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Fantasy Knights of Lore cs

DarknessSama17

A star can't shine without darkness
Picture/short description:

Name:

Nickname:

Title: (for those with known feats. Divine Knights and Holy Knights usually have one)

Personality:

Background:

reason for being a Knight:

Bounty?: (Does your character have a price on their heads in the Underground?)

Mana analysis
on a scale of 1-10

Lifeforce: (do you have high reserves or low reserves)

Mana control: (how good are you at forming and shaping Mana as well as using it to "craft")

Exoskeleton stats
(on a scale from one two thirty. Master Knights should not surpass 15. Divine Knights should not surpass 24.)

speed: 12 being faster than sound. 20 being light speed. 25 being twice as fast as light. 30 being three times as fast as light.

strenght: 10 use up to 10 tons of force. 15 can use up to 30 tons of force. 20 can use up to 100 tons of force. 25 can use up to 300 tons of force. 30 can use up to 600 tons of force.

reflexes:

durabilty: 10 being able to take up to 15 tons of force. 15 being able to take 30 tons of force. 20 able to take up to 400 tons of force. 25 able to take up to 600 tons of force. 30 able to take up to 1000 tons of force

stamina:

stability: (how well can you maintain your exoskeleton. *Note They do break once they take too much damage. Reforming them takes a big chunk of Lifeforce the stronger the exoskeleton*)

Mana crafting

(Using Mana to weild the elements, transformations, and other such things is known as a craft or crafting here list a few of your abilities. Master Knights have the basic use of the elements and one to two intermediate techniques. Divine Knights will weild three with up to three advance techniques. Holy knights will weild more than six elements at a time. Don't be afraid to be creative but be balanced. Remember abilities aren't limited to only the elements.)

Gadgets/weaponry

weapon/s: (any abilities, traits attachments?)

Gadgets: (Holy knights tend to not use any)

(* If I've missed anything please let me know. I'd also like a co-worker"*)

*****

Picture/description:

Name:

Vibrant Doom/ The Reapers/ The Light:

Title:

Rank: (appreciate, lieutenant, or general.)

Personality:

Bio:

Reason for Allegiance:

Bingo dashboard bounty/ranking: (the bounty the bureau placed on you. Do you rank in the top 100?)

Mana analysis
on a scale of 1-10

Lifeforce: (do you have high reserves or low reserves.)

Mana control: (how good are you at forming and shaping Mana as well as using it to "craft".)
Exoskeleton stats
(on a scale from one two thirty. Appreciates should not surpass 15. Lieutenants levels should not surpass 24.)

speed:

strenght:

reflexes:

durabilty:

stamina:

stability: (how well can you maintain your exoskeleton. *Note They do break once they take too much damage. Reforming them takes a big chunk of Lifeforce the stronger the exoskeleton*)

Mana crafting

(Using Mana to weild the elements, transformations, and other such things is known as a craft or crafting here list a few of your abilities. Appreciates have the basic use of the elements and one to two intermediate techniques. Lieutenants will weild three with up to three advance techniques. Generals will weild more than six elements at a time. Don't be afraid to be creative but be balanced. Remember abilities aren't limited to only the elements.)

Gadgets/weaponry

weapon/s: (any abilities, traits attachments?)

Gadgets/equipment: (Vibrant Doom keeps a special drug known as Nymen that greatly increases Lifeforce. Generals don't use it because they already have high reserves of Lifeforce. Using the drug would put them in the Fallen Place.)

******

Picture/description:

Name:

Vympiri/Darkness Tamer:

Title:

Stars/mature?: (For Darkness Tamer, how many stars/ for vympiri, mature or not?)

Personality:

Bio:

Reason for Allegiance:

Bingo dashboard bounty/ranking: (the bounty the Knights bureau placed on you. Do you rank in the top 100?)

Mana analysis
on a scale of 1-10

Lifeforce: (do you have high reserves or low reserves.)

Mana control: (how good are you at forming and shaping Mana as well as using it to "craft". None mature vympiri cannot us Mana)
Exoskeleton stats
(Vympiri cannot use Mana. However they are incredibly physically strong. The limit for a vympiri that has leeched the Lifeforce of 20 Divine Knights is 16pts. The limit for someone who as leeched the Lifeforce of 60 Divine Knights is 25pts. The limit for someone who has leeched the Lifeforce of 80 Divine Knights is 30pts. Only one stat cam.be maxed out unless mature. Then two stats may be maxed/ For Darkness Tamers one star limit is 18pts. Two star limit is 25. Three star limit is 30pts. )

speed:

strenght:

reflexes:

durabilty:

stamina:

stability: ( Darkness Tamer's midnight armor like skin acts as a exoskeleton. They must simply treat it as activating an exoskeleton. While the armor doesn't break it does crack like a broken glass. Once it sustains a certain amount of damage the effects wear off./ Vympiri cannot use Mana exoskeletons. However mature vympiri get two extra points on durability even if it's maxed out. Making them very difficult to ware down and kill.)

Mana crafting

(Using Mana to weild the elements, transformations, and other such things is known as a craft or crafting here list a few of your abilities. Only two star Darkness Tamers can preform a transformation. One stars have Divine Knight level techniques. Two stars have Holy Knight level techniques. *Note: Two stars can learn a craft that utilizes dark matter. A very powerful craft with different variants.*/ Only mature vympiri can use Holy Knight level craft techniques.)

Gadgets/weaponry

weapon/s: (any abilities, traits attachments?)

Gadgets/equipment:

Knights of Lore (arc one: The cult of Kul)
 
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"Hear my voice and know my cause! To you who fight for the darkness, lay down your arms and accept your judgment! Sinners who choose the path of penance my still find redemption. Those who don't shall find no mercy behind our blows! To you who fought for the light, stand strong! So long as you love the light, you need not fear the dark! Our cause is just! Our souls noble! Our hearts strong! Let that light shine within like the sun and beat back the night! This is the hour of dawn!"

29ea3b96f5ea3195fbdde897e476f8ea.jpg

Name: Geoffrey Northcott

Nickname: Jeff, Old Man

Title: Holy Knight: The Sun Knight

Age: 64

Personality: His manner of speaking betrays his age, but his words are filled with an optimism found in those a quarter his age. He's prone to telling long-winded speeches and war stories, but he listens carefully when his soldiers speak. He has learned to laugh despite his position, often poking fun at his enemies, his soldiers, and even himself at times. He tends to be stubborn though, refusing to use new tactics in favor of the tried and true. More than anything else though, he is a knight; stalwart, noble, and honorable to a fault. He will never kill an unarmed man, nor will he lie to even the filthiest of traitors. However, in battle his passion for justice fills his blade, often leaving rubble and scorched earth in his wake. He has accepted that he was meant to live the life of a knight, despite his advancing age. He he'll never step down as a holy knight until either he's killed in combat or there's no more darkness to purge.

Background: Geoffrey is among the eldest and most recognized of the knights. He has served for half a century, working his way up the chain of command. Few remember his days as the flame wielding Romeo. He was a poet and a musician who saw his role as a knight as just another title from his family. However, as time went on he saw the justice in the knights cause. He traded ballads for warsongs, the pen for the sword, and fire for light. He eventually even received training in the art of solar magic by Queene Ahmeal's grandmother, Queen Areleem Solarius, may she rest in peace. Geoffrey became a holy knight and a tactician for the knights soon after, and has remained as such for years. While he currently faces some pressure from both his friends and enemies to step down due to his age, he adamantly refuses.

Reason for being a Knight: It was just a part of being a Northcott at first, but as Geoffrey saw the horrors of the dark forces being a knight became his life.

Bounty?: 700,000,000,000 golden gems... Or jewels? What are these, what was wrong with golden coins? Who changed money, and when?

Mana analysis
on a scale of 1-10

Lifeforce: 10

Mana control: 8

Exoskeleton stats
speed: 27

strength: 30

reflexes: 16

durabilty: 19

stability: 17

Geoffrey's past his physical prime, but his magic is still a force to be reckoned with. Though he has taken to being a commander and tactician, he fights with massive blasts of solar energy that leave the earth scarred.

Mana crafting

Fire element: Let the guilty be cleansed in holy fire! Geoffrey uses golden flames where his other abilities might cause collateral damage. What's more destructive than fire? Read on inquisitive traveler!

Life element: Let the innocent find safety and happiness! Geoffrey has become so skilled with his life force that he can share it to restore strength and heal wounds

Light element: Let the suspect be judged fairly and honorably! This light reveals the way, allowing Geoffrey to see things for what they truly are whether they be illusioned or transformed.

Solar element: The magic of Solarius, entrusted to Geoffrey. Combining all three of the above, Geoffrey wields this golden energy to blast through the battlefield. The light from this element shines so brightly that few have ever seen him use it simply because they had to avert their eyes. That and he rarely uses it due to the danger of catching his own forces in the blast. He used to be able to world such power for as long as fifteen minutes per day, but nowadays he only has three shots with it before he's spent.
 
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(*This post will be a few of the characters that will keep the plot moving and a Holy knight to be placed under. WIP)

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Name: Ahmeal Solarius

Age: 27

Title: Solar queen, Queen of Laviria

Short bio: She is of the Solarius bloodline. Once a Holy knight she had taken the throne of her nation by the age of 23. She has many feats under her belt and is well liked by her people. She is daughter to the previous queen who's family has held the throne for six generations do to their tramendous power, and renown.

Personality: Ahmeal is kind and fun loving. She can be strict when enforcing rules but she does understand that sometimes rules are meant to be broken. She rules over her nation fairly and is well liked by her people. She would die to defend her nation and the people in it.

Reasons for being a Knight: She had always planned to take the throne one day. She wanted to be a strong a ruler

Bounty: 100,000,000,000 golden jewels. (1 golden jewels = 10 golden coins)

******

ed9fbc9f3aca25947a8dd9e2a12e91ac.jpg

Name: Iris Eloclipes

Nickname: Iry

Title: Holy Knight: Star Titannia

Age: 32 (her Lifeforce keeps her looking fairly young)

Personality: Iris some times loud. Usually smiling or using her charming smirk to radiate a room. She is natural leader. She can bring almost any team together. She can usually keep her cool in most situations but won't hesitate to dive into danger to protect her comerades and the innocent. she can be sarcastic and will often nag her those under her for being rash when she often guilty of the same. She becomes a drunk after a job well done.

Background: Iris was once an orphan that ran away from her orphanage. She lived on the harsh streets of a large kindom out east of the capital. She eventually ran into a group of preteens like who who lived in an abandoned were house.

She formed a bond with these kids fast. A few years later, the kingdom was attacked by a large herd of Griffons. Very little survived. The six of them would have died if not for her friend Lilith. Revealing secret that had said to be just a romur. It was then that the six of them decide to become Knights.

Once rescued they were placed in an orphanage in the capital. The eventually went to the university and passed with flying colours. Out on a mission the leader of their group died. After that Iris life went down hill. First with the one friend murdering his wife. Then with that same friend for murdering the remaining two friends.

Till this day she hunts for him while waiting to fulfill promise she made a long time ago.

reason for being a Knight: She learned of the threat that is to come and is determined to prepare the future generations of Knights

Bounty?: 900,000,000,000
Mana analysis
on a scale of 1-10

Lifeforce: 8(do you have high reserves or low reserves)

Mana control: 10(how good are you at forming and shaping Mana as well as using it to "craft")

Exoskeleton stats
(on a scale from one two thirty. Master Knights should not surpass 15. Divine Knights should not surpass 24.)

speed: 30

strenght: 25

reflexes: 27

durabilty: 23

stability: 25 (how well can you maintain your exoskeleton. *Note They do break once they take too much damage. Reforming them takes a big chunk of Lifeforce the stronger the exoskeleton*)

Mana crafting

Warping - Iris can bend time and space to teleport anywhere within sight. She is limited to 20 warps 6 minutes. Wrapping takes a considerable amount of Mana

Stardust Element - this is a solid that radiates heat. Normally as hot as a burning as hot as the sun. Whatever it sears turns into blue dust. She can shape it in any way possible.

Stardust Goddess mode (form) - in this form, Iris gets armor made of stardust and wings as well. Her stardust is X3 as hot as the sun giving the whatever she creates a blue aura that resembles fire. She gets a large buff in all stats. She can warp 40 times within 4 minutes before she has a 1 minute cool down. This form can last only 7 minutes before it is forced to wear off. She is automatically short on Lifeforce and unable to move. If she forces herself to take strenuous actions she will die


Gadgets/weaponry

weapon/s: (any abilities, traits attachments?)

Gadgets: (Holy knights tend to not use any)

*******

Picture/description: d95d5e2c389b731277f6b0e91e29ed9b.jpg

Name: Morinnè Fyling

Allegiance: The Light

Title:

Rank: Rebel leader

Personality: Morinnè is cold hearted and ruthless. She will use whatever means necessary to achieve her goals and ambitions. Calculating and cunning. Not hesitating to use the best course of action even if it mean killing the innocent if she deems it necessary to the cause. She shows her enemies no mercy.

Bio: Morinnè was once a proud Knight of the Four Nations until one day she learned a secret that changed her life forever. A secret that the Supreme Council has hidden from the rest of Humanity. After learning this secret she tried to spread the word but no one believed her. No one took action. So she took the initiative. She rallied allies under the guise of fighting for justice and to topple the supreme council to please the goddess Kul. The ruse brought her follows that would die for the legendary goddess and opposed the council. She still bares thier secret alone. Fighting for the goddess was true but only partly. Morinnè knows there is something coming and something big.

Reason for Allegiance: To topple the Supreme Council and bring back the goddess.

Bingo dashboard bounty/ranking: 200,000,000,000. Golden jewels

Mana analysis
on a scale of 1-10

Lifeforce: ???

Mana control: ???

Exoskeleton stats
(on a scale from one two thirty. Appreciates should not surpass 15. Lieutenants levels should not surpass 24.)

speed:???

strenght:???

reflexes:???

durabilty:???

stamina:???

stability:???

Mana crafting

(Using Mana to weild the elements, transformations, and other such things is known as a craft or crafting here list a few of your abilities. Appreciates have the basic use of the elements and one to two intermediate techniques. Lieutenants will weild three with up to three advance techniques. Generals will weild more than six elements at a time. Don't be afraid to be creative but be balanced. Remember abilities aren't limited to only the elements.)

Gadgets/weaponry

weapon/s: (any abilities, traits attachments?)

Gadgets/equipment:

*******

Picture/description:f5f3d3606fd0d84fa5000d33abb5fbb5.jpg

Name: Victor

Allegiance: Vibrant Doom

Title:

Rank: Gang leader

Personality: Victor is cold blooded. Killing without mercy or discrimination. He cares little for the well beings of others unless they are his own men. To him this world is for the strong to prosper while the weak are just a means for the strong to survive. He is arrogant and brash but not stupid. He knows when to play and when to fold. His loud nature may fool others into thinking he's a buffoon who only cares about booze and women. Truth of the matter is he is simply luring them into a false sense of security to stab them in the back.

Bio: Victor was once a powerful Divine knight turned rogue. One he and his squad was sent on a mission into unknown territory to retrieve an artifact. The mission was told to be easy. Except it wasn't. His entire squad had been wiped out by a group of vympiri a few of which being mature. He had only survived thanks to their sacrifice. He had returned home empty handed without a squad. After loosing his team, Victor started to slowly lose himself. He became an alcoholic. He stopped going on missions to laze around and sleep with women in the slums. When other knights confronted him, Victor snapped. Seeing that he was a danger to himself and those around him, the attempted to incarcerate him. However Victor wasn't having it. He attacked. Killing two Knights before leaving the capital and escaping.

A few years later it had been known that was now in command of a dangerous gang.

Reason for Allegiance: to be free to do whatever he pleases.

Bingo dashboard bounty/ranking: 500,000,000,000 gold jewels. Rank 4

Mana analysis
on a scale of 1-10

Lifeforce: (do you have high reserves or low reserves.)

Mana control: (how good are you at forming and shaping Mana as well as using it to "craft".)
Exoskeleton stats
(on a scale from one two thirty. Appreciates should not surpass 15. Lieutenants levels should not surpass 24.)

speed:

strenght:

reflexes:

durabilty:

stamina:

stability: (how well can you maintain your exoskeleton. *Note They do break once they take too much damage. Reforming them takes a big chunk of Lifeforce the stronger the exoskeleton*)

Mana crafting

(Using Mana to weild the elements, transformations, and other such things is known as a craft or crafting here list a few of your abilities. Appreciates have the basic use of the elements and one to two intermediate techniques. Lieutenants will weild three with up to three advance techniques. Generals will weild more than six elements at a time. Don't be afraid to be creative but be balanced. Remember abilities aren't limited to only the elements.)

Gadgets/weaponry

weapon/s: (any abilities, traits attachments?)

Gadgets/equipment: (Vibrant Doom keeps a special drug known as Nymen that greatly increases Lifeforce. Generals don't use it because they already have high reserves of Lifeforce. Using the drug would put them in the Fallen Place.)
 
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"Hear my voice and know my cause! To you who fight for the darkness, lay down your arms and accept your judgment! Sinners who choose the path of penance my still find redemption. Those who don't shall find no mercy behind our blows! To you who fought for the light, stand strong! So long as you love the light, you need not fear the dark! Our cause is just! Our souls noble! Our hearts strong! Let that light shine within like the sun and beat back the night! This is the hour of dawn!"

View attachment 435616

Name: Geoffrey Northcott

Nickname: Jeff, Old Man

Title: Holy Knight: The Sun Knight

Age: 64

Personality: His manner of speaking betrays his age, but his words are filled with an optimism found in those a quarter his age. He's prone to telling long-winded speeches and war stories, but he listens carefully when his soldiers speak. He has learned to laugh despite his position, often poking fun at his enemies, his soldiers, and even himself at times. He tends to be stubborn though, refusing to use new tactics in favor of the tried and true. More than anything else though, he is a knight; stalwart, noble, and honorable to a fault. He will never kill an unarmed man, nor will he lie to even the filthiest of traitors. However, in battle his passion for justice fills his blade, often leaving rubble and scorched earth in his wake. He has accepted that he was meant to live the life of a knight, despite his advancing age. He he'll never step down as a holy knight until either he's killed in combat or there's no more darkness to purge.

Background: Geoffrey is among the eldest and most recognized of the knights. He has served for half a century, working his way up the chain of command. Few remember his days as the flame wielding Romeo. He was a poet and a musician who saw his role as a knight as just another title from his family. However, as time went on he saw the justice in the knights cause. He traded ballads for warsongs, the pen for the sword, and fire for light. He eventually even received training in the art of solar magic by Queene Ahmeal's grandmother, Queen Areleem Solarius, may she rest in peace. Geoffrey became a holy knight and a tactician for the knights soon after, and has remained as such for years. While he currently faces some pressure from both his friends and enemies to step down due to his age, he adamantly refuses.

Reason for being a Knight: It was just a part of being a Northcott at first, but as Geoffrey saw the horrors of the dark forces being a knight became his life.

Bounty?: 700,000,000,000 golden gems... Or jewels? What are these, what was wrong with golden coins? Who changed money, and when?

Mana analysis
on a scale of 1-10

Lifeforce: 10

Mana control: 8

Exoskeleton stats
speed: 27

strength: 30

reflexes: 16

durabilty: 19

stability: 17

Geoffrey's past his physical prime, but his magic is still a force to be reckoned with. Though he has taken to being a commander and tactician, he fights with massive blasts of solar energy that leave the earth scarred.

Mana crafting

Fire element: Let the guilty be cleansed in holy fire! Geoffrey uses golden flames where his other abilities might cause collateral damage. What's more destructive than fire? Read on inquisitive traveler!

Life element: Let the innocent find safety and happiness! Geoffrey has become so skilled with his life force that he can share it to restore strength and heal wounds

Light element: Let the suspect be judged fairly and honorably! This light reveals the way, allowing Geoffrey to see things for what they truly are whether they be illusioned or transformed.

Solar element: The magic of Solarius, entrusted to Geoffrey. Combining all three of the above, Geoffrey wields this golden energy to blast through the battlefield. The light from this element shines so brightly that few have ever seen him use it simply because they had to avert their eyes. That and he rarely uses it due to the danger of catching his own forces in the blast. He used to be able to world such power for as long as fifteen minutes per day, but nowadays he only has three shots with it before he's spent.

Accepted! I'll be giving more info about the world of Lore soon in a lore thread
 
female_knight_warrior_by_syncmax-da6p9n7.jpg


Name:
Lennon Eastbourne

Nickname:
Tiny

Title: Divine Knight: The Ice Phoenix

Age: 24

Personality: Lennon is kind and compassionate, almost to a fault. It can make her seem overprotective of those around her. In a way, she is. She would throw herself in harms way for anybody, even her fellow Knights. It's not such a bad thing though. Lennon's almost like a mother to those she's above. On the battlefield, she's a fierce warrior. Her protective instincts cause her to throw herself into harms way to protect her allies, even the Holy Knights. It's an instinct for her. Aside from her protective nature, Lennon's also an excitable woman with a sense of humour. She likes to think of herself as having wit as sharp as her blade, and a resolve as solid as her shield. In reality, she puts up an iron front, but she softens and opens up to those who take the time to get to know her.

Background: Lennon grew up in her family home with her mother, father, and her younger sister. Her older brother was also around, but not as much. She managed to avoid the "victim" stage that both her older brother and younger sister went through. Being liked by the other kids in their home town was fortunate for her, but her younger sister didn't get so lucky. Despite both her older brother and her father being Knights, Lennon's younger sister was bullied fiercely. This is what sparked Lennon's desire to protect those in need. She faced the bullies for her sister, to no avail. By the age of 12, Lennon was intent on becoming a Knight. She never wanted to feel helpless again, especially not when it came to protecting her family. Sure, her brother was still a Knight, and her father had finally stepped down, but it wasn't enough for her. Lennon needed to be strong enough to protect those she loves.

Reason for being a Knight: Determination to defend her home and her family, and do the same for others.

Bounty?: 10,000,000
Mana analysis
on a scale of 1-10

Lifeforce: 7

Mana control: 9

Exoskeleton stats
(on a scale from one two thirty. Master Knights should not surpass 15. Divine Knights should not surpass 24.)

speed: 24

strength: 21

reflexes: 23

durability: 23

stamina: 24

stability: 20

Mana crafting

Ice Element: Lennon can wield ice in a variety of forms, but usually uses it as a sharp projectile, or coats her blade in it.

Weapon/Armour Smithing: Lennon specialises in crafting longer blades and arrows, as well as creating armour designed for the swifter person. She has also been known to infuse shards of ice into her work.

Armour Switch: As long as Lennon has spent a considerable amount of time and Mana to create the armour, she can swap her mana exoskeleton midfight. The creation process of the switchable armour drains her more than it normally would to craft an exoskeleton, usually leaving her out of action for anywhere between a day and a week, depending on what type of armour she crafted.

Wings: She calls them wings, but in reality that's just the appearance of them. Her exoskeleton has these inbuilt "wings" which, in reality, is just a glider. It allows her to move from a building to the ground without having to worry about stairs. Lennon also likes to think they're rather intimidating.

Gadgets/weaponry

Weapon/s: Her preferred weapon is the sword, however she can also be found using a longbow or a crossbow.

Gadgets: Lennon has a nurolink, as well as the tendency to carry a Sticky Grenade infused with ice.
 
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(WIP)
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Name:
Lennon Eastbourne

Nickname:
Tiny

Title: Divine Knight: The Ice Phoenix

Age: 24

Personality: (Will fill later)

Background: (Will fill later)

Reason for being a Knight: Determination to defend her home and her family, and do the same for others.

Bounty?: 10,000,000
Mana analysis
on a scale of 1-10

Lifeforce: 7

Mana control: 9

Exoskeleton stats
(on a scale from one two thirty. Master Knights should not surpass 15. Divine Knights should not surpass 24.)

speed: 24

strength: 21

reflexes: 23

durability: 23

stability: 20

Mana crafting

Ice Element: Lennon can wield ice in a variety of forms, but usually uses it as a sharp projectile, or coats her blade in it.

Weapon/Armour Smithing: Lennon specialises in crafting longer blades and arrows, as well as creating armour designed for the swifter person. She has also been known to infuse shards of ice into her work.

Armour Switch: As long as Lennon has spent a considerable amount of time and Mana to create the armour, she can swap her mana exoskeleton midfight. The creation process of the switchable armour drains her more than it normally would to craft an exoskeleton, usually leaving her out of action for anywhere between a day and a week, depending on what type of armour she crafted.

Wings: She calls them wings, but in reality that's just the appearance of them. Her exoskeleton has these inbuilt "wings" which, in reality, is just a glider. It allows her to move from a building to the ground without having to worry about stairs. Lennon also likes to think they're rather intimidating.

Gadgets/weaponry

Weapon/s: Her preferred weapon is the sword, however she can also be found using a longbow or a crossbow.

Gadgets: Lennon has a nurolink, as well as the tendency to carry a Sticky Grenade infused with ice.

Accepted! Be sure to check out the lore page for more info about the world.

Fantasy - Knights of Lore (lore - W.I.P.)
 
(I hope the mana abilities are okay?)
female_knight_warrior_by_syncmax-da6p9n7.jpg


Name:
Lennon Eastbourne

Nickname:
Tiny

Title: Divine Knight: The Ice Phoenix

Age: 24

Personality: Lennon is kind and compassionate, almost to a fault. It can make her seem overprotective of those around her. In a way, she is. She would throw herself in harms way for anybody, even her fellow Knights. It's not such a bad thing though. Lennon's almost like a mother to those she's above. On the battlefield, she's a fierce warrior. Her protective instincts cause her to throw herself into harms way to protect her allies, even the Holy Knights. It's an instinct for her. Aside from her protective nature, Lennon's also an excitable woman with a sense of humour. She likes to think of herself as having wit as sharp as her blade, and a resolve as solid as her shield. In reality, she puts up an iron front, but she softens and opens up to those who take the time to get to know her.

Background: Lennon grew up in her family home with her mother, father, and her younger sister. Her older brother was also around, but not as much. She managed to avoid the "victim" stage that both her older brother and younger sister went through. Being liked by the other kids in their home town was fortunate for her, but her younger sister didn't get so lucky. Despite both her older brother and her father being Knights, Lennon's younger sister was bullied fiercely. This is what sparked Lennon's desire to protect those in need. She faced the bullies for her sister, to no avail. By the age of 12, Lennon was intent on becoming a Knight. She never wanted to feel helpless again, especially not when it came to protecting her family. Sure, her brother was still a Knight, and her father had finally stepped down, but it wasn't enough for her. Lennon needed to be strong enough to protect those she loves.

Reason for being a Knight: Determination to defend her home and her family, and do the same for others.

Bounty?: 10,000,000
Mana analysis
on a scale of 1-10

Lifeforce: 7

Mana control: 9

Exoskeleton stats
(on a scale from one two thirty. Master Knights should not surpass 15. Divine Knights should not surpass 24.)

speed: 24

strength: 21

reflexes: 23

durability: 23

stability: 20

Mana crafting

Ice Element: Lennon can wield ice in a variety of forms, but usually uses it as a sharp projectile, or coats her blade in it.

Weapon/Armour Smithing: Lennon specialises in crafting longer blades and arrows, as well as creating armour designed for the swifter person. She has also been known to infuse shards of ice into her work.

Armour Switch: As long as Lennon has spent a considerable amount of time and Mana to create the armour, she can swap her mana exoskeleton midfight. The creation process of the switchable armour drains her more than it normally would to craft an exoskeleton, usually leaving her out of action for anywhere between a day and a week, depending on what type of armour she crafted.

Wings: She calls them wings, but in reality that's just the appearance of them. Her exoskeleton has these inbuilt "wings" which, in reality, is just a glider. It allows her to move from a building to the ground without having to worry about stairs. Lennon also likes to think they're rather intimidating.

Gadgets/weaponry

Weapon/s: Her preferred weapon is the sword, however she can also be found using a longbow or a crossbow.

Gadgets: Lennon has a nurolink, as well as the tendency to carry a Sticky Grenade infused with ice.

Do you mean like erza when you say armour switch?
 
Yeah, I meant like Erza, but she has to actually make the armour herself

That's cool! You're accepted! I really like it. Lore has materials that can be harder than diamonds not to mention rare materials with special properties from treasure hunting.
 
JasonWalker.png
  • Jason Walker


  • Mana Analysis
    ?? - Anomaly Level. His Mana appears to be the same as his Energy; rising and lowering as the other does.

    Lifeforce: Anomaly Level. His Life Reserves change from Very High to None while he Astral Projects, and then returns when he Recalls back into his body.

    Mana Control: Extremely High. He is capable of controlling his Mana professionally, due to his Astral Projection having been second-nature to him. However, the way how he uses his Mana stands out a bit from most of the other Knights.

    Exoskeleton Stats
    (On a scale from one to thirty. Master Knights should not surpass 15. Divine Knights should not surpass 24.)

    Speed: 25 ( 30+ whenever in Spirit Form. )

    Strength: 20 ( 30+ whenever in Spirit Form. )

    Reflexes: 30 ( 30+ whenever in Spirit Form. )

    Durability: 15 ( ??? whenever in Spirit Form. Due to him being a "Spirit", he isn't able to feel physical pain, though strikes towards his Spirit replenishes his Energy, slowly forcing his Spirit back into his Body. )

    Stamina: 30 ( ??? whenever in Spirit Form. )

    Stability: ??? (Whenever in Spirit Form, his Stability drops rapidly, until it's at 1, before he returns back into his body. His Stability depends on how tired/fatigued his physical body is, and could potentially mean it would be low whenever he Astral Projects while energized. The lower it is, the more energized he is.)

    Mana Crafting

    (Using Mana to wield the Elements, Transformations, and other such things is known as a craft or crafting here. List a few of your abilities. Master Knights have the basic use of the elements and one to two intermediate techniques. Divine Knights will weild three with up to three advance techniques. Holy knights will weild more than six elements at a time. Don't be afraid to be creative but be balanced. Remember abilities aren't limited to only the elements.)

    Astral Projection
    By ejecting his spirit from his body, his powers are given a huge boost, to the point where he can perform inhuman feats of Strength, Speed, and Stability. However, once his Stability drops to "1", he returns to his body, and his stats revert to their original forms.

    While in Spirit Form, however, his body is still vulnerable to taking damage, and his spirit is still vulnerable to some Spirit-Based weaknesses.

    Spirit Weapons
    Whenever he's under the influence of Astral Projection, his weapons and equipment gain a "Spirit Form" of their own. With them, he is able to strike through Armored Foes. However, his strikes while in Spirit Form are not necessarily immune to Magic Armor. Whenever dealing with Magic Armor, he would have to have a type of Inhibitor for it on his physical body. However, the Inhibitor would act as a reversal, and only make him damage the armor, instead, while leaving the wearer unharmed.

    Otherworldly Book (Slayer's Journal)
    His Slayer's Journal is guarded by an unfathomable magic that keeps it from being damaged, be it the cover or the pages. However, its only intended purpose would be to send messages between Slayers... which isn't quite possible due to him being in another world, and far from its range. This doesn't mean it can't make for a very useful shield, though... despite its rather small size...

    Nox Eternus
    An unmovable curse that Jason is stuck with for the rest of eternity. With it, he is unable to stay dead upon dying, and doesn't age past his current form. Upon dying, his body and equipment vanish, and reappear at the Holy Capital, near an unmarked grave. His memories from the encounter that cost him his life is faded, and the pain he felt prior to his death is still with him, despite his body being fully healed. Depending on the cause of death, he may be rendered unconscious before he is officially awake again.

    On the flip side, however, the curse also prevents any other curses from being inflicted onto him, such as Vampirism, Undead Bites, Lycanthropy, Possession, Mind Control, Mind Reading, Mind Flaying, and several others.

    Furthermore, his spirit is incapable of being "Magically Captured" or even "Altered", though like all other spirits, he can't pass Rock Salt Rings while in Spirit Form.

    Gadgets/Weaponry

    Weapons:

    Silver-Tipped Pipe Wrench - His trusty Pipe Wrench. The magic within this world has reinforced its strength, allowing it to be a lot sturdier than ordinary silver, though.

    Quad-Barrel Shotgun - A versatile Ranged Weapon, with a total of 4-8 shots. Highly moddable, he is able to reinforce it with this world's elements to provide various types of shots he could use, while also relying on his own shots that, surprisingly, work well in many cases.

    Otherworldly Book - Jason's trusty Slayer's Journal, nicknamed the "Otherworldly Book". Unable to take damage, it even projects an equal-forced counter towards anything that strikes it, allowing him to both block and counter-attack any who are unfortunate enough to strike it. Unlike his other weapons, however, it doesn't have a Spirit Form whenever he's Astral Projecting, though if ever he needs to slow-fall, he could always strike it while holding it to his feet and Astral Projecting at the same time. (He would strike it with his wrench while it's at his feet, countering the momentum of his fall to reduce the speed.

    He is unable to use the Otherworldly Book as a weapon, though, as it would only bounce back at him if he strikes something, or someone, by using it. However, he could use this as an evasive maneuver, since it doesn't cause any physical harm to those that strike it.

    Gadgets:

    Whichever items from this world, and his own, that he is either given, or can craft. So far, this would include Oil Bombs, Sticky Bombs, Flash Bombs, Disorientation Bombs, Flash-Dazing Bombs (Flash + Disorientation), C4, Timed Charges, Ammunition, Special Ammunition, Magic Ammunition, First-Aid Kits, Makeshift Armor, and more later on down the line, as he continues to grow more accustomed to this world.
 
JasonWalker.png
  • Jason Walker


  • Mana Analysis
    ?? - Anomaly Level. His Mana appears to be the same as his Energy; rising and lowering as the other does.

    Lifeforce: Anomaly Level. His Life Reserves change from Very High to None while he Astral Projects, and then returns when he Recalls back into his body.

    Mana Control: Extremely High. He is capable of controlling his Mana professionally, due to his Astral Projection having been second-nature to him. However, the way how he uses his Mana stands out a bit from most of the other Knights.

    Exoskeleton Stats
    (On a scale from one to thirty. Master Knights should not surpass 15. Divine Knights should not surpass 24.)

    Speed: 25 ( 30+ whenever in Spirit Form. )

    Strength: 20 ( 30+ whenever in Spirit Form. )

    Reflexes: 30 ( 30+ whenever in Spirit Form. )

    Durability: 15 ( ??? whenever in Spirit Form. Due to him being a "Spirit", he isn't able to feel physical pain, though strikes towards his Spirit replenishes his Energy, slowly forcing his Spirit back into his Body. )

    Stamina: 30 ( ??? whenever in Spirit Form. )

    Stability: ??? (Whenever in Spirit Form, his Stability drops rapidly, until it's at 1, before he returns back into his body. His Stability depends on how tired/fatigued his physical body is, and could potentially mean it would be low whenever he Astral Projects while energized. The lower it is, the more energized he is.)

    Mana Crafting

    (Using Mana to wield the Elements, Transformations, and other such things is known as a craft or crafting here. List a few of your abilities. Master Knights have the basic use of the elements and one to two intermediate techniques. Divine Knights will weild three with up to three advance techniques. Holy knights will weild more than six elements at a time. Don't be afraid to be creative but be balanced. Remember abilities aren't limited to only the elements.)

    Astral Projection
    By ejecting his spirit from his body, his powers are given a huge boost, to the point where he can perform inhuman feats of Strength, Speed, and Stability. However, once his Stability drops to "1", he returns to his body, and his stats revert to their original forms.

    While in Spirit Form, however, his body is still vulnerable to taking damage, and his spirit is still vulnerable to some Spirit-Based weaknesses.

    Spirit Weapons
    Whenever he's under the influence of Astral Projection, his weapons and equipment gain a "Spirit Form" of their own. With them, he is able to strike through Armored Foes. However, his strikes while in Spirit Form are not necessarily immune to Magic Armor. Whenever dealing with Magic Armor, he would have to have a type of Inhibitor for it on his physical body. However, the Inhibitor would act as a reversal, and only make him damage the armor, instead, while leaving the wearer unharmed.

    Otherworldly Book (Slayer's Journal)
    His Slayer's Journal is guarded by an unfathomable magic that keeps it from being damaged, be it the cover or the pages. However, its only intended purpose would be to send messages between Slayers... which isn't quite possible due to him being in another world, and far from its range. This doesn't mean it can't make for a very useful shield, though... despite its rather small size...

    Nox Eternus
    An unmovable curse that Jason is stuck with for the rest of eternity. With it, he is unable to stay dead upon dying, and doesn't age past his current form. Upon dying, his body and equipment vanish, and reappear at the Holy Capital, near an unmarked grave. His memories from the encounter that cost him his life is faded, and the pain he felt prior to his death is still with him, despite his body being fully healed. Depending on the cause of death, he may be rendered unconscious before he is officially awake again.

    On the flip side, however, the curse also prevents any other curses from being inflicted onto him, such as Vampirism, Undead Bites, Lycanthropy, Possession, Mind Control, Mind Reading, Mind Flaying, and several others.

    Furthermore, his spirit is incapable of being "Magically Captured" or even "Altered", though like all other spirits, he can't pass Rock Salt Rings while in Spirit Form.

    Gadgets/Weaponry

    Weapons:

    Silver-Tipped Pipe Wrench - His trusty Pipe Wrench. The magic within this world has reinforced its strength, allowing it to be a lot sturdier than ordinary silver, though.

    Quad-Barrel Shotgun - A versatile Ranged Weapon, with a total of 4-8 shots. Highly moddable, he is able to reinforce it with this world's elements to provide various types of shots he could use, while also relying on his own shots that, surprisingly, work well in many cases.

    Otherworldly Book - Jason's trusty Slayer's Journal, nicknamed the "Otherworldly Book". Unable to take damage, it even projects an equal-forced counter towards anything that strikes it, allowing him to both block and counter-attack any who are unfortunate enough to strike it. Unlike his other weapons, however, it doesn't have a Spirit Form whenever he's Astral Projecting, though if ever he needs to slow-fall, he could always strike it while holding it to his feet and Astral Projecting at the same time. (He would strike it with his wrench while it's at his feet, countering the momentum of his fall to reduce the speed.

    He is unable to use the Otherworldly Book as a weapon, though, as it would only bounce back at him if he strikes something, or someone, by using it. However, he could use this as an evasive maneuver, since it doesn't cause any physical harm to those that strike it.

    Gadgets:

    Whichever items from this world, and his own, that he is either given, or can craft. So far, this would include Oil Bombs, Sticky Bombs, Flash Bombs, Disorientation Bombs, Flash-Dazing Bombs (Flash + Disorientation), C4, Timed Charges, Ammunition, Special Ammunition, Magic Ammunition, First-Aid Kits, Makeshift Armor, and more later on down the line, as he continues to grow more accustomed to this world.

Accepted! There's a grave in the kingdom. You can spawn there and began an investigation. The kingdom is in ruins but you can clearly see that the inhabitants have tried to rebuild. The people would be depressed and men wearing white mask roam through the kingdom. A gloomy food as fell upon the kingdom.
 
Accepted! There's a grave in the kingdom. You can spawn there and began an investigation. The kingdom is in ruins but you can clearly see that the inhabitants have tried to rebuild. The people would be depressed and men wearing white mask roam through the kingdom. A gloomy food as fell upon the kingdom.
Awesome, thanks! I'll probably wait until you three start things off, then "arrive" afterwards to avoid confusion and, hopefully, keep things nice and tidy. Tidiness would make it easier for new folks to arrive later on down the road, after all, as they won't have to go back and forth to figure out what's going on as a whole. ^_^'

(EDIT:) Eh, on second thought, might as well go on ahead and post my character's "Appearance", since it hasn't been responded, yet, so that it don't gather dust. Just lemme know if I cross a line, and I'll correct it! ^_^'
 
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