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Fantasy Kliofela: A Study of its People (Lore/Characters)

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PaperGhosts

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Kliofela: A Study of its People


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Setting

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The planet's largest land mass. Fimarrda is home to most life, and includes nearly every ecosystem known. It includes four giant nations, including this story's focus: Kliofela.

Kliofela is the greater half of Fimarrda's east coast. On horseback it would take about three and a half month to travel it's length from north to south. The land was thought to have been first populated by an ancient race, distant ancestors to the Kliona, but in reality they were more closely related to the Zsiyen. The Zsiyen still inhabit the mountain range that Kliofela's first settlers arrived on.
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Xudao.jpgKliofela's bustling capital. It's the center for commerce, politics, religion and so much more. It is far enough north to experience all seasons. It's sprawling cityscapes are encased by high protective walls and lifted upon the natural higher elevation that varies across Kliofela's plains.

Spring Valley is a picturesque untouched marvel of nature that is home to four different springs, all stemming from Kliofela's main aquifer. It is said that magic is heavy in the air here.

This woodland area is located northwest of Xudao, and home to all kinds of life. Demos is comparatively a rather peaceful area, and includes a small portion of mountains at the base of Zsiyen territory, including some of the area's mines.
Demos Woods.jpgDemos Woods_2.jpg

Metalworth Mines are the largest of the mines found in Demos Woods. The most common depositories include iron and strinite, a very rare and strong metal that rivals dragonbone armor.

Alodian Lake.jpgAlodian Lake is another of Kliofela's beauties, nestled into the the base of the mountain range.

This is the name given to a stretch of woods bisected by the Ernest River. It is a common area for camping and treasure hunting. However, while it is a peaceful forest most of the year, At first spring it is said that the woods grow darker. Something ominous lives there, breathing beneath the earth and dancing on the wind. Or so it is told.
Travelers End.jpgTravelers End_1.jpg

Venosia Woods.jpgVenosia Woods us a whimsical place, full of colorful plants and fascinating wildlife. Kliofela's largest aquifer, the one that feeds into Spring Valley, runs beneath much of the area. It is said that at night, you can hear the fae singing softly among the trees. Many of Kliofela's medicinal goods and ingredients come from these woods.

Jangai City is just part of the second largest territory in Kliofela. It is the center of international trade, home to Fimarrda's largest port. It's inhabitants come from all over the world. A truly modern city that is constantly undergoing change due to cultural exchange.coast north of spring valley.jpg

Another piece to the greater Jangai area. People as well as goods are imported and exported here to and from all over the world.
(View of Jangai from its southern coast)

The largest northern city of Kliofela, home mostly to Klionians, but occasionally some Aitria.Delatwa.jpg

One of the oldest and largest villages in Kliofela. It's proximity to the capital has allowed it to take a larger role in the economy. Much of the nation's produce is grown here.

The younger sister village to Suhnnon.

A Klionian territory located in the heart of Kishmar land. While grandiose, it can also be a rather dangerous place to live. Prejudice runs rampant in these cobblestoned streets.Sakro.jpg

A Klionian military stronghold. The government claims it is to protect the southern coast, but it directly faces the Kishmar capital of Zahr, overlooking it across the Talafe River.

Ruins of Talafe.jpgThese ancient ruins are located at the southern tip of the Talafe Desert. Not much is known about the civilization it belonged to.

Capital of the Kishmar territory. A well protected and organized structure at the center of the harsh Talafe Desert.
Talafe River.jpgZahr.jpgTalafe.jpg

A largely Kishmarian settlement. It's crime ridden and home to many bandit groups and criminal headquarters.
Al-Quji Outskirts.jpg
Al-Quji.jpg

Another desert city that is a mix between village and rural settlements and sandstone structures.
Ahridah.jpgAlrideh.jpg
 
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A small village of Zsiyen origin. The people are more mixed with the other races of Kliofela, but hold similar customs and cultural similarities to the rest of the mountain tribe.

This vertically built town is just a taste of the Zsiyen's architectural feats. It's a mining town, and one of the few true Zsiyen settlements at such a low altitude. It is actually located across the southern border of Kliofela, and is not considered a part of the nation's territory.

This village is an offshoot of the southern Miavir Mountain Town. The first settlers were Zsiyen tribe members that decided to voyage passed the sacred mountains and seek a new way of life.

Ancient ruins have long settled at the bottom of this lake.
Tempest Lake.jpgTempest Lake_2.jpg

A large river that flows down from deep within the mountain range. It is the natural border that cuts Kliofela off from the country beneath it.

Spring of Time.jpgA deeply religious Zsiyen city that is built into the mountain along the Teng River.

Langliu Forest.jpgLangliu Forest_2.jpgLangliu Forest_3.jpg

Peaks of Zsiyen_1.jpgPeaks of Zsiyen_3.jpg Peaks of Zsiyen_2.jpgPeaks of Zsiyen_4.jpg
 
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Cliffs above Atria Isles.jpgAitria Isles are a bunch of small islands and bays at the northern end of Kliofela.

Arzavask.jpgA fairly large city/community of the Aitria that floats above Kliofela's coast.

Zhimara.jpgThe capital of Aitria territory. Located high above Kliofela's northern coast.

An island off the coast of Kliofela. It's covered with dead trees and dense fog. Only the brave-or stupid-travel there. There is mysteries abound on the island. Above the web of leafless limbs, a tip of a dilapidated tower can be seen. Some say a monster lives their, while others say an immortal wizard does. Isle of Sin.jpg

gate to Kouya.jpgkouye.jpgKouye Home.jpg

ruins of sarde.jpgruins of sarde_2.jpg

 
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Stat System
  • All skills can reach a maximum of 15 pts (This is end game level)
  • Dice rolls will be 20 sided
  • To succeed at a task, the roll + skill pts must be higher than the difficulty value
  • Each character will start with 10 points, they cannot have more than 5 pts in any one skill, unless we all agree on an exception
  • If you give you character negative pts for a skill, you will earn one to put elsewhere
  • If you have unique skill set you would like for your character, it will be listed under special skills in the table below
SkillsStrength - Attack PowerAgility - Speed of Attack/Dodge CapabilityLuck - How likely you are to beat odds against your favorPersuasion - Smooth nuanced speaker or convincing liarDefense - Another way to measure countering attacks, more magic/shield heavy
Special SkillsMagic StrengthMagic Resistance Lock Picking
Difficulty Ranges Novice - 1-5 Almost guaranteedEasy - 6-10Moderate - 11-15Hard 16-20Nearly Impossible 21-25
 

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