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Fantasy Kingdom Of Carantania CS

Main
Here
OOC
Here
Lore
Here

Kakyoin

Official Nugget tester
~Playable Races~
-
Humans
- Elves
- Dwarves
- Orcs
- Centaurs
- Fairies/Nymphs

~Roles~
Leader-
Taken
Second In Command-
Warrior- Blackstream
Healer- Forvenbrand
Rogue- Marcus Lachance
Sorcerer- Clara Ravenwoods
Assassin-
Demon Hunter- Ugdar Barou
Monster Knight- Freya Chambers
Thief-
Bard- Sana
Witch Doctor- Azizi Abara

~C.S~
Name:
Age: (19+)
Gender:
S.O:
Role:
Race:
Weapon(s):
Powers/Abilities:
Personality: (Optional)
Background:
Appearance: (Prefer anime or drawn photos)
Extra:

* If you could remove everything in the () that would be nice ^-^*
 
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Name: Forvenbrand (Forven; name translated to "High North")
Age: 87
Gender: Male
S.O: N/A
Role: Healer
Race: Elf
Weapon: Battlestaff; Bow with Arrows
Powers/Abilities: Forven is a skilled healer with decades of experience to back him up. He also serves as a skilled cook, ranger, and archer. Forven
Personality and Background: (WIP) Forven spent many of his younger years traversing many lands, determined to learn as much about healing as he could. He is not religious, but he is very spiritual, often trying to lead others to look at the merrier things in life. Forven believes that keeping a sense of humor is essential to living a good life and he is more than willing to share amusing stories about his life to cheer up someone else. Light-hearted, gentle-natured, and kind, he also strongly believes that the world will one day become a just utopia where people of all races will be able to enjoy the little things in life. Though not a pacifist, Forven strongly prefers to use words and diplomacy over weaponry. However, he is not the most skilled fighter to be found, nor is he the strongest person in the world. Though he is personally a vegetarian, he sees no issue with others eating meat for sustenance. He often keeps a journal, quill, and ink on his person just in case he sees something interesting.
Appearance: http://elvenscholar.org/images/ElvenStudy2_2ib30g9x.jpg (Photo not mine)
 
(W.I.P)

~Name~
Freya Chambers

~Nickname~
Fae

~Age~
26

~Gender~
Female

~S.O~
Bisexual

~Role~
Monster Knight

~Race~
~Weapons~

Baby-
Freya has a rather large, enchanted sword that she calls her baby. It was her father’s sword, he passed it onto her and she’s had it ever since. The sword’s enchantment causes it to seal fire damage, but it only works when there’s enough blood inside of it. Freya will often slice her own hand to ‘offer’ her blade her own blood to get the enchantment to work.
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Fists-
Freya doesn’t always see the point of using her sword in certain battles. She quite enjoys having a good fight, especially one that’s fair.

~Powers~
Healing-
Freya has very limited healing powers, that only works on herself. She’s unable to heal any of her broken bones, regrow any limbs or anything like that. She is able to heal most of the cuts, bruises and other small injuries on her body. Depending on how deep the cut is, it takes longer to heal and will still leave a scar on her.

~Abilities~
Hand To Hand Combat-
Swordsmanship-
Tracking-
Craftsmanship-


~Weakness~
Stealth-
Due to her size, Freya is the worse person to have in any situation where you have to sneak around. Unless there’s huge rocks or trees, there’s not too many places where she can hide without been seen.
Flexibility-
Again, due to her size, she’s not a very flexible person. Freya’s just barely able to bend over to touch her toes.
First Aid-
Freya isn’t good at giving anyone first aid, not even herself. She can barely wrap a bandage correctly.


~Personality~
~Background~
~Height~

6’11

~Weight~
273 pounds

~Appearance~
Freya might not be cute and petite, but she’s one hundred percent woman. She hasn’t met anyone, man or woman, who is bigger than her yet. She has a very athletic body type, saying she’s ten percent bones and ninety percent muscle. Freya has long sliver-white hair that goes all the way down to her hips. Her eyes are a light, almost blood shade of red. Both of her ears have been pierced multiple times, having five earrings on both ears. Freya has many scars on her body from all the monsters she had to take on. The most noticeable one is the scar that’s on the right side of her face, starting above the eyebrow and ends right at her jawline. Most people don’t realize that she’s a woman, until she takes off her helmet or speaks.
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~Apparel~
Armor-
Freya has a custom made suit of armor, mainly because she could never find anything that would actually fit her body size. She has dark gray armor that covers her entire body. Her helmet has long, demon like horns on them with light purple and yellow on the tips. Freya’s gloves has brass on her knuckles, so she can hit harder and it’ll do more damage. They also seem to have long, sharp claws that are purple and yellow at the tips.
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Everyday Clothing-
Like her armor, Freya has to get customized clothing. She prefers wearing dark color clothing, mainly black. She hates wearing too much clothing, mainly because she tends to run on the hot side. Anything with little to no sleeves would be perfect for her. She loves anything that’s leather or well-fitting. Freya has no problem showing off a bit of skin or dressing womanly, but she hates heels more than anything. She has been required to wear heels more than once, and she still can’t walk in them.

~Extra~
Lady-
Freya has a Felyne named Lady, who she saved during one of her hunts. She has had her for about three years. Lady doesn’t help during battle, but she helps with finding safe plants to eat or tracking. She carried a little bag filled with as many bandages as she can carry.
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Name: Blackstream
Age: 55
Gender: Male
S.O: N/A
Role: Warrior
Race: Minotaur
Weapons: Battleax, horns, hooves
Powers/Abilities: Brute strength, echoing bellow
Personality: Brash and bold, Blackstream has the personality of a fearless, passionate fighter. Born and bred for war, he is also reckless and sometimes refuses to listen to others.
Background: Blackstream remembers very little about his past, including where he learned to become a killing machine. Fierce, bold, strong, and bull-headed (Get it? XD), Blackstream rarely speaks. He prefers answering others with death and then will ask or answer questions after the fact. He is very hard to control and his rage is mighty to behold.
Appearance: https://static.wikia.nocookie.net/narnia/images/8/85/Otmin.jpg/
Extra: N/A
 
Name:
Sana

Age:
19

Gender:
Female

S.O:
Straight

Role:
Bard

Race:
Human

Weapon(s):
2 Daggers
Flute

Powers/Abilities:
Familiar Enchantment - Sana uses her flute to preform spells involving her familiar.
Siren Song - She can emit astonishingly beautiful and enchanting singing voice that is capable of summoning/luring anyone who hears it to come towards her. This does take concentration and it is possible to break free from her hypnotic voice.
Dancer's Illusion - Sana can create illusions through dance. Through serious concentration take hold of one's mind and create illusions only they can see. This can be done to multiple people at the same time and she can give different illusions to different people. But it is incredibly draining, there are times she can pass out after the spell or during it and it takes incredible concentration just one wrong move or a single lost of concentration can break the illusion completely. Dancer's Illusion is used very rarely and she will only use it if necessary.
Hand to hand combat
Acrobatic


Background:
Sana is a gypsy she grew up on the road always traveling and.....she enjoyed it. Life could be hard at times but she was always surrounded by family and friends and she couldn't ask for more. She was always surrounded by music and in time started earning some money doing dance performances and sometimes singing. She also came from a long line of magic users of all types. Her type magic though was always rooted in music and song. At the age of 17 she left her caravan to do her own traveling to see where life would bring her next. Though she was going to miss her friends and family a lot she knew they cross paths again.

Appearance: Sana and her familiar Luna
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Name: Sir Ghor’Kalus the Hound
Age: 29yrs
Gender: Male
S.O: N/A
Role: Second
Race: Pure Blooded Orc
Weapon(s):
Zagrius- The Greataxe wielded by Ghor is one Uniquely attuned to his mental Prowess and is capable of unleashing concussion waves which do not Effect Ghor upon impacting anything while imbued with his psychic power. It was a gift from Anise.
The Iron Hound- A suit of armor gifted to him at the age of eighteen by the knights of iron mountain. The armor like all other suits made there is enchanted to grow with its user so that it will always fit, furthermore the armor itself has a magical enchantment that allows its resistance to magic to grow with the users combat experience making it useful for anti magic combat. when the Helmet is removed it lowers his magic resistance in exchange for removing restrictions on his psychic abilities.
Powers/Abilities:
A trait that rarely manifests in the world and even more rarely amongst the orcs, the aberrant mind trait is akin to bein born with innate magic however the magic is channeled via psychic energy rather than the ability to cast spells. While one with an aberrant mind may possess many unique abilities casting spells is not something they can ever learn. Ghor possesses three psychic abilities making him a decently powerful psychic though not quite in the top tiers. His low level of training with the abilities further limit his potential but he makes up with this using the martial skill he has learned as a Knight.He can only use his psychic abilities currently a total of six times per rest period with the exception of The Empathy ability. The abilities are as follows.

Psychic Repulse- By Gathering psychic energy and unleashing it in an Omni directional wave that forces objects and foes back Ghor Uses the Repulse ability, he can focus this in a single direction for a much more violent and forceful wave. If used in reverse he can pull objects and foes towards him but this is much weaker than the push.

Psychic impulse- Ghor can Gather psychic energy and force it into his body briefly amplifying one of his physical attributes of his choice. He can choose strength to imbue a single blow with tremendous force, speed which can grant him a surge of rapid movement and reflexes, or toughness which can allow him to shrug off a single attack from a foe.

Empathy (Passive)- Ghor can sense the emotions of those near him, be it sadness or rage, joy or anguish, even murderous intent and deceit can be noticed if he it attentive and keeps a careful eye. This ability will not work while his helmet is on.
Personality: Ghor’Kalus is a bit of a lone wolf or rather he has been for a good while and is trying to get over the fact that he does in fact need help from others. While he fancies himself well rounded and is surprisingly polite and well mannered, he has been known to be a bit cold and unmerciful at times, after all it’s hard to care about how someone feels when you are constantly bombarded by the emotional turmoil of all those around you. He goes out of his way to try and keep his own emotions in check but often finds his rage bubbling to the surface when he witnesses needless cruelty or injustice. That said his opinion of other knights is a bit soured and especially those of the iron mountain, to the point where he is willing draw steel against them if need be. All that said his code of honor and moral compass are often aiming him in the right direction and make him at the very least dependable in a bad situation.

Background: The thunder hawk clan of Orcs were a short lived but very troublesome band of eco terrorist nomads who believed that civilization was not the natural way and intended to burn it all to the ground. Needless to say civilization won that fight and the thunder hawk clan was eradicated by the knights of the iron mountain, an order of knights who praised a forge god. Among the spoils of war were the children of the thunder hawks whome the knights sent the youngest to wet nurses and a life of service to the wealthy, but those old enough to hold a sword were brought to the iron mountain and would be taught to use one. Ghor’Kalus was among those who were taken.

Growing up the knights kept him well fed, well educated, and trained him harshly each day. He was grateful to them for this however there was one solid issue he noticed, many were not fond of the Orcs himself especially, many could not stand him for the abilities he gained from his being an aberrant mind. This wasn’t much of a problem under Knight commander Zeffus, but when he passed and Knight commander Dagrius took over it quickly became a point of contention. By this time Ghor had reached adulthood and his skill and natural talent made him the target of a lot of envy, envy that would lead to sabotage, and would in turn grow to be full blown hatred.

when it finally reached a boiling point three of his so called Knight Brothers began trying to Chase him out of the mountain, first with aggressive hazing, and when that didn’t work they mistakenly tried to get physical and threatening with him. Not wanting to draw a blade on his brothers he used his psychic power to defeat them empty handed. This would draw contempt from the order who would view him as using magic to attack his brothers. Rather than waste time defending his honor, Ghor decided enough was enough and left the iron mountain daring any of the knights to stop him and meeting no volunteers.

Shortly after his self imposed exile he came across another aberrant mind named Anise who worked as a town guard in one of the many small towns at the base of iron mountain. While the two were fast friends nothing more really developed for them and after about three years of friendship Ghor decided he needed to leave the shadow of the mountain. On his last day Anise gifted him with the Axe zagrius which she herself had made and she asked him not to forget to come back someday. Agreeing to her promise Ghor left the region becoming a sell sword and eventually finding himself involved in one shenanigan after the other. While many would never know it due to a serious case of resting b***h face, he has enjoyed nearly every minute of his new life and intends to keep doing so.
Extra: Kinda a big boi standing at 6ft 9in (7ft 3in with helmet.) and weighing in at 311lbs Ghor definitely draws the eye when he enters a room.​
 
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Sionnach.png

The Vulpine Thief
#BC6724


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"Please, call me Sion. 'Beautiful' works, too!"

Age:

24 (relatively young for a kitsune)

Gender:
Male

S.O:
himself

Race:
Kitsune

Weapon(s):
WIP

Powers/Abilities:
Shapeshifting
Sion can shift from his human form (4'9" or 145 cm) to his kitsune form (8" or 20 cm), allowing him access to his only second known ability. In his kitsune form, Sion can fit through smaller gaps and sneak around areas in complete silence. He steals whatever he likes in this form, keeping them in his mouth until he is able to revert to normal form. There are no limits to when or where he can shapeshift.

Flight
Kitsunes are all capable of flight, though it's a skill that takes time for them to hone. Sion is still young, so he can only fly in his fox form and as high as 10 feet. If he flies off a ledge and over a gap, he will not fall down and continue flying in a straight line like normal.

Personality:
Sionnach is a self-proclaimed beauty, and he knows it.
WIP

Background:
WIP
 
Name: Azizi Abara
Age: 50
Gender: Male
S.O: Heterosexual
Role: Witch Doctor / Sharmen
Race: Elf

Weapon(s): Staff and Magic granted to him by the Spirits, and the Skull he carries on his waist
Powers/Abilities:

- Healing, He is a medicine man after all. His healing mostly comes from herbs and spices. He is an expert at making medicine and potions.

- Exorcism, By preforming chants, he can banish evil spirits from a location or person. However the stronger the spirit the longer the chant and the more time it would take to exorcise them. He is also vulnerable to attack if he does this.

- Spiritual Blasts, His offensive magic. Allowing him to shoot spiritual energy like a beam to damage foes. Normally shot out of his staff.

- Rituals, can preform different rituals. The more powerful the spell is, the longer it will take to do and he is completely defenseless as he does this. The rituals he can do so far are:
  • Mass Healing (Medium length Ritual time)
  • Raising the dead (Long length Ritual time)
  • Communicating with Spirits (Short length Ritual time)
  • Clairvoyance (Long length Ritual time) - Added note, it only shows glimpses of disjointed events
The Skull of Blue Flame - A familiar of sorts. This is a spirit that has attached itself to Azizi and the source of his power. It's name is Jayvyn. It can float and speak to others through telepathy.

Personality:

Azizi is a calm Elf and seems to be a lot more knowledgeable then he might look. He is a the wise man and typically cautious when it comes to dangerous situations. He also hates those who do wrong and does not mind taking out those who are irredeemable. He respects the dead and wants everyone to get proper burials as such he hates undead and necromancers. Normally Witch Doctors are supposed to be peaceful. But Azizi is full of rage, even if he doesn't show it.

Background:
Azizi comes from a small tribe to the south. His story is far from a happy one. As a young man he was raised by his tribe's medicine man. It was a happy and peaceful life. That was until a necromancer from the North came in and decided to use the village as a test for his dark powers. As such Azizi saw his family and friends slaughtered. The only reason he survived is because he hid and this eats away at him even now.

After the attack, the Necromancer raised the fallen to be his minions. The sight of his family...and his teacher like that, walking corpses, has scarred him and caused him to flee. On his way out from that hellhole, he tripped over a strange skull. It talked to him, calling itself Jayvyn, it said it could give him the power to avenge his fallen tribe and others that have been slain by evildoers. Taking the skull, the Elf and the Spirit formed a pact.

That was 30 years ago. He has been a wandering medicine man and traveler, helping those that he can.

Appearance:

Witch_Doctor_.jpg

Extra:

- Is actually on the short side, only 5'5

- Can be heard talking to Jayvyn when by himself.

- Jayvyn is a bit of a troll and sometimes doesn't speak back just to make Azizi look crazy.
 
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Name: Ugdar Barou
Age: 25
Gender: Male
S.O: Heterosexual
Role: Demon Hunter
Race: Orc
Weapons: Two battle axes
Powers/Abilities: Battlecry: He lets out a roar and becomes more ferocious and does more damage to demons.
Background: He was born into a very messed up Orc tribe, when he was 6 the tribe was raided by crusaders who killed everyone there but him. They adopted him and taught him all about their religion, and why demons and other evil beings must be destroyed, eventually when Ugdar Barou was 13 he was accepted to become a Demon Hunter in the group of crusaders, and he fought fiercely every day during training, when he turned 20 he was fully accepted as a crusader in the group, being one of their Demon Hunters. But soon King Arioch of Zaewelan had attacked, and all the other crusaders had been killed, Ugdar Barou hid inside of a bakery under the floorboards after all of the other crusaders had been killed, he regretted not fighting but he knew he would have died. After the attack he decided he would still be a Demon Hunter, and has been hunting demons for the past 5 years, and now he is taking a vacation and is currently at a tavern.
Appearance:
1633372277032.png
 
I’m gonna post a WIP for the leader soon, all my work got deleted ;-; So I just gotta remake her
 
WIP

Name: Clara Ravenwoods
Age: 23
Gender: Female
S.O: Homosexual
Role: Wizard
Race: Human
Height: 5'3
Weight: 110 pounds
Weapon(s): Magical spell book and dagger.
Powers/Abilities: highly skilled in making and repairing clothing
Magical spell book allows her to perform any of the spells that reside inside the book as long as she correctly performs the correct hand motions in her open hand while holding the book in the other.

Background: Clara was adopted at a young age by Falcon Ravenwoods a human shop owner that specializes in making and selling clothing for women. He trained her in his craft and even helped her get into the guild when she was skilled and old enough to join. She doesn't know anything about her birth parents and assumes that they are dead. She always had a love for reading about all kinds of subjects in her spare time. When she was four or five after reading a children's princess story she told Falcon that was going to marry a princess when she got older which is something Falcon has never let her forget since he enjoys teasing her about it. Clara had her first girlfriend at fourteen a dark-haired half-elf named Dellaphne. The relationship ended when Clara discovered that Dellaphne was only dating her in an attempt to get clothing discounts. A few other women would occasionally flirt with Clara for discounts, but their attempts only worked a couple of times. The clothes that she is currently most proud of making is a couple of wedding dresses that she made for a fairy and human couple. Clara got invited and attended the couple's wedding, but was unable to catch either of the wedding bouquets and was actually knocked to the ground by one of the other women attending the wedding during that event. Clara's magic was self-taught from the books she read and the first spell she managed to cast was find familiar which was summoned in the form of a cat. She would eventually name her familiar Sabrina after multiple failed names that familiar didn't seem to like. Recently she left the shop with the approval of Falcon to explore the world to learn more about magic and to have fun exploring the world.
Appearance:
1633422692447.png
Extra:
Sabrina cat familiar. Sabrina is highly unlikely to do any fighting in combat.

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(W.I.P)

~Name~
Noi

~Age~
24 (She ages slowly)

~Gender~
Female

~S.O~
Bisexual

~Role~
Leader

~Race~
Half Breed

~Weapons~
Oblivion-
Noi has a purple scythe, which is her main weapon choice to fight with. This is the only weapon that she’s able to summon.
BB37429E-6F98-4076-90BC-EF1E4CC469B6.jpeg
Golden Dragon-
Noi carries around a fan, which seems completely normal at first. The fan is actually made up from small throwing blades.
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~Powers~
Summoning-
Noi is able to summon things at will, though she still hasn’t mastered this power yet. The only things she’s allowed to summon is her weapon and certain animals. She’s allowed to pull her main weapon out her body. The animals come from a portal. She’s only able to call nocturnal animals for now.
Seismic Sense-
Since Noi is basically blind, she’s able to sense vibrations through physical contact with the ground. It enables her to perceive her environment precisely. This power also has made her almost become sort of a human lie detector, being able to even sense the vibrations of a heart.
Enchanted Senses-
Plant Manipulation-


~Abilities~
Acrobatics-
Noi is a flexible woman, she normally tries to keep in shape by adding some of her acrobatic skills into her fighting style.
Blind Fighting-
Though she’s blind, Noi is a very skilled fighter. She has a heightened awareness of her surroundings and lots of practice. She’s been training how to fight while blind since she was 10.
Languages-
Noi is a very bright girl, when she wasn’t learning battle skills, she was learning. One of her favorite things to learn were new languages. She is able to speak up to four languages, including one dead language.

~Weakness~
Sunlight-
Noi’s eyes are extremely sensitive to very bright light, like the sunlight or rooms with too many lights in it. She normally wears a blindfold to protect her eyes, but she can see when it’s dark. Her sight is still blurry, but it’s better than what she can normally see.
Feet-
Noi often has to bare foot just so she’ll be able to sense vibrations, so her feet are super sensitive.
Riding-
Noi is blind, she’s unable to ride any mounts. She can’t use her seismic senses either because it’s harder to sense vibrations when she’s on a horse.

~Personality~
~Background~
~Height~

5’1

~Weight~
106

~Appearance~
Noi is a bit on the petite side, but she has an athletic built. Her hair is light purple, almost grey and long, going down to her slightly below her rib cage. Her eyes are very light blue.
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~Apparel~
Armor-
Noi has armor that almost resembles a dragon because of all the scales. Her suit is made out of very strong, but light material. Her whole body isn’t covered with armor, and the reason for that is so she’s able to move more flexibly and freely. Noi can’t have her armor restricting her at all or too heavy. Her gloves are sharp and pointed at the ends, shaped like a dragon claw.
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~Extra~
 
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(WIP)
Name: Marcus Lachance

Age: 28

Gender: Male

S.O: Heterosexual

Role: Rogue

Race: Human

Weapon(s): A rapier and 2 daggers

Powers/Abilities: Fencing, gambling, and stealth

Personality: WIP

Background: Marcus doesn't remember his parents; his father was gone to gods know where long before he was born and his mother died in childbirth. As such he was raised by his maternal grandfather, who despite being a card shark in his youth was well-respected in the community he lived in. It was Marcus' grandfather who taught him most of what the man knows about gambling. He taught Marcus how to play percentages, when to fake a big play and bluff everyone, and when to trust in the fickle hands in luck. Marcus never quite learned how to fold though, in spite of his grandfather's best efforts. He admits he would probably be happier if he had learned to do so, but that lesson was one he refused to learn when he was younger.

It was something else on the other hand taught him how to lie, cheat, and hate. Life; in the form of his grandfather lying in a pool of his own blood with an assassin standing over him bloody sword still in hand when Marcus was 13. It was fitting in a way, during his grandfather's life Marcus learned of love and virtue, and on his grandfather's deathbed, he learned about scapegoats and sin. His grandfather's death and the circumstances around it, manifested in Marcus a darkness, an obsession to find those responsible and make them pay. He spent the next decade of his life training and gathering information in preparation for his grand revenge.

A little over five years ago, he started to systematically eliminate the entire order of assassins who had killed his grandfather. Eventually, he got a name for who had hired the assassin to kill his grandfather. Jacob Garnet, such a banal name and it turns out he was a rather pathetic man on top of that. Jacob Garnet was a drunk and washed-up former gambler who had requested Marcus' grandfather be killed because he took a good sum of money from Garnet when they were younger.

It was on that fateful first day of fall, five years ago, that it all came to an end. Jacob, like many others, attempted to flee from the chaos that happened at the festival. Marcus lured him into an abandoned tavern saying that the two of them would be safe there. Marcus killed him in cold blood and waited for the rush he believed would come when he had avenged his grandfather's death to materialize. But it never came and Marcus still isn't sure whether he wants to laugh or cry in response, so he drowns his troubles in booze and does odd jobs to get by.

Appearance:
Marcus Lachance.jpg

Extra:
  • Marcus stands at a solid 6'1".
  • More will be added when it comes to me.
 
Name: Justice
Alexander

Age: 50

Gender: Male

S.O: None

Role: The Assassin

Race: Kitsune

Weapon(s): A shortbow and a pair of falchions, though Justice will often pick up just about anything useful and turn it into a killing tool.

Powers/Abilities:
Plane Step: Justice can briefly disappear and reappear some area normally within 30 or 40 feet of where he was before
Shapeshifting: Justice can turn into a fox or a humanoid form
(Mundane Talents)
Acrobatic
Observant
Stealth
Use of Weapons(Both Ranged and light melee).

Personality: Justice doesn't take joy in the act of killing but he does so for that is his lot in life, or at least he's convinced himself that it is. When not in the act of chasing down a target Justice is a kind individual that will go out of his way to help people that may find themselves in danger, he has a decent sense of humor as well, almost showing off a carefree exterior. He has a code that he upholds himself to and even though he doesn't hold others to it, those that don't follow it often lose respect in his eyes.

Background: Justice didn't always carry the name he does now, he was called as a child though he doesn't know the actual circumstances of his birth, what he does know is that he was raised by among a crime syndicate which saw use in the abilities that were spoken of his kind. Alexander grew up knowing very little about his race though his abilities were somewhat hard to miss. As he grew the people who he saw as a family had him trained with a multitude of different blades and marksmanship. Alexander did have a natural mischief streak and as such it seemed natural that he'd be doing this sort of thing to protect his family. As a young adult Alexander basically acted as a bit of a bodyguard for operations most of the time but eventually he was tasked with his first assassination. Killing a guard captain that he was told threatened the family.

Alexander went through with it and that became his job. A killer for his family, he did it for a long time until he was eventually caught on a sloppy job. Those that he'd once considered family abandoned him and Alexander was left with an empty feeling. He made a deal with with his captors that he'd help bring the elusive criminals that'd raised him to justice in exchange for his life. He did so and though he had mixed feelings on it he watched them hang. Alexander spent more time imprisoned until he was again approached by his jailor and he was given an opportunity. Become a man of the law and use those skills he'd shown as a criminal for good or stay in jail and rot.

Alexander who felt not only a want to not spend the rest of his life in prison but also a want to make up for the things he'd done as a tool for the gang agreed and took up the name Justice.

Appearance:
da62d76cee16ab3c7e805e50b0ae350b.jpg
red-fox-painting.jpg

Extra: Likes puns.
Cannot handle alcohol whatsoever.
Somewhat self conscious about his fox parts.
 
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Adrianna Crane
Second In Command
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    Name
    Adrianna Crane
    Nickname
    Audrey; Audi
    Age
    36
    Gender
    Female
    S.O
    Nonexistent
    Role
    Second In Command
    Race
    Fairie/Nymph
    Extra
    Eye twitching when she's annoyed; Eats a lot when she's stressed; She enjoys the art of torturing her pray before she kills it.
coded by natasha.


3ed69c28496eb069f8139e6d4adbfc30.jpeg
Name
Adrianna Crane

Nickname
Audrey; Audi

Age
36

Gender
Female

S.O
Nonexistent

Role
Second In Command

Race
Fairie/Nymph


Weapon(s)
Bow
Adrianna carries around a large magic-infused bow twice her size. An average bow weighs 4.65 lbs, but with all the added magical components, it causes that weight to triple in size 4.65 lbs turns to 21 lbs. Because of this carrying, it turns into quite a hassle. As her primary weapon, naturally, she excels in long-range combat. A single arrow leaves its enemies injured and paralyzed.

Twin Swords
Audrey carries around a set of two twin swords as a secondary weapon. Unlike her primary weapon, the twin swords are lighter than a needle-perfect for quick hand movements. There are many limitations to accessing the powers of the blades. They are utterly useless in the hands of nonmagical creatures. In the hands of fae/fairies, the edges turn poisonous but only when used together. When a single blade is used alone, the sword can't even cut a piece of paper.

Powers/Abilities
Water Fairy Manipulation
Audrey can create, shape, and manipulate water, inorganic compounds with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one form to others. Although this will drain her, she can use water-related weather such as blizzards and rainstorms. Audrey can also completely control the temperature of the water at will.
Voice Manipulation
Audrey can freely manipulate her voice, allowing her to control her voice to imitate sounds of creatures such as animal noises and explosions or increase or decrease the tone of her voice.
Flight
Audrey can fly or otherwise move through the air using various methods. Some possibilities include using one or more forms of energy, such as wings. Audrey is generally able to levitate, slide, and glide as well.
Accelerated Hearing
Audrey can focus hearing to a specific area and filter out everything but the wanted sound.


Personality
Adrianna is overly optimistic. Even if she's crying for help on the inside, she will never show it. It's safe to say that her emotions aren't plastered on her face, and it's pretty hard to know what she's thinking. Adrianna has always worried about what people thought of her, so based on this alone, she will always try to please everyone and make sure everyone is on neutral ground. Adrianna tends not to defend herself. This, however, does not make her a pushover. That being said, she rarely gets angry its safe to say that getting angry isn't in her vocabulary. If ever angry, sad, or feeling any emotion other than optimism, she will shut down. In situations like these, her initial response would be to blackout or walk away. Despite being a kind person, Adrianna is quite sadistic when fighting, using tricks and sly moves to have a bit of fun.



Appearance (Armor)
Adrianna is very proud of the way she looks. Her confidence wasn't always this narcissistic, but the countless compliments have changed how she views herself. Standing at an average height of 5'6, Adrianna has a dainty physique that she uses to her advantage in close-range combat. Her weakness is she will most likely have the worst armor. Adrianna hates the idea of wearing heavy armor, saying it only slows her down. This has caused her many scars that could have easily been avoided. Adrianna hates the color of her skin, a freckled pinkish face which her friends used to compare to the complexion of a pig.


Background
She was born into a fairly ordinary family, which consisted of a nonexistent father and a missing mother. Adrianna was an orphan. Her backstory is completely blank as to where she came from. This wasn't a case of an infant being left on a doorstep. Adrianna was in a position that led the orphanage to believe that she was left there with the intent of wanting her dead. However, that information hadn't reached her until she could fully comprehend what that meant. In the meantime, Adrianna spent her time playing and practicing controlling her abilities. Most days were fun, and other days, she would spend the whole day crying. Adrianna was such an ugly cry baby; not even the caretakers could tolerate the crying. At that young age, Adrianna always felt alone, and the only thing she could do to express herself was cry, and when she started to cry, she couldn't stop.

Entering her teens, Adrianna had dreams of becoming a knight. So much so she spent every waking moment fantasizing about just the idea. Adrianna started to experiment with her physical strength. She had "browed" many swords for her training. She realized, though, after she was caught that blades are heavy, and just carrying the sword back to the orphanage took every muscle in her body to move. This part of her life, she realized she wasn't the strongest. Adrianna also discovered that she wouldn't get adopted, which initially gave her the idea to run away. To her surprise, she didn't get caught; instead, she spent her childhood as a street rat the next couple of years. Slowly though, Adrianna went from a street rat to polishing shoes. After that, jobs just kept coming. One thing led to another, and she stumbled upon a blacksmith—That's where Adrianna learned how to create weapons that fit her size.

Many years later, Adrianna was standing in a festival, and for the first time, she wasn't starving or being excluded, but she was involved, and many knew her as a great swordsman. Adrianna's dream was coming true she was finally going to become what she's always wanted a knight. Things would have gone her way if the attack hadn't happened. During the attack, Adrianna was nowhere to be found, as if she had vanished. She was hiding, scared, and worried that she wasn't going to make it alive. That fear turned into anger. "Why was she so weak?" After that year of self-hate, Adrianna vowed that she would never cower in fear at the sight of a monster again.

Extra
Eye twitching when she's annoyed; Eats a lot when she's stressed; She enjoys the art of torturing her pray before she kills it.
 
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