Ishio
New Member
First of all, I have a few changes to announce: the rogue's "Sweet Spot" now becomes a normal attack if it fails (instead of just skipping your attack turn, makes a bit more sense that way).
In the systems post I added an "Equipment values" graph (just under the status effects), that should give you a rough idea about what you can expect from all the different types and categories of equipment.
I've improved the warrior's "Relentless" skill, making it give you 3x(skill level) to initiative rolls (instead of 2x), due to the fact that heavier armor reduces your initiative (therefore this skill is supposed to negate that effect and help you keep aggro to yourself, instead of allowing enemies to easily disengage).
And while we're on the topic of equipment, its about time I sat down and assigned some stats to your equipment, so here we go:
Callis
Leather farmer's coat (light armor): 2 armor value
Dirk and hatchet (short sword and axe): 3 weapon value each
Throwing knives: 2 weapon value
Also, you don't need to list how many knives you have. Ranged weapon ammo is infinite, since some abilities (like the rogue's Death Lotus on higher levels) would be impossible to execute otherwise (without having like 15+ knives on you). I know you're not a rogue, but it'd be weird to just give rogues infinite ammo. Plus, if we start adding ammo, it'd be annoying to keep track of all the arrows archers have left during long battles (both friendly and enemies).
Idette
Shield Maiden's Suit (medium armor): 4 armor value
Round, wooden shield: 3 armor value
Carolingian sword (longsword): 5 weapon value
Spear: 3 weapon value
Lothar
Iron Armor Suit (medium armor): 4 armor value
Buckler: 3 armor value
Arming Sword: 5 weapon value
Halberd: 3 weapon value
Tuggar
Makeshift armor (light armor): 2 armor value
Short bow: 3 weapon value; +2 to accuracy rolls
Ellessea
Belted jacket/leather armor (light armor): 2 armor value
Wooden cane: 2 weapon value; ignores 50% defence
In the systems post I added an "Equipment values" graph (just under the status effects), that should give you a rough idea about what you can expect from all the different types and categories of equipment.
I've improved the warrior's "Relentless" skill, making it give you 3x(skill level) to initiative rolls (instead of 2x), due to the fact that heavier armor reduces your initiative (therefore this skill is supposed to negate that effect and help you keep aggro to yourself, instead of allowing enemies to easily disengage).
And while we're on the topic of equipment, its about time I sat down and assigned some stats to your equipment, so here we go:
Callis
Leather farmer's coat (light armor): 2 armor value
Dirk and hatchet (short sword and axe): 3 weapon value each
Throwing knives: 2 weapon value
Also, you don't need to list how many knives you have. Ranged weapon ammo is infinite, since some abilities (like the rogue's Death Lotus on higher levels) would be impossible to execute otherwise (without having like 15+ knives on you). I know you're not a rogue, but it'd be weird to just give rogues infinite ammo. Plus, if we start adding ammo, it'd be annoying to keep track of all the arrows archers have left during long battles (both friendly and enemies).
Idette
Shield Maiden's Suit (medium armor): 4 armor value
Round, wooden shield: 3 armor value
Carolingian sword (longsword): 5 weapon value
Spear: 3 weapon value
Lothar
Iron Armor Suit (medium armor): 4 armor value
Buckler: 3 armor value
Arming Sword: 5 weapon value
Halberd: 3 weapon value
Tuggar
Makeshift armor (light armor): 2 armor value
Short bow: 3 weapon value; +2 to accuracy rolls
Ellessea
Belted jacket/leather armor (light armor): 2 armor value
Wooden cane: 2 weapon value; ignores 50% defence
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