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Fantasy King After King (CS)

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Siren77

Bored Ancient
Only members who have either talked to be through the interest check or private messages may post their characters here! All others will be deleted!

Name:

Age:

Weight:

Height:

Role:

Tribal Bloodline:

Looks: (image preferably, but description is allowed)

Personality:

Skills: (Besides magic)

Sorcery Type: (Leave blank for now!)

Methods of Fighting: (How do they fair in combat? What tactics will they use?)

Weapon of Choice:

Hopes for the Future:

History:
 
  • Name: Arvin Hashima

    Age: 21

    Weight: 15.71 Stone

    Height: 188 Centimeters

    Role: King of Örn

    Tribal Bloodline: Abbadon
 
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  • Name: Nemir Cesti.
    Applicable Titles: Lady. Judicator. Captain Buzzkill.
    Tribal Bloodline: Inviad.
    Gender: Female
    Age: 46
    Alignment: Lawful Neutral.
    Role: Judicator of Terran. Royal Knight.


Skills

Judicator
The Law doesn't keep itself, and it is the fatal flaw of man to try and avoid its gaze. Where words and ink will not sway the hearts of the guilty, blood and steel can.

Nemir stands as but one of many Judicator's spread out over the Kingdom of Örn. Not so much an occupation as it is a way of life, to be counted among the ranks of the Kingdom's Judicators is an honor highly sought out by Örn's most pious citizens. The laws of the realm can be recited from front to back by any among their number. And the willingness to enact them runs deep in every soul. A ruthless, and almost fantical devotion to Justice, Order, and above all else, the teachings of the Gods is but standard fare for a Judicator. Nemir is no different.

Martial prowess comes part and parcel to those that call themselves a Judicator. The Laws of the land, and the Laws of the Gods exist for a reason. Any that fall outside their boundaries, or seek to subvert those holy words long ago written down, must be brought to justice by any means. And if the guilty are unwilling to face the justice as deemed fit by Örn's Courts, then they will be sent to face that Justice before the Gods themselves in short order.

Wilderness Survival A Judicator is on the road almost as often as they are in the comfort of their own home, if not more. Evil does not rest, and so Nemir has no excuse to sit idle while it works tirelessly. A comfortable Inn isn't always guaranteed during her travels, and so Nemir has learned to make do in the wilds of Örn. Hunting, trapping and fishing keep the stomach full. And knowing how to construct both a fire and shelter keeps the cold and beasts well away.
Weapon of Choice

Nemir can scarcely recall a time when she did not know Raumspalter's familliar weight. A comfort in those times when she felt most unsure. The Greatsword knows well the taste of blood. An ancient family Heirloom, Raunspalter has seen more wars, more battles, and more death than any single person can ever attest to. And after generations of gorging itself on the lifeblood of the unworthy, Raumspalter now rests in the hands of House D'Shem's last living member. When Nemir leaves the land of the living, and her name fades from memory, so too will the sword and all that stands as a reminder of a long dying bloodline. But until that day long written in the woman's bones, Nemir will wield Raumsplater with the brutal efficiency, and stark cruelty it has come to represent.

'Like the Vulture, I feast on the bones of both the small, and of the great. Both are one and the same once I have been drawn.'

-Inscription written on the First Blade of House D'shem

Fighting Style
"You don't have to yield now. Only when you're ready. I'll still be here when that time comes."

-Nemir Cesti.

Haste can ruin a woman's life worse than any amount of village gossip. Nemir has spent her life moving at her own pace, and she's never been particularly interested in how that may affect others. On the battlefield, this may seem odd. Out of place. Suicidal, even. When one second, one misstep can spell disaster, and your death, what right does one person have to drag things out?

Those, are the words of the impatient, the young. The needlessly hasty. A single battle, a war is won long before two swords first meet. Victory does not hinge upon one lucky moment. But a lifetime of moments, planned, executed and refined. The sum of all leading to the experience that only true warriors can claim.

Nemir's pace is not quick. It is slow, plodding and measured. But it has nothing to do with the pounds of steel she encases herself in. Endurance training the likes that would make even the dead quake have afforded Nemir some measure of comfort within her armor. Her breath doesn't run short as quickly as it would for another. Her movements are fluid from ease of practice. Decades spent honing her body, and her craft given devastating life in each swing.

Faster opponents, nimble and sure footed are wont to dance around the woman. Hoping to tire her out. But Nemir's slowness grants time. Time to plot. And time to read the environment around her. Each step she takes is measured and sure. Inch by inch, second by second Nemir herds her foes into the direction that she need them. Even those that see the trap for what it is always think themselves too quick, and too clever to be boxed in. If they'd bother to pay attention, they'd recall how the old snapping turtle waits. Blind and ancient. Too slow to run from danger. Too slow to do anything at all.

Until it truly matters.

Raumspalter is almost the length of Nemir's body, and it's blade is heavier than it should rightfully be. It crushes almost as much as it cuts, and the truth becomes clear in one single devastating moment.

Time is on Nemir's side. Death comes sooner or later. And the Judicator's patience is long.
Sorcery Type
Hope for the Future
A summons from Örn's newly crowned King, a Realm plagued by Lawlessness, and opportunistic Nobles hoping to seize power has left Nemir with little options. Their is a sickness in the Kingdom, and with War looming over everyone the Judicator knows that she no longer has an excuse to sit idle. Come what may, Nemir is committed to seeing Örn survive the coming trials. And she is prepared to offer as much blood to Terran as it takes to earn the God's favor. It doesn't all have to be hers either.
 
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  • Name: Aurin Elliot

    Age: 27

    Weight: 145 lbs

    Height: 5’9

    Role: Second Knight

    Tribal Bloodline: Crest/Abaddon


Skills
He is a skilled spearman, and horseback rider. He doesn’t have many other talents, in the way of cooking or building, because he had servants to do those things for him. He does tend to have a charming way with words due to being well learned in literature arts.
Sorcery Type
LEAVE BLANK FOR NOW
Methods of Fighting

He prefers the back of a war horse honestly. His horse specifically is a black mare named Meadow, which he sometimes refers to as his Good Servant. He will ride into battle, spearing his enemies for a preliminary attack, cutting down as many as he’s able to in a quick ride by. When the fight hits the ground, however, he relies heavily on speed and his position dancing around his enemies. He never likes to be locked into one spot for long, and if he can’t make quick work of his opponent, is likely to look for a chance to retreat enough to lose them and find another target.

One tactic he uses is to throw his long spear into an enemy, and then fight his way over there to retrieve it, using his shield for defense and his short spear to combat opponents. This is a tactic he would use on foot, rather than on Meadow, as his short spear wouldn’t have much reach in a battle on horseback and he doesn’t intend to recklessly have his horse slaughtered.
Weapon of Choice
He’s trained in long spear and short spear. Along with these weapons he carries a dagger on his hip as back up and of course he carries a shield.
Hope for the Future
 
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  • Name: Lyrren Hashima
    Age: 19
    Weight: 175 lbs
    Height: 6’2”
    Role:
    • Prince of Örn
    • High Duke of Wissenland (Duchy of Wissenland)
    Tribal Bloodline: Abaddon

 
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  • Name: Gabriele Heartsong, prefers to go by Crow for some reason.

    Applicable Titles: Royal Doctor, That One Guy

    Species: Half-Elf

    Gender: Male

    Age: Hasn't bothered keeping track, answers with vague hundreds. Changes every time he's asked. More than likely he's 40, but again, he'll not tell.

    Tribal Bloodline: Abbadon, so he claims. Given his apptitude for improvising with whatever materials he has on hand, some swear he has Pakevali blood in him.

    Occupation: Doctor, grave robber, hunter... It all kinda blends together, ya know?

    Place of Birth: Wherever he comes from, he won't say. Probably a small town or something. Maybe near a forest.

    Current Residence: The closest he can live to the new King without having to live in castle. Too many people in castles, ya feel? Not to mention, he feels it feels too... Impersonal.


Fighting Style
Generally speaking, he tends to be fixing the results of a fight rather than participating. When he does participate though, it generally is a one sided affair. Making use of his knowledge of the body, he begins to systematically decimate one's ability to fight him. For unarmored foes, he sticks to a dagger to slice tendons and muscle. Nick just the right spot to prevent use of one's arm or leg. For armored foes, he has an axe that he typically will use for amputation. Quick to slice through, and due to his build, he can puncture a fair bit of armor with a swing. Just sometimes struggles to remove it.

Of course, he's really only good offensively. He knows the body and can take it apart, but all these different fighting styles are beyond him. Putting him on yhe defensive is a good way to end him, or cause him to back off since the only thing saving him is the very thick leather robes he wears whenever he's on duty.
Skills
Gabriele is a somewhat decent hunter, able to not only bring down an animal, but skin it and prepare the meat. He can even tan the hide without much issue. He also uses his surgical precision for sewing and has used this in conjunction with the prior skill for maintaining his robes.
Hopes for the Future
That the state of nobles ignoring the plights of the lower class will be overturned.
Sorcery Type
N/A (As of yet.)
 


  • Name: Tessa Rimbaud
    Species: Human
    Age: 23
    Gender: Female
    Weight: 11.3 Stone
    Height: 186 centimetres
    Role: Royal Advisor
    Tribal Bloodline: Crest

Sorcery Type
---
Methods of Fighting
Tessa stands at a range, taking time to calculate a single, lethal strike, as opposed to taking wild shots. She'd never engage directly with an opponent, rather standing off the side and attacking those not paying attention to her presence. Preferably, she strikes with a height advantage, too. When finding herself right in the face of an enemy, Tessa acts out her best to regain distance, utilizing any means necessary to immobilize them and then safely finish them off from far-away. The last thing you could want is a mess, after all.
Weapon of Choice
A set of vaguely feather-shaped throwing knives, kept in pouches at her side. Each is about twenty centimetres long and sharp enough to pierce through most plate armours. Their shape allows them speed and to be well-carried by wind.
Hopes for the Future
A prospering world with a successful king... and improvements to her talking ability.
 
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Sergio Acre Yarrow De Iuliis
591567


  • 591568
    Name:
    Sergio Acre Yarrow De Iuliis

    Gender:
    Male

    Age:
    26

    Role:
    Spy Master

    Tribal Bloodline:
    Schmol
 
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  • Name: Aurelia Luxenri

    Age: 20

    Weight: 120 lbs

    Height: 5'8"

    Role: Ambassador/Diplomat

    Tribal Bloodline: Uniod

    Hopes for the future: To maintain her family's position of power, and to increase it.
 
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