Esbilon
Seven Thousand Club
Name: Khutulun
Caste: Dawn
Anima: A golden stallion springing forth, unfettered and unstoppable.
Concept: General and mystic
Motivation:
Appearance
Background
The first wild horses were born in the area between the Gray River and the Inland Sea, in what became the Beloved of Daana'd and Sextes Jylis Province. Nothing wild can live there, the Exalted have entirely tamed the province, and so the horses and the humans whose lives depend on them have travelled north along the great rivers and found peace, for now, between the Frost Lake and the Blackwater River. In the, comparatively wild, North, there is room for ranging, and room for wildness. It was here that Khutulun was born to the fourth wife of the khan of her tribe.
Many years later when she was one of the Exalted Host, she would maintain relations with her old tribe, a tribe which enjoyed considerable prestige, but it has not been uplifted to the degree many expect for the birthplace of a Dawnbringer. Khutulun prefers it this way, when she goes home once in a while, it is as a human without the trappings or comforts of civilization. She finds that it keeps her grounded, keeps her human while she sees her fellows drift further and further from their people.
Attributes
Physical
Strength ●●●●
Dexterity ●●●●● ●
Stamina ●●
Social
Charisma ●●
Manipulation ●
Appearance ●●●●● ●
Mental
Perception ●●
Intelligence ●●
Wits ●●●●● ●
Abilities
Archery ●
Martial Arts ●
Melee ●●●●● ● (Daiklaves +3)
Thrown ●
War ●●●●● ●
Integrity ●●●●● ●
Performance ●
Presence ● (Soldiers +3)
Resistance ●●●●● ●
Survival ●
Craft
Investigation ●
Lore ●●
Medicine
Occult ●●●●● ● (Sorcery +2)
Athletics ●●●●● ●
Awareness ●●●●● ●
Dodge ●
Larceny
Stealth
Bureaucracy ●
Linguistics ● (Native: Skytongue; Old Realm)
Ride ●●●●● ●
Sail
Socialize ●
Backgrounds 30 (max 5)
Allies ●●●● (Ryzala, the Lady of Paperwork)
Allies ●●● (Hiparkes, Stallion-Lord of the Marukani Plains)
Arsenal ●●●●
Artifact ●●●●● (Orichalcum Celestial Battle Armor)
Panoply ●●●●
Manse ●●●●● (Gem of Perfect Mobility [Solar 5], Gem of Sorcery [Solar 3], Gemstone of Last Resort [Fire 2])
Wealth ●●●●●
Artifacts Worn
1 Resplendent Personal Assistant (WotLA 59)
1 Recorder of Everlasting Glories (WotLA 61)
-10 Skin Mount Amulet (WotLA 72)
-2 Aegis-Inset Amulets (WotLA 71)
Solar Seal (OC 32)
4 Orichalcum Hearthstone Bracers
The Cry That Wakes The World
10 Orichalcum Celestial Battle Armor (+14L/+14B, 9L/9B, -0, 1, 10)
-Enhanced Healing
-Spirit Bane
-Essence Wings
Artifacts and Equipment in storage
Cache Egg IV [x5] (WotLA 58)
Orichalcum and Starmetal Infinite Resplendance Amulet (LooC 118)
Orichalcum Noble Warstrider
*Integrated Flight System IV (WotLA p 156)
Orichalcum Warstrier Grand Daiklave
Dragonfly's Ranging Eye IV (WotLA 59)
Resplendent Satchel of Healing (WotLA 69)
The Ultimate Document (OC 39)
Mask (Ex2 p 381)
Essence Capacitor IV (LooC 111)
Sapphire Sorcery Capturing Cord [x5; 2x Sapphire Countermagic; 2x Sapphire Banishment; 1x Demon of the Second Circle]
Metasorcerous Phylactery (LooC 117)
Manses
The Palace of the Glorious Storm
Level 5 Solar Manse
Located in on a small island roughly 220 miles west-northwest of Thorns.
This Manse was a gift from the Unconquered Sun to Merela to mark the thousandth year since the defeat of the Priordials, but as their relationship frayed, so too did Merela's interest in the Manse. She gave it to Khutulun as an Exaltation gift. This was, of course, due to no great love for the young Dawn Caste, but rather to spite the Sun after some recent spat. Its guardians are 500 powerful spirits bound forever in the service of the King of Heaven and the Queen of Creation. They appear as eerily perfect humanoids, each standing two meters tall with white-gold, slightly translucent skin. When the manses's Storm Hammers are activated, their skin takes on the same dark colour as the skies above them.
At a random time every day, the storm clouds gather above the Manse and at that time, two people must go to the top of the highest tower and re-enact the duel between Mardukth, Who Holds in Thrall and Merela. For millennia, this task has fallen to the manse's spirit guardians, but should they be unable to do so, the storm will grow in strength and eventually wreck the manse with its own lightining-powers.
*Gem of Perfect Mobility (5)
*Maintenance (-5)
*Guardian Force (4)
*Rainbow Tabernacle (3*)
*Integrated Essence Artillery (4) [2 Storm Hammers]
*Central Control (2)
*Pasiap's Buried Whiskers (2)
Solar 3
Fire 2
Essence:
Permanent: ●●●●● ●
Charms 35+1
*1st, 2nd, 3rd Melee Excellencies
**Infinite Melee Mastery
*Call the Blade
**Summoning the Loyal Steel
*Dipping Swallow Defense
**Bulwark Stance
***Protection of Celestial Bliss
***Heavenly Guardian Defense
**Final Sunset Stance (IM 16)
***Dawn's Parable Defense (IM 16)
*Hungry Tiger Technique
**Fire and Stones Strike
***Rising Sun Slash (Glories: TUS 22)
****Immortal Blade Triumphant (Glories: TUS 23)
***Honoured Companion of the Sun (Lords 102) [The Cry That Wakes The World]
*1st, 2nd, 3rd War Excellency
*Heroism-Encouraging Presence
**Glorious Totemic Leadership (Custom)
**Tiger-Warrior Training Techinque
***Legendary Warrior Curriculum
***Beloved Sons Countenance (Custom)
****Celestial Tiger Edification (Custom)
*1st, 3rd Integrity Excellency
**Temptation-Resisting Stance
*Integrity Protecting Prana
*1st, 2nd, 3rd Resistance Excellency
*Ox-Body Technique -1x6, -2x12 [Hardy]
*Durability of Oak Meditation
**Spirit Strengthens the Skin
**Iron Skin Concentration
***Adamant Skin Technique
*Immunity to Everything Technique
**Inner Fire Unleashed (Lords 67)
*Terrestrial Circle Sorcery
**Infallible Messenger
**Summon Elemental
**Celestial Circle Sorcery
***The Faithful Ally
***Whirlwind of Fate
***Solar Circle Sorcery
****Adamant Banishment
****Adamant Circle Countermagic
****Raise the Elemental Legion
*2nd, 3rd Awareness Excellency
**Speeding Falcon Action (Custom)
*Surprise Anticipation Method
Immanent Solar Glory x6
**Divine Transcendence of Melee (Lords 58)
**Iron Raptor Technique
***Blazing Solar Bolt
****Sharp Light of Judgement Stance (Lords 61)
*2nd Athletics Excellency
**Flying Faith Legion (TCA 87)
*Monkey Leap Technique
**Soaring Crane Leap
***Mountain-Crossing Leap Technique
Essence:
Permanent: ●●●●● ●
Personal: 20/20 (28)
Peripheral: 37/37 (66)
Committed: 44
10 Orichalcum Celestial Battle Armor
-10 Skin Mount Amulet (WotLA 72)
-2 Aegis-Inset Amulets (WotLA 71)
24 Infinite Melee Mastery
15 Immortal Blade Triumphant
--
3 Protection of Celestial Bliss
1 Summoning the Loyal Steel (The Cry That Wakes The World)
4 Orichalcum Hearthstone Bracers
1 Resplendent Personal Assistant (WotLA 59)
1 Recorder of Everlasting Glories (WotLA 61)
Willpower: 8/10
Virtues
Compassion ●●
Conviction ●●●●●
Temperance ●●
Valor ●●●●●
Limit 0/10
Virtue Flaw: Heart of Flint (Conviction)
The character’s heart hardens to all emotion. He feels and expresses no emotions: not robotic, but lacking all empathy and feeling. The character considers only efficiency in choosing his course of action, and his reduced tact imposes a two-die penalty on all Social rolls involving face-to-face interactions.
Partial Control: The character’s emotions are significantly muted but still present. She suffers a two-die penalty to Social rolls involving face-to-face interaction, and her primary motivation is still efficiency, but she will avoid doing anything to which she has a strong emotional aversion.
Duration: One full day
Limit Break Condition: The character is frustrated by the intemperate or childish nature of the world around him.
Intimacies:
Horses
Open fields
Weiss Contauge
Soldiers she has trained
Join Combat: 12+2 (+6 sux)
Offenses:
The Cry That Wakes The World
(5, +9, +17L/5, +7, 8; 2, O, R)
Dexterity: 6
Melee: 6
Specialty: 3
Weapon: 9
Accuracy: 24
Damage: 25L [str 4 + dam 17 + CBA 2 + OHB 2]
HTT: +extra sux*2
FaSS: +n post soak
IBT: stunt+vir dice from attack
IBT: 5 damage dice -> sux
10s count double
Defenses:
Dodge DV (6+0+6)/2 = 6
Parry DV (6+6+3+7)/2 = 13
PoCB: +1
FSS: +1
IBT: +6
Toal: 21
DPD: +n
Soak: 16B/15L/14A (28B/27L/14A)
Hardness: 9B/9L/9A
Health:
-0 [ ]
-1 [ ][ ][ ][ ][ ] [ ][ ][ ]
-2 [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ]
-4 [ ]
-X [ ]
Dy [ ][ ]
Social Defenses:
Dodge MDV (10+6+6)/2 = 11
Parry MDV (2+1)/2 = 2
In-game Spending: 14/22
8 Beloved Sons Countenance
Bonus Points: 0/35
14 Essence 4->6
1 Conviction 4->5
4 Valor 1->5
5 Willpower 5->10
4 Favored Charm
5 Favored Abilities
2 Favored Specialties
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