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Colosseum [ KAIJU WAR LEGACY :|: FANDOM KAIJU/MECHA BATTLE ARENA :|: (CHARACTER SHEETS) ]

Main
Here
OOC
Here

Develius

"Kaiju Enthusiast"

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Accepted Character Profile sheets go here! To present your Character Sheet, please present it to the OCC first to be accepted.




GM RESERVED FIGHTERS LIST
  • - Godzilla (Monsterverse-Inspired)
  • - King Ghidorah (Monsterverse-Inspired)
  • - EVA-02 (Neon Genesis Evangelion/Rebuild of Evangelion)
  • - Mechagodzilla (Custom Composite; Monsterverse-Inspired)
  • - Neronga (Ultraman Composite)



LIST OF ACCEPTED FIGHTERS CHARACTERS LIST
  • YMIR FRITZ
  • BREAKING MAMMOTH
  • KING DODONGO
  • SUPER MECHAGODZILLA (POSTER VER)
  • RKMFC-0 GOD-0 GUNDAM
  • ELS QUAN[T] GUNDAM
  • SKULLDEVIL (BIG SKULLCRAWLER)
  • THE CYLCOPS (DISNEY'S HERCULES)
  • TENTACRUEL
  • SAFFI-JIIVA
  • GIGAN (COMPOSITE)
  • -​


















MechaGodzilla Type VI "G-Crusher"


Main Theme

AI Override Fanfare


Name:
  • MechaGodzilla
  • メカゴジラ
  • "G-Crusher"

Universe:
Godzilla (Monsterverse-based/OC)

Pilot:
Ren Serizawa | 3 Assisting Pilots/Engineers

Size:
  • Height: 125 meters
  • Weight: 105,000 tons
Alignment:
Lawful/Chaotic Good

Faction:
[ Monarch | GDF ]

Biography:
TBA

Powers/Abilities:
  • - Hyper Atomic Maser: Mechagodzilla's signature attack move is a crimson beam of hyperfixiated atomic particles that allow it to replicate an artificial, and non-radioactive, version of Godzilla's atomic breath. Can come in 2 forms; narrow and wide. Wide mode maximizes the width of the beam to cause increased damaged in an AOF, while narrow concentrates its damage upon a smaller point - being useful if needing to pierce through a particular spot.
  • - Shoulder Missile Launchers: 2 pairs of mounted missile launchers carry 25 homing missiles in each compartment (max 50).
  • - Triple-Barreled Gauss Cannons: 2 pairs - one pair being located on both shoulders and the other being wrist mounted - of large triple-mounted cannons can be equipped with several various ammunition types. Normally firing off armor-piercing rounds, they can also be equipped with shock anchors - magnetic stakes capable in unleashing intense electrical shock straight into the opponent.
  • - Spinal Heat Release Vents: Usually utilized as exhaust ports to ensure the multi-fusion reactors remain at ideal temperatures, they can be weaponized to discharge sprays of superheated plasma or steam to prevent attackers from attacking its rear.
  • - Chest-Melter: A reddish beam of intense concentrations of super high heat plasma is released from the core component within its chest, causing massive burn damage to anything that is hit. Capable of burning through hard armor. Downside is that it risks a high probability of the reactor over-heating, as well as eating up an incredible amount of energy that cuts down its remaining time on the battlefield.
  • - Minor Shielding: Mechagodzilla sports a light shielding device that shields it from conventional weaponry and minor "special" projectile attacks. Can be deactivated either at will or once after sustaining enough damage.
  • - AI Override: Utilized remotely as a last ditch effort if all pilot(s) within MG are incapacitated. Mechagodzilla will proceed to act based on implanted algorithms for existing kaiju and according to the threat level. These algorithmic protocols can range on the situation: from "all-out-assault" (where the Mecha releases every available arsenal) to "retreat" where it falls back to the nearest Monarch or GDF base. This only works if the main cockpit and the AI system are still operational. Does not substitute the usage of manual control.
  • - Bioacoustic Intimidation Horn: Inspired by the utilization of the ORCA, they are able to replicate the bioacoustics used by Kaiju. These frequencies are often utilized to intimidate and fool other kaiju into leaving an area due to an approaching "alpha" kaiju, direct communication, or even controlling them if given appropriate access. The horn can also be utilized to produce an audible booming blare that could potentially demoralize a kaiju's resolve.
  • - Flight: 4 winged thrusters allow Mechagodzilla to take to the air and fly at a speed of Mach 0.5, as well as two boosters located on the feet of the mech.

Weakness(es):
  • - Limited Time: Mechagodzilla's multi-fusion reactor, while highly efficient, put the pilots within at risk of radiation sickness. To counteract this problem, a timer was set in place within MG's structure to shut the entire mech down if radiation levels go critical or leak into the cockpit or any designated walkway within the mech. While it prevents and saves the pilots from a fate worse than death, the mech will be completely inoperable at this stage. It will have to be manually taken back to the friendly base by outside forces for repairs and/or to recharge, or otherwise lay dormant for several hours before radiation levels cease. This process cannot be overridden.
  • - EMP: With shields active, MechaGodzilla is able to resist the effects of rogue EMP disturbances; however, lacking this makes the mecha vulnerable to short-circuiting under large electrical disturbances.
  • - Core: If the multi-fusion core is severely damaged or destroyed during battle, Mechagodzilla will be compromised and essentially unusable for the rest of the fight. The red orb on MG's chest, when revealed, leads directly to the main core body. While it can be
Wins:
Losses:
Draws:

Parameters:
  • Type: Flying Mechanical Fortress
  • Power: A
  • Speed: D
  • Range: A
  • Constitution: B
  • Intelligence: F; (Pilot Reliant) - D (AI Take Over)






 
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Name: Ymir Fritz, Queen of Paradis, Khaleesi of the Great Eldian Empire, Mother of Titans, The Unburnt, Breaker of Chains, Queen of the Eldians and the Marleyans and all races of Men, Protector of the Nine Titans, Lady of Eldia, Founder of Nations and Ender of Empires

(I jest, I jest.)

Founding Titan, Goddess Ymir, The Girl in the Paths, Girl with a Pail, Krista



View attachment 817170
View attachment 817171

Universe: Attack on Titan

Gender: Female

Size: 270 meters in Titan form, ~two meters in human form

Alignment: True Neutral

Personality: Ymir Fritz is an enigmatic, silent girl. Little is known about her, save for that she is devoted to defending mankind from kaiju. She is not, however, fond of working with humanity’s mechas. She has an affinity for a certain, rare ethnicity from Europe, the Eldians.

Biography:
One day, a little girl fell into a deep and water-filled pit. She then made contact with the Source of all Organic Matter, and acquired the Power of the Titans as a result.

Powers/Abilities:
Titan Transformation: If Ymir’s blood is drawn, and she has a clear goal in mind, she can create a Titan body around herself. The explosion of her transformation is great enough to devastate an entire harbor.

Hardening: Ymir can harden her body with bluish crystal, and use this power to create weapons or structures from the ground (like spikes).

Endurance: Ymir can remain transformed for months at a time.

Speed: Ymir is fast for her size.

Heat Generation: Ymir can evaporate parts of her body to create waves of heat, and her body is searingly hot.

Regeneration: Ymir can heal virtually any wound as long as she has a will to survive. Small injuries are healed in seconds, severed limbs require about 2 minutes, and a destroyed head or torso 3-4 minutes. Severed limbs evaporate, producing dense steam, as do wounds.

Biological Self-Manipulation: Ymir has near-unlimited power over her own biology, and can create new Titans as mooks from her flesh if she desires.

Weakness: If her nape is destroyed, she will die.

Wins: (List your wins and losses here after every battle; Otherwise keep blank)
Losses: (And here)
Draws: (Also here)

Parameters:
Type: Physical Goddess
Power: A
Speed: B
Range: C
Constitution: A
Intelligence: C
 

"Larger than life to crush like a machine"
{[Breaking Mammoth]}
Giant Waking

Appearance: (Describe what your mech looks in words. Mention anything that is not seen in the picture, such as additional constructs, armor, etc)

Pilot/Creator: Aruto Hiden//Kamen Rider Zero-One/Zero-Two
-The current president of Hiden Intelligence and Hiden Manufacturing. He's once a comedian who inherited the company due to the wishes of his grandfather. He fights to bring peace between Humans and AI, although he lacks the business prowess to run the company.

Universe: Kamen Rider Zero-One

Size: 7.68 Meters(about as tall as a 2 story building) in height. 6920 kg in weight

Faction:
Hiden Intelligence ~ A Company that specializes in making AI operated robots known as Humagears.

Biography: When the Zea Satellite was built, there was a mecha that was installed as a part of it intended to be used as a means to rescue people in large scale natural disasters. It went unused as they focused more and more towards developing modern humagears. During the conflict that arose because of the cyber terrorist group, Metsuboujinrai.Net, the President's Secretary, Izu, took note of the Blueprints which were similar to the large mechas that were being manufactured by government anti-cyber terrorist agency AIMS and tech company ZAIA known as Gigers, which aimed to stop Humagears from being hacked by providing its own secure network. By a string of irony, the Gigers that was developed by ZAIA and AIMS were hacked after a raid at their headquarters by Metsuboujinrai.Net, causing Yua to turn to Hiden in hopes of developing something to help stop the Gigers.

Ater developing the Breaking Mammoth key from the Mammoth Zetsumerise Key, the mecha that was attached on the satellite can now be utilized by Kamen Rider Zero-One.

Powers/Abilities:
Part enlargement - Specifically, the large, buckler-like plates covering the mecha's arms. Utilizing the Breaking Impact finisher, after ejecting one of the plates, it grows larger, allowing the mecha to use it as a stomping board to flatten/crush its opponents. The bucklers are now outfitted with thrusters so that it would return to Breaking Mammoth's wrists

Progrise Booster Unit - When Aruto switches Progrise Keys while in Breaking Mammoth, it no longer forces him out of the mecha. Instead, the form's powers is added onto Breaking Mammoth's capabilities. Aruto's Progrise Keys are as follows:
Rising Hopper - Default Form Aruto assumes when entering Breaking Mammoth. Nothing is added at that point.
Flying Falcon - Breaking Mammoths gains pink, metal wings in its humanoid form. In addition to flight, Breaking Mammoth could now shoot metal shards towards it opponent. In jet form, it also shoots these pink metal shards.
Flaming Tiger - Breaking Mammoth can now shoot hot fireballs or flamethrowers measuring around 1000 degrees Celsius, almost enough to melt steel. Its fists also heat up to that amount. In jet form, it could shoot small fireballs or flamethrowers with heat measuring around 800 degrees Celsius
Freezing Bear - Breaking Mammoth can now blow liquid nitrogen from its trunk at the chest directly from its cooling systems. However, due to the fact that it comes directly from the cooling systems, its also a weakness. If Aruto manages to use up at 60% of the nitrogen in the mecha, the trunk would automatically lock up, preserving it until it finishes fighting. In jet form, it shoots freezing beams.
Biting Shark - Breaking Mammoth's horns will now turn blue. Additionally, it would now be able to function under water. Its jet form could function as a submarine.

Shining Assault Booster Unit - When Aruto switches forms to Shining Assault Hopper while inside Breaking Mammoth, it gains access to the SHINE System. The Shine System are comprised of large crystals that shoot and protect its user. Its silver plating becomes blue when this unit is activated.

Metal Cluster Booter Unit - When Aruto switches forms to Metal Cluster Hopper, Breaking Mammoth will now be protected with an extra layer of metallic armor known as Cluster Cells present in Metal Cluster Hopper. These cells are bonded together, creating a tough shell. However, these cells can be commanded to either create spikes or barriers which would protect the mecha from fatal damage. While it does so, the Cluster Cells will expose the part its protecting when used. In this form, Breaking Mammoth turns fully grey, its eyes turning green.

Zero-Two Booster Unit - When Breaking Mammoth is utilized while Aruto uses the Zero-Two Driver, Breaking Mammoth gains an increase in speed. Due to Zero-Two's increased processing power AND being able to utilize its predictive capabilities, it becomes exponentially faster, almost as fast as its pilot on the ground. There's also an increase in its power, strong enough to break through titanium . Breaking Mammoth's overall stats remain the same save for its speed and power. Its fists, horns, and antennae turn red when this unit becomes active.

Flight - As a jet, it is capable of flight.

Transformation - As noted, Breaking Mammoth can transform into a large battle jet. It is armed with lasers potent enough to destroy a satellite core.

Weakness: The Breaking Mammoth mecha is controlled via the pilot's thought which is stored in the mecha's chest. Take it out, and Breaking Mammoth is inoperable. It is also noted that strong laser beams can effectively force Breaking Mammoth to eject its pilot. Due to this, if a fatal decapitation were to occur(say, removing the head), Breaking Mammoth would force its pilot out before it is completed. There is at most a minute delay if the Pilot decides to utilize the Booster Units as Aruto would have to insert the Progrise Key onto a slot on the Cockpit to ensure that the Mecha is still operable. Even after the initial form switch, the delay persists. This is to prevent form spamming.

Alignment: Lawful Good(due to its pilot)

Wins:
(List your wins and losses here after every battle; Otherwise keep blank)
Losses: (And here)
Draws: (Also here)

Parameters:
Type:
Close Quarters Brawler(Normal/Zero-Two Booster)/All-Rounder(Progrise/Shine/Metal Cluster Booster)
Power: B(Can destroy similar mechas)/A(Shining Assault's SHINE SYSTEM/Metal Cluster's Cluster Cells/Zero-Two Driver)
Speed: C(Can perform swift movements despite how big it is.)/ A(Zero-Two Driver)
Range: C/A(When using the Flying Falcon, Flaming Tiger Progrise, Shining Assault and Metal Cluster Booster Units)
Constitution: C(Can withstand similar mechas, yet can be deactivated by a single, powerful laser arrow fired from a prototype weapon.)/A(Metal Cluster Booster Unit's Cluster Cells)
Intelligence:
F(relies on the pilot to move)

Misc:
(Combat Overview)
 

  • Name:
    KING DODONGO

    View attachment 817012
    Aliases:
    Infernal Dinosaur
    The King

    Universe From:
    The Legend of Zelda

    Gender:
    Male

    Size:
    60 Meters tall
    100 Meters long
    30,000 Tons

    Alignment:
    Neutral

    Personality:
    King Dodongo is his species Alpha. A giant from a parralell universe that came to earth via light speed travel, though the creature itself is not Lightspeed. He yeilds to no one, and fights to continue his species propogation. He is unable to speak, yet his mind is primitive enough to be bossed around by a stronger being.

    Biography:
    The last surviving member of his species from a distant land called Hyrule. The land was destroyed by an unknown evil, which sent the infernal dinosaur to earth.

    Powers/Abilities:
    King Dodongo has a few abilities similar to Anguirus, being able to curl into a ball and roll around to smash stuff, and have a body as hard as diamond covered Titanium plating. However, a big difference is that King Dodongo can shoot balls of extreme heat at a target, and these can be shot in succession. As far as healing goes, it's somewhat slow, but the king can recover within a week.

    Weakness:
    Explosives shot into its mouth can kill it if enough force is exerted from it.

    Wins:
    Losses:
    Draws:

    Parameters:
    Type:
    All Around attacker
    Power: C
    Speed: D, B if rolling in a ball.
    Range: C
    Constitution: A against everything. F if said attack was shot into the mouth.
    Intelligence: D​
 
ELS Qan [ T ]
Setsuna F. Seiei
Theme




Name:
  • Elses Quanta
  • The Trailblazer

Pilot/Creator: A former child soldier, Setsuna eventual became the leader of a group of mech pilots known as 'Celestial Being'. Whom sought to obtain world peace through force. He was revered as a True Innovator. A human that naturally evolved from exposure to concentrated high grade GN Particles. The full capabilities of a naturally evolved Innovator are unknown. In theory, a Innovator has the ability to sense other users of quantum brainwaves, possesses telepathic abilities that allow him or her to sense the thoughts and feelings of neighboring people, has enhanced reflexes and a sense for danger precognition, and the capability to utilize the special properties of high grade GN particles to communicate emotions/feelings out towards other people.

After being assimilated by a race of techno-organic sentient aliens known as the ELS -- Extraterrestrial Living-metal Shape-shifters -- both Setsuna and his mech have become enhanced beyond human capability. Granting him the ELS traits and making him literally one with his machine. Thus Setsuna's body is entirely composed of living metal, and he is not alive in the traditional sense.

Universe:
Gundam 00

Gender:
Male

Size:
  • Height: 18.3 meters
  • Weight: 70.1 metric tons
Alignment:
Lawful Good

Faction: Independent. Protector of the ELS and Human races.

Biography: The ELS Qan[T] is the result of the ELS race assimilating the GNT-000/FS 00 Qan[T] Full Saber mech. Created by Celestial Being using designs from, Aeolia Schenberg, the pioneer of GN technology. It is the final successor to the GN-001 Gundam Exia. A mech that was gradually improved and rebuilt after many battles. The Qan[T] brought an end to a war between the ELS and Human races, allowing both to coexist in peace. Effectively saving the human race from extinction.


Powers/Abilities:
  • Shapeshifting/Matter Assimilation : The ELS Qan[T] is capable of taking any shape or size relative to its mass. Its parts can combine or separate from one another to increase or decrease its mass as needed. When faced with an opponent or something unknown, the ELS which make up its form can assimilate and convert the target of interest into an ELS like an aggressive virus. Their rapid adaptability and versatility allows it to take hold of technology in a matter of seconds and organic matter in a manner of minutes. However, for organics, it can have detrimental effects to those not completely assimilated, such as causing brain damage and various biological instabilities due to their invasive nature.
  • Replication of Obejects: The ELS Qan[T] can make copies of what they have assimilated. It frequently uses this to recreate weaponry the mech used prior to assimilation. Forming them from its wings. These currently include:
    • The GN Beam Sword. The Qan[T]'s primary weapon. The beam output of it's rifle mode is variable. It possesses two modes: Sword Mode and Rifle Mode. In conjunction to an ordinary rifle mode, it can also combine with the GN Sword Bits to either form a buster rifle or a buster sword depending on the formation. The rifle can be fired in either High Output Rapid Fire mode or Wide Cutter Particle Beam.
    • The GN Shield. The shield possesses a panel that reveals the GN Drive unit when opened, large amounts of GN Particles can be released from this point. Because GN Particle emissions are known to have defensive properties, it is theoretically possible for the shield to use these emissions as defensive measure. Further boosting its defensive power.
    • The GN Sword Bits. Stored on the GN Shield are six GN Sword Bits, of which there are 3 different types: A, B and C. A Bits are the longest, B Bits are medium in length and C Bits are the shortest. All the Bits are usable as remote controlled weaponry, or as hand-held swords as they contain hidden handles.
  • The Trans-AM Sytem: Trans-Am is a feature of the Quantum GN Drive technology that powers the ELSQAN[T] . When activated, it temporarily increases the performance of the mobile suit. During this state, which is visualized by the mech glowing bright red, the Qan[T] is capable of short-range teleportation or long-range FTL travel. This is frequently employed by the Qan[T] to circumvent traditional distances in normal space. This system also easily allows for flight at hypersonic speeds, numerous times the speed of sound. There is also a secondary 'burst mode'. Trans-Am Burst instructs the Twin Drive to super-accelerate its particle generation capability to unimaginable levels, flooding the surrounding area with concentrated high-grade GN Particles of a rainbow-like hue. Upon its activation, T-burst has the ability to disrupt quantum brainwaves, repel nearby combatants with the overwhelming particle burst. While initiating the system, the ELS is rendered immobile. Leaving it vulnerable for a few seconds before it can benefit from the boost.
  • Telepathy: Setsuna can use his telepathy to communicate with those around him. He has been seen using this over moderate distances in space. Giving it an impressive range. Via this telepathy he can communicate and sense thoughts and emotions. Granting him limited danger precognition. As he can sense/feel/hear when something is hostile or aggressive. While in contact with his beam weaponry, his telepathic link to his target is strengthened. Unlike most mech, the telepathic and in some ways physical link between Setsuna and the Qan[T] results in seamless reaction times. It moves as he would move a limb on his body.
Weakness: The Qan[T] is entirely comprised of metal and phenomena that affect metal fundamentally would effect it as well. Such as heat and extreme cold. It cannot regenerate any parts of it that are damaged or entirely obliterated. Only repair or replace them via assimilation with new material. This takes time.

Wins:
Losses:
Draws:

Parameters:
  • Type: Mobile Adaptive Fighter
  • Power: B
  • Speed: A
  • Range: C
  • Constitution: B
  • Intelligence: A
coded by incandescent

 
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Name: (Self explanatory; Also add in nicknames/titles if your character has any)
Skull Devil (the "Big One")
Nicknames:
devil
funny names:
big lizard thing

Appearance: (Describe what your kaiju looks like in words. Mention anything that is not seen in the picture, such as additional constructs, armor, etc)
The "big one" is an enourmous reptile like being, it appears that it only has two arms and a tail though, it is incredibly fast and strong, they have a resemblelation of a "skull" though they have eye sockets on the sides of it's head.
Universe: (What universe franchise did your kaiju originate from? Ie: Godzilla, Gamera, Pacific Rim, etc)
Kong: Skull island
Gender: (Male, female, or something else?)
male

Size: (Both meters and feet are permitted; include height, length, and weight)
Its 95 feet tall but, is 194 feet, it weighs about 100 tons.

Alignment: (Refer to the alignment chart: IE: Chaotic Evil, Lawful good)
chaotic evil
Personality: (How does your kaiju act?)
The devil is extremely aggressive and evil, extremly hugnry no matter what and would try to eat its enemy in mid-battle including extreme amouts of bitting and scratching.
Biography: (Where and how did your kaiju originate?).
It orginates from skull island as kongs rival species, it killed kongs species, and plans to be the alpha of skull island, it comes from the earth and burrows.
Powers/Abilities: (List your fighter’s powers and abilities, even extra forms if it has any)
(he can grab people with his tail and throw them, his tail has an extreme amount of strength,)
Weakness: (Every fighter must have a potentially exploitable weakness)
Wins: (List your wins and losses here after every battle; Otherwise keep blank)
Losses: (And here)
Draws: (Also here)

Parameters: (see sheet)
Type: close quarter brawler (it can attack mid range with its tail and tongue)
Power: b
Speed:
a
Range: d
Constitution:
Intelligence: a

Misc:
(Add any other additional info to your kaiju, including trivia and theme songs!)
roar/sounds:
861856397_orig (1).jpg
 
















The Cyclops

COME OUT, FACE ME!!!
The Cyclops
Name:
  • The Cyclops
  • Arges
  • One-Eyed Jack
Appearance:
The Cyclops is a gigantic humanoid creature easily identified by it's single large eye. He is grossly overweight, wears a loincloth and appears to possess only 10 teeth.

Universe:
Disney's Hercules

Gender:
Male

Size:
  • Height: 80 metres (roughly)
  • Weight: 80,000 tons (???)
Alignment:
Neutral Evil

Personality:
The Cyclops is a violent, ruthless, aggressive, and malicious bully, who takes great pleasure in causing as much havoc as possible and beating his foes to within an inch of their life's.

Biography:
The Cyclops was trapped in Tartarus alongside his fellow Titans until Hades, taking advantage of the perfect alignment of the planets, accessed their prison and freed them. While the other Titans were sent to climb Olympus and face the gods by Hades, the Cyclops received a special mission, the task of killing Hercules, the only person capable of undermining the dark designs of the God of the Underworld.

The Cyclops therefore went to Thebes, sowing death and destruction in its path. Smashing the road under the simple effect of his weight, the Cyclops razed temples and houses whilst searching for his prey in the streets of the city until Hercules revealed himself. Having lost his strength after a pact with Hades, the Cyclops took sadistic glee in pummelling Hercules until he grew bored and decided to bite the hero's head off. Thinking quickly, Hercules grabbed a flaming torch and shoved it into the Cyclops' eye, blinding him. The Cyclops stumbled around helpless allowing Hercules to tie his feet together, causing the Cyclops to lose his balance and plummet off a cliff.

Powers/Abilities:
  • Physical Abilities: Although he is arguably the weakest of the Titans, the Cyclops still possesses immense physical strength. He devastated the city of Thebes, easily demolishing entire temples and buildings with his powerful blows. The Cyclops also demonstrated remarkable co-ordination, using his knees, feet and hindquarters to juggle the much smaller Hercules with relative ease. In the Playstation video game, Disney's Hercules, the Cyclops could create localised earthquakes by stamping his foot or by jumping into the air and then landing on the ground.
giphy.gif
  • Intelligence: While not particularly intelligent by human standards, the Cyclops is able to understand and communicate using human speech. He also takes advantage of his surroundings while fighting, using buildings and debris as crude weapons/projectiles.
  • Fireballs: In the PC video game Hades Challenge, the Cyclops could generate and throw fireballs from his hands.
  • Electrical Resistance: Another ability demonstrated in Hades Challenge, the Cyclops appeared to be completely immune to thunderbolts thrown by the player, unless directed at his eye.
L7Ufmc.gif

Weakness(es):
  • Vulnerable Eye: The Cyclops' eye is extremely vulnerable to attack. If damaged, it can render him blind and therefore helpless to any follow up assault.
  • Egotistical: The Cyclops is prone to underestimate any opponent who is smaller and physically weaker them himself.

Wins:
Losses:
Draws:

Parameters:
  • Type: Destructive Bully
  • Power: B
  • Speed: D
  • Range: D
  • Constitution: C
  • Intelligence: B

Misc:

 
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Tentacruel


Hear us now. Humans have destroyed our ocean home and now we will have our revenge. Now we will begin to destroy your world, your home as you have so cruelly tried to destroy ours.
Tentacruel

Name:
  • Tentracruel
  • The Jellyfish Pokemon
  • The Gangster of the Sea
Appearance:
Tentacruel is a large, jellyfish-like Pokémon. It has a clear, light blue body that has two large, red orbs on either side and smaller orb in the center. Its eyes are visible in its round lower body, which is black. Extending from its lower body are two blue, beak-like appendages and numerous grayish tentacles.

Universe:
Pokemon: The Series

Gender:
Male

Size:
  • Height: 30+ metres (roughly)
  • Weight: 1 tonne (???)
Alignment:
Chaotic Good

Personality:
Tentacruel's behaviour is similar to that of a territorial animal, defending it's ocean home from threats. He is not normally aggressive towards humans, and only attacks them when provoked; for example, following the continued destruction of its habitat, Tentacruel took his anger out upon humanity, laying waste to the city of Porta Vista. While he appears to be highly territorial, he does demonstrate some degree of compassion, leaving Porta Vista peacefully, without causing any further destruction, after Misty's heartfelt pleas.

Biography:
After being hired by Nastina to eliminate the local Tentacool and Tentacruel population, who were interfering with her plans to build an exclusive hotel on the ocean for wealthy tourists, Team Rocket planned on using their "Super Secret Stun Sauce" on the Pokémon and then selling them at a fish market for more money. However, their boat was soon surrounded by thousands of angry Tentacool, one of which blasted the stun sauce with a beam attack and destroyed the boat. The sauce landed on that same Tentacool, but instead of being stunned, it evolved into a Tentacruel hundreds of times the normal size of the breed, and promptly began a citywide rampage. Fortunately, Misty was able to persuade it and Tentacruel returned to the sea but it warned the populace that if their homes were attacked again they would not stop the destruction. The giant Tentacruel calmly slipped into the blue sea, and Misty promised that the townspeople would not forget.

Powers/Abilities:
  • Camouflage: Tentacruel's primarily light blue body helps it camouflage in the water.
  • Tentacles: Tentacruel has a total of 80 tentacles, which it can readily extend during hunts to ensnare its prey in a net-like shape. The tentacles can grow or shrink with ease and can absorb water to stretch even further. Most of these tentacles are hidden and kept short, leaving around 14 exposed. Its tentacles have been shown powerful to demolish buildings with a single strike.
    • Paralytic Venom ("Poison Sting"): Its tentacles are laced with stinging cells that can immobilise its prey with a paralytic poison.
    • Mind Control ("Hypnosis"): Tentacruel can take control other lifeforms by touching them with its tentacles. It primarily uses this ability to communicate with other species by using its captured thrall as a mouthpiece.
    • Regeneration: If the tentacles are broken off, they can regenerate.
  • Intelligence: Tentacruel is shown to be an intelligent being. He makes use of environmental objects, such as scaffolding, as weapons and can distinguish between friends and enemies. As well as being able to communicate with other Pokemon, Tentacruel can also understand humans, even being reasoned with in the past.
  • Tidal Wave Generation ("Surf"): When in large bodies of water, Tentacruel can create massive tidal waves by firing ultrasonic waves from the red orbs on its head.
  • Beam Attack ("Hyper-Beam"): Prior to evolving, Tentacruel (as Tentacool) demonstrated the ability to fire a powerful beam from the red orb on its head. It does this by absorbing sunlight and refracting it using the water inside its body to convert it into beam energy.
  • Durability: Tentacruel is highly resistant to special moves and energy attacks whilst conventional weapons are useless against it, as they simply bounce off of it, leaving him unharmed.
Weakness(es):
  • Electricity: As a result of it's body being made up of 99% water, Tentracruel is vulnerable to electrical based attacks.
  • Psychic Attacks: Tentracruel is vulnerable to attacks that affect the mind or are derived from mental based energies.
  • Insect Venom: Tentacruel is vulnerable to a variety of different insect venoms.
  • Dehydration: If away from water for an extended period of time, Tentacruel can shrivel up due to dehydration, coming into contact with large amounts of dirt and dust can accelerate the process. Tentacruel may be revived provided it comes into contact with sufficient quantities of water.

Wins:
Losses:
Draws:

Parameters:
  • Type: Dual Type (Water/Poison)
  • Power: D
  • Speed: B
  • Range: C
  • Constitution: C
  • Intelligence: A
Misc:

 
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Safi'jiiva


Theme


Name:
  • Safi'jiiva
  • The Red Dragon
Appearance:
Safi'jiiva is a large red dragon. Despite being translucent Its scales are appear crimson due to their thickness. The skin beneath its scales glow when absorbing energy or when it is charging its laser breath. Many spikes run from its neck along its back to the tail tip.

Universe:
Monster Hunter Franchise

Gender:
Male

Size:
  • Height: 48 meters
  • Weight: 60,000 tonnes (???)
  • Wingspan: 266 meters
Alignment:
Chaotic Evil

Personality:

Seeing itself as an alpha predator, Safi'jiiva is instantly violent and vicious towards any who approaches it. There seems to be an innate hatred behind it's decision making, almost as if it hates all living life. It prefers to engage from a distance with beam attacks rather than with melee strikes.



Biography:
The fully grown version of a creature known as Xeno'jiiva, Safi'jiiva consumes all form of life around it. Acting as a living calamity to any eco-systems and environments it enters. In its infancy it passively called Elder Dragons -- powerful monsters critical to the balance of their respective eco-systems -- to its location. Only to then absorb their energies in order to grow stronger. It is believed to repeat this process, killing everything it encounters until it has drained a sufficient amount of energy from its location. Safi then molts and repeats the process growing larger and more powerful every time. Doing this for years until maturity.

Powers/Abilities:
  • Energy Projection: Safi'jiiva possesses greatmastery over its flame-like energy and can use it in many ways. Such as; fire-like energy balls, and a focused laser-like beam. This laser sends out energy into the ground, causing an energy eruption after a brief delay. The energy can erupt in a sweeping motion or as a massive single burst. Safi'jiiva can switch between 'fire-balls' and a continuous beam at will. As well as can charge up a more powerful beam. Its fireballs can be fired in a semi rapid manner.
  • Claws. Fangs, and tail: Sfai'jiiva is capable of using its limbs to deliver dangerous strikes in melee. Each powerful enough to completely shatter solid rock. It can also cover its limbs in its energy and absorb energy through them.
  • Intelligent beast: Elder dragons are known to be exceptionally intelligent creatures, and are even known to be able to communicate with humans in the past. Safi'jiiva has been shown to possess similar intelligence. It can use reason and logic to make tactical decisions, including using its environment, feinting in combat and knowing when to retreat.
  • Regeneration: Safi'jiva has gained the ability to absorb energy from the surrounding environment to heal itself. By speeding up its natural healing, it can mend and re-harden broken scales and recover from wounds in moments. The less energy it has, the longer it takes.
  • Dark Star: Safi'jiiva's ultimate move. It takes flight and hovers while breathing its flame onto the ground. Sending the flame waves outward and scorching the ground. After some time has passed, it then releases a small blue star-like ball of condensed energy. This ball drains the light from the surrounding area, causing it to darken before violently detonating into a massive explosion of light that covers the whole area. This is able to fatally wound any creature caught within its range. However, it does not destroy terrains, thus kills by rapidly draining energy from its victims. Using this completly drains Saji'jiiva, making it a last resort. As it cannot be used more than once every 24-hours. Its range is Safi's wingspan.
  • Immunity to conventional weaponry: Conventional human weaponry is seen to be ineffective against the hide of a Rathalos. As Rathalos are common creatures that are consumed by elder dragons, which Safi'jiiva feeds on, it is assumed that only specific weapons wielded by humans may be effective against it. Small arms fire does nothing, rockets and missiles act like punches, Railguns would harm. Nukes would in theory be able to incapacitate, but not kill. As energy based attacks can be absorbed.
Weakness(es):
  • Poison: Will have a same reactions as any other standard living creature.
  • Mental Attacks: Attacks that affect the mind or are psychic in nature would harm Saji'jiiva.
  • Phyical Trauma: Although durable, Saji'jiiva can be killed by excessive physical trauma. Decapitations, etc.
Wins:
Losses:
Draws:

Parameters:
  • Type: Tank-like Sniper
  • Power: A
  • Speed: D
  • Range: A
  • Constitution: B
  • Intelligence: A
Misc:

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Name: Gigan

Appearance:


Gigan is truly a strange monster, sporting a circular saw weapon located in his frontal abdominal region, large steel hooks for hands with smaller ones for toes, spikes running down his tail, three, large fin-like spines on his back and a red cybernetic visor for an eye.

He also bears various non-avian characteristics, such as a 'crest' made of metal spines and a metal beak. In the Showa series, Gigan's skin was a dark green color and he possessed golden scales over several parts of his body. In Godzilla: Final Wars, Gigan's appearance was changed to make him appear more cybernetic. In this film, Gigan's skin is now a dark blue, his body is much thinner and more streamlined, and there are wire-like structures running across his body.

Universe: Godzilla/TOHO

Gender: Male

Size:
120 Meters high. 60,000 Tons, 250 Meters long.

Alignment: Chaotic Neutral

Personality:
Gigan prefers to be left alone. Unless he is aiding someone or fighting something, he will generally ignore most events around him if they do not interest him. He has no true allegiance to protect or destroy, although at one point he did fight Godzilla to protect humanity.

Biography:

Gigan was found in the Atlantic Ocean one day during Godzilla's attack on the planet. He would be cptured and used to fight Godzilla and defend humanity but with each battle he grew weker. Humanity would rebuild and repair Gigan, outfitting him with planet Earth's greatest technology to aid him in his quest to defeat Godzilla once and for all. After one fateful final battle, Gigan fought valiantly and came close to killing Godzilla, but was eventually defeated and thought dead. Heartbroken at the loss of their champion, humanity honored Gigan by building him a memorial in America.

Little did they know that Gigan had been found by a race of aliens living in the Earth's core. The aliens rebuilt Gigan, infusing him with powerful alien nanotechnology and giving him a sleeker, new, more powerful body and weapons. Gigan was reborn, but he hasn't been seen since. Gigan has a deep seated resentment to humans for abandoning him at first, but when he learned how they were heartbroken by his sacrafice, he chose to forgive them and instead slumbers underground, waiting for the right time to make his grand return.



Powers/Abilities:


Flight: Gigan can fly at Mach 3 speeds on planet or in space.

Buzzsaw: Gigan has a dangerous saw running down his chest. He can use it to cut through pretty much anything.

Hammer Claws: Large scythe blades Gigan uses to claw and strike his enemies. They have two smaller grappling hooks underneath the blade that he can use to ensnare opponents and drag them in to be sliced apart by his giant sawblade.

Laser Eye: Gigan charges a massive laser beak in his crystal visor and unleahes a beam of highly concentrated plasma that melts and utterly destroys everything it hits.

Teleportation: Can teleport jump short distances on the ground up to three times per battle before needing to fully recharge. Has a three use limit in a single battle.

Razor Discs: Deadly homing missiles Gigan fires from a secret opening on his chest. These blades follow their target until they are destroyed or hit something else. Gigan can recall these blades if they miss and refire them at will.

Flamethrower: Gigan spews flames from his mouth to burn and harm his enemies.

Weakness: Gigan is a proud and arrogant warrior. When he feels he has the upper hand he will not hesitate to gloat and leave himself open to attacks.

Wins:
Losses:
Draws:

Parameters:

Type: Offensive Brawler.
Power: A
Speed: B
Range: C
Constitution: C
Intelligence: C

Misc: This Gigan is a composite version but unlike his original counterpart is much more successful in battles and fighting in general.

 
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