Develius
"Kaiju Enthusiast"
Accepted Character Profile sheets go here! To present your Character Sheet, please present it to the OCC first to be accepted.
GM RESERVED FIGHTERS LIST
- - Godzilla (Monsterverse-Inspired)
- - King Ghidorah (Monsterverse-Inspired)
- - EVA-02 (Neon Genesis Evangelion/Rebuild of Evangelion)
- - Mechagodzilla (Custom Composite; Monsterverse-Inspired)
- - Neronga (Ultraman Composite)
LIST OF ACCEPTED FIGHTERS CHARACTERS LIST
- YMIR FRITZ
- BREAKING MAMMOTH
- KING DODONGO
- SUPER MECHAGODZILLA (POSTER VER)
- RKMFC-0 GOD-0 GUNDAM
- ELS QUAN[T] GUNDAM
- SKULLDEVIL (BIG SKULLCRAWLER)
- THE CYLCOPS (DISNEY'S HERCULES)
- TENTACRUEL
- SAFFI-JIIVA
- GIGAN (COMPOSITE)
- -
- MechaGodzilla Type VI "G-Crusher"
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Main Theme
AI Override Fanfare
Name:
- MechaGodzilla
- メカゴジラ
- "G-Crusher"
Universe:
Godzilla (Monsterverse-based/OC)
Pilot:
Ren Serizawa | 3 Assisting Pilots/Engineers
Size:
- Height: 125 meters
- Weight: 105,000 tons
Lawful/Chaotic Good
Faction:
[ Monarch | GDF ]
Biography:
TBA
Powers/Abilities:
- - Hyper Atomic Maser: Mechagodzilla's signature attack move is a crimson beam of hyperfixiated atomic particles that allow it to replicate an artificial, and non-radioactive, version of Godzilla's atomic breath. Can come in 2 forms; narrow and wide. Wide mode maximizes the width of the beam to cause increased damaged in an AOF, while narrow concentrates its damage upon a smaller point - being useful if needing to pierce through a particular spot.
- - Shoulder Missile Launchers: 2 pairs of mounted missile launchers carry 25 homing missiles in each compartment (max 50).
- - Triple-Barreled Gauss Cannons: 2 pairs - one pair being located on both shoulders and the other being wrist mounted - of large triple-mounted cannons can be equipped with several various ammunition types. Normally firing off armor-piercing rounds, they can also be equipped with shock anchors - magnetic stakes capable in unleashing intense electrical shock straight into the opponent.
- - Spinal Heat Release Vents: Usually utilized as exhaust ports to ensure the multi-fusion reactors remain at ideal temperatures, they can be weaponized to discharge sprays of superheated plasma or steam to prevent attackers from attacking its rear.
- - Chest-Melter: A reddish beam of intense concentrations of super high heat plasma is released from the core component within its chest, causing massive burn damage to anything that is hit. Capable of burning through hard armor. Downside is that it risks a high probability of the reactor over-heating, as well as eating up an incredible amount of energy that cuts down its remaining time on the battlefield.
- - Minor Shielding: Mechagodzilla sports a light shielding device that shields it from conventional weaponry and minor "special" projectile attacks. Can be deactivated either at will or once after sustaining enough damage.
- - AI Override: Utilized remotely as a last ditch effort if all pilot(s) within MG are incapacitated. Mechagodzilla will proceed to act based on implanted algorithms for existing kaiju and according to the threat level. These algorithmic protocols can range on the situation: from "all-out-assault" (where the Mecha releases every available arsenal) to "retreat" where it falls back to the nearest Monarch or GDF base. This only works if the main cockpit and the AI system are still operational. Does not substitute the usage of manual control.
- - Bioacoustic Intimidation Horn: Inspired by the utilization of the ORCA, they are able to replicate the bioacoustics used by Kaiju. These frequencies are often utilized to intimidate and fool other kaiju into leaving an area due to an approaching "alpha" kaiju, direct communication, or even controlling them if given appropriate access. The horn can also be utilized to produce an audible booming blare that could potentially demoralize a kaiju's resolve.
- - Flight: 4 winged thrusters allow Mechagodzilla to take to the air and fly at a speed of Mach 0.5, as well as two boosters located on the feet of the mech.
Weakness(es):
- - Limited Time: Mechagodzilla's multi-fusion reactor, while highly efficient, put the pilots within at risk of radiation sickness. To counteract this problem, a timer was set in place within MG's structure to shut the entire mech down if radiation levels go critical or leak into the cockpit or any designated walkway within the mech. While it prevents and saves the pilots from a fate worse than death, the mech will be completely inoperable at this stage. It will have to be manually taken back to the friendly base by outside forces for repairs and/or to recharge, or otherwise lay dormant for several hours before radiation levels cease. This process cannot be overridden.
- - EMP: With shields active, MechaGodzilla is able to resist the effects of rogue EMP disturbances; however, lacking this makes the mecha vulnerable to short-circuiting under large electrical disturbances.
- - Core: If the multi-fusion core is severely damaged or destroyed during battle, Mechagodzilla will be compromised and essentially unusable for the rest of the fight. The red orb on MG's chest, when revealed, leads directly to the main core body. While it can be
Wins:
Losses:
Draws:
Parameters:
- Type: Flying Mechanical Fortress
- Power: A
- Speed: D
- Range: A
- Constitution: B
- Intelligence: F; (Pilot Reliant) - D (AI Take Over)
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