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Kaerri Elvenheart, half-elf rogue/shadowdancer

Kaerri

Dannigan's Lady
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  • Kaerri by peritwinkle (800x631).png
    Art by @peritwinkle


 
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  • Name: Kaerri Elvenheart
    Nickname (if any): Rainshadow
    Homeland: The Forest Eternal
    O.C.C.: Shadowdancer
    Level: 9
    Species: Half-elf (wood elf)
    Alignment: Scrupulous with unprincipled leanings
    Appearance:
    Disposition:
    Mannerisms:
    Quotes:
    Age: 28
    Gender: Female
    Height: 5'4"
    Weight: 110 lbs
    Hair: Strawberry blonde
    Eyes: Brown
    Other physical features:
    Hobbies:

    I.Q. 20 (+6% to Skills/+? to Perception) (+3 skill slots)
    M.E. 12 (+0 to Psionic Attack, +0 vs. insanity)
    M.A. 14 (0% to Charm/Intimidate)
    P.S. 10 (+0 S.D.C. damage. Add lift/carry here if desired.)
    P.P. 22 (+4 to Strike, Parry, Dodge)
    P.E. 16 (+4% to Saving Throws vs. coma/death, +1 to Saving Throws vs. Magic, poison)
    P.B. 17 (0% to Charm/Impress)
    Spd 22 (approximately 0 mph/0 kph)

    Hit Points: 38/38
    S.D.C.: 14/14
    P.P.E.: 91/91
    I.S.P.: 00/00
    Action Points: 0/0


    Hit Points: 38 = (+0 P.E.) (+9d6 per level)
    S.D.C.: 14 = +2d6+10 (Shadowdancer) +2d6 (Commando)+1d6 Acrobatics
    P.P.E.: 91 = 20 (+1d4x10) + 10 +61 (+18d6, Shadowdancer 2d6/level)
    I.S.P.: 00 (+? per level)

    I.Q. 20 (== Dice)
    M.E. 12 (== Dice) +1 (Commando)
    M.A. 14 (== Dice) +2 (1d4 Shadowdancer)
    P.S. 10 (== Dice) +1 Shadowdancer +1 Acrobatics
    P.P. 22 (== Dice) +2 Shadowdancer +1 Acrobatics
    P.E. 16 (== Dice) +1 Acrobatics
    P.B. 17 (== Dice)
    Spd 22 (== Dice)

    Combat Modifiers
    Perception: +11 = +3 IQ +4 Awareness +4 Shadowdancer
    Initiative: +5 = +1 (Quick-witted signature ability) +4 (Commando)
    Attacks per Round: 6
    Strike: +2 = +2 (Commando)
    +2 all foot strikes
    Parry: +3 = +3 (Commando)
    Dodge: +6 = +6 (Commando)
    Damage: 1d8+2 S.D.C. = +1d8 S.D.C. (Acrobatics) +2 (Commando)
    Disarm: +2 = +2 (Commando)
    Pull Punch: +4 = +4 (Commando)
    Body Flip/Throw: +3 = +3 (Commando)
    Entangle: +0 = +0
    Roll with Impact: +6 = +0 +2 (Acrobatics) +4 (Commando)
    Horror Factor: +5 = +0 +2 (Shadowdancer) +3 (Commando)
    Special Combat Bonuses:
    +1 to saves vs. Fear effects (Courage signature ability)
    +1 to save vs. possession and psionic attacks
    Death blow on a natural 18-20
    Backwards sweep kick: does no damage, just knockdown (same penalties as body flip/throw) but cannot be parried (opponent can try to dodge at -2).
    Karate punch/strike: 2d4 S.D.C.
    Karate kick: 2d6 S.D.C.
    Jump kick

 

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