Dendyne
Senior Member
Name:
Henry/John
Epiphet:
N/A
Age:
31
Race:
Human
Sex:
Male
Height:
6' 2" (188cm)
Weight:
210lbs (95.3kgs)
Region of Origin:
Rocha Branca, A small island nation detailed by a dynamic landscape of volcanoes, mountais, glaciers, hot spings and lava fields. The frigid climate and high winds of the island is caused by colliding turbulant air pressure systems that draws down cold air from high above, though the surrounding waters and most low lying areas near the shore remain temperate due to geothermal heat from below. The coasts are filled in by coarse, black sand hidden between broken bits of shale and sea-smoothed stones broken up by deadly crags building into sheer face cliffs along the North and South-East coasts while small mountain ranges and domineering volcanoes ring the South, East and North coasts. Closer towards the interior the lands plateaus into lava fields, glaciers and sandy Earth.
Pela Baia is the Capital, a port city located on the Eastern coast where most of the major cities lie.
The culture of Rocha Branca is a harsh one that values strength and loyalty to one's family above all else, due to this it is not unlikely for a Brancan to go above and beyond for their loved ones at the drop of a hat. They do not, however, carry that loyalty beyond the ones they care for and distrust strangers greatly. Due to this the island's major tribes, the Caes de Guerra of the North, the Homem Sabio in the South-East, the Quebrado Alliance to the West and the Rico Diabo that run the Capital and surrounding lands are often at war with each other. In times of peace, the island nation comes alive with primal music, heavy with drum beats, and theatrical arts depicting epic tales of heros journeying across unexplored seas and fighting great beasts with the might of their strength and fiercness of will. Rocha Branca is most famed for it's spiced rum, black as night and smoother than the devil's silver tongue, brewed in coven houses run by 'Liquor Lords', Rich and powerful merchants that made their fortunes through pub sales and the export of alcohol. Alcohol itself is of cultural signifigance on Rocha Branca as well, most young boys are encouraged to begin indulging as early as 8 years old and it is considered unhealthy for someone to absolve from drinking any alcohol for too long.
Position:
Cannoneer preferably
Appearance:
A Fairly tall man with pale skin barely kissed by a tan, typically wears worn out woolen clothing compete with hooded coat of seal skin. Off of Rocha Branca, where the sun's embrace is strong and warm, John would abandon the coat and trade in his woolen clothes for a woolen vest and linen pantaloons. He carries 6 flintlock pistols and a sabre, 2 guns on the right hip while the rest lined either side of his rib cage, his sword dangles from the left hip should some poor sod want to get up close and personal.
John's hair is a short crop of walnut toned waves with a grungy spread of stubble across his pointed chin, his eyes would be chestnut most of the time but in time of great stress or high euphoria one would swear they took on an orange tinge.
About:
John is a force of determination not to be taken lightly, built from the ashes of a frail child that was often picked on and left out, he is heavily equipped with an abundance of confidence bordering on arrogance that he developed along with skills as a sailor on fishing expeditions with his father. Though he can come across as a bit of a self-centered prick, he's loyal to those he cares about and places a great deal of faith in them, along with a sense of empathy that harkens back to what it was like to be that weak little boy everybody picked on. An empathy that rears it's head when it counts the most. John is also very pragmatic most of the time, knowing how easy it is to get burned if you let your guard down, he plays his cards close to his chest and does what he needs to do to achieve his goals.
Mostly, John is a strong, capable and occasionally quick-witted man with a mischievous, typically sarcastic sense of humor, a gift from his mother, that has been the cause of some of his greatest blunders and achievments alike. Despite the almost cruelly realistic view on life and the world in general John can be a bit of a dreamer when he lets his defense slip away, he believes greatness is meant for anyone with the willingness and perseverence to fight for it.
Powers & Abilities:
Glib tongue, hardy consitution, sword play, politics to some degree, sense of honor, fair organisational skills, sailor, fisherman, survivalist and not a bad singer either.. little pitchy at times but he's got a good voice when he finds his range.
Timeline:
3112 - John is born, a small and frail child in the small port town of Escravo on the Western coasts, South of Pela Baia.
3118 - Asherah, John's younger sister is born..
3120 - John begins sailing with his father on fishing expeditions.
3128 - John's mother leaves in the night after getting fed up with her hate/love relationship with his father.
3129 - Asherah forces John to bring her along when he leaves Escravo and heads for Pela Baia to make a name for himself as a tournament fisherman.
3130 - After a year without much success or fortune, the sibling duo falls into destitution and while John works odd jobs for whatever Merit he can get, Asherah thieves cargo and food from docked ships at the port. Unfortunately she is caught stealing from a rebel crew's ship known as 'St. Augustine's Church' and is forced to serve the ship as a deckhand for until next they docked as her punishment but after catching word of this, John successfully convinces the rebel captain, Davey Morgan, to trade his service for her freedom. Asherah stows away on the ship anyway.
3133 - John becomes the captain of the rebel crew with Asherah as his first mate after Captain Morgan is gunned down in a battle with a Horus Society ship.
3139 - John is marooned on an umarked, deserted island while Asherah is kidnapped the crew after John is accussed of skimming off the top of the loot in a swift coup.
3141 - John escapes the island and after making landfall, begins travelling Meerba in search of his sister and mutinous crew.
3143 - John runs down the last of his leads and decides that he may need to change his tactics, so he sets about finding a more permanent crew to help make a name for himself while he continues his search, in hopes that if Asherah was still alive she would eventually come to learn of his own survival and try to find him as well.
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