Item Store

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JRPG

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A store to purchase items for inventory.


Potion

  • Cost: 5 Gil
  • Action Cost: 1 per Potion.
  • Target: 1
  • Effect: Heals 1 Hit Point.
  • Limit: 10 per Inventory Slot.



Hi-Potion

  • Cost: 15 Gil
  • Action Cost: 1 per Hi-Potion.
  • Target: 1
  • Effect: Heals 3 Hit Points.
  • Limit: 10 per inventory Slot.



X-Potion

  • Cost: 45 Gil
  • Action Cost: 1 per X-potion
  • Target: 1
  • Effect: Fully Restores Hit Points.
  • Limit: 3 per Inventory slot.



Ether

  • Costs: 10 Gil
  • Action Cost: 1 per Ether
  • Target: 1
  • Effect: Restores 1 Mana Points.
  • Limit: 5 Per Inventory Slot



Turbo Ether

  • Costs: 30 Gil.
  • Action Cost: 1 per Turbo Ether.
  • Target: 1
  • Effect: Restores 3 mana points.
  • Limit: 5 per Inventory Slot.



X-Ether

  • Costs: 90 Gil.
  • Action Cost: 1 per X-Ether.
  • Target: 1
  • Effect: Fully restores mana points.
  • Limit: 3 per Inventory Slot.



Elixir

  • Costs: 135 Gil.
  • Action Cost: 1 per Elixir.
  • Target: 1
  • Effect: Fully Restores Health and Mana Points.
  • Limit: 1 per Inventory Slot.



Phoenix Down

  • Costs: 65 Gil.
  • Action Cost: 1 per Phoenix Down
  • Target: 1
  • Effect: Revives an Ally, and restores 3 Hit Points.
  • Limit: 3 per Inventory Slot.



Remedy

  • Costs: 50 Gil.
  • Action Cost: 1 per Remedy
  • Target: 1
  • Effect: Restores all Status Effects and Deducts.
  • Limit: 1 per inventory Slot.



Bomb

  • Costs: 50 Gil.
  • Action Cost: 1 per Bomb.
  • Target: 1
  • Effect: Deals 3 damage.
  • Limit: 1 per inventory slot.
 
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Weapon/Armor Upgrade (Must be Bought in Succession)


Level 1

  • Costs: 100 Gil. 35 XP to add 1 point.
  • Limit: 5 (Can only do this upgrade 5 times)
  • Effect: Allows you to spend XP to add any Strength, Perception, Physique, Dexterity, Counter, Movement, Mana Recovery, Spirit, Resistance, or Empower bonus you don't currently have.

Level 2

  • Costs: 150 Gil. 40 XP to add 1 point.
  • Limit: 4
  • Effect: Allows you to spend XP to add any Strength, Perception, Physique, Dexterity, Counter, Movement, Mana Recovery, Spirit, Resistance, or Empower bonus you don't currently have.

Level 3

  • Costs: 200 Gil. 45 XP to add 1 point.
  • Limit: 3
  • Effect: Allows you to spend XP to add any Strength, Perception, Physique, Dexterity, Counter, Movement, Mana Recovery, Spirit, Resistance, or Empower bonus you don't currently have.

Level 4

  • Costs: 250 Gil. 50 XP to add 1 point.
  • Limit: 2
  • Effect: Allows you to spend XP to add any Strength, Perception, Physique, Dexterity, Counter, Movement, Mana Recovery, Spirit, Resistance, or Empower bonus you don't currently have.

Level 5

  • Costs: 300 Gil. 55 XP to add 1 point.
  • Limit: 1
  • Effect: Allows you to spend XP to add any Strength, Perception, Physique, Dexterity, Counter, Movement, Mana Recovery, Spirit, Resistance, or Empower bonus you don't currently have.
 
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Gil can be found In secret areas/monsters/bosses!


You can steal items from monsters!


Misc. Mosters generate 5 Gil per death. Each character that helped take down a monster gets gil.


Stealing from a monster grants 5 Gil, or a random item. Lv 3 Steal grants 15 Gil, or 3 random items.


Treasure Chests contain 10 Gil, or a random item. Only one character gets the item, gil.


Defeating bosses grants 25 Gil per death. Each character that helped take down a boss gets Gil.


Note: This will increase as RP progresses.
 
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Skills/Abilities Upgrade (Must be bought in succession)


Level 4 Ability

  • Costs: 100 Gil. 80 XP to buy a Lv 4 ability.
  • Limit: 1 (Takes up 1 of your skill slots. Can be a Lv 1, 2, or 3 skill slot)
  • Effect: Allows you to have a Lv 4 Ability.

Level 5 Ability.

  • Costs: 200 Gil. 160 XP to buy a Lv 5 Ability.
  • Limit: 1 (Takes up 1 of your skill slots. Can be a Lv 1, 2, or 3)
  • Effect: Allows you to have a Lv 5 Ability.

Limit Break

  • Costs: 300 Gil. 320 XP to buy this ability.
  • Limit: 1 (Takes up 1 of your skill slots. Can be a Lv 1, 2, or 3)
  • Effect: Allows you to combine 3 class types for an ultimate ability. Example: An Attack/Status Effect/Deduct Lv 6 Skill.
 
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JRPG
Weapon Types (When you purchase a weapon upgrade, you're free to select a particular weapon type).


STR/PER Weapon Upgrades

  • Strong Weapon: Decrease your Strength, or Perception additional numbers by 1 permanently, but gain +1 damage to all your dice rolls. Crits will still deal triple damage. Decreases your mana by 3.
  • Extremely Strong Weapon: Decrease your strength, or perception additional numbers by 2 permanently, but gain +2 damage to all your dice rolls. Crits will still deal triple damage. Decreases your mana by 6.
  • Insanely Strong Weapon: Decrease your strength, or perception additional numbers by 3 permanently, but gain +3 damage to all your dice rolls. Crits will still deal triple damage. Decreases your mana by 9.


  • Accurate Weapon: Increase your additional numbers by 1 permanently, but remove 1 dice from your dice pool for STR, or PER
  • Extremely Accurate Weapon: Increase your additional numbers by 2 permanently, but remove 2 dice from your dice pool for STR, or PER
 
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