Bacon is fluffy
Wut'n th'name of davy jonez lockr is uh sall-add?
Chapter index
chapter 1
FAQ:
1. strength = physical power, ability to lift or break physical things. there will be physical and spiritual enemies hehe
2.dexterity = your speed and accuracy. so your ability to create magic circles on the fly, throwing a dagger, or aiming a spell into a small hole
3.mana = how much mana you have
4. Mana sensitivity = your ability to understand mana and how it works
5. aura sensitivity = your ability to understand how aura works
stat ranges:
0-10 human
50 = athlete
100 = peak human/tier 2 mage
200 = tier 3 mage/expert warrior
300 = tier 5 mage/ aura master
400 = tier 6 mage/ advanced master
500 = archmage/grandmaster
after this it's based on strategy and artifacts.
a tier 1 mage can light a fire
a tier 2 mage can use fire ball and create a group ending spell
tier 3 mages have more options such as buffs and other elements and spell types
tier 4 mages are now considered human weapons but lacking in areas such as the strength of their barriers without a spell circle
tier 5 mges are considered able to start a school
tier 6 mages are considered nation enders
tier 7 is beyond measurement and the numbers become fuzzy
apprentice = warrior with no powers or very little
warrior = someone who can do one thing good
expert warrior = someone with super natural powers
peak warrior = someone capable of leading armies and being a human weapon. still mortal
aura master = someone who can use aura freely to attack and defend despite specialization
advanced masters can do things like detect others with aura and other specialized functions.
grandmasters are considered good in attack, defense, and utility. theyre considered cheaters
turn order
There is no turn order for solos. you can post as fast or as slow as you want. You can go solo when it's not convenient for you to join a group(in your opinion) or if you want to do fast and on your own. I will do my best to keep up with all solos and it will be gm x player until they group up with others.
when you are in a party
you establish a turn order and rp according to turn order like normal. tag all involved in your party if you can.
can i do x?
my job to make your story come to life. I interject my ideas to help people get their ideas flowing or to fill in the gaps. I also have a loose story but it only matters when it's a useful villain/ally for my players. I will always do what is best for you guys in my opinion and edit parts that you do not like.
when do i put my foot down?
When you want to do something that would break the setting and youre not ready. This is all a lego set meant to be torn down, but if you are 100 stat andy trying to kill a god in one hit, I'll have to say no. But remind you, you can kill them later or enslave them, or catch them like a pokemon later.
dw you are the main characters but even main characters have limitations based on the narrative structure. but dw, we will break it all eventually.
crafting, mining, and gathering update for potential ways to build your character: These are for people who dont want loot but want to make it themselves.
Warrior crafting: points count for 1.5 per attribute point. This is your warrior equipment crafting skill which ranges from rusty blades to fully fledged artifacts
Mage crafting: points count for 1.5 per attribute point. This is your mage equipment crafting skill which ranges from fragile twig wands to fully fledged arch mage grimmoires and staves.
Other inventions: ranging from new inventions to other magic gizmos and gadgets that don't fall under normal categories.
Tier 1 crafter(put a occupation name if you think of one): basic equipment. Functional but not comfortable.
10-50
Tier 2: stand issue wands and
weapons.
50 to 150
Tier 3: basic armors and magic robes can be made
151 to 250
Tier 4: more advanced items can be made. Passives are now possible.
251 to 350
Tier 5: you're moving into cursed blades, holy swords, and golems at this point.
351 to 700
Tier 6: you think it, you earn the materials, you make(with rping and effort ofc).
701 or more
Gathering skills: the ability to track down basic materials, skin and animal, collect herbs, berries etc.
Miner: thr ability to gather anything from the earth from dirt to eventually the most protected stones and gems in the world as long as it's in the ground.
Tier 1: able to skin a rabbit, pick weeds, and collect dirt with greater efficiency and in higher quantities.
Tier 2: able to collect sensitive things like three heart of a goblin with tools. Able to identify rare and valuable stuff if you memorized the prices
Tier 3: able to mine mythril or an equivalent if you have the tool made of it. Able to do the same in the forest if you have the specialized tools, such as a poisonous elven blade for special elven fortress wood as an example.
Tier 4: you are not able to use mana and specialized knowledge to find weak points for special materials in order to gather or harvest them. So you don't need special tools to harvest a hydras heart if it was intact at death and can use mana to harvest mythril or better to a point.
Tier 5: you have an auto finding radar from the order. You can easily get just about anything perfectly. Dragons hearts from a corpse. Sea serpent scales without damaging the body. Primordial treasure tree wood without damaging it tok much. And the most rare and valuable ones such as adamantium without too much worry( a normal pickaxe is fine).
Tier 6: well talk about it
chapter 1
FAQ:
1. strength = physical power, ability to lift or break physical things. there will be physical and spiritual enemies hehe
2.dexterity = your speed and accuracy. so your ability to create magic circles on the fly, throwing a dagger, or aiming a spell into a small hole
3.mana = how much mana you have
4. Mana sensitivity = your ability to understand mana and how it works
5. aura sensitivity = your ability to understand how aura works
stat ranges:
0-10 human
50 = athlete
100 = peak human/tier 2 mage
200 = tier 3 mage/expert warrior
300 = tier 5 mage/ aura master
400 = tier 6 mage/ advanced master
500 = archmage/grandmaster
after this it's based on strategy and artifacts.
a tier 1 mage can light a fire
a tier 2 mage can use fire ball and create a group ending spell
tier 3 mages have more options such as buffs and other elements and spell types
tier 4 mages are now considered human weapons but lacking in areas such as the strength of their barriers without a spell circle
tier 5 mges are considered able to start a school
tier 6 mages are considered nation enders
tier 7 is beyond measurement and the numbers become fuzzy
apprentice = warrior with no powers or very little
warrior = someone who can do one thing good
expert warrior = someone with super natural powers
peak warrior = someone capable of leading armies and being a human weapon. still mortal
aura master = someone who can use aura freely to attack and defend despite specialization
advanced masters can do things like detect others with aura and other specialized functions.
grandmasters are considered good in attack, defense, and utility. theyre considered cheaters
turn order
There is no turn order for solos. you can post as fast or as slow as you want. You can go solo when it's not convenient for you to join a group(in your opinion) or if you want to do fast and on your own. I will do my best to keep up with all solos and it will be gm x player until they group up with others.
when you are in a party
you establish a turn order and rp according to turn order like normal. tag all involved in your party if you can.
can i do x?
my job to make your story come to life. I interject my ideas to help people get their ideas flowing or to fill in the gaps. I also have a loose story but it only matters when it's a useful villain/ally for my players. I will always do what is best for you guys in my opinion and edit parts that you do not like.
when do i put my foot down?
When you want to do something that would break the setting and youre not ready. This is all a lego set meant to be torn down, but if you are 100 stat andy trying to kill a god in one hit, I'll have to say no. But remind you, you can kill them later or enslave them, or catch them like a pokemon later.

dw you are the main characters but even main characters have limitations based on the narrative structure. but dw, we will break it all eventually.
crafting, mining, and gathering update for potential ways to build your character: These are for people who dont want loot but want to make it themselves.
Warrior crafting: points count for 1.5 per attribute point. This is your warrior equipment crafting skill which ranges from rusty blades to fully fledged artifacts
Mage crafting: points count for 1.5 per attribute point. This is your mage equipment crafting skill which ranges from fragile twig wands to fully fledged arch mage grimmoires and staves.
Other inventions: ranging from new inventions to other magic gizmos and gadgets that don't fall under normal categories.
Tier 1 crafter(put a occupation name if you think of one): basic equipment. Functional but not comfortable.
10-50
Tier 2: stand issue wands and
weapons.
50 to 150
Tier 3: basic armors and magic robes can be made
151 to 250
Tier 4: more advanced items can be made. Passives are now possible.
251 to 350
Tier 5: you're moving into cursed blades, holy swords, and golems at this point.
351 to 700
Tier 6: you think it, you earn the materials, you make(with rping and effort ofc).
701 or more
Gathering skills: the ability to track down basic materials, skin and animal, collect herbs, berries etc.
Miner: thr ability to gather anything from the earth from dirt to eventually the most protected stones and gems in the world as long as it's in the ground.
Tier 1: able to skin a rabbit, pick weeds, and collect dirt with greater efficiency and in higher quantities.
Tier 2: able to collect sensitive things like three heart of a goblin with tools. Able to identify rare and valuable stuff if you memorized the prices
Tier 3: able to mine mythril or an equivalent if you have the tool made of it. Able to do the same in the forest if you have the specialized tools, such as a poisonous elven blade for special elven fortress wood as an example.
Tier 4: you are not able to use mana and specialized knowledge to find weak points for special materials in order to gather or harvest them. So you don't need special tools to harvest a hydras heart if it was intact at death and can use mana to harvest mythril or better to a point.
Tier 5: you have an auto finding radar from the order. You can easily get just about anything perfectly. Dragons hearts from a corpse. Sea serpent scales without damaging the body. Primordial treasure tree wood without damaging it tok much. And the most rare and valuable ones such as adamantium without too much worry( a normal pickaxe is fine).
Tier 6: well talk about it
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