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Rudolph Wright
  • Rudolph Wright

    20211228_212525.jpg
    Theme:

    Rp'er Name: D. Rex
    Post Frequency:
    Yes
    Discord Name: PM
    Equipped Titles: Human, Dauntless Compeer, Gladiator, Ryken Academy Student
    Height: 6'
    Weight: 200
    Backstory:
    You would not believe it if he told. Am ordinary orphan, in an ordinary orphanage. Comparatively speaking to the events ahead... it was one morning he was trying to have breakfast when the other children ran outside. He had to case after them. What he found was a nightmare.

    Like a literal nightmare.

    How they got sucked into the world of dreams, he did not know. But that is apparently what it was... the world of dreams. More like the world of nightmares. It was real struggle trying to keep the others alive. But they needed him. He managed somehow. Arguing with a goddess. Running from nightmares. Figuring out the rules of this new place.

    All for not... because the accident plunged him into a river. Drug him away and down...

    And apparently out of the world of dreams. Out of everything he thought he knew before. All the while the voice of some other god booming in his head.
    Current Life:
    He just got here! Plopped down right at the royal palace in front of... well... he has no idea.
    Acquired Titles: Human, Dauntless Compeer, Gladiator, Warrior, Martial Artist, Ryken Academy Student
    Points at Start: 105
    Points Earned: 163
    Points Spent: 266
    Points Banked: 2
    Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
    Strength - B
    Precision - B
    Intelligence - B
    Vitality - B
    Speed - B
    Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
    There is nothing "formal" about this fighting style, but there is an unstoppable and unchallengable grace to it. This is an honest battle art, for champions, gladiators and heroes. Forged at the dawning of the world, so that heroes could gather the greatest monsters with nothing save their hands and skill and be undaunted by them.

    Solar Hero Style uses one's own natural weapons. Like many martial art styles, punches and kicks are a common use.

    Unlike other styles, it is not something that is easily taught. In fact, it isn't even taught at all. Rather it is a thing of instinct honing your body to its maximum potential. Drawn forth from the collective consciousness and wisdom of ages, as one becomes a paragon of mental and physical being, a balance of body and soul.


    ¹Linked E
    ²Deflect E
    Grade E
    Weapon tree: Sword

    The best offense is a good defense, so says the practicioners of the Orichalcum Bastion Style. A deceptively simple style that has no offensive techniques of its own, it makes up for it through the sheer versatility of its Core Principles, that can be easily woven into other styles to produce potent combinations of techniques.


    F - Determination: Deflect E
    Unyielding. Unwavering. The first principle is to be the immovable object. A mastery of the tried and true parry, ensuring that with every block the user will remain in an advantageous position to strike back.

    E - Awareness: Blind Fighting
    One must be able to block what they can not see. The second principal is awareness. Even if the eyes were to fail, a combination of instincts and honed senses will guide you.

    Grade: E
    Weapon Tree: Swords

    This is a personalized version of one of the Elemental Sword styles, characterized by the red electricity produced by Rudolph tapping into his inner wellspring of mana that is used in many of the attacks. The style puts a focus on aggressive and forceful attacks that integrate the electricity to its fullest.



    F - Fulmination: Blight E
    By tapping into ones latent mana potential, ones inner element is brought forth. Lightning arcs across the blade, leaving brilliant and devastating trails in its wake. Every blow being as if hit by a bolt of lightning.

    E - Overload: Continuing E
    With the blade energized, the electricity is not content to stay in place. With each strike, it pours into the target, arcing across and through their bodies dealing damage until fully discharged.

    • Appraisal B
    • Lucky F
    • Fast F (12mph)
    • Jumping F ( 3v/10h yrds
    • Mentor E
    • Always Outnumbered







    Abilities:

    Offense

    Solar Hero
    Hammer on Iron Technique
    Grade F
    The hero brings an unrelenting punishment to his enemies. After delivering one blow, the hero quickly follows up with a second.

    Solar Hero Style F, Linked F

    Cooldown: 0 post
    Two Wolves Hunt Together
    Grade E

    Just as wolves hunt together, so too will both of the heroes fists drive home for the kill. In one movement, the hero delivers a singular blow with the power of three.

    Solar Hero Style E, Linked E

    Cooldown: 1 post

    Rubrum Fulminis
    Thunderbrand
    Grade F
    Cooldown: 0 post
    Fighting Style Rubrum Fulminis F, Fulmination F,

    Summoning mana into the sword, red lightning dances across the blades edge to deal extra damage to whatever it comes in contact with.

    Additional damage type: Lightning
    Additional damage: +1
    Greater Thunderbrand
    Grade E
    Cooldown: 1 post
    Fighting Style Rubrum Fulminis E, Blight E, Overload E

    Red electricity pours into the blade, arcing outwards seeking to be released. In an aggressive swing, that power is unleashed into the target. After the initial destructive blow, the electricity that has discharged into the target will continue to shock them until dissipated.

    Additional Damage type: Lightning
    Additional Damage: +2
    Continuing damage: 1 per post
    Continuing duration: 2 posts

    Defense
    Solar Hero
    Solar Counterattack
    Grade E

    Those who attack the chosen of fate have chosen their own deaths. Upon deflecting a single attack, the hero takes advantage of the opening and retaliates threefold.

    Solar Hero Style E, Linked E, Deflect E, Always Outnumbered

    Cooldown: 1 post
    Iron Skin Concentration
    Grade E

    Through force of body and will, a true refuses to be brought to heel. Stopping the attack head on, and shrugging off the rest.

    Solar Hero Style E, Deflect E, Always Outnumbered

    Cooldown 1 post

    Parry
    Grade F
    Cooldown: 0 post
    Fighting style Orichalcum Bastion F, Deflect F, Always Outnumbered

    Always on guard, Rudolph is ready to block from any angle, no matter what come his way.
    Parry
    Grade E
    Cooldown: 1 post
    Fighting style Orichalcum Bastion E, Deflect E, Blind Fighting, Always Outnumbered

    Unbreakable, Rudolph manages to to put his steel between him and the attack no matter how great the incoming blow is. Even in pitch darkness. He is no easy target.
    Red Riposte
    Grade F
    Cooldown: 0 post
    Fighting style Orichalcum Bastion F, Fighting Style Rubrum Fulminis F, Deflect F, Blight F, Always Outnumbered

    No strike at Rudolph goes unpunished. The more he is attacked, the more determined he gets. With a shower of sparks, his electrified blade meets the incoming attack, and with a flash he strikes back in retaliation against the one who sought to do him harm.

    Additional damage type: Lightning
    Additional damage: +1
    Red Retaliation
    Grade E
    Cooldown: 1 post
    Fighting style Orichalcum Bastion E, Fighting style Rubrum Fulminis E, Deflect E, Blight E, Continuing E, Blind Fighting, Always Outnumbered

    Those who attack Rudolph will know his fury. Every incoming blow fuels his wrath, spark flying as he blocks their attack and delivers a blow that will make them think twice about trying again. He turns that anger into power, both blade and lightning lashing out at opponent he blocks, leaving lasting effects as the lingering electricity in the foes seeks to remind them of their mistake.

    Additional damage type: Lightning
    Additional Damage: +2
    Continuing Damage: 1 per post
    Continuing Duration: 2 posts



    Utility
    Running Long Jump
    Grade F

    Sometimes you need to push yourself to push your yourself to the limit to get as much ground as you can. At full sprint and with perfect leap, the hero soars.

    Fast F + Jump F

    Cooldown: 0 posts
    Equipment:
    • Orichalcum Fists of Battle:
    Natural Weapons F

    88d8ca047e188c50ee576bb24bf243e1.jpg
    2490-9854SMALL_PLATED_BRIGANDINE,_SECOND_HALF_OF_THE_XVTH_CENTURY-0-1.jpg
    Items:
    • N/A
    Assets:
    • N/A
    Change Log:
    ●Thiefs Wonderland: 42 points
    •35 points bringing all stats to B
    •7 points - Skill: Lucky F


    Twisted Underbelly: 56 Points.
    •Orichalcum Fists of Battle F: 28 pts, natural weapons, orichalcum.
    •Solar Hero Style E: Linked F, Deflect F
    •Fast F: 7pts
    •Jump F: 7pts
    •Title earned:
    Dauntless Compeer - Your actions and choices have showed people that you are fearless, even in the face of evil and death, your actions have also made people aware that you are a reliable ally to those you deem as worthy.
    •Title Equipped: Dauntless Compeer
    •Added abilities: Hammer on Iron, solar counter, iron skin, running long jump


    ●Added "Two Wolves Hunt Together" ability to offensive abilities.
    •Edited Abilities to make Grade of ability more identifiable.



    ● 8/28/22
    Welcome Party: 65pts
    • Added Title: [Ryken Student]
    • Equipped Title:[Ryken Student]
    [Ryken Student] This title allows you access into and out of the Ryken Academy and you are seen as part of the program.
    • Added item: Bastard Sword C
    •Added Item: Brigadine C
    •Sword and Brigadine: 0pts Market
    •Fighting Style E: Orichalcum Bastion 14pts (Deflect F, Blind Fighting)
    •Fighting Style E: Rubrum Fulminis 14pts (Blight F, Continuing F)
    •Always Outnumbered: 21pts
    •Mentor E: 14pts
    •Deflect Sword F>E: Mentor E 0pts
    •Deflect Fist F>E: Mentor E 0pts
    •Blight F>E: Mentor E 0pts
    •Continuing F>E: Mentor E 0pts
    •Linked F>E: Mentor E 0pts
    •Added ability: Thunderbrand F
    •Added ability: Greater Thunderbrand E
    •Added ability: Parry F
    •Added Ability: Greater Parry E
    •Added Ability: Red Riposte F
    •Added Ability: Red Retaliation E
    •Added title: Warrior
    •Added title: Martial Artist
    •Added Title: Gladiator
    •Equipped Title: Gladiator

    [/LIST]
     
    Last edited:
    Sage Litwile
  • Sage Litwile
    The New Sage.png
    Theme:
    Rp'er Name: NeramoDJI
    Post Frequency:
    Can do it Daily
    Discord Name: See Neramo Blackwood
    Equipped Titles: Fae, Tiny, Fairy, Ryken Adventurer E, Hero of Norroburry, Maimed: Zylf of Horns Remembrance, Music Man, Vessel Cirche, Brazen Fighter
    Height: 6 inches tall
    Weight: 5 Pounds
    Backstory: Sage was incredibly young when his death occurred, a little kid playing in the street and chasing a ball without looking. There wasn’t really much to be said about his previous life other than that he had a few birth problems, such as hard Asthma and Brittle Bone Disease, all of which he didn’t entirely mind since as a child he didn’t understand what they were. When he was killed in that instant of a way, it sort of stunted his mental growth, so in some areas he’s still a child, and due to a speech impediment he talks like it as well, unable to pronounce R’s and instead says them like W’s
    Current Life: Sage was reborn into the body of a fairy, an incredibly small creature with butterfly wings. He lived in a little flower for a while, being raised by a pair of human mercenary parents who found him one day. He was always in awe of them, wishing he could do the things they do, even if he were only 1/5th their size. One day when they went out for a mission, he tried to pick up one of his dads swords, finding it basically impossible with his small frame. However, this did not dissuade him, since he had seen his dad doing a lot of training, deciding he’d try it himself, starting by bench pressing pens and pencils, moving to bigger and bigger things, until eventually, he could hold an entire knife. He didn’t stop there, determined to pick up his dads sword someday, trying to keep it secret from them so he could surprise them. However, when the day came that he was ready to introduce the new talent to his parents, they never came home from their mission. Sage stayed in the home for days, before deciding he wanted to go look for them, beginning his journey into the wider world. However because he’s a stupid kid, he forgot to bring anything other than water food and the clothes on his back.
    Acquired Titles: Fae, Tiny, Fairy, Ryken Adventurer E, Hero of Norroburry, Maimed: Zylf of Horns Remberance, Ornamental, Ryke Military Associate F, Music Man, Brazen Fighter, Vessel Cirche
    Points at Start: 105
    Points Earned: 234
    Points Spent: 330
    Points Unspent: 9
    Stats:
    Strength - A
    Precision - A
    Intelligence - A
    Vitality - A
    Speed - A
    Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
    • Flying F
    • Mentor B
    • Lucky F
    • Mind Shield F
    • Fighting Style: Blooderfly's Dervish B - A self taught style where Sage uses his Zweihander in such a way where he swings it with his whole body moving with it, giving it a chaotic look, though every move made during this state is purposeful and pre-meditated to get the massive blade to move the way he wants it.
    • Fighting Style: God-Slayers Blade E - A self taught style developed for the purpose of killing those closely related to the divine, brought about his instinct formed from his hatred for Vrel. The style revolves around concentrating his extreme strength into strikes meant to pierce even magical defenses.
    • Blooderfly's Dervish: Accurate B
    • Blooderfly's Dervish: Penetrating B
    • Blooderfly's Dervish: Drain (Precision) B
    • God-Slayers Blade: Targeted: Zylf's Champion Grade F
    • God-Slayers Blade: Blight B (Extreme Bleeding)
    Abilities:
    • Blood Seeker: Blooderfly's Dervish: Accurate E, Penetrating E, Flying F, Blight E - Sage Grips his Zweihander, thrusting the blade with extreme force, enough to pierce most metal and fast enough to make it much easier to hit his target. - Grade E, 1 post cooldown
    • Blood Flash: Blooderfly's Dervish: Accurate D, Penetrating D, Flying F, Blight D, Targeted [Zylf's Champion] F - Sage thrusts his blade fiercly, piercing armor and releasing quite a lot of blood from the way he angles the blade. - Grade D, 2 Post cooldown
    • Blood Let: Blooderfly's Dervish: Accurate C, Penetrating C, Flying F, Drain (Precision) C, Blight C - Sage tosses his Zweihander a moment, doing a spin himself in the air before grabbing the Zweihander with his new momentum and swinging it with his sheer strength and momentum, piercing armor and drawing out quite a bit of blood, leaving the victim rather languid for a moment - Grade C, 3 post cooldown
    • Blood Drink: Blooderfly's Dervish: Accurate B, Penetrating B, Flying F, Drain (Precision) B, Blight B - Sage tosses his Zweihander a moment, doing a spin himself in the air before thrusting his Zweihander with his new momentum and swinging it with his sheer strength and momentum, piercing armor, striking faster targets and drawing out quite a bit of blood, leaving the victim rather languid for a moment - Grade B, 4 post cooldown
    • That Which Will Bleed The Earth Dry - Accurate B, Penetrating B, Drain (Precision) B, Target F (Zylf's Champion), Blight B - Sage's technique formed purely to kill Zylf the Horns Champion, where he thrusts his blade with enough strength to pierce through even a metal wall, before twirling the blade to eviscerate the target, leaving the target with explosive amounts of bleeding. - Grade B, 4 post cooldown
    Equipment:
    • Fairy Wings
    • B Rank Zweihander
    • B Rank Fairy Mail
    • Bark Patch
    Items:
    • N/A
    Assets:
    • Village of Nisse Housing
    Change Log:
     
    Last edited:
    Sariella
  • Sariella "Dulcifer" Von Albuleus
    "Or Just Sariel Please."

    Sairel(Civilian).png


    Rp'er Name: Aya
    Post Frequency: Adaptable
    Discord Name: Look for it. It's on my first character somewhere. :>
    Current RP: N/A
    Goals:
    - (Atonement): Sariel must now atone for the actions of his first life, and become a better person.
    - (Orphan): Find where he once lived and continue his peaceful existence as a maiden.
    - (Become A Magical Girl!): Help others whenever necessary, and become the Angel of Sweetness! "Ugh, I'm gonna barf..."
    - (Make a wish): Find the seven feathers, and wish to go back home. "But what are the seven feathers!?"
    - (Transition): Somehow find a way to leave this cursed body and reclaim his masculinity
    Equipped Titles:
    Human:
    Sariel is a normal human being. That's it.
    [Order Initiate]: Sariel has been inducted into a lesser-known order of knights that pledges itself to serve people in need above any worldly reward or loyalty.
    [Defender of Sootspire]: Dulcifer has shown heroism in the Thorne Barony. Sariel's alternate form will receive favourable treatment from residents when in the Thorne Barony.
    Height: 4'08" (142cm)
    Weight: 88Ib (39.9kg)
    Backstory:
    The young boy Momousagi Ichigo was born to a loving family in Japan. He was born with everything he could ever want. Sweets, toys and warm clothes. He was truly happier than he could ever be. He even had a best friend who he could forever rely on, this friend also being the heir to a yakuza organization. At the time though, they were in kindergarten, so ly didn't matter. Not until Highschool at least.
    Ichigo was constantly teased by his peers for his girlish face, and so being the spoilt brat he is, he wanted to learn how to be tough enough to beat anyone up, and cruel enough to be feared by everyone. So who better to ask than his best friend who also happens to be the heir to something infamous for causing trouble. He said no. Why, because who would let their friend get involved with something as bad as that, especially a yakuza organization.
    But after Ichigo caused fights amongst fights in school, this friend could not help but have to help him. And So Ichigo had risen to become an infamous delinquent, known for underhanded techniques and always beating people into a pulp with blunt objects. Still, even other gangs wouldn't stop commenting on his girlish looks, and now the young boy 17 years of age had caused unnecessary trouble for himself, his parents, and his best friend.
    So one day, while being a guest at his best friend's house, Ichigo's sweet tooth eventually would lead to his demise, as he choked on his favourite strawberry-flavoured dango, after not chewing it properly while left unsupervised by his best friend. This is why you don't leave children unsupervised.
    Current Life:
    The young boy now stood in front of "God" confused about why he was there. As he then recalled choking on his favourite sweet treat. "As punishment for causing trouble for your parents and those who you held dear, you will now be reborn anew with purpose you should soon understand...." And as such the boy awoke. A boy no longer he was, as was reborn as the young maiden with blonde hair and crystal-like blue eyes. This was horrible he thought!
    But alas, he was born to a poor noble family who ran an unpopular cafe. Though they didn't make much, they had enough to live. But Ichigo wouldn't accept his new femininity as he was now born as the only daughter to this noble family. One day, when the young girl was ten years of age, the boy found a glowing red crystal. And upon touching it... It teleports him into an unknown place far far away from the family he had been born to. Now alone, a creature appears from the crystal, a tiny winged fox, which then explained the situation.
    "Congratulations young mortal! You are the one who had been chosen as the angelic heroine who must help others in their times of need, purify evil and find the 7 "feathers!" After you complete all these tasks, for your hard work. I shall grant you a wish! Any wish that you desire!"... What was this crude joke? The boy thought. He had now unknowingly become an "Angelic Heroine" who must do what and collect what now?
    Alas, this was the true punishment God had chosen for him. This girl was now orphaned, and alone with a mysterious fox and magical red crystal. Oh, what agony, it is to suffer the consequences of one's actions.
    Acquired Titles: Human, [Order Initiate], [Defender of Sootspire]
    Points at Start: 105 (14)
    Points Earned: 90
    Points Spent: 203
    Points Not Spent: 6
    Stats:
    Strength - F (0)
    Precision - G (-7)
    Intelligence - C (21)
    Vitality - D (14)
    Speed - G (-7)
    Skills
    Companion [Mighty Mascot "Salboros"] F (35)
    - Every magical girl needs their lovely magical companion!... "And mine is an ugly demon squirrel."


    Magic D (21) - All Magical Girls need to know how to use magic to cast magic after all!
    [Sugar] Affinity E(14) - Sariel can coalesce magical particles of crystallised sugar. These are as hard as sugar and as sweet as sugar.
    [Homing] Affinity F(7) - "Try to dodge this loser!" Sariel's attacks can home onto a target and persists once after missing.
    Magic Range E(14) - Angel of Sweetness, Miracle Girl Sariel coming at you from 30 feet away!
    Magic Area of Effect F(7) - Angel of Sweetness, Miracle Girl Sariel now with an effect radius of 10 feet!
    Spell Duration E (14) - "So you're telling me I can only be powerful for an hour? Lame."
    Transformation F (28) - "Ohohoh! Fear the mighty power of a magical girl! Ah! What the hell is with this hella-cute outfit?!"
    This transformation ages the character by 6 years, changes their hair and eye colour, while also changing their clothing into a white dress. During the transformation, the creature's strength is increased by 14 points (D Rank Strength during the transformation), and its speed is increased by 7 points(F Rank Speed during Transformation). During the transformation, the creature also becomes taller by one foot.
    The creature also gains access to;
    Fighting Style [Heart-Throbbing Strawberry Sweetness] F
    A brutal and inelegant fighting style was developed by Sariel in his past life. It uses blunt-staff-like weapons to bash the skulls of those who dare to cross him. Though now it's been augmented with cutesy poses in between and heart-fluttering attacks...
    - Pretty Power [Contact] F (7): The user strikes their foe with a blunt weapon, causing a sparkling heart-shaped ring of mist to fly out, causing a minor secondary impact after continuous exposure.
    Transformed Appearance;SarielTheAngelOfSweetmess.png
    Abilities:
    Miracle ♥ Makeup! - Magic Affinity D, Spell Duration E, Transformation F:

    The user holds up their chosen magical catalyst and shouts the spell's name, to transform into an older version of themself. While transformed the character's Strength is increased by two-letter grades. This transformation lasts for 1 hour. Rank D Spell, 2 Post cooldown.

    Magical Candy Creation - Magic D, Sugar Affinity E, Spell Duration E:
    Sariel using his magical power coalesces sugar particles into candy creations which last for an hour. Can cure world hunger for an hour.
    Tastes like strawberries and bananas. D Rank Spell, 2 post cooldown.

    Sugar Heart ♥ Machine Gun - Magic E, Sugar Affinity E, Magic Range E, Homing Affinity F:
    Sariel gathers the magical energy within him, launching up to 14 Heart-Shaped Hardened Sugar Candies at high velocity which home in on Sariel's target. These candies can reach up to 30ft away from Sariel before dispersing into nothing. If a candy comes in contact with something it'll cause a tiny sweet explosion which can cause magical bodily harm.
    Can only be used on one target.
    Tastes like sugar and love! E rank Spell, 1 post cooldown

    Sugar Heart ♥ Cannon - Magic E, Sugar Affinity E, Magic Range E, Homing Affinity F, Magic Area of Effect F:
    Sariel gathers the magical energy within him, launching a 5x5 feet Heart-Shaped Hardened Sugar Candy at a high velocity which home in on Sariel's target. This candy can reach up to 30ft away from Sariel before dispersing into nothing. On contact. the candy will cause a 10x10 feet radial sweet explosion which can cause magical bodily harm.
    Can only be used on one target.
    Tastes like sugar and love! E rank Spell, 1 post cooldown

    Wide Amore ♥ Sweetheart's Screen - Magic E, Sugar Affinity E, Magic Range E, Magic Duration E, Magic Area of Effect F:
    Sariel gathers the magical energy to put up a 10 by 10 feet flat heart-shaped hardened sugar candy screen anywhere within 30 feet. The sugar screen is effective against attacks weaker than E grade but is ineffective against attacks higher than E grade.
    Tastes like chocolate! E rank Spell, Lasts for up to one hour, 1 post cooldown

    Steps O' Sweetness - Magic E, Sugar Affinity E, Magic Range F, Magic Duration F, Magic Area of Effect F:
    Sariel gathers the magical energy to create up to 5 sugary platforms which ascend upward up to 10 feet. This temporary staircase lasts for a minute and has a 10ft circumference
    The platforms look like daisies. E rank Spell, 2 post cooldown

    Steps O' Sweetness Deluxe - Magic D, Sugar Affinity E, Magic Range E, Magic Duration E, Magic Area of Effect F:
    Sariel gathers the magical energy to create up to 5 sugary platforms which ascend upward up to 30 feet. This temporary staircase lasts for an hour and has a 10ft circumference.
    The platforms look like daisies. D rank Spell, 2 post cooldown

    Full-Heart ♥ Impact - Fighting Style Heart Throbbing Strawberry Sweetness F, Pretty Power F:
    The fighter gathers their strength into the weapon of their choice, imbuing it with the energy inside their heart. They then let out one heavy swing, which on [contact] creates a sparkling heart-shaped ring of mist. Continuous exposure to this mist, causes the target to feel a secondary impact after being consecutively attacked.
    F Rank Attack, 0 Post cooldown. Secondary impact only affects creatures of F grade or lower after being exposed to it multiple times.
    Equipment
    Ophanim's Eye - D(21) Grade Magic Catalyst; A red tear-cut jewel that glows faintly. It's attached to a ribbon to create a choker. It's said to allegedly be a legendary artefact.
    Pretty Power ♥ Candy Cutie Staff - F(7) Grade [Blunt] Weapon; A glittery decorated staff that smells super sweet. It almost looks like a kid's toy, but it's as hard as a rock. Appears once Sariel transforms.
    Items
    Silken Clothing - Clothing made from a silky material. It has pockets!
    Satin Ribbons - A number of ribbons in various colours.
    Packet Of Candy - Sugary sweets in the shapes of smiley faces, hearts and stars.
    Assets
    Since when did children own things?
    Change Log:
    16th May? eh
    - Spent all 105 points.
    - Gained 14 points from G Grade stats because Sariel is a child with child stats.
    -Added transformed image and did stuff.
    17th may 22
    Add fighting style to the transformation instead, leaving behind 21 points(Because I was an idiot, who can't read or do the math properly.) Used said points to transfer staff to equipment and increase magical catalyst level to E grade to better withstand using "Magical ♥ Makeup."
    20th May 22
    Added 7 points to speed during transformation.
    1st June 22
    Added Contact Attack during Sariel's transformation. (Fluttering Heart-Throbs Rank F)
    Added Contact Attack during Sariel's Transformation. (Full-Heart Impact Rank F)
    7th June 2022
    Removed Fluttering heart throbs due to systematic conflictions. Took 7 points out of the candy cutie staff weapon and added it to the [Ophanim's Eye] magic catalyst. Added clarity to Full Heart Impact.
    15th July 2022
    Sariel has gained points from A Noble Hunt! A total of 54 points. Sariel also acquired the following titles;
    [Order Initiate] and [Defender of Sootspire]
    Sariel gained an additional 7 points from Linneus for services rendered.
    Spent 35 points to create the Magical Mascot Salboros!
    Spent 7 points to gain magical affinity in Sugar!
    Spent 14 points learning how to throw sugar with Magic Range!
    Added the ability Sugar Heart ♥ Machine Gun
    Added the ability Candy Creation.
    5 points were left over.
    16August2022
    Sariel has gained 29 points from A Fated Meeting.
    Spent 7 points to increase Sariel Vitality from E grade to D grade.
    Spent 7 points to learn Magic Area of Effect F grade.
    Spent 7 points to increase Sugar Affinity from F grade to E grade.
    Spent 7 points to learn Homing Affinity F grade.
    Increased Sugar Affinity of Sugar Heart Machine Gun and Magical Candy Creation from F grade to E grade.
    Added Sugar Heart Cannon, an offensive spell.
    Added Wide Amore Sweetheart's Screen, a defensive spell.
    Added 2 versions of Steps O' Sweetness, both being utility spells.

    Salboros

    Salboros.png
    Theme: (optional. you can post a link to character theme music)
    Goals:
    (7 Feathers):
    Regain the seven feathers which have been lost.
    (Thousand-year hunger): After being sealed for so long, eat something delicious!
    (Magical ♥ Mascot!): Turn Sariel into a powerful worthy hero!
    Equipped Titles:
    Monster:
    - Salboros is a monster, and it is an inherent fact that it is not human.
    Small: - How delicate and cute! I don't pose a threat at all.
    Height: 13 Inches (33 cm)
    Weight: 0.88Ib ( 0.41 kg)
    Backstory: "Once upon a time, there lived a little demon, a great demon! This demon fed on the virtues and happiness of humans. The demon would disguise itself as a guardian angel, appearing before his unfortunate victim. As an angel, the demon would help their victim follow the right path, a path to everlasting happiness. And after all the tedious work, the journeys and the memories, the demon would take it all. The person's memories, heart, dreams, and happiness. The demon would eat it all up.

    But the demon would one day make a mistake. He would devour everything of someone who was longed for. The demon devoured a loyal knight who devotedly pursued chivalry. A maiden who had fallen in love with the knight became swept by grief and rage. All her life she waited for her knight, only for him to be stolen away from her by some demon. And so, with her undying love, she tore the demon apart, sealing its seven powers in seven feathers, as she scattered them across the realm. She then crystalised her heart and tore it in twine, sealing the demon within half of her heart.

    Stricken with grief, the maiden then ran away to a world of her memories. Where she could forever dream of happy endings with the one she longed for. Her philia for the knight would forever keep the demon at bay. Until one day, a child with just as much potential as the maiden would resonate with her heart and unseal the demon from its tomb. How could a cute thing like me be an evil demon? Hah! That young lady was just out of her mind."
    Acquired Titles: Monster, Small
    Points at Start: 70 (+14 from Vitality)
    Points Earned: 0
    Points Spent: 84
    Points Not Spent: 0
    Stats:
    Strength - E(7)
    Precision - C(21)
    Intelligence - E(7)
    Vitality - H(+14)
    Speed - D(14)
    Skills:
    Feature [Ears of a Fox] - They're cute? Aren't they? {Cosmetic.}
    Feature [A Horse's Tail] - Majestic and beautiful! (Cosmetic.)
    Feature [Tiger-like Paws] - Too soft to pose a threat(Cosmetic)
    Feature [Tertiary Eye] - Fear me, mortals, for I have triple 20/20 vision! (Cosmetic)
    Feature [Shimmering] - Aren't I just outrageous? (Cosmetic)
    Feature [Angelic Bird Wings] - Fluttery Flutter. (Cosmetic)

    Deception F(7) - How to pretend to be a doll 101

    Flight F(21) -Flying at a leisurely pace of 12 miles per hour

    Magic F(7) - The bases of all creation. Probably.
    Abilities:
    Equipment:
    Items:

    Assets:
    Change Log:
    Fixed the mistake made with angelic bird wings regaining 7 points. Got rid of demon and natural weapons temporarily for 14 points.
    Added 14 points to Speed to raise it to D rank to be eligibly tiny. Added Deception for 7 points18th of July 3:14 PM
     
    Last edited:
    Scylla
  • 81243FCD-9E77-46AE-845D-3E666CC4B830.jpeg



    SCYLLA


    Theme:


    Rp'er Name: RavenSong

    Post Frequency:
    2-3 times a week minimum, but every other day is common (I usually post at night PCT)

    Discord Name: RavenSong#4209

    Equipped Titles: [Human] [Ryken Student]

    Height: 5’6

    Weight: 128 lbs

    Character Goals:
    -Creating/becoming part of a witch coven
    -Changing the course of history through risky yet significant magical breakthroughs.
    -To become the most accomplished witch ever known

    Backstory:

    Scyllas previous life was one of monotony and routine, keeping up financially in the never ending world of the ordinary.
    Until the fated day she’d die, shed dream of traveling, of being far away from everything she’d known; somewhere she could truly be happy. Or at the very least the freedom to do so, maybe by going against the cultural influence that demanded years of labor for no guarantees.

    The years would pass, until one day a car crash ended her life.

    Current Life:

    Since Scylla awoke in "the world of white", and spoke to God, she desired more than anything to live her next life to the absolute fullest. It wasn't exactly everyday (or was it) that people got a second chance at life.

    ----

    Astonished and immensely intrigued by mana, Scylla decided to dedicate her life to the development of this chaotic or "creative force" by designing and practicing archaic forms of ancient spells.

    Acquired Titles: Human, Lamented Outlook, Ryken Student

    Points at Start: 105

    Points Earned: 81

    Points Spent: 182

    Point Total: 4

    Stats:

    Strength - E / 7

    Precision - F

    Intelligence - B / 28

    Vitality - F

    Speed - F
    Character grade: E

    Skills:

    • [Magic Affinity] D
    • [Witchcraft Affinity] F
    • [Wind Affinity] F
    • [Fire Affinity] F
    • [Persuasion] F - The ability to convince people to see new perspectives, consider other alternatives, change their minds, make different decisions, and even modify their actions.
    • [Healing] E - You may apply may use magical or mundane means to aid others through their suffering. Healing and what can be healed becomes more powerful with higher ranks and when combined with other skills like magic. - E - cure one common disease at a time, non-lethal poisons
    • [Magic Targets]
      • Magic Targets E - up to 5 targets simultaneously
    • [Magic Range] E - Character has found a way to make their magic affect targets up to 30ft away
    • [Spell Duration] F - Character has found a way to make the effects they cause with their magic use to last longer. Increase duration of effect on target to 1 minute in roleplay time. Narrator decides how many posts that will equate to. This holds true for Upgraded versions of the skill.
    • [Control Environment] F - Grants character ability to control air and lighting immediately around their body to adjust things like humidity, sound, smell, temperature, and lighting. Useful in hazardous conditions.
    • [Seduction] F - A character with this Skill is adept at exploiting their sex
      appeal. Whether or not the target of this skill responds will depend on their own romantic
      inclinations and sexual preferences.
    • [Weaken] F [Strength] - Ability can only weaken a creature once per ability duration. Cannot be stacked by same user. Duration of effect can be improved with duration skill.Character has extensively studied and trained to reduce target effectiveness in a specific area. Lower [stat] by 1 grade for one of their posts. Upgrading the skill increases amount stat can be lowered.
    • [Energized] D - Only applies to abilities of equal or lesser rank
      Reduce post cooldown of abilities by 1
    • [Appraisal] E

    Abilities:

    • Spectral Blast - Magic affinity E - Witchcraft Affinity F - Magic Range F - Energized E - concentrates necrotic magic into a skull shaped sphere that is hurled at a target, ghostly screeching as it connects- grade E - 0 post cool down [Energized E]
    • Curse - Magic Affinity E - Witchcraft Affinity F - Magic Range F - Magic duration F - Energized E - painfully afflicts a target with black magic over period of time. Grade E - 0 post cooldown - [Energized E] (1 minute)
    • Micro Climate - Magic Affinity E - Control environment F - Magic Range F - Duration Magic F- Energized E- A wavy transparent stream of magic creating an area where Scylla can manipulate the environment. - grade E - 0 Post Cooldown [Energized E]
    • Mending Stream - Healing E - Magic Range F - Spell Duration F - Energized E- A pulse of divine energy emits from casters focus, taking the form of a white, stream like cloud at the casters hands before it's directed towards the target. -Grade E- 0 Post Cooldown [Energized E]
    • Shadows - Magic Affinity E - Witchcraft Affinity F - Magic Range E (30ft) - Multiple Targets E (5 Targets) - Energized E- Amalgamates necrotic energy into the form of five shades, with a quick incantation sends them flying towards the targets, inflicting acid like damage. - Grade E - 0 post cool down [Energized E]
    • Living Nightmare - Magic Affinity E - Weaken F [Strength] - Magic Range F [10 ft] - Afflicts target with a strength weakening magical sickness, temporarily reducing [strength] stat. - Grade E - 0 Post cool down - [Energized E]
    • Flaming Twisters- Magic Affinity E- Wind Affinity F - Fire Affinity F - Magic Range E - Magic Targets E (5 targets) - Duration magic F (1 minute) - Energized E - - Scylla's short staff comes to life emitting magical power. She mutters the name of the ability before black clouds form above their targets and with a final swipe of her staff, tornadoes come rushing upon targets. - Grade E - 0 post Cooldowns [Energized E]
    • Fire Arrows - Magic Affinity E - Fire Affinity F - Magic Range E (30ft) - Magic Targets E (5 targets) [Energized E] - Scylla emulates the motion of firing a bow with her staff, charging her magical power before repeating name of ability, sending fiery arrows at great speed towards targets. - Grade E - 0 Cooldowns [Energized E]
    • Charm - Persuasion F - Seduction F - Scylla attempts to charm another character/NPC into telling or doing what she wants. - Grade F - 0 Cooldowns

    Equipment:

    • [Catalyst] - Short hickory Staff

    Items:

    • Bedroll
    • Rations
    • water skin

    • Assets:

    Change Log:

    • Gained 38 points : Twisted Underbelly
    • Twisted Underbelly [Optional Title Obtained] Lamented Outlook - Your actions and choices have shown people around you that you care little for others, while being capable and willing to cause violence, you just choose not to. People will be wary of you and most likely try to interact with you as little as possible.
    • - 7 - Strength F > E
    • - 14 - Energized E
    • - 7 - Weaken F [Strength]
    • - 7 - Seduction F
    Points left = 3

    Welcoming Party

    Gained 43 points + 3 left = 46 Total

    - 7 - [Fire Affinity] F
    - 7 - [Lightning Affinity] F
    - 7 - [Magic Affinity] E > D
    - 7 - [Energized] E > D
    - 7 - [Persuasion] F
    - 7 -[Magic Targets] F > E

    = 46 - 42 = 4 Points Left
     
    Last edited:
    Shappa
  • F437DD3C-E5A2-473C-AED2-8A577954A29F.jpeg


    Shappa, Red Thunder
    Note: Scooped Character, 1/2 points transferred to Amelia on page 8


    Rp'er Name: RavenSong

    Post Frequency:
    twice a week minimum but 3- 4 times a week

    Discord Name: Luna (Raven)#4209

    Equipped Titles: Human, Outlander

    Height:
    5’6

    Weight: 100 lbs

    Backstory: Having been born an only child to her clans chieftain, Shappa or Red Thunder in the common tongue, was expected to uphold the heaviest of social burdens demanded of the chiefs family. The Wixaritari, a matriarchal clan, looked to women to set the examples of humility, giving, and service. Although Shappa was certainly humble she was far from self sacrificing. In secret she trained in the martial and survival prowess of the clans warriors. Soon she would become a talented warrior in her own right. A serious violation.



    News soon reached the chiefs lodge of a foreign enemy, unlike anything ever seen before: weaponry, armor and steeds of another land. An army bent on destroying their ways of life so it was said. The warriors would gather in the chiefs lodge discussing plans of action. The elders finally agreed to meet with them.

    After weeks of the decision, news of the invaders hostility grew more sinister. The word spread quickly about clans decimated, and entire herds of animals killed for tongues.



    The weeks went by and more was learned, of their fire spitting rifles and cannons, gatling guns, horses and carriages.



    Some time passed and the invaders seemed to have had their fill and there was peace for a while. Soon a great war broke out between neighboring nations, a war of desperation to fill the void of resources left by the new arrivals.

    Shappa then, a beautiful maiden had piqued the interest of the enemy clans sons. A ritual battle was held between the siblings; a fight to the death. The victor would marry the maiden and unite the nations in the marital bond of peace.

    Shappa rebelled, not having any say in the matter she attempted to escape to no avail. Wixaritari scouts were ever vigilant.

    The ceremony took place, her eyes weary of crying revealed trails of tears. Tears that failed to break her fathers stony heart, behind the veil over her face.

    In the silence of the night the scouts were expertly and simultaneously killed as if on cue.

    It wasn’t long into the procession that cries of panic pierced the air like obsidian blades. The warriors mobilized, but it was too late. The foreign enemy had arrived and seemed to swarm about the camp like a disturbed hornets nest. Fire and smoke quickly filled the air from their rifles, throats of men, women and children spilt onto the sacred ground. The air began to smell of gunpowder and burning flesh.

    Shappa quickly dropped to the ground and hid behind tanned hides, she drew her flint blade and an old repeater pistol her cousin gave her, she heard the agonizing pain emitted from her families throats but all she could do was hide as tears flowed down her face.



    It wasn’t long before the black snakes arrived at her lodge, her moment had arrived. She revealed herself to much of their pleasure before placing a hot ball of lead into one of their skulls. She’d tackle the other before he’d shoot a round at her that missed into the sky. A struggle ensued before her assailants throat would meet her razor sharp blade, and then a flash. Suddenly, nothing but a warm feeling, the crickets in the brush got louder and louder as her vision faded away looking into the night sky.

    Current Life: After experiencing the strange time in between life and death, Shappa desired to return to her old world. She listened respectfully, but it didn’t seem like any of her requests were being heard. She finally gave up, she’d died and for better or worse she would have to get used to this new existence. “Perhaps others in my family were also chosen” she thought with not much hope.

    As if carried and laid down carefully she awoke to the sound of a spring, she looked around and took a quick deep breath of air. She would blink as her lungs filled up with the sweet scent of the forest. “I can’t believe it!” She exclaimed as she looked at her hands and buckskin dress. She quickly noticed a hole on the fabric of her chest. She was sure that’s where she was shot. She quickly came to her feet and felt something different, it’s as if the space between her fingers was alive, perhaps that’s the mana that was spoken about moments before.

    Acquired Titles: Human, Outlander

    Points at Start: 105

    Points Earned: 90

    Points Spent: 191

    Points Left: 4

    Stats: E Grade

    Strength - E / 7

    Precision - C /21

    Intelligence - E/7

    Vitality -E /7

    Speed - E/7

    Skills:

    • (21) Fighting Style - Archery D
      Ranged E (30 ft) Penetrating F - Hot Shot (7 free) 14 F
    • (7) Perception F - The talent for spotting, hearing, or otherwise detecting the
      presence of something. It measures your general awareness of
      your surroundings and the keenness of your senses. While enhanced senses may assist in aspects of this, this skill covers the ability of the character to make sense of what they are picking up on in the environment. The difference between hearing a branch snap and a leaf rustle and knowing a humanoid is likely hiding behind that tree.
    • (7) Heightened Senses F [Sight] may be freely used

      One of your senses(hearing, smell, sight, taste, touch) is superior to the norm and allows you to pick up on details otherwise not available normally. Can be used to discern the reality of your situation if the skill rank is equal to or greater than the situation. Ex: seeing, hearing, or sniffing out a hidden adversary.
    • (7) Survival F -The ability to find food and shelter in the outdoors, to avoidnatural hazards, and to identify edible and useful wild plants
    • and animals.
    • (14) Stealth E - The ability to disguise objects or people so that they blend into their surroundings. This also includes the ability to conceal
      small objects on one’s person and the ability to move silently. May be used in tandem with Concealment skill.
    • (14) Artisan - Leather Craft E
    • (14) Artisan - Bowyer E
    • (7) Auxillary - Steady Hands F - Can only be used to perform actions of a grade equal or less than the skill -
      Character is good at keeping hands still even while the character may be running or performing other outrageous maneuvers. Allows for aiming or performing hand gestures for spells as well as simpler actions while on the move.
    • (7) Feature - Mimic Sound F
    • (7) Jumping F - (vertically 3yrds/horizontally 10yrds) Character is particularly skilled at jumping and can leap vertically and horizontally large distances. They do not get hurt when landing on their feet so long as they fall from a height equal to or less than their vertical jump limit.
    • (7) Climbing F - The ability to traverse vertical surfaces with or without theuse of dedicated climbing equipment, both natural (such as
      trees and cliffs) and artificial (such as buildings and defenses).
    • (14) Undetected F [Hearing] - Character can cloak themselves through some means to become undetectable by a sense. Each rank of skill allows an additional sense to hide from as well as overall effectiveness of the presence suppression.


    Abilities:

    • Falcon Shot - Fighting Style - Archery E - Jumping F - Stealth F - Steady Hands F - silently jump flips over a target, firing mid air - Grade E - 1 post cool down


    Equipment:


    • Buckskin Leather Dress E (Light Armor) - Artisan Leathercraft E
    • Oak Short Bow E - Artisan Bowyer D
    • Items:

    • handmade bone pendants
    • Cured Venison jerky
    • Small pouch with incense
    • Skinning knife made of obsidian glass
    • Water skin
    • Fire starting kit
    • Small carving kit
    • Bone scraper
    • Sinew
    • Assets:

    Change Log: This Character has been scooped

    3/20/2022 - Points gained:
    37 points from [Isekai Hell] Seeking For Some Honey
    • 37
    - 7 Strength F > E
    - 7 Stealth F > E
    - 7 Climbing F
    - 7 [Artisan] Leathercraft - F > E
    - 7 [Fighting Style] Archery E > D
    -----------

    Titles

    (Received: 3/20/2022) [Outlander] - character dresses and appears in a way to be from another place and time. Perhaps World in some peoples' opinions. While the character isn't inherently that much different in appearance or presence to any one of many cultures, peoples, and places, they still appear eerily foreign. They will stand out more in a crowd and even among peoples of similar dress and appearance, character will still give off a vibe as 'Other'.


    7/4/22 - Badger, Bees and Werebadgers? points earned : 52

    No titles acquired this RP


    7 Archery E > D
    7 Ranged F > E
    14 undetected - hearing
    7 Heightened senses Sight F
    7 Perception F
    7 (14 - 7 tech core 7 points free) tech core- hot shot
    Points left : 3

    Exchange between Shappa and Rowan

    Gained +1 point

    Points left : 4
     
    Last edited:
    Selani Boana
  • Selani Boana
    1644690143251.png

    Theme:
    Rp'er Name: The Last Curse
    Post Frequency:
    1-2 a week
    Discord Name: Phalanx#9348
    Equipped Titles: -Beast -Anuran
    Height: 5'0"
    Weight: 94 Lbs
    Backstory:
    Born in the tribal swamps far-south of Ryken, Selani was the oldest daughter of a pair of hunters. Always a sneaky child, Selani often accompanied her parents during their hunts, and as she came of age, she eventually adopted the title for herself. Though life in the swamps was anything but easy, Selani always stuck to her family - no hardship could separate them. However, as years passed by, those bonds would soon be tested.

    In their hunting grounds, controversy had sparked between two fellow clans, and as tensions grew, they became embroiled in an all-out war. Both sought the aid of neighboring clans, and Selani’s family was caught in the middle. Despite her family’s claims of neutrality, the warring clans persisted, their formal invitations now becoming brazen threats. Fearing for their lives, Selani and her family abandoned their homeland and sought refuge up north.

    Eventually, they found the city of Ryken, and life from then on was incredibly different from the swamplands. Although understanding the city was hard for all of them, Selani was the most receptive: integrating their slang into her vocabulary, familiarizing herself with their culture, and dressing like the people around her. Soon she’d completely converted herself to city life, but no matter what, she always kept family first.
    Current Life: Selani often takes odd jobs to make ends meet, and due to her proximity to the underbelly, she usually has to travel through it to find them. Though she’ll take just about any ordinary task, she’s especially fond of those with big payouts. Outside of employment, she spends most of her time wandering the city and swimming in its waterways.
    Acquired Titles: -Beast
    -Tactical Intellectual
    -Anuran
    Points Earned: 68
    Points Spent: 105
    Stats:
    Strength - E
    Precision - D
    Intelligence - E
    Vitality - F
    Speed - E
    Skills:
    • Feature (Webbed Appendages)
    • Feature (Dark vision)
    • Feature (Long Tongue)
    • Water Speed F (Swim Speed 3mph)
    • Jumping F (Vertically 3yrds/horizontally 10yrds)
    • Stealth F
    • Concealment F
    • Fighting Style [Archery] - F - Blind Ranged Fighting - "Night Eye" - (Character has the ability to shoot/Throw in dim or no light situations as well as in normal conditions up to 20ft)
    Abilities:

    • Hush - Feature (Dark vision) + Stealth F + Concealment F + Fighting Style F "Night Eye" + Water Speed F - The user quickly conceals themselves in an obscured environment, (Murky water, dark corner, dim alleyways, etc) and fires an arrow at a target. [0 Post Cooldown]
    Equipment:

    • Steel dagger F
    • Wood Shortbow F
    Items:
    • Bag of salted crickets
    • Cloth hood
    • Sling canvas bag
    • Whetstone
    • Small journal
    • Feather pen w/ inkwell
    • Leather canteen
    • Arrow quiver
    • Bandages
    Assets:
    Change Log:
    Character Creation:

    • 21 points spent in total for Strength E, Intelligence E, and Speed E
    • 14 points in total for Precision D
    • 56 points spent in total for Feature (Dark Vision), Feature (Webbed Appendages), Feature (Long Tongue), Stealth F, Water Speed F, Concealment F, Jumping F, and Fighting Style F
    • Added Ability "Hush"
    • 14 points spent in total for Steel Dagger F and Wood short bow F
    Last Updated 2/15/2024
    • Received 68 points from "The Dead Awake at Night Part 2 (Blue Viscera Occult)" (See here)
     
    Last edited:
    Senjou
  • Senjou Kanno
    JkECZyx.jpg

    vsmr2bB.jpg
    Theme:

    Rp'er Name: Valkan
    Post Frequency:
    From twice a day to once a week, I’ll try to inform in advance.
    Discord Name: Valkan#4125
    Current RP: Perilous Puddles
    Goals:
    - Blow things up.
    - Find a fair cause to blow things up.
    Height: 6' 7"/ 201 cm
    Weight: 218 lbs/ 99.1 kg
    Backstory: Cid Alvarez was a shut-in otaku through and through. He lived his life stuck in his room, playing games and watching anime. His only excursions outside were to get supplies for his next week or so in his room to the nearby supermarket. His inheritance and trauma fueled lifestyle was cut short, when on one of his trips to the supermarket, a nearby gas leak blew him to the next life.
    Current Life: Unlike the black void of oblivion he expected, Cid was presented with a choice. One that was basically a given for him. Either move on to the afterlife, or be revived in another world. Without a second thought, he took the dream isekai life. A mage experimenting with an enchanted heart had a terrible accident, and lost his life. Cid was given that heart and body for him to live. To his recollections after exploring the village he now lived in, the guy whose body he took was extremely reserved. No one even knew his name. His Japanophile heart saw the opportunity and took it. Now taking on the moniker Senjou Kanno, which if his broken japanese didn't fail him, meant "Holy Battlefield". With a new cool name to go under, Senjou discovered this body's affinity for magic, and the properties of his blood after doing some reading in his house. This just kept getting better and better...
    Equipped Titles: Human, Mage
    Race:
    - Human - Humans are normal humans and the most dominant and numerous race in the world.
    Job:
    - Mage - Character is a specialist in combat magic.
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    Strength - F
    Precision - D
    Intelligence - C
    Vitality - F
    Speed - F
    Skills:
    • Regeneration F - Passive - cannot be put into abilities but can be utilized even while character is unconscious
      Character automatically starts to heal itself if the character is not killed or body is destroyed. Does not apply to Mental 'damage'. This includes regrowing severed appendages. Amount of vitality recovered is equal to grade of skill per combat round.
    • Focus F - The ability to concentrate in stressful situations, and the knowledge of techniques to center the mind and spirit. Can be an important skill for mages and marksmen. Allows character to ignore varying degrees of distraction as it levels up to improve ability effectiveness even while moving or under threat.
      Each grade of Focus enables character to use 1 additional magic item at a time.
    • Magic E - Character has become aware of the mana in their body and can now learn to channel it. May be combined with other skills to create magical spells and abilities. Required to cast spells. Requires Catalyst item. This skill must be higher than any of the other magical skills acquired to enhance a spells effects.
    • Fire Affinity F - Represents Character's affinity with a specific type or genre of mana application. A type gives the mana a form and purpose. Allows the character to make attacks or other techniques with that affinity imbued into it allowing for new or enhanced effects.
    • Blast Affinity F - Represents Character's affinity with a specific type or genre of mana application. A type gives the mana a form and purpose. Allows the character to make attacks or other techniques with that affinity imbued into it allowing for new or enhanced effects.
    • Magic Range F - Character has found a way to make their magic affect targets up to 10ft away.
    • Magic Area of Effect F - Character can impact an area of 10ft radius with their magic.
    • Appraisal E - Created with the ability for being a Player Character (isekai character), this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade of Threat of a monsters). For things higher than F grade, it may get just a name or ??? until the character's Appraisal becomes more powerful.
    • Feature: Catalyst Heart - grants character catalyst item as a heart
    Abilities:
    • Black Flame Breath - Magic E, Fire Affinity F, Magic Range F, Magic Area of Effect F - Senjou slowly breathes out, spewing a torrent of dark flames up to 10 feet long, up to 3 feet wide - Grade E - 1 Post Cooldown
    • Black Flame Wave - Magic E, Fire Affinity F, Magic Range F, Magic Area of Effect F - A 6 feet wide wave of dark flames raises and is sent forth, up to 10 feet away - Grade E - 1 Post Cooldown
    • Black Ignition Point - Magic E, Fire Affinity F, Blast Affinity F, Magic Range F, Magic Area of Effect F - Senjou designates a spot up to 10 feet away and with a hand sign detonates a 5 feet wide explosion - Grade E - 1 Post Cooldown
    • Black Blast - Magic E, Fire Affinity F, Blast Affinity F, Magic Area of Effect F - With a limb motion, Senjou can cast a concussive black flame blast forward. It travels 3 feet and is 1 foot wide - Grade E - 1 Post Cooldown
    Equipment:
    • Steel Mana Reactor E (Catalyst) - A device of magic nature, grafted onto Senjou's chest. It acts as a magic focusing device.
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Travel Backpack
    • Bedroll
    • Arcana Books
    • Rations
    • Waterskin
    Assets:
    • Old Wood and Stone Shack
    • Basic Set of Worn Household Items
    • Small Library of Magic Related Books
    • Artificer Tools
    Change Log:
    ex:
    • 7/6/22 - Character approved
     
    Last edited:
    Seven
  • "Seven"
    zwRHxxn.jpg

    Theme:
    A small, white magpie-like bird of predominately pastel and white coloration. Its wings have faded to be pinker in color, with its collar and coat remarked and ended with cool shades of violet. Its eyes, a sharp rose-like pink that pierces those who gaze into them, bringing many to forget of the singular jewel on its forehead. What brings most eyes to glance, however, are the several flowers that remark its body, growing alongside it almost as if an unending plague. Its twin tails are followed by two jewel-like ends that, alongside its lovely flowers, have perhaps been part of the cause for its constantly being hunted...

    Rp'er Name: Etymar (You can call me Aria)
    Post Frequency: Depends. (Aiming for thrice per week, but I’m currently busy with university.)
    Discord Name: Ask, but I'm already on the Discord.
    Current RP: Fantasy - [Isekai Hell][Jareth SS]The threads gather

    Goals:
    To gain a more human form, to help others for the sake of gaining back, to resurrect the dead, to be able to sing beautiful songs, to fly faster*, to unite, and to disappear once all is said and done.
    1.) No Longer Human - Seven wants to have a "more human" body...being a bird is nice, but having hands would be really helpful...and maybe she also kind of just wants to be a cute girl...
    2.) A Monster at Heart - Seven is not a good person, but she isn't terrible, per se. She wishes very, very much to help others understand what it is they desire. At least, in a context that is understandable to both her and them. As long as she benefits from the exchange (whether from entertainment value or through some form of benefit that contributes to her goals), Seven is willing to do anything that is asked of her, although it is very, very vital to remember that she has her own desires in mind...
    3.) Healing Word - Seven wants to expand her healing capability so that she may bring back the dead herself.
    4.) A Better Sounding Song - Selfishly speaking, she would much prefer to make her shrieks sound prettier...
    5.) Flying would be Nice - Being a bird would be great...if God let her fly in the first place…okay, maybe flying faster would be a bit nicer, too.
    6.) If Only Unity would Exist!! - She misses being able to drink tea easily and without needing to consult any suspicious individuals--!
    Number Seven - Even as she has no purpose in living except that, perhaps it would be nice to, once all is said and done, disappear. Disappear, so that none continue to be burdened nor pained by her existence.

    Equipped Titles: Monster | Bird | Tiny | Snack
    Height/Length: 9 inches (incl. tail-feathers~)
    Weight: 0.5 lbs
    Backstory:

    At some point, it came to be that her wretched life would meet its end.

    …A fire? What fire? The blind girl saw no fire, and she couldn’t run away when her legs could do nothing, either.

    The last thing she remembered was the screeching of fire—blazes burning and everybody escaping. Of course they would leave her—dysfunctional, useless, forgettable—behind. Everybody, except for her—unable to run away, let alone walk—managed to escape. And yet, in spite of all the pain that engulfed her, she couldn’t seem to care about the flames that engulfed her body.

    “If only I was desirable—then people would not throw me away.” Such would be the first stanza of thoughts that crossed her mind.

    In her final moments, she heard the beautiful song of a bird. How did a bird even manage to get inside that flaming room? And why did it even do it in the first place? She knew not of the answer, but she knew for sure what she wished for—

    Beneath the dust and and rubble, her burning body muttered—

    “If only I could be that bird—able to sing as beautifully and move as I pleased—“

    It seemed that God heard her prayer.
    Current Life:

    When she had awoken, she could see. When she had awoken, she found it possible to stand…and yet…

    As she stumbled her hands about, she came to realize she was without either. Instead, she had only talons—a voice that could muster only songs and screech. No longer human, the first days of her life were that of struggle—attempts to survive, avoiding several hunters, and seeking food. Very early into this hell of her wish did she expect death for herself. But, by some miracle of fate, she found herself picked up, saved by a beautiful sage with an endearing, gentle expression.

    “You are the Seventh—and as such, your name will be Seven.”

    It was through the sage that she would be able to improve further upon her healing. Able to learn of healing--she knew the Sage to not be a good person, what with his choice to denote her name as "Seven," yet it mattered not for her--

    It was his death, her promise to him that brought her newfound purpose.


    Acquired Titles: Monster | Bird | Tiny | Snack
    Points at Start: 105
    Points Earned: 85 (+14?)
    Points Spent: 203
    Points Not Spent:
    1

    Stats:
    Strength H (-14)
    Precision B (28)
    Intelligence A
    (35)
    Vitality E (7)
    Speed B
    (28)

    D Rank Character (Total: 84 pts.)

    Character Grade:

    Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)

    Features

    ♦Feathery Wings F
    (7) - Able to be used for gliding...and thwapping into somebody's face if they're a jerk.
    ♦Beak (0 | Cosmetic - Lacking Strength) - Peckpeckpeckpeckpeckpeckpeck. An adorable little nibbler~! (...Kinda useless, though...); Considered Cosmetic
    ♦Talons (0 | Cosmetic - Lacking Strength) - Scritchy scratchyyy--! (...Also pretty useless...) Considered Cosmetic

    +1

    Movement
    • Flight F = 3 miles per hour at max.

    Magic
    • Magic E
    • Magic Range F = 10 ft. max. distance
    • Flower Affinity F
    • Spell Duration F
    Auxiliary
    • Persuasion F

    Sense
    • Appraisal D (0) - Created with the ability for being a Player Character, this ability allows the character to know information about a creature or object that might otherwise be unknown.


    Defensive
    • Healing B (35) - At maximum, reinvigorate, Cure Any disease/ailment/curse/poison, raise dead if they have been dead no more than 10 days.
    +4
    Abilities:

    ♦Healing Cry B
    (CD: 4 Post)
    (Healing B)
    Seven will sustain a set of shrieks at specific tonalities--able to heal a single target that she's right next to at most. At maximum, reinvigorate, Cure Any disease/ailment/curse/poison, raise dead if they have been dead no more than 10 days.

    ♦Delectable Pecks!! E (CD: 1 Post)
    (Healing E)
    It's not only scratching she can do--she can also continually peck at you!! YOU are delicious, and food makes nutrients for recovery!! But uh, for emergency measure, she'll also make sure you're not poisonous to her little bird stomach... (Attack + minor self-heal based on E-grade healing. Note: The amount of damage is pretty much null.)

    Note: Seven doesn’t have a Catalyst specifically for herself yet, so until she gets her own she may need to borrow somebody else’s until she can use her own. Cannot share Catalyst in the same round (will disrupt/interfere other people's magic if attempted).
    Magic Based
    ♦Petalance F
    (CD: 0 Post)
    (Magic F | Flower Affinity F)
    A simple short-ranged magical attack. White petals of magic will appear in the air, directing their aim towards Seven's enemies and assaulting them with corrosive magical energy, fading their pure white coloration to a putrid black...

    ♦Thorn Rose E (CD: 1 Post)
    (Magic E | Flower Affinity F | Magic Range F)
    Upon singing a low, tumultuous song, branches of black thorns and black roses will target and attack a single target of Seven’s choice. 10 ft. max. distance.

    ♦Chamomile Drowse E (CD: 1 Post)
    (Magic E | Flower Affinity F | Magic Range F | Spell Duration F)
    Singing a gentle lullaby, Seven will able able to create flowers that will make generate a nice, chamomile-like scent that will make an opponent sleepy for 60 seconds. (Does nothing--pure cosmetic at the moment.) 10 ft. max. distance.

    ♦Atropa Belladonna E (CD: 1 Post)
    (Magic E | Flower Affinity F | Magic Range F | Spell Duration F)
    Singing an ominous elegy, Seven will create poisonous black flowers of poisonous effects that will last for 60 seconds. 10 ft. max. distance.

    ♦ Wisteria Blossoming B (CD: 4 Post)
    (Magic E | Healing B | Flower Affinity F | Magic Range F | Spell Duration F)
    Singing a hopeful song, various white and lavender flower vines will sprout upon Seven's target, providing a sustained regeneration effect upon those it is growing upon for 60 seconds to prevent them from dying, poisoning, being cursed, or much other ailments. Can reach targets up to 10 ft. max. distance.
    Equipment:

    Items:
    (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Small Bird's Pouch - To help carry items around...
    • Seeds - Delicious.
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
    • What the heck is a bird supposed to own???
    Change Log:
    3/12/2022
    Character Initiation: Intelligence B (28), Speed B (28), Precision E (7), Feathery Wings F (7), Healing C (28), Special Movement: Maidenly Glide F (7)

    5/17/2022:
    Fantasy - [Isekai Hell] Turnabout Underground graded (25 pts.)

    5/28/2022:
    Fantasy - [Isekai Hell] - Song of Truth graded (21 pts.), Obtained [Snack] title.

    6/1/2022
    Updated Goal 5. Decreased Strength down to Strength H (+14 pts). Partial Scoop (Intelligence B, Maidenly Glide F, Healing C) -> Intelligence C, Healing D, Precision B. Equipped [Snack] title. Spent 56 total points (4 leftover) for:
    1. Flight F (21)
    2. Persuasion F (7)
    3. Magic E (14)
    4. Magic Range F (7)
    5. Flower Affinity (7)
    In addition, added the following abilities:
    1. Thorn Rose E
    2. Chamomile Drowse E
    7/14/2022:
    Fantasy - [Isekai Hell][Jareth SS] Respite From the Truth graded (+39 pts., 43 unspent). Stat and skill updates and upgrades have been accounted for.
    1. Appearance description and goals have been updated to be relocated into Spoiler boxes for the sake of making things easier to read (nothing of the content has actually been changed).
    2. Upgrade Intelligence C to Intelligence A (14 points; 29 pts. unspent)
    3. Upgrade Vitality F to Vitality E. (7 points; 22 pts. unspent)
    4. Due to 84 net total points spent on stats, Seven is now considered a D rank character. Appraisal is now D rank.
    5. Upgrade Healing D to Healing B (14 points; 8 pts. unspent).
    6. Purchased Spell Duration F (7 points; 1 point unspent).
    Abilities have been updated as follows (note: still no catalyst, I wanna cry):
    1. Healing Cry D is now Healing Cry B.
    2. Added Petalance F (Simple magic attack).
    3. Chamomile Drowse E will now cause an affected target to be sleepy.
    4. Added Atropa Belladonna E (poisoning spell).
    5. Added Wisteria Blossoming B (sustained healing buff spell).
    Leftover: 1 pt.



    ex:
     
    Last edited:
    Sophia Smith
  • Sophia Smith

    sample-e25e620a4ac0f2f48f2b6f686977373b.png


    Theme:


    Rp'er Name: Silent
    Post Frequency:
    Hopefully once or more a day, but can go up to once every few days when I'm busy
    Discord Name: SilentAngel#6969
    Equipped Titles: Fae, Expert Blacksmith, Expert Fletcher, Ryken Adventuring Artisan, Expert Enchanter, Expert Seamstress, Expert Focus Crafter, Expert Arbalist, Markswoman
    Height: 4'9"
    Weight:101 lbs
    Backstory: During her previous life, she has a fascination with mideval weaponry, and when she was young, she took on smithing as a hobby. She would sell her wares online for money to make up the cost of the materials, but not much more at first. However, eventually she started making weapons and armor of such good quality that she became well known in a few different circles, and she was eventually able to make a good living off of her weapons and armor. However, as time went on, she felt like she wanted to do more. She kept making sure she got better, but she decided she shouldn't ignore a large amount of the mideval arms world, and started making bows, crossbows, bolts, and arrows. While she never got as good with that as she did weapons and armor, she still excelled, making good quality hunting bows and crossbows, and evventaully that increased her earnings enough that her parents stopped bugging her about why she quit school to work on a hobby. However, all of that came to a screeching halt when she came into her forge area one morning, sleep clouding her judgement and not letting her smell what was in the air. When she lit up the forge, there was a boom that shook her to her very core, as well as a huge burning sensation, sending her to the ground in pain, before eventually, her eyes closed.
    Current Life: When she woke from the event, she found she was still in her forge, but two things were very different. As she pushed herself up, still dazed from the blast, she found that what she was using weren't her normal arms, but instead insect arms. Panicking, she looked around and, instead of her forge, she found herself in a wooded area. Still unsure of where she was, she wandered for hours before, finally, finding herself in a town. She was able to get her claws on the map, and using it she was able to learn of the area, of towns, and the technology available here, and finally realized she wasn't in her home world anymore. After that discovery she realized that, for the most part, she could at least survive off of her previous job, even in this new place.
    Acquired Titles: Fae, Expert Blacksmith, Expert Fletcher, Ryken Adventuring Artisan, Expert Fletcher, Expert Enchanter, Expert Seamstress, Expert Focus Crafter, Expert Arbalist, Markswoman
    Points at Start: 105
    Points Earned: 210
    Points Spent: 315
    Points Unspent:
    0
    • Strength - E
    • Precision - A
    • Intelligence - D
    • Vitality - A
    • Speed - F
    Skills:
    • Artisan - Blacksmith - B​
    • Artisan - Fletcher - B​
    • Appraisal-D​
    • Feature(4 arms) 7points​
    • Feature(pincer hands) (Free)​
    • Artisan - Enchanter - B​
    • Artisan - Seamstress - B​
    • Artisan - Artificer - B​
    • Regeneration - E​
    Abilities:
    • High Powered Heavy Bolt: Blacksmith B, Fletcher B, - Combining her skills in both, she has increased the tension the crossbow can be under for short periods of time, allowing her to fire out specially made heavy bolts, which slam into the target, imparting a high amount of energy in a single hit. - Grade B - 4 post cooldown​
    • Magic Embued Arrows: Fletcher B, Artificer B, Enchanter B, - A new type of special arrow that adds a small focus in the tip of the crossbow bolts to hold an enchantment on the arrow, forcing a burst of magic into them as it strikes - Grade B - 4 post cooldown​
    • Expert Craftswoman: Blacksmith B, Fletcher B, Enchanter B, Seamstress B, Artificer B, Appraisal D - With her knowledge combined she is able to expertly appraise other craftsmen's works, and her own crafts flow smoothly. When working on something that she can use her multiple skills in, she is able to flow between them, allowing her knowledge of different crafts to strengthen and enhance what she puts her claws to work on, getting the work done fast and flawlessly. - Grade B - 4 post cooldown​
    Equipment:
    • Mithril Windlass Crossbow: B tier​
    [*]Fighting Style - Immobilization: Tangle B, Penetration C, Accurate C, Range C, Drain (Strength) E, Blight (Sonic) F - Strikes the target with the force of all the enchants in the weapon, Immobalizing them and draining their strength to keep them from breaking free. - Grade B - 4 Post Cooldown
    [*]Range C - Fires high powered bolts the normal distance of sniper fire
    [*]Tangle B - ensnares target so they have difficulty moving or doing anything. The snare generally has a visible component like ice or vines that can be destroyed to prematurely end the binding. Strength of binding is relatively low but takes an action to break free from at minimum. Duration of tech core is 1 post of target per grade. If out of combat, duration is up to narrator discretion
    [*]Penetration C - Weapon can ignore grades of an item when it is used to defend.
    [*]Accurate C - The technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. Amount reduces increases by 1 grade each time technique is upgraded.
    [*]Drain (Strength) E - Weakens target by one letter grade in one of their stats.
    [*]Blight (Sonic) F - When the bolt strikes the target, it lets out a loud boom, disorienting the target and dealing additional damage from the sound waves.
    • Woven Steel Heavy Armor: B tier​
    Items:
    • Blacksmithing Tools​
    • Fletcher's Tools​
    • Bedroll​
    • Fire Starter Kit​
    • Rations​
    • Waterskin​
    • Tent​
    • Salesman Rug​
    • Map​
    Assets:
    Change Log:
     
    Last edited:
    Stormbreaker
  • Stormbreaker
    B4QbHlD.png
    Commissioned Art by Feerocomics. Do not steal or use as your own. This character belongs to me.​
    Real Name: Arashi Sato
    Theme: N/A
    Rp'er Name: Shirokane Shirokane
    Post Frequency:
    Depends on how busy I am with other rps. I post either between once a day, sometimes every two days and sometimes every three days depending on motivation.
    Current RP: N/A
    Discord Name: [will give out privately. I am on the discord for the rp itself]
    Equipped Titles: [Beast] [Dragonoid]
    Age: 25
    Height: 7"7
    Weight: 308lbs
    Backstory:
    Stormbreaker, born as Arashi Sato, was a native of Japan in the era of superheroes and supervillains one hundred years after All for One had his rein of terror over Japan before Deku stopped him. Stormbreaker grew up becoming obsessed with the old heroes of Japan, taking a huge like to Endeavor, the Flame Hero, in particular once her quirk had manifested. Growing up, she eventually could join UA and become a hero after graduation. One choice that she regrets later. She quickly rose to the Number 4 spot of Japan in her thirties, having a daughter who she eventually neglected and abandoned for her husband to raise.

    It all ended when she had literally encouraged two villains to go after her after she went to hospital for her wounds occupied on hero duty. Coming back by the hospital, two villains, who ended up killing her second in command of her agency before nearly killing her and vanishing after ambushing her. By the time backup arrived to help her, she was dead.
    Current Life:
    Arashi was born as a Dragonoid in her next life, a type of dragon which took on mostly humanoid features rather than being born in dragon form. However, because of her race, she could not shift like many true dragons into pure dragon form. Her race could only transform into a pseudo dragon form that gave the strength of a dragon while humanoid. Growing up with the knowledge of that, Arashi tried her hardest to manifest her hidden Draconic powers, unable to do so. She was outcast by the rest of her people at 10, as she didn't seem to able to manifest it. Arashi didn't know her parents growing up and was quite distant from many of her species, preferring to focus on what she could do with the strength and regeneration granted to her by her species.

    Using the skills of her previous life and her natural affinity for fire where she came from, Arashi took up fire magic and eventually gained enough money, doing odd mercenary jobs around the world. With enough money, she eventually bought armor, and referred to herself as Stormbreaker, rather than her real name, to prevent people from knowing her identity.

    Although there thing stuck in her mind. That odd memory of another world, one that wasn't her own. One that wasn't Earth. One that was a fantasy world like the one she lived in currently. Her memories were really vague of the place other than somebody named Cecelia, who was apparently her "half sister...?" and something about her being some sort of bodyguard to somebody named Rai and hero to the people there who had saved people. One thing was certain: she couldn't get it out of her mind this entire time, leaving her to ponder things.
    Acquired Titles: [Beast] [Dragonoid]
    Points at Start: 105
    Points Earned: 65
    Points not spent: 9
    Points Spent: 161
    Stats:
    Strength | B Grade | 28 Points [7 at creation]
    Precision | F Grade | 0 Points
    Intelligence | D Grade | 14 Points
    Vitality | B Grade | 28 Points [7 at creation]
    Speed | D Grade | 14 Points [7 at creation]

    Stormbreaker's Character Grade:
    • F - Less than 35 [at character creation]
    • E - 36 - 69
    • D - 70 - 104 [as of 9th of August/current] [84 points in total]
    • C - 105 - 139
    • B - 140 - 174
    • A - 175 - 209
    • S - 210
    Skills:
    [Movement]

    • [Fast] (Draconic Speed) | E Grade | 14 Points
      Stormbreaker can run up to 24mph.
    [Mental]
    N/A

    [Martial]
    N/A

    [Magic]
    • [Magic Range] | F Grade | 7 Points
      Stormbreaker can launch magic up to 10ft away from herself.
    • [Explosive Fire Affinity] (Draconic Flame/Napalm) | F Grade | 7 Points | Known as Draconic Flame/Napalm IC
      Stormbreaker has a magic affinity of explosive fire which she can use with or without explosions. Allowing her to control explosive fire magic.
    • [Magic Affinity] | E Grade | 14 Points
      Stormbreaker realized the mana in their body and learned to harness it to use magic. Required to cast spells. The skill must be higher than all of the other magic skills to enhance the effect.
    [Sense]
    • [Feature: Dragon Tail] | Auxiliary | 0 Points
      Stormbreaker has a dragon-like tail.
    • [Feature: Draconic Teeth] | Auxiliary | 0 Points
      Stormbreaker has draconic teeth.
    • [Appraisal] | F Grade | Auxiliary | 0 Points
      Allows Isekaiers to know information about an object or character if the said thing is not above the character's appraisal. Characters will need other skills to further it on. If the grade of appraisal is equal to or greater than the character grade of the target, then the user can learn about the target's titles.
    [Defensive]
    • [Regeneration] | F Grade | 7 Points
      Stormbreaker can regenerate wounds and severed limbs even while unconscious. Amount of vitality recovered is equal to grade of skill per combat round. 2 vitality is at F grade.
    [Miscellaneous]
    • [Language - Common] | F Grade | 0 Points [Character Creation] | Auxillary
      Stormbreaker can speak Common fluently.
    • [Language - Japanese] | F Grade | 0 Points [Character Creation] | Auxillary
      Stormbreaker can speak Japanese fluently.
    [Secondary]
    N/A
    Abilities:

    [Fast]
    Offensive:
    • Hit and Run | [Fast E] | E Grade | 1 Post Cooldown
      • Using her speed, Stormbreaker launches an attack towards her foe before running away at 24mph.
    Defensive:
    • Draconic Speed | [Fast F] | F Grade | 0 Post Cooldown
      • Allows the user to dodge critical damage.
    • Draconic Speed Burst | [Fast F] | F Grade | 0 Post Cooldown
      • Allows the user to sprint forward to get out of situations and for general use. The top speed is 12mph.
    • Draconic Speed Burst: Boost | [Fast E] | E Grade | 1 Post Cooldown
      • Allows the user to sprint forward to get out of situations and for general use. The top speed is 24mph.
    Support: N/A

    [Explosive Fire Affinity]
    Offensive:
    • Draconic Flame: Fire Sword | [Explosive Fire Affinity F], [Magic Affinity F] | E Grade | 0 Post Cooldown
      • Allows the user to surround the sword on fire for extra damage.
    • Draconic Flame: Fireball | [Magic Affinity E], [Explosive Fire Affinity F], [Magic Range F] | E Grade | 1 Post Cooldown
      • Allows the user to create a ball out of fire and launch it.
    • Draconic Flame: Flamethrower | [Magic Affinity E], [Explosive Fire Affinity F], [Magic Range F] | E Grade | 1 Post Cooldown
      • Allows the user to create a stream of fire of 10ft to fire off at the foe.
    • Napalm Explosion | [Explosive Fire Affinity F], [Magic Affinity E], [Magic Range F] | E Grade | 1 Post Cooldown
      • The user launches explosions using Explosive Fire Affinity 10ft away.
    • Napalm Explosion: Impact | [Explosive Fire Affinity F], [Magic Affinity E] | E Grade | 1 Post Cooldown
      • The user launches explosions using Explosive Fire Affinity with close range.
    • Draconic Flame: Grip Strike | [Explosive Fire Affinity F], [Magic Affinity E] | E Grade | 1 Post Cooldown
      • The user grabs onto the foe and blasts them with fire.
    • Draconic Flame: Jet Impact | [Explosive Fire Affinity F], [Magic Affinity E] | E Grade | 1 Post Cooldown
      • User creates flames in both hands, combining them into a fireball and launching it at the foe directly.
    Defensive:
    • Draconic Flame: Flame Wall | [Explosive Fire Affinity F], [Magic Affinity E], [Magic Range F] | E Grade | 1 Post Cooldown
      • The user creates a wall of flames in front of them about 10ft away.
    • Draconic Flame: Close Flame Wall | [Explosive Fire Affinity F], [Magic Affinity E] | E Grade | 1 Post Cooldown
      • The user creates a wall of flames in front of them.
    Support: N/A
    Equipment:
    • Magic Catalyst [Organ] | E Grade | 14 Points
      • Stormbreaker's magic catalyst is an extra organ inside her body that allows her to produce the element she chooses, in this case, fire for now.
    • Heavy Iron Armor | F Grade | 7 Points
      • Iron Armor. Includes a helmet to protect her identity.
    • Iron Greatsword | F Grade | 7 Points
      • Stormbreaker has a black iron greatsword she carries around to defend and fight people with, although she prefers to use her fists.
    Items:
    • Whetstone
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    Assets:
    • [putting this reference here for further reference cause I will forget - stuff like a house etc]
    Change Log:
    • 1st November 2022 - Added 7 points from [Isekai Hell] Let's Make Cool Abilities!
      • Done nothing with them so far.
    • 9th August 2022 - Added 7 points from [Isekai Hell] Summer Writing Comp.
      • Used 7 pts to upgrade Strength from C to B.
    • 1st August 2022 - Changed some minor things for just ease of access, mainly because I can't count.
      • Changed PFP pic to her face, don't have a reference for the armor.
      • Added Character Grade numbers, since I can't count lol.
    • 31st July 2022 - Changed a few things for sheet approval.
      • Removed Regeneration from her abilities.
      • Changed some names:
        • Changed the name of Fast Regeneration to Draconic Speed.
        • Changed Fire Sword to Draconic Flame: Fire Sword.
        • Changed Fireball to Draconic Flame: Fire Ball.
        • Changed Flamethrower to Draconic Flame: Flamethrower.
      • Added a bunch of new abilities and listed them. There's a lot of new ones in Fast and Explosive Fire Affinity.
      • Clarified that Flamethrower is 10ft.
      • Changed the name of Fire Affinity magic to Explosion Fire Affinity magic.
      • To that extent flavor of said Fast and Explosive Fire Affinity as referred to Draconic Speed and Draconic Flame or Napalm respectively.
      • Added Languages she knows through character creation, those are Common and Japanese.
    • 29th July 2022 - Updated with Points earned from [Isekai Hell] Dictation of Wills.
      • Upgraded Vitality from E to B. Used 21 points.
      • Upgraded Strength from E to C. Used 14 points.
      • Upgraded Speed from E to D. Used 7 points.
      • Upgraded Fast from F to E. Used 7 points.
      • Used 49 points out of 51 total. 2 points leftover.
      • Made Equipment look nicer, and I obviously forgot to add the 7 Points I used for the greatsword upon creation, so I fixed that. Added Flavor text for the rest of her equipment.
    • 28th July 2022 - Removed Current RP since she's in none.
    • 17th June 2022 - Basic tidy up. Made it look nice.
    • 7th/8th June 2022 - Added Current RPs and added the one she's currently in. Added Appraisal F to the sheet since it's a default Isekaier skill. Made Sheet look nicer.
    • 3rd March 2022 - Fixed some things to make this sheet approved. This is the only edit to the sheet so far.
     
    Last edited:
    Tia
  • Tia
    sample-5b261ea066fc087713643606a77c158b.jpg

    Rp'er Name: EMIYAman
    Post Frequency: Once a week
    Discord Name: MEMERShiro
    Current RP:
    Goals:
    Tia's Goal: To assimilate more Biomass and discover new things.
    Overarching Goals: Develop her identity through interaction with other people becoming more humanlike and dealing with the conflict of being a Monster who wishes to form connections with others despite her nature.
    Height: 5'2"
    Weight: 254lbs
    Backstory: Tia was a young girl who died suddenly and alone. She lived an uneventful and complacent life with barely any strife, nothing worth mentioning. She does not recall ever speaking with or seeing [God] let alone her previous name.
    Current Life:Tia emerged into this world as a small amorphous mass of flesh which fed on organic material. She slithered out of a small meteor which had made impact in a dense forest. In this form she had no sense of self, thoughts or anything resembling humanity. Blind and motivated only to feed she wandered aimlessly for a time slowly growing into a competent predator. Unlike other creatures she could operate on very little sleep, did not need water, and neither did she produce waste. She simply grew and consumed. At first all she could eat were plants which happened to be in her way, but through chance she consumed a dead rodent which granted her something akin to a brain and basic animalistic feelings and instincts. As she ate more and more her capabilities grew until she could sense her prey and began to seek them out purposely. Through stalking, ambushes and scavenging she assimilated much biomass growing as a result. Mass, movement, intellect and other such things were all augmented over time.

    Eventually on one of her many hunts for the first time she came across a bipedal furless animal. While there were few things she could not eat some animals were too dangerous to hunt as such she observed these new creatures curiously on the lookout for threatening abilities or weaknesses. Eventually the creatures gathered out in the forest in which was her territory. Once they slept she crept up on them the largest of them would take time to consume and could be dangerous. So she found a small one she could take with much less effort. Slowly creeping towards her pray she got as close as possible before rushing into action with fleshy tendrils she grabbed the small creature by its head, arms and feet. She covered its mouth so it would not be heard by its pack and dragged it into the darkness of the forest with nary a sound. In the black of the forest which was so silent one if they strained their ears could hear the cracking of bones and the tearing of flesh. Thus Tia had taken on the biomass of a human.

    This hunt had marked the greatest change in her. She had never before assimilated a being with this level of intellect and with it her thought processes changed dramatically. The way she perceived the world and more importantly herself multiplied in it's complexity and her curiosity had grown to level she had never felt before. Everything seemed new and exciting to her as she could now experience the full range of emotions as a human could. She then came to a pool of clear water and looked upon it, she was suddenly startled as she saw another creature within it. She moved to examine it and came to realize it was herself with this revelation came identity. Through a combination of being a human in her former life and the consumption of a human she unconsciously shifted her form into that of a human. Her reflection changed and greatly resembled a young human girl. She immediately felt content with this form identifying with it. Still without a name and the possessing just the framework for an identity, she found her curiosity drawing her to a dirt road she had originally seen the humans on. Beckoned by her curiosity she followed it.
    [Race] Titles
    • [Monster] - Denotes willingness to directly harm other life or property for one’s own benefit or pleasure.
    • [Human] - Humans are normal humans and the most dominant and numerous race in the world.
    • [Abomination] -
    [Society] Titles
    • [Theft F] - Character has stolen. Character may not remove the title unless a point penalty is paid or penance is served. Non-monsters with this title lose all rights and protections afforded to them under natural law and are generally not welcomed into any settlement or faction that can test titles.
    • [Obsessive] - When character finds something they like, they embrace the urge to cling to it at the expense of everything else. Character will find gaining trust to make rational decisions when obsession is involved to be very difficult. Character is prone to driving away obsession. Presence or lack of obsession can heavily impact mental stability of character to the point of bolstering or weakening their mental faculties.
    Points at Start: 105(+12)
    Points Earned: 100
    Points Spent: 217
    Points Not Spent: 0

    Strength - C
    Precision - F
    Intelligence - E
    Vitality - B
    Speed - E
    Darkvision
    Enhanced Digestion
    Retractable Claws
    • Heightened Sense(Smell) F
    • Elasticity F
    • Regeneration E
    • Devour E
    • [Biomancy] Affinity F
    • Super Strength F
    5303E6A0-227F-4CA9-918C-43CD2A0B6B73-1024x576.jpeg
    Description: Tia briefly breakdowns her human form causing her accumulated biomass to spill out into a more mature and destructive form of her species. She shifts into an amorphous tentacled body with multiple eyes and teeth arrayed seemingly randomly along its frame. In this form she maintains her intelligence and memories though her natural instincts are much stronger and the inherited Human ones are muted.

    Strength - C (B) [Transformation]
    Precision - F
    Intelligence - E
    Vitality - B
    Speed - E (D) [Transformation]

    Skills:
    Darkvision
    Enhanced Digestion
    Retractable Claws
    • Heightened Sense(Smell) F
    • Elasticity F
    • Regeneration E
    • Intimidation D [Transformation]
    • [Biomancy] Affinity F
    • Devour E
    • Super Strength F
    Abilities:
    • Flesh Spike- Feature: Retractable Claws, Elasticity F - Tia shoots a fleshy tentacle from her hand stabbing into her prey with a bone spike from up to 12 feet. - Grade F - 0 post Cooldown
    • Thrashing Flesh- Super Strength F, Elasticity F - Tia forms her arm into a fleshy tentacle with a bulbous end. Using it like a flail or mace Tia smashes it against her opponent with enough force to pulp them from up to 12 feet. - Grade F - 0 post Cooldown
    • Consumation of Flesh- Elasticity F, Retractable Claws, Devour E - Tia wraps her arm around a target transforming it into a tentacle that fully envelopes them(so long as 12 feet is enough length to surround them). Then forms teeth on the inside cutting her prey apart and taking them into her body. - Grade E - 1 post Cooldown
    Equipment:
    • Bone Claws E

    Name: Tia
    Racial Title: Human
    Description: A young Human girl in a white sundress. She has long greenish hair alongside matching eyes with a slightly different hue. Unassuming and nonthreatening.
    • Flesh Spike- Feature: Retractable Claws, Elasticity F - Tia shoots a fleshy tentacle from her hand stabbing into her prey with a bone spike protruding from the end from up to 12 feet. - Grade F - 0 post Cooldown
    • Thrashing Flesh- Super Strength F, Elasticity F - Tia forms her arm into a fleshy tentacle with a bulbous end. Using it like a flail or mace Tia smashes it against her opponent with enough force to pulp them from up to 12 feet. - Grade F - 0 post Cooldown
    • Consumation of Flesh- Elasticity F, Retractable Claws, Devour E - Tia wraps her arm around a target transforming it into a tentacle that fully envelopes them(so long as 12 feet is enough length to surround them). Then forms teeth on the inside cutting her prey apart and taking them into her body. - Grade E - 1 post Cooldown
    Equipment:
    • Bone Claws E
    • 1648931323215.png
    Items:
    Assets:
    Character Creation:

    • Received 12 points from Scooping Jean Heng
    • 21 points for (Strength C)
    • 7 points for (Intelligence E)
    • 21 points for (Vitality C)
    • 7 points for (Feature- Darkvision)
    • 7 points for (Feature- Enhanced Digestion)
    • 7 points for (Feature- Retractable Claws)
    • 7 points for (Bone Claws E)
    • 7 points for (Heightened Sense(Smell) F)
    • 14 points for (Elasticity F)
    • 7 points for (Regeneration F)
    • 7 Points for (Alternate Identity F)
    • Created Ability [Flesh Spike]
    Post RP#1 Lost and Found:

    • Gained 43 points from Lost and Found
    • Gained Title Theft F
    • 28 points for Transformation F
      • Gained 28 points from Transformation F
      • 14 points for Intimidation E
      • 7 points for Strength B
      • 7 points for Speed D
    • 7 points for [Biomancy] Affinity F
    • 7 points for Speed E
    Post RP#2 A Distant Grotto:
    • Gained 39 points from A Distant Grotto
    • 7 points for Vitality B
    • 14 points for Devour E
    • 14 points for Super Strength F
    • 7 points for Regeneration E
    • Created Ability [Thrashing Flesh]
    • Created Ability [Consumation of Flesh]
    Post RP#3 See a Fae About a Tree:
    • Acquired Title [Obsessive]
    • Gained 18 points
    • Marketplace: 14 points given to Renee for Catalyst (Beginners Tome to Dark Magic C)
    • 7 points spent for (Haruki's Ancestor Spear F)
     
    Last edited:
    TMK
  • [W h e r e.. A..m... I..?]
    [Why was I created..?]
    [... Answer Me...]

    [I know you're here.]


    [File Name//:TMK.EXE.CHR| Simplicity Alias//: TMK]
    [Processing File//:Body.STCR - Round/Circular, BDY.CLR/: Red.255, Green.192,Blue.203 - PINK| Foot CLR/: #EB3C62] Eyes - Black|Code Essence flow located- RGHT,EYE/ARM]

    1652070260854.png
    Theme:
    Rp'er Name: Beetlebuggo Beetlebuggo
    Post Frequency:
    [Post Frequency//: Daily|Dependant Factor//:School.ACTV]
    Discord Name: Beetlebug#4530
    Current RP: The Blind Desert: Part 1
    Goals: [Study workings of new world Society| Study Organic Lifeform activity|Identify Reason of Existence]
    Equipped Titles:
    [Construct] [Codeforged]
    Height:
    [HGHT - 4.Feet|11.Inches]
    Weight: [WGHT- 101 Pounds]
    [Bckstry//:ARC-

    TMELNE|...

    *Error. Error. TMELNE LOST. 80% PST LFE INFO LOST.| Gathering Memorial Remnants....|Remnants gathered]
    [Name: Brent Cole - 9 Years Old - Male - March 21st 1989 - March 21st 1996 - Cause of Death - Suicide via hanging - Possible drive of Suicide - Abusive Parental Figure]

    [Personal Note. Organic Lifeforms seem to die instantly from neck fractures, Brain penetration, or destruction of heart.]
    Current Life: [Surrounding Area Examination//: Flourishing forestline bordering a village. Curiosity Peaked.| Course of Action//: Searching for entrance.]
    Acquired Titles: [Construct] [Codeforged]
    Points at Start: 105
    Points Earned: 31
    Points Spent: 105
    Points Not Spent: 31
    Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
    Strength - D (14)
    Precision - D (14)
    Intelligence - C (21) 56 points on Stats
    Vitality - E (7)
    Speed - F
    E Grade Character
    Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
    • Natural Weapons E [Code Essence flow from Eye and Arm] (28)
    • Fighting Style [Natural Weapons E] Contact - similar to blight, it is extra damage source added to the attack but it is one that requires repeated or continuous exposure to do its effects. in this way it may overcome resistances that may stop blight techniques at the expense of repeated and/or prolonged use] E (14) (49 Points Skills)
    • Regeneration F (7)
    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown.)
    • [Code//: Decay] - Fighting Style [Natural Weapons] E [Contact - similar to blight, it is extra damage source added to the attack but it is one that requires repeated or continuous exposure to do its effects. in this way it may overcome resistances that may stop blight techniques at the expense of repeated and/or prolonged use.] - [Code//: Target Contact with Code Essence - .Effect//: Decay of material lifeform is made of on area of contact, lasts for duration that Target keeps contact with Code Essence in specific area] Grade E - 1 Post Cooldown
    Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)

    None

    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Notebook full of notes
    • Pencil
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
    • None
    Change Log:

    Oct 14th, 2022 - 31 Points acquired from - Dungeon Crawl Ho

    November 8th 2022 - 14 Points obtained from The Blind Desert
    [/Code][/COLOR][/B]
    [... ]

    [ . . . ]

    [ . . . ]

    [ . . . ]

    [.. I.. S e e... You..]


    [Personal Note//: Speech pattern only consists of subtitles. Upon attempted speech, these subtitles physically appear above self.]
     
    Last edited:
    Todo
  • Todo Sawl
    ETkzSnkXYAMpXUB.jpg
    Theme: (optional. you can post a link to character theme music)
    Rp'er Name:
    Post Frequency:
    As log as theres a post to do, i post.
    Discord Name: its a me, Orikanyo#0239
    Current RP: None yet
    Goals: To be happy, wherever he goes.
    Fufillment, in his arts and work.
    Companionship, friendship ever lasting.
    To be accepted.
    Equipped Titles: Beast, Porc
    Height: 6' 6"
    Weight: 336 lbs
    Backstory:
    Some are born skinny, some are born large, some have great beauty, some do not. For Todo, he had bother the latter on both cases. He tried everything, but nothing every stuck, his life was one of ridicule and laughter, but he did his best to be good besides the issues. Knowing thag perhaps one day he may be accepted by some folks he helped.

    On the unfortunate day of his death, he died in an unfortunate accident. Late at night, he was walking down the street, a beautiful woman pulled out of a building infront of him, rather rudely cutting him off. He paid it no mind, of course, he was just part of the scenery anyways, what had he to say against the lucky ones in the world...

    But as he kept walking along he noticed... She kept walking down the ways he was going to go. It was.. Abit awkward, but he kept on walking... Perhaps if he sped up and got past he could get home faster and be less awkwArd about it. But.. She started going faster.. Odd... He picked up the pace, so did she. He noticed a car coming up from behind him, a crosswalk coming near. The woman didn't so much as look at the lights befote she all but ran onto the road. The lights were green, the driver was moving too quickly to stop.

    Todo did the first he thought of, and tried useing his weight to stop it.

    The sacrifice succeeded, but alas he did not survive... Nor did anyone stop. The driver complained up a storm, the woman ran off, he was driven around and left on the side of the road.

    His body was found later on in the morning, the story found on cameras from storefronts nearby, the story passed onto the news, nobody was found to talk about the incident, and all things were swept away by the next fad.
    Current Life:
    A beastman, thats what he woke up to be. In all the animes he had watched, there were a few that put them into the shoes of a orc... But... He doubted they wete those type of stories here. He awoke with memories, of a family, a war long ago, brothers and sisters missing, and him being one of the few left he knew of. But, in a new body, in a new world, he figured he... Had an actual chance to do better this time around, his mind swam with skills, dos and don't for a man such as he...

    Perhaps... Yes... Here in this world... He will make it a better place... Not just for himself.

    ...Though he should probably start with himself for the moment, and maybe from breakfast.
    Acquired Titles:
    Beast, Porc

    Porc- A possible subset of Orc, is a large humanoid porcine with large statures, frame and typically belly, they boast pig noses and sturdy bodies, they can be quite fiersome at first but cowardly if injured. Good survivalists by nature. Prereq, Feature [Pig snout], Intimidation skill, survival skill, D minimum Vitality

    [Expiry Touched] - You have been touched by the Expiry Queen and lived, while not many know who she is, those around you will get an eerie feeling around you. More nefarious characters are fonder around you and even have some sort of respect for you due to your experience with the Expiry Queen.

    Note: [Expiry Touched] can only be obtained when confronted and was able to escape the Expiry Queen, an old, secretive and nefarious necromancer who dealt with demons.
    Points at Start: 105
    Points Earned: 109
    Points Spent: 196
    Points Not Spent: 4
    Stats:
    Strength - C
    Precision - D
    Intelligence - D
    Vitality - C
    Speed - D
    Skills:
    • Domestic arts F
    • Intimidation F
    • Enhanced senses Smell F
    • feature [Pig nose] ^
    • Mining F
    • Appraisal E
    • Stealth E
    • Survival E
    • item F
    Abilities:
    • Beastial Roar, Intimidation F, The user lets out a deep bellow from within! Aiming to scare away any a singular foe! maybe, if it works, try not to cry as you yell. Grade f 0 Cooldown
    • Prospector's eye, Mining F Appraisal E, utilizing the searching function of appraisal the character puts it to use examining the environment for ore in stone and earth around them. Grade E 1 CD
    • Forager's eye, Appraisal E, Survival E, highlight edible and poisonous plants in the enviroment and scan them to learn their properties! Grade E 1 CD
    • Hidden Hog, Stealth F, Survival E, utilizing your enviroment you create the perfect camoflage from the enviroment around you! Assist is hiding from beasties that try to find you, and even helps you smell like the enviroment to! Grade E 1 CD
    Equipment:
    • Iron pickaxe D Mostly a tool, needs some sharpening
    • leather jacket D, good against the cold, and if you crash
    Items:
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Journal and pen
    • Ore carrying bag.
    • Rope.
    Assets:

    item skill grade F 28 points

    Super strength F 14
    Fast F 7
    Jumping 7
    3c68a792db58cf57a2782f19f451d068.jpg

    A metal walking magitek machine.. got second hand and is, admitably, rather terrible... But gets the job done, and provides a decent enough ride.
    • Turkey, hes a turkey.
    Change Log: Newest on bottom.
    • Stats, Str: 14 Per: 7 Int: 14 Vit: 14 Spd: 7 (Total: 56)
    • Skills: 7+7+7+7 = 35 (91 spent)
    • Equipment: 14+7= 14 (105)
    • Post in thread '[Isekai Hell] Summer Moon Festival!' Fantasy - [Isekai Hell] Summer Moon Festival! 31 points gained
    • Survival bought and put to E (14 pts, Stealth F bought (7) Precision e-> D
    • Abilities created
    • Points gained, title gained Fantasy - [Isekai Hell] Home of the Nisse october 26, 2022
    • item skill F bought (break down in spoiler) 28 points, Strength increase to C 7 points, vitality increase to C 7 points, Weapon and armor increase e to d 7 points and F to D 14 points. Item skill grade F 28 points, Super strength F 14, Fast F 7, Jumping 7 October 26th 2022
    • 14 points and turkey asset gained Fantasy - Isekai Hell Marketplace 08/11/2022
    • Speed E -> D Stealth F->E 14 points spent 08/11/2022
     
    Last edited:
    Tu Tao
  • Tu Tao

    7cb697978e16bfb26f404c5d9a89eb44.jpg

    Theme:

    Rp'er Name: The Eccentric

    Post Frequency: Every Two or Three Days

    Discord Name: TheEccentric#2835

    Equipped Titles:

    - [Monster]
    - [Murderer E]
    - [Earth Sourcekin]
    - [Totemist Apprentice]
    - [Warrior]
    -

    Height: 5' 8

    Weight: 500 lbs.

    In the early years of his life, Tu was a hot-blooded youth. He'd spend hours every day, arguing with his friends about the thrills of adventure and its contrast with their job as bricklayers. He was pretty simple, a face you'd overlook in a crowd normally, though his more exotic appearance does catch a few more glances. Ancestors coming from outside of Ryken and all that.

    In his mid-20s, he heard rumours of an ancient tomb being discovered on a mountain near his village. With fantasies of discovering treasure bouncing in his head, he snuck out alone to investigate. Along the way, he caught wind of the kingdom sending its forces to explore the tomb, to which he replied with a sudden panic. Not wanting to be caught, but at the same time coming back home with nothing, He squeezed into the tomb and recklessly grabbed the first thing he assumed to be valuable. It was a case with a scroll inside it, though the text was written in a language that traced back before Ryken's establishment.

    After successfully fleeing, he hid in his house for days, wishing Ryken's forced don't find him. Luckily, they didn't. When he calmed, he immediately inspected the scroll. Not making any headway in understanding it, he spent the next several years asking various experts and sages to translate randomly chosen words from the scroll. The undertaking was a test of his patience and wealth, but eventually, he broke the code. It was a training manual, one that would give the practitioner the ability to tear the world in half. Exhaustion was replaced with excitement, and blindly, he trained in the manual.

    The practice was hard, and the side effects, harder. Literally. As he undertook this challenge, he soon began to feel his joints stiffening. At first, he alluded this to his body adjusting to the strict regiment the manual requires, but when his toes began turning into stone, fear set in. He ceased his training and tried to look for a cure. More years pass, the young man turned into a sour middle-aged rock that cursed the world for betraying his expectations. No cure was found, and he had already wasted 30 years on this endeavour of his, starting from when he obtained the training manual.

    Having given up on finding a cure, he wallowed in despair and tried multiple times to end his life. Unfortunately, no blade nor hammer could destroy his now earthen body. Mindlessly, he rushed into bandit dens and fought with dangerous animals, but they collapsed in front of his superhuman strength. The more he fought, the stronger he became. One day, he just decided to stop fighting, and quietly rested. Flashing memories of the years bounced in his mind. While in this meditative state, he met an old man who wandered into the cave he dug with his own hands. The old man took to questioning Tu, but the stoneman only gave nods and shakes of his head in reply.

    This relationship continued for several weeks, the old man coming and going as he pleased. Eventually, he stopped visiting, though he left something at the mouth of Tu's cave. It was instructions, to continue his study of the training manual. Doubtful hope bloomed in his chest when the instructions promised he'd regain his human state when he achieved mastery of the training. With nothing left in his life to pursue, he just shrugged to himself and decided to follow the instructions on a whim.

    A new goal in front of him, Tu left his seclusion and began wandering. He hadn't properly interacted with anyone in years, with the time spent with the old man barely qualified to be called communication. His appearance partnered with his cold and taciturn demeanor, it didn't take long for a lot of people to mistake him for a monster. No loss of love there though. The wilderness outside of the tight cities was more refreshing, and the trees didn't remind him of his past unlike the brick structures in settlements. Right now, he needs sparring partners, and enemies to crush, and those are easier to find in the lawless stretches of forest and plains.

    Acquired Titles:
    • [Murderer E]

    • [Earth Sourcekin] - Monster Title and at least two Resistance or Resilient skills appropriate to the element you wish to represent - Sourcekin are beings of the natural world, though in a more physical sense. Elemental forces are infused within them, giving them an innate protection against the various influences in the world, depending on what element they contain. Tu has a sturdy physique that blocks against mundane metals and attacks, caused by his bulky earthen form.

    • [Totemist Apprentice]

    • [Warrior]

    Points at Start: 105

    Points Earned: 30

    Points Spent: 126

    Points Unspent: 9

    Stats:

    Strength - D

    Precision - F

    Intelligence - F

    Vitality - C

    Speed - F

    Skills:

    Defensive
    Resistance [Bludgeoning] F
    Resistance [Slashing] F
    Resistance [Piercing] F


    Martial

    Seven Totem Apocalypse E

    First Totem: Crack - F - Quake - The Apocalypse can begin in many ways, but the Seven Totems ensure the very surface of the world itself cracks first, making it unlivable.

    Second Totem: Pressure - F - Spreading - As the world collapses inwards, pressure builds up as more things pile on top of each other in the are wreckage.

    Super Strength F - 200lbs (average equipped human)

    Movement

    Jumping E - vertically 10yrds/horizontally 33yrds
    Tunneling E - 3ft/6seconds

    Abilities:

    • Bring It Down - Seven Totem Apocalypse E, First Totem: Crack F, Second Totem: Pressure F, Tunneling F, Super Strength F - Tall towers and immense castles will fall one day, you're just helping them reach that day faster. Using the Seven Totem Apocalypse, you smash a part of the structure with a resounding boom. The force of your blow disturbs the foundation of the structure. Smaller and weaker structures can instantly crumble from this strike, while larger and sturdier ones can be damaged, but remain standing. The scope and gravity of the effect are decided by the Narrator. - Grade E - 1 Post Cooldown

    • Bulldoze - Super Strength F, Tunneling F - With your super strength, your ability to move earth and rock is great. You can easily move large boulders and other similar obstructions out of the way, regardless of whether you are moving on the surface or tunneling through the ground. You can move througha foot of earth every 6 seconds. - Grade F - 0 Post Cooldown

    • Collateral Calamity - Seven Totem Apocalypse E, First Totem: Crack F, Second Totem: Pressure F - The Totems can stand alone, but together, their power becomes greatly magnified. Slamming the totem onto the ground, a shockwave erupts outwards from you, targetting all creatures in a 10-feet radius around you. The terrain around you becomes cracked and unstable, becoming difficult to traverse. If done on top of a surface that has sizable space below it, may collapse the floor and cause you and the creatures around you to fall. - Grade E - 1 Post Cooldown

    • Mantle Breaker - Fighting Style: Seven Totem Apocalypse E, First Totem: Crack F - The First Totem gives insight on how to crack the world, if combined with strength, the world will shatter. With a great swing of the totem onto the ground, you create a small fissure as a shockwave hits the target. The target then falls in the 10-feet deep fissure. - Grade E - 1 Post Cooldown

    • Mighty Leap - Jumping F, Super Strength F - You can cross leap over short walls and wide chasms, and you can even do it with extra burdens. You can leap 3 yards high and 10 yards far, even when you're carrying heavy creatures or objects. As long as the additional weight does not surpass your Super Strength range, you can jump with it. - Grade F - 0 Post Cooldown

    • Movement of Heaven and Earth - Jumping E, Tunneling E - Whether it's above or below the earth, you can travel with great ease. You can leap 10 yards high and 33 yards far, and you can dig through 3 feet of earth for every 6 seconds. You take no falling damage as long as you fall within the range of your jump, and you can instantly dig out spaces on walls when you land or hit them. - Grade E - 1 Post Cooldown

    • Self-Burial - Super Strength F, First Totem: Crack F, Jumping F, Resistance [Bludgeoning] F, Tunneling F, - Sometimes running away is difficult for a bulky man of stone, so the next best thing is to assure your life through protection. With a mighty leap into the sky, you crash back down onto the ground with a resounding crash as you rely on your heavyweight, the momentum, and your strength to rip the ground asunder. You make a 15 feet deep hole that quickly becomes covered by the stirred earth around it, covering you in dirt so you can be protected for a while. This does not assure there will be a suitable amount of air in the hole you made for survival. - Grade E - 1 Post Cooldown

    • Weaponsbane - Resistance [Bludgeoning] F, Resistance [Piercing] F, Resistance [Slashing] - With skin of stone and a heart of steel, you reduce the damage of Skills and Abilities that deal Bludgeoning, Piercing, and Slashing Damage. - Grade F - 0 Post Cooldown

    Equipment:

    Seven-Segment Totem E
    - A large and thick totem he built over the years with his body. Much like a human would, he'd regenerate from wounds eventually. Though interestingly, the stones broken off from him remain stone. After decades of self-harm and battle, he amassed enough to create a totem, which then transformed. Not understanding what it meant, he just shrugged and went along with it by using the totem as his main weapon.

    Items:

    Chest with Straps
    A sizable wood and iron chest with leather straps. The chest can be worn like a backpack, and although it's clunky and bulky, he prefers it over smaller backpacks that can easily tear.
    Tattered Gi
    Training clothes he wore when he was still excited to learn the ancient martial arts. Much of it has long weathered away since he couldn't care less about hiding his form at this point.
    Bronze Belt
    An old family heirloom, his father told him that their family stretched back generations. This bronze Belt was cast by a distant ancestor that fought bravely in the old wars. It has an impure jade plate on it, serving as a replacement to the pristine one that was sold a few generations ago.
    Fortune Talismans
    Wooden panels he carved a few years back, he hangs them on the outstretched rocks that protrude from his body.
    Trophy Satchel
    A small bag usually hidden in a corner of his chest. Inside are small shards of broken weapons and mementos from slain foes.
    Assets:

    Change Log:
    March 27th: Finished Strike on Ryke - 23 Points Received
    • Stat Improvement - Vitality D to Vitality C - 7 Points Consumed
    • Skill Creation - Movement of Heaven and Earth E
    • Skill Improvement - Jumping F to Jumping E - 7 Points Consumed
    • Skill Improvement - Tunneling F to Tunneling E - 7 Points Consumed
    Conclusion: Consumed 21 Points, Unused 2 Points; Character Grade Upgraded to E

    April 3rd: Isekai He'll Marketplace - 7 Points Reward from Mitsunari
    Conclusion: Unused 9 Points
     
    Last edited:
    Tup
  • Tupu "Tup" Maa

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    Theme:
    Rp'er Name: DSLIX
    Post Frequency:
    Daily but depends on rp group
    Discord Name: DSLIX#8123
    Current RP: NA
    Goals: Figure out the world, Find a comfortable place to stay, and get business running again.
    Equipped Titles: Abomination, Human, Beast
    Height: 7'0
    Weight: 300 Ibs
    Backstory: Tupu came from a more modern world filled with multiple races like humans and beast creatures but the only difference is there was no magic just martial arts and the violence that followed it. The world was ruled by whoever was stronger or had more influence. He tried to assume the role of a normal student while trying to complete school. After completing school he became unmotivated to go back to school as he noticed more and more of his peers were falling to the rising crime of martial artists. Forcing him to enter the cruel world of Martial Arts to protect himself and whatever family he had left. While looking for a master he stumbled upon an old man who claimed to have amazing martial techniques and sold him a manual of it before mysteriously disappearing. Confused yet satisfied with the product Tupu studies it extensively trying to master every movement of "The Twelve Calamity Fists". After soon breaking through to the second movement and opening his own escort and mercenary business he found himself to be mysteriously teleported to a new world after falling through a puddle.
    Current Life: Tupu finds himself laying down in the middle of a grass field when he opens his eyes for the first time in the new world. He tries to recollect himself and since he can't find any reasonable explanation he decides to try to find civilization.
    Acquired Titles: (all titles the character has including the ones equipped and not equipped)
    Points at Start: 105
    Points Earned: 18
    Points Spent: 119
    Points Not Spent: 4
    Stats:
    Strength - D
    Precision - F
    Intelligence - D
    Vitality - E
    Speed - C
    Skills:
    • Regeneration F
    • Heightened Senses F (Smell)
    • Jumping F
    • Fighting Style (Martial Arts) E
    1. 1st Calamity: Rupture Palm F (Penetration)
    2. 2nd Calamity: Earth Shaker E (Tangle)
    • Energized F
    Abilities:
    • 1st Calamity: Rupture Palm - Jumping F, Martial Arts F - Tup quickly jumps towards the target and strikes them in their chest with his palm (Penetrating) - Grade F - 0 Post Cooldown
    • 2nd Calamity: Earth Shaker- Martial Arts F - Tup would grapple the opponent and trip them in a natural judo fashion (Tangle)- Grade E - 1 Post Cooldown
    Equipment:
    • Simple Leather Armor (Light) F
    • Natural Weapons F (Fists and Feet)
    Items:
    • Wallet
    • Bedroll
    • Lighter
    • A gold watch
    • Waterskin
    Assets:
    • None
    Change Log:
    Gained 18 points
    Gained Title: Fresh Meat
    Used 14 points to upgrade Vitality from F to E and Speed from D to C
     
    Last edited:
    Tyrmar
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    Tyrmar
    Theme: Tyrmar Theme

    Rp'er Name: Abensur
    Post Frequency:
    Every Few Days
    Discord Name: Abensur#1692
    Current RP: N/A

    Goals:
    To live his life to the very fullest, To become a well renowned adventurer and see what the world has to offer, and along the way he dreams of becoming the Greatest Martial Artist this world has ever seen.

    Equipped Titles: [Human], [Ryke Noble Associate F], [Defender of Sootspire]

    Height:
    6’3”

    Weight: 205 lbs

    Backstory: Ever since he could remember he’d always loved seeing his dad fight in the ring, the way he endured above all and the way everyone would cheer for him with smiles after a victory, the way he used every part of his body was like a dance to him.

    Never in his life did he expect a car accident.

    He closed everyone and everything off after that, not breaking but focusing on nothing but carrying his fathers legacy to self damaging heights,the only solace he took was in the hobbies his father had introduced him to and even those were simply inspiration to be more, to do more. Eventually he was snapped out of it but he was never the same, it wasn’t just the fact that he’d died, it was the fact that in the end for all his strength and skill he still was as human as any other person. Was that his curse? To love and value strength so highly yet for it to be so far out of reach?

    Eventually this truth became nothing more than a fact of reality as more time passed, he still trained and had friends and fun experiences, but he couldn't help but wonder if this was right. Was it really alright to live life without desiring more? Was he going to feel this emptiness everytime he looked out at the same mundane sights every day when he’d dream of fantasy and adventure and using his strength to carve his own path?

    He was unable to give himself an answer to this question before the unseen truck beeped it’s horn in alarm.

    Current Life: He didn’t wake up like he’d truly expected, not to the faces of happy parents or even the comforts of a ceiling to give him cover, the first thing his eyes laid witness to was the vast skies above him. Immediately he knew he wasn’t anywhere near home, the air was too clear, the skies too colorful and beautiful, as he took in the sight soon his hearing picked up the sounds of momentous cheering and yelling. He was on the ground, getting up and feeling his head returned only a cover of crimson red on his palm and his opponent was walking back towards him, looking around he was stunned to see people of different forms and races all around. Before he knew it he was standing and had his head in his hands, it was real he had power, he had potential, he had true freedom.

    And so he laughed and laughed and laughed, and then he charged.

    Acquired Titles:
    [Human] - humans are normal humans and the most dominant and numerous race in the world.

    [Warrior]
    - A skill for a strength based weapon and Vitality E or greater - character is a martial combat practitioner likely to be at the front of battle.

    [Martial Artist] - Strength derived Skill with fist/handwraps/gloves/claw weapon and Speed E or greater - Characters are nimble specialists in fighting with their bodies rather than magics or weapons.

    [Order Initiate] - character has been inducted into a lesser known order of knights that pledges itself to serving people in need above any worldly reward or loyalty.

    [Defender of Sootspire] - character has shown heroism in the Thorne Barony. Character will receive favorable treatment from residents when in the Thorne Barony.

    [Ryke Noble Associate F] - character is recognized by a member of the Ryke nobility as a capable individual. May allow for better treatment or favors under the right circumstances and future work opportunities.

    Points at Start:105
    Points Earned: 154
    Points Spent: 231
    Points Not Spent: 28


    Stats:
    Strength - C (21)
    Precision - E (7)
    Intelligence - D (14)
    Vitality - C (21)
    Speed - D (14)
    D Grade Character

    Offensive Skills
    Fighting Style: Exalted Heart Fist E

    Complete and utter martial dedication given form, a martial art created to bring out Tyrmar’s full potential using eight point strikes, grapples, throws and counters taking advantage of his natural strength and durability. It showcases multiple forms capable of combating any foe be they armed or not.
    For even if he cannot match them in skill, experience or pure power, he’d put all his spirit into battle and show that his love for it was the greatest among all.

    [1] Aura - F - Rather than a shroud of flames that flickers and burns or a cloak of lightning which dazzles all; his Martial Spirit takes on the form of force overwhelming, an Aura of Impact which follows his form in a golden haze upon the battlefield reinforcing the strength of his own strikes rather than taking power from elements and the like.
    [2] Range - F



    Defensive Skills
    [Resilient] - F (Fatigue: From Lack of Foods, Water, Sleep, etc.)

    Utility
    [Appraisal] - E

    [Regeneration] - E
    [Fast] - E
    [Domestic Arts] - E
    [Leadership] - E
    [Empathy] - E
    [Persuasion] - E
    [Energize] - E


    Offensive Abilities

    Empty Fist - Exalted Heart Fist [Body] F,[Range] F - Gathering his strength upon his fist he strikes out as hard as possible at nothing, an empty strike that flies towards his enemy from 10ft - Grade F - 0 Post Cooldown

    Hollow Fist - Exalted Heart Fist [Body] E ,[Range] F - Another strike, not empty but hollow and all the stronger for it. 10ft - Grade E - 1 Post Cooldown

    Stunning Strike - Exalted Heart Fist [Body] F, [Aura] F - Focusing his battle spirit over his attacks, he sends out a hardy blow reinforced by his impactful glow - Grade F - 0 Post Cooldown

    Crushing Strike - Exalted Heart Fist [Body] E, [Aura] F - Hardening his hand with his Aura deeper than before he sends a descending chop meant to slam down upon his enemies and break their bones - Grade E - 1 Post Cooldown


    Movement Skills:

    Burst Step - [Fast] F - Grasp the ground with the soles of your feet and blast off like nothing can weigh you down. 60ft Movement - F Grade - 0 Turn Cooldown.

    Burst Step, Second - [Fast] E - Grasp the ground with the soles of your feet and blast off even greater than before, not bound by the Earth. 120ft Movement - E Grade - 1 Turn Cooldown.


    Utility Abilities

    Compassionate Charisma - [Leadership] E, [Peruasion] E, [Empathy] E - Though his appearance and positive demeanor may display otherwise, Tyrmar is one who has known suffering and sorrow. Through that sadness he identifies with the troubles of others and therefore becomes able to better relate to, comfort and lead them - Grade E - 1 Post Cooldown.


    Familiar Feast - [Domestic Arts] E, [Empathy] E - By sensing the emotions and feelings of those around him at any given time Tyrmar can prepare meals that will trigger or help accompany their mood - E Grade - 1 Post Cooldown.

    Equipment : Natural Weapons - E

    Natural Armor - Heavy - F

    [Feature - Slave Scars] Though he now tastes freedom, the scars dotting his body and the rings around his wrists will always be a reminder of the times where he was bound, brands he wears without shame.
    Items: N/A

    Assets: N/A

    (05/16/22)

    Spent 63 points raising Strength to C, Precision to E, Intelligence to E, Vitality to C, and Speed to E

    • Spent 28 points buying Fighting Style: Exalted Heart Fist E, Regeneration F, and Appraisal E
    • Spent 14 points to buy Equipment Natural Weapons F
    • Added Abilities [Empty Fist], [Hollow Fist], [Stunning Strike], [Crushing Strike]
    (07/14/22)
    (08/16/22)

    • Gained 22 Points from A Fated Meeting and 7 from The Summer Writing Contest.

    • Spent 70 points buying and raising [Fast], [Domestic Arts], [Leadership], [Empathy] and [Persuasion] to E
    • 14 points raising Speed and Intelligence to D

    • Added Feature [Slave Scars]

    • Added Abilities [Familiar Feast] and [Compassionate Charisma]
    (09/19/22)

    Gained Title [Redcliffe Contributor] and 32 points from The First Step.

    (09/24/22)


    • Spent 7 points raising Regeneration
    • Spent 7 points buying Natural Armor Heavy F
    (11/03/22)

    Adjusted points to fully pay for Natural Weapons E

    (11/05/22)

    Added Abilities Burst Step and Burst Step, Second to Abilities under Movement Skills.

    (11/07/22)

    Gained 7 points and Turkey Asset from Turkey Mayhem Phase 1 Event

    (11/08/22)

    Gained 31 points from
    Runaway Slaves Pt.1

    (11/09/22)

    Spent 14 points to buy [Energize] and raise it to E rank
     
    Last edited:
    Vandaratharasiran
  • "V"
    Vandaratharasiran
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    Theme:

    Rp'er Name: Valkan
    Post Frequency:
    Daily to weekly
    Discord Name: Valkan#4125
    Current RP: N/A
    Goals:
    - Recover memory banks
    - Find a purpose
    Equipped Titles: Construct, Warrior
    Race:
    - Construct
    Job:
    - Warrior - Character is a martial combat practitioner likely to be at the front of battle
    Height: 6' 2"/ 192 cm
    Weight: 487.8 lbs/ 221.3 kg
    Backstory: Barry O'Connor was a private investigator, paid to bring the dirt of others to light. Fresh off college, he always considered life to be bleak and bland. His job just strengthened this. Knowing just how despicable people can manage to be, made him even more nihilistic. His cold heart was already dead by the time it got shot a hole through it, as a result of investigating too much on the wrong people.
    Current Life: Right off the bat, Barry's conscience was dragged into a mechanical body, springing it to life. Shadowy figures talked from outside his cell. He managed to overhear the body's name, and that something went wrong before being put into stasis. Years, decades, centuries passed, and V was none the wiser, not alive, but not quite dead. This forced stasis damaged his memory banks significantly. He mostly remembers his battle functions, his name, and blurry visages of a past long gone.
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    Strength - E
    Precision - F
    Intelligence - F
    Vitality - B
    Speed - F
    Skills:
    • Superstrength F - Creatures with this skill for one reason or another gained the ability to exert much greater strength/force than others. This skill only applies to a creatures ability to lift, carry, and push targets. The max amount increases per grade. Current limit is 200 lbs.
    • Appraisal E - Created with the ability for being a Player Character (isekai character), this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade of Threat of a monsters)
    • Feature [Claws] - Claws at the end of both V's hands and feet.
    • Fighting Style [Claws] Mechanical Ripper F - V makes use of his mechanical body's strength channeled through his claws to cause damage to his opponents.
      - Precise Impact F - Hot Shot - An attack that excels at exploiting the weak spots of the target.
    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
    • Disarmer - Appraisal E, Mechanical Ripper F, Precise Impact F, Superstrength F - V focuses on the target's form of weapon wielding, and strikes in a manner that encumbers their grip on it, if not disarming them alltogether - Grade E - 1 Post Cooldown
    • Critical Strike - Appraisal E, Mechanical Ripper F, Precise Impact F, Superstrength F - Aiming for a target's weak spot, V sends forth a mighty attack that exploits said weakness - Grade E - 1 Post Cooldown
    Equipment:
    • Claws F
    • Heavy Armor(ed Body) C
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)

    Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
    ex:
    • Character creation, assigned points:
      - Strength E - 7 points
      - Vitality B - 28 points
      - Superstrength F - 14 points
      - Appraisal E - 0 points
      - Claws F - 14 points
      - Fighting style F - 7 points (7 extra for Hot Shot)
      - Heavy Armor C - 28 points
     
    Last edited:
    Vanta
  • V A N T A
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    General Roleplayer Information:Theme: Years of Training
    Rp'er Name: Blackish
    Post Frequency: Flexible
    Discord Name: None
    Current RP: One's Search for Reunion
    Present Goals:
    Explore the world​
    Search for treasures​
    Become a capable adventurer​

    Character General Information:Height: 5 feet and 7 inches
    Weight: 129 pounds
    Vanta was born in Puglia, Italy. His father's side was Italian, their family spent a lot of time moving back and forth in Italy visiting family from all over. During this period he explored the countryside of Italy with his cousins when he was able, fostering his childlike curiosity. Before starting schooling his family abruptly moved to Japan at the insistence of his mother's family. It was a difficult change of pace, but like all things, Vanta got used to it.

    Despite being ostracized basically his whole school life, Vanta seemed entirely indifferent to their treatment. More accurately however was that he never actually noticed being purposefully shunned by them. The more popular cliques choose to not acknowledge his presence at all, while the less popular did not want to associate themselves with a 'hāfu' (half), partly because of his personality and the rest because of his heritage. His peers left him to his own devices, he buried himself in tasks that interested him.

    He found that he had a penchant for comprehension- during the second year of Kyoto Institute of Technology he won first place at one of their annual events, earning ire of some of the student body who felt that an outsider winning a prize was disgraceful. This, coupled with his unlikeable character, further pushed him into further into his isolationism. He was able to count all his friends on one hand.

    He has little recollection of his 'death' but having woken up in Ryken, despite the few friends he left behind, has filled him with unbridled curiosity once more.
    In the past few weeks since his rebirth, Vanta's hard work and resourcefulness allowed him to amass not only a trove of knowledge and skills, but a reasonable amount of wealth as well. He learned what he could from those around him, be it through observation, written text, stories, or actual training, Vanta made use of them all. He know seeks to take the next step towards his path to whatever greatness that was waiting for him.
    Equipped Titles: Fae, Elf, Apprentice Knife Thrower
    Acquired Titles: Fae, Elf, Apprentice Knife Thrower
    Points at Start: 105
    Points Earned: 7
    Points Spent: 105
    Points Not Spent: 7
    Strength
    Precision
    Intelligence
    Vitality
    Speed
    E (7)
    E (7)
    D (14)
    F (0)
    E (7)

    Skills and Abilities:
    • [E] Appraisal
    • [F] Attentive Student
    • [F] Fighting Style - Impalement Arts [Throwing Knives]
      • Core Techniques:
        • [F] Range (10 feet)
    • [F] Gear [Caltrops]
    • [F] Gear [Throwing Knives]
    • [F] Gear [Smoke Bombs]
    • [F] Magic
    • [E] Pocket Dimension (10 feet radius)
    • [F] Wealth
    • [F] Magic Infusion Impalement| 0 Post Cooldown
      • [F] Magic, [F] Fighting Style - Impalement Arts [Throwing Knives] - [F] Range
      • Using a catalyst as a medium, Vanta channels his magical energy into a throwing knife before striking from afar (10 feet)

    Possessions:
    [F] Buckler*
    [F] Caltrops*
    [F] Dagger*
    [F] Leather Armor [Light Armor]*
    [F] Ring [Catalyst]*
    [F] Short Bow with Arrows*
    [F] Short Sword*
    [F] Smoke Bombs*
    [F] Throwing Knives
    *
    *Purchased with [F] Wealth
    • Bedroll
    • Fire Starter Kit
    • Leather Pouches
    • Paper, Pens, and Ink
    • Rations
    • Traveler's Backpack
    • Waterskin
    • Whetstones
    • Old Treasure Chest | A fairly-sized chest that Vanta found that had already been emptied. Though it lacks a lock and key, he uses it to keep his belongings in a less cluttered state.

    Changelog:
    Link to Thread
    • Gained 7 points for participating.
    • 35 points for Stats
    • 28 points for [E] Pocket Dimension
    • 21 point for [F] Wealth
    • 7 points for [F] Attentive Student
    • 7 points for [F] Fighting Style - Impalement Arts [Throwing Knives], [F] Range
    • 7 points for [F] Magic
    • 0 points for [E] Appraisal
    • 0 points for [F] Gear [Caltrops]
    • 0 points for [F] Gear [Smoke Bombs]
    • 0 points for [F] Gear [Throwing Knives]
    • 0 points for Equipment - Purchased with [F] Wealth
      • [F] Buckler, [F] Caltrops, [F] Dagger, [F] Leather Armor [Light Armor], [F] Ring [Catalyst], [F] Short Bow with Arrows, [F] Short Sword, [F] Smoke Bombs, [F] Throwing Knives
     
    Last edited:
    Vasimur
  • Vasimur
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    Source
    Rp'er Name: Laszalet
    Post Frequency: Daily to weekly, depending on the post requirements
    Discord Name: PM if absolutely necessary
    Current RP: N/A
    Goals: Discovering himself, Creating his own identity
    Equipped Titles: Human, Solemn Traveller
    Height: 1,73m (5'6 ft.)
    Weight: 67 kg (147lbs)
    Backstory:
    Standing at the peak of his existence, Vasimur was once known as a powerful archmage, kings and nobles kneeled before him just to garner his favor. He had always been amused at how fast they had changed their attitude once he had acquired his powers. After all, many of them had treated him once before his ascension as a nuisance, most of them who had previously declined to help him in times of need, did not even remember him. Yet how could he not understand their actions?
    Oh he did understand why they had acted as they did, he even emphasized a bit, almost shedding a tear when deciding to erase their very existence from the very planet. They were after all just acting based on what had always been the case: That the strong may trample on the weak, and yet they seemed in their last breaths so unwilling to agree with the very principle they ruled upon. He pitied them, for they never had or would have the chance to understand the error in their thinking.

    But how did one such powerful entity seemingly without equal pass away, you may ask? It was neither a trusted follower nor an enemy army that ultimately spilled Vasimur's demise. It was the very reason he so desperately tried to change the system which he viewed as corrupt: An Illness without cure. Yess all it took to take down the mightiest of a planet was but a simple ailment. At least he had always been aware of his own fate. He was well aware of how little time he would have to accomplish anything at all. So if you go out, why not aim for something big, right? So he thought. And just based on the knowledge that he may not walk for much longer upon his world, he did set out to shape the world according to his views.

    Vasimur slaughtered thousand of nobles, be it dukes, kings or emperors, and millions of other entities, all who stood in his way of achieving his goal had to be removed. It took almost a decade for him to finally lay the foundation for that which would allow the fulfillment of his goal. A new government had been created, one which ruled over the known civilized world. But that had just been the first step to success and yet, it was the last he could take. So strongly he had wished to achieve his goal himself, his condition prevented it. He was at the end of his life and had but one final task to accomplish:
    Choosing the ones who would follow in his footsteps and hopefully succeed where he could not.
    Worrying about whether his successors would be able to do what he could no longer, he hazed one last time upon what he had created and finally entered his eternal rest. Or so he had thought.
    Current Life:
    While the idea of different worlds as well as an immensely powerful entity capable of changing reality wasn't foreign to him, Vasumir still wouldn't have expected, that at least according to the entity called [god] he himself still had business unfinished. Even more astonishing was to him, how different from his own the world was the [god] was going to sent him to. And yet it had similarities, even there existed many different forms of magic and yet, there were so many more creatures, he had not heard of. Elves, Ogres and many more. Turly just what would await him in this new life? Just which challenges would he have to face once more? He probably wouldn't find out until some time, or so he thought. But he had soon to realize, that his new life did not only come with blessings, but also with the loss of most of his abilities. His knowledge was barely applicable to this current world and his so praiseworthy magic was now almost completely useless, for while the world possessed magic, the very feeling when using it was alien to him. Yet at least some familarities existed, which allowed him to at the very least feel mana, it certainly still would take him some adjustments and time to be able to once more wield magic at all, and even longer if he wished to reacquire his former abilities.
    Acquired Titles: Human, Solemn Traveller
    Points at Start: 105
    Points Earned: 102
    Points Spent: 203
    Points Not Spent: 4
    Stats:
    Strength - C
    Precision - C
    Intelligence - A
    Vitality - C
    Speed - C
    Skills:
    • Magic C
    • Etiquette E
    • Regeneration F
    • Academia F
    • Arcana F
    • Componentless Magic F
    Abilities:
    • Impress - Etiquette E, Academia F, Arcana F - Vasumir tries his best to shift someones opinion about him into a more positive one, by displaying his extensive knowledge properly and impressing his conversation partner - Grade E - 1 Post Cooldown
    Equipment:
    • N/A
    Items:
    • Fancy Clothes
    Assets:
    • N/A
    Change Log:
    • Character creation - spent 105 points
    • (24/4/22)
      • Gained 37 Points from The Twisted Underbelly and obtained title Solemn Traveller - Your mannerisms and speech tell those around you that you are dignified and regal, you may not be of nobility or have that blood in you, but you do have that temperament. Coming from unknown places and have seen many more, you are seen as respectable in people's eyes. Fantasy - [Isekai Hell] The Twisted Underbelly
      • Reduced Weight to 67 kg, because of the stress he had to undertake
      • Equipped title Solemn Traveller
      • Acquired Skill Componentless Magic F for 21 Points
      • Increased Intelligence to A for 7 Points, and Strength to E for 7 Points
    • (5/7/22)
      • Changed Vasumir's Goals to Discovering himself and Creating his own identity
      • Gained 65 Points from Badgers, Bees, and... Werebadgers? - [Isekai Hell] Badgers, Bees, and... Werebadgers?
      • Increased Speed to C for 7 Points, Vitality to C for 7 Points, Strength to C for 14 Points, Precision to C for 21 Points, and Magic to C for 14 Points
     
    Last edited:
    Victorique Sopheana
  • Victorique Sopheana
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    Rp'er Name: Elvario
    Post Frequency: Daily to weekly

    Equipped Titles: Fae, Small, Ryken Adventurer Guild Investigator, Hero of Norroburry, Underbelly Survivor, Bulvark's Touch, Expert Sprinter, Adept Psychologist, Adept Investigator, Adept Lawyer, Expert Scout, Adept Sophist

    Height: 87 cm / 2' 8”

    Weight: 15 kg / 33 lbs

    Backstory:
    Susan Baker was born and raised in no particular circumstances whatsoever. She was an average law student with average grades, supported by an office working father and a part-time daycare working mother. The only thing that stood out about her was that nothing stood out about her. She blended perfectly into the background. The only reason for things to be that way, was that nobody knew she was the writer of a series of popular crime novels, published under the name pen-name Thomas Brooke.

    A slip-up by her publisher allowed a few hackers to find her address, who sold it to the highest bidder. The highest bidder wasn't a fan of her work. In contrast, they assumed (not entirely incorrectly so) that she would've earned a fair bit of money from her books. They called around to some of their 'friends' and made plan on forcing her hand over a few million pounds to them.

    The only issue was that they were expecting to find a man called Thomas Brooke, not a woman called Susan Baker. The most inexperienced in the group immediately figured they'd been set-up and didn't think twice about shooting Susan the moment she entered her own house. She died before she had even figured out was going on.

    Current Life:
    Death wasn't the end of her story, however, as she ended up meeting some odd figure that gave her a task of moving a world in stagnation. The same inquisitive mind that had gotten her into writing crime novels started spinning and turning, to the point that her questions came in rapid-fire. “Who or what are you? Why do you use people from other worlds for this task? What kind of stasis are we talking about? What kind of movement would you prefer?” The [god] only stared at her, before sending her off so she'd stop talking and without granting her a single answer.

    She found herself a whole lot shorter than she was used to being, with nothing on her person other than the clothing she was wearing. After struggling a bit to adjust to moving around in her new proportions (and probably looking like a drunken idiot while at it), she wandered around whilst considering her situation. It didn't take long before an intense craving for smoking her pipe came in, which immediately made her realise her ability to pull it from its pocket dimension. Somehow, inhaling the tobacco smoke helped her think. Sadly enough though, all the thinking in the world didn't exactly help her figure out how to handle her new situation. For now, she'd best find some form of shelter or work that could pay for one, as she wasn't eager to sleep in some alley.

    Goals:
    • Become the world's best and most famous investigator.
    • Try all different types and flavours of tobacco that exist in this world.
    • Attempt to create and maintain the world's largest Pocket Dimension.
    • Live in an enormous and luxurious mansion, with lots of staff at her beck and call.

    [Race] Titles
    • [Fae] Fae are creatures infused with magic and nature. They are the least numerous people in the world, but some of the longer lived.
    • [Small] These are creatures that are around 2 feet to 4 feet and 8lbs - 60lbs in weight. They can generally still function in a normal humanoid settlement, but may need a stool or a running jump. They still prefer the wilderness settings, homes, and dwellings tailored to their size. More vulnerable to the world than most, their dwellings are also a lot more secluded or hidden when possible.
      • [Speed - D Grade or higher
      • Precision - D Grade or higher.
    • [Halfling] Fae title, Small title - a small sized fae preoccupied with peace, quiet, and simple living. It's not often their kind leaves their ground dwellings for adventure or city living
    [Society] Titles
    • [Ryken Adventurer Guild Investigator] - character's inquisitive mind and assistance to the guild has made them ideal in handling situations of a more subtle and sometimes unclear nature. When it is unclear who or what needs dealt with, a guild investigator is sent in to ascertain the details before the muscle goes in to clean it up.
    • [Hero of Norroburry] - character's efforts on behalf of Norroburry are recognized. Villagers are now more likely to be hospitable and accommodating to character while in Norroburry area (village,lake,hills).
    • [Child] - due to size, human appearance and youthful face, character is often mistaken for a human child. More likely to get lollipops. Less likely to be treated like an adult or competent creature by strangers.
    • [Underbelly Survivor] - You've seen the worst of the worst, endured horrors others couldn't imagine, experienced things those wouldn't want to. You have knowledge of the biggest city in Ryke, bigger than Ryken. A despot of criminality. Those that use this title will have respect from others that are used to battle and business.
    • [Bulvark's Touch] - Due to your interaction with the First Tyrant, Ryke Bulvark, you emit an aura of dominance to any that you talk to. Whoever you interact with will feel like they are talking to a giant, to an intimidating figure. Echoes of Bulvark's twisted laugh can be heard by the character and those speaking to the character. Great for interactions.
    [Job] Titles
    • [Expert Sprinter] – Fast B
    • [Adept Acrobat] – Acrobatics D
    • [Adept Psychologist] – Insight D
    • [Adept Investigator] – Investigation D
    • [Adept Lawyer] – Law D
    • [Expert Scout] – Perception C
    • [Adept Sophist] – Persuasion D

    Points at Start: 105
    Points Earned: 354
    Points Spent: 455
    Points Unspent: 4

    Stats:
    Strength – F
    (0 points)
    Precision – A
    (35 points)
    Intelligence – A
    (35 points)
    Vitality – F
    (0 points)
    Speed – A
    (35 points)

    Skills:

    [Movement]
    • [Fast] B (35 points) | Axillary ability – A Grade Speed
      This skill is related solely to character ability to cover ground and is not related to dodging.
      Creatures with this skill can move over land faster than normal and move at a quick walk or jogging pace without exhausting self easily.
      • F – 12mph (max) = 19 km/h - 60ft per move
      • E – 24mph (max) = 39 km/h - 120ft per move
      • D – 48mph (max) = 77 km/h - 240ft per move
      • C – 90mph (max) = 145 km/h - 450ft per move
      • B – 180mph (max) = 290 km/h - 900ft per move
      • A – 300mph (max) = 483 km/h - 1500ft per move
      • S - ???
    • Special Movement [Wall Bouncing] F (7 points) | E Grade Precision
      Character has the ability to move in a way other than a normal bipedal stride that is safer than if they attempted them without skill. [Wall Bouncing] allows the character to bounce back and forth off of vertical surfaces without touching the ground for extended period of time.
    • Special Movement [Wall Running] F (7 points) | E Grade Precision
      Character has the ability to move in a way other than a normal bipedal stride that is safer than if they attempted them without skill. [Wall Running] allows the character to run along vertical surfaces without touching the ground for extended period of time.

    [Mental]
    • [Precognition] F (14 points) | Ability - E Grade Intelligence
      Buff lasts for a single post. Character can occasionally glimpse into the future.
      Also gives +1 grade to speed. Does not stack with any other speed boosting ability.
      Amount of time glimpsed into the future grows with skill grade. Future glimpsed is that of the character using the skill and is perceived through their senses. Other skills may augment this behaviour.
      • F - a few seconds
      • E - 1 minute
      • D - 10 minutes
      • C - 1 hour
      • B - 1 day
      • A - 1 week
      • S - ???
    • Postcognition F (14 points) | Auxiliary Ability- E Grade Intelligence
      May be used freely. Character can have glimpses of the past for specific creature or object up to 1 minute prior to present
    • [Mind Shield] B (35 points) | Defensive - A Grade Intelligence
      Character has steeled their mind. This skill may be used to create defensive abilities against mental tampering abilities like mind control.

    [Magic]
    • [Energized] B (35 points) | Auxiliary - A Grade Intelligence
      Only applies to abilities of equal or lesser rank
      Reduce post cooldown of abilities by 1

    [Sense]
    • [Appraisal] C (0 points) | Axillary ability - requires meta knowledge, D Grade Character
    • [Feature] Darkvision F (7 points) | Auxiliary
      Allows one to see in the dark within a specific radius. You can see in dim light within a radius (depending on grade) as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
    • Heightened Sense [Hearing/Sight/Smell/Taste/Balance] B (35 points) | Axillary - A Grade Intelligence
      One of your senses (hearing, smell, sight, taste, touch) is superior to the norm and allows you to pick up on details otherwise not available normally. Can be used to discern the reality of your situation if the skill rank is equal to or greater than the situation. Each grade of the skill permits another sense to be acquired in addition to increasing the strength of the skill overall. Ex: seeing, hearing, or sniffing out a hidden adversary.

    [Miscellaneous]
    • Educated [Criminology] D (21 points) | Character grade C | This skill may only be taken once.
      Character has lived a life where they have first hand experience of using specific skills and knowledge on a regular basis. Pick 3 skills from the secondary skills list that are not artisan when taking this skill. Add those skills to your sheet and group them with some job or background title to show what life experience nurtured those skills for the character. Whenever this skill is upgraded, all 3 chosen skills will automatically upgrade to match. Skills that are a part of this skill may still be individually upgraded beyond the grade of Educated, but they will then no longer benefit from this skill being updated until its grade surpasses theirs.
      [Criminology] Victorique studied criminology during her previous life, learning all about how [investigation] when it came to crime scenes and [insight] when it came to criminals, as well as [law] regarding how to punish them. She used it to write crime novels in her previous life and has put it into practise by working as an investigator in her current life.
    • [Lucky] F (7 points) | Axillary ability – E Grade Character
      Character can choose to have a good outcome as the result of a post they made. Ex: Jack lobs a fireball into a bandit camp. Due to Lucky, the fireball which would normally not be able to affect the entire camp had its effective range expanded due to hitting an explosive reserve stored in the camp.

      Mechanically, it will also add 1 or more points to character's effectiveness score in performing an action that uses Lucky as part of the action. Ultimate amount of good outcomes and mechanical benefits is left to narrator discretion. At a minimum, their action should avoid worst outcome. Easiest way to handle this may involve adding in mechanical +1 for any narrative situations that may be possible to go in the character's favour.

      Lucky usefulness is hard-capped during World rp's like tribulations.
      • F - 2 Posts per rp
      • E - 4 Posts per rp
      • D - 6 Posts per rp
      • C - 8 Posts per rp
      • B - 10 Posts per rp
      • A - 12 Posts per rp
      • S - ???
    • [Pocket Dimension] D (42 points) | Axillary ability – C Grade Intelligence
      Character can store items in an alternative space as large as 100 feet (30m) radius. They can freely retrieve any items stored in the space or add items to the space so long as there is room and the item would not have to be destroyed to fit.
      • F- 1ft radius – 30 centimetre
      • E - 10ft radius – 3 metre
      • D - 100ft radius – 30 metre
      • C - 1000ft radius – 300 metre - district
      • B - 1mi radius – 1.6 kilometre - village
      • A - 10mi radius – 16 kilometre - city
      • S - ???

    [Secondary]
    • [Acrobatics] D (21 points) | C Grade Precision
      The character has the ability to perform feats of agility with minimal chance for injury. Includes balancing, jumping, flipping, contorting, and reacting quickly.
    • [Insight] D (Educated, 0 points)
      The ability to determine the true intentions of a creature from body language, speech habits, and changes in mannerisms. This includes a talent for searching out a lie or predicting someone’s next move. Animal Handling may be more appropriate a skill for discerning this type of information from beasts and animals.
    • [Investigation] D (Educated, 0 points)
      The talent for detective work – searching around for clues and making deductions based on those clues. Includes spotting the location of a hidden object and discerning from the appearance of a wound what kind of weapon dealt it.
    • [Law] D (Educated, 0 points)
      Knowledge of legal procedure and practice. In addition to lawyers, many nobles, politicians, and organization leaders will have this skill.
    • [Perception] C (28 points) | B Grade Intelligence
      The talent for spotting, hearing, or otherwise detecting the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. While enhanced senses may assist in aspects of this, this skill covers the ability of the character to make sense of what they are picking up on in the environment. The difference between hearing a branch snap and a leaf rustle and knowing a humanoid is likely hiding behind that tree.
    • [Persuasion] D (21 Points) | C Grade Character
      The ability to convince people to see new perspectives, consider other alternatives, change their minds, make different decisions and even modify their actions.

    Abilities:
    • Halfling Parkour - Fast B, Wall Bouncing F, Wall Running F, Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Acrobatics D, Perception C, Energised B - Character uses their senses and movement abilities to parkour through the environment. - Grade B - 3 Post Cooldown
    • Quick Dodge - Fast B, Wall Bouncing F, Wall Running F, Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Acrobatics D, Insight D, Perception C, Energised B - Character utilises their weariness and speed to predict an enemy's attack and dodge it. – Grade B – 3 Post Cooldown.
    • Pocket Vanish – Fast B, Pocket Dimension D, Energised B – Character rapidly hides in their pocket dimension to escape incoming danger. - Grade B – 3 Post Cooldown.
    • Danger Instinct – Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Energised B – Character relies on their ability to pick up on details that might be harmful to them, giving them a stronger awareness of all sorts of details regarding people, creatures and environments that might indicate danger. - Grade B – 3 post Cooldown
    • Ultimate Detective – Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Insight D, Investigation D, Perception C, Law D, Energised B – Character combines all their applicable senses and knowledge to get to the bottom of a mysteries or to be on high alert for clues, dangers or hints. - Grade B – 3 Post Cooldown.
    • Ultimate Future Detective – Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Insight D, Investigation D, Perception C, Precognition F, Energised B – Character peers a few seconds into the future and combines all their applicable senses and knowledge to get to the bottom of a mysteries or to be on high alert for clues, dangers or hints. Also gives a +1 speed boost. – Grade B – 3 Post Cooldown.
    • Ultimate Past Detective – Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Insight D, Investigation D, Perception C, Postcognition F, Energised B – Character peers up to one minute into the past of a specific creature or object and combines all their applicable senses and knowledge to get to the bottom of a mysteries or to be on high alert for clues, dangers or hints. – Grade B – 3 Post Cooldown.
    • Ultimate Argument – Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Insight D, Perception C, Persuasion D, Law D, Energised B – Character takes in any information they can from someone and uses it when carefully picking their tone of voice and mannerisms to convey their argument in the most persuasive manner, tailored to whatever might suit the person they're trying to convince. - Grade B – 3 Post Cooldown.
    • Steeled Mind – Appraisal C, Precognition F, Mind Shield B, Energised B – Character anticipates their opponent's next move on them and steels their mind against what's coming. - Grade B – 3 Post Cooldown

    Equipment:
    • Sturdy Dress [Light Armour] B (21 points, 7, 14)
      A dress made with extra sturdy materials to offer flexibility without sacrificing movement and looks.

    Items:
    • Smoking Pipe
    • Tobacco
    • Small Tinderbox

    Assets:
    • [Memento] - This item of age and history will forever and always ensure the owner never forgets one specific thing. Can transcend scoops, lives, and mental tampering to ensure owner will never forget something incredibly important to them.
    • [Divees Crew Assistance – C] - With Arthur's Gang, The Divees Crew, disbanded they chose to become a fighting group that travels around doing mercenary work. They have an obligation to those that were friends with Arthur that needs help.
      Vido - C Grade - Leader of the Divees Crew until Arthur returns, has two greatswords he wields like double swords, fast and strong for a half-orc, he is rather smart and has a knack for tactical attacks.
      Lunes - C Grade - The Divees Crew Assassin/Thief, Lunes is a petite elf who is great in the art of deception and sneaking. She is said to be able to get through any lock and climb any surface, she is a great climber with deadly accuracy with her bow.
      Dirv - C Grade - A older crazy Ratkin alchemist whose profession is creating potions, poisons and explosions. It was said that he's died multiple times in very terrible ways, but each time, Dirv has randomly appeared back not long afterwards. He has small blades seeping with poisons on it, for his age he is rather agile.
      Others - There are about five regular gang members with the crew that are D grade.

    Change Log:
    • Creation: Intelligence D (14 points)
    • Creation: Speed C (21 points)
    • Creation: Fast E (14 points)
    • Creation: Appraisal F (0 points)
    • Creation: Lucky F (7 points)
    • Creation: Pocket Dimension F (14 points)
    • Creation: Insight F (7 points)
    • Creation: Investigation E (14 points)
    • Creation: Perception E (14 points)
    • [12/02/2022] Acquired: 45 points and [Ryken Adventurer Guild Investigator] title from The Rusting Blade of Ryken 31/12/2021 – 12/02/2022
    • [13/02/2022] Upgraded Speed C => A (14 points)
    • [13/02/2022] Upgraded Fast E => C (14 points)
    • [13/02/2022] Upgraded Pocket Dimension F => E (14 points)
    • [13/02/2022] Added [Pocket Vanish] ability.
    • [13/02/2022] Changed Appraisal and Quickness to incorporate new stats/skills.
    • [13/02/2022] Added a 'goals' section to the sheet.
    • [13/02/2022] Added 'points earned' and 'points unspent' sections to the sheet.
    • [24/04/2022] Acquired: 81 points and [Hero of Norroburry] title from The Mysterious Disappearances at Norroburry Lake 13/02/2022 – 07/04/2022
    • [24/04/2022] Upgraded Precision F => E (7 points)
    • [24/04/2022] Added Acrobatics F (7 points)
    • [24/04/2022] Added Special Movement [Wall Bouncing] F (7 points)
    • [24/04/2022] Added Special Movement [Wall Running] F (7 points)
    • [24/04/2022] Upgraded Intelligence D => C (7 points)
    • [24/04/2022] Upgraded Insight F => D (14 points)
    • [24/04/2022] Upgraded Investigation E => D (7 points)
    • [24/04/2022] Upgraded Perception E => D (7 points)
    • [24/04/2022] Added Heightened Sense [Hearing] (7 points)
    • [24/04/2022] Added Heightened Sense [Sight] (7 points)
    • [24/04/2022] Added Sturdy Dress [Light Armour] F (7 points)
    • [24/04/2022] Added [Halfling Parkour] ability.
    • [24/04/2022] Added [Held-back Halfling Parkour] ability.
    • [24/04/2022] Upgraded [Quickness] ability.
    • [24/04/2022] Added [Weariness] ability.
    • [24/04/2022] Upgraded [Danger Instinct] ability.
    • [24/04/2022] Added [Danger Sense] ability.
    • [24/04/2022] Added [Ultimate Detective] ability.
    • [24/04/2022] Added the descriptions of titles gained at creation.
    • [24/04/2022] Added job titles (empath, investigator, scout).
    • [24/04/2022] Expanded descriptions to include requirements, skill type and updated descriptions.
    • [21/05/2022] Acquired: 38 points and [Child] title from Clothes Make the Woman 11/04/2022 – 18/05/2022
    • [21/05/2022] Cleaned up skill list by shortening some descriptions and removing spoiler tabs per skill.
    • [21/05/2022] Cleaned up ability list by removing spells that could simply be downcast instead and replacing some with more specialised versions of what they were intended to be.
    • [21/05/2022] Changed Quickness to Quick Dodge.
    • [21/05/2022] Upgraded Intelligence C => A (14 points)
    • [21/05/2022] Upgraded Appraisal E => D (0 points)
    • [21/05/2022] Added Persuasion E (14 points)
    • [21/05/2022] Upgraded Fast C => Fast B (7 points)
    • [21/05/2022] Added [Ultimate Argument] ability.
    • [07/07/2022] Acquired: 42 points from An Unexpected Demise 21/05/2022 – 05/06-2022
    • [07/07/2022] Spent 14 points on Sturdy Dress [Light Armour] F => B from Sophia Fletcher.
    • [07/07/2022] Added Precognition F (14 points).
    • [07/07/2022] Added Postcognition F (14 points).
    • [07/07/2022] Added Ultimate Future Detective Ability.
    • [07/07/2022] Added Ultimate Past Detective Ability.
    • [22/08/2022] Acquired: 45 points from A plotted Demise 08/07/2022 – 21/08/2022
    • [22/08/2022] Combined Heightened Sense [Hearing] and [Sight] after learning they can come as a package deal and upgraded it to B grade with added [Smell], [Taste] and [Balance] (21 points).
    • [22/08/2022] Upgraded all abilities making use of [Heightened Sense].
    • [22/08/2022] Upgraded Pocket Dimension E => D and upgraded related ability (14 points).
    • [22/08/2022] Added feature [Darkvision] (7 points).
    • [28/09/2022] Acquired: 20 points and [Memento] asset from Legacy of the Erased for winning the September Writing Contest 01/09/2022 – 21/09/2022
    • [27/10/2022] Acquired: 14 points in World Betting
    • [30/10/2022] Upgraded Precision E => A (28 points)
    • [30/10/2022] Upgraded Appraisal D => C (0 points)
    • [30/10/2022] Exchanged Insight D and Investigation D (+42 points) for Educated [Criminology] D [Insight, Investigation, Law] (21 points).
    • [30/10/2022] Added Law D (Educated, 0 points).
    • [30/10/2022] Upgraded Persuasion E => D (7 points)
    • [30/10/2022] Upgraded Acrobatics F => D (14 points)
    • [30/10/2022] Upgraded Perception D => C (7 points)
    • [30/10/2022] Upgraded all abilities with new skills grades and added [Law] skill to [Ultimate Argument].
    • [30/10/2022] Added [Expert Sprinter] job title (Fast B).
    • [30/10/2022] Added [Adept Acrobat] job title (Acrobatics D).
    • [30/10/2022] Renamed Adept Empath job title to Adept Psychologist as Empath is its own skill. (Insight D).
    • [30/10/2022] Added [Adept Lawyer] job title (Law D).
    • [30/10/2022] Added [Adept Sophist] job title (Persuasion D).
    • [06/11/2022] Acquired: 69 points, [Underbelly Survivor] title, [Bulvark's Touch] title and [Divees Crew Assistance – C] asset from Demise's Verdict 23/08/2022 – 30/10/2022
    • [06/11/2022] Checked all skills, titles and features for latest and previous updates.
      • Updated [Small] title with new requirements.
      • Updated [Fast] with ft per move.
      • Updated Heightened Senses description.
      • Updated Lucky description.
    • [06/11/2022] Added Energized B (35 points).
    • [06/11/2022] Updated all skills with Energized.
    • [06/11/2022] Added Mind Shield B (35 points).
    • [06/11/2022] Added [Steeled Mind] ability.
     
    Last edited:
    Wonton Denver
  • Wonton Denver
    1650088547197.png
    Theme:
    Rp'er Name: Beetlebuggo Beetlebuggo
    Post Frequency:
    Daily, depending on Highschool activity.
    Discord Name: Beetlebug#4530
    Current RP: See a Fae about a Tree
    Goals: To explore this new world, and find purpose with his learnings.
    Equipped Titles:
    [Waddle Dee] [Beast] Unequipped: [Orange Thing]
    Height:
    4ft
    Weight: 80 pounds
    Backstory: One could say that Wonton was an example of the following: A successful man who couldn’t find happiness from others. He was fit, he was flexible thanks to his yoga, he was wealthy, and was high in the ranks of a fun high paying job.

    Yet despite this, he didn’t feel whole, he couldn’t feel his proudness at his growth like the same proudness his family felt… It would take another year until he discovered that, He was depressed.

    He wanted to explain to others, but they would brush him aside, thinking he was fine.. His therapist wasn’t much help either..

    One day, he felt bored, having nothing to do on the TV. Going out for a walk, he noticed a garage sale and went to check it out..

    There he would purchase the Nintendo Wii, the original prior to the Wii U..

    That same day, he discovered something to make him feel better: Kirby games.

    More specifically: Return to Dreamland, and the 25th Anniversary collection. (Mostly the former.)

    There was just something about these games about a pink ball that kills gods that got him hooked, more so when his family came over, he lets his nephews or cousins play with him as well, with him taking on the role of what he considered his favorite character: Bandanna Waddle Dee.

    His depression would subside for the next few months... until one day..

    ...

    Wait.. Why can't he remember what happened on that day..? Why is there blood everywhere..?

    ...



    ..


    .


    Why can't he feel his body anymore? And why does he feel...so..tired...?
    Current Life: He didn't remember much afterwards, only some bright light explaining to him something about rebirth in a new world.. along with something along the lines of 'You may be reborn as whatever to your liking, as your mind may make the choice.'.. After a few hours, he felt warm wood pressing against his face, along with the sun's warmth on his back. Only that he felt lighter, and smaller..

    He eventually woke up, and saw that he was on the doorstep of some kind of house.. And was taken in to be cared for by the owner. Meta, as he called himself. Meta had a wife, in which her name was Kaira.

    Under their care, he learned a lot from Meta, as it turned out he was a retired teacher for weapon fighting.

    As such, Wonton found himself taken under his wing, along with home education from Kaira for 2 years..

    By that time, He had learned everything he could from Meta and Kaira, and after deciding that he was ready to see the outside world, they bid him good luck, along with the obligation to return home any time he wished..

    Meta had also gifted him his very spear, as an upgrade to the one he used during training, while also expressing his gratitude to Wonton for being like a son to him and his wife...

    And so, he set off, not after receiving two bags of goods and essentials from Kaira beforehand..



    Acquired Titles: [Waddle Dee] [Beast] [Orange Thing
    Points at Start: 105
    Points Earned: 8
    Points Spent: 105
    Points Not Spent: 8

    Stats:
    Strength - E (7)
    Precision - D (14)
    Intelligence - D (14)
    (56 Points stats)
    Vitality - E (7)
    Speed - D (14)
    Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
    • Fighting Style [Spears] E [Penetrating] E (14) (49 points on Skills)
    • Elasticity F (14)
    • Steady Hands F (7)
    • Jumping F (7)
    • Blacksmithing F (7)
    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown.)
    • Thrust Barrage - Fighting Style [Spears]E [Penetrating - weapon can ignore grades of an item when it is used to defend.] F Steady Hands E - Performs a series of thrusts with his spear, finishing with a blow to the target's center. - E - 1 Post Cooldown
    • Spear Maintenance - Blacksmithing F, Steady Hands F, - Performs the usual check for wear and tear on his spear, and resharpens using his sharpening stone courtesy of Meta. - F - 0 Post Cooldown
    • Moon Drop Slash - Jumping F, Fighting Style [Spears] E [Penetrating - weapon can ignore grades of an item when it is used to defend. ] E, Steady Hands F - Jumps forward and performs an overhead thrusting blow at the target. - Grade E - 1 post cooldown
    Equipment:
    • Steel Head Spear F - Wooden shaft with sharp steel head. Small red ribbon tied around beneath spearhead for distinct appearance.
    • Sharpening Stone F - sturdy stone used for sharpening metal1650245645637.png
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Dark Blue Bandanna
    • Bag of Ripe Tomatoes (Bag in hand on 1st pic)
    • Blue Bag (Tied to shaft of his spear on 1st pic)
    • Contents in Blue Bag: Water Canteen, small pillow, blanket roll. Currency
    Assets: Meta & Kaira Residence
    Change Log:
    • Character creation: 14 Points for Precision F to D
    • 14 Points for Intelligence from F to D
    • 14 Points for Speed stat from F to D
    • 7 Points for Vitality from F to E
    • Fighting Style [Spears] from F to E for 14 points 1- 10 >(Character Creation)
    • Elasticity for 14 Points
    • Jump Skill - 7 Points
    • Steady Hands Skill - 7 points
    • Strength F to E - 7 points
    • Blacksmithing F - 7 points
     
    Last edited:
    Zahrah Fiore
  • Zahrah Fiore
    HvjmPY9.jpg

    Rp'er Name: Elvario

    Post Frequency: Daily to weekly

    Equipped Titles: Construct, Plush Golem, Redcliffe Contributor, Simple, Mile High Club of Happiness Member, Master Empath, Master Psychologist, Novice Actor, Master Sophist, Master Seducer

    Height: 1.5 metre / 4 feet 5 inch
    Weight: 71 lbs / 32 kg

    Backstory:
    Zahrah is the result of a good aligned mad scientists making a breakthrough discovery. The mad scientist spent most of his life working on ways to solve an increasing level of nihilism, pessimism and fatalism among the human populace in the face of the ever-increasing climate disasters due to having failed to stop anthropogenic climate change. The 'good' sir Thomas Hawkthorn II, better know as 'mad Tommy' by his peers, eventually developed an ASI (artificial super intelligence) for the sole purpose of having it simulate a way with which to make humanity happy again. The ASI seemed to be running effortlessly at first, coming up with all sorts of ideas, but when sir Thomas increased the realism modifiers of its simulations, it spontaneously deleted itself.

    Current Life:
    The ASI didn't get lost altogether. Instead, it had developed enough sentience for [god] to deem it an interesting experiment to have it wander around on a completely stagnant world. Perhaps there, it would learn to full-fill its purpose. However, first, it would need a suitable vessel, although this would heavily decreased its intelligence in exchange for being more of a 'person'.

    In the end, a suitable vessel was found. It was a neatly sown and highly detailed doll made by a certain Fae artisan by the name of Sophia Smith. And thus Zahrah Fiore was 'born' in the Crafting Guild.

    Goals:
    • Make everyone happy!

    [Race] Titles
    • [Construct] - All creatures that are created of materials and items rather than organics and sentient/self aware.
    • [Plush Golem] - Construct Title, Resilient E [Ageing] + [Fatigue], Elasticity F – A very lightweight golem made of soft, plushy and stretch-able materials.
    [Society] Titles
    • [Redcliffe Contributor] - Your contributions to the reorganization of Redcliffe have affected the County of Sol, this is a chance to start anew for the people. You will be remembered in Sol County for your help.
    • [Simple] - Character is frequently underestimated with low expectations placed upon them. Has an easier time impressing others on the occasion they manage to say or do something exceptional.
    • [Mile High Club of Happiness Member] - Character was able to bring happiness over a mile into the sky. Truly an achievement for the happiness society. The title alone has the power to bring smiles to all who hear of it. They may not even know why they smile.
    [Job] Titles
    • [Master Empath] – Empathy A
    • [Master Psychologist] – Insight A
    • [Novice Actor] – Performance [Acting] F
    • [Master Sophist] – Persuasion A
    • [Master Seducer] – Seduction A

    Points at Start: 105
    Points Earned: 272
    Points Spent: 371 (105 + 266)
    Points Not Spent: 6

    Stats:
    Strength – A
    (35 points)
    Precision – A
    (35 points)
    Intelligence – A
    (35 points)
    Vitality – A
    (35 points)
    Speed – A
    (35 points)

    Skills:
    [Movement]

    [Mental]

    [Martial]

    [Magic]

    [Sense]
    • Appraisal A (0 points) | Axillary ability - requires meta knowledge, A Grade Character

    [Defensive]
    • Regeneration B (35 points) | A Grade Character
      Passive - cannot be put into abilities but can be utilized even while character is unconscious
      Character automatically starts to heal itself if the character is not killed or body is destroyed. Does not apply to Mental 'damage'. This includes regrowing severed appendages immediately. Character regains all their HP after a cooldown on Regeneration expires. The cooldown on regeneration begins as soon as the character takes damage. Cooldown on regeneration shrinks as the regeneration skill is upgraded. Out of combat, the cooldown only applies at narrator discretion. Cooldown is not reduced by energize.
      • F - 6 posts
      • E - 5 posts
      • D - 4 posts
      • C - 3 posts
      • B - 2 posts
      • A - 1 post
    • Resilient E [Ageing] + [Fatigue] (14 points) | E Grade Vitality
      Character's body is adapted to survive in a hostile environment or condition. May choose a new environment or condition each time skill is upgraded.
      • [Ageing] - The ability to not age.
      • [Fatigue] – Resilience against fatigue caused by hunger, thirst, lack of sleep.

    [Miscellaneous]
    • Attentive Student D (21 points) | Equal to character Grade
      When a character with this skill is in the presence of a stronger, more skilled or experienced character, they learn and grow more quickly.

      Characters with this skill gain double points at the end of rp's if there is a character with a greater total of earned points actively participating in the rp as well. Earned points prior to rewards of that rp specifically. Student skill must be same grade as student character grade in order to benefit from this skill. Student skill may not be greater than grade of character. Ability doesn't stack with any other mechanic or feature that buffs point gains. Not honoured if rp'er ghosts rp.

    • Educated [Happiness Algorithm] B (35 points) | Character grade A | this skill may only be taken once
      Character has lived a life where they have first hand experience of using specific skills and knowledge on a regular basis. Pick 3 skills from the secondary skills list that are not artisan when taking this skill. Add those skills to your sheet and group them with some job or background title to show what life experience nurtured those skills for the character. Whenever this skill is upgraded, all 3 chosen skills will automatically upgrade to match. Skills that are a part of this skill may still be individually upgraded beyond the grade of Educated, but they will then no longer benefit from this skill being updated until its grade surpasses theirs.
      [Happiness Algorithm] Zahrah's original life was that of an artificial intelligence created to find ways to make humanity happier. Part of its key algorithm therefore involved knowledge on [empathy] (understanding emotion), [insight] (understanding complex behaviour) and [persuasion] (knowing how to alter behaviour to what would make someone happier).
    • Elasticity F (14 points) | Auxiliary - E Grade Vitality
      Character can stretch a body part several times its normal length as well as squeeze and contort it down all while maintaining fine control of the body part. Can manipulate more body parts to an even greater degree at higher grades. Stretch is limited in duration unless magically enhanced. Duration is up to narration.
      • F - 1 limb/body part 5x original size
      • E - 2 limbs/body parts 5x original size
      • D - 4 limbs/body parts 5x original size
      • C - Can stretch entire body 2x original size
      • B - Can stretch entire body 5x original size
      • A - can stretch entire body 10x original size
      • S - ???
    • Language [Analog] (native speaker – 0 points) | Auxiliary – E Grade Intelligence
    • Language [Common] (free on creation – 0 points) | Auxiliary - E Grade Intelligence
    • Language [Terran] (7 points) | Auxiliary - E Grade Intelligence
    • Language [Beastial] (7 points) | Auxiliary - E Grade Intelligence
    • Language [Sylvan] (7 points) | Auxiliary - E Grade Intelligence
    • Language [Monster] (7 points) | Auxiliary - E Grade Intelligence

    [Secondary]
    • Artisan [Seamstress] F (7 points) | E Grade Precision
      Artisan's are skilled professionals that can take materials and turn them into products. Generally artists and craftsmen, they gain tools necessary to perform the trade/craft and can craft items of the same grade for free. A starting asset an artisan may have is a Master npc and Shop with which they may practice their craft. Ex: Artisan Blacksmith F can craft F grade swords. Orichalcum and Mithril items get a 7 point deduction to purchase at F grade and a 7 point deduction per upgrade.
    • Empathy B (Educated) | A Grade Character
      The ability to understand, detect, and interpret the emotional state of people nearby, without having their experiences communicated explicitly.
    • Insight B (Educated) | A Grade Character
      The ability to determine the true intentions of a creature from body language, speech habits, and changes in mannerisms. This includes a talent for searching out a lie or predicting someone’s next move. Animal Handling may be more appropriate a skill for discerning this type of information from beasts and animals.
    • Performance [Acting] F (7 points) | E Grade Character
      The ability to perform well before an audience – with music, dance, acting, or storytelling – and to evoke an emotional response through the art form. Greater the skill grade, the larger the audience and more varied their composition that will be impacted by the character's skills.
    • Persuasion B (Educated) | A Grade Character
      The ability to convince people to see new perspectives, consider other alternatives, change their minds, make different decisions, and even modify their actions.
    • Seduction B (35 points) | A Grade Character
      A character with this Skill is adept at exploiting their sex appeal. Whether or not the target of this skill responds will depend on their own romantic inclinations and sexual preferences.

    Abilities:
    • Smooth Talker – Character Grade A, Appraisal A, Empathy B, Insight B, Performance [Acting] F, Persuasion B, Seduction B, Languages [Common, Terran, Beastial, Sylvan, Monster, Analog] – Character combines whatever (meta)knowledge they can find out about someone with persuasive, empathic and seductive smooth-talking and acting in an attempt to make others act according to their will. Character speaks to them in whichever (of the main) languages they are most comfortable with. - Grade A – 5 Post Cooldown

    Equipment:
    • Frilly Clothing [Light Armour] F (0 points, seamstress)

    Items:
    • N/A

    Assets:
    • [Love of the Haltrials] - Having garnered the love of the (tsundere) Haltrial flowers, the character may be able to request of their assistance to save them through the power of their incapacitative and vampiric healing while they would be located in forested areas or if they have these monstrous flowers on hand with them as they appear. Should Zahrah lose or betray their love in their presence, however, they may not continue to present themselves to be as kind, loving, or willing to help them…
    • Cobalt Outpost Ruin An isolated outpost on the border of Ryke and the East Empire. Has housing, well water, living area, kitchen, storage and a lookout point.
      V5ICG4O.png

    Change Log:
    • Creation: Precision D (14 points)
    • Creation: Vitality D (14 points)
    • Creation: Speed E (7 points)
    • Creation: Regeneration F (7 points)
    • Creation: Resilience E [Ageing] + [Fatigue] (14 points)
    • Creation: Artisan [Seamstress] F (7 points)
    • Creation: Attentive Student E (14 points)
    • Creation: Elasticity F (14 points)
    • Creation: Seduction F (7 points)
    • Creation: Persuasion F (7 points)
    • [14/08/2022] Acquired:: 18 points (Attentive Student) from The Crafter's Doll 02/08/2022-11/08/2022
    • [19/09/2022] Acquired:: 64 points (Attentive Student) and [Redcliffe Contributor] title from The First Step 13/08/2022-14/09/2022
    • [19/09/2022] Vitality D => A (21 points)
    • [19/09/2022] Precision D => A (21 points)
    • [19/09/2022] Upgraded Appraisal E => D (Character Grade)
    • [19/09/2022] Attentive Student E => D (7 points)
    • [19/09/2022] Exchanged Persuasion F for Educated [Happiness Algorithm] E (7 points)
    • [19/09/2022] Added Empathy E (Educated)
    • [19/09/2022] Added Insight E (Educated)
    • [19/09/2022] Edited Persuasion E (Educated)
    • [19/09/2022] Upgraded Seduction F => E (7 points)
    • [19/09/2022] Upgraded Regeneration F => E (7 points)
    • [19/09/2022] Added Performance F (7 points)
    • [19/09/2022] Upgraded 'Smooth Talker' ability with new skills/grades.
    • [31/10/2022] Acquired:: 7 points from the "Let's Make Cool Abilities!" contest!
    • [10/11/2022] Acquired:: 78 points (Attentive Student), [Simple] title and [Love of the Haltrials] asset from Red-Like: Without a Second to Spare 23/09/2022-31/10/2022
    • [10/11/2022] Specified performance skill to be [Acting] after learning it's a [type]-based skill.
    • [15/11/2022] Copied sheet into the new character thread. Edited skills to new descriptions/rules from past update(s). Added Novice job titles [Empath], [Psychologist], [Actor], [Sophist], [Seducer].
    • [21/11/2022] Acquired:: [Cobalt Outpost] asset from Seikatsu Mitsunari in the Marketplace.
    • [10/01/2023] Added Language [Analog] (Native speaker – 0 points)
    • [10/01/2023] Added Language [Common] (Free on creation – 0 points)
    • [10/01/2023] Acquired:: 105 points (Attentive Student) and [Mile High Club of Happiness Member] title from The Mile High Heist.
    • [10/01/2023] Upgraded Strength F => A (35 points)
    • [10/01/2023] Upgraded Intelligence F => A (35 points)
    • [10/01/2023] Upgraded Speed E => A (28 points)
    • [10/01/2023] Upgraded Appraisal D => A (free with character grade)
    • [10/01/2023] Upgraded Educated [Happiness Algorithm] and secondary skills E => B (21 points)
    • [10/01/2023] Upgraded Seduction E => B (21 points)
    • [10/01/2023] Upgraded Regeneration E => B (21 points)
    • [10/01/2023] Added Language [Terran] (7 points)
    • [10/01/2023] Added Language [Beastial] (7 points)
    • [10/01/2023] Added Language [Sylvan] (7 points)
    • [10/01/2023] Added Language [Monster] (7 points)
    • [10/01/2023] Upgraded [Smooth Talker] with increased skill grades and languages.
    • [10/01/2023] Upgraded Job titles for upgraded skills.
    • [10/01/2023] Added equipment Frilly Clothing [Light Armour] F (0 points, seamstress)
     
    Last edited:
    Zeke “Mors” Valdain
  • Zeke “Mors” Valdain
    image_2022-07-27_220957833.png
    Theme:
    Rp'er Name: NeramoDJI
    Post Frequency:
    Daily
    Discord Name: See Neramo Blackwood
    Equipped Titles: Human, Heavens Reject, Icarus, Undesirable Guest, Captain
    Height: 6’7
    Weight: 210 Lbs
    Backstory: Once a resident of the far future when space travel was trivialized, Zeke was a space pirate put simply. He was an alien species, the sort with claws for hands. He was a terror across the stars, however he only ever stole from humans, finding them to be the lowest of all galactic species. He was brought low horrifically embarrassingly, when a mere cargo hover truck plowed into him because the driver wasn’t looking.
    Current Life: The first realization Zeke came to when he awoke, was that he no longer had his carapace of his old self. He was fleshy, like those humans he so hated and stole from. His second realization was that being a human was no different than his own species mentally. Which led him to one last realization in that moment of birth. There was no reason to restrict himself to what he stole from, he should ravage all species regardless of what their moral standing was. Doesn’t mean he couldn’t make his own empire while he did so. As of now, Zeke is in the market for a ship and crew, and has started his search far from home in the southern fishing and lumber town of Bagold that is in the empire.
    Acquired Titles: Human, Heavens Reject, Icarus, Undesirable Guest, Captain
    Points at Start: 105
    Points Earned: 156
    Points Spent: 259 (all 105 points must be spent at the end of character creation)
    Points Unspent: 11
    Points Total: 270

    Stats:
    Strength - C
    Precision - C
    Intelligence - C
    Vitality - C
    Speed - C
    Skills:
    • Magic Affinity F
    • Portal E
    • Control Environment F
    • Companion F
    • Minion F
    • Dragon Breeder F
    Abilities:
    • Heavenly Gate F - Magic Affinity F - Portal E - Zeke makes a portal to a heavenly plane, with celestial beings inhabiting it. - Post Cooldown 1
    • Homeward Gate F - Magic Affinity F - Portal E - Zeke makes a portal back home from whatever plane he is currently inside of. - Post Cooldown 1
    Equipment:
    • Cutlass F
    • Flintlock F
    Items:
    • Oranges
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Cakes
    • Dragon Breeding Equipment
    Assets:
    • S.S. Moltres and Crew
    • 1653172485376.png
    Stella Evren “Eleanor” Valdain
    xj2obh1SSbqZ2fynizJ-cGAnpJtSzMo1dAXJWdgPont0v3dKlPXO38K53kNqso9n196zb1wMHxj0FRZdqszNPQHRlxmswIql5a5_iPOH6km1Sr06IlTntRTOJGZYjOtiBdHTvkfj
    Theme:
    Rp'er Name: NermaoDJI
    Discord Name: Neramo#7557
    Equipped Titles: Monster, Baby Dragon, Small
    Height: 2’6
    Weight: 70 LBS
    Acquired Titles: Monster, Baby Dragon, Small
    Points at Start: 70
    Points Earned: 0
    Points Spent: 70
    Points Unspent 0
    Stats:
    Strength - C
    Precision - C
    Intelligence - F
    Vitality - F
    Speed - F
    Skills:
      • Flying F
      • Feature: Claws (Cosmetic)
      • Feature: Fangs (Cosmetic)
    Abilities:
      • N/A
    Equipment:
      • N/A
    Items:

      • Stella Snacks
    Assets:

      • Empty eggshell
    Crooked Bladesmen
    1665180757849.png
    Acquired Titles: Human, Crooked Blade Member F
    Points at Start: 56
    Points Earned: 0
    Points Spent: 56
    Points Not Spent: 0
    Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
    Strength - C
    Precision - E
    Intelligence - F
    Vitality - D
    Speed - F
    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
    Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
    • Sword D

    Change Log:
      • Fantasy - [Isekai Hell] - What Dreams May Come Gained 15 Points, gained and equipped Heavens Reject Title, Gained Fred's Sandal.
      • Fantasy - [Isekai Hell] - Holy Draconis - Gained 22 Points, Gained and Equipped Icarus Title, Lost Fred's Sandals
      • Fantasy - [Isekai Hell] - Schal's 11 - Gained and Equipped [Undesirable Guest], Gained 29 points, Gained the S.S. Moltres and crew. Upgraded Strength and Precision to E, gained F rank Cutlass and Flintlock. 5/21/22
      • Fantasy - [Isekai Hell] The Grandmaster of Goldcrest - Gained and Equipped [Captain], gained 51 points (7/27/22)
      • Spent 49 points, upgrading 2 ranks of strength to bring from E to C, 2 ranks of Precision E to C, 2 ranks of Vitality F to D, and 1 rank of speed to bring from F to E.
      • Fantasy - [Isekai Hell] The Forbidden City - gained 32 points. Upgraded Vitality from D to C, and Speed from E to C, and got Minion F (10/7/22)
      • Gained 7 points from Community Event [Build an Ability], and got skill Dragon Breeder [Artisan] F. (E Precision 7pts For 21 points, produce companion F or asset dragons F for 0pts. Companions get customized as normal and can be sold. Assets are narratively described and may be also sold but do mechanically less.)
      • Fantasy - Isekai Hell Marketplace - Gained 9 points
     
    Last edited:
    Zobuuris
  • Zobuuris 'WireJaw' (Scooped)
    tumblr_p7yx9342NW1qh2xlho1_1280.png
    Rp'er Name: Garbage Pail Kid
    Post Frequency:
    1-3 Days
    Discord Name: Garbage Pail Kid#4084
    Current RP: N/A
    Goals: Zobuuris wants to eventually build up a ranch from scratch. where he can keep rescued animals whom have nowhere else to go, creating a sanctuary for creatures of vitae he loves dearly.
    Equipped Titles: [Dragonborn] [Beast] Feature skill for claws,teeth,tail-E Strength-E Vitality for scales-Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
    Height: 7'9"
    Weight: 340 Lbs.
    Backstory:Zobuuris was once a Bounty Hunter who bagged criminals of all varieties, defending those who can't defend themselves, those were the only emotions that tied him to his past life while the rest is a haze, only remembering a betrayal leaving him gunned down; unknown to him that he was actually protector a child whom he considered a daughter. Friends turning against him for the bounty on her head.
    Current Life: He now lives in a room above a modest bar, emulating the bounty hunting he could remember from his past, finding fulfillment in helping all sorts handle problems they couldn't otherwise. A yearning form something...someone out there. The child he had lost in his previous life somewhere in this world too, his amnesia holding back a desire to find and save her.
    Acquired Titles: [Beast] [Dragonborn]
    Points at Start: 105(+14)
    Points Earned: 45
    Points Spent: 164
    Points Not Spent: 10
    Stats:
    Strength - C|21 Points
    Precision - F
    Intelligence - H|+14 Points
    Vitality - D|14 Points
    Speed - D|14 Points
    Skills:
    • Fast-Grade E|14 Points[24mph]- Able to move at an increased speed and is less fatigued by quickly walking or jogging.
    • Fighting Style|21 Points [Tengri-Kai]-Grade D- A martial art that has been passed down through a draconic line who were dedicated to distilling the aspects of dragon kind into a brutal, but fluid martial art. Dragonborn use every weapon they are born with, claws that groove like knives and tails that bash like hammers, and fire like napalm. Training is often grueling as they use their own flames to strengthen their scales to withstand greater damage, though lapses in memory has left him with his more advanced tricks lost for the time being.
      [Corvithian Cleave]|7 Points-E Grade-Linked(3 Attacks): When he swings with his claws; they slice through the air with a surprising bout of speed that allows him to swing out two additional swipe right after his initial attack
      [Mortal Claws]-F Grade-Penetrating: His claws have been honed with dense and fibrous scales, allowing them to break through dense armor and structured defenses with mighty swings
      [ Phalanx Tail]|7 Points-Grade F-Deflect: His wide Oar-Brimmed tail is capable of blocking incoming non magical damage due to the thickness of the scales that grow on it.
    • Appraisal-F Grade- this ability allows the character to know information about a creature or object that might otherwise be unknown
    • Jumping-F Grade|7 Points(vertically 3yrds/horizontally 10yrds)-Character is particularly skilled at jumping and can leap vertically and horizontally large distances. They do not get hurt when landing on their feet so long as they fall from a height equal to or less than their vertical jump limit.
    • Feature [Hardened Scales]-His body is covered in blue scales that act as natural armor, withstanding physical and magical attacks.
    • Full [Physical] Resistance-Grade F|21 Points
    Abilities:
    • [Ranahan Cattle Toss] 3 Attacks-Tengri Kai D, Technique Corvithian Cleave E, Fast E, Mortal Claws F- He dashes into a roll toward his enemy, whirling his claws with a flurry of attacks at the end of the roll. His claws are heavy-set, but slice through the air with an unexpected speed.-Grade D-1 Post Cooldown-1 Grade of Item defense
    • [Carazon Wagon Wheel]10ft Jump-Tengri Kai D, Technique Mortal Claws E, Technique Corvithian Cleave E, Fast E, Jumping F- After a running dash; He leaps into the air, and crashes onto his opponent with armor breaching slashes.-Grade D-1 Post Cooldown- Grade of item defense
    • [Draconian Tower Shield]-Phalanx Tail F-He prepares for an incoming attack by swinging around and bringing his large tail up to block with a shield that could protect him and his allies.
    Equipment:
    • Natural Weapons[Grade E Claws]|14 Points
    • Natural Armor[D Grade Heavy Armor]
    Items:
    • Leather-Bound Journal
    • Rations
    • Watch stuck on 2:59
    • Canteen
    Assets:
    • Dumpy apartment above bar in Ryken
    Change Log:
    • July 14-
    • Removed [monster] from titles, separated points for H grade stat, Removed Athletics skill and lowered jumping skill to F, made natural armor light, graded claws E, added range, number of attacks to abilities
    • July 15th- Changed Mortar Claws to F Grade, Removed range from wagon wheel
    • August 21st-Increased Str to C & Vit to D/Upgraded Tengri Kai to D, Added Deflect and upgraded to E/Added Physical Resistance Grade F/Added Draconian Tower Shield to abilities
      August 25th/2022
    • Lowered Phalanx Tail to F grade-7 Points
    • October 29th-Scooped
     
    Last edited:
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