D. Rex
Magic Eight Ball
Rudolph Wright
Theme:Rp'er Name: D. Rex
Post Frequency: Yes
Discord Name: PM
Equipped Titles: Human, Dauntless Compeer, Gladiator, Ryken Academy Student
Height: 6'
Weight: 200
Backstory:
You would not believe it if he told. Am ordinary orphan, in an ordinary orphanage. Comparatively speaking to the events ahead... it was one morning he was trying to have breakfast when the other children ran outside. He had to case after them. What he found was a nightmare.
Like a literal nightmare.
How they got sucked into the world of dreams, he did not know. But that is apparently what it was... the world of dreams. More like the world of nightmares. It was real struggle trying to keep the others alive. But they needed him. He managed somehow. Arguing with a goddess. Running from nightmares. Figuring out the rules of this new place.
All for not... because the accident plunged him into a river. Drug him away and down...
And apparently out of the world of dreams. Out of everything he thought he knew before. All the while the voice of some other god booming in his head.
You would not believe it if he told. Am ordinary orphan, in an ordinary orphanage. Comparatively speaking to the events ahead... it was one morning he was trying to have breakfast when the other children ran outside. He had to case after them. What he found was a nightmare.
Like a literal nightmare.
How they got sucked into the world of dreams, he did not know. But that is apparently what it was... the world of dreams. More like the world of nightmares. It was real struggle trying to keep the others alive. But they needed him. He managed somehow. Arguing with a goddess. Running from nightmares. Figuring out the rules of this new place.
All for not... because the accident plunged him into a river. Drug him away and down...
And apparently out of the world of dreams. Out of everything he thought he knew before. All the while the voice of some other god booming in his head.
Current Life:
He just got here! Plopped down right at the royal palace in front of... well... he has no idea.
He just got here! Plopped down right at the royal palace in front of... well... he has no idea.
Points at Start: 105
Points Earned: 163
Points Spent: 266
Points Banked: 2
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
Strength - B
Precision - B
Intelligence - B
Vitality - B
Speed - B
Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
There is nothing "formal" about this fighting style, but there is an unstoppable and unchallengable grace to it. This is an honest battle art, for champions, gladiators and heroes. Forged at the dawning of the world, so that heroes could gather the greatest monsters with nothing save their hands and skill and be undaunted by them.
Solar Hero Style uses one's own natural weapons. Like many martial art styles, punches and kicks are a common use.
Unlike other styles, it is not something that is easily taught. In fact, it isn't even taught at all. Rather it is a thing of instinct honing your body to its maximum potential. Drawn forth from the collective consciousness and wisdom of ages, as one becomes a paragon of mental and physical being, a balance of body and soul.
¹Linked E
²Deflect E
Solar Hero Style uses one's own natural weapons. Like many martial art styles, punches and kicks are a common use.
Unlike other styles, it is not something that is easily taught. In fact, it isn't even taught at all. Rather it is a thing of instinct honing your body to its maximum potential. Drawn forth from the collective consciousness and wisdom of ages, as one becomes a paragon of mental and physical being, a balance of body and soul.
¹Linked E
²Deflect E
Grade E
Weapon tree: Sword
The best offense is a good defense, so says the practicioners of the Orichalcum Bastion Style. A deceptively simple style that has no offensive techniques of its own, it makes up for it through the sheer versatility of its Core Principles, that can be easily woven into other styles to produce potent combinations of techniques.
F - Determination: Deflect E
Unyielding. Unwavering. The first principle is to be the immovable object. A mastery of the tried and true parry, ensuring that with every block the user will remain in an advantageous position to strike back.
E - Awareness: Blind Fighting
One must be able to block what they can not see. The second principal is awareness. Even if the eyes were to fail, a combination of instincts and honed senses will guide you.
Weapon tree: Sword
The best offense is a good defense, so says the practicioners of the Orichalcum Bastion Style. A deceptively simple style that has no offensive techniques of its own, it makes up for it through the sheer versatility of its Core Principles, that can be easily woven into other styles to produce potent combinations of techniques.
F - Determination: Deflect E
Unyielding. Unwavering. The first principle is to be the immovable object. A mastery of the tried and true parry, ensuring that with every block the user will remain in an advantageous position to strike back.
E - Awareness: Blind Fighting
One must be able to block what they can not see. The second principal is awareness. Even if the eyes were to fail, a combination of instincts and honed senses will guide you.
Grade: E
Weapon Tree: Swords
This is a personalized version of one of the Elemental Sword styles, characterized by the red electricity produced by Rudolph tapping into his inner wellspring of mana that is used in many of the attacks. The style puts a focus on aggressive and forceful attacks that integrate the electricity to its fullest.
F - Fulmination: Blight E
By tapping into ones latent mana potential, ones inner element is brought forth. Lightning arcs across the blade, leaving brilliant and devastating trails in its wake. Every blow being as if hit by a bolt of lightning.
E - Overload: Continuing E
With the blade energized, the electricity is not content to stay in place. With each strike, it pours into the target, arcing across and through their bodies dealing damage until fully discharged.
Weapon Tree: Swords
This is a personalized version of one of the Elemental Sword styles, characterized by the red electricity produced by Rudolph tapping into his inner wellspring of mana that is used in many of the attacks. The style puts a focus on aggressive and forceful attacks that integrate the electricity to its fullest.
F - Fulmination: Blight E
By tapping into ones latent mana potential, ones inner element is brought forth. Lightning arcs across the blade, leaving brilliant and devastating trails in its wake. Every blow being as if hit by a bolt of lightning.
E - Overload: Continuing E
With the blade energized, the electricity is not content to stay in place. With each strike, it pours into the target, arcing across and through their bodies dealing damage until fully discharged.
- Appraisal B
- Lucky F
- Fast F (12mph)
- Jumping F ( 3v/10h yrds
- Mentor E
- Always Outnumbered
Abilities:
Offense
Solar Hero
Rubrum Fulminis
Defense
Solar Hero
Utility
Offense
Solar Hero
Hammer on Iron Technique
Grade F
The hero brings an unrelenting punishment to his enemies. After delivering one blow, the hero quickly follows up with a second.
Solar Hero Style F, Linked F
Cooldown: 0 post
Grade F
The hero brings an unrelenting punishment to his enemies. After delivering one blow, the hero quickly follows up with a second.
Solar Hero Style F, Linked F
Cooldown: 0 post
Two Wolves Hunt Together
Grade E
Just as wolves hunt together, so too will both of the heroes fists drive home for the kill. In one movement, the hero delivers a singular blow with the power of three.
Solar Hero Style E, Linked E
Cooldown: 1 post
Grade E
Just as wolves hunt together, so too will both of the heroes fists drive home for the kill. In one movement, the hero delivers a singular blow with the power of three.
Solar Hero Style E, Linked E
Cooldown: 1 post
Rubrum Fulminis
Thunderbrand
Grade F
Cooldown: 0 post
Fighting Style Rubrum Fulminis F, Fulmination F,
Summoning mana into the sword, red lightning dances across the blades edge to deal extra damage to whatever it comes in contact with.
Additional damage type: Lightning
Additional damage: +1
Grade F
Cooldown: 0 post
Fighting Style Rubrum Fulminis F, Fulmination F,
Summoning mana into the sword, red lightning dances across the blades edge to deal extra damage to whatever it comes in contact with.
Additional damage type: Lightning
Additional damage: +1
Greater Thunderbrand
Grade E
Cooldown: 1 post
Fighting Style Rubrum Fulminis E, Blight E, Overload E
Red electricity pours into the blade, arcing outwards seeking to be released. In an aggressive swing, that power is unleashed into the target. After the initial destructive blow, the electricity that has discharged into the target will continue to shock them until dissipated.
Additional Damage type: Lightning
Additional Damage: +2
Continuing damage: 1 per post
Continuing duration: 2 posts
Grade E
Cooldown: 1 post
Fighting Style Rubrum Fulminis E, Blight E, Overload E
Red electricity pours into the blade, arcing outwards seeking to be released. In an aggressive swing, that power is unleashed into the target. After the initial destructive blow, the electricity that has discharged into the target will continue to shock them until dissipated.
Additional Damage type: Lightning
Additional Damage: +2
Continuing damage: 1 per post
Continuing duration: 2 posts
Defense
Solar Hero
Solar Counterattack
Grade E
Those who attack the chosen of fate have chosen their own deaths. Upon deflecting a single attack, the hero takes advantage of the opening and retaliates threefold.
Solar Hero Style E, Linked E, Deflect E, Always Outnumbered
Cooldown: 1 post
Grade E
Those who attack the chosen of fate have chosen their own deaths. Upon deflecting a single attack, the hero takes advantage of the opening and retaliates threefold.
Solar Hero Style E, Linked E, Deflect E, Always Outnumbered
Cooldown: 1 post
Iron Skin Concentration
Grade E
Through force of body and will, a true refuses to be brought to heel. Stopping the attack head on, and shrugging off the rest.
Solar Hero Style E, Deflect E, Always Outnumbered
Cooldown 1 post
Grade E
Through force of body and will, a true refuses to be brought to heel. Stopping the attack head on, and shrugging off the rest.
Solar Hero Style E, Deflect E, Always Outnumbered
Cooldown 1 post
Parry
Grade F
Cooldown: 0 post
Fighting style Orichalcum Bastion F, Deflect F, Always Outnumbered
Always on guard, Rudolph is ready to block from any angle, no matter what come his way.
Grade F
Cooldown: 0 post
Fighting style Orichalcum Bastion F, Deflect F, Always Outnumbered
Always on guard, Rudolph is ready to block from any angle, no matter what come his way.
Parry
Grade E
Cooldown: 1 post
Fighting style Orichalcum Bastion E, Deflect E, Blind Fighting, Always Outnumbered
Unbreakable, Rudolph manages to to put his steel between him and the attack no matter how great the incoming blow is. Even in pitch darkness. He is no easy target.
Grade E
Cooldown: 1 post
Fighting style Orichalcum Bastion E, Deflect E, Blind Fighting, Always Outnumbered
Unbreakable, Rudolph manages to to put his steel between him and the attack no matter how great the incoming blow is. Even in pitch darkness. He is no easy target.
Red Riposte
Grade F
Cooldown: 0 post
Fighting style Orichalcum Bastion F, Fighting Style Rubrum Fulminis F, Deflect F, Blight F, Always Outnumbered
No strike at Rudolph goes unpunished. The more he is attacked, the more determined he gets. With a shower of sparks, his electrified blade meets the incoming attack, and with a flash he strikes back in retaliation against the one who sought to do him harm.
Additional damage type: Lightning
Additional damage: +1
Grade F
Cooldown: 0 post
Fighting style Orichalcum Bastion F, Fighting Style Rubrum Fulminis F, Deflect F, Blight F, Always Outnumbered
No strike at Rudolph goes unpunished. The more he is attacked, the more determined he gets. With a shower of sparks, his electrified blade meets the incoming attack, and with a flash he strikes back in retaliation against the one who sought to do him harm.
Additional damage type: Lightning
Additional damage: +1
Red Retaliation
Grade E
Cooldown: 1 post
Fighting style Orichalcum Bastion E, Fighting style Rubrum Fulminis E, Deflect E, Blight E, Continuing E, Blind Fighting, Always Outnumbered
Those who attack Rudolph will know his fury. Every incoming blow fuels his wrath, spark flying as he blocks their attack and delivers a blow that will make them think twice about trying again. He turns that anger into power, both blade and lightning lashing out at opponent he blocks, leaving lasting effects as the lingering electricity in the foes seeks to remind them of their mistake.
Additional damage type: Lightning
Additional Damage: +2
Continuing Damage: 1 per post
Continuing Duration: 2 posts
Grade E
Cooldown: 1 post
Fighting style Orichalcum Bastion E, Fighting style Rubrum Fulminis E, Deflect E, Blight E, Continuing E, Blind Fighting, Always Outnumbered
Those who attack Rudolph will know his fury. Every incoming blow fuels his wrath, spark flying as he blocks their attack and delivers a blow that will make them think twice about trying again. He turns that anger into power, both blade and lightning lashing out at opponent he blocks, leaving lasting effects as the lingering electricity in the foes seeks to remind them of their mistake.
Additional damage type: Lightning
Additional Damage: +2
Continuing Damage: 1 per post
Continuing Duration: 2 posts
Utility
Running Long Jump
Grade F
Sometimes you need to push yourself to push your yourself to the limit to get as much ground as you can. At full sprint and with perfect leap, the hero soars.
Fast F + Jump F
Cooldown: 0 posts
Grade F
Sometimes you need to push yourself to push your yourself to the limit to get as much ground as you can. At full sprint and with perfect leap, the hero soars.
Fast F + Jump F
Cooldown: 0 posts
Change Log:
●Thiefs Wonderland: 42 points
•35 points bringing all stats to B
•7 points - Skill: Lucky F
●Twisted Underbelly: 56 Points.
•Orichalcum Fists of Battle F: 28 pts, natural weapons, orichalcum.
•Solar Hero Style E: Linked F, Deflect F
•Fast F: 7pts
•Jump F: 7pts
•Title earned:
•Title Equipped: Dauntless Compeer
•Added abilities: Hammer on Iron, solar counter, iron skin, running long jump
●Added "Two Wolves Hunt Together" ability to offensive abilities.
•Edited Abilities to make Grade of ability more identifiable.
● 8/28/22
• Welcome Party: 65pts
• Added Title: [Ryken Student]
• Equipped Title:[Ryken Student]
[Ryken Student] This title allows you access into and out of the Ryken Academy and you are seen as part of the program.
• Added item: Bastard Sword C
•Added Item: Brigadine C
•Sword and Brigadine: 0pts Market
•Fighting Style E: Orichalcum Bastion 14pts (Deflect F, Blind Fighting)
•Fighting Style E: Rubrum Fulminis 14pts (Blight F, Continuing F)
•Always Outnumbered: 21pts
•Mentor E: 14pts
•Deflect Sword F>E: Mentor E 0pts
•Deflect Fist F>E: Mentor E 0pts
•Blight F>E: Mentor E 0pts
•Continuing F>E: Mentor E 0pts
•Linked F>E: Mentor E 0pts
•Added ability: Thunderbrand F
•Added ability: Greater Thunderbrand E
•Added ability: Parry F
•Added Ability: Greater Parry E
•Added Ability: Red Riposte F
•Added Ability: Red Retaliation E
•Added title: Warrior
•Added title: Martial Artist
•Added Title: Gladiator
•Equipped Title: Gladiator
[/LIST]
●Thiefs Wonderland: 42 points
•35 points bringing all stats to B
•7 points - Skill: Lucky F
●Twisted Underbelly: 56 Points.
•Orichalcum Fists of Battle F: 28 pts, natural weapons, orichalcum.
•Solar Hero Style E: Linked F, Deflect F
•Fast F: 7pts
•Jump F: 7pts
•Title earned:
Dauntless Compeer - Your actions and choices have showed people that you are fearless, even in the face of evil and death, your actions have also made people aware that you are a reliable ally to those you deem as worthy.
•Added abilities: Hammer on Iron, solar counter, iron skin, running long jump
●Added "Two Wolves Hunt Together" ability to offensive abilities.
•Edited Abilities to make Grade of ability more identifiable.
● 8/28/22
• Welcome Party: 65pts
• Added Title: [Ryken Student]
• Equipped Title:[Ryken Student]
[Ryken Student] This title allows you access into and out of the Ryken Academy and you are seen as part of the program.
• Added item: Bastard Sword C
•Added Item: Brigadine C
•Sword and Brigadine: 0pts Market
•Fighting Style E: Orichalcum Bastion 14pts (Deflect F, Blind Fighting)
•Fighting Style E: Rubrum Fulminis 14pts (Blight F, Continuing F)
•Always Outnumbered: 21pts
•Mentor E: 14pts
•Deflect Sword F>E: Mentor E 0pts
•Deflect Fist F>E: Mentor E 0pts
•Blight F>E: Mentor E 0pts
•Continuing F>E: Mentor E 0pts
•Linked F>E: Mentor E 0pts
•Added ability: Thunderbrand F
•Added ability: Greater Thunderbrand E
•Added ability: Parry F
•Added Ability: Greater Parry E
•Added Ability: Red Riposte F
•Added Ability: Red Retaliation E
•Added title: Warrior
•Added title: Martial Artist
•Added Title: Gladiator
•Equipped Title: Gladiator
[/LIST]
Last edited: