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Monika Rommel
  • Monika Rommel
    ANIME-PICTURES.NET_-_397004-743x1150-original-hetza+(hellshock)-single-long+hair-tall+image-lo...jpg

    Rp'er Name: EMIYAman
    Post Frequency:
    once or twice a week
    Discord Name: MEMERShiro#8637
    Current RP: N/A
    Goals:
    • Establish the Reich within IH
    • Remove the subhuman influence over humans
    Equipped Titles: [Human], [Voice of Reason]
    Height:
    5'6"
    Weight: 130lbs
    Backstory: Born in 1940 Monika Rommel is the sole child of Erwin Rommel the Nazi Field Marshall or "Generalfeldmarschall", once known as the "Desert Fox". A citizen of Germany under Nazi rule she lived in a world where World War 2 ended in a beaten Japan and a tumultuous peace among Germany and the rest of Europe. The Third Reich manages to survive the end of the war, but their ambitions and the nationalist zeal which fueled them was left unfulfilled. During this time the Reich went through multiple changes as they searched for what meaning they could offer their people without the war. The Reich sought to expand their influence, but knew they could not fight another war. This along with the indefinitely stalled "Final Solution" served to rend the Reich in two if they were not careful. Now that the main foundation of their ideology had grown weak they were desperate for an alternative. An opportunity for the prosperity of the nation came in the restoration of one Dr. Ivo Abendroth's research. The German Scientist had been seemingly disintegrated along with his assistants, but left behind in the wake of their deaths was an exotic energy signature. The occultist members of the Nazi Party identified the energy, based on Abendroths notes, as "Magic". As it was incredibly volatile research was slow.

    At the age of 16 Monika Rommel had been told the truth surrounding her fathers death, that he had been forced to commit suicide for his apparent role in the plot to assassinate the Fuhrer. With her world view shaken by this revelation she made the decision to join the Schutzstaffel — unlike her father — to get close to those high up in office, and potentially the Fuhrer himself. Monika felt if she could prove her loyalty then she could wipe clean the sins of her father. By 1968 Monika who had grown up listening to stories of her father, had become a "Standartenführer" or Colonel within the Schutzstaffel(SS). She was both the youngest to make Colonel and the only women to have done so, among the few within the SS. Unbeknownst to Monika her goal of redemption was never going to succeed. The leaders within the SS-Führungshauptamt(SS-FHA) the main headquarters of the SS had already made their choice regarding Monika the moment they realized who her father was. Their grudges had not faded with the decades, and in a last act of revenge against Erwin Rommel they would use his daughter for their own ends, and then throw her away. Then a breakthrough came about in replicating the experiments of Dr. Abendroth. They had managed to stabilize the magical energy rendering it safe for human interaction. Through this they managed to open a portal into another world. Though they came to realize things could enter, but not come back. It was a one way trip. Sending unmanned drones through the portal managed to let them survey the immediate area around the portal, but they were unable to see anything, and the data returned was practically nonsense to them. Without Dr. Abendroth deciphering it would take far too long. Despite the issues and mystery still surrounding the origin of the magical energy. At the behest of the little known Occultist branch of the SS plans to enter the portal and explore what lay beyond were drawn up.

    Monika was chosen as the one who would lead the venture. They told her it was for her exemplary service, when in actuality it was the bitter officials who sought to get rid of her, but did not want to have her outright killed without making use of her. In her haste to redeem the Rommel name she accepted without much deliberation. She saw them granting her lead of the operation as a sign of trust. Due to the nature of the portal they would have to restabilize it every time they sent something through, and the time it took seemed to increase each time. In order to prepare they formed a squad of soldiers from various division within the Wehrmacht. Then sent them as reconnaissance, when the portal was stabilized Monika Rommel followed them a day later. Unaware of the glares and smirks of the men behind her.
    Current Life: The journey through the portal was both incredibly long and short to Monika. The foreign energies suffusing her were both painful and exhilarating. A human experiencing true magic for the first time was akin to a divine revelation. Before she emerged she received a fragmented vision, one where an old man was speaking to her. He had shown her Erwin Rommel's final moments and even his feelings. His loyalty, his fear, his love and his weakness. In that eternal moment she came to a realization. Emerging from the portal she was immediately surrounded by her soldiers who excitedly came to her. Escorting her they would show her a fantastical world hosting various creatures only heard of in story books, everything was alien to them. Even the very air itself seemed to have an energy to it that their home world could not compare to.

    On this day Standartenführer Rommel made an oath. To fulfill the dream of the future her father had envisioned, but had not the strength to pursue. She had been shown the truth, the doomed fate of the Reich and the face of the true subhuman. The Reich would send reinforcements and support through the portal periodically. Monika would bend them to her will, winning their loyalty and use them for her own ends. She would craft a new Reich in this world. Her Reich would be perfect and uncorrupted by the grudges of old men. A beacon of order and strength whos light would stretch into the future. All she had to do was subjugate this world. For the Ultimate German Empire, for the Fourth Reich.
    [Race] Titles
    • [Human] - Humans are normal humans and the most dominant and numerous race in the world.
    [Society] Titles
    • [Voice of Reason] - Character has demonstrated themselves to be a source of inspiration in moments of crisis for others. Their authority and presence will allow them to boost the morale of their allies in times lacking hope.
    Points at Start: 105
    Points Earned: 50
    Points Spent: 154
    Points Not Spent: 1
    Stats:
    Strength - F
    Precision - C
    Intelligence - E
    Vitality - E
    Speed - E
    Character Grade - E
    Skills:
    • Miscellaneous Skills (35)
      • Educated[Waffen Schutzstaffel] F - [Intimidation], [Warfare], [Leadership]
      • Persuasion E
      • Minions [SS-Fuchstrupp] F
      • Attentive Student E
      • Gear F: Smoke Grenade
    • Sense Skills (0)
      • Appraisal E
    • Movement Skills (7)
      • Fast F
    • Martial Skills (14)
      • Fighting Style [Waffen-SS] E
        • [Range] E
        • Penetrating F
      • Steady Hands E
    Abilities:
    • [Blitzkrieg] - Fighting Style [Waffen-SS] F Range F, Penetrating F, Steady Hands F, Fast F, Minions [SS-Fuchstrupp] F, [Intimidation] F - Monika performs a combined attack with Fox Squad. Calculated to create psychological shock and resultant disorganization in enemy forces through the employment of surprise, speed, and superiority in firepower. - Grade F - 0 Post Cooldown
    • [Wüstenfuchs] - Fighting Style [Waffen-SS] F Range E, Gear F: Smoke Grenade, Appraisal E - Using her ability to gleam information through Runes Monika marks her enemies with a (Mannaz) Rune. Then tosses out a smoke grenade obscuring vision. Using her marks to identify enemies she shoots through the smoke at her targets. - Grade E - 1 Post Cooldown
    • [Deaths Head] - Intimidation F, Persuasion E, - Monika makes use of her experience as a member of the Schutzstaffel. With a domineering charisma she persuades her target into giving her what she wants. Whether it be their loyalty, or resources. - Grade E - 1 Post Cooldown
    Equipment:
    • M1143-Luger-P08-with-wooden-grip_01.jpg
    • Smoke Grenade

    Items:
    Assets:
    • Minion Asset: Redhowl Familiarity
    Change Log:
    Character Creation 9/23/2022:

    • 21 points for Precision C
    • 7 points for Speed E
    • 7 points for Educated [Schutzstaffel] F
    • 7 points for Intelligence E
    • 14 points for Minions [SS-Fuchstrupp(Fox Squad)] F
      • 14 points for Precision D
      • 7 points for Speed E
      • 7 points for Intelligence E
      • 7 points for Fast F
      • 14 points for Fighting Style [Fuchstrupp] E- [Ranged] F, [Penetrating] F
      • 14 points for MP5 E
    • 14 points for Attentive Student E
    • Acquired Appraisal E
    • 7 points for Fast F
    • 7 points for Fighting Style [Waffen-SS] F
      • [Range]
    • 7 points for Steady Hands F
    • 14 points for Luger 45 Handgun E
    • Created Ability [Blitzkrieg] D
    Post RP#1 Red Like Without A Second to Spare 11/10/2022
    • Gained 50 points
    • Received Title [Voice of Reason]
    • Received Minion Asset: Redhowl Familiarity
    • Spent 7 points for Fighting Style [Waffen-SS] E
      • Penetrating F
    • Spent 7 points for Fighting Style [Waffen-SS] Range E
    • Spent 14 points for Persuasion E
    • Spent 7 points for Steady Hands E
    • Spent 7 points for Gear F: Smoke Grenade
    • Spent 7 points for Vitality F
    • Created Ability [Wüstenfuchs]
    • Created Ability [Deaths Head]

    Nazi_Soldiers_by_Eco_Flex.jpg
    Strength - F
    Precision - D
    Intelligence - F
    Vitality - F
    Speed - E
    Skills:

    • Fighting Style [Fuchstrupp] E - [Range] F, [Penetrating] F
    • Fast F
    Items:
    • MP5 E
     
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    Nyx du sang
  • Nyx Du Sang
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    "Nyx appears effeminate, having a slender physique, pale skin, long silverish blue hair, and deep golden eyes. His teeth are sharp and jaggedy, and the wings on his back are butterfly-like, faintly blue, and translucent."
    Theme: Hero with a Red Mask
    Rp'er Name: Quina Quen
    Post Frequency: Daily to Weekly
    Discord Name: Quen#4059
    Current RP: To follow
    Goals: None, but Nyx would like to find a new purpose
    Equipped Titles: Fae, Fairy, Tiny
    Height: 17.8cm (7")
    Weight: 2.7kg (6 lbs)
    Backstory: As a child, being as whimsical as he was, Nyx would go beyond the borders of their home to explore the world that his elders strictly forbade him from venturing into. With his impish nature getting the best of him, without hesitation he would disobey them, often setting their words of caution to the side. Sadly, his carelessness eventually brought misfortune not to just him, but to his home. A group of goblins had noticed his frequent frolicking and followed him back to his village. Badly beaten, with his wings torn, Nyx was one of the few that were caught and caged, while the rest of his kind were slaughtered and eaten before his very eyes. Turned into a pet, Nyx lived a life of captivity, abused and toyed with by the very monsters who destroyed his home and killed his family. The days that followed turned into weeks where he would be shackles and beaten, then dragged across the ground, where jagged stones and broken branches tore and scrapped away at his flesh. For their amusement, they would make Nyx go against his brethren and other creatures, with death being the only acceptable outcome. Keeping him starved, his only form of sustenance came from rotten meat and cups of blood.

    Though he chose to persevere and remain hopeful, the amount of trauma his body had gone through was too much. Even when at death's door, Nyx did not curse the heavens nor blame the gods. And for this, we was rewarded with a second chance.
    Nyx's lifeless and emaciated corpse was not even good enough to be eaten and was thrown into the river like the worthless piece of trash he was believed to be. That was supposed to be his end, but divine intervention thought otherwise. To his disbelief, Nyx found himself gasping for air, very much alive, albeit severely weakened. He was thankful to have survived what he went through, but given everything he had lost, Nyx no longer knew what to make of his life.
    Acquired Titles: Fae, Fairy, Tiny
    Points at Start: 105 +14
    Points Earned: 0
    Points Spent: 105 +14
    Points Not Spent: 0
    Stats:
    Strength - H
    Precision - B
    Intelligence - F
    Vitality - D
    Speed - B
    Skills:
    • Attentive Student E
    • Feature [Butterfly Wings]
    • Feature [Jagged Teeth]
    • Flight F (3 miles per hour / 30 feet per round)
    • Resilience [Pain, Fatigue] E
    Abilities:
    • None
    Equipment:
    • None
    Items:
    • Tiny Whetstone
    • Tiny Bedroll
    • Tiny Fire Starter Kit
    • Tiny Rations
    • Tiny Waterskin
    • Tiny Bag
    Assets:
    • None
    Change Log:
    09/25/2022
    Character Initiation: Strength H (+14), Precision B (28), Vitality D (14), Speed B (28), Attentive Student E (14), Flight F (21), Feature [Butterfly Wings] (0), Feature [Jagged Teeth] (0), Resilience [Pain, Fatigue] E (14)
     
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    Alex Cruz
  • Alexander Cruz | F0DC82
    flK8YGx.png

    kwBLow9.jpg

    Rp'er Name: Speed
    Post Frequency: Daily to twice a week
    Discord Name: Speed#2879
    Current RP: Dude, Where's My Ladder?!
    Goals: To live a fun and comfortable life
    Equipped Titles: Human, Entity Agent, East Empire Fugitive C, Abilinator
    Height: 5'11"
    Weight: 150 lbs
    Backstory: Alex was an exceptional salaryman in his early twenties but after getting married years later, he chose to give up his carrier to support his wife's practice as a doctor. Given her hectic schedule, Alex decided to become a stay-at-home husband. Over the years, in between driving his wife around, he learned to enjoy the house work and errands he did on a daily basis. Being able to lift a bit of responsibility off from his wife's shoulders was fulfilling by itself. But after they had their firstborn, these feelings were further magnified. Alex's joyful life came to an unfortunate end after a truck ran him over.

    Alex's confusion was partially cleared up by a being he believed to be god. He was not one who listened to strangers, but their was a calming familiarity that emanated from god that soothed his aching soul. Understanding the implications of his death and the fate that was prepared for him, Alex requested to delay his transmigration. He wanted to watch over his wife and daughter just long enough for them to peacefully move on.
    Current Life: Alex's life in his new world has been well. He has found a home in a local tavern in Ryken where he works.
    Acquired Titles:
    Human - Humans are normal humans and the most dominant and numerous race in the world.

    Entity Agent - Alex's efforts have been acknowledged by the Fae See. Alex has been inducted as a member into an elite group whose objectives are carried out in secret to sway nations for the benefit of the See nation. Alex has full access to all of the Fae See and can gain access to anyone for any reason as it is assumed Entity member work is of the highest importance to national interests. When abroad, Alex will never be suspected for wrong doing so long as there is some kind of alternative explanation. Members are typically equipped with the See's latest magical tech that might make their mission easier or make an impossible mission possible.

    East Empire Fugitive C - Alex has rubbed the nation in a wrong way and thus has a criminal status in the nation regardless of actual criminal titles acquired. Can be treated as a criminal while in East Empire.

    Abilinator - One who makes excessively long cool abilities. Gain +1 to effectiveness for any ability that consumes multiple actions to use and has a long name.

    Points at Start: 105
    Points Earned: 45
    Points Spent: 105
    Points Not Spent: 0

    Grade F Strength
    Grade F Precision
    Grade B Intelligence
    Grade F Vitality
    Grade E Speed

    Character Grade [E]
    Appraisal - Grade E
    This ability allows Alex to know information about a creature or object that might otherwise be unknown. For detailed information beyond a creature or objects stats/skills/titles/abilities, Alex will need additional skills to broaden their wealth of information to draw upon when analyzing something.

    Educated [Salaryman] - Grade F
    Alex has lived a life where they have first hand experience of using specific skills and knowledge on a regular basis. Pick 3 skills from the secondary skills list that are not artisan when taking this skill. Whenever this skill is upgraded, all 3 chosen skills will automatically upgrade to match. Skills that are a part of this skill may still be individually upgraded beyond the grade of Educated, but they will then no longer benefit from this skill being updated until its grade surpasses theirs.
    • Empathy: The ability to understand, detect, and interpret the emotional state of people nearby, without having their experiences communicated explicitly.
    • Focus: The ability to concentrate in stressful situations, and the knowledge of techniques to center the mind and spirit. Can be an important skill for mages and marksmen. Allows Alex to ignore varying degrees of distraction as it levels up to improve ability effectiveness even while moving or under threat. Each grade of Focus enables character to use 1 additional magic item at a time.
    • Persuasion: The ability to convince people to see new perspectives, consider other alternatives, change their minds, make different decisions, and even modify their actions.

    Domestic Arts - Grade D
    The ability to efficiently and effectively organize and run a domestic household, including cooking and cleaning.

    Attentive Student - Grade E
    When Alex is in the presence of a stronger, more skilled or experienced character, he learns and grows more quickly. Alex will gain double points at the end of roleplays if there is a character with a greater total of earned points actively participating in the roleplay as well. Earned points prior to rewards of that roleplay specifically. Student skill must be same grade as student character grade in order to benefit from this skill. Student skill may not be greater than grade of character. Ability doesn't stack with any other mechanic or feature that buffs point gains.

    Pocket Dimension - Grade E
    Alex can store items in an alternative space as large as 10 foot radius. They can freely retrieve any items stored in the space or add items to the space so long as there is room and the item would not have to destroyed to fit.
    Character Abilities:
    • None
    Wristband Abilities:
    • None
    Equipment:
    • Mithril Wristband E [Catalyst] - A band of what looks like sparkling jade that fits nicely around the wrist.
      Healing - Grade F
      You have learned or simply know the ways of healing. You may apply may use magical or mundane means to aid others through their suffering. Healing and what can be healed becomes more powerful with higher ranks and when combined with other skills like magic.
      • F - Basic aches and pains, symptoms of minor sicknesses (cold), small cuts and superficial wounds
    Items:
    • Kitchen Knife Set
    • Cooking Equipment
    • Cleaning Materials
    • Big Backpack
    • Whetstone
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    Assets:
    • Tavern Employee (Part-Time) Accommodations - A single room with a bed, cabinet, wooden chest, and a window.
    • Glamour of Fae - Allows Alex to safely travel in Fae nations without being subject to the pitfalls and traps that non-fae are typically subjected to.
    • Thankfully Convenient Turkey - A thankfully conveniently placed turkey that is able to restore your energy and stave off your hunger for just a bit longer. Up to Narrator Discretion/Interpretation. This was given as a reward to the Top 5 Prize Winners for the Turkey Mayhem Phase 1 Competition for November 2022.

    Change Log
    "Turkey Mayhem Phase 1 - 2022!" [Event] - LINK
    7 points acquired
    Thankfully Convenient Turkey [Asset] acquired
    "Let's Make Cool Abilities!" [Event] - LINK
    14 points acquired
    Abilinator [Title] acquired and equipped
    Keep Talking and No One Suffocates [World] - LINK
    24 points acquired
    Entity Agent [Title] acquired and equipped
    East Empire Fugitive C [Title] acquired and equipped
    Glamour of Fae [Asset] acquired
    Mithril Wristband Catalyst E [Item] acquired and equipped
    Character Creation
    28 points on Intelligence - Grade B
    7 points on Speed - Grade E
    0 points on Appraisal - Grade E
    7 points on Educated - Grade F [Empathy, Focus, Persuasion]
    21 points on Domestic Arts - Grade D
    14 points on Attentive Student - Grade E
    28 points on Pocket Dimension - Grade E
    Human title acquired and equipped
     
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    Bathory
  • Bathory | EB6B56
    uiJiBEn.png


    Rp'er Name: Speed
    Post Frequency: Daily to twice a week
    Discord Name: Speed#2879
    Current RP: A Heart for this Home
    Goals: Lingering feelings of self-gratification push her to make something of her life, but nothing concrete has been set as a goal. Hopefully she finds a true purpose in the first few stories she joins.
    Equipped Titles: Monster, Small, Harpy, Murderer F
    Height: 2'0"
    Weight: 8.8 lbs
    Backstory: Bathory was a public servant in a government hospital in her previous life. Coming from a broken family from one of the many provincial cities in their country, she was a simple girl who was never seen as anyone special. However, despite being plagued by mediocrity her entire life, fate continued to work in mysterious ways. Being born into such an average life allowed Bathory yearn for more of everything - power, wealth, influence. Although contained, an ambition burned inside her, and at the age of twenty one, everything changed. Being weak, alone, and talentless, it would be difficult to seize the world on ambition alone? After staying at the bottom of the professional hierarchy for several months, the answer came to her while accidently witnessing her superiors being terrorized by those above them. Her naivety was shattered as she realized that power and strength were nothing but an illusion. Life was such that there is always someone stronger, or faster, or smarter. Knowledge and information was where true power lied, and if you didn't have that then all you needed was to seem that you did. Bathory continued to go unnoticed, hidden in the background, going through the years lying, cheating, and blackmailing her way through an imperfect system of government. In due time, Bathory, as young as she was, found herself at the top and in charge of her department. But there had to be more, even she recognized that all her hard work only made him a big fish in a small pond. She needed to learn more, but alas, a disgruntled colleague and a bullet through the skull stopped her from doing so.
    • Bathory is no longer who she once was. Now, she is but a selfish monster that is driven by the strong emotions and memories that transmigrated from her previous self. She spends her days atop the branches of trees, watching those below her, waiting for beings that share similar sentiments as hers.
    • [A Heart for this Home] - LINK
      As if orchestrated by fate, woeful screams and cries for help lured Bathory to a village being raided by a group of monsters. Unable to resist the opportunity to torment the very beings she despised, Bathory joined in and contributed, in her own little way, to the chaos and destruction brought about by her own kind.

    Acquired Titles:
    Monster: A race of creatures with some form of sentience and a natural inclination to devour/kill the other 3 race groups. Numerous but regularly culled by the other races.
    Requirements: Free

    Small: These are creatures that are around 2 feet to 4 feet and 8lbs - 60lbs in weight. They can generally still function in a normal humanoid settlement, but may need a stool or a running jump. They still prefer the wilderness settings, homes, and dwellings tailored to their size. More vulnerable to the world than most, their dwellings are also a lot more secluded or hidden when possible.
    Requirements: Grade D Speed, Grade D Precision

    Harpy: Monsters that take the appearance of bird-like humanoids without hands. Harpies are predominantly a female race and are known for their cruel and mischievous nature.
    Requirements: Monster title, Flight Skill, Feature: Feathers, Feature: Talons, Feature: Wings

    Murderer F: As a result for killing innocent citizens of the providence, your notoriety has grown for spilling blood or helping to spill said blood.

    Points at Start: 105 + 14
    Points Earned: 16
    Points Spent: 105 + 14
    Points Not Spent: 0

    Grade H Strength
    Grade C Precision
    Grade D Intelligence
    Grade F Vitality
    Grade D Speed

    Character Grade [E]
    Appraisal - Grade E
    This ability allows Bathory to know information about a creature or object that might otherwise be unknown. For detailed information beyond a creature or objects stats/skills/titles/abilities, Barhory will need additional skills to broaden their wealth of information to draw upon when analyzing something.

    Attentive Student - Grade E
    When Bathory is in the presence of a stronger, more skilled or experienced character, he learns and grows more quickly. Bathory will gain double points at the end of roleplays if there is a character with a greater total of earned points actively participating in the roleplay as well. Earned points prior to rewards of that roleplay specifically. Student skill must be same grade as student character grade in order to benefit from this skill. Student skill may not be greater than grade of character. Ability doesn't stack with any other mechanic or feature that buffs point gains.

    Educated - Grade F
    Bathory has lived a life where she has first hand experience of using specific skills and knowledge on a regular basis. Pick 3 skills from the secondary skills list that are not artisan when taking this skill. Whenever this skill is upgraded, all 3 chosen skills will automatically upgrade to match. Skills that are a part of this skill may still be individually upgraded beyond the grade of Educated, but they will then no longer benefit from this skill being updated until its grade surpasses theirs.
    • Deception: The ability to convincingly hide the truth, either verbally or through actions. This deception can encompass everything from misleading others through ambiguity and fast-talking, to telling outright lies.
    • Interrogation: The ability to convince someone to provide specific information against their will. Interrogation can also be used to help withhold information when being forcefully questioned.
    • Persuasion: The ability to convince people to see new perspectives, consider other alternatives, change their minds, make different decisions, and even modify their actions.

    Feature [Feathers]
    Bathory has raw umber kempt feathers covering most of her body, excluding her talons and face. Her tail feathers are fairly longer then the rest while those on her head possess a deep chestnut color. They molt and regrow incredibly fast.

    Feature [Wings]
    Bathory has large wings, approximately 5 feet in wingspan, that allows her to effortlessly lift off from the ground and fly.

    Feature [Talons]
    Bathory's legs are talons and often function as her hands. They may appear sharp but they arent.

    Feature [Mimic Sound]
    Bathory is able to mimic the voices of others or imitate sounds such as animal noises and mundane sounds. Any sound the user hears they can replicate with perfect clarity along with any manner the sound was made.

    Flight - Grade F
    Bathory has acquired a means of personal flight through wings. With her current skill, she is able to fly at speeds of 3 miles per hour or 30 feet per round.

    Language [Common, Monster] - Grade F
    Bathory natively know the common tongue of the world as well as the language of monsters. Language skill allows for the further learning and comprehension of other languages including the ancient and forgotten. Each time this skill is taken, another language can be learned by Bathory.

    Magic - Grade F
    Bathory has become aware of the mana in their body and can now learn to channel it. May be combined with other skills to create magical spells and abilities. Required to cast spells and requires a Catalyst item. This skill must be higher than any of the other magical skills acquired to enhance a spells effects.

    Undetected [Sight] - Grade F
    Bathory can cloak herself through some means to become undetectable by sight. Each rank of skill allows an additional sense to hide from as well as overall effectiveness of the presence suppression.
    Trickery - Grade F - 0 Post Cooldown
    Skills:
    Mimic Sound, Educated F [Deception, Persuasion], Undetected [Sight] F
    Description: While hidden from prying eyes, Bathory changes her voice to attract and fool unsuspecting victims.
    Equipment:
    • None
    Items:
    • None
    Assets:
    • None

    Change Log
    A Heart for this Home - LINK
    16 points acquired
    Murderer F [Title] acquired and equipped
    Character Creation
    14 points through Strength - Grade H
    21 points on Precision - Grade C
    14 points on Intelligence - Grade D
    14 points on Speed - Grade D
    0 points on Appraisal - Grade E
    14 points on Attentive Student - Grade E
    7 points on Educated - Grade F [Deception, Interrogation, Persuasion]
    0 points on Feature [Feathers]
    0 points on Feature [Wings]
    0 points on Feature [Talons]
    7 points on Feature - Mimic Sound
    21 points on Flight - Grade F
    0 points on Language [Common, Monster] - Grade F
    7 points on Magic - Grade F
    14 points on Undetected [Sight] - Grade F
    Monster, Small, and Harpy titles acquired and equipped
     
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    Amaya Grainger
  • Amaya Grainger

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    Rp'er Name: eloise

    Post Frequency: As often as I can

    Discord Name: eloise#2551

    Current RP: Misogyny Melee! Frederika vs Rudolph

    Goals:
    • Achieve ultimate academic achievements.
    • Make a positive difference in the world.
    • Fight on the side of good.

    Equipped Titles: [Human]

    Height: 5'6 in

    Weight: 154 lbs

    Amaya had been a twenty-something college student with a passion for literature and a soft spot for strays. She was a relatively solitary person. Her social circle had been a small one. Though that is not to say she was unsociable, she just preferred the company of silence and books more than people.

    And her death? Well, it wasn’t anything particularly memorable.

    Truly, it wasn’t. Nothing traumatic or scarring ever held a hand in her dying. One day, she was diagnosed with an unidentifiable brain tumor after heading to the hospital during a very bad migraine episode and that was it.

    A single MRI scan brought her entire world crashing to the ground. Game over.

    All the doctors that she had gone to see all offered their sincere condolences and said that there was nothing they could do. In response to that, she could only laugh in their faces.

    Her sudden and inexplainable tumor hadn’t been anyone’s fault. Not her's nor those doctors who had merely been doing their jobs. That, she knew. But that didn’t mean she couldn’t resent it.

    In the prime of her youth, she was sentenced to a slow and painful end, a mystifying cancerous brain tumor eating away at her health.

    Thus, knowing what was to come, it didn’t take long before she eventually dropped out of college and began traveling across the world. A decision she would eventually come to regret. Nobody had stopped her. Not because no one had cared but because there had been no one to do so. Those that she had known already moved on with their lives, getting married, starting families, and all the typical shebang that involved newfound adulthood. There were a lot of things she regretted not doing and saying when she had the chance to.

    As her vision slowly started to fail her, her brain turn to mush, and her limbs uncoordinated, there was simply one thing she truly regretted the most.

    Not finishing her studies.

    Even as she held up a courageous front in the face of her impending demise, she had been scared. But it wasn’t death she had been afraid of.

    It was dying alone that made her fearful as she lay bed-bound in some foreign hospital, a continent away from her homeland.

    And that she did.

    It came as a surprise to Amaya, an openly atheistic person, to be brought before a higher existence after her death and offered a second chance.

    At first, she had been suspicious and distrusting, cold logic preventing her from accepting it. Because for as much as her desire to live burned fiercely, nothing this good came without a price.

    It was only when she saw the deity's utmost sincerity that she finally relented, allowing herself to embrace this unexcepted second shot at life.

    Acquired Titles: Human

    Points at Start: 105

    Points Earned: 0

    Points Spent: 105

    Points Not Spent: 0

    Stats:
    Strength - F
    Precision - E
    Intelligence - C
    Vitality - F
    Speed - E

    Skills:
    • Academia F
    • Insight F
    • Perception F
    • Forgery F
    • History F
    • Persuasion F
    • Mind Shield F
    • Precognition E

    Abilities:
    • N/A

    Equipment:
    • N/A
    Items:
    • Satchel
    • Quill
    • Inkwell
    • Books
    • Cloak
    • Parchment
    • Pouch
    Assets:
    • N/A

    Change Log:
    • Character Creation: 21 points used to raise Intelligence to Rank C - 7 points used to raise Speed to Rank E - 7 points used to raise Precision to Rank E - 7 points used to purchase Academia F - 7 points used to purchase Insight F - 7 points used to purchase Perception F - 7 points used to purchase Forged F - 7 points used to purchase History F - 7 points used to purchase Persuasion F - 7 points used to purchase Mind Shield F - 14 points used to purchase Precognition F - 7 points used to upgrade Precognition F to Precognition E.
     
    Last edited:
    Leoric
  • UgF2np3.jpg

    Leoric
    Rp'er Name: Galeazzi
    Post Frequency: Everyday
    Discord Name: Galeazzi#7063
    Current RP: None
    Goals: Become more powerful and influential. Amass a horde of undead and monsters
    Equipped Titles: Monster, Undead, Zombie
    Height: 5'7"
    Weight: 145 lbs
    Backstory: Though of a different world, Leoric came from a realm similar to Isekai Hell where magic and monsters filled the lands. She was once a courageous adventurer who stood along side the hero of their world. With her men, Leoric served as the vanguard in their war against the Demon Lord. Despite their eventual victory over the armies of darkness, out of fear of their might, the nobles from several kingdoms had made it appear as if the hero and his followers had been corrupted by the same vile energy that consumed the Demon Lord. To Leoric's surprise and disbelief, the hero did not refute nor deny these accusations and surrendered himself to the kingdom he had been serving. He believed that with peace reigning throughout the lands, there was no need for a hero. If he resisted, it would have only resulted into another war and more lives lost. Leoric did not agree with the hero's decision, but being a woman of her word, she lived up to the oath of loyalty she had sworn. In the end, the hero was publicly executed while his followers were slowly hunted down like dogs and were slain.
    Current Life: Filled with spite and a grudge against humanity, Leoric was reborn as an undead. Heeding the words of [god], she planned to save the new world she was thrown into, but through her own means. Leoric had learned from the mistakes of her past and the hero she had supported. Never again would she suffer a similar fate. This time, it was time to walk a different path.
    Acquired Titles:
    • Monster
    • Undead
    • Zombie - Requires Monster title, Undead title, and Resilient [Fatigue, Suffocation]
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    Strength - D (14)
    Precision - F (0)
    Intelligence - F (0)
    Vitality - C (21)
    Speed - F (0)
    • Appraisal E (0)
    • Attentive Student E (14)
    • Educated F (7)
      Intimidation, Persuasion, Leadership
    • Resilient D (21)
      Aging, Fatigue, Suffocation
    • Minions F (14)
      9wDFcAR.jpg
      Description: A true undead humanoid brought to life by hatred and violence; they resemble armed and armored corpses. They never tire in pursuit of their goal of making eternal war against the living.
      Titles: Monster, Undead, Zombie, Adept Swordsman, Warrior
      Height/Weight: 6'10"/220 lbs

      Stats:
      Strength - C (21)
      Precision - H (-14)
      Intelligence - H (-14)
      Vitality - C (21)
      Speed - F (0)

      Skills
      • Resilient D (21)
        Aging, Fatigue, Suffocation
      • Fighting Style E [Doombringer] (21)
        Accurate F, Penetrate F, Quake F

      Abilities
      • Maim - Fighting Style F [Sword], Accurate F - A precise attack meant to take down faster foes which treats the target's speed as though it were reduced by 1 letter grade - Grade F - 0 Post Cooldown
      • Crippling Blow - Fighting Style E [Sword], Accurate F, Penetrate F - A swing that is both swift and heavy, meant for breaking through weapons and armor alike. It treats the target's speed as though it were reduced by 1 letter grade and ignore grades (by 1 letter grade) of an item when it is used to defend - Grade E - 1 Post Cooldown
      • Shattering Strike - Fighting Style D [Sword], Accurate F, Penetrate F, Quake F - A monstrous strike that has enough force to create a shockwave that erupts towards a target across the ground, leaving a a 10 feet deep fissure in its wake. It treats the target's speed as though it were reduced by 1 letter grade and ignore grades (by 1 letter grade) of an item when it is used to defend - Grade D - 2 Post Cooldown
      • Equipment:
      Claymore D (0), Kite Shield D (0), Full Plate Armor D [Heavy Armor] (0)

      Items: Black Hooded Robes, Sacks
    • Minions F (14)
      v1wNWsP.jpg
      Description: Beings that have been corrupted and consumed by their pride for their skills. In exchange for their humanity, they have been released from the shackles of time, but are now forever bound to their craft.
      Titles: Monster, Undead, Expert Blacksmith
      Height/Weight: 5'0"/120 lbs

      Stats:
      Strength - G (-7)
      Precision - B (28)
      Intelligence - H (-14)
      Vitality - D (14)
      Speed - G (-7)

      Skills
      • Artisan - Blacksmith C (28)
      • Resilient E (14)
        Aging, Fatigue

      Abilities: None

      Equipment: Helmet E (0), Half Plate Armor E [Heavy Armor] (0)

      Items: Ragged Hooded Robes, Blacksmithing Tools, Whetstones
    None
    Equipment:
    • Greatsword E (0)
    • Round Shield E (0)
    • Full Plate Armor D [Heavy Armor] (0)
    Items:
    • Fire Starter Kit
    • Rations
    • Waterskin
    Assets:
    • None
    • 10/03/22 Character Creation: Strength D (14), Vitality C (21), Appraisal E (0), Attentive Student E (14), Educated F (7), Resilient D (21), Minions F (14), Minions F (14), Greatsword E (0), Round Shield E (0), Full Plate Armor D [Heavy Armor] (0)
     
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    Basil Machiavelli
  • Basil Machiavelli
    470adfb65e9b5a1b0e032f8276c0f99d.jpg

    Rp'er Name: Wildruid
    Post Frequency: Every 2-4 days
    Discord Name: Daemon#0665
    Current RP: N/A
    Goals: To convert and spread the faith of the God of Steam and Machinery
    Equipped Titles: Human
    Height: 5'5"
    Weight: 110 lbs
    Backstory: Upon overdosing and subsequently dying, Yang Muchen transmigrated into Isekai Hell. Fragments of his memories were erased, leaving large blank spots in his recollection of his previous life.
    Current Life: Yang Muchen transmigrated into the body of Basil Machiavelli, an orphan who was raised within the Church of the God of Steam and Machinery. As a servant, he cleaned the pews and pulpit every day, before he was eventually taken as an apprentice under the Church's resident mechanic. He mastered the trade of the tinker, and left the Church of the Steam and Machinery to spread his faith.
    Acquired Titles: Human, Firearm Apprentice, Gunslinger
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    Strength - E (7 points)​
    Precision - B (28 points)​
    Intelligence - F
    Vitality - C (21 points)​
    Speed - E (7 points)​
    Skills:
    • Fast F (7 points)
    • Jumping F (7 points)
    • Fighting Style [Firearms] E (7 points)
      • 1st Technique: [Shooting Basics] - F - [Range] - [After arduous training, Basil has mastered the essentials of firearms.]
      • 2nd Technique: [Armor Piercing Shot] - F - [Penetrating] - [With skill and precision, Basil's shots can ignore the armor of the target to a certain degree.]
    • Steady Hands F (7 points)
    Abilities:
    • Parkour - Fast F, Jumping F - Basil's agility and speed allow him to maneuver across nearly any kind of terrain - Grade F - 0 Post Cooldown
    • Careful Shooting - Fighting Style [Firearms] F, Technique [Shooting Basics] F, Steady Hands F - Basil's experience with firearms and his steadiness during combat allows him to make accurate shots despite moving quickly - Grade F - 0 Post Cooldown
    • Trick Shot - Fast F, Jumping F, Fighting Style [Firearms] F, Technique [Shooting Basics] F, Steady Hands F - Basil can perform accurate shots while running, jumping, and maneuvering in most conditions - Grade F - 0 Post Cooldown
    • Snipe - Fighting Style [Firearms] F, Technique [Shooting Basics] F, Technique [Armor Piercing Shot] F, Steady Hands F - Basil can accurately identify and hit a target, ignoring their defenses to a degree - Grade E - 1 Post Cooldown
    Equipment:
    • Rifle [Grade F] (7 points)
    Items:
    • Tinker's Tools
    • Ex Machina Revelations
    Assets:
    • N/A
    Change Log:
    • 10/6/2022 - Added [Parkour F]
     
    Last edited:
    Lucius Gallicus
  • ba17c211ebe2637b8efc3aed789a36dd.jpg

    Lucius Gallicus
    Rp'er Name: Conman2163
    Post Frequency:
    Daily/Weekly
    Current RP: None
    Goals: Build a new Rome.
    Equipped Titles: Human
    Height: 5’10
    Weight: 200 lbs
    Backstory: Lucius Gallicus was born in the era of the roman Republic, his father a prominent local in the province of Cisalpine Gaul. He lived as privileged a life that a plebeian could. He was sent to a local military academy and tutored on warfare and etiquette. Before long he joined the Roman military and spent his time working his way up the ranks before becoming the Centurion of the 3rd Centuria of the 10th Cohort of his legion. He served his time in command of the Century for several years before the legion was ambushed and destroyed while on the march. Lucius fought bravely in the battle with a few of his surviving men alongside him. Surrounded and isolated from the rest of the legion, they were about to be killed before they were all surrounded by a flash of light and taken away from the battle.

    Current Life: Lucius could hardly believe the mission granted to him by a god he could only assume was Jupiter himself. Go and save a new world from itself. Lucius was to be the Romulus of a new Rome. He and the few men who survived with him were sent to the new world with what skills they had developed and the equipment they carried, dropped healthy and whole into the wilderness outside of a village. Thankfully somehow he could speak the language of the locals and he was able to buy some provisions from the locals, although they did give him some funny looks for the gold Aureus he payed with. His initial thoughts were of mercenary work so he set out to look for that type of employment in the new world. He would make a new Rome soon but he would need coin first to back it. He'd bring civilization to this world yet.

    Acquired Titles: Human
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105 (all 105 points must be spent at the end of character creation)
    Points Not Spent: 0
    Stats:
    Strength - E
    Precision - E
    Intelligence - E
    Vitality - E
    Speed - E
    Skills:
    • Minions F, 14 points, E grade character (5 minions each with 56 points)
    • Academia F, 7 points, Intelligence E
    • Survival F, 7 points, Intelligence E
    • Traps F, 7 points, Precision E
    • Intimidation F, 7 points, E Grade Character
    • Educated F, 7 points, Intelligence E: A Roman military school covers a broad spectrum, but chiefly how to lead troops, how to prosecute a war properly, and the art of using architecture against the enemy in sieges. Some of the finest officers of the Empire were created that way. Covers the following secondary skills:
      • Warfare F, 7 points, Intelligence E
      • Leadership F, 7 points, E grade Character
      • Architecture F, 7 points, Intelligence E
    Abilities:
    • None
    Equipment:
    • F Grade Gladius [7 points]: A simple gladius kept in a wooden sheath and strapped across the chest
    • F Grade Heavy Armor [7 points]: Centurion’s Lorica Hamata, Galae, and Ocrea
    • Throwing Knives (Gear F)
    Items:
    • Whetstone
    • Bedroll
    • Fire Kit
    • Travel Rations
    • Waterskin
    • A short shovel
    • Cooking pot
    Assets:
    • None
    Change Log:
    • None

    Augustan-legionary3-1.jpg

    1st Cohort Legionaries
    Strength - E
    Precision - E
    Intelligence - F
    Vitality - E
    Speed - F

    Skills:
    Fighting Style [Roman Spatha] - F (Penetrating F) - weapon can ignore armors of similar or lesser grades and still hurt target.

    Items:
    Sword - Spatha - F
    Heavy Armor - Lorica Hamata, Galae, and Ocrea - F
    Shield - Legionary Scutum - F
    Throwing Spear - F
     
    Last edited:
    Baltazar
  • Baltazar Salazar IV
    2OE2R56.png
    Rp'er Name: Keki Pankeki
    Post Frequency: As frequent as I can
    Discord Name: Keki Pankeki#9067
    Current RP: None
    Goals:
    • Find more material for his recipes. Flowers, plants, animal parts, and whatever that might lead him to the ultimate panacea.
    Equipped Titles: Beast, Apprentice Potioneer, Apprentice Alchemist, Apprentice Physician
    Height: 6'0"
    Weight: 160 lbs
    The world Baltazar came from was one filled with pirates and mostly covered in water. What little land that remained took the form of islands and archipelagos situated fairly far from one another, and the island he called home was Asclapeion. It was a land long reputed for its absolute political and strategical immunity, being a heaven of medicine and scientific advancement. Anyone sick, wounded, or desperate for a cure could make their way to the island and hope to be treated. The island was dominated by institutions devoted to health, recuperation, and the advancement of the knowledge of the human (and other species) body and its many shortcomings. Citizens of Asclapeion were also expected to make pilgrimages across the oceans to spread their knowledge and expertise. It was considered by many to be one of the brightest lights of civilization to shine despite the barbarous seas that made up their world. Unfortunately, neutrality was a difficult exercise of balance. Trouble inevitably arose whenever pirates and criminals would come to the island seeking medical assistance. This came to a head when the pirate, Blackbeard, came to the island and decided to stay. His crew came in and took over, killing many of the leading citizens who resisted. In doing so, they provoked the wrath of the island's inhabitants who used their deep knowledge of disease and poisons to wage biomedical warfare against their invaders. The pirates were eradicated, but in exchange, half of Asclapeion was left in ruin and many lives were lost. One of those who had perished, was Baltazar.
    Baltazar was a man of science but was not blinded by his pride. Keeping an open mind, he listened to the divine being and tried to understand the circumstances he was presented with. Baltazar contemplated on what was shared with him but deduced that he lacked sufficient information to make a definite conclusion. However, it was enough to pique his curious mind. Resurrection was absurd as a concept from where he was from, but to say that it was impossible not only stepped on the principles of continued learning, but the never ending pursuit of unknown and novel information as well. Interested at the proposition presented to him, Baltazar took god's offer and went on his way. He was no longer a scholar bound by research and the books that surrounded him. Baltazar was now a free spirit who was driven by his carefree curiosity and upbeat adventurous soul. His new life began at Ryken. Memories and knowledge of Baltazar's past have eluded him since his rebirth, but his knack for the medical arts was some how retained. This allowed him to acquire work at Bits and Bottles, an apothecary owned by Zane Whitinger. As of recent, Baltazar has become one of the apothecary's newest apprentices. He still functions as a simple employee but is allowed access to the apothecary's facilities to practice his craft. In between his working schedule, Baltazar explores the lands around Ryke, learning of the flora, fauna, and wonders that potentially filled the land.
    Acquired Titles: Beast, Apprentice Potioneer, Apprentice Alchemist, Apprentice Physician
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    Strength - E
    Precision - D
    Intelligence - D
    Vitality - F
    Speed - F
    • Appraisal E
    • Artisan [Potioneering] E
    • Educated [Alchemy, Nature, Survival] F
    • Medicine E
    • Attentive Student E
    • Feature [Animal Ears]
    • Wealth F
    • Gear [Poison Vials] F
    • Gear [Smoke Bombs] F
    • Gear [Glass Bottles] F
    Abilities:
    • Forage - Artisan [Potioneering] E, Appraisal E, Educated [Alchemy, Nature, Survival] F - Baltazar can evaluate substances and materials, whether natural or manmade, identify their use as components for potions, and determine their potential interactions with one other - Grade E - 1 Post Cooldown
    • Concoctioner's Keen Eye - Artisan [Potioneering] E, Appraisal E, Educated [Alchemy, Nature, Survival] F - Skill and experience with reagents and other ingredients have taught Baltazar to recognize a lot about concoctions from the smell, color, weight, and the radiance, if any, it gives off - Grade E - 1 Post Cooldown
    • Diagnose - Appraisal E, Medicine E - Supplemented by his knowledge on medicine, Baltazar can assess the condition of living creatures and identify possible conditions they may be afflicted with - Grade E - 1 Post Cooldown
    Equipment:
    • Glass Bottles F
    • Poison Vials F
    • Iron Buckler F
    • Steel Dagger F
    Items:
    • Whetstone
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Alchemist's Tools
    • Potioneer's Tools
    • Medical Supplies
    • Ink, Quills, Parchment
    • Adventurer's Backpack
    • Leather Pouch
    Assets:
    • Access to the facilities of Bits and Bottles
    Change Log:
    • 10/08/2022 Character Creation - 7 points used for Strength E, 14 points used for Precision D, 14 points for Intelligence E, 0 points used for Appraisal E, 14 points used for Artisan [Potioneering] E, 7 points used on Educated [Alchemy, Nature, Survival] F, 14 points used on Medicine E, 14 points used on Attentive Student E, 21 points used on Wealth F, 0 points used on Feature [Animal Ears], 0 points (Wealth F) used on Gear [Glass Bottles] F, 0 points (Wealth F) used on Gear [Poison Vials] F, 0 points (Wealth F) used on Gear [Smoke Bombs] F, 0 points (Wealth F) used on Iron Buckler F, 0 points (Wealth F) used on Steel Dagger F
     
    Last edited:
    Arik
  • Arik Beauregarde
    Arik image.JPG
    Theme: God Shattering Star
    Rp'er Name: Coffeepot Giraffe
    Post Frequency:
    Anywhere from 3 times a day, to twice a week.
    Discord Name: CoffeepotGiraffe#3382
    Current RP: The Nightfeeder
    Goals: Become strong enough that he won't have to fear anyone.
    Equipped Titles: Oni, Swordsman Apprentice, Survivalist
    Height: 5'11"
    Weight: 156 lbs
    Backstory: Arik's life was, generally speaking, shit. His parents didn't love him and abandoned him to an orphanage, he had below average grades in school, which was essentially his only hope, not to mention the fact that he couldn't make any friends. Is it any wonder he couldn't take it anymore?
    Current Life: Arik's life, is generally speaking, still shit. After being reborn as a monster, everyone except for other monsters seemed to hate him. So Arik decided to become stronger. Strong enough that he could defeat anyone that might come after him. And, then, with that strength, he would become a protector of the people.
    Acquired Titles: Monster, Oni, Swordsman Apprentice, Survivalist
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    Strength - D (14)
    Precision - E (7)
    Intelligence - E (7)
    Vitality - F (0)
    Speed - E (7)
    Skills:
    • Appraisal E (0)
    • Fighting Style [Swirling Wind] E (14) - A evasive, single sword fighting style Arik developed that focuses on exploiting weak points, and if possible, creating them.
      • Deflect F
      • Accurate F
    • Heightened Smell F (7)
    • Fast F (7)
    • Jumping F (7)
    • Acrobatics F (7)
    • Educated F [Survivalist] (7)
      • Survival F
      • Perception F
      • Climbing F
    Abilities:
    • Parkour - Fast F, Jumping F, Acrobatics F, Climbing F - Arik is able to utilize his fast movements and acrobatic skills to parkour in cities and in the wilderness. - Grade F - 0 Post Cooldown
    • Falling Leaves - Fast F, Acrobatics F, Jumping F - Arik is able to dodge out of the way of an incoming attack. This is a paramount skill to the Swirling Wind style. - Grade F - 0 Post Cooldown
    • Parry - Fighting Style [Swirling Wind] E, Deflect F - Arik parries an incoming attack with his sword. - Grade E - 1 Post Cooldown
    • Slicing Wind - Fighting Style [Swirling Wind] E, Accurate F, Fast F - Arik lashes his blade out quickly and precisely. This move can take multiple forms, but it typically take the form of a quickdraw. - Grade E - 1 Post Cooldown
    Equipment:
    • Steel Katana E (14)
    • Leather Armor/Coat (Light) F (7)
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Whetstone
    • Self-Made Bedroll
    • Rations
    • Firestarter
    • Waterskin
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
    • None
    Change Log:
    • None
     
    Last edited:
    Marcellus
  • Marcellus Fachnan
    1665366436759.png

    Rp'er Name: eloise
    Post Frequency: Often!
    Discord Name: eloise#2551
    Current RP: An Interlude Pt. 1

    Goals:
    • Live a life of comfort and security.
    • Learns what it means to be a good person.
    • Become influential and powerful with Ryke

    Equipped Titles: [Human]
    Height: 5'8 in
    Weight: 141 lbs

    How exactly does someone, especially one of such renown, die so suddenly? There were a number of ways really. Accidents, natural causes, drowning, falling, fire or some other tragedy..

    No one could escape death. That itself was undeniable, regardless of the fools that tried to accomplish precisely that. Was immortality really the blessing many thought it was? For while an immortal would not age, could the same be said for their mind? After all, who didn't know that a weary mind was a dangerous one?

    Esmeralda Salgado was not a woman who desired perpetuity. For she, who had sunk 24 years into the film industry as an academy award-winning actress, a life with no end in sight couldn't be the farthest thing from what she wanted. So as she sat at another tedious award ceremony and claps erupted as the MC announced her name for the 'Best Supporting Actress' award, she smiled graciously as practiced. Image was important when the cameras began to pan on you, after all.

    How did anyone not manage to grow drained after so many times of this? Getting up from her seat, Esmeralda only had one single thought on her mind as she headed toward the sleek-looking stage.

    She was going to retire after this.

    By film industry standards, her youth which had been one of the pinnacles of her career was fading and her shine just wasn't there anymore. So in the end, wasn't this the best decision for everyone?

    CRACK-

    The entire room grew deathly silent. Even Esmeralda, halfway across the stage at this point, paused.

    CRACK.

    The sound grew in power and people screamed.

    Her eyes widened, putting the widest of golf balls to shame. The large glistening chandelier that the hosts of this venue held in large esteem was falling. Perhaps it was fortunate that the chandelier wasn't installed overhead where those in attendance were seated. Instead, it was directly above the stage, sparkling merely as it raced to meet with the embrace of the ground.

    She was going to die.

    Pain was all she knew as herculean height crashed down upon her.

    It started with vague feelings of derealization. Ever since he was young, Marcellus Fachnan had always felt that things were not as they should be. Everything felt wrong. Off in ways, they shouldn't be.

    The existence of magic shouldn't have surprised him as much as it did nor should knowing that most people traveled by coach disgruntle him.

    Then in came the memories.

    Memories that were not his own but were. Of a life once lived as a woman named Esmeralda Salgado. He, ever quite the precocious person, knew better than to just simply dismiss these memories as something nonsensical. It would seem that he she(?) had experienced the phenomenon known as reincarnation.

    A true shame it would be not to benefit from them then, right?

    Acquired Titles: [Human]

    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0

    Stats:
    Strength - F
    Precision - E
    Intelligence - C
    Vitality - F
    Speed - E

    Skills:
    • Educated F - Seasoned Actress ; [Persuasion F, Deception F, Empathy F]
    • Academia F
    • Etiquette F
    • Leadership F
    • Asset D - Gentry [Half-Brother of Thorne Baroness]
    • Postcognition F
    • Investigation F

    Abilities:
    • Retrospect - Postcognition F, Investigation F - By physical contact with a certain person or object, for up to a minute Marcellus is able to visually perceive information about past events after they happen, without having to guess based on deductive reasoning and current knowledge nor discern them for himself - Grade F - 0 Post Cooldown.

    Equipment:
    • N/A
    Items:
    • Bag
    • Fine Durable Attire
    • Signet Ring
    • Inkwell
    • Cloak
    • Timepiece
    Assets:
    • N/A

    Change Log:
    • Character Creation: 21 points used to raise Intelligence to Rank C - 7 points used to raise Precision to Rank E - 7 points used to raise Speed to Rank E - 7 points used to purchase Educated F - 7 points used to purchase Academia F - 7 points used to purchase Etiquette F - 7 points used to purchase Leadership F - 14 points used to purchase Asset D - Gentry [Brother of Thorne Baroness] - 14 points used to purchase Postcognition F - 7 points used to purchase Investigation F.
     
    Last edited:
    Poppy
  • Poppy
    8xijNKk.png

    Rp'er Name: Discusstu
    Post Frequency: Daily (1-2 times if needed) to Every Few (2-3 day intervals at most)
    Discord Name: Discusstu#4733
    Equipped Titles: Fae, Small, Hafling, Leatherworking Expert
    Height: 3'5" feet
    Weight: 47 pounds
    The morning was cold as usual in the city of fogs. Poppy took a sip from his flask, some foul concoction brewed by the local boys that helped ease the numbing pain of their daily routines, and let out a heavy sigh. Though he took odd jobs all around the city in order to support his day by day lifestyle, cleaning the Duke's manor was the one he found he took most often and hated the most. Poppy wasn't good at what he did though; his rates were just incredibly low. Not earning much, he often thought about stealing something from the Duke's lavish collection of foreign arts, but he knew getting caught would mean certain death. First and foremost, he was a coward, he would not deny that, so he kept content with a sigh and a fit of silent swearing, relegating the idea of stealing something and leaving the godforsaken town forever to his fantasies.

    Even if he did muster up the courage and manage to accomplish it, where could he actually go? He had few friends, none outside of the city, and certainly none that dealt with the buying and selling of stolen art. He would be on the run for a day? A week? A month? Some uncertain, but probably brief, amount of time living in fear of being caught before actually being caught and punished horribly. It was a fool's dream.

    "Heh. Can't believe this stupid painting could feed a guy for a lifetime..." Poppy began his daily ritual of complaints before dusting the area around Duke's greatest treasure, an original work of the painter Giradelli. It took him about three heartbeats to realize that the painting was, in fact, missing and another three heartbeats to realized that he was truly and thoroughly fucked.

    "Oh god. What do I do? Duke will think I stole his stupid shit painting. I'm fucking dead, I am. Of course this would happen to me. On a bloody fucking Monday!" Poppy frantically paced around the room trying to decided what to do next, because what was next was probably a painful death. He panicked further when he heard the sound of footsteps approaching. Was the Duke home already?

    Desperate and in a panic, Poppy leaped through the nearest window, but instead of ending up outside the manor, he found himself in an empty void. Along with him, was an elderly man a few feet away. He had an air of calmness and tranquility around him as he fondly smiled at Poppy. "Ey, who the fuck are you?"
    Poppy has been traveling around the territory of Ryke as a mercenary and leather worker.
    Acquired Titles:
    • Fae
    • Small
    • Halfling
    • Leatherworking Expert
    Points at Start: 105 (+7)
    Points Earned: 19
    Points Spent: 126
    Points Unspent: 5
    Stats:
    • Strength - G
    • Precision - B
    • Intelligence - E
    • Vitality - F
    • Speed - B
    • Appraisal E
    • Artisan [Leatherworker] C
    • Attentive Student E
    • Steady Hands F
    • Heightened Sense [Hearing] F
    • Fast F
      • 12 miles per hour [Max], 60 feet per move
    • Kite Makes Right - Steady Hands F, Fast F - Poppy, fond of hit-and-run tactics, stays out of melee range of a pursuing enemy while continuously attacking them from a distance - Grade F - 0 Post Cooldown
    • Eavesdropper - Appraisal E, Heightened Sense [Hearing] F - Poppy's enhanced hearing allows him to interpret and extract information from multiple layers of sounds, even in crowded areas - Grade E - 1 Post Cooldown
    • Leathercraft - Artisan [Leatherworker] C, Appraisal E - Poppy can evaluate and acquire detailed information on the quality of hides, pelts, and leather materials along with possible techniques on how they are handled and processed - Grade C - 3 Post Cooldown
    Equipment
    • Leather Sling C [Leatherworker]
    • Leather Armor C - Light Armor [Leatherworker]
    Items:
    • Basic Adventure's Garb
      • Poppy wears a blue shawl, a teal knit long-sleeved shirt with thumb holes, leather chestplate armor, a brown waist bag, white pants, and brown boots.
    • Whetstone
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Sheep Skin Waterskin
    • Rat Pelt Pouch
    • Cow Hide Backpack
    • Skinning Knife
    • Leatherworker Tools
    Assets:
    • Poppy has no assets to his name
    10/10/22 Character Creation:
    • Gained 19 points from scooping Steve Stevenson
    • Gained 7 points from decreasing Strength F to Strength G
    • 28 points on Precision B, 28 points on Speed B, 7 points on Speed E, 28 points on Artisan [Leatherworker] C, 14 points on Attentive Student E, 7 points on Steady Hands F, 7 points on Heightened Sense [Hearing] F, 7 points on Fast F, 0 points on Leather Sling C [Leatherworker], and Leather Armor C [Leatherworker]
     
    Last edited:
    Raphael
  • Raphael
    uowYris.jpg
    Theme: Merry Go Round of Death
    Rp'er Name: Hamlett
    Post Frequency: Daily-Weekly
    Discord Name: Hamlett#7702
    Current RP: None
    Goals: Learn
    Equipped Titles: Human, Mage
    Height: 5'5"
    Weight: 120 lbs
    Backstory: ■■■■■■ is a mild-mannered and unassuming college freshman with a few friends and lots of other people he cares for very little. So little in fact that he would probably let you know he hated them, if he was ever being candid. Some would call him socially maladjusted, and they'd be right.

    Although aloof and relatively quiet, the frustrations that built up every day during his dealings with people he'd rather ignore almost reached its limits. Fortunately, ■■■■■■ found an ad online about a game called Isekai Hell. It claimed to make use of cutting edge virtual reality technology and promised a visceral and realistic experience. The amount of money needed to purchase both the game and console was no joke, but the idea of playing a character protected by a veil of anonymity was too good to ignore. To be able to vent out his frustrations was all reward and no cost. Unfortunately, the overpriced helmet-like console that he wore immediately short-circuited. ■■■■■■'s body had seized before going limp. Unaware of his death, ■■■■■■ paid little attention to god and busied himself in choosing a handle and fixing up his avatar. He wasn't the most creative and just wanted two things, the name Raphael - he was surprised that it was still available - and red eyes. Raphael was impressed at how realistic the world around him was but was annoyed by what he believed to be irrelevant NPC dialogue that he couldn't skip for some reason.
    Current Life: Raphael has been wandering around his starting area, getting used to his skills and the HUD that displayed his information.
    Acquired Titles: Human, Mage
    Points at Start: 105+14
    Points Earned: 0
    Points Spent: 105+14
    Points Not Spent: 0
    Character Grade - F (0)
    Strength - G (-7)
    Precision - G (-7)
    Intelligence - D (+14)
    Vitality - F (0)
    Speed - F (0)
    Skills:
    • Appraisal F
    • Attentive Student F
    • Feature - Red Eyes
    • Language - Common Tongue, Monster Speak
    • Magic E
    • Magic Domain [Blood] F
      • Range - 10 ft. | AOE - 10 ft. radius | Targets - 2 | Duration - Minute
    • Bloody Arrow - Magic E, Domain F (Range - 10 ft.) - An arrowhead made of hardened blood forms at the tip of Raphael's wand and is launched towards his target - Grade E - 1 Post Cooldown
    • Sanguine Skin - Magic E, Domain F (Duration - Minute) - A layer of hardened blood (3 HP) protects Raphael from incoming attacks. For the duration of the ability, it continuously regenerates if broken - Grade E - 1 Post Cooldown
    • Red Force - Magic E, Domain (Duration - Minute) - Raphael increases the amount of blood flowing in his body. This causes his skin to appear flushed, and raises his body's temperature, heart rate, and physical capabilities, allowing him to run faster (12mph, 60ft per move) and jump higher (vertically 3 yards, horizontally 10 yards) for 1 minute - Grade E - 1 Post Cooldown
    Equipment:
    • Wand - Catalyst E - A simple ebony wand carved from scorched bone and fortified with mana
    Items:
    • Rations
    • Waterskin
    • Bag
    • Cloak
    Assets:
    • None
    Character Creation
    • Points Spent/Gained
      • +7 points = Strength G
      • +7 points = Precision G
      • -14 points = Intelligence D
      • -0 points = Appraisal F
      • -7 points = Attentive Student F
      • -0 points = Feature - Red Eyes
      • -0 points = Languae - Common Tongue, Monster Speak
      • -14 points = Magic E
      • -70 points = Magic Domain [Blood] F
      • -14 points = Catalyst E
    • Abilities Created: Bloody Arrow, Sanguine Skin, Red Force
     
    Last edited:
    Amelia
  • Amelia
    bittp8M.png
    Theme:
    Rp'er Name: RavenSong
    Post Frequency:
    2 days at most (I post at night - Pacific time)
    Discord Name: Ravensong#4209
    Current RP:
    Goals:

    -To live wealthy and lavishly
    -To gain political standing among beastkin
    -To hunt criminals and monsters wherever they may be
    -Find a way to become Nobility
    -To travel to faraway lands; adventure
    -Join the Adventurers Guild

    Equipped Titles: [Beast] [Neko]
    Height: 5,6
    Weight: 112 lbs
    Backstory:
    Amelia, in the old world was an orphan, longing for the day a lovely pair could call her 'daughter'. Living in an orphanage for the vast majority of her childhood, she learned much by asking questions, and quickly realized that smiles went a long way. One day however, she was adopted. Amelia grew up, went to school, and did what most people would consider an ordinary life.

    Until school was over, and it was time to face the real world.

    Amelia struggled, and worked very hard to help her father pay for her mothers medical expenses. Amelias father, worked at a factory like many others fathers in her little town.

    One fateful evening, as they sat and ate, she shared the good news that she'd finally been hired as a veterinarian assistant. At last, a pathway to a better life, after many years of sacrifices.

    Her parents were so proud, and just as they were beginning to celebrate, a couple of ruffians broke into their house. Stole the little they had of value, before turning around and shooting them all. The last sounds she would hear were the echoes of her parents cries.
    Current Life:
    The years passed, and she never forgot. And she never forgave.

    Through the course of many years Amelia, who was once a hopeful, curious and starry eyed neko developed a deep hatred for murderers and criminals. A hatred that nearly extends to human kind as a whole, if not for the memory of her human parents.

    Although she had to steal and dumpster dive to survive, the ghosts of her parents haunted her, always influencing her moral compass to do the right thing, even against her hardened heart. And even if it meant difficult consequences at times.

    Shocked, and scarred and without purpose, she wandered the world, until the forest took her in, living off the wildlife and only visiting the towns and villages for clothing and other goods by trading for the fish or rabbits she hunted. Which most of the time weren’t fair exchanges.
    Acquired Titles: [Beast] [Neko]
    Points at Start: 105
    Points Earned: 45
    Points Spent: 147
    Points Not Spent: 3
    Stats:

    Strength - D 14
    Precision - E 7
    Intelligence - E 7
    Vitality - F 0
    Speed - E 7
    35 Points in Stats​
    Character Grade: E
    Skills:
    • (7) Fast F - E Grade Speed 7 points
      This skill is related solely to character ability to cover ground and is not related to dodging

      Creatures with this skill can move over land faster than normal and move at a quick walk or jogging pace without exhausting self easily.

      F - 12mph(max)/60ft per move
    • (14) Precognition F - E Grade Intelligence
      14 points
      ability
      Buff lasts for a single post.

      Character can occasionally glimpse into the future.
      Gives +1 grade to speed. Does not stack with any other speed bosting ability.
      Amount of time glimpsed into the future grows with skill grade. Future glipsed is that of the character using the skill and is perceived through their senses. Other skills may augment this behavior. F - A few seconds
    • (7) Stealth F -The ability to disguise objects or people so that they blend
      into their surroundings. This also includes the ability to conceal
      small objects on one’s person and the ability to move silently. May be used in tandem with Concealment skill.
    • (7) Feature: Cat Eyes - Dark Vision F
    • (7) Heightened Sense:Cat Ears - Hearing F
    • (7) Climbing F - The ability to traverse vertical surfaces with or without the use of dedicated climbing equipment, both natural (such as trees and cliffs) and artificial (such as buildings and defenses).
    • (7) Survival F - The ability to find food and shelter in the outdoors, to avoidnatural hazards, and to identify edible and useful wild plants
      and animals.
    • (14) Fighting Style - [Claws] E Left -
      the technique allows for an attack that sweeps a large area 10ft in radius. Generally prompts would be targets that it is coming. Radius increases per grade to: 30ft, 100ft, 1000ft, 1 mile, 10miles.


    • (14) Fighting Style - [Claws] E Right -
      Creates a sense overload of one sense during an attack. More senses or stronger disability as the technique grows. When duration selected, increase by 1 target post per grade. When not in combat, narrator discretion for duration.
      a potent smell or itch that distracts the target and/or partially blinds them for a time. grade of tech core can effect creatures of same or lesser grade.
    Abilities:
    • Mysterious Mist- Fighting Style - [Claws] - Left/Right - [Area E (30 ft)] - [Irritant F] - [Flare F] - Entwines her gauntlets together creating a strange dark mist that reduces vision and irritates the eyes and breathing, setting up for a surprise attack or to flee a potential danger. - E Grade - 1 Post Cooldown
    Equipment:

    (14) Weapon - [Claw Gauntlet] E Left
    (14) Weapon - [Claw Gauntlet] E Right


    Items:

    • Catnip satchel
    • Bedroll
    • Rations
    • Sharpening Stone
    • Canteen
    Assets:
    Change Log:

    Scooped Shappa CS for this character

    90 Shappa points total
    -1/2 =
    45 points

    - 14 - Precognition
    - 7 - Core - Irritant F
    - 7 - Area F>E
    - 14 - Claw Gauntlet L/R


    = 3 points left total
     
    Last edited:
    Kokobayashi
  • Kokobayashi
    Chunchunmaru

    9uK3Blf.png

    W9biGDx.png

    WYvBrPW.png
    Theme: Fubuki Comfy BGM
    Rp'er Name: Vafhudr
    Post Frequency:
    • 1-2 times on the weekdays due to work.
    • Daily on the weekends at best.
    Discord Name: Vafhudr#3500
    Current RP: [Embers of Heartache]
    Goals:
    • Become strong and influential, I guess.
    • Maybe find a way back home when she gets bored of the world.
    Equipped Titles: Human, Adept Bowyer, Apprentice Arbalist
    Height: 4'10"
    Weight: 90 lbs
    Backstory: The world Koko was from was a mixture of low-fantasy and semi-modern society. They were a somewhat backwards community that celebrated the concepts of rebirth and other worlds. Among those from their land, being transported to different realms had become a norm. How one was chosen and how the transmigration actually took place had yet to be discovered, but they were certain that it had something to do with the heavens and divine power. Those who were selected either disappeared forever and were forgotten or find their way back, sharing with their world the powers, riches and stories they acquired during their journey. Koko was from a simple family who had grandiose dreams for their daughter. Unfortunately, Koko was not all that interested in being some hero that people would revere and praise. But because she was obedient, she played along with the whims of her family and just prepared herself. On her sixteenth birthday, Koko vanished, and as they predicted, she was taken and brought to another world.
    Current Life: Koko has been travelling the lands, looking for adventures to be part of, treasures to be found, maidens to be saved, and the like. She hasn't found anything yet, but hopefully she'll get lucky soon.
    Acquired Titles:
    • Human -Humans are normal humans and the most dominant and numerous race in the world.
    • Adept Bowyer - Character has concluded their training as a bowyer and has begun their journeyman phase of acquiring experience through work and/or travel.
    • Apprentice Arbalist - Character is likely just starting on the path of the crossbow's purpose.
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0

    Stats:
    Strength - E (7)​
    Precision - C (21)​
    Intelligence - F (0)​
    Vitality - D (14)​
    Speed - E (7)​

    Movement
    • Fast F (7)
      • Limits: 12 mph (Max); 60 feet per move
    • Jump F (7)
      • Limits: Vertically 3 yards; Horizontally 10 yards
    Martial
    • Fighting Style F [Arbalist] (7)
      • Range F: 10 feet
    • Steady Hands F (7)
    Sense
    • Appraisal E (0)
    Defensive
    • Resilient [Fear] F (7)
    Miscellaneous
    • Artisan [Bowyer] D (21)
    • Vault - Fighting Style [Arbalist] F, Range F, Jump F, Steady Hands F - Koko jumps to another location within 10 yards, maneuvering to carefully place her next shot - Grade F - 0 Post Cooldown
    Equipment:
    • Heavy Crossbow D (0)
      • Crafted by Koko with Artisan [Bowyer] D
      • Carried on her back via a large tapered leather strap
    • Hand Crossbow D (0)
      • Crafted by Koko with Artisan [Bowyer] D
      • Hangs from her belt
    Items:
    • Whetstone
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Leather Cloak
    • Drawstring Leather Bag
    • Leather Pouch
    • Quiver of Arrows
    • Bowyer's Tools
    Assets:
    • None

    Change Log
    Upgraded Stat
    • Strength F to Strength E (Cost: 7 Points)
    • Precision F to Precision C (Cost: 21 Points)
    • Vitality F to Vitality D (Cost: 14 Points)
    • Speed F to Speed E (Cost: 7 Points)
    Purchased Skill
    • Fast F (Cost: 7 Points | Requires Speed E)
    • Jump F (Cost: 7 Points | Requires Strength E)
    • Steady Hands F (Cost: 7 Points | Requires Precision E)
    • Appraisal E (Cost: 0 Points | Requires Character Grade E)
    • Resilient [Fear] F (Cost: 7 Points | Requires Vitality E)
    • Artisan [Bowyer] D (Cost: 21 Points | Requires Precision D)
    Purchased Item
    • Heavy Crossbow D (Cost: 0 Points | Requires Precision C, Artisan [Bowyer] D)
    • Hand Crossbow D(Cost: 0 Points | Requires Precision C, Artisan [Bowyer] D)
    Acquired and Equipped Title
    • Human (Cost: 0 Points | Free at Character Creation)
    • Adept Bowyer (Cost: 0 Points | Requires Precision C, Artisan [Bowyer] D)
    • Apprentice Arbalist (Cost: 0 Points | Requires Precision E, Fighting Style [Arbalist] F)
    Created Ability
    • Vault (Cost: 0 Points | Requires Strength E, Precision E, Jump F, Steady Hands F, Fighting Style [Arbalist] F - Range F)
     
    Last edited:
    Ambrose
  • Ambrose aka Vulture
    1ODwk9HU20ekrRCI9UqTVOD9sIgLKSU3ZL3xLLCjlgkNqKJpi9I97dT63_2skg7YKRI4JKLtdFEqIH3C5e9c9HmpWpIE2KDEPkcwi2BhAVTxNktqQCzX16GO6gWOwJOZepU4IxOzN3EHC-4w_UxSTWg9wVeDl0yaLqYMkqV-Jv2ZYMBqMYgfvC0N2g
    Theme:
    Rp'er Name: LadyOfStars
    Post Frequency:
    Daily
    Discord Name:
    Current RP:
    Goals:
    Live a simple life and improve upon his magic
    Equipped Titles: Human, Mage
    Weight: 165lbs
    Backstory:
    Ambrose was born in a world not too different from this one, but a different world all the same.War and strife were abundant in his home and in what she assumed to be an act of mercy, his mother bore the burden of sending her baby to the afterlife. The heretics who were attacking them would have caused the baby to suffer needlessly and so she gave him a merciful and painless death.
    Current Life:
    Given a second chance by the goddess of fertility and motherhood, the infant was reborn and dropped on the doorstep of an orphanage in the city of Ryken. He was raised pretty much by himself as the old couple running the orphanage had grown too slow and weak to actively care for the children. Without guidance, Ambrose would find his way into trouble on a daily basis and even greater problems would find him once he discovered his power. As a toddler he possessed a voice to match the greatest singers and that voice could cause harm to others. Some saw this as a boon and Ambrose became a sought after commodity.
    When those people came searching for him he fled the only home he knew and took to the streets. He taught himself to survive and thrive in his new gutter life and after years of calling the streets home, he finally tried to make something of himself. He applied to the academy and despite impressing people with his capabilities, he was swiftly kicked out for his inability to maintain good grades and his lack of motivation.
    After that he apprenticed under three different mage mentors, all of which found him lazy and sloppy, leading to his eventual abandonment each time. With nowhere else to turn, Ambrose returned to the streets in the hopes that his destiny would one day reveal itself to him.
    Acquired Titles: Human, Mage
    Points at Start: 105 +48 from Haruki Scoop
    Points Earned: 0
    Points Spent: 140
    Points Not Spent: 13
    Stats:
    Strength - F
    Precision - E
    Intelligence - D
    Vitality - F
    Speed - D
    Skills:
    • Magic E - 14
    • Magic Aoe F - 7 - 15ft
    • Magic Range F - 7 - 30ft
    • Flare Affinity F [Hearing] - 7
    • Incapacitate F [Paralysis[ - 14
    • Voice Affinity F - 7
    • Natural Catalyst [Vocal Chords] E - 14
    • Educated [Mage Apprentice] F- 7
      • Alchemy
      • Arcana
      • Academia
    • Street Sense F - 7
    • Forgery F -7
    • Asset [Pet Black Cat] F - 7
    • Supersense E [Echolocation] - 100ft - 14
    • Appraisal E
    Abilities:
    • G10 - Magic E, Magic AoE F, Magic Range F, Voice Affinity F, Flare F [Hearing] - Ambrose reaches for the highest note he’s ever hit and wails out over an area. The sound waves are sharp like knives and all within range become riddled with cuts by his voice. The volume at which he sings also overloads the hearing of any within range. - E Grade - 15ft Cone Aoe, 30ft Range, Overloads Hearing - 1 Post cooldown
    • C2 - Magic E, Magic AoE F, Magic Range F, Voice Affinity F, Flare F, [Hearing], Incapacitate F [Paralysis],- Channel the raw power of his voice, Ambrose releases a guttural bellow that shakes and rattles everything in range. The vibrations seep into the deepest layers of a target, vibrating their very foundation and their bones. The volume at which he sings also overloads the hearing of any within range.and causes paralysis. - E Grade - 15ft Cone Aoe, 30ft, Range, Overloads Hearing, E Grade Paralysis - 1 Post cooldown
    • Sound Scouting - Appraisal E, Supersense E [Echolocation] - Grants the user intel about their surroundings as well as appraises anything within range. - 100ft range - E Grade - 1 Post Cooldown
    Equipment:
    • Natural catalyst [Vocal Chords] E
    Items:
    • Example Whetstone
    • Example Bedroll
    • Example Fire Starter Kit
    • Example Rations
    • Example Waterskin
    Assets:
    • Ravenna [Black Cat]
    1666565168028.png
    Change Log:
     
    Last edited:
    Jack
  • Jack
    UNRpgX3.jpg

    Rp'er Name: Stanley
    Post Frequency: 3 times a week
    Discord Name: Stanley#5094
    Current RP: None
    Goals:
    • Embark on a journey of self-discovery.
    • Find a reason to either:
      • Deviate from his violent tendencies.
      • Reestablish and fortify the need to practice excessive violence.
    • Partake of various liquors and alcoholic beverages across the land
    Equipped Titles: Fae, Warrior
    Height: 7 Feet
    Weight: 210 pounds
    Backstory: Jack worked as hired muscle for people with questionable morals. He wasn't the brightest lackey, but he was an asset due to his obedience, strength, and ruthlessness. Though he proved to be useful, at the end of the day, Jack was seen as an expendable commodity. During a bust, while his bosses fled, he stayed behind and bought them time while being showered by a barrage of bullets.
    Current Life: Since his transmigration, Jack has gotten into several fights at taverns and bars. The reason behind the scuffles were his crass personality, and how ugly Jack was.
    Acquired Titles:
    • Fae | Creatures infused with magic and nature. They are the least numerous people in the world but some of the longer lived
    • Warrior | A skill for a strength based weapon and Vitality E or greater - character is a martial combat practitioner likely to be at the front of battle
    Points at Start: 105+14
    Points Earned: 0
    Points Spent: 105+14
    Points Not Spent: 0
    Stats:
    Strength
    - B [28]
    Precision - G [-7]
    Intelligence - G [-7]
    Vitality - B [28]
    Speed - F [0]
    Skills:
    • Appraisal | Grade E [0]
      • Created with the ability for being a Player Character (Isekai Character). This ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade of threat of a monsters). For things higher than F grade, it may get just a name or ??? until the character's Appraisal becomes more powerful.
      • For detailed information beyond a creature or objects stats/skills/titles/abilities, character will need additional skills to broaden their wealth of information to draw upon when analyzing something. Ex: medical skill may give a user medical readouts of creatures that appraisal is used on. Wealth skill or other merchant related skills may give item values when appraising objects and materials.
      • If grade of appraisal is equal to or greater than character grade of target, then user can learn about target's titles. Any information beyond that will depend on grade of individual stats/skills/abilities and the narrator.
      • Grade of appraisal naturally goes up with grade of character. For those that purchased the skill, it must be upgrade with points when character grade reaches the appropriate level.
      • Range and number of targets is limited to 1 target they can see within 5 feet. Magic skills can increase the range and area of the skill drastically. Frequency of use in a non-combat situation is up to narrator discretion.
    • Feature: Orichalcum Skin | Grade F [14]
    • Fighting Style [Natural Weapons] | Grade F [7]
      • Core Technique: Range F (10 Feet)
    • Superstrength | Grade F [14]
      • Creatures with this skill for one reason or another gained the ability to exert much greater strength/force than others. This skill only applies to a creatures ability to lift, carry, and push targets. The max amount increases per grade. The weight listed is in addition to character's base carrying capabilities based on strength stat.
      • Grade F - 200 pounds (Average Equipped Human)
    Abilities:
    • Ranged Punch - Fighting Style [Natural Weapons] F, Range F (10 Feet), Superstrength F - Jack flexes his muscles, making them visibly bulge, before letting out a punch so strong that the force it generates reaches up to 10 feet away - Grade F - 0 Post Cooldown
    • Powerful Throw - Fighting Style [Natural Weapons] F, Range F (10 Feet), Superstrength F - Jack flexes his muscles, making them visibly bulge, before throwing whatever he has in his hand/hands up to 10 feet away - Grade F - 0 Post Cooldown
    Equipment:
    • Heavy Orichalcum Natural Armor F [0]
    • Orichalcum Natural Weapons F [28]
    Items:
    • Whetstone
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Flasks of Alcohol
    • Waterskin
    • Cigars
    Assets:
    • None
    Change Log:
    • Character Creation (10/26/2022)
     
    Last edited:
    Euthalia
  • Euthalia Apricot
    inFpMia.png
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    Rp'er Name: Elvario
    Post Frequency: Daily to weekly

    Equipped Titles: Fae, Sylvari, Apprentice Messenger (The See)

    Height: 2.30 m / 7' 7"
    Weight: 83 kg / 183 lbs

    Backstory: N/A - Euthalia is a native.

    Current Life:
    Euthalia had it all. She grew up in a family of high esteem of which multiple members were serving as leaders in The See. Most of them were Sheppards and one of them, Euthalia's own mother, even got to work as a Cardinal. Even as a young Sylvari, she was already able to show them that she had the wisdom and magic powers to follow their example and become a leader of the nation. Quality education, plenty of admirers, talents in both academia and magic, it looked like nothing was going to hold her back from growing into a powerful and influential Dryad.

    However, as ancient wisdom states, the bigger they are, the harder they fall. A fair amount of jealous opponents and a single stupid mistake proved to be her downfall. It was after a long day of socialising and going through the motions of social etiquette that she gave in to her desires and was seduced into a fling with the daughter of one of the other Cardinals. Whilst some Fae wouldn't worry too much about some casual fun, their mutual status and very different species made it easy for a lot rumours to spread. It's why the girls father did not appreciate Euthalia's one-off with his daughter and every attempt to convince him it was a set-up fell on deaf ears, as the fact that Euthalia had let herself be charmed into it remained. With some pressure from Euthalia's haters, he eventually sentenced her to be executed without trial.

    With great effort, Euthalia's mother eventually managed to convince the Cardinal to abstain from giving Euthalia the death sentence. However, the punishment she'd receive in turn was almost as gruesome as death itself. She was forced to surrender her Heart's Seed, an organ in Sylvari anatomy that allows them to cast magic and that's said to contain their soul. The method of extracting it was extremely painful and lasted for weeks. By the end of it, it wasn't just her power that had been taken from her, but a decent chunk of her sanity had vanished along with it. The loss of such an important organ, the humiliation stemming from it and the weeks of torture it'd taken to extract it, had broken her down to a mere remnant of her former self.

    To make matters worse, in order to limit the damage, her family decided to cut ties with her the moment they'd settled on her punishment. They'd saved her life, but they decided they'd leave her on her own afterwards. Even her own mother did not wish to interact with her again, lest she further damage her own position as a Cardinal. In the end, Euthalia was left broken and alone, a goalless husk of her former self. It was during this deepest and darkest part of her life that her real friends showed themselves. Euthalia had never been too well-known for her charity or kindness, but there had been a few occasions where she'd gone out of her way to help others. Two of those helped by her, Keone and Islwyn, came to her in her hour of need. Together with their help, she managed to regain a bit of composure.

    With effort, she eventually convinced the council to give her another chance, to prove that she was worth of rising through the ranks once more and that she'd learned from her mistakes. Although she learned much from her mistakes, she still believes that the Fae are genetically better than the inferior species. However, there is one enemy above all; the Empire. As a Fae messenger, she hopes to convince other nations to back up The See, both economically and in war. However, after all she's been through, she's left in a vulnerable position. This was shown when her first task was to make contact with the nobility in Ryke. A job that nobody expected would grant her much glory or benefit, but that could still cause her more shame if she failed. Luckily enough, she didn't have to travel there alone, as her friends decided to join her.

    Goals:
    • Full-fill her duties as a messenger of The See.
    • Learn more about all the inferior species.
    • Find allies with whom to crush the Empire.
    • Rise back to power among The See's ruling class.

    [Race] Titles
    • Fae - creatures infused with magic and relating to the fae or spirits of nature.
    • Sylvari - Fae title, Features [Plant Body], [Heart's Seed], [Plant Digestion], [Plant Resting] and [Photosynthesis], Resilient F [Vital Points].
      A plant-based intelligent life-form that can later grow into other, stronger plant-based lifeforms such as Dryads or Ents.
    [Society] Titles
    • N/A
    [Job] Titles
    • Apprentice Messenger – character has an E grade connection to The See

    Points at Start: 105
    Points Earned: 7
    Points Spent: 105
    Points Unspent: 7

    Stats:
    Strength – F
    (0 points)
    Precision – F
    (0 points)
    Intelligence – E
    (7 points)
    Vitality – E
    (7 points)
    Speed – F
    (0 points)

    Skills:
    [Sense]
    • Feature [Plant Body] (0 points) | Axillary ability – transformative only.
      Character has a body made out of plant-like matter, such as bark, vines and leaves. Rather than blood running through their veins, they have sap running through them. Their main sap vein is located where the spine is normally located, which is the core of their body and would kill them if destroyed.
    • Feature [Missing Heart's Seed] (0 points) | Axillary ability – transformative only.
      Character normally has an internal heart-like organ that functions like a catalyst and is rumoured to house the soul. In Euthalia's case, it's been ripped out and only an empty wound remains.
    • Feature [Plant Digestion] (0 points) | Axillary ability – transformative only.
      Character doesn't eat food, but instead requires to take root in fertile soil to take in nutrients.
    • Feature [Plant Resting] (0 points) | Axillary ability – transformative only.
      Character doesn't need to lie down and sleep, but instead requires to stay rooted in place and medidate for longer periods to rest in order to get rid of fatigue and take in nutrients.
    • Feature [Photosynthesis] (0 points) | Axillary ability – transformative only.
      Character breathes in CO2 and breathes out O2, using photosynthesis to grow and to gain energy rather than burning calories.

    [Defensive]
    • [Piercing] Resistance F (7 points) | Defensive - E Grade Vitality
      Passive - cannot be put into abilities but can be utilized even while character is unconscious
      While immunity is not possible for fairness, if the skill and vitality are high enough, it's as good as in most cases.
      Character takes reduced damage/pain/debuffs/set backs when hit by an attack, technique, or hazard using same/similar element.

    [Miscellaneous]
    • Asset Connected E (14 points) - [The See] – Messenger
      Although stripped of all her titles and power, she's allowed to serve her country as a messenger.
    • Asset Companion F (35 points) – Keone Nagendra
      The character has acquired, created, or met one or more companions. Companions are npc's controlled by the narrator of any given rp. They are generally allies of the Character that spawned them but have their own minds and goals.
    • Asset Companion F (35 points) – Islwyn Meadhra
      The character has acquired, created, or met one or more companions. Companions are npc's controlled by the narrator of any given rp. They are generally allies of the Character that spawned them but have their own minds and goals.
    • Language [Sylvan] (native speaker – 0 points) | Auxiliary E - Grade Intelligence
    • Language [Common] (free on creation – 0 points) | Auxiliary E - Grade Intelligence

    Abilities:
    • N/A

    Equipment:
    • N/A

    Items:
    • cases for maps and scrolls
    • bottle of ink
    • ink pen
    • lamp
    • flasks of oil
    • sheets of paper
    • vial of flower-scented perfume
    • sealing wax
    • stamp with The See's seal on it
    • flasks of mineral water
    • sachet of minerals to mix in with dirt

    Assets:
    • Connected E (14 points) - [The See] – Messenger
      Although stripped of all her titles and power, she's allowed to serve her country as a messenger.
    • Companion [Keone Nagendra] F (35 points)
      Keone Nagendra
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      Goals:
      • Help Euthalia get back to her former position.
      • Destroy The Empire.
      • Becoming rich and live lavishly.
      • Make new friends, help Euthalia get some new friends as well.

      Equipped Titles: Beast, Naga

      Height: 5 feet / 1.52 meter (using the bottom part of her tail to stand on)
      Length: 9 feet / 2.74 meter (from the end of her tail to the top of her head)
      Weight: 185 lb / 84 kg

      Backstory: N/A - Keone is a native.

      Current Life:
      Keone was born into slavery in the Empire. Along with others of her kind, she'd been used to drag ores out of mines that were difficult for machinery or other creatures to crawl through. It was dangerous work that left them with cuts and bruises on the daily. A stray rock, flung off by a striking pickaxe even took out one of her eyes. After years of torturous work, when it looked like she'd die in these mines, she caught a lucky break. The overseer suffered from a stroke, allowing the slaves to overpower him and escape. Being relatively close to the border with The See, Keone crossed it, hoping to find safety there.

      She quickly learned that the people there weren't going to treat her all that much nicer. She wasn't a slave here, but she wasn't really wanted either. It resulted in her living a life of thievery, slithering around in secret. She was planning to steal from some rich girl when she got caught by her guards and was about to be disposed off. That's when that same rich girl took a pity on her and offered her a decent job instead. This simple and sporadic act of kindness turned into a surprising friendship, strong enough to even last through Euthalia's downfall. Although Keone has her own dreams and desires, she now hopes to obtain them alongside helping Euthalia prosper again.

      Personality:
      A few things she likes end up being a recurring theme. She loves lazing around in warm places, she likes trying out new types of food, she likes to slowly curl her tail and body around those she feels comfortable with or wishes to protect and she's easily charmed by those offering her valuable enough looking trinkets or gems.

      She absolutely hates cold places and her past has left her with a fair bit of a trauma about cramped spaces. She hates it when people make jokes about her having a tail instead of legs and can get pretty venomous in her choice of words when she feels like she or her friends are insulted.

      She doesn't easily open up to new people, unless they are [small] or [tiny] and harmless looking, in which case she might behave a little predatory towards them by curling around them or keeping a firm gaze on them, even though she'd never actually hurt someone without proper reason to do so.

      She's not entirely in agreement with the idea that all non-Fae species are 'lesser' beings (as she's one of those herself), but she's willing to tolerate those views for as long as it doesn't lead to her being treated disproportionality bad, which her friendship with Euthalia helps prevent. Euthalia herself, against her own ideology, treats Keone as an equal.

      Acquired Titles:
      • Beast - creatures that are or were related to animals.
      • Naga - beast title, Features [Snake Lower Body] and [Forked Tongue], Special Movement [Slithering], Heightened Sense [Smell] F.

      Points at Start: 70
      Points Spent: 70

      Stats:
      Strength – E
      (14 points)
      Precision - E
      (0 points)
      Intelligence - E
      (7 points)
      Vitality - E
      (7 points)
      Speed - E
      (7 points)

      Skills:
      [Movement]
      • Fast F (7 points) | E Grade Speed
        This skill is related solely to character ability to cover ground and is not related to dodging.
        Creatures with this skill can move over land faster than normal and move at a quick walk or jogging pace without exhausting self easily..
        • F - 12mph(max)/60ft per move
        • E - 24mph(max)/120ft per move
        • D - 48mph(max)/240ft per move
        • C - 90mph(max)/450ft per move
        • B - 180mph(max)/900ft per move
        • A - 300mph(max)/1500ft per move
        • S - ???
      • Special Movement [Slithering] F (7 points) | E Grade Precision
        Character is able to slither up, in, through and around various things with ease thanks to their [Snake Lower Body] feature.

      [Sense]
      • Feature [Snake Lower Body] (0 points) | Axillary ability – transformative only.
        Character has a snake-like lower half instead of legs.
      • Feature [Forked Tongue] (0 points) | Axillary ability – cosmetics only.
        Character has a longer-than average forked tongue.
      • Heightened Sense F [Smell] (7 points) | Axillary - E Grade Intelligence
        One of your senses (hearing, smell, sight, taste, touch) is superior to the norm and allows you to pick up on details otherwise not available normally. Can be used to discern the reality of your situation if the skill rank is equal to or greater than the situation. Each grade of the skill permits another sense to be acquired in addition to increasing the strength of the skill overall. Ex: seeing, hearing, or sniffing out a hidden adversary.

      [Miscellaneous]
      • Educated [Thief] F (7 points) | Character Grade E
        this skill may only be taken once

        Character has lived a life where they have first hand experience of using specific skills and knowledge on a regular basis. Pick 3 skills from the secondary skills list that are not artisan when taking this skill. Add those skills to your sheet and group them with some job or background title to show what life experience nurtured those skills for the character. Whenever this skill is upgraded, all 3 chosen skills will automatically upgrade to match. Skills that are a part of this skill may still be individually upgraded beyond the grade of Educated, but they will then no longer benefit from this skill being updated until its grade surpasses theirs.
        [Thief] Keone spent a fair bit of her life stealing to survive. Although her criminal titles have been forgiven, her skills remain. [Sleight of Hand] to run pockets or use lock-picks. [Stealth] to stay hidden and [Street Sense] to keep herself alive with such a lifestyle.
      • Language [Bestial (Beastman dialect)] (native speaker – 0 points) | Axillary E - Grade Intelligence
      • Language [Common] (free on creation – 0 points) | Auxiliary E - Grade Intelligence
      • Language [Sylvan] (7 points) | Auxiliary E - Grade Intelligence

      [Secondary]
      • Sleight of Hand F (Educated – 0 points)
        A character with this Skill has superior manual dexterity. This includes the ability to perform “magic” tricks, palm small objects, cheat at cards, plant an item on someone, etc.
      • Stealth F (Educated – 0 points)
        The ability to disguise objects or people so that they blend into their surroundings. This also includes the ability to conceal small objects on one’s person and the ability to move silently. May be used in tandem with Concealment skill.
      • Street Sense F (Educated – 0 points)
        The ability to navigate street culture within cities and larger urban areas, and how to survive and thrive in such settings.

      Abilities:
      • Snake Dodge - Special Movement [Slithering] F, Fast F – Character uses their long tail and speed to quickly launch themselves out of the way of danger. - Grade F – 0 Post Cooldown
      • Slither Into The Shadows – Special Movement [Slithering] F, Stealth F, Street Sense F, Fast F – character quickly slithers off into the shadows to stealth away and out of sight. - Grade F – 0 Post Cooldown
      • Encircle - Special Movement [Slithering] F, Fast F – character quickly slithers around someone to get in the way of their movement. Forces the target to make a movement action or be impeded. - Grade F – 0 Post Cooldown
      • Frame – Sleight of Hand F, Stealth F, Street Sense F, Fast F – character quickly frames another by planting incriminating items upon their person.
      • Steal – Sleight of Hand F, Stealth F, Street Sense F, Fast F – character quickly steals from another by taking items from their person.

      Equipment:
      • N/A

      Items:
      • snake oil (simple oil-based lotion to polish scales and make them look shiny)
      • scale oil lubricant (plant-based lubricating oil to help with shedding skin)
      • backpack
      • string
      • bell
      • candles
      • crowbar
      • hammer
      • pitons
      • hooded lantern
      • flasks of oil
      • rations
      • tinderbox
      • waterskin
      • hempen rope

      Assets:
      • N/A

      Change Log:
      • Creation: Strength E (7 points)
      • Creation: Precision E (7 points)
      • Creation: Intelligence E (7 points)
      • Creation: Vitality E (7 points)
      • Creation: Speed E (7 points)
      • Creation: Fast F (7 points)
      • Creation: Special Movement [Slithering] F (7 points)
      • Creation: Feature [Snake Lower Body] (Transformative - 0 points)
      • Creation: Feature [Forked Tongue] (Cosmetics only - 0 points)
      • Creation: Heightened Sense [Smell] F (7 points)
      • Creation: Educated [Thief] F (7 points)
      • Creation: Language [Bestial – Beastman Dialect] (Native speaker - 0 points)
      • Creation: Language [Common] (Free on creation - 0 points)
      • Creation: Language [Sylvan] (7 points)
      • Creation: Abilities [Snake Dodge], [Slither Into The Shadows], [Constrict], [Frame] and [Steal]
    • Companion F [Islwyn Meadhra] (35 points)
      uSlu8FB.png
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      Goals:
      • Help Euthalia get back to her former position.
      • Destroy The Empire.
      • Try every type of booze in the world.
      • Party, prance and dance!
      • Help Euthalia make some new friends and play wing-woman.

      Equipped Titles: Fae, Satyr

      Height: 1.55 m / 5'0”
      Weight: 60 kg / 132 lbs

      Backstory: N/A - Islwyn is a native.

      Current Life:
      Islwyn lived 'the easy life' for most of her years, living in The See on the border with the Eastern Empire. She pranced around in the forest, got wasted, slept around left and right, played music and then pranced around some more. All in all, she lived the Satyr dream. It looked like nothing could break them out of this utopia, as their friendships remained strong and their days and nights full of merriment.

      This changed when a small-scale Empire force invaded just past the border and killed many of her friends and family. She never learned the reason of their sudden attack, nor did she ever return to the place. Instead, the girl fled deeper into The See, scared, confused and lonely. Having no real skills with which to market herself and having a lot of trauma to deal with, nobody was willing to take her in. Except for Euthalia, who ended up being charmed by the Satyr and decided to help her out, after finding her begging for food under a nearby tree.

      Although it likely started as coping mechanism resulting from the sudden loss of all and everything she ever cared about, Islwyn quickly got attached to Euthalia. To her, it was the person who'd granted her everything when she had nothing left. Although she doesn't wish to admit it, she's even grown true romantic feelings for Euthalia over the years they've been together. It's why she was among the few who stuck by her side when Euthalia was cast away.

      Personality:
      A few things she likes end up being a recurring theme, predominantly her drinking and partying. She can be serious, but only when she really absolutely has to. Most of the time, however, she'd much rather be drinking, flirting and dancing. She does have a genuinely love for art and nature, as well as for music. She's also true hugger and likes to get a bit touchy, so she'll go in for the embrace whenever the option presents itself. However, you only know if she truly, really, actually likes someone a lot, when she offers to share her booze with them. The latter rarely happens.

      She hates, even fears, blood and gore. It has a high chance of bringing up the past trauma's she's been trying to suppress for most her life. Even seeing a butcher at work is enough to severely unnerve her and might trigger a panic attack. For the same reason, she's afraid of being alone and will even insist on sleeping in the same room as someone she trusts simply not to be alone at night, as when she's alone, the nightmares from her past return, even if she's awake.

      She doesn't believe in Fae supremacy, although it's not something she openly wishes to discuss with Euthalia. She herself believes that all species, except for monsters and constructs, are equal. That said, she does believe that The Empire's leaders and all those who enable them are the evil incarnate and wishes to see the nation wiped off the face of the earth.

      Acquired Titles:
      • Fae - creatures infused with magic and relating to the fae or spirits of nature.
      • Satyr - features [Furred Legs], [Cloven Hooves], [Tail] and [Antlers] or [Horns], Jumping F, Acrobatics F.
        Animal-legged and horned woodland creatures with powerful legs and magic in their blood. They can become pretty powerful foes, but most of them chose to spent their days prancing around and making merry.

      Points at Start: 70
      Points Spent: 70

      Stats:
      Strength – D
      (14 points)
      Precision - E
      (7 points)
      Intelligence - F
      (0 points)
      Vitality - E
      (7 points)
      Speed - E
      (7 points)

      Skills:
      Movement
      • Jumping E (14 points) | Axillary - E Grade Strength
        Character is particularly skilled at jumping and can leap vertically and horizontally large distances. They do not get hurt when landing on their feet so long as they fall from a height equal to or less than their vertical jump limit.
        • F - vertically 3yrds/horizontally 10yrds
        • E - vertically 10yrds/horizontally 33yrds
        • D - vertically 30yrds/horizontally 100yrds
        • C - vertically 100yrds/horizontally 333yrds
        • B - vertically 300yrds/horizontally 1000yrds
        • A - vertically 1000yrds/horizontally 3,333yrds
        • S - ???

      Sense
      • Feature [Furred Legs (0 points) | Axillary ability – cosmetics only.
        Character has two heavily furred legs. In her case, coloured and shaped like that of a deer.
      • Feature [Tail (0 points) | Axillary ability – cosmetics only.
        Character has a small deer-shaped tail.
      • Feature [Cloven Hooves (0 points) | Axillary ability – cosmetics only.
        Character has cloven hooves instead of feet.
      • Feature [Antlers (0 points) | Axillary ability – cosmetics only.
        Character has small deer-antlers atop her head.

      Miscellaneous
      • Educated [Frolicking] F (7 points) | Character Grade E
        this skill may only be taken once

        Character has lived a life where they have first hand experience of using specific skills and knowledge on a regular basis. Pick 3 skills from the secondary skills list that are not artisan when taking this skill. Add those skills to your sheet and group them with some job or background title to show what life experience nurtured those skills for the character. Whenever this skill is upgraded, all 3 chosen skills will automatically upgrade to match. Skills that are a part of this skill may still be individually upgraded beyond the grade of Educated, but they will then no longer benefit from this skill being updated until its grade surpasses theirs.
        [Frolicking] Islwyn might not have 'worked' the traditional way, but her lifestyle sure allowed her to pick up a few particular skills. For one, she's a pretty good gambler and knows some [Gaming]. Secondarily, she can go all-out on the dance floor and knows how to put up a [Performance]. Finally, she knows how to get along with those that catch her fancy with some [Seduction].
      • Language [Sylvan] (native speaker – 0 points) | Auxiliary E - Grade Intelligence
      • Language [Common] (free on creation – 0 points) | Auxiliary E - Grade Intelligence
      • Lucky F (7 points) | Axillary - E Grade Character - ability
        Character can choose to have a good outcome as the result of a post they made. Ex: Jack lobs a fireball into a bandit camp. Due to Lucky, the fireball which would normally not be able to affect the entire camp had its effective range expanded due to hitting an explosive reserve stored in the camp.
        • F - 2 Posts per rp
        • E - 4 Posts per rp
        • D - 6 Posts per rp
        • C - 8 Posts per rp
        • B - 10 Posts per rp
        • A - 12 Posts per rp
        • S - ???

      Secondary
      • Acrobatics F (7 points) | E Grade Precision
        The character has the ability to perform feats of agility with minimal chance for injury. Includes balancing, jumping, flipping, contorting, and reacting quickly.
      • Gaming F (Educated – 0 points)
        The ability to comprehend and play various games and simulations well, including both games of chance and of luck. Also covers knowledge of gambling strategies.
      • Performance [Dancing] F (Educated – 0 points)
        The ability to perform well before an audience – with music, dance, acting, or storytelling – and to evoke an emotional response through the art form. Greater the skill grade, the larger the audience and more varied their composition that will be impacted by the character's skills.
      • Seduction F (Educated – 0 points)
        A character with this Skill is adept at exploiting their sex appeal. Whether or not the target of this skill responds will depend on their own romantic inclinations and sexual preferences.

      Abilities:
      • Jump-Kick – Jumping E, Acrobatic F – Character jump-kicks their opponent, using the force of their jump to try to force their enemy to back-step. - Grade E – 1 Post Cooldown
      • Jump-Dodge – Jumping E, Acrobatics F – Character uses their jumping and acrobatics to jump away from danger - Grade E – 1 Post Cooldown
      • Charming Dance – Seduction F, Performance [Dancing] F – Character puts up a dancing performance meant to charm others. - Grade F – 0 Post Cooldown
      • Charm – Seduction F, – Character attempts to charm others. - Grade F – 0 Post Cooldown
      • Jackpot – Gaming F, Lucky F – Character uses their knowledge and luck to win at any tame that relies on even the slightest type of luck. - Grade F – 0 Post Cooldown
      • Social Metagaming – Gaming F, Performance [Dancing] F, Seduction F - Character uses their social skills and fluent dancing movements to influence and charm people just right for them to move towards the bigger picture desired by the character. Approaches social situation through a gaming perspective (as if it were a dating simulation). - Grade F – 0 Post Cooldown

      Equipment:
      • N/A

      Items:
      • backpack
      • some costumes
      • candles
      • rations
      • flasks of booze
      • waterskin
      • questionable herbs
      • more flasks of booze

      Assets:
      • N/A

      Change Log:
      • Creation: Strength D (14 points)
      • Creation: Precision E (7 points)
      • Creation: Vitality E (7 points)
      • Creation: Speed E (7 points)
      • Creation: Jumping E (14 points)
      • Creation: Feature [Furred Legs] (Cosmetics only - 0 points)
      • Creation: Feature [Tail] (Cosmetics only - 0 points)
      • Creation: Feature [Cloven Hooves] (Cosmetics only – 0 points)
      • Creation: Feature [Antlers] (Cosmetics only - 0 points)
      • Creation: Educated [Frolicking] F (7 points)
      • Creation: Language [Sylvan] (Native speaker - 0 points)
      • Creation: Language [Common] (Free on creation - 0 points)
      • Creation: Lucky (7 points)
      • Creation: Acrobatics (7 points)
      • Creation: Abilities [Jump-Kick], [Jump-Dodge], [Charm], [Jackpot] and [Social Metagaming].

    Change Log:
    • Creation: Intelligence E (7 points)
    • Creation: Vitality E (7 points)
    • Creation: Feature [Plant Body] (Transformative – 0 points.)
    • Creation: Feature [Missing Heart's Seed] (Transformative – 0 points.)
    • Creation: Feature [Plant Digestion][/B] (Transformative - 0 points.)
    • Creation: Feature [Plant Resting] (Transformative - 0 points.)
    • Creation: [Piercing] Resistance F (7 points)
    • Creation: Language [Sylvan] (Native speaker – 0 points)
    • Creation: Language [Common] (Free on creation – 0 points)
    • Creation: [Asset] Connected E - [The See] – Messenger (14 points)
    • Creation: Companion [Keone Nagendra] (35 points)
    • Creation: Companion [Islwyn Meadhra] (35 points)[
    • [08-11-2022] Earned 7 points from the "Turkey Mayhem Phase 1" contest!
     
    Last edited:
    Yukan
  • Yukan Koyake
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    Theme:
    Rp'er Name:TheTimePiece
    Post Frequency:
    As frequent as possible when it’s time for turn.
    Discord Name: Ferio#5362
    Current RP: N/A
    Goals:
    Have a successful military career.
    Rise in rank and standing.
    Long term goals:
    Establish a fully united Kurdian, under one eternal lord as Emperor, bring glory to Kuridan.
    Liberate enslaved beasts around the realm.
    Equipped Titles:
    [Beast]

    [Tanuki]
    A race of humanoid Tanuki beast people who originate in Kuridan.
    Requirements: Feature: Tanuki Fur, Feature:Tanuki Ears, Feature:Tanuki Eyes Feature: Tanuki Muzzle Feature: Tanuki Tail,
    Natural Weapons Feature: Tanuki Claws F , Feature: Tanuki Teeth, Darkvision F, Heightened Sense [Smell] F

    [Koyake Clan Associate] F
    Title holder is associated with the Koyake Clan from Kuridan. The Koyake clan is a group of Tanuki beast people historically involved in forming a military shogunate governing body who claim common ancestry to a prestigious figure. At F Grade associate title holder's claim that they share ancestry is accepted. At basic association level, holder benefits from having basic access to some of clan owned amenities and spaces. Clan associate F member may be summoned by higher ranking members in clan to help meet clan objectives, or task with work deemed unsuited for more important members with higher standing in clan.

    Height: 5’6
    Weight: 140 lbs
    Backstory: World Native
    Current Life: Yukan grew up in the Republic of Kuridan his whole life. Because of this fact he has a deep appreciation for martial ability as well as military strategy, and holds an appreciation for Kuridan culture, history and tradition. He claims ancestry from the Koyake clan, a clan of Tanuki who claim common ancestry to a legendary rice kingdom Tanuki royalty, who apparently was involved in legendary feats of power, from the days of old in Kuridan. Yukan is also somewhat proud because the Koyake clan was a clan which was historically fundamental in establishing a Shogunate administrative region in Kuridan. Yukan is a particularly driven individual. He wishes to Yukan currently is aspiring for a successful military career and wishes to better and strengthen Kuridan and beasts in the realm as a whole, as well as abolish beast slavery.
    Acquired Titles: [Beast][Tanuki][Koyake Clan Associate]
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    Strength - E (7)
    Precision - F
    Intelligence - E (7)
    Vitality - E (7)
    Speed - E (7)
    Skills:
    • Feature: Tanuki Fur
    • Feature:Tanuki Ears
    • Feature:Tanuki Eyes
    • Feature: Tanuki Muzzle
    • Feature: Tanuki Tail
    • Natural Weapons Feature: Tanuki Claws F (14)
    • Feature: Tanuki Teeth
    • Darkvision F(7)
    • Heightened Sense [Smell] F (7)
    • Republic of Kuridan Etiquette F (7)
    • Leadership F (7)
    • Republic of Kuridan Culture F (7)
    • Connected F (7) (Koyake Clan Associate)
    • Fast F (7)
    • Language: Common [Free]
    • Language: Beast [Free]
    Abilities:

    Equipment:
    • Tatami Armor set (Light) F(7) Standard armor commonly found on low ranking Koyake military personnel. Made of leather hexagon plates connected together by kusari, and sewn to a cloth backing. Dark green and black colored. Includes lacquered wood Jingasa Helmet.
    • Yari F (7) Blade tipped long spear commonly used in Koyake shogunate armies.
    Items:
    • Rations
    • Waterskin
    • Green Dōbuku: Overgarment cloth open jacket top, for wearing outside and inside. Perfect for casual occasions.
    • Hakama Cloth pants: for outside and inside wear. Works great when worn with the Dōbuku.
    • Wooden Sandals
    • Sashimono: Small wooden poled back banner flag that identifies Shogun Body Crest and Family clan Crest in combat. Smaller low rank sized.
    Assets:
    • Koyake Clan Associate F
    Change Log:

    • N/A
     
    Last edited:
    Oden
  • Theme: TBD
    Rp'er Name: SilverFeathers
    Post Frequency: Every few days/when it's my turn
    Discord Name: Feathers95#5653
    Current RP: ---
    Goals: Reunite with her nephew in the Ryozo clan.
    Equipped Titles: [Beast] [Owlfolk]
    Height:
    5'4
    Weight: 110 lbs
    Backstory: World Native
    Current Life: Oden was once a rambunctious and aspirational little owlet, born to the Aritomo clan of white owls. She worked hard in all aspects, from archery training to endless studying, but what greeted her in the end was nothing but a clan on the brink of self-destruction by the time she was an adult. The Aritomo patriarch was a powerful man, but a fool, whereas his wife was cunning and wise, but weak-hearted. As their relationship soured, the clan was split in two, and despite the tireless efforts of many including Oden, the entire clan self-destructed in the end.

    As the Aritomo clan split apart, and scattered like flies across the republic of Kuridan, Oden suddenly became a wanderer, her efforts for the last 55 years of her life crumbling to dust. Resigned to living the rest of her older years peacefully and aimlessly, her only goal is to reunite with her nephew in the Ryozo clan of owls, a clan distantly related to her previous one. The Ryozo clan is stable and strong despite being mostly known as assistants to the Koyake Clan, one of the founding families of the Nara no Nox Shogunate, hence Oden is somewhat curious about what her life there would be like, if she can prove her worth as an elder.
    Acquired Titles: [Beast] [Owlfolk]
    Points at Start:
    105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    • Strength - E
    • Precision - C
    • Intelligence - E
    • Vitality - F
    • Speed - F
    • Overall - E
    Skills:
    • Cosmetic:
      • Feature: Feathers
      • Feature: Owl Ears
      • Feature: Owl Eyes
      • Feature: Owl Beak
      • Feature: Wings
    • Utility:
      • Feature [Darkvision] Can see normally in the dark
      • Feature [Talons] Can strike back unarmed
      • Feature [270° Head Rotation] Can rotate head 270° in either direction
    • Languages: Common & Beast
    • Flight F (3 mph/30ft)
    • Heightened Sense F [Hearing]
    • Steady Hands F
    • Educated F [Scholarly Elder]
      • Culture F "Those clans seem to be on neutral terms on the surface, but their livelihoods are thoroughly intertwined. Strike one, and you make an enemy of them all."
      • History F "The war of the races was much more than just the birth of Ryke. Even now, the remnants of that time period cover the land."
      • Persuasion F "I taught those children everything I knew. Though scattered across Kuridan now, I hope they will remember this old one's words."
    Abilities:
    • Ability (Grade ? / ? Post CD)
      • Skills
      • Description
        • Notes
    Equipment:
    • Steeled Sky (Yumi F)
      • A traditional asymmetrical bow wielded by the warriors of Kuridan. This one has been painted an inconspicuous grey, similar to the pigments of Oden's own feathers. Its grip is crudely wrapped with a pale cloth, with the Aritomo clan's kamon printed in its center.
    • Talons F
    Items:
    • Backpack
    • Rations
    • Waterskin
    • Embroidered scale-like shawl
    Assets:
    • ---
    Change Log:
    • Total: 105
      Stats
      -7 for strength E
      -0 for vitality F
      -0 for speed F
      -21 for precision C
      -7 for intelligence E
      Overall: 7 -> 7 = Grade E Character Grade
      Skills
      -0 Cosmetic stuff is free
      -7 Feature [Darkvision] Can see normally in the dark
      -7 Feature [Talons] Can strike back unarmed
      -7 Feature [270° Head Rotation] Can rotate head 270° in either direction
      -0 Languages: Common & Beast
      -21 Flight F (3 miles per hour) (C GRADE PRE REQ)
      -7 Heightened Sense F [Hearing] (E GRADE INT REQ)
      -7 Steady Hands F (E GRADE PRE REQ)
      -7 Educated F [Scholarly Elder] (E GRADE CHAR REQ)
      • Culture F
      • History F
      • Persuasion F
      • Items

      -7 Yumi F [Steeled Sky] (E GRADE PREC REQ)
      Starting Gear
      [Backpack
      Rations
      Waterskin
      Embroidered scale-like shawl
    • ??/??/22: +? for ???
     
    Last edited:
    Elecal
  • received_508476534224995.png
    Art by: Me

    Elecal, Cursed priestess
    Rp'er Name:Yonsisac
    Post Frequency:
    Minimum always, Once a day. Post as Frequent as possible (Time Fluctuates do to work)
    Discord Name: Yonsisac #7056
    Current RP: N/A
    Goals:
    • Find and seal Her father, preventing the books failure and safety
    Or
    • Find a way to transcribe the black wish, summon the grimoires prisoner and end the curse
    Equipped Titles: [Human] [Priest] [Cursed]
    Height: 5' 10"
    Weight: 132 Lbs
    Backstory: N/A Native
    cleric1.pngCurrent Life: Born in a Religious family of no great wealth, but one of humble life and a tradition that must be uphold. She grew a normal life, with a humble father and mother, a brother who practiced in the arts of magic. Every day she was coerced into doing the same and improving her art of magic, but she did not grasp it well yet. It was all well until the truth of there practice was revealed. It was no evil, no menace, but a fear that had to be held by each generation. A mere white book and its black pages echoed as her mother told them that, there father was never really here, all was a facade to give them a humble life with a step-father before revealing the truth. There father, the one before and those befor in the past hundreds of years in each generation have met a similar fate. Mages who, in there time of old age, the book's curse takes its hold and turns them into grotesque monstrosities of cursed magic, and, the youngest of the family line, must find them and seal them away in the book to prevent its true prisoner from being released. Acting as a aid to those after, and a extra lock to keep the beast shut. If by the time, age has taken its toll and, the previous user, now a monstrosity, is not sealed. All the locks will fail and release the old sealed beast from the book. It is no great evil, but the Crow family would be wiped clean from the slates of history and, the beast now free, would search its next great meal.

    With Sealed fate, one that could not be stopped, she thought, in the book itself lays a spell of unknown age, the original spell that started this curse. Its lost through time and its magic is primal and off from the current ways of magic. If she could find a way to transcribe and cast this spell....she could free the true prisoner instead of breaking free, and Without the book failing, the abomination won't absorbed those in it, possibly making it able to be defeated and bring a end to this family curse. Now with the book in her hands and tied to it, she and those sealed inside, to aid her in this twisted path. The young Elecal must weigh her decision. To continue family tradition or to end it. Time will tell as the clock ticks for her decision. Her curse Reflected as a Misty black hand on her shoulder, Only visible to those either capable of seeing magic or detect magic.

    Commissioned from: Xelt (Friend)
    Acquired Titles: [Human] [Priest]
    [Cursed]: Ele Is cursed By Family blood, The gaze of a powerful malignant being that wishes her and There demize, always watches them from its prison. If the creature would escape: Ele and the Crow bloodline would be the first to fall upon its gaze. (The curse can cause following Events: Inability to sleep or the feeling of being watched, Spells may fail in very rare occasions,Rarely: Weak fiend creatures skulking about seeming to be sent by the prisoner to stalk her monitoring her movement) Eleca can prevent this by preaching to her deity or be near places of holy presence of good Alignment and ,usually, the curse is lulled for a period of time.

    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    Strength - E (7 Points)
    Precision - F
    Intelligence - C (21 Points)
    Vitality - D (14 points)
    Speed - F
    Skills:
    • Magic E, E grade Intelligence (14 points)
    • Healing E, E grade Intelligence (14 points): Eleca Can bestow healing by clerical means by channeling divinity. From smaller wounds to minor diseases and poisons are swept away.
    • Spell Duration F, E grade Magic (14 Points)
    • Religion F, E grade Intelligence (7 Points)
    Abilities:
    • Healing touch - Healing E, Magic E - Touch a Creature and heal them for a small amount, or, cure 1 common ailment or low-grade poison. - Grade E - 1 Post Cooldown
    • Ever Rejuvenation - Healing E, Magic duration E, Magic E - One's hand begins to glow A Light green when ability is used. Upon touching a creature, that creature will passively heal slowly similar to the skill "Rejuvenation" for up to 1 hour or when canceled. Vitality recovered is equal to this spells grade Per combat round. This Ability cannot regrow severed appendages, Only heal existing wounds. - Grade E - 1 post Cooldown
    • Blessed Guidance - Religion F, Magic E - Call upon a Deity, worshiped by Ele mostly, for some semblance of guidance. It can be minor as a Yes or No, Or minor nudge similar to a glance of reflected light or animal to point vaguely where to go or answer her question. The higher the spells grade: The higher chance the deity would give more complex answers or guidance. - Grade E - Post cooldown: After Long rest/Sleep.
    Equipment:
    unknown.png
    • The Vocarian Grimoire, E grade Magical Catalyst (14 points) : And old Grimoire once wielded by a mage of long past, its pages once holding spells, now as a prison for those cursed to its hand. A man's greed and tainted magic being its ultimate undoing: Its very ultimate desire breaking its will and taking his life ,but, The great beast was sealed within. Now its hatred fuels its hunger as a once family now turn to a tradition of fear. Its first page holds the spell to break its shackles, but its ways long lost to time. The rest of its pages? Those who came before, sealed within to serve the new wielder of the Family grimoire. But time and improvement is needed to understand its pages more and able to ask aid from others within.
    • Narmer Priest Garb F Heavy Armor (7 Points)- A female priest Garb, studded and furred in order to last the long cold winters. Now slightly plated in iron modifications to serve as minor armor for its wielder. It's imbued with the blessing of a deity, seeming to ward off the undead or evil beings and same creatures have harder time penetrating with attacks the holy aura that permeates the armor. Simulating a Holy ward or Clerical shield against beings of said origin.
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Book containing holy scripture
    • Thurible
    • Blessed incense
    • Holy Symbol
    • Waterskin
    Assets: N/A
    Change Log:

    • 11/1/2022: Fixed the fact armor was not labeled as Heavy And Regeneration on Minions scales with grade so was lowered to F and 7 points allocated for E speed.
    • 11/6/2022: Removed the summoning Mechanic temporarily to fit more the narrative, Points shifted in to Religion skill (7 points) and Incremented Vitality from E To D.
     
    Last edited:
    Desmond


  • cQBtQqT.png



    qynHgvm.png

    (Art by Me)






    Rp'er Name:
    Develius

    Post Frequency:
    At Least multiple times a week

    Discord Name:
    Develius#0322

    Current RP:
    N/A

    Goals:
    ~Survive
    ~Follow his dreams in becoming a performer
    ~Find other Saurians

    Equipped Titles:
    Beast, Saurial [Deinonychian]

    Saurial [Deinonychian] - A sentient race resembling that of the dromeosaurid genus Deinonychus antirrhopus. Sporting a coat of feathers, these feathered saurials are built for speed and have an arsenal of sharp teeth and claws. Among them a pair of large sickle-shaped claws on their feet, used to grapple and disembowel prey. They also have naturally good eyesight and a keen sense of smell.

    Height: 1 Meter (3 Feet)
    Weight: 66 Kg (145.5 lbs)

    The world of Fantazoica is a place where fantasy and prehistory become one; coalescing into an environment dominated by sapient dinosaurs and other prehistoric beasts of many shapes and sizes. Civilization can be found aplenty, whether annexed as a portion of a vast kingdom or a humble town out in the wilderness, each ran by a plethoric variety of unique characters. It's here where'd you encounter the lavish frills of ceratopsian dinosaurs, like Triceratops and Styracosaurs, serving as armed knights flanking a royal family of feathery Dromeosaurs down a red carpet. In the local marketplace, a whole variety of unique and wondrous beings come together in a giant melting pot of different sounds and sights. To your left, you might see the bizarre figure of a Chalicothere shopkeeper conversing with a sail-backed Dimetrodon on what the best types cycads and horsetails for its garden. In the distance, huge bipedal sauropod guards flank the outskirts of the town square patrolling the perimeter, keeping a high eye out for trouble from atop their long air-filled necks. To your right, an Allosaurus picks out a fresh cut of meat off a non-sapient fantastical "retrosaur", leaving the resident Therizinosaurus butcher to slice them into select pieces with her long scythe-like claws, while her small Rhamphorhynchus companion retrieves the customer's payment of 5 silver coins. A Stegosaurus merchant converses with a crowned Estemmenosuchus on the sidelines, as they snack on a salad of green ferns and fruit beside a fountain. You even manage to spot a family of Mononykus scuttle under the feet of huge Mammoths and Hadrosaurs carrying tiny baskets of red berries back home.

    Across the world of Fantazoica, one could find many such sights and more within the various towns and kingdoms across the three continents. It's here where herbivores and carnivores - once mortal primordial enemies - live side by side in relative harmony; being as unified as it could get. But even so, conflicts between the two tend to flare within the political sphere; with one side claiming they are superior and how the opposition isn't, while others strive to keep the progressional achievement of inter-species equality in check. Or how one Kingdom deserves to keep a portion of land claimed by another through one reason or another. The civilizations governing the land are both as hardy as they can be fragile; a balance that must be maintained for all to enjoy.

    ------------------------------------------------------------

    Born in the southwestern frontier regions of the Kingdom of Appalachia, Desmond Cloverly was raised by his parents in the small, tight-nit village of Tanamon. This small gathering was made up primarily of four different Deinonychian families - being the Millers, the Thompsons, the Antilas, and the Cloverly's - coming from nearby livestock ranches established around two hundred years ago. Each farm raised and harvesting different species of unique fauna, including several types of vegetables and fruit, trading their goods amongst themselves and selling them to various distant towns and villages within the kingdom. It was, overall, a quiet and peaceful community.

    While most were satisfied with their line of work, Desmond always aspired to be something more than just a simple farmer. While usually seen as lazy and unmotivated, he always had a fondness for music and performing on the big stage. Whenever he tagged along with his family to the nearby town of "Shale Creek" several miles north to partake in the monthly farmer's market, the young deinonychian would find himself enamored by the colorful performances of the region's bard guild singing and dancing lively to the enraptured masses. His dreams of becoming a performer himself, however, would be frowned upon by his hardworking parents. They intended for their son to inherit the proud Cloverly ranch once they were gone and continue on their humble tradition. Desmond was utterly crushed by the news. When referring his ambitions to the other families, most also treated it with mild-indifference, although a few individuals would support his ambitions passively and wish him the best.

    At this point, Desmond felt like the only way to achieve his goal was the leave Tanamon and his family behind. For the next few weeks, he planned out his next course of action after his secret departure; ranging from where he'd live, work, and how he'd get enough money to go into a Performing Arts school. Once satisfied with his plan, he proceeded to wait until after the Harvest Festival to make his escape.

    However, two weeks prior to the date, Tanamon would be alerted to the approach of a criminal theropod gang known as the "Crimson Claw", lead by the infamous Utahraptorian "Ostrom Kirk" of the Cedar Mountain Frontierlands. Infamous for their cutthroat antics and the murder and theft of vulnerable farmers and ranch owners farther north, their sudden presence in the area was wholly unexpected and ominous. Expecting the worst to come their way, the families would send their hatchlings away from Tanamon and into various safe-locations. Desmond was instructed by his parents to head to Shale Creek and wait for them once it blew over. And so the young Deinonychian ran into the night, carrying all of his immediate belongings for safety.

    But as Desmond approached the last fork in the road - with left leading straight to Shale Creek and the right leading east to merge with the bustling Morrison Trail - he was confronted with a difficult dilemma. While he could head to the town ahead and await his parents' return, he also thought that it was the perfect opportunity to high-tail out of here early and follow his dreams early. The question was... was he ready for what would come next?

    The Deinonychian took a deep breath and turned east, heading into the woods that bordered the region from the great beyond. He ran for what felt to him like miles, zipping and zooming through the trees with his future prospects bustling in his head. Traveling across a log bridge, bouncing off large rocks, and edging around a deep ravine, Desmond felt like his freedom was just in sight. The exit was surely~

    And then he misstepped on a loose rock.

    Desmond's heart nearly escaped his throat as he slipped and fell into the deep ravine flanking his right. He felt himself tumble against the rocky cliffside, with barely anytime to think about his condition, before his head cracked against a rock.

    He never felt himself hitting the bottom.

    When Desmond awoke, he once again found himself laying in the middle of a forest. For a moment, he thought that someone dragged him out of the ravine and plopped him back at ground level to leave him there. However, the trees and foliage around him were wholly unfamiliar. He knew that he was somewhere different. And it wouldn't take long for him to realize that he was very much far from home. In fact, after his encounters with the various types of hairless bipedal monkeys, unusual monsters, and wild yet familiar animals now lacking proper sentience, he quickly realized he was in a whole new reality. Not even a dream; but a physical plain of existence he could interact with awake in flesh and bone.

    This revelation was both exciting and utterly terrifying for the Deinonychian.

    Desmond now had the autonomy to do whatever he wanted, no longer worry about having to see his parents. But the fact he was alone in this strange new world was no doubt daunting. And really... he sort of missed his parents already. But now faced with new challenges and a new adventure, the Deinonychian embraced this sudden change and began to make a name for himself; one small coin at a time.

    And maybe... he might achieve his long-time dream in the process.

    Acquired Titles:
    Beast, Saurial [Deinonychus]

    Points at Start:
    105

    Points Earned:
    0

    Points Spent:
    105

    Points Not Spent:
    0

    Stats:
    Strength - E (7)
    Precision - E (7)
    Intelligence - E (7)
    Vitality - E (7)
    Speed - D (14)

    • Fighting Style [Terrible Claw] | [Natural Weapons] F (7) - Desmond utilizes an acrobatic flurry of precise bites and scratches to take down an opponent.
      • Accurate [F]
    • Fast E (14)
    • Jumping F (7)
    • Focus F (7)
    • Perception F (7)
    • Heightened Smell F (7)

    • Raptor Prey Restraint - [Natural Weapons F, Accurate F, Fast F, Jumping F, Focus F] - [F] - COOLDOWN +0 - (Based on a recent model method) Desmond leaps at his target and hangs on for dear life while biting and scratching, using his sickled claws to try and cling onto his opponent's hide. Best utilized when hunting something roughly as big, or smaller, then himself.
    • Dodge - [Jumping F] - [F] - COOLDOWN +0 - Desmond attempts to dodge a single attack, taking advantage of his smaller stature and speed.

    Equipment:
    • Natural Weapons F (Teeth, Claws, Sickle Claws) (14)

    Items:
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Tooth Necklace

    Assets:
    • N/A

    Change Log:
    • ~
    • ~
    • ~
    • ~
     
    Last edited:
    Vanta
  • Vanta the Lost


    1668007807282.png



    Description:

    His body is a grotesque perversion of the light and pure beauty of the fae. He’s the shadow lurking in their light. He’s nothing but elongated lines and sharp angles. Streamers of ice and shadow play in the seems of his body and clothing. His skin is a faded grey with hair a muted black hanging in sparse tentacle-like tangles. His gleaming artic blue eyes like chips of glacial ice is his only distinguishing feature. His voice is a soft whisper like the hiss of water on hot iron.
    • Height:5’10”
    • Weight: 140 (very thin, emaciated)
    • Eyes: Artic Blue like chips of glacial ice
    • Hair: Black in tentacle like clumps.

    Meta:

    • Theme: You want it darker by Leonard Cohen.
    • Rp'er Name: GMImperfecti
    • Post Frequency: Daily during the week, weekends likely also.
    • Discord Name: Emeron Vallus
    • Current RP: Not yet.

    Goals:

    • Vanta wants to understand what brought him here and how it worked.
    • Vanta wants to walk the void and see what lies beyond it’s deepest depths.
    • Vanta wants to get out of student debt or somehow transcend the limitations of it.

    Equipped Titles: Shadow Fae, Mage

    • Shadow Fae - Intelligence D, Magic E, Shadow Affinity F, Fae Title (free). They are born of shadow with physically weaker bodies and stronger magic than the average fae.
    • Mage - Skills for casting destructive magics, specialized in combat magics.
    Acquired Titles: Fae, Shadow Fae, Mage

    Backstory:​

    John Smith was born a nobody and died a nobody. He’s not even quite sure how he died. As much as he can remember, he went to sleep one day and then woke up in the body of a dark fae. In life, he was a forgotten wall flower, not even recognized long enough to be bullied. He walked from one moment to the another, feeling lost and forgotten. He watched others live spectacular and mundane lives. He barely remembers his parents, and he coasted through school. A firm middle child with two older and two younger siblings, there was never time for him.

    He tried to be seen. He fell in love with a gleaming beautiful golden hair girl. He did everything he could to get her attention, and when he finally did she laughed at him and her father punched him in his stomach. Wandering way, puking blood, falling through and between, seeping away through layers, past his conscious thoughts, through dreams and darkness until he was somewhere else as someone else.

    Current Life:​

    He’s pretty sure he wasn’t born into a new body, rather taking over a body that lost its soul. Something had happened to the body he was in before he became aware, but he doesn’t remember.

    He wandered for years, leveraging bits and pieces of shadow and ice to survive. Mostly half formed impulses and racial memories. Shadow Fae were always loners and wanders, never staying anywhere for long just the shadows they were named after. It is common for fathers to abandon mothers, and mothers to abandon children. For a race with low birth rate, it’s not a great strategy but it is their nature. They can not be other than they are.

    Only when lost, starved, and empty of all but his deepest wishes could he find the Labyrinth: School of Loss. It is not in fact hard to find, but it is hard to leave. It has a gravity to it, pulling it’s students and the curious ever deeper into its layers, such that many never leave. It’s for this reason alone that it’s hard to find.

    Here Vanta wasn’t taught, but never the less he learned. The style of teaching is socratic and zen-like covering the theories of unlearning what we see to glimpse enlightenment into what can not. Studying the absence of things requires looking away as it’s impossible to see darkness only the boundaries where light ends. Likewise cold can not be seen, because it doesn’t exist but ice if a manifestation of something that isn’t.

    In this way, Vanta grew if that’s even the right word for it. His debt to the school certainly grew and is now rated at D. He will graduate as a true master when his rate of growth is faster than the gravity of his debt to the school that isn’t.

    Stats:​

    Strength - G (+7). General muscle power, ineffectual melee and thrown weapons. Shadow fae have poor, weak bodies that are almost childlike.

    Precision - G (+7). General fine movement control like balance and moving quietly, ineffectual ranged weapons. Shadow fae have over developed brains and under developed, awkwardness in balance and coordination.

    Intelligence - D (-14). Catch all for knowledge, memory, magical prowess, and mental fortitude. Great and well developed intelligence is the strength of the shadow fae.

    Vitality - F (0). The bodies life force and ability to withstand hardships. While not a strength of his race, it is neither a weakness.

    Speed - E (-7). General quickness and agility, dodging and covering ground, necessary for light armors and magical protections. Shadow fae are quick and agile, especially with magical protections.

    Skills:​

    Movement​

    • #Fast F (-7) 12mph / 60 feet per round

    Magic​

    • #Magic E (-14)
      • #Energize F (-7): Reduce cooldown of F-grade Magic.
      • #Tangle F (-7): Ensnares for an action, duration 1 post per grade.
      • #School F; Labyrinth: The School of Loss (-35)
        • Range 30ft
        • AOE: 15ft radius
        • Duration: hour
        • Targets: 5
        • Affinity: Darkness
        • Description: This school covers the spheres of loss, debt, and absence. Ice is the absence of heat, shadow and darkness is the absence of light, hunger is the absence of food, and debt is the absence of wealth. The school doesn’t teach, it asks questions that it’s students must ponder. Truth is not to be found in the light, but by what the light’s absence has to teach. Being lost, invites the opportunity to be found. Scarcity breeds innovation, guarding against hubris. Surplus breeds indolence, giving one false entitlement.

    Sense​

    • #Appraisal F (0 Isekai): Grade equals grade of character. Currently grade F. Know what might otherwise be unknown like stats, skills, titles, and abilities.
    • #Feature [Darkvision] (-7): See in the dark.

    Secondary

    • #Arcana F (-7): Recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.

    Abilities:​

    (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.) Effectiveness (F=1, E=2, D=3; Item+Stat+Grade).
    • Shadow Steps - Grade F, Cooldown 0.#Fast F (12mph(max)/60ft per move), #MagicSchool G (Affinity Shadow).
      • Flickering through shadows, Vanta skips and flitters 60 feet away without teleporting.

    Example spells from the Magic School;​

    Labyrinth: School of Loss.​

    Grade E, Effectiveness 7 or 6 (flux) Spells - A descent into darkness.

    • Inevitable Flows the Darkness - Grade E, Effectiveness 7, Cooldown 1. #Magic E, #Fast F, #Tangle F (Duration 1, 1 Action), #MagicSchool F (Affinity Darkness, Range 30ft, 5 targets).
      • Like broken flows of ice sailing out to sea, darkness sprouts up around five targets, ensnaring them. Like melted ice flowing in reverse, liquid darkness trails up their bodies spreading into countless black tributaries like the veins of an unseen creature. Unless they break these veins and flee the area, they are bound, held fast by eerie pulsing black veins of darkness.
    • Descent of the First Dark Stars - Grade E, Effectiveness 7, Cooldown 1.#Magic E, #MagicSchool F (Affinity Darkness, range 30ft, 5 targets).
      • Vanta curls both his hands around a single point of darkness, tearing at the fabric of the world. As the void grows, pulling on creation the first dark star is born. It is nothing, and in it’s nothingness it is consuming. Vanta pushes the dark star forth, shattering it into five smaller spheres that do not move themselves but rather through devouring creation are pull towards their targets leaving a trail of darkness in their wake like the contrails of some terrible sky creature.
    • Hail of Biting Cold - Grade E, Effectiveness 7, Cooldown 1. #Magic F, #MagicSchool F (Affinity Darkness, Range F 30ft, EOE F 15’, Duration 1), #Tangle F (Duration 1, 1 Action).
      • Miniature balls of ashen grey look solid like hail yet fall in waves of biting nothingness, each touch devouring skin and clothing without discrimination, clinging to everything, spreading until there is nothing or their meal flees.


    • Black Tentacles from Beyond the Pale - Grade F (flux), Effectiveness 6, Cooldown 1. #Magic E -> F, #Tangle F (Duration 1, 1 Action), #MagicSchool F (Affinity Darkness; Range F -> E 100ft away, 5 targets).
      • Blacker than black tentacles dart out from distant shadows, wrapping around the legs of five targets long enough to stop them from fleeing, pulling them towards their own shadows and hungry darkness within but alas it is only shadow and darkness which eventually dissipates.
    • The Many Hungry Mouths of Azathoth - Grade F (flux), Effectiveness 6, Cooldown 1. #Magic E -> F, #MagicSchool F (Affinity Darkness; Range F -> E 100ft, 15’ AOE). #Tangle F (Duration 1, 1 Action).
      • There is more in the darkness than hungry shadows, many more and they were ancient before the world was born. Black maws arise from the shadows of Vanta’s opponents, plunging into their exposed backs, ripping and tearing, relentless and terrible. Razor sharp darkness latches on and sucks everything good and alive from with a vacuum-like sucking force.
    • A Debt of Blood and Terror - Grade F (flux), Effectiveness 6, Cooldown 1. #Magic E -> F, #MagicSchool F (Affinity Darkness, Range F 30ft, Target F -> E 10x, Duration 1), #Tangle F (Duration 1, 1 Action).
      • There is a debt of blood within the darkness and it brings with it great terror. Tiny tears in space rain down or reality moves around the endless hunger, devouring sprinkles of negative energy eat all around Vanta at his discretion. They accumulate like fallen black snow to hold their prey tight.
    • Lost Eyes of Byatis’s Forgetfulness - Grade F (flux), Cooldown 1. #Magic E, #Appraisal F, #Feature [Darkvision]; #Magic School F (Affinity Darkness, Range E 30ft -> F 100ft, Target F 5x, Duration F 1hr), #Appraisal F (F grade or lower), #Feature [Darkvision].
      • Drawn from it’s forgotten prison in the Tower that is a Room an eye shaped void in the space above Vanta’s head ripples as the air, light and anything of substance is devoured. He sees what Byatis has forgotten, which is what is still known and not yet lost to the world, but within the domain of the great old one none the less. Through unforgetting, he learns not what is but what is not, detecting the relative levels of absence around him which lingers for an hour before reality heals itself and the distortion fades. Vanta is able to detect the difference between shadow, darkness, deeper darkness, and deepest darkness. If someone is lost, how lost they are. If someone is in debt, how in debt they are. If someone is cold, how cold they are. If someone is hungry, how hungry they are. This is a focused, channeled activity which is very distracting for both Vanta and those so appraised.

    Grade F, Effectiveness 6 Spells - A Whisper of what will be lost.

    • Shadow Rejects the Steps of Others - Grade F, Effectiveness 6, Cooldown 0* multi-cast.#Magic F (self, immediate area, 5’ AOE), #Tangle F (Duration 1, 1 Action), #MagicSchool G (Affinity Darkness), #Energize F.
      • Shadows stretch out from all around Vanta, linking and binding the shadows who are much too close. Shadow’s nature will reconnect when called upon, each time the shadows are broken more lunge out so long as Vanta wills it.
    • The Blind Eyes of Greed and Hunger - Grade F, Effectiveness 6, Cooldown 0* multi-cast.#Magic F (immediate area 1 post duration), #Tangle F (Duration 1, 1 Action), #Appraisal F (F grade or lower), #Arcana F (signs of magic), #Energize F.
      • Vanta hurls out tiny black eyeballs that float and drift before fading from existence. He can pick upon signs of the arcane. They cling to the occult and the mana energies like a fine black dust. He can cast this rapidly and the tiny gleaming ice blue eyeballs can get everywhere but melt within a moment like new fallen snow.
    • The Cursed Whisper of Chaugnar Faugn - Grade F, Effectiveness 6, Cooldown 0* multi-cast.#Magic F (self, Range 5’, immediate area), #Tangle F (Duration 1, 1 Action), #MagicSchool G (Affinity Darkness), #Energize F.
      • Swiftly Vanta whispers the cursed name of Chaugnar Faugn, drawing it’s hunger towards those nearby. Shadows stretch out from all around Vanta, questing and crawling upon those who are much too close.
    • The Darkness of the Dweller’s Caress - Grade F, Effectiveness 6, Cooldown 0* multi-cast; #Magic F (self, Range 5’, 1 target), #Tangle F (Duration 1, 1 Action), #MagicSchool G (Affinity Darkness), #Energize F.
      • Vanta beacons the Dweller in Darkness to reach out and draw his target deeper into the darkness. The touch is cold and deathly arising from the nearby darkness, reaching out to grasp and rip.

    Equipment:​

    (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
    • Catalyst E (-14) - The Empty Wand. Within this conical, black cylinder is nothing. It looks almost like a straw except nothing or rather everything entering it is lost forever. Thus it’s impossible to know what if anything or nothing is in the core.

    Items:​

    (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Bedroll
    • Rations
    • Waterskin
    • Book and Quill.

    Assets:​

    • Dorm Room

    Change Log:​

    (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)

    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    • 11/8/2022 - Character Creation
      • Stats (+7+7-14-7 = -7)
      • Skills (-7-14-35-7-7-7-7 = -84)
      • Equipment/Catalyst (-14 = -14)
      • TOTAL: 105-105 = 0.
     

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    Rob Howler
  • Rob Howler
    bugbear-2-1.jpg
    Theme:

    Rp'er Name: The Eccentric
    Post Frequency: Every Two or Three Days
    Discord Name:
    TheEccentric#2835
    Equipped Titles:
    - [Beast]
    Height: 7 Feet
    Weight: 211 lbs.
    The forest has always been noisy. Wind, river, cricket, bird, wolf, stone, etc., a million things moving at the same time make the symphony of the wilderness. Though in this natural performance, a dissonant rumble erupts, a rumble like a mountain collapsing. In the heart of this rumbling sat a bearfolk, tall and fearsome, though his fingers fly with dexterous skill along the neck of his instrument. This is Howler, and beside him is a decrepit skeleton he dug up. On it, he found sacred tomes of wondrous music, alongside the very instrument he's using to make the sound of the forest bow.

    He left the forest some months later and simply wandered while playing music. Howler is a simple man, though his music has turned him into something greater, The more he played, the greater his magic became. Unbeknownst to him, he became a minor celebrity amongst some of the poor and the homeless, because he played for them when no one would. But quite frankly, he didn't care, because all that matters is him mastering all the songs in the musical tomes he found. Should that day come, then thunder shall kiss the soil with every slap on his string, and the very dirt he walked on would powder and collapse from the weight of his grand performance.
    The fringes of society are his haunt, where his mellow tunes can be heard by anyone with the ears to listen. He is aimlessly wandering across the kingdom, listening to new sounds which he intends to incorporate into his developing musical style. The tomes he practices say he's learning Metal, but he'd rather call it Stormhand, because he feels like he holds a storm in his hands when he plays. A few fans of Doomchord have appeared here and there, but eventually, he wants to establish it as a mainstream choice for music. Until then, he's the hesitant performer-cum-mercenary that works to keep food on his plates.
    Acquired Titles:
    - [Beast]
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Stats:
    Strength - F
    Precision - D
    Intelligence - D
    Vitality - E
    Speed - F
    Skills:
    • Bolster [Intelligence] F
    • Heightened Hearing F
    • Performance [Musical] F
    Magic Tree
    • Control Environment F
    • Magic Affinity E
    • Magic Area of Effect F
    • Sound Affinity F
    • Spell Duration F
    Abilities:

    • Hypebeast E (Bolster [Intelligence] F, Performance F, Magic Affinity E, Magic AOE F, Sound Affinity F, Spell Duration F) - 1 Post Cooldown
      • Through the manipulation of arcane vibrations, you can infuse creatures close to you with an empowering surge. For one minute, all creatures within 10 feet of you increase their Intelligence by one grade. All creatures receive this benefit, regardless of whether they're your allies or enemies.
    • Sound Chamber E (Control Environment F, Magic Affinity E, Magic AOE F, Sound Affinity F, Spell Duration F) - 1 Post Cooldown
      • With your attunement to sound, you can manipulate a 10-foot radius area centered on you to be devoid of sound. This ability lasts for one minute and allows sound to enter the area, but not exit.
    • Boomboost E ( Heightened Hearing F, Performance F, Control Environment F, Magic Affinity E, Magic AOE F, Sound Affinity F) - 1 Post Cooldown
      • Profound hearing and sophisticated magic allow you to recreate sounds you can hear. Not only that, but you can also greatly magnify its volume, allowing all creatures within 100 feet to clearly hear you. This ability does not affect any other sound-based abilities.
    Equipment: (
    • Shape of Thunder (Bass) F (Magic Catalyst)
      - An instrument he discovered on the withered remains of what he assumed to be a master musician. It can produce bursts of sound, which he uses to channel his magic.
    Items:
    • Sturdy Sack
      • A sizable sack that he uses to store most of his paltry possessions.
    • Shiny Leather
      • A set of low-quality leather articles that are bound across his body, glossed to a shiny sheen with oil. He's attached small sharpened pebbles on them to make them more fearsome-looking.
    • Tome of Sacred Music (Clearbook of Music Sheets)
      • A unique tome he discovered alongside the Shape of Thunder. The clear vessel of the music sheets convinced him that this is a godly relic, as they somehow made glass soft and malleable.
    • Old Wooden Fork
      • A gift from an old couple he played music for, he's been forced to learn to use it so he could better fit into society. He washes it. Sometimes.
    • Big Waterskin
      • A waterskin the size of a plate, a perfect fit for his bulky body that always its hydration. Music is an exhausting endeavor, after all.
    • Sleeping Bag\s
      • A variety of sleeping bags he stole from a variety of people. With his size, it's difficult to find the right one for him, so he's collected almost a dozen over the years.
    • Rusty Knife
      • A rusty knife. Not much else about it.
    • Book of Words
      • A small palm-sized book that he used to learn the common language of the kingdom. He still gets confused why Bear and Bear are spelled the same.
    Assets:
    Change Log:
     
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    Rowan Thorn
  • Rowan Thorn

    rowan.jpg
    Rp'er Name: Slifer
    Post Frequency: Can range from daily to once a week, depending on what's going on in my life.
    Discord Name: Slifer (Already on the Discord)
    Equipped Titles: Human, Gallant Keeper, Ryken Student
    Height: 5'9
    Weight: 125lbs
    She's a native of this world- as far as she knows. For reasons unknown, she has no memory of her past life.
    She was born into the Thorn family- regular humans born with a special power. The powers wildly vary, and only exist within the bloodline. To make ends meet, she'll sell her services to others- to help them out using her powers.
    Acquired Titles: Human, Glyde's Crested: Bronze, Gallant Keeper, Ryken Student, Eastern Fugitive C, See Inquisitor,
    Points at Start: 105
    Points Earned: 276
    Points Spent: 379
    Points Left: 2
    Strength - F
    Precision - F
    Intelligence - A (35)
    Vitality - A (35)
    Speed - E (7)
    • Magic B (35)
    • [Barrier] C (35)
    • [Incapacitate] Affinity F (7)
    • Magic Range D- 100ft (21)
    • Magic Targets D- 10 targets (21)
    • Magic Duration D- 8 Hours (21)
    • Control Environment F- (7)
    • Energized D- 1 Post Cooldown Decrease (21)
    • Mind Shield F (7)
    • AOE F (7)
    • Selective C (28)
    • Regeneration E (14)
    • Basic Barrier - Magic D, Barrier F Energize D- Create a barrier of F grade around caster or target can touch for a post - Grade F - Multiple Post Cooldown
    • Advanced Barrier- Magic D, Barrier E, Magic Range E, Energize D- Creates a E Grade around the caster or target they can see within 30 ft- Grade E- 0 Post Cooldown
    • Basic Force Choke - Magic D, Barrier F, Incapacitate Affinity F, Energize D - A Barrier appears around caster's head or target's head that the caster can touch. It creates a finite amount of air that chokes out the target of the same Grade or lower - Grade F - Multiple Post Cooldown
    • Basic Barrier Stairs - Magic D, Barrier F, Energize D - create an invisible force block in mid-air to support the caster - Grade F - Multiple Post Cooldown
    • Mass Blackout - Magic D, Barrier F, Incapacitate Affinity F, Magic Range F, Magic Targets E, Magic Duration F , Energize D- Up to 5 targets within 10 feet of caster have a barrier appear around their head to stifle their air and choke them out - Grade D - 1 post cooldown
    • Mass Blackout 2- Magic D, Barrier E, Incapacitate Affinity F, Magic Range E, Magic Targets E, Magic Duration E, Energize D- The Same as Mass Blackout, but with Barrier increased to E, Range up to 30 ft, and Duration lasts for an hour-Grade D- 1 Post cooldown
    • Mage Armor- Magic Range F, Barrier F, Magic D, Magic Targets E, Magic Duration F, Energize D: A barrier shaped to a person's body forms around, coming from the caster, up to 10ft away. Can affect up to 5 people- Grade E- 0 Post Cooldown
    • Mage Armour 2- Magic Range E, Barrier E, Magic D, Magic Targets E, Duration E, Energize D: The Same as Mage Armour but with increased barrier stregnth, range of 30ft, and Duration of 1 hour- Grade E- 0 Post Cooldown
    • Advanced Barrier Stairs - Magic D, Barrier F, Magic Range F, Magic Targets E, Magic Duration F, Energize D- Caster creates 5 platforms going upward, forming stairs, lasting for a minute- E Grade - 0 Post Cooldown
    • Even More Advanced Barrier Stairs- Magic D, Barrier E, Range E, Targets E, Duration E, Energize D- Advanced Barrier Stairs but with a 30ft range, Duration of 1 hour, Barrier Strength of E- Grade E- 0 Post Cooldown
    • Super Advanced Barrier Stairs - Magic D, Barrier D, Range E, Duration D, Energize D- Advanced Barrier Stairs but even stronger than before.- D Grade- 1 Post
    • Cover- Barrier F, Magic D, Magic Targets E, Magic Duration F, Magic Range F, Energize D, Control Environment F- A barrier designed to capture people without killing them in like a barrier wrapped around them- like a hard, dense plastic or plexiglass or something similar- Grade D, 1 Post Cooldown
    • Cover Barrier, but Stronger- Barrier E, Magic D, Magic Targets E, Magic Duration E, Magic Range E, Energize D, Control Environment F- Net Ability but with an increase in Barrier strength, Duration time increased to 1 hour, and Range increased to 30ft.- E Grade- 0 Post Cooldown
    • Barrier Uppercut- Magic D, Barrier E, Magic Range E, Energize D: A Barrier is pushed towards someone in a pushing/punching attack in various crude shapes, like flat plane, circle, square, triangle, sphere, etc. - Grade D, 1 Post Cooldown
    • Barrier Uppercut 2- Magic D, Barrier D, Range E, Energize D, Duration E, AOE F- Barrier Uppercut but Upgraded for increased stats- Grade D, 1 Post Cooldown
    • Barrier Wall/Dome- Magic D, Barrier E, Magic Range E, Energize D, Magic Duration E, Magic Targets E: 5 5x5 Barriers are stacked on top of each other tightly together to make a wall or a dome that's bigger than the individual barriers- D Grade- 1 Post Cooldown
    • Incapacitate Barrier- Magic D, Incapacitate F, Barrier D, Magic Range E, Energize D, AOE F, Duration E, Targets D- Grade D, 1 Post Cooldown- In an AOE range of 10 ft, at 10 different 5ftx5ft barriers, intending to knock peole out.
    • Personal Barrier Wall/Dome- D, Barrier D, Magic Range E, Energize D, Magic Duration E, Magic Targets D: 5 domes/walls are given to individuals- 10 10x10 barriers are divided among 5 people so each have a 20ft by 20ft dome/wall- D Grade- 1 Post
    • 10 little Barrier Uppercuts- Magic C, Barrier D, Magic Range E, Energize D, Duration E, Targets D- Grade D, 1 Post Cooldown- 10 smaller uppercut barriers can be sent to one person or dividied among many others.
    • Mage Armour 3- Stronger Mage Armour- Magic Affinity C, Barrier D, Magic Range E, Energize D, Duration E, Targets D, AOE F, Mind Shield F- D Grade- 1 Post- Mage Armour, but stronger and covers more people.
    • Mage Armour 4- Magic Affinity B, Barrier C, Range E, Energize D, Duration D, Targets D, AOE F, Mind Shield F, Selective C-3 Post Cooldown-C Grade
    • Barrier Wall Dome 2- C Magic, C Barrier, C selective, Range E, Energize D, Duration D, Targets D, AOE F, Control Environment F-3 Post Cooldown- C Grade
    • Personal Wall Barrier/Dome- C Magic, C Barrier, C selective, Range E, Energize D, Duration D, Targets D, AOE F, Control Environment F -C Grade
    • *Alll abilities come with Mind Shield F, Increased Magic Target to D- 10 targets, Control Environment F, AOE F- Shield is 10x10 ft, Duration D- 8 hours, Selective C
    Equipment:
    • Magic Catalyst B - necklace (26)[/B][/B][/B]
    • Leather Armour E Light (1 Point)
    • How to Make Barriers Move For Dummies Field Manual
    • See Comission
    Companion Dragon Icarus (30 points) :
    Ground Dragon Template
    Theme: Rp'er Name: Current RP: Goals: Equipped Titles: Monster, Baby Dragon Height: 3 Feet Weight: 100 Lbs Acquired Titles: Monster, Baby Dragon Points at Start: 70 Points Earned: 0 Points Spent: 70 Points Not Spent: 0
    Stats: (At start, no stat may be higher than grade B)
    Strength - D
    Precision - F
    Intelligence - F
    Vitality - D
    Speed - F
    Skills:
    • [] Natural Weapons E [] Natural Armor E [] Fighting Style E: Dragons Hunger [] Dragons Hunger: Blight F [] Dragons Hunger: Linked F
    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
      • [
    • ] Dragons Cross - Dragons Hunger E - Blight F, Linked F - The dragon lunges and claws with it's burning claws, leaving a flaming wound and allowing it to combo with it's other front claw - Grade E - Cooldown 1 Post
    Equipment:
    • [] Dragon Claws E [] Dragon Hide E
    Items:
    • []Leash [] Dragon Snacks
    • Empty Eggshell

    Items:

    • Whetstone
    • Bedroll
    • String
    • Rations
    • Small Medical Kit
    • An Extra Change of Clothes
    • Waterskin
      • 12/26/21, 11:41pm- attempted to add ability advanced barrier step
      • 2/17/2022, 11: 42pm- Gamatsu repairs Rowan's catalyst and upgrades it to D grade for 2 points, a favor, a work-friendship, and a hug. Fantasy - Isekai Hell Marketplace
      • 2/17/2022, 11:43 pm- 21 Points spent to add Skill Energized D
      • 2/17/2022, 11: 47pm- 7 Points to Skill Control Environment F
      • 2/17/2022, 11:50pm- 7 Points Vitality E
      • 2/18/2022 12:05pm- Added Ability Net D
      • 2/18/2022- Attempted to add Mask Barrier
      • 2/20/2022-Made Changes as per Nova's specifications.
      • 4/24/2022 5:31pm- Added Title Gallant Keeper to Rowan
      • 4/24/2022 5:32 pm- Changed Point Totals Earned and Spent
      • 4/24/2022 5:33pm- 7 Points Int B from Int C
      • 4/24/2022 5:37pm- 7 Points Increased Barrier Affinity from F to E
      • 4/24/2022 5:43pm- 7 Points Duration E from Duration F
      • 4/24/2022 5:44pm- 14 Points Vitality E to Vitality C
      • 4/24/2022 5:45pm- 7 Points Magic Range E from Range F
      • 4/24/2022 6:05pm- 3 Points Gamatsu Upgraded Catalyst D to Catalyst C Fantasy - Isekai Hell Marketplace
      • 5/3/2022 4:00pm- Created slightly upgraded abilities using increased skills Barrier E, Magic Range E, and Duration E
      • 5/5/2022 8:30pm- Tried to Fix Post Cooldowns
      • 5/11/2022 9:37 pm - Created Skills Wall/Dome, Spike Trap, String Trap
      • 5/19/2022 2:53pm- tried to fix shit nova said to fix
      • 7/20/2022 9:40pm- point Barrier Affinity E to D, Barrier Affinity changed to Barrier, fixed all skills with Barrier involved
      • 7/20/2022 9:45pm- 7 Points Magic Targets E to D
      • 7/20/2022 9:50pm- 7 Points added Mind Shield F
      • 7/21/2022 8:50am- 7 points to Magic D to C
      • 7/21/2022 9am- 7 Points added AOE F
      • 7/21/2022 9am- 1 Point traded to Raven for Armour Grade E- Isekai Hell Marketplace
      • 7/21/2022 9am- Created new skills 10 Little Barriers, Incapacitate Barrier, Mage Armour 3
      • 7/27/2022 10:30am- Added 7 Points to Speed F to Speed E
      • 7/27/2022 10:30am- Took out Incapacitate E back to Incapacitate F
      • 7/27/2022 10:40am- Trying to fix shit nova said to fix
      • 8/9/2022 3:08pm- Added 7 Points to Duration E to D
      • 10/4/2022 7:02- Added new abilities
      • 10/27/2022 10:35pm- added +7 to Vitality C to B, added +7 to Int B to A, added +14 to Barrier D to C, added +7 to Magic Affinity C to B, added +7 to Catalyst C to B, added +7 Range E to Range D, added +35 Selective C, added +7 Regeneration F, added titles I forgot to add before
      • 10/28/2022 12:27am- made changes as per Cly's specifications, upgraded +7 regeneration f to regeneration e
      • 11/2/2022 10:46pm- new abilities added
      • 11/12/2022 11:42pm- added points earned, added new titles, bought new companion from marketplace (Fantasy - Isekai Hell Marketplace), added 7 points to Vitality B to Vitality A
    LINK TO Point Rewarded #1 - [Isekai Hell] Thief's Wonderland (Points Earned- 37)
    LINK TO Point Rewarded #2- [Isekai Hell] The Twisted Underbelly: Fantasy - [Isekai Hell] The Twisted Underbelly (Points Earned- 45)
    LINK to Point Rewarded #3- Isekai Hell- Ryken Welcoming Party : Fantasy - [Isekai Hell] Ryken Welcoming Party (Points Earned-57)
    Link to Points Rewarded #4- Isekai Hell Summer Writing Competition- Other - [Isekai Hell] Summer Writing Comp (Points Earned: 7)
    Link to Points Rewarded #5-[Isekai Hell] Jareth SS Threads Gather-https://www.rpnation.com/threads/isekai-hell-jareth-ss-the-threads-gather.515463/post-11494358 (Points Earned:80)
    Link to Points Rewarded #6-[Isekai Hell]-Perilous Puddles-https://www.rpnation.com/threads/isekai-hell-perilous-puddles.515769/post-11490374 (Points Earned:13)
    Link to Points Rewarded #7-(Isekai Hell World RP-Progenitor of War)-https://www.rpnation.com/threads/isekai-hell-world-actor-of-war-progenitor-of-the-hive.519103/post-11507447 (Points Earned-30)
    Link to Points Rewarded#8- Turkey Contest- Fantasy - Isekai Hell Marketplace (7 Points)
     
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