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Michael
  • Michael the Blue Knight
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    Theme: Michael Theme - Michael Old Theme
    Rp'er Name: Novama
    Post Frequency: Daily to Weekly based on partners
    Discord Name: Novama#2275
    Equipped Titles: Human, Ryken Adventurer C, Human Blender, Knight of the Order, Blue Knight, Hero of Osun, West Empire Fugitive F
    Height: 5'9"
    Weight: 161lbs (with mithril embedded)
    Backstory: College track star. Was out on a morning jog when a trash truck ran a red light. His music prevented him from hearing the truck bearing down on him until it was too late.
    Current Life: After spectating his own funeral and meeting god, Michael was spawned in a field just outside of the Protectorate's capital city. Not unaccustomed to part time work and using his trivia level knowledge of various medieval settings he was eventually able to find various odd jobs to keep him with money enough to cover food and board. He has goals and intends to make the most of this 2nd life.
    • Human
    • [Apprentice in blacksmithing] - While not amazing on the forge you have shown you have some knowledge on how to craft and prepare, blacksmiths will recognize you as having potential.
    • [Ryken Adventurer E] - character is an adventurer of the ryken adventurer guild. known for being proficient in a number of terrains including water, Ryken adventurers tend to be diverse and capable. E grade means the character has shown promise for the life and is no longer required to participate in basic trainings or mundane odd jobs. While they still have a ways to go, they at least know the basics now.
    • [Blue Swordsman] - Character wears blue and has blue mithril swords.
    • [Human Blender] - character likes spinning around a lot. Character holds swords at same time. Can handle spinning more than the average creature as consequence.
    • [Ryken Adventurer D] - character is an adventurer of the ryken adventurer guild. known for being proficient in a number of terrains including water, Ryken adventurers tend to be diverse and capable. D grade means the character knows all the basics, has been on some adventures, and shows themselves to be competent. They are only missing experience and a specialty that sets them apart in the guild. They are considered a full fledged member and can be called upon for most standard missions even if just as a supporting role.
    • [Hero of Osun] - character has shown heroism on behalf of the Light Barony. Character will receive favorable treatment from residents when in the Light Barony.
    • [Knight of the Order] - character has been inducted into a lesser known order of knights that pledges itself to serving people in need above any worldly reward or loyalty.
    • [Babysitter] - Finder of lost things. Stopper of fights. Feeder of the hungry. Caregiver to those who can't take proper care of themselves. Character has a certain knack for caring for others when they try. Will be more likely to be approached by needy children and parents.
    • [Ryken Adventurer C] - character is an adventurer of the ryken adventurer guild. known for being proficient in a number of terrains including water, Ryken adventurers tend to be diverse and capable. C grade means the character knows all the basics, has been on several adventures, and shows themselves to be competent. They have experience and a specialty that sets them apart in the guild. They are considered a full fledged member and can be called upon for all standard missions and can be asked to lead in the absence of a higher ranked member
    • [Blue Knight] - character has received a nickname by their peers as part of reaching C grade in a faction without using the Connected skill. NPCs in the Adventurer's guild faction or aware of the adventurer's guild faction are likely to know of the character and treat them favorably.
    • [MIA] - character has been reported missing and faction(s) have mobilized to find them. More NPC's and PC's may invade threads of character wearing this title to try and find them.
    • [Azure Fellow] - character is decidedly more blue than others of his kind. More likely to receive odd looks for the variation and garner uncertainty. More likely to fit into a body augmenting sub-community.
    • [West Empire Adventurer E] - character is an adventurer of the West Empire adventurer guild. Able to handle the frigid boreal forests of the south or the dry grasslands of the north, West Empire adventurers are not as well rounded but can generally handle greater extremes. E grade means the character has shown promise for the life and is no longer required to participate in basic trainings or mundane odd jobs. While they still have a ways to go, they at least know the basics now.
    • [West Empire Fugitive F] - character has rubbed the nation in a wrong way and thus has a criminal status in the nation regardless of actual criminal titles acquired. Can be treated as a criminal while in West Empire.
    Points at Start: 105
    Points Earned: 581
    Points Unspent: 126
    Points Spent: 560
    Stats:
    Strength - A
    Precision - A
    Intelligence - E
    Vitality - A
    Speed - D
    Skills:
    • Fast E - 24mph
    • Jumping E - 10yrds vertical and 33yrds horizontal
    • Wall Bouncing Special Movement F - allows the character bounce back and forth off vertical surfaces without touching the ground for extended period of time
    • Fancy Falling Special Movement F (14points) - Allows the character to maneuver mid-air while moving through the air. Such maneuvers allow for dodging obstacles and attacks and for changing directory or flight path when falling or otherwise moving through the air, as well as more graceful falling. No maneuver may increase the character's altitude nor indefinitely prolong the landing at any time. Examples can include jumps, flips, twists.
    • Appraisal C - Gives character ability to get a read on most items and creatures in the setting and gain some meta knowledge on them so long as they are C grade or lower
    • Acrobatics F
    • Fighting Style [Buzzsaw Slayer] E
    • Michael's fighting style is so simple a child could have come up with it: take 2 blades and spin around so fast that whatever they come into contact with his shredded.
    • Skin Breaker - F - Penetration - Michael goes flying end over end with his blades fast enough that the blades are able to slice through same grade items and armor
    • Backfire - F - Area - Michael's blades become infused with mana as he sweeps them through the air during his spin. His attack is able to effect everything in a 10ft radius
    • Artisan(Enchanter) B
    • Arcana F
    • Medicine F
    • Artisan(Blacksmith) B
    • Feature: Mithril Body 7pts (blacksmith discount applied) - Michael has been enhanced with a body laced with mithril metal. Acting as an enhanced mana network within his body, Michael has been empowered or changed in many ways.
    Abilities:
    • Parkour - Appraisal F, Fast F, Jumping F, Wall Bouncing F, Acrobatics F - Is able to use appraisal to better perceive his surroundings and utilize his speed, jumping, and movement skills to perform extreme feats of traversing the environment in city and country - Grade F - 0 Post Cooldown
    • Evade - Fast F, Jumping F, Acrobatics F, Fancy Falling F - is able to quickly escape from a position in any direction with a sudden dash or jump flip - Grade F - 0 Post Cooldown
    • Nimble Evade - Fast E, Jumping E, Acrobatics F, Fancy Falling F - is able to more quickly escape from a position in any direction to a greater degree with a sudden dash or jump flip - Grade E - 1 Post Cooldown
    • Shredder - Fighting Style Buzzsaw Slayer F, Skin Breaker F - User spins suddenly and with intense force to severe and/or cut down any creature or object of F grade within blade's reach.
    • Blender - Fighting Style Buzzsaw Slayer E, Skin Breaker F, Backfire F - is able to whirl around with his swords with such force that mana becomes infused into the attack that is released in all directions. Every creature and material of F grade or lower within a 10ft area of the user is cut into and/or destroyed. - Grade E - 1 post cooldown
    • Enchanted Blender - Artisan(Enchanter) D, Ability Blender E - Lacing his blades with more mana fueled magic circuits, he enhances the base effects of the Blender ability to the next level. Stile ignores grade F defensive items and affects everything in a 10ft radius - Grade D - 2 post cooldown
    • Enchanted Replacing Blender - Artisan(Enchanter) C, Ability Blender E - Lacing his blades with more mana fueled magic circuits to the point of replacing some of the blades with pure mana, he enhances the base effects of the Blender ability to an even higher level. Stile ignores grade F defensive items and affects everything in a 10ft radius - Grade C - 3 post cooldown
    • Blue Sight - Appraisal E, Supersense: Infrared Visions E, Feature: Darkvision F, Sixth Sense: Mana Vision F, Energized E, Medicine F, Arcana F - See Mana Flows, temperature variations, and appraise targets within 100ft to perceive basic arcane and medical information - Grade E - 0 post cooldown.
    Equipment:
    • Shortsword Image
      • Transformation F - Battle Form Alpha (enchanter + 21pts)
        • Feature: Organic Steel - character's equipment and body meld together to make use of both in one form
        • Always Outnumbered
      • Magic Affinity D (enchanter)
      • Magic Area of Effect E (enchanter) - 30ft radius, F - 10ft radius
      • Spell Duration E (enchanter) - 1hour, F - 1min
      • Healing C - (enchanter)
      • F - basic aches and pains, symptoms of minor sicknesses (cold), small cuts and superficial wounds
      • E - cure one common disease at a time, non-lethal poisons
      • D - Emergency aid to prolong life of dying, restore senses so long as organs are still present
      • C - heal significant injuries, including reattaching severed limbs/organs, fix broken bones
      • Boost [vitality] D (enchanter) - +3 grades
      • Boost [speed] F (enchanter) - +1 grade
      • Battle Form Alpha - Magic Affinity D, Spell Duration E, Battle Form Alpha Transformation F, Boost Vitality D, Boost Speed F, Magic Area of Effect E, Healing C, Appraisal D - C Grade - Character channels their mana into the shortsword and in turn the shortsword transforms the wielder into an embodiment of battle. Their armor, if they are wearing any, becomes one with their flesh along with their weapons. Their weapons become retractable versions attached to their forearms. Their senses are spread out over a 30ft radius area around them allowing for awareness and automatic appraisal scanning of anything in the area of a D grade or less. Their speed is boosted 1 grade and their vitality is boosted 3 grades while this ability is active. The form will last 1 hour in rp at a time. While in form, they are receiving a constant C grade healing able to mend significant injuries and reattach lost limbs. Heighten awareness, abilities, and durability has made the user capable of handling masses of enemies with little increase in difficulty (always outnumbered) - Cooldown 3 posts
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      • Body Evade - Healing D, Ability Nimble Evade E - D Grade - Battle Form character jump, runs, flips, or otherwise dodges just enough to avoid any major injuries and recovers any minor wounds necessary on the run - Cooldown 2 posts
      • Partial Body Evade - Healing C, Ability Nimble Evade E - C grade - Battle Form character jumps, runs, flips, or otherwise dodges just enough to avoid critical damage to the body and recovers what was damaged on the go - Cooldown 3 posts
      • Alpha Shredder - Magic Affinity D, Magic Area of Effect E, Ability Shredder F - Empowered by Battle Form, the blades glow and a magical light extends out from the ends of the blades. The attack is now a spinning zone of death up to 30ft in all directions. Still ignores grade F or lower protective items. - Grade D - Cooldown 2 posts
    • Magic B (enchanter), Selective Magic B (enchanter), Nullify(magic) B (enchanter reduced 140), weaken(precision) F (enchanter), Tangle F (enchanter), Flexible F (enchanter), Spell Duration E (enchanter) - 1 hour, Sixth Sense [hostile magic] F - Omega senses hostile magic acting within its area of notice (enchanter), Magic AOE C - 1000ft
      Doubting Hands - Magic B, Selective Magic B, Nullify(magic) B , weaken(precision) F , Tangle F , Flexible F , Spell Duration E - 1 hour, Sixth Sense [hostile magic] F, Magic AOE C - 1000ft - Omega is always on alert for hostile magic. Once sensed, the sword will automatically react to the magic by creating a nullifying barrier against anything magical in nature save for creatures an objects deemed allies by the sword. The barrier is 1000ft radius and lasts an hour. Additionally, Omega sends out writhing, grasping, tentacle hands throughout the area to apprehend enemies, enveloping them in magical arms to lock them in place and steal (disarm) their equipment. The hands will continue to pursue targets within the nullifying bubble for the duration of the spell trying to rip them apart as they hinder them. - Grade B - Cooldown 4 posts
    • Mundane Shortsword C
    • Light leather armor F
      • Duration Reduction B (enchanter discount)
      • Regeneration B (enchanter discount)
      • Resilient C (fatigue, suffocation, aging, incapacitated) (enchanter discount)
      • Sixth Sense: Mana Vision F - can view mana in its many forms in Michael's surroundings (enchanter discount)
      • Feature: Darkvision F (enchanter discount)
      • Supersense: Infrared Visions E - 100ft radius - (enchanter discount) can perceive the world in various degrees of hot and cold
      • Energized B
      • Lucky F
      • skill loan F (14pts with enchanter discount)
    Items:
    • Whetstone
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Leather cloak
    • Woolen underarmor clothes for cold
    • Gloves
    Assets:
    • inn room
    Change Log:
     
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    Nachtum
  • Nachtum "Nacht"
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    "Fools set the rules in this world. Just take a look around, its undeniable."


    Rp'er Name:
    MEMERShiro#8637
    Post Frequency: 2-3 times a week
    Discord Name: MEMERShiro#8637
    Current RP: N/A
    Goals:
    • Find the origin and purpose behind his ability to see death
    • Return to his home
    Equipped Titles: [Human], [Avenger]
    Height:
    5'9"
    Weight: 165lbs
    Backstory: N/A
    Current Life: A young man hailing from a distant land. Who possesses a peculiar magic which allows him to control his weapon as if it were a literal extension of his will. When he was young he had a near death experience which affected him mentally and physically causing his body to be frail. Ever since then he's been able to perceive the death of others in the form of light. When this ability was eventually revealed he was exiled from his homeland. His people saw the awakening of this ability as an ill omen, and feared what it could mean. He now wanders, searching tirelessly for the reason behind his ominous power. Holding onto the hope that he could one day return home.
    [Race] Titles
    • [Human] - Humans are normal humans and the most dominant and numerous race in the world.
    [Society] Titles
    • [Avenger] - Character was unable to save much of anything, but they were able to inflict punishment upon those that did harm. Character is more likely to be sought out by those who seek retribution more so than those that seek salvation.
    Points at Start: 105(+28)
    Points Earned: 58
    Points Spent: 189
    Points Not Spent: 2
    Stats:
    Strength - C
    Precision - G
    Intelligence - D
    Vitality - H
    Speed - F
    Skills:
    Teleport F
    Precognition F
    Fighting Style[Caelum Sword Arts] E- A traditional combat style originating from Nacht's home. The Caelum Arts are meant to be used in tandem with his peoples ancestral magic. Prioritizing quick attacks that overwhelm the opponent from multiple angles. All the while incorporating his psychokinetic abilities to move the sword through the air, attacking and blocking.

    • Caelum Arts Form I- Deflect F - One of the most important techniques a student of the Caelum Arts is ever taught, is how to block. Using their Weapon Psychokinesis the practitioner weaves the weapon around them to stop attacks from just about any angle. An interception that opens the opponent up to a retaliatory strike.
    • Caelum Arts Form II- Homing F - A fundamental skill in the Caelum arts. Making use of their Magic the wielder launches the weapon into the air then exercise their control upon it. Making the blade pursue the opponent relentlessly.
    N/A
    Super Sense(Death) E- Nachtum sees the death of living creatures as light. Their departed souls resembling stars rising to the heavens . In his homeland, It is said that the light of expiring souls stems from the door to the land of the dead. The dead or dying have to be within 10ft for him to see it.
    N/A
    Item(Drive Blade) D
    N/A

    Abilities:
    • [Tempus Impetum] - Caelum Sword Arts E, Teleport F - Nachtum teleports to his enemy and follows up with an attack from his sword. - Grade E - 1 Post Cooldown
    • [Tempus Eludere] - Caelum Arts Form I- Deflect F, Teleport F - Nachtum performs a stationary Teleport where upon reappearing he quickly shifts into a block or parry. This ability would allow him to go from a slash into a block much faster without having to counteract his momentum or move his body physically allowing him to react to attacks faster than the average sword wielder. - Grade F - 0 Post Cooldown
    • [Mors Tempus] - Precognition F, Teleport F, Supersens(Death) E - An ability meant as a last ditch effort from Nachtum. When an attack against him would be fatal Nachtum is shown a vision of his death. Automatically in response his body his shifted out of reality and then to another position in order to dodge the attack. If the attack can't be avoided then the ability does not activate. - Grade E - 1 Post Cooldown
    Equipment:
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    A sword created in Nachtums homeland, an old weapon improved upon and maintained over a long period of time. The swords modular nature allows for additions and augmentations to the spells housed within. It is a natural catalyst for his peoples magic thanks to the mana conductive material used in its forging. The engine at the hilt of the sword is filled with a myriad of enchantments that act as enhancements to the wielder. Nachtum due to his constitution, makes liberal use of this ability in battle. Though overuse of the blades enhancers will cause mana fatigue.

    Skills:
    •  Magic D
    • Bolster [Speed] D
    •  Bolster [Vitality] D
    • Bolster [Strength] F
    • Spell Duration F
    • Healing F
    Abilities:
    • [Exceed Drive] - Magic D, Bolster [Speed] D, Bolster [Vitality] D, Bolster [Strength] F, Spell Duration F, Healing F - Nachtum presses a switch on the hilt of the blade, causing the engine to come to life as it revs up. Activating the spells contained within the sword soothes his body and amplifies his physical capabilities for one hour. - Grade D - 2 Post Cooldown


    Items:
    Assets:
    Change Log:

    Character Creation 7/10/2022:

    • Lowered Vitality to H gained 14 points
    • Lowered Precision to G gained 7 points
    • Lowered Speed to G gained 7 points
    • Spent 14 points for Strength D
    • Spent 14 points for Intelligence D
    • Spent 14 points for Fighting Style[Caelum Sword Arts] E
      • Added Tech Core Homing
      • Added Tech Core Deflect
    • Spent 14 points for Magic E
    • Spent 7 points for [Weapon Psychokinesis] Affinity F
    • Spent 7 points for Magic Range F
    • Spent 7 points for Super Sense(Death) F
    • Spent 56 points for Item(Drive Blade) E
      • Spent 14 points for Magic E
      • Spent 14 points for Bolster [Speed] E
      • Spent 14 points for Bolster [Vitality] E
      • Spent 7 points for Bolster [Strength] F
      • Spent 7 points for Spell Duration F
    Post RP#1 It Came From the Dark Continent 7/26/2022
    • Gained 13 points
    • Acquired Title [Avenger] EQUIPPED
    • [Weapon Psychokinesis] Affinity F Scooped to account for Rule change
    • Magic Skill [Magic] E Scooped to account for Rule change
    • Magic Skill [Magic Range] F Scooped to account for Rule change
    • Gained 7 points from scooping [Weapon Psychokinesis] Affinity F
    • Gained 14 points from scooping [Magic] E
    • Gained 7 points from scooping [Magic Range] F
    • Spent 21 points for Teleportation F
    • Spent 7 points for Speed F
    • Changed Fighting Style[Caelum Sword Arts] E due to lack of necessary skills for original function
    • Ability [Volatilis Gladius] No longer applicable
    • Ability [Telum Obice] No longer applicable
    • Ability [Tempus Impetum] Created
    • Ability [Tempus Eludere] Created
    Post RP#2 The Blind Dessert: Part 1 11/9/2022
    • Gained 45 points
    • Spent 28 points on Item(Drive Blade) D
      • Spent 7 points for Magic D
      • Spent 7 points for Bolster [Speed] D
      • Spent 7 points for Bolster [Vitality] D
      • Spent 7 points for Healing F
    • Spent 14 points for Precognition F
    • Spent 7 points for Super Sense(Death) E
    • Spent 7 points for Strength C
    • Ability [Mors Tempus] Created
     
    Last edited:
    Neramo Blackwood
  • Neramo Blackwood
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    Theme:
    Rp'er Name: NeramoDJI
    Post Frequency:
    Planning on this guy being my main one, so decently frequent
    Discord Name: Neramo#7557
    Equipped Titles: Human
    Height: 6 Foot 1
    Weight: 210
    Backstory: Neramo was a college student about to enter into law school, his deep interest in law and justice keeping him well motivated to keep going into this path, as well as his high level of reading and writing comprehension. He died and was isekaid when a semi truck ran him over outside his favorite gym. Before hand, he lived a pretty standard life, his mother was a bank attendant and his father a policeman. His strong adherence to the law came from spending time around his father and believing that his father was dedicating himself to what had the most importance there was. And after hearing how many surely guilty criminals got away on techinicality, he determined himself to become a prosecutor to prevent such things. This is where he went to law school, and was subsequently Truck-Kun'd.
    Current Life: Isekai’d into a family of farmers, Neramo was born with an odd curse, that his hands were naturally like weapons. His fingers could slice better than kitchen knives, and his fists could break stone, with his skin being almost like iron itself. He had a difficult life due to the fact that he couldn’t hold anything, lest he slice it to bits, he couldn’t hold his mothers hand, nor help his father in chores, leaving him to feel rather distant. He found a method to help, being in dragging his hands through the dirt, able to leave deeper and finer lines than a plow could. However, his love for the law persisted, wishing to become an enforcer of the court even in this new world, seeking to use his hands as weapons of the court and law. He has moved towards the city to this end, in search of a way to get noticed and rise through the ranks of the court.
    Acquired Titles: Human, Imposter (sus)
    Points at Start: 105
    Points Earned: 61
    Points Spent: 161
    Points Unspent: 5
    Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
    Strength - B
    Precision - F
    Intelligence - D
    Vitality - A
    Speed - E
    Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
    • Fighting Style (Body Of Iron E) Neramo's body is supernaturally durable, with his hands being capable of slicing better than blades. He uses this in a sort of homemade street brawler style that involves rushes and blitzs on his opponents, with occasional haymakers.
    • Technique: Overruled - F - Tech Core: Penetrating - Neramo balls his fist into a straight punch while throwing his back into it, his blade curse piercing through defenses that he makes contact with.
    • Technique: Black Listed - F - Tech Core: Incurable - Neramo's Blade Curse has a corroding effect, preventing regeneration when he focuses his mind on his fists.
    • Feature (Tough Hide) F
    • Feature (Weapon Hands) E
    • Connection (Court) F
    • Law E
    Abilities:
    • Weapon Hands E, Technique: Overruled F, Technique: Black Listed - Neramo Channels his blade curse into his right fist for a haymaker, piercing armor and leaving energy on the wound that prevents it from healing - Grade E, Cooldown 1
    • Weapon Hands E, Technique: Overruled F, Tough Hide F: Neramo throws his whole body into his punch, defending himself while also performing a devastating forward strike - Grade E, cooldown 1
    Equipment:
    • Weapon Hand F
    • Weapon Hand F
    • Skin Armor C
    Items:
    • Court Badge
    Assets:
    • N/A
    Change Log:
    [/LIST]
    Fantasy - [Isekai Hell] Turnabout Underground - Gained 51 points, purchased Law F, purchased Vitality ranks from D to A, Upgraded skin Armor to C from F - 5/22/22
    Fantasy - [Isekai Hell] - Let's Make Some Money - Gained 10 points, gained optional title [Imposter], purchased rank of Law to move from F to E (6/1/22)

    [/LIST]
     
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    Ninelle
  • Ninelle Lifeblossom
    Link to New CS
    • dfb82bo-fb4575ef-998a-46ce-bd0a-d06044f7198d.png
    A little nature fairy, with an odd, artificial right wing made up of fabric and metal frames. Though not visible most of the time, much of her body is a whitish metal and man-made, including the right-side of her face which holds an artificial pastel-green eye to match her real left eye. She has long colourful hair, typical of a fairy, coloured plum. Her torso is split between flesh and metal right where her amalgamation of a heart lies, half made up of her real beating heart, and the other half made up of an artificial core. Gears, screws, nails, and magic also exist within her body, acting as replacements for some internal organs and functioning. She wears long-sleeved and covering clothing, often paired with cloaks/robes and a wooden mask to hide her mechanical features, though her right wing is not something she can hide.

    Theme: Link
    Rp'er Name: SilverFeathers
    Post Frequency: Every few days/when it's my turn
    Discord Name: Feathers95#5653
    Current RP: [Isekai Hell] Runaway Slaves [Part 2]
    Goals: Find the one that put her back together. Look for other survivors. Recall lost knowledge/memories. Vengeance? Rebuild?
    Equipped Titles: [Fae] [Fairy] [Construct] [Abomination] [Tiny]
    Height:
    5 inches
    Weight: 5 lbs
    Backstory: All Ninelle could remember from her past life was a world of white. White tiled floors, white walls, white curtains and white-clothed people with white masks. Living her life with constant syringing, tubes and laying in bed, it wasn't much of a life at all. Her only solace was the world of fantasy and fairytales, inspired by the many books her family would send her. In the end, her life ended quite simply and inevitably in that world, though in a way she couldn't have expected. In the dead of night, a foreign figure unplugged the machine that kept her alive. Someone that she faintly felt looked a bit like herself. Her most vivid memory of that time were the figure's tears as everything else faded away.
    Current Life: Ninelle was reborn into a warm bustling village of fairies, situated in a hidden mystical grove filled with colourful mushroom houses and glowing flowers. It was like its own little magical paradise, with everyone so friendly and willing to help each other out like one big family. Born into a line of nature fairies, Ninelle grew up helping crops and flowers bloom all around town. One sudden day, something happened. Something she didn't quite understand till this day. Whilst flying around town, the world suddenly turned white and everything faded away. The feeling was too familiar. She had died, or at least, she felt she should have. But then she somehow awoke, and her home village had become nothing but a large crater in the ground. Her body had also changed, large parts of her were replaced by gears and metal, and one of her wings was replaced by a contraption made of strange leathery fabric. It seemed, though her memory was fragmented and disorderly, someone had saved her, and she had no idea who or why.
    Acquired Titles: [Fae] [Fairy] [Construct] [Abomination] [Tiny]
    Points at Start:
    105 (+28)
    Points Earned: 129
    Points Spent: 140 (+28)
    Points Not Spent: 94
    Stats:
    • Strength - H A tiny fairy's natural strength.
    • Precision - B A tiny fairy's natural precision.
    • Intelligence - D A novice mage's natural wisdom.
    • Vitality - H A tiny fairy's natural vitality.
    • Speed - B A tiny fairy's natural speed.
    • Overall - E
    Skills:
    Misc Skills
    • Appraisal E The eyes of a person from another realm.
    • Mixed Race F (Fae/Construct) What is she? Even she doesn't know.
    • Languages: Common & Fae
    • Flight F (3 mph/30ft) A strange new wing that flapped and creaked at her whim, though stiffly. It will take time to recover the natural flying skills she once had.
    Secondary Skills
    • Agriculture F She spent her whole life raising and caring for all sorts of plants. How is this all she knows?
    • Nature F It was raining on a night with a full moon... there was something special that would bloom at this time, what was it?
    Magic Skills
    • Magic E
    • Nature Affinity F A type of magic that comes most naturally to her, though she faintly feels as if she used to be able to use it more fluidly in the past.
    • Tangle Affinity F (1 post) To bind and catch... she vaguely remembers something, a time when she saved a friend's life.
    • Spell Duration F (1 hour)
    • Magic Range F (30ft)
    Abilities:
    • Plant Manipulation (Grade E / 1 Post CD)
      • Magic E, Nature Affinity F, Tangle Affinity F, Spell Duration F, Magic Range F
      • Control a single plant within 30ft for 1 hour
        • (Can attack, such as slap, stab or slash, grow them some, or ensnare a target if an appropriate plant.)
    • Leaf Storm (Grade E / 1 Post CD)
      • Magic E, Nature Affinity F, Spell Duration F, Magic Range F
      • Send a storm of razor-sharp leaves towards a target within 30ft that can remain for 1 hour
    • Vine Buddy (Grade E / 1 Post CD)
      • Magic E, Nature Affinity F, Tangle Affinity F, Spell Duration F, Magic Range F
      • Sprouts a single large vine from a surface(e.g. floor/wall) within 30ft to be controlled for 1 hour
        • (Can attack, such as slap, stab or slash and ensnare a target.)
    • Flower Bed (Grade E / 1 Post CD)
      • Magic E, Nature Affinity F, Spell Duration F, Magic Range F
      • Create large soft flowers to cushion a fall/blow or act as platforms within 30ft for 1 hour
    Equipment:
    • Fae Wand (Magic Catalyst E)
      • The last memento she has of her grandmother, found where her favourite magic shop once stood. It is a tiny dark-brown twig coiled on its end, with oddly shaped charring and burn marks. The emerald gemstone that acts as its core is nothing but dust and fragments now, though still held securely inside the wand miraculously.
    Items:
    • Fae-sized backpack
    • Fae-sized leaf bedroll
    • Fae-sized fruit and nut rations
    • Fae-sized waterskin
    • Fae-sized robes and clothing (that cover the mechanical aspects of her body, apart from her wing)
    • Fae-sized wooden mask (that hides her face)
    Assets:
    • ---
    Change Log:
    • Total: 105 (+28)
      Stats
      +14 for strength H
      +14 for vitality H
      -28 for speed B
      -28 for precision B
      -14 for intelligence D
      Overall: 8.4 -> 7 = Grade E Character Grade
      Skills
      0 Appraisal E
      -7 Feature Skill: Mixed Race (Construct)
      -21 Flight F (3 miles per hour)
      -14 for magic E (D GRADE INT REQ)
      -7 for nature affinity F (E GRADE INT REQ)
      Items
      -14 for magic catalyst E (D GRADE INT REQ)
      Starting Gear
      Fae-sized backpack
      Fae-sized leaf bedroll
      Fae-sized fruit and nut rations
      Fae-sized waterskin
      Fae-sized robes and clothing (that cover the mechanical aspects of her body, apart from her wing)
      Fae-sized wooden mask (that hides her face)
    • 09/08/22: +7 for Isekai Hell's Summer Writing Comp (August 2022)
    • 18/08/22: +31 for [Isekai Hell] Summer Moon Festival!
      • -7 for Agriculture F (E GRADE INT REQ)
      • -7 for Nature F (E GRADE INT REQ)
      • -7 for Tangle Affinity F (F GRADE MAGIC REQ)
      • -7 for Spell Duration F (E GRADE MAGIC REQ)
      • -7 for Magic Range F (E GRADE MAGIC REQ)
      • Abilities also updated accordingly.
    • 03/10/22: +31 for [Isekai Hell] The Forbidden City
    • 30/10/22: (Reminder to add things to CS) for [Isekai Hell][World] - Lay Low Longing
    • 09/11/22: +60 for [Isekai Hell] Runaway Slaves [Part 1]
     
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    Nissa
  • Nissa
    anime, vampire, fantasy, silver hair, red eyes s-3808964931.png
    Theme: Theme
    Rp'er Name: Saxon
    Post Frequency:
    Depends on pacing.
    Discord Name: Saxon#1232
    Current RP: N/A
    Goals: She wishes to become the demon lord!
    Equipped Titles: Vampire, Warrior, Provocative
    Height: 5'0
    Weight: 110 lbs
    Backstory: Nissa was a fairly popular student at school, she was a reasonably hard worker, and she worked at a local restaurant near her house. She didn't need the money but used it for spending money. Her life wasn't really all that interesting, or she didn't think much about it. She would work until around 8 in the evening and created this for a few years. On her way home one day, she had turned the corner of a street, and a car that didn't have its lights on hit her and killed her on impact.
    Current Life: Her earliest memory is the cave that she woke up in after being hit by the car. She woke up in a strange body that was paler and felt different. She didn't notice that her sense of warmth was gone; on top of that, she felt cold, but it didn't bother her. Looking around, she saw a jar of blood near her, and she noticed she had a strong desire to drink. She resisted the urge for a few days until she was starving and had tried to eat regular food and ended up throwing up. Eventually giving in, she drank the blood and instantly felt better.
    Acquired Titles: Monster, Undead, Vampire, Warrior
    Points at Start: 105
    Points Earned: 73
    Points Spent: 175
    Points Not Spent: 3
    Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
    Strength - D (14)
    Precision - F
    Intelligence - D (14)
    Vitality - D (14)
    Speed - E (7)
    Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
    • Feature: Fangs (0)
    • Feature: Blood Drinker (7) Instead of using food as substance blood is now the substance required for the user.
    • Fighting Style Nightblade E (sword), (Drain F (strength), Deflect F (14)
    • Magic F (7)
    • Blood Affinity F (7)
    • Appraisal E (0)
    • Heightened Sense (Hearing, Smell) E (14)
    • Resilient F Aging (7)
    • Feature: Pointed Ears (0)
    • Feature: Bat Wings (0, Cosmetic)
    • Disguise F (7)
    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
    • Bloodfeast - Fangs F, Blood Drinker - Nissa gets into close quarters with her target or a willing target and bites into their neck using her fangs and drinking some of their blood in the process. - Grade F - 0 Post Cooldown
    • Draining Strike - Fighting Style Nightblade F, Drain F - Nissa delivers a strike that saps the target's strength by 1 grade for a single post. - Grade F - 0 Post Cooldown
    • Blood Needle - Magic F, Blood Affinity F - Using either the blood on her sword or opening one of her blood jars she can use blood magic to make needles made of blood and thrown at a target within 5 feet. - Grade F - 0 Post Cooldown

    Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
    • Natural Weapons E (28)
    • heavy armor E (14)
    • Longsword E (14)
    • Wand F ( 7, catalyst)
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Whetstone
    • Bedroll
    • Blood jars
    • blood skin- same as a water skin just for blood
    • Pack
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
    Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
    ex:

    • 30 July, 2022
    • Natural Weapons F (14)
    • Heavy armor F (7)
    • Longsword F (7)
    • Wand F (7)
    • Feature: Fangs (0)
    • Feature: Blood Drinker (7)
    • Fighting Style Nightblade F, Drain (strength) (7)
    • Magic F (7)
    • Blood Affinity F (7)
    • Appraisal F (0)
    • Heightened Sense Hearing F (7)
    • Resilient F Aging (7)
    • Strength - E (7)
    • Intelligence - E (7)
    • Vitality - E (7)
    23 OCT 2022
    • Added title [Provocative] - Character has a talent for getting under people's skin in order to annoy or anger them. Can be useful to draw people into making rash decisions.
    • Spent 7 points E=>D Strength
    • Spent 7 points E=>D Intelligence
    • Spent 7 points E=>D Vitality
    • Spent 7 points F=>E Heavy Armor
    • Spent 7 points F=>E Longsword
    • Spent 14 points F=>E Natural weapons
    • Feature: Pointed Ears (0)
    • Feature: Bat Wings (0, Cosmetic)
    • Upgraded Appraisal to match Character grade
    • Spent 7 points Disguise F
    • Spent 7 points Fighting Style Nightblade E => E (sword), (Drain F (strength), Deflect F (14)
    • Spent 7 points Heightened Sense (Hearing, Smell) F => E (14)
     
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    Ogdenn Parvati
  • Ogdenn Parvati
    a982b9d257a51eecbd4ca6109bad4501.jpg

    Rp'er Name: Garbage Pail Kid Garbage Pail Kid
    Post Frequency:
    1-3 Days
    Discord Name: Garbage Pail Kid#4084
    Current RP: Crooked Blades Induction
    Goals: To help Zeke build the greatest ship he, and, the world has ever seen, proudly believes he will become a famous Engineer through it.
    Equipped Titles: [Human] [Tinkering Adept]
    Height: 4'5"
    Weight: 90lbs
    Ogdenn was a clockmaker in his previous life, loving the work he did for Mr. McArthur's Shoppe, until a new automatic revolution replaced his job with a machine. McArthur threw him out without a second question and left him sad and fuming. Ogdenn waited that night and came up with an insidious plan to pay his employer back. When his shoppe was without a peep, he entered and altered one of the very pieces his small hands cultivated...twisting his work. A week passed before someone bought that very time piece, winding it and putting it into his breast pocket. The poor man never leaving the store before the contraption went off and killed him on the spot. McArthur being blamed for it and jailed. Ogdenn being too full of himself decided to mock him at his cell window, where his little shoes lost traction, and sent him to a watery grave.
    Current Life:He is a crew member of The Crooked Blades, acting as their engineer and protoge to Zeke.
    Acquired Titles: [Human] [Tinkering Adept]
    Points at Start: 105(+7)
    Points Earned: 0
    Points Spent: 0 112
    Points Not Spent: 0
    Stats:
    Strength - G
    Precision - C|28 Points
    Intelligence - D|21 Points
    Vitality - E|7 Points
    Speed - F
    Skills:
    • Fighting Style|21 Points [Shotgunner]-Grade D-Ogdenn has found a knack for shotguns, and their make; making use of their short range with surprising efficiency thanks to the engineering that went into his Ch1m3ra
      Full Choke Mk2(10ft)-Grade F-Range-An attachment to the barrel that allows Ogdenn to fire at greater range
      FLIR Scope Mk1(20ft)-Grade F-Blind Fighting Ranged-This attachment allows Ogdenn to accurately target his shots
      Shrapnel Slugs(10ft Area)-Grade F-A slug he designed to spread his gunfire at a wider range of suffrage
    • Artisan|21 Points [Tinkerer]-Grade D-maker of mundane, mechanical items and materials with a more scientific requirements
    • Feature [Darkvision]-Grade F (20ft)|7 Points
    • Heightened Senses (Sight)-Grade F|7 Points
    • Climbing-Grade F|7 Points
    • Engineering- Grade F|7 Points
    Abilities:
    • Capra Barrage(10ft/10ft area/20ft dim or darkness)- Fighting Style [Shotgunner] D,FlIR Scope F [Blind Fighting Ranged], Shrapnel Slugs F [Area], Full Choke Grade F [Range], - Ogdenn brandishes his Ch1m3ra shotgun and fires a blast of shrapnel at an enemy within range - Grade D - 2 Post Cooldown
    • Eureka! - Tinkerer D, Engineering F - His brain ignites all of it's neurons and comes up with a new blueprint or invention - Grade D - 2 Post Cooldown
    • Grease Monkey-Tinkerer D, Climbing F- Ogdenn uses his nimble hands and body to climb, crawl, and duck into any mechanical malfunction and fix the problem-Grade D-2 Post Cooldown
    Equipment:
    • Ch1m3ra[D Grade Shotgun] (Created with Tinkerer Skill)

    Items:
    • Wrench
    • Bandolier
    • Multi-Headed Screwdriver
    • WD-40(57 ounce can)
    • Duct Tape
    Assets:
    Change Log:
    September 18th

    • Increased Precision to C|7 Points
    • Increased Vitality to E| 7 Points
    • Added Darkvision Feature F|7 Points
    • Added Heightened Senses(Sight) F|7 Points
    • Added Climbing F|7 points
    • Increased Int to C
     
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    Oliver
  • "Othorion Leshandriel Yallamenor Ga'la Del'selmon is my name, but please call me Oliver."
    86df8154377c9965fae28a1c9338cf0b.jpg
    ebc1fb8235b11ae72fd0af9cbeeb1bb8.jpg3d79d1dd14cddd4f29e00d54998c587f.jpgfda31021ded4cd8553f05a93e0259f22.jpg

    Theme:


    Rp'er Name: Orikanyo

    Post Frequency:
    Whenever given opportunity and creative fuel, for categorization, roughly about once a day is my availability, should opportunity present it'self.

    Discord Name: Orikanyo #0239

    Equipped Titles: Elf, High elf,Fae, representative, Healer

    Height: 6' 8" "It's lovely to actually reach top shelves again."

    Weight: 157 lbs "It's hard to believe I GAINED weight in this exchange, my, i shriveled up in my age.."

    Backstory: "I had a family, a good life, many loved ones.. Children even, and they in turn had children of their own. Little brats, loved them with every part of my heart and soul... But.. I worked hard all my life, toiled hard, doing my best to ends meet was a struggle again and again, and when I had anything I used it for my family.. I'll never in a million years say it wasn't worth it. The cancer scare, little Melissa with her broken leg from the car accident. The car it'self was insured but boy did that leg not want to set right.

    Where was I?

    Ah, yes, I had a good life, an amazing one full of ups and downs... I dare say, [God], you wanting to give this second life to an old man like me is odd... And not something I would have expected... it's like one of those isekai animes my grandson spoke about... or rather I overheard him talking about it... Okay i'm not going to lie I watched the stuff alot... It's hard not to be interested... theres many other animes out there too... My wife almost caught me once watching the Sailor Scouts and... Erhm... yes.. well... best we get on it with it... But it's a classic, highly recommend it.

    Current Life: "A hedge mage, thats what i am in truth. I perform some degrees of magic, minor consultation and generally try to stay out of trouble. I was 87 when my mind caught up to me, not so much a matter of replacing him, Oliver is me, and I am him... I am lucky, I suppous to be in this state, next to no family, those I have are far off and away. This house was abandoned long ago, but.. well.. A Ruin can be turned into a home with abit of work, and I WAS a carpenter back in the day... Though.. I do feel still as feeble as my old self.. troublesome..

    But this magic... i recall a handful of years in a school, saving up every coin to get in and learn to ply this dream of wielding great magics. And I think that sounds lovely in truth... But... i really should have trained abit more... Well.. No time like the present no? ...Maybe i'll get better if I use bolster upon myself before..? ..But first getting food and money... No time to be a layabout.

    Atleast i'm handsome."

    Acquired Titles: Elf, High Elf, Fae, Representative, Healer

    Points at Start: 105

    Points Earned: 110

    Points Spent: 215

    Points Left: 5



    Stats:

    Strength - E

    Precision - F

    Intelligence - A

    Vitality - D

    Speed - E

    Skills:

    • Magic B
    • Magic range D 1000 feet
    • Magic Area of effect F 15 feet
    • Magic Targets E 5 targets
    • Bolster Strength E
    • Spell Duration F 1 hour
    • Healing B
    • Lightning Affinity F

    [Representative] - character publicly presents themselves in a distinguished enough way that whether alone or in a group, they are considered or assumed to be the leader or someone with enough rank to speak for others. Group conversations will typically be slanted toward them to get their opinion on a matter first and made a central point of the discussion moving forward. At the same time, if the group the character is assumed to be a part of is of problematic standing, then the Representative is assumed to be the problem or at least heavily involved.
    Elf: Yer a damn elf, got pointy ears and generally quick and magicy.
    Fae: magical folks, you know em. likely akin to nature.
    High Elf: A elf who achieved higher magic, infusing their body and becoming more than what they once were, Req, Elf, Intelligence B or higher, Magic Skill
    Healer: - character was most noted for their healing aid provided to others. character is more likely to be approached with requests to cure various ails

    Abilities:

    • Bolster: Strength - Magic :B, Magic Range: D, Bolster Strength: E, Spell Duration: F, Magic Target E - The most straight forward of enhancements one can produce, choose a target within range and for about an hour they shall gain a temporary boon to strength. - Grade E - 1 Post Cooldown - 1000 foot range 5 targets 1 hour duration
    • Swift heal - Healing D, magic range D A basic healing ability, capable of knitting together a good bit of hurts. Grade D 2 post cooldown 1000 foot range
    • Swift area heal, Healing D magic range D magic area of effect f. As above but in a 15 foot burst. Grade D 2 post cooldown 1000 foot range 15 foot burst
    • Swift Multi heal Healing D magic range D, magic target E. Swift heal but towards 5 targeted individuals at range. Grade D 2 post cooldown 1000 foot range 5 targets
    • Wound Purge- Healing C, magic range D magic area of effect f, a greater healing spell, capable of reattaching limbs! Grade C 3 post CD 1000 foot range 15 foot burst
    • Blessing of Levity- healing C, magic range D, Magic targets E - A more focused greater healing spell, reattachs limbs Grade C 3 post CD 1000 foot range, 5 targets
    • Restoration Healing B, Magic range D, Magic target E a spell beholden to greater healers. Capable of rejuvenating the weakened form, curing wounds and removing diseases, ailments and poisons. Grade B 4 post CD 1000 foot range, 5 targets
    • Curse Breaker Healing B, magic Range D, Magic target E a spell capable of removing and absolving curses. Grade B 4 post CD 1000 foot range 5 targets
    • Deny Death Healing B, magic Range D, Magic target E A spell capable of returning one back from the brink of death, as long as most the body is present Grade B 4 post CD 1000 foot range 5 targets
    • Lightning Spear - Magic B, Magic Range D, Lightning affinity F, basic of all lightning based spells. this brief incantation fires a small bolt of electricity from the user's staff at a target at range. Grade B 4 post cool-down - 1000 foot Range
    • Lightning forks - Magic B, Magic Range D, Lightning affinity F, magic target E a deadly ranged lightning spell that fans out to many foes! Grade B 4 post cooldown - 1000 foot Range 5 targets
    • Sky wrath - Magic B, Magic Range D, Lightning affinity F, magic area of effect with a staff raised the caster causes a large bolt of lighting bolt to fall from the sky, shocking a large area! Careful, its not picky about friend or foe. Grade B 4 post cooldown - 1000 foot Range, 15 foot aoe

    Equipment:

    • Willow Staff, flexible and conductive, good for a proper catalyst Rank:B
    • Hempen robes, this armor is just clothes. It can turn a hard knock into a slightly less hard knock and a nasty bruise into a painful memory, and a slightly less bad bruise. Rank: F

    Items:

    • Mess kit
    • Disappointingly itchy bedroll.
    • Ratty blanket
    • Travel food, honestly pretty bad...
    • Old waterskin, smells lightly of some older wine vintage.
    • A nice rock, it's nice, really. Good for throwing.

    Assets:

    • Shitty house, it's pretty shit
    • A cat, his name is Feildsbold, he is an asshole... A lovable one...

    Change Log:

     
    Last edited:
    Ophenia "Du Couer Pur"
  • Ophenia "Du Couer Pur"

    sadphenia.png

    • Ophenia's Original Performance Costume. From the top, features a ribbon with two synthetic feathers and a jewelled hairclip. Asymmetric Earrings. A cream blouse with detachable sleeves. A tie(Destroyed Currently). Two Gloves(Destroyed Currently). A belt, with satin adornments and a sylvan brooch. A purple corset. Yellow Bloomers. Socks, and heeled ballet flats.

      OpheniaOriginal.png
    Rp'er Name: Faynorae
    Post Frequency: I can adapt to everyone else's posting times! ^^
    Discord Name: Ayaya#5487
    Equipped Titles:
    Fae
    - Ophenia is attuned to nature and magic, and has somewhat inhuman features.
    Sylph - Ophenia is a wind fae spirit closely tied to the element of Air in both nature and ability. "La sylphide, pure white maidens of the pure heart, their corpses will all one day dance with The Winds."
    Chanteuse - Ophenia's voice has her become renowned as a remarkable singer capable of touching people's hearts
    Tainted - Ophenia's purity from innocence was lost with the exposure to the reality of the world and the temporary nature of things. Some of the character's lustre has been lost but their artistic side will have a greater impact on the hearts of those exposed to it in the same way.
    [Glyde's Crested: Bronze] - You have proven yourself to be of use to the Pavilion. You will receive preferential treatment from Pavilion residents and shop owners as well as be more likely to be called upon for future missions/jobs for the Pavilion.
    [Entity Agent] - character's efforts have been acknowledged by the Fae See. the character has been inducted as a member into an elite group whose objectives are carried out in secret to sway nations for the benefit of the See nation. The character has full access to all of the Fae See and can gain access to anyone for any reason as it is assumed Entity member work is of the highest importance to national interests. When abroad, the character will never be suspected of wrongdoing so long as there is some alternative explanation. Members are typically equipped with the See's latest magical tech that might make their mission easier or make an impossible mission possible.
    [East Empire Fugitive C] - the character has rubbed the nation in a wrong way and thus has a criminal status in the nation regardless of actual criminal titles acquired. They can be treated as a criminal while in East Empire.
    Height: 5'01" (154 cm)
    Weight: 94 Ib (42.1 kg)
    Backstory:
    Song Ha-neul. A Pop-Idol died at the age of 20 from mysterious circumstances. Apparently, she "fell" from a bridge and drowned in the water.

    This girl now bore witness to God. She wanted to ask him questions, many questions. But there wasn't any time for that, God told her that she'd be reincarnated into a new world, and if there was anything the girl could request, he'd most likely grant it. And so, the girl made her wish. "I want to forget my past life. I don't want to remember anything at all, I don't want to be reminded of my mistakes. The only thing I want to remember is that stupid dream I had. That sweet stupid little dream..."

    'I want to sing songs that could change the world. To make a world where everyone is happy.'

    Anew, the girl awoke. She wasn't Ha-neul anymore. She wasn't human either. This new person felt like they had just awoken from a strange dream, that they hazily remembered. She looked up at the false sky, in the field of translucent lilies while lying in a shallow lake of sparkling liquid. The sounds of distant 'People' sing with voices like wind chimes. This person would then ask, "Who am I?" to no one but herself. And answered that question by herself as well.
    Current Life:
    That time and place were far from where this person was now. Surrounded by a small group of people, who stood only a few feet away cheering for something. As a dew of sweat trickled down this person's cheek. Surrounded by a colourful light and filled with excitement, the travelling songstress, "Du Couer Pur" Ophenia, had just finished her debut song that many of the people in this small crowd seemingly adored. Although, a single song wouldn't be enough, so without hesitation she performed an impromptu.

    The small crowd started cheering even louder, as the girl's smile widened. Her head aching to the beat, as her heart rate raised higher than the cheer of her fans. Before she knew it, she was exhausted, and it was over. Though she felt worn, she still felt excited for her next performance in the near future. The smiling faces of the people cheering for her somehow rejuvenated her energy. It was because this girl strived to achieve her dreams, and her goals and change the world.

    For to sing songs that made everyone happy was the only reason that she existed. Right?
    Goals:
    - (Diva)Become a Diva. Celebrated as the world's greatest songstress!
    - (Voices)Pursue the happiness of all.
    - (Peace and Love)Avoid directly lethally harming any living creature.
    - (You too)Convince others to also avoid violence.
    - (Friendliness)Become friends with everything.
    - (Curiosity)
    Learn more about the world outside of the glade.

    Acquired Titles: Fae, Sylph, [Hall of Pipes Participant], Chanteuse, Tainted, [Glyde's Crested: Bronze], [Entity Agent], [East Empire Fugitive C]
    Points at Start: 105 (+14)
    Points Earned: 256
    Points Unspent: 11
    Points Spent: 364
    Strength - H(-14)
    Precision - E(7)
    Intelligence - A(35)
    Vitality - B(28)
    Speed - D(14)
    Character Grade - D

    [(14+28+35+7)= 84-14= 70/5= 14]
    Skills:
    Educated E (14) ~ [Former Idol Trainee];

    Training in smaller villages and performing for forest animals, Ophenia has accrued some knowledge of certain things to keep note of while performing.
    (Performance E): Ophenia has practised how to dance and how to sing. She also comprehends basic notations.
    (Focus E): Ophenia has taught herself how to keep her composure in the face of a distraction while she's performing.
    (Deception E): Ophenia has practised smiling brightly and acting cheerful for an audience or in front of a crowd.

    Empathy C(28)
    - If your music is wonderful enough you could heal the souls of your audience!"
    Religion F(7) - As a sylph, Ophenia can recall old sylvan religions which are often practised in Sylphid Societies.

    Healing C (28)
    - "Hey [. . . . .], have you ever heard a thing called music therapy?;
    Magic D (21) - Why just sing and dance when you can spark up your performance with some magical spice~?
    Magic Area of Effect E (14) - Reach far and wide, the sound of magical lulls which calm our minds~ 30ft
    Magic Range E (14) - Reach from far, reach out to those who you cannot see, and listen. 30ft
    Selective Magic E (14) - To avoid future victims of the siren's violent shriek of Fortissississimo.
    [Illusory]Affinity E (14) - Dazzle those around you with colourful and sparkling lights~!
    [Wind] Affinity E (14) - "Gales of Song, please stay by me. Winds of Love, breathe into my life."
    [Sound] Affinity E (14) - Manipulate the sound around you, or enhance your voice with magic!
    Spell Duration F (7) - What will it take to just have it all? Why can't I just have it all? 1 minute
    [Knockback] Affinity F (7) - "Agh... My head hurts, why would they want to grab my hair like that?"

    Change State E(42)
    - Ophenia can change her state of being to be similar to that of the winds. "La Sylphide."
    Resilient F(7) [Fatigue; Caused by lack of food, water or sleep.] - Let's sing and dance forever!
    Feature [Iridescent] - Sylph folk have naturally iridescent skin, hair and eyes. This effect is like a light shimmer. (Cosmetic)

    • ♡ Resonate
      Magic D, Empathy C, Magic Area of Effect E, Spell Duration F, Focus E, Selective Magic E

      The user resonates with all living creatures within a 50ft radius of themself, mutually sharing the emotions that the user feels, as the user intakes the emotions of all creatures around. The affected NPCs' or PCs' narrator has control over the resulting intake effect. If the intake is too great for the caster, they will suffer mental damage as decided by the narrator.
      Grade C Spell, Lasts for up to 1 hour, 3 post cooldown.

      ♡ Resonate [Nearest]
      Magic D, Empathy C, Spell Duration F, Focus E

      The user resonates with a creature that is touching them or they are touching, mutually sharing the emotions that the user feels as well as intaking the emotions of the creature.
      The affected creature's narrator has control over the resulting intake effect.
      Grade C Spell, Lasts for up to 1 hour, 3 post cooldown.

      ♡ Resonate [Far]
      Magic D, Empathy C, Spell Duration F, Focus E, Magic Range E

      The user resonates with a creature within at least 100 feet of them that they can see, mutually sharing the emotions that the user feels as well as intaking the emotions of the creature.
      The affected creature's narrator has control over the resulting intake effect.
      Grade C Spell, Lasts for up to 1 hour, 3 post cooldown.
    Equipment:
    (35)B Grade [Resonator], Magical Catalyst: A crystal with a flower-like appearance. In the middle is a crystalline orb. It's very delicately crafted. The user can imbue their voice with mana when using this Item. The Resonator will emit a colourful fluorescence according to the noises and emotional state of the imbuer and can hover within a 5 feet radius of the user when imbued with mana
    Silver_Imperium_Cyrstal.png
    Items:
    [Hall of Pipes Silver Pin]
    - Ophenia has acquired a silver pin of horns that designates them as a possible participant in the annual Hall of Pipes Winter Show.
    Belt of Things E - Cute, fashionable, and lending itself well to Ophenia's ensemble. It has a secret mechanism that opens up a magical 10ft radius space filled with everything a would-be pop diva needs: signed merchandise, snacks, costumes, props, cosmetics, a vanity table, and a standing mirror. The space itself is well-lit and colourful with soft cushions and flooring for relaxing and taking a break pre and post-performance.
    Assets:
    [Tree Home]
    Located in The Fae See, Capital of Bishri
    • Removed 7 points from speed and added 7 to magic affinity.
      Gained 19 points, an item and title from Ryken Winter Story.
      Equipped the [Hall of Pipes Participant].
      Used 7 points to add Healing Affinity and another 7 for Empathy, leaving 5 points left over.
      Added new abilities. Which can only be used during performance-type spells.
      Gained 59 points, and a Title, from Trouble with Trolls and Music
      Unequipped "hall of Pipes Participant" Equipped "Chanteuse."
      Used 7 points to upgrade Healing Affinity to E rank, leaving 57 points behind.
      Used 7 points to upgrade Intelligence to A rank, Leaving 50 points behind.
      Used 14 points to upgrade Empathy to D rank, leaving 36 points behind
      Used 7 points to learn Religion Rank F, leaving 29 points behind
      Used 7 points to upgrade Precision to rank E, leaving behind 22 points
      Learned Illusory Affinity Rank E for 14 points, leaving behind 8 points
      Learned rank F Spell Duration for 7 points, leaving behind 1 point.
      Added 4 new abilities, and removed 1.
      Added a racial feature to Ophenia for visual purposes.
     
    Last edited:
    Orchid
  • Ntaj “Orchid” Yaj

    ZEGDkH0.jpg

    Theme:

    Rp'er Name: Lucius Cypher

    Post Frequency: At least once a week. Could even go as far as once a day, if the mood strikes me.

    Discord Name: BabyBlanketRabbit#0441

    Current RP: N/A

    Goals: Make some new friends, grow stronger, and help those in need become stronger.

    Equipped Titles: Human "Ork" (Requirements: Strength C, Vitality C, Darkvision F, Fighting Style F)

    Height: 6’10

    Weight: 284lbs

    Backstory: Ntaj was born from unfortunate circumstances. His home country was embroiled in a violent war, his mother taken prisoner by soldiers who also killed his father. His mother went through horrible and humiliating treatment by the soldiers, and by the time the war ended, Ntaj himself had lived under the terrible conditions of a prisoner camp. Even after his freedom, Ntaj’s mother was distant, barely treating Ntaj as a child, let alone her son. Ntaj had no support from his remaining family, and it wasn’t long before rumors spread to neighbors about his illegitimate parentage. From there, Ntaj wasn’t even able to get help from the community, with most looking at him as if he was some sort of curse.


    Growing up Ntaj had few friends. Most kids weren’t allowed to play with him, and so Ntaj found kinship with other children who, like him, were affected by the war. Most of them were orphans and those with living parents were under a similar circumstance as Ntaj. It was here that Ntaj made his closest friends, and worst enemies. Among his best friends was another young boy named Yexus. He lost both his parents to the war, and was living in an orphanage at the time. And while a morose and cynical boy, he had a knack for storytelling and weaving fantasies out of nothing. His tales enraptured Ntaj, and together they would work on stories together, combining ideas and inspiration from the media around them. They had many adventures, played many games, and among their friend groups the duo was actually popular. Things seemed good for Ntaj.


    But then someone came into their life. A girl named Kloe. A foreign girl, who came on a mission trip to help the orphans and those displaced by the war. She befriended the two boys, Yexus in particular, and joined them in their imaginary games. However despite their shared interest, Kloe was not one to share. She began to get closer to Yexus, while Ntaj and the others were pushed away. Their friends were concerned about how much Yexus was busy with Kloe, to the point that he stopped hanging out with them, and hung out with Kloe and her friends instead. Ntaj tried to join their circle of friends, making a decent impression for a while, but he and Kloe often clashed on many different fronts.


    Over the years, the children would grow into young adults. They still wrote their stories, but now they were busy trying to make their lives as well. Ntaj was effectively abandoned by his mother, and so he was forced to take up multiple part-time jobs to sustain himself. Yexus was able to attend higher education by virtue of Kloe, who took him out from the ghettos to join her at her school. Over time, it became abundantly clear that Ntaj’s best friend, from childhood, was being taken from him. Kloe, someone who he thought was a friend and equal, was in fact someone who had much more than him, and yet still wanted to take what little he had. Desperately Ntaj tried to cling onto the vestigates of his childhood, but one by one they slipped away. Stress began to build up. A lack of a fortuitous future began to weigh on his mind. Bills began to show up at his home, and utilities started to cut off.


    But perhaps what was one of the biggest tragedies was the death of his mother. She left home one day, doing whatever it was she did since Ntaj hardly ever sees her. But when he came back, the police were waiting for him at his home. His mother had died of cancer, which she had been fighting alone this entire time, never once telling Ntaj at all. This put Ntaj into a spiral of madness and depression, culminating in Ntaj never leaving his home for over a month. It was only after he was forced out by retailers that Ntaj returned to the outside world, but he was so lost in his own fantasies, trying to escape to a better place. He doesn’t remember how he died. He doesn’t want to anymore.

    Current Life: Ever since Ntaj escaped his reality, somehow, he’s been living the life of an ork mercenary. It’s a simple life but with easy pleasures. She calls herself Orchid now, having somehow become a tall, busty, muscular orc woman. Practically his dream waifu wrapped into one character. She’s constructed some sort of backstory of her origins, even making up a history of her people, but in truth Orchid hasn’t been here for that long. While she’s been here long enough to gather some equipment and get a grasp on her abilities, she wasn’t born here and came into this world as she is now.


    She’s done a few minor jobs as a merc, mostly dealing with wild beasts and guarding caravans. She’s already become a bit accustomed to violence and finds a certain pleasure out of it. Like it’s just a game to her. She knows this can put off some people so she makes an effort to play up the grizzled merc who’s only doing this as part of a job, but secretly enjoying the thrills of combat. Currently, she’s actively seeking out others like her. She has a feeling she’s not the only one who has come to this world, and while she’s trying to forget her past, she still wants to connect with others who share that similarity to her. Just like old times.

    Acquired Titles: Human, Ork, Warrior, Polearm Adept, Underbelly Survivor, 3rd Captain's Executioner

    Points at Start: 105

    Points Earned: 212

    Points Spent: 317

    Points Not Spent: 0



    Stats:

    Strength - A (35 pts)

    Precision - G (-7 pts)

    Intelligence - E (7 pts)

    Vitality - C (21 pts)

    Speed - F (0 pts)

    Skills:


    • Fighting Style B (35pts) (Polearm Master) - Utilizing the reach and versatility of polearm weapons Orchid can control the movement of the battlefield.
      Cleave F (Area) - Orchid is able to lash out at foes within the furthest reach of her weapons, cutting through vast swaths of enemies within 10 ft.
      Knockdown F (Tangle) - Let's you slow or temporarily stop a target from doing much of anything.
      Battle Intuition (Blind Fighter) - Orchid has the ability to fight within a melee against opponents she can't even see.
      Earth-Splitter F (Quake) - Creates shock wave that erupts towards a target across the ground. Causes a 10ft deep fissure wide enough for a regular human to fall into.
      Blood-Flame Blade F (Blight) - Orchid's blood burns hot, lighting her blade with an eldritch fire. Enemies struck by these flames burn and bleed.

    • Fighting Style D (21pts) (Throwing) - From complex and technical weapons such as grenades, simple but conventional like javelins, or improvised and basic like a handful of rock, Orchid has a decent ability of chucking objects as a means of attack.
      Leading D (14 pts) (Accurate) - A simple but vital skill of making sure Orchid's weapons go to where the enemy will be, instead of where they were. The technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. Amount reduces increases by 1 grade each time technique is upgraded.
      Life-Ending F (Homing) - A bizarre technique that Orchid has learned to make her projectiles chase her targets, sometimes even turning corners to chase foes more akin to a beast than a weapon.
      Yeet F (Range) - The art of throwing with great force and subsequently, greater distance.


    • Mind Shield E (14pts) - Orchid steeled their mind. Skills like mind control and other mental tampering abilities will have no effect unless they are greater in grade than this skill


    • Healing F (7pts) - You have learned or simply know the ways of healing. You may apply may use magical or mundane means to aid others through their suffering. Healing and what can be healed becomes more powerful with higher ranks and when combined with other skills like magic.
    • Regeneration E (14pts) - Character automatically starts to heal itself if the character is not killed or body is destroyed. Does not apply to Mental 'damage'. This includes regrowing severed appendages. Amount of vitality recovered is equal to grade of skill per combat round.


    • Appraisal E (0pts) - Lets Orchid analyze creatures or objects she is looking at.
    • Feature “Darkvision” (7pts) - As an ork, Orchid has a natural dark vision and is capable of seeing things in darkness in greyscale.


    • Domestic Arts F (7pts) - The ability to efficiently and effectively organize and run a domestic household, including cooking and cleaning.
    • Intimidation F (7pts) - Orchid uses her strength and combat skills to cow the enemy, or even direct threats towards her and away from her allies.


    • Jumping B (35 pts) - Orchid is particularly skilled at jumping and can leap vertically and horizontally large distances. They do not get hurt when landing on their feet so long as they fall from a height equal to or less than their vertical jump limit. (Vertically 300yrds/horizontally 1000yrds)


    • Gear "Harpoons" E (14 pts) - Thin spears designed to be thrown. Stronger than an arrow, capable of piercing light armor and even shields, but lacks range of a bow. Not designed to be used as a melee weapon, and in fact they're quire fragile in order for them to break and prevent them from being used by the enemy. Now attached to ropes to enable Orchid to pull in weak targets, or use it to hang onto larger, heavier foes. Alternatively it can work as a sort of make-shift grappling hook.
    • Attentive Student E (14 pts) - When a character with this skill is in the presence of a stronger, more skilled or experienced character, they learn and grow more quickly.

      Characters with this skill gain double points at the end of rp's if there is a character with a greater total of earned points actively participating in the rp as well. Earned points prior to rewards of that rp specifically. Student skill must be same grade as student character grade in order to benefit from this skill. Student skill may not be greater than grade of character. Ability doesn't stack with any other mechanic or feature that buffs point gains. Not honored if rp'er ghosts rp.

    Abilities:

    • Blood Flame Strike - Fighting Style Polearm Master B, Blood-Flame Blade (Blight) F, Cleave (Area)F - An ability that emits a flame in a wide frontward arc, followed with a strong lunging, sweeping strike that also coats the armament in fire. - Grade B - 4 Post Cooldown

    • Meteor Falls - Fighting Style Polearm Master C, Earth-Splitter (Quake) F, Knockdown (Tangle) F, Jumping D - Taking a mighty leap towards the skies, falling with a mighty slam and burying her weapon into both the enemy and into the nearest surface. - Grade C - 3 Post Cooldown
    • Roar of War - Fighting Style Polearm Master C, Earth-Splitter (Quake) F, Cleave (Area) F - Orchid let loose a mighty war cry, sending out a shockwave by stomping the ground. - Grade C - 3 Post Cooldown

    • Aerial Denial - Fighting Style Polearm Master D, Knockdown (Tangle) F, Jumping D - Orchid leaps into the air to strike the enemy from above, or alternatively knock a flying enemy out of the air with her polearm. - Grade D - 2 Post Cooldown
    • Off-Hand Backhand - Fighting Style Polearm Master D, Battle Intuition (Blind Fighting) F - Orchid's keen senses and martial aptitude has allowed her to easily deal with foes she cannot see in an almost passive matter. This is a quick and easy attack technique she utilizes to deal with opponents who try to flank her, allowing her to focus on the main threat while still able to fend off lesser ones. It's also useful to strike down those who are attempting to sneak up on Orchid, whether for ambush or thievery. - Grade D - 2 Post Cooldown
    • Snipe - Fighting Style Throwing D, Leading (Accurate) E, Life Hunt (Homing) F, Yeet (Range) F - A columniation of Orchid's skills, she throws her weapon long and hard, to pursue targets that think they're safe just because they're out of her reach.

    • Wind Wheel - Fighting Style Polearm Master E, Cleave (Area) F, Knockdown (Tangle) F - Orchid spins her weapon vigoriously above her head and sweep foes around her, transitioning into a mighty blow that can knock down enemies around her. - Grade E - 1 Post Cooldown
    • Trip Attack - Fighting Style Polearm Master E, Knockdown (Tangle) F - When Orchid successfully strikes an enemy with an attack, she can knock them to the ground and leave them vulnerable. Orchid can use this ability with any suitable polearm, such as javelins, lances, halberds, etc. - Grade E - 1 Post Cooldown
    • Spamraam - Fighting Style Throwing E, Leading (Accurate) E, Life Hunt (Homing) F - Once Orchid has her target, she won't let them go easily. She throws her weapon at her target, following her foe around corners and pursing them for as long as it can.
    • Metagaming - Appraisal E - Orchid knows she's in some strange sort of Isekai with quasi RPG mechanics, so she is going to take advantage of the fact she can examine objects and creatures in a gamified manner to try and figure out information that would otherwise be unavailable to her. Typically she'd use this ability to gauge someone's strength and abilities, though she may also just use it to read up on equipment and other objects. - Grade E - 1 Post Cooldown

    • Whirlwind Attack - Fighting Style Polearm Master F, Cleave (Area) F - Taking full advantage of her greater reach, Orchid lashes out at all the enemies around her, her weapon ripping through foes to strike at each enemy with a single mighty blow. - Grade F - 0 Post Cooldown
    • Menacing Strike - Intimidation F - When Orchid successfully strikes an enemy with an attack, she can momentarily strike fear into their minds. Usually she uses this ability to keep enemies away from her and her allies, though she may also try to use it to catch the attention of a particular foe and draw their aggression towards her. - Grade F - 0 Post Cooldown
    • Quick Toss - Fighting Style Throwing F, Leading (Accurate) F - A simple technique where Orchid quickly calculates where her enemy is going and what they're doing, then throws something at them. - Grade F - 0 Post Cooldown

    • Healthy Snack - Domestic Arts F, Healing F - Orchid makes a snack that can miraculously heal one's wounds. While it might not save someone's life, it could help them get through a rough day. Could heal minor aches and injuries, as well as some weak diseases. - Grade F - 0 Post Cooldown

    Equipment:

    • Orichalcum Poleaxe B (40 pts) - A humble but deceptively versatile polearm. With a cleaving blade, a bludgeoning hammer, and a sharp spike, it can do different sorts of damag to deal with different sort of enemies. Reforged to be made of Orichalcum.
    • Orichalcum Plate Armor C (33 pts) - Heavy plate armor that protects Orchid’s vitals. Comes with a helmet and gauntlets. Underneath the plate is a thick gambeson that she can wear as much lighter armor. Reforged to be made of Orichalcum.
    Items:

    • Backpack - A big and sturdy backpack big enough to contain a lot of things, with straps and pockets on the outside to hold more things.
    • Sack of Sacks - A bag containing different bags inside of them. Useful if Orchid has to gather things like herbs, bones, body parts, groceries, or other things that would want to be separated from others.
    • Traveling Clothes - Sturdy clothes designed to be able to handle long travel and mild-to-cold weather. Comes with comfortable underwear and socks.
    • Lantern - A hip-mounted lantern fueled by oil. Can be used even while upside down. While not waterproof, it can work just fine even in the rain.
    • Coin Purse - A pouch designed to hold currency. The straps are made of a metal wire braid designed to resist being cut by small blades.
    • Whetstone - To keep Orchid’s weapons sharp.
    • Tent - A small tent designed to be carried on journeys. Big enough to comfortably fit two.
    • Tinder Box - A small packet designed to hold materials needed to start fires quickly.
    • Rations - Contains various dried meats, hardtack, pickled fruits or vegetables, and other food stuff that can last a long time while on journeys. Also contains material for basic cooking, such as eggs, flour, etc.
    • Tankard - A solid and hearty barrel mug that Orchid keeps her drink in.
    • Rope - Two 50ft lengths of rope to tie things up. Strong enough to support heavy weights.
    • Soap - To keep Orchid clean whenever she has a chance to wash. She has one to wash her body and another to wash her clothes.
    • Towel - Doubles as a blanket as well. It’s actually quite large, large enough that Orchid can fold part of it to cushion her head and still have enough to cover her body. Using rope, she can also use this towel to make a hammock.
    • Cooking Tools - Assorted pots, pans, plates, bowls, and other cutlery to eat and cook food. It also comes with its own cooking split to suspend pots over fires, and two grill meshes.
    Assets:

    • [Memento] - This item of age and history will forever and always ensure the owner never forgets one specific thing. Can transcend scoops, lives, and mental tampering to ensure owner will never forget something incredibly important to them.

    5th May, 2022. 10:24 AM (GMT-5) - Orchid's CS was posted into the Isekai Hell Character Tab


    5th May, 2022. 1:48 PM (GMT-5) - Change Log was added.


    5th May, 2022. 8:10 PM (GMT-5) - Added Titles.


    5th May, 2022. 9:51 PM (GMT-5) - Edited Equipment.


    7th July, 2022. 3:41 AM (GMT-5) - Orchid gained additional points. Strength C upgrades into Strength A. Fighting Style (Polearm) E upgrades into Fighting Style (Polearm) D, Quake is added as a core skill. Fighting Style (Unarmed) F gained as a new skill, Blind Fighter added as a core skill. Jumping E gained as a new skill. Abilities are updated: Interception replaced with Sweep Shot Interception, Attack-of-Opportunity removed, Aerial Denial added, Meteor Falls added, Off-Hand Backhand added.


    7th July, 2022. 9:21 AM (GMT-5) - Edited Meteor Falls to now have Fighting Style Polearm (Area) as component.


    7th July, 2022. 9:20 PM (GMT-5) - Removed Fighting Style (Polearm) and Fighting Style (Unarmed) and fused them into a singular Fighting Style (Polearm Master).


    22nd, August. 1:55 AM (GMT-5) - Fighting Style (Polearm Master) changed to Fighting Style (Polearm Master). Fighting Style (Polearm Master) C upgrades into Fighting Style (Polearm Master) B, Blight added as a core skill. Jumping E upgrades into Jumping F. Gear E gained as a new skill. Mind Shield F upgrades into Mind Shield E. Abilities are updated: Sweep-shot Interception changed into Wind Wheel, Blood Flame Strike added, Roar of War added, Right tool for the Job added, Metagaming added.

    26th, August, 6:59 (GMT-5) - Adding links to previous RP's where points are obtained.
    An Unexpected Demise - 42 Points.
    A Plotted Demise - 45

    30th, August, 1:48 AM (GMT-5) - Edited Abilities to correct their cooldowns to be more reflective of their actual ranks. Corrected the Gear skill. Redistributed points from the Area and Gear skill to gain the Fighting Style (Throwing) F and Regeneration F skills.

    3rd, October, 10:42 AM (GMT-6) - Adding points and reward from the September event RP.
    Legacy of the Erased - 20
    Asset [Memento] - This item of age and history will forever and always ensure the owner never forgets one specific thing. Can transcend scoops, lives, and mental tampering to ensure owner will never forget something incredibly important to them.
    Attentive Student E added for 14 pts, Regeneration F upgraded into Regeneration E for 7 pts.

    7th, November, 4:28 PM (GMT-6) - Adding points and rewards from recent RP.
    Demise Verdict - 69
    Attentive Student E - Double points due to having been in an RP with someone with more points than Orchid
    Total points gained: 138
    Optional Title Obtained [Underbelly Survivor] - You've seen the worst of the worst, endured horrors others couldn't imagine, experienced things those wouldn't want to. You have knowledge of the biggest city in Ryke, bigger than Ryken. A despot of criminality. Those that use this title will have respect from others that are used to battle and business.

    Optional Title Obtained [3rd Captain's Executioner] - For killing the known 3rd Captain of the Eagle Company, Griffin Warden, Orchid has become more revered and notorious, people may recognize her for the feat of killing Griffin Warden and possibly seek her out for a work request or to try and kill her. This title can be used in interactions with other mercenaries.

    Asset Acquired [Divees Crew Assistance - C] - With Arthur's Gang, The Divees Crew, disbanded they chose to become a fighting group that travels around doing mercenary work. They have an obligation to those that were friends with Arthur that needs help.
    Vido
    - C Grade - Leader of the Divees Crew until Arthur returns, has two greatswords he wields like double swords, fast and strong for a half-orc, he is rather smart and has a knack for tactical attacks.

    Lunes - C Grade - The Divees Crew Assassin/Thief, Lunes is a petite elf who is great in the art of deception and sneaking. She is said to be able to get through any lock and climb any surface, she is a great climber with deadly accuracy with her bow.

    Dirv - C Grade - A older crazy Ratkin alchemist whose profession is creating potions, poisons and explosions. It was said that he's died multiple times in very terrible ways, but each time, Dirv has randomly appeared back not long afterwards. He has small blades seeping with poisons on it, for his age he is rather agile.

    There are about five regular gang members with the crew that are D grade.

    Upgrade Poleaxe F to Orichalcum Poleaxe B and upgrade Plate Armor F to Orichalcum Plate Armor C for 72 points total with Regula ( Elvario Elvario Character).
    Upgrade Fighting Style F (Throwing) into Fighting Style D (Throwing) for 14 pts
    Upgrade Tech Core Leading F into Leading D for 14 points
    Upgraded Vitality C to Vitality A for 14 pts.
    Upgraded Gear "Javelins" F into Gear "Harpoon" E for 7 points.

    Obtained Fighting Style F (Fellhammer) for 7 pts.

    Added new abilities:
    Sunder Strike
    Spamraam
    Snipe

    9th, November, 9:22 PM (GMT-5)
    Decreased the amount of points gained previously from 138 to 105.
    Removed Fighting Style F (Fellhammer) and associated abilities. -7 pts
    Decreased Vitality A to Vitality C -14 pts
    Added link to the Marketplace where Orchid purchased her armor and weapons.

    11th, November, 11:35 pm (GMT-5)
    Changed Points earned from 317 to 212.
    Added optional Titles to Orchid's titles.

    12th, November, 9:09 pm (GMT-5)
    Decreased the Orichalcum Plate Armor B to Orichalcum Plate Armor C
    Increased Jumping D to Jumping B
     
    Last edited:
    Orrius
  • Orrius Nunglard
    20220813_030030.jpg
    Rp'er Name: Lulidew
    Post Frequency:
    adaptable
    Discord Name: DM me
    Equipped Titles: mage
    Height: 5’3
    Weight: 104 lbs
    Backstory: N/A
    Current Life:
    When Orrius was born, his mom had passed away giving birth to him. His poor family consisted of 4 other siblings, with his dad as the sole breadwinner, working as a blacksmith. As such, it was normal for him to skip meals altogether and eat whatever scraps his dad could afford. It was also normal for him to go out on the streets begging for more. Moreover, his dad didn’t have good business because he was well known for his rude personality, as well as forcing his children to learn to work in the smith with him. None of his children dared to go against him, for that they feared his wrath. None, except for Orrius.

    From young, Orrius never took an interest in blacksmithing himself, and his body was too malnourished and small for him to even help with much. He always ran from home to visit the village hermit, who taught him to read books about magic. It was like a whole new world had opened up for him. With magic, they wouldn’t need to starve anymore and he didn’t need to fear his father anymore. As such, he started practicing what he read from the books, but alas he didn’t make much progress, for that he had no talent whatsoever.

    His poor efforts were mocked at by all of his siblings and neighbors, while his dad simply ignored whatever efforts he had put in, telling himself that one day his kid would learn about reality. For years and years, Orrius continued to try his hardest, but never got anywhere. What they laughed at, his dreams, that were the only hope he had left in this very world. The only things keeping him from taking his own life.

    One day, the village hermit decided to give him a book for free, as his 14th birthday gift. There was also a ring that came along with it, something that the hermit wanted Orrius to remember him by. Orrius put on the ring and brought the book home immediately, excited to learn about its contents. However, upon opening the door, he came face to face with his seething dad who snatched the book from his hands, before ripping it to shreds in front of his very eyes. Orrius, filled with countless years worth of anger, felt like something finally clicked in his brain. Pouring all his anger into his greatest spell, he finally awakened magic and blew up the house along with his dad. His brothers chased after him with knives, trying to kill him as he was "cursed". Fortunately, he managed to hide and slip away, running off to the village hermit for help. When he arrived at the hermit’s home, all he found was a bag full of traveling necessities, a change of clothes, and a card that wished him happy birthday.
    Acquired Titles: human, bag boy, mage
    Points at Start: 105 + 28
    Points Earned: 40
    Points Spent: 171
    Points Not Spent: 2
    Stats:
    Strength - G (-7)
    Precision - G (-7)
    Intelligence - A (35)
    Vitality - G (-7)
    Speed - G (-7)
    Skills:
    • Magic B (35)
    • Mana affinity D (21)
    • Magic area of effect 100ft D (21)
    • Selective magic D (21)
    • Attentive student F (7)
    Abilities:
    • Annihilate - Magic B, Mana affinity D, Magic area of effect D, Selective magic D - Sends out magic missiles, targeting all enemies within a 100ft radius - Grade B - 4 Post Cooldown
    • Disintegrate - Magic B, Mana affinity D, Magic area of effect D, Selective magic D - Release a burst of supercharged mana in a 100ft radius, engulfing all enemies and threatening to tear away at them - Grade B - 4 Post Cooldown
    • Mana storm - Magic B, Mana affinity D, Magic area of effect D, Selective magic D - Shards of mana rain down upon enemies within a 100ft radius - Grade B - 4 Post Cooldown
    • Slammer - Magic B, Mana affinity D, Magic area of effect D, Selective magic D - Summon giant tentacles all around the user, slamming down upon enemies within a 100ft radius - Grade B - 4 Post Cooldown
    • Wall - Magic B, Mana affinity D, Magic area of effect D, Selective magic D - Throw up a wall of mana in a singular direction within a 100ft radius - Grade B - 4 Post Cooldown
    • Shield - Magic B, Mana affinity D - Throw up a wall of mana in a singular direction directly in front of the user - Grade B - 4 Post Cooldown
    • Mana fry - Magic B, Mana affinity D - Injects condensed mana into person via touch, to hurt them - Grade B - 4 Post Cooldown
    Equipment:
    • Orichalcum ring [catalyst] F (14)
    • Ring [catalyst] B (17 from marketplace)
    Items:
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Birthday card
    Assets:
    Change Log:
    • gained 28 from G grade str, vit, spd and precision
    • spent 14 points on oric ring F, 28 on int B, 28 on magic C, 21 on mana affinity D, 21 on magic AOE D, 21 on selective magic D
    28 July
    • earned 40 points from grandmaster
    • magic C to B for 7, attentive student F for 7, int B to A for 7
    • bought ring [catalyst] B from Sophia for 17 points and 3x Orrius asset
    • added new abilities
    Gained 62 points from forbidden city
     
    Last edited:
    Peng
  • Peng Deming
    samurai_warriors__yoshitsugu_s_face_by_batensan_d930j6n-375w.jpg
    samurai_warriors__yoshitsugu_by_batensan_d8alhzp-fullview.jpg

    Theme: (optional. you can post a link to character theme music)
    Rp'er Name: Dante Verren
    Post Frequency:
    Bare minimum once a week but usually at least twice a week.
    Discord Name: Dante Verren#3894
    Current RP: Currently None
    Goals:
    Short term: Acquire renown, obtain a position under a worthy leader, and obtain subordinates
    Long term: Purge political corruption and refashion the stagnating systems of power into more efficient ones.
    Equipped Titles: Human, Redcliffe Contributor, Quartermaster of Sol, Courtier of Light
    Height: 5'5
    Weight: 122 Ibs
    Backstory:Before his reincarnation Fenhua was a solider. He began his military carrier fighting for his homeland against invaders and corrupt imperialist at the age of 10. He wasn't strong enough to fight in major battles, but the small skirmishes from village to village were fair game. By the time he was 16 the war was over and although he had only played a small part in the war he was convinced by the charismatic leaders that the victory did not belong to one man, but the people. His military career did not end their he continued in the army gaining rank after rank, fighting in battle after battle. Eventually he shouted orders more often the he spoke normal words and became paranoid anytime he did not here the sounds of gunfire made him nervous. Battle was addicting and so was the constant stream of propaganda served by the great comrades who led his people. It was only when he ascended to the rank of a generals staff that he began to realize the sinister truth that existed in his homeland. The rampant corruption, the fear of the great leader's iron fist. It was choking. How many fellow officers did he get to know just to find they one day mysteriously disappeared? He himself would find the same fate awaited him when one day in a particularly bad mood and fed up with the slow progress of the command structure he let loose a single comment that spoke poorly of his higher ups. He was never seen again...at least not in that world
    Current Life: Perhaps he had thought that being reborn by god into a fantasy world by a god meant things would be different. What a fool Peng Deming was. Born to farmers in the eastern empire he had no chance to shine. He wondered what sick joke it was to be born in similar circumstances that he had been born into in his previous life. Not satisficed at all with that existence he quickly moved away from the life of a farmer once he discovered he could use magic. Moving to the city he got his first real taste of what the Eastern empire was really like, and it disgusted him. There he found the same inefficient powers locked in a useless stagnation due to rampant corruption and compliance. It was just like his old home, just instead of comrades and great leaders, it was slaves and kings. Fed up with it he left the empire, heading west to Ryke. He hoped that there things would be a bit better. Perhaps there he could earn power, prestige, and perhaps even find someone who had the ability or even the capabilities to bring his dreams to fruition.
    Acquired Titles: Human, Redcliffe Contributor, Quartermaster of Sol , Courtier of Light
    Points at Start: 105
    Points Earned: 39
    Points Spent: 144
    Points Not Spent: 5
    Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
    Strength - F
    Precision - F
    Intelligence - C
    Vitality - F
    Speed - F
    Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
    • Magic D
      Magic Affinity F
      Spell duration E: up to 1 hour duration time
      Bolster Strength F: Increase Str by 1 point
      Bolster Speed F: Increase Spd by 1 point
      Magic Target F: Up to two targets
      Magic Range F: Up to 10 feet
      Wind Affinity F

      Secondary Skills
    • Focus F- 7 points
      Warfare F- 7 points
      Persuasion F- 7 points
    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
    • Order 1: Bolt of Magic Pain: Magic F, Magic Affinity F, Magic Range F: Fires off a bolt of magic that strikes into a target at closer range. The bolt enhances the pain of the magical force causing damage. Spell range 10 feet, Grade E- 1 post cooldown

      Order 2: Touch of Strength: Magic E, Spell duration F, Bolster Strength F: The user channels magic through their catalyst into their hand and touches a target. That target receives an increase of one letter grade to their strength. Spell duration 1 minute, Spell range touch, Grade E- 1 post cool down

      Order 3: Touch of Speed: Magic E, Spell Duration F, Bolster Speed F: The user channels magic through their catalyst into their hand and touches a target. That target receives an increase of one letter grade to their speed. Spell duration 1 minute, Spell range touch, Grade E- 1 post cool down

      Order 4: Twin Bolts of Magic Pain: Magic E, Magic Affinity F, Magic Target F, Magic Range F: Fires off two bolts of magic that strike into two different targets at a closer ranger. The bolts enhance the pain of the magical force causing damage. Spell range 10 feet, Grade E- 1 post cooldown.

      Order 5 :Words of Growing Strength: Magic D, Spell duration E, Magic Target F, Magic Range F, Bolster Strength F- Magic flows from the user’s catalyst into two targets raising their strength by one letter grade. Spell duration 1 hour, spell range 10 feet, Grade D- 2 post cool down

      Order 6: Words of Growing Speed: Magic D, Spell duration E, Magic Target F, Magic Range F, Bolster Speed F- Magic flows from the user’s catalyst into two targets raising their speed by one letter grade. Spell duration 1 hour, Spell range 10 feet, Grade D - 2 post cool down.
    Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
    • Magic Wand D
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Camping gear (Bedroll, rations, fire starter)
    • Traveling robes
    • Small pouch of coins
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
    • N/A
    Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
    ex:
    • 105 points spent on character creation: 7/19/2022
      Intelligence - C - 21
      Magic Wand E- 14
      Magic D- 21
      Magic Affinity F- 7
      Spell duration E- 14
      Bolster Strength F- 7
      Bolster Speed F- 7
      Magic Target F- 7
      Magic Range F - 7

      32 Points earned from pnation.com/threads/isekai-hell-the-first-step.516886/page-4#post-11461944
      Magic Wand D- 7 points
      Focus F- 7 points
      Warfare F- 7 points
      Persuasion F- 7 points
      5 points unspent
      Acquired Title: [Redcliffe Contributor] - Your contributions to the reorganization of Redcliffe have affected the County of Sol, this is a chance to start anew for the people. You will be remembered in Sol County for your help.
      Equipped Title Redcliffe Contributor
      Updated 09/20/2022

      7 points earned from : Fantasy - [Isekai Hell] A Prelude
      Wind Affinity F
      Acquired title [Quartermaster of Sol] - By the order of Count Lineuss Light, you've been brought up into the ranks of Sol County to be Lineuss' helper, one of his closest advisors of supplies and reserves. Godspeed.
      Acquired title [Courtier of Light] - With Lineuss' blessing and trust, you've become a close asset to Lineuss. A courtier, his companion. You will be known to be in cahoots with him.
      Equipped Titles Quartermaster of Sol and Courtier of Light
     
    Last edited:
    Katriel Pendragon
  • Baroness Katriel Pendragon
    a41a35c097b95545e97d8c313b7807ec.jpg

    Rp'er Name: Garbage Pail Kid
    Post Frequency:
    1-3 Days
    Discord Name: Garbage Pail Kid#4084
    Current RP: N/A
    Goals: To grow her fashion business and lavish the world in beautiful clothes, and get disgustingly wealthy while doing it
    Equipped Titles: [Human] [Baroness]
    Height: 5'7"
    Weight: 120lbs
    Backstory: The life she had before was one of mediocrity as a receptionist for a CEO who cared only about her looks. She had spent most of her life in business school that amounted to nothing, and felt like everyday was repeating. One day, in an attempt to to retrieve a report she dropped on her way to work, she was hit by a truck
    Current Life: She had come from refuse and detritus, but used a newfound cutthroat nature that proved to be integral; grifting, and scheming her way into a profitable future.
    Acquired Titles: [Human] [Baroness]
    Points at Start: 105(+42)
    Points Earned: 0
    Points Spent: 105(+42)
    Points Not Spent: 0
    Stats:
    Strength - H|+14 points
    Precision - E|7 points
    Intelligence - E|7 points
    Vitality - H|+ 14 Points
    Speed - H|+ 14 Points
    Skills:
    • Misc Skills
      -Companion-F Grade| 35 Points
      1464627367.foxxd_skavenassasin.jpg
      [*]Goals:Serving Katriel and her Barony to the best of her ability
      Equipped Titles: [Beast] [Rat-kin]
      Height: 7'0"
      Weight: 126lbsAcquired Titles: [Beast] [Rat-kin] A primarily underground species that has a complicated history of drug use and near extinction; They are crafters, inventors, and even scholars though most now server under the church that saved them from themselves.
      Points at Start: 70
      Points Earned: 0
      Points Spent: 70
      Points Not Spent: 0
      Stats:
      Strength - B|28 Points
      Precision - F
      Intelligence - F
      Vitality - F
      Speed - E|7 Points
      Skills:
      • Fighting Style|14 Points [Ash Vein]-E Grade-A poisoner style that uses a vile rat-kin poison enchantment that turns the veins and skin ashen, burning it's victims from the inside out; making it an infamous style even among dwellers of the underground.
        -[Fester]-Grade F-Continuing-the poison's makeup causes it to be very persistent, capable of infecting and multiplying infected cells
        -[Agonryque Pathogen]-Grade F-Incurable-A virulent disease found in underground vermin is used in creating Ash Vein, making it difficult to analyze and counter.
      • Fighting Style|14 Points[Kusarigama-Jujutsu]-E Grade-A whirlwind of blade and chain make this weapon art versatile, and deadly in expert hands.
        -[Vile Weave]-Grade F-Flexible-The kusari-fundo is made of a malleable and lightweight metal that allows her to shift the direction of her kama mid-air using her arms and legs; making it difficult to predict her patterns
        -[Wing Clipper]-Grade F-Reach-Distance is her style's proficiency, using the poison stained kama combined with her snapshot swings to keep her foes struggling at bay.
      • Feature[Rat ears/Rat Tail/Fur]
      [*]
      Abilities:
      • Caustic Reaper(10ft-1 Minute) - Fighting Style [Ash Vein] E, Fighting Style [Kusarigama-Jujutsu] E, Fester F [Continuing] , Vile Weave F [Flexible], Agonryque Pathogen F [Incurable], Wing Clipper F [Reach] - She puts her whole body into a full toss of her Kama, swinging her leg into the chain and driving the insidious blade into her enemy at an unexpected angle - Grade E - 1 Post Cooldown
      • Pirouette Sweep(10ft) - Fighting Style [Kusarigama-Jujutsu] E, Vile Weave F [Flexible] , Wing Clipper F [Reach] - She slackens the chain to the floor before kicking her knee up, spinning with grace and sudden momentum; Whipping the ball outwards and ensnaring her foes legs in the chain before she yanks her leg and sends them to the floor. - Grade E - 1 Post Cooldown
      • Chain Garrote-(10ft-1Minute)-Fighting Style [Ash Vein] E, Fighting Style [Kusarigama-Jujutsu] E, Fester F [Continuing], Vile Weave F [Flexible], Agonryque Pathogen F [Incurable], Wing Clipper F [Reach]- She wraps the chain around her wrist with the ball in her palm before throwing it with a spin on it, attempting to whip it at them in an unpredictable angle; She brings her foot down on the chain, rending their throats raw-Grade E-1 Post cooldown
      [*]
      Equipment:
      [*]Items:

      • Ration
      • Baroness Crest
      [*]
      [*]
      -[Asset]-Baroness-Grade B|28 Points
      -[Asset]-Avant Garde Boutique + attached textile mill-Grade B|28 points-Pendragon Barony located in the northern region of Sol County
    • Secondary Skills
      -Artisan [Seamstress]-Grade F|7 points
      -Business-F Grade|7 Points
      -Etiquette-F Grade|7 Points
      -Culture[Ryken Fashion]-F Grade|7 Points
      -Visual Arts-F Grade|7 Points
    Abilities:
    • [Bargain Banshee] - Business F Grade, Culture F, Etiquette F - She tries to haggle any and everything she purchases, using her eloquence. charm, and business sense to try and convince the person in question to think on her counter offers when it comes to mercantile transactions - Grade F
    • [Art of The Dress] - Seamstress Grade F, Culture F, Visual Arts F, Avant Garde Boutique Grade B - She puts her artistry to work on a single article of clothing, either from scratch or a repair(upon request) - Grade B - 4 Post Cooldown
    • [Royal Scathing Tirade]- Baroness B, Companion F- Her temper flies off the handle and berates, scolds, or chides the target of her ire, using her status and her bodyguard to condescend and diminuate-Grade B-4 Post Cooldown
    Equipment:
    • N/A
    Items:
    Assets:
    • Avant Garde Boutique + Textile Warehouse located in the pendragon barony in northern Sol County|21 Points
    Change Log:
    ex:
    • July 28th-Added Companion, Superbia underneath Skills
    • August 4th-Lowered Superbia's Kusarigama Fighting Style Grade and removed Blight
      /Increased Supes Strength to D
      /Removed persuasion and intimidation from Katriel
      /Made Pathogen E Grade, and Strength B Grade
      /Gave Katriel Culture and Visual Arts F, added them to Art of the Dress and Bargain Banshee
    • Bumped Seamtress down to F grade/bumped up Supes Kasurigama to E Grade/ Removed Anti poison/Lowered Agonruqye Pathogen to F Grade
     
    Last edited:
    Pierre Rothel
  • Pierre Rothel
    1649100101746.png

    Theme:
    Interaction Theme:


    Rp'er Name: Beetlebuggo Beetlebuggo
    Post Frequency:
    Due to still being in Highschool, I plan to post when I gain the opportunity during breaks, Lunch periods, or after school when I'm not busy. Note that I am in the pacific Time zone.

    Discord Name: Beetlebug#4530

    Current RP: None

    Goals: To familiarize himself with the surrounding environments, and get a grasp of this new life.

    - Avert from a life of combat and war to a life of peace and somehow obtain a caring and supportive family.

    Equipped Titles: [Sentient Weapon] [Tank] [Construct] [Large] [Order Initiate]

    Unequipped Titles: [Liability] [Crawling Boat] [Weird Golem]
    Height: 5 ft 6 in
    Weight:
    2 Tons
    Length: 10.8 Ft

    Backstory: Pierre Rothel was born on May 6th, 1894 as a healthy boy in the heart of France. Growing up with 2 older sisters and 1 older brother, he was usually the one to be seen as the one who needed to be protected a lot. Though despite this, young Rothel decided he wanted to fend for himself at age 10. As such, he did. Working out, healthy eating, social, and mental growth made him the man he was. This was just his family life, but now for the circumstances which he died..

    - World War 1 - German Spring Offensive..

    Trained beyond brutality in the devastations of the War to End All Wars, Rothel was continuously torn apart and remade to face the landscapes of fire, corpses, poison gas, shelling.. dead and dying comrades, Etc...

    Battles of the Marne

    The Battle of Soissons was a battle which determined his fate to the Isekai world. Having been fighting for years, he has grew numb to the horrors of frontline combat, and was gifted in his ability to operate the fruits of the dawn of mechanized warfare: Tanks.

    Being the Gunner of the Renault Char, AKA The FT -17, he and many other tanks of different experimental types pushed with the equivalent of Strong Nuclear Force against the German occupied Soissons along the River Marne.

    The Germans, however, pushed with the same force, resulting in mass casualties on both sides..

    Pierre was the last to fall, in a heroic sacrifice to take down the German's moving fortress: The A7V, granting the remaining French forces to fully push on and retake the Marne....


    Having woke up in front of God, and surprised to see his tank next to him mostly repaired, though a few components need fixing too.. Hearing that a slight modification was made, it turns out that the tank now runs on water. Upon hearing the details of the Isekai world, he felt as if he needed a boost in his survivability in a world of fantasy and danger, so he gave the request to be reincarnated as his tank to help him become stronger, though reluctantly agreed to the condition that he won’t be able to use his main armaments until certain things have been done.. So for now, he let

    Next thing he knew, he couldn't feel anything, other than a slight heaviness and slightly cool on the inside..

    It took a while for him to adjust to his new body, not being needed to sleep, or even eat normal food anymore was difficult to get used too, but once he was ready, his world turned white as the transportation happened....

    Current Life: He slowly regained his bearings to find himself in a forest at the dead of night, conveniently next to a river.. Feeling like he should follow it, Pierre Rothel's Story begins as he starts rolling along the Kabnak River, carrying his memories & Knowledge with him to find a new purpose...

    Acquired Titles: [Sentient Weapon] [Tank] [Construct] [Large] [Crawling Boat] [Liability] [Weird Golem]
    Points at Start:
    105
    Points Earned: 105
    Points Spent: 205
    Points Not Spent:
    5

    Stats:
    Strength - C (21)
    Precision - E (7)
    Intelligence - D (14)
    Vitality - B (28)
    Speed - E (7)

    Skills:

    Feature: treads - gives superior traction and hardiness

    Feature: armored hull - gives body inherent protection

    Superstrength E 28pts

    Special movement: treads - characters moves on treads 7pts

    Feature [360 Degree Vision] (7)

    Fast F (7)

    Energized E (14)

    Appraisal F (0)

    Feature [Disembodied Hands] (7)

    Investigation F (7)

    Domestic Arts F (7)
    Abilities:
    Equipment:
    Natural weapons E 28pts - characters heavy metal body is a weapon.
    Armored hull (armor) C
    Items:

    • Waterproof Tarp - Typically used by Pierre as a cloak, blanket, or towel. It technically is the only thing he could really consider as clothing despite his non-organic physiology .
    • Croix de Guerre (Basically a french medal of honor) Pierre wears this below the front of his turret as a memo to the life he once lived.. At night, or whenever he can, he constantly wonders about what is occurring back on earth, along with a question if the war was over..
    • 1649116361934.png
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
    N/A: For now.
    Change Log:

    (In order of Rp's Joined, not finished)


    5/8/2022 - Into The Woods - 12 Points acquired - Optional Title [ Crawling Boat]

    5/3/2022 The Birds and The Horned Rabbits - 15 Points acquired. Optional Title [Weird Golem] acquired

    5/3/2022 -Title equipped - [Weird Golem]

    Song of Truth - 17 Points - Optional Title [Liability]

    Song of Truth - Title acquired [Liability ]

    Vitality upgraded from D to B (14)

    Marketplace deal with Elvario Elvario Hull Armor Upgrade to C for Remaining earned points and loyalty. (1 Point)
    Fantasy - Isekai Hell Marketplace



    Strength upgraded to C from D (7)

    Speed upgraded to E (7)

    Fast F (7)

    Feature [360 degree vision] (7)

    7/25/22 - 41 Points acquired from
    The Queen, The Tank, The Sword, and their weapons transport.

    6/15/22 - Fated Meeting grade achieved. 20 Points obtained + Optional Title [Order Initiate]

    9/22/2022 - [Order Initiate] Title Equipped, [Weird Golem] Title unequipped.

    9/22/2022 - New Goal: Avert from a life of combat and war to a life of peace and somehow obtain family.

    9/25/22 -

    Intelligence upgraded from F to D (14)

    Energized E (14)

    Precision upgraded from F to E (7)

    Appraisal F (0)

    9/28/2022 - Feature [Disembodied Hands] (7)

    10/13/2022 - Investigation F (7), Domestic Arts F (7)
     
    Last edited:
    Rachael Meredith
  • Rachael Meredith
    b99c673cc325f8b31b7cb4d5fda3fae3.png
    Theme:

    Rp'er Name: Silent
    Post Frequency:
    Hopefully once or more a day, but can go up to once every few days when I'm busy
    Discord Name: SilentAngel#6969
    Equipped Titles: Human, Half-Giant, Large, Exhibitionist
    Height: 9'3"
    Weight: 450 lbs
    Backstory: Overall, Rachael's life before she came to the Isekai Hell was somewhat normal, if not infuriating. She worked at a casino where she did not only have issues with customers, but with coworkers, mainly their comments and remarks due to the outfit she was required to wear while working. This all came to a head when one disgruntled person, upset about his losings, attacked Rachael, stabbing her and causing her to bleed out.
    Current Life: While her life in the new world was much more difficult, it was one Rachael much preferred. She found herself in a situation where, while she had to fight to survive, she was able to react how she pleased with no threat of being fired and blacklisted for it. She set herself to working, ignoring magic in its entirety as she felt like it was much more fulfilling to be able to fight and win with her own two hands instead of with any other form magic or weaponry that leaves you safe and outside of the fight. After all the degrading comments made by both her coworkers and customers in the previous life, when she started to adventure one of the first things she saved up for was buying a cute suit similar to the one she wore before, less to degrade herself or look like eye candy, but because she wanted to humiliate those that were like who she had to deal with in her last life, and one of the ways was to make them get them get their ass handed to them by a girl in a cutsie outfit.
    Acquired Titles:
    • Human
    • Half-Giant
    • Large
    • Exhibitionist - character looks, dresses, and acts in a way to get as much attention as possible. It is nearly impossible for the character to go unnoticed. Men will Leer and Women will scowl wherever the character goes.
    • [Hero of Norroburry] - character's efforts on behalf of Norroburry are recognized. Villagers are now more likely to be hospitable and accommodating to character while in Norroburry area (village,lake,hills)
    Points at Start: 105
    Points Earned: 89
    Points Spent: 189
    Stats:
    Strength - A
    Precision - F
    Intelligence - E
    Vitality - A
    Speed - F
    Skills:
    • Appraisal - E
    • Regeneration - E
    • Fighting Style: [No Escape] C
      • Rachael uses a style of boxing that focuses on devastating but accurate strikes that will quickly leave her foes in the dirt.
      • Preordained Strike - Accurate C - Rachael focuses enough to strike out with accuracy that even more nimble people find it difficult to dodge
    Abilities:
    Equipment:
    • Right Fist B
    • Left Fist D
    • Cutsie Clothing - Heavy Armor C
    Items:
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    Assets:
    Change Log:
    • 11FEB22 - Gained 22 points from the RP Fantasy [Isekai Hell] The Rusting Blade of Ryken in addition to the title Exhibitionist.
    • 13FEB22 - Exchanged 7 points to Regula in exchange for leveling armor from F to C, and increased her Vitality from C to B
    • 24APR22 - Gained 21 points from the RP Fantasy [Isekai Hell] The Mysterious Disappearances at Norroburry Lake. Gained the title [Hero of Norroburry] Spent 28 points increasing Right Fist and Fighting Style to C and Strength to A
    • 21MAY22 - Gained 46 points from the RP Fantasy [Isekai Hell] Clothes Make the Woman. Gained the title [Groomer]. Spent 48 points increasing right fist to B, Left Fist to D, Vitality to A, Regeneration to E, and Intelligence to E.
     
    Last edited:
    Raphael

  • tQV1Fkf.jpg

    Raphael
    4'5" | 89 lbs
    Theme Music
    Rp'er Name: swagbert
    Post Frequency: I can post daily on a good day but on off days, it might take a day or two to get a post in.
    Discord Name: swagbert#9862
    Current RP: The Blind Dessert - Part 1

    Goals: Raphael isn't naive enough to reach for anything grand. Most of what he goes for are things he can actually reach.
    • His main priority at the moment is to be a competent combatant. Though he doesn't see himself as a fighter or plans to be known as one, Raphael wishes to be able to protect himself without needing to rely on anyone else. The world he was thrown into certainly has its fair share of dangers. The least he could do is prepare himself for such perils.
    Equipped Titles: Human, Apprentice [Blacksmith], Apprentice [Artificer], Apprentice [Marksman]

    Background:
    Backstory: Raphael never met his mother and had no siblings. Couple that with his father being in the military and the fact that they moved around a lot, it wasn't a surprise that Raphael grew up distancing himself from others. He wasn't a loner, but he learned to avoid any form of attachment. Experiencing loss, regardless how juvenile or immature, and severing ties time after time, could do that to anyone. Eventually, Raphael just kept to himself and found solace in whatever activity he could find in the military bases he had no other option but to frequent. Sadly, the hobbies Raphael managed to pick up stayed as hobbies despite his apparent talent in them. His life was cut short after slipping in the bathroom. Unfortunate, but at least Raphael's neck snapping meant that his death was a quick one.
    Current Life: Raphael witnessed his demise and after reliving the moment, he came to the conclusion that he deserved it. Although sad that he had to leave his father behind, Raphael knew that he was a strong man and would definitely find a way to manage. Moving on to the after life, Raphael was suprised to find out that things hadn't actually ended for him just yet; he was given a second chance. The opportunity to make the most of his life was definitely a hassle, but it wasn't something Raphael could just pass up. Accepting what fate had to offer, Raphael awoke in the body of a child, a nobody. He had no past nor name, but had skills and a metal arm that Raphael could make use of. Giving him a name and making up a story he could throw around, Raphael began his life as an immigrant who hoped to make Ryken his new home.

    Acquired Titles:
    • Human
    • Apprentice [Blacksmith]
    • Apprentice [Artificer]
    • Apprentice [Marksman]

    Points at Start: 105 (+7)
    Points Earned: 0
    Points Spent: 105 (+7)
    Points Not Spent: 0

    Strength - E
    Precision - D
    Intelligence - G
    Vitality - E
    Speed - E
    Skills:
    Acrobatics F
    Appraisal F
    Artisan [Blacksmith] E
    Artisan [Artificer] E
    Attentive Student F
    Fast F (12 mph)
    Feature [Arcano Mechanical Prosthetic Arm - Left] E

    Through arcane means and skillful smithing and artificing, this prosthesis is linked directly to the nervous system. It no longer requires an external energy source, and can be moved at will like a natural appendage.
    Fighting Style - Sharpshooting F [Arm Cannon]
    Range F (10 ft.)
    Fighting Style - Hunter F [Arm Cannon]
    Accurate F
    Jumping F (10 ft. Vertical | 30 ft. Horizontal)
    Steady Hands F
    DRIVE BY | Grade F | 0 Post Cooldown Description: Raphael rushes forward and leaps into the air, using his agility to position himself above or beside his intended target, before letting loose a blast of energy.

    Components: Acrobatics F, Fast F, Fighting Style - Sharpshooting F, Range F [Arm Cannon] , Fighting Style - Hunter F, Accurate F [Arm Cannon], Jumping F, Steady Hands F
    Equipment:
    Arcano Mechanical Prosthetic Arm - Left E
    Acquired using Artisan [Blacksmith] E and Artisan [Artificer] E.
    Through the port-like construct built into the palm of Raphael's prosthetic arm, he is able to launch condensed spheres of mana as projectiles.

    Half Plate [Heavy Armor] F
    Acquired using Artisan [Blacksmith] F.
    The armor Raphael makes use of is a combination of a horned helmet and fitted chainmail with black metal plates (breastplate, epaulettes, elbow guards, right arm gauntlet, tasses, and greaves) covering vital areas. Buckles and straps hold the whole suit together and distribute the weight evenly. Metal plates cover vulnerable areas, while the chainmail protect the joints and provide freedom of movement. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows.

    Items:
    • Oversized Backpack
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Basic Smithing and Articifing Tools
    • Hooded Cloak

    Assets:
    • Raphael rents a small room from a local in within the walls of Ryken.

    Changelog
    • Stat Upgrades and Downgrade
      • Earned 7 points by downgrading Intelligence from F to G
      • Spent 7 points to upgrade Strength from F to E
      • Spent 14 points to upgrade Precision from F to D
      • Spent 7 points to upgrade Vitality from F to E
      • Spent 7 points to upgrade Speed from F to E
    • Acquired Skills
      • Spent 7 points to acquire Acrobatics F
      • Spent 0 points to acquire Appraisal F
      • Spent 14 points to acquire Artisan [Blacksmith] E
      • Spent 14 points to acquire Artisan [Artificer] E
      • Spent 7 points to acquire Attentive Student F
      • Spent 7 points to acquire Fast F
      • Spent 0 points by utilizing Artisan [Blacksmith] F and Artisan [Artificer] F to acquire Feature [Arcano Mechanical Prosthetic Arm - Left] F
      • Spent 7 points to acquire Fighting Style - Sharpshooting F [Arm Cannon]
      • Spent 7 points to acquire Fighting Style - Hunter F [Arm Cannon]
      • Spent 7 points to acquire Jumping F
      • Spent 7 points to acquire Steady Hands F
    • Equipment
      • Spent 0 points by utilizing Artisan [Blacksmith] E and Artisan [Artificer] E to upgrade Feature [Arcano Mechanical Prosthetic Arm - Left] to E
      • Spent 0 points by utilizing Artisan [Blacksmith] F to acquire Half Plate Armor F
     
    Last edited:
    Regula
  • Regula
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    Rp'er Name: Elvario
    Post Frequency: Daily to weekly.

    Equipped Titles: Human, Prideful, Ryken Adventurer E, Expert Blacksmith, Expert Enchanter, Well-Meaning, Branch Noble, Order Initiate, See Inquisitor, East Empire Fugitive C

    Height: 165 cm / 5' 4”
    Weight: 51 kg / 132 lbs

    Backstory:
    She was born just in time to witness the collapse of the Burgundian Kingdom, although she was barely old enough to make sense of it at the time. What she did get to witness from a young age, was the intricate and complicated political scene within the Holy Roman Empire, as her family was nobility in the newly formed County of Savoy that lay within it. The many marriages, reforms, treaties and trade agreements between all the counties, princedoms, dukedoms and states that tried to stick together as a single 'Holy Roman Empire' was the standard topic of conversation at the dining table, or anywhere else in the house, for that matter.

    Her education was exclusively catered towards one goal; making her the ideal marriage candidate for one of the many rulers within the Holy Roman Empire. The long days of studying etiquette and pretending to be the perfect lady were tiresome, but she pulled through somehow. Her main issue was with what she wasn't allowed to study. She cared more about the governmental aspects of being part of the ruling class than a woman should, so she was often reprimanded for sticking her nose where it didn't belong. With effort, she managed to pass it off as a mere 'interest' and kept her desires to be the one in power hidden.

    This desire was growing ever so slightly any time she spotted faulty decisions being made by the men in power all through-out the Holy Roman Empire. She knew she'd be able to make the County of Savoy a better place than its current incompetent ruler ever could, or even fix some of the other places within the empire, as she had no particular loyalty to her own birthplace, but she'd never get a shot at it. She was a woman, after all, who's only goal was to give an heir to whomever she'd be married off to.

    The destined fate of becoming nothing more than the 'mother of an heir' was her worst nightmare. It kept her awake at night and forced her into crafting her master-plan. She had her eyes set on a princedom to the north of the County of Savoy. The ruling prince was old enough to kick the bucket at any time, so if she'd manage to get married to his weak-willed son, there was a high chance she'd be there when he would take over the princedom's leadership. His easily influenced personality would make it easy for her to manipulate him, which would finally make her dream of being the one in charge come to fruition, even if it'd be from behind the scenes.

    The first part of her plan succeeded, as she was married off to the prince's son at the age of sixteen. Whilst her marriage wasn't a happy one, as she didn't love the man in the slightest, she reached the position of power she had aimed for. Or so she thought. The second part of her plan, that of manipulating events from behind the shadow of her husband, was immediately foiled. It turned out another woman had already gained a firm grasp on the young ruler; the prince's mother had long been the shadow-ruler. She had even spent her time manipulating her husband before his passing. As such, she wasn't going to step aside and let some other woman get a hold of her son.

    The two women clashed multiple times, but the already existing network of her mother-in-law turned out to be far too powerful to deal with. Eventually, she felt cornered; forced to be nothing more than meaningless decoration, other than her task of birthing an heir. The latter wasn't going well either. Try as she and her husband might, three entire years went by without a sign of success. She was fairly certain the prince's seed was as weak as his will, but she was the one that got blamed by society. It was likely a scheme of her mother-in-law. It was successful one at that, as she eventually got divorced on the grounds of being infertile. Her last hope of getting in power by outliving her mother-in-law and taking control after the woman's death faded away before her eyes.

    Despite being only nineteen years old, she was forced to live out the rest of her life in a cottage in the mountains, with the intend of having her entire existence be forgotten by history. It was a destiny she wasn't willing to follow, so she took her fate in her own hands in the only way she could think off; by ending it all.

    She was rather shocked to find out there was such a thing as a [god] in the world. She'd always thought that the 'Holy' part in the Empire's name to be equally meaningless as the 'Roman' one and merely faked piety for the sake of appearances. Rather than being sent to burn in hellfire, however, she was offered a new opportunity. Living as she pleased? She grimaced. Perhaps she'd manage to do so this time around. She sure as hell hadn't given up on her goals yet. She'd rule her own kingdom and if that meant going to another world and bringing that entire world in motion in order to achieve it, so be it.

    Current Life:
    When she opened up her eyes, she was surprised to find herself younger than she used to be. Was she sixteen again? She wasn't sure. Perhaps she was even younger. Slowly and steadily, information about her new life started to come to her, as if the memories of her past life and her 'current' life were merging. She learned her new name, Regula. She didn't have a surname, as her father was unknown and an administrative law made it so she couldn't adopt her mother's surname. She soon learned that she was living in far worse conditions than she'd ever experienced before. She also learned why her father was unknown, as her mother was a prostitute and she was the outcome of a job gone 'wrong'. The latter was rather odd, as the establishment her mother worked for had very strict countermeasures, but it wasn't something she could recall looking into.

    Finally, she learned that her daily life existed of being homeschooled and working for a nearby baker to deliver the bread in the early morning. It was hard work for little money, but it helped her and her mother get by. However, getting by wasn't what she wanted. She wanted to rule a kingdom. Even so, she knew she would have to take it slow. After all, a sudden change of behaviour would likely make things difficult for her in the long run. Instead, she started plotting out ways in which to achieve her goals, deciding to bide her time for as long as necessary.

    There were multiple things she was going need. Supporters, wealth and a claim to nobility were among the most essential ones. It would be a pretty tough task to go from being a whore's daughter to becoming a queen, but she was determined not to fail a second time, regardless of how the odds were stacked against her all even heavier. She even figured she'd attempt a different route. She once read some stories during her lifetime of heroes becoming king, so why couldn't a a heroine become queen? If she'd manage to become someone strong enough, she'd have the means to gain supporters and wealth. All she'd need was a claim to nobility. The latter was why she eventually asked her mother about her potential father and attempted to press her for an answer. Her mother was tight-lipped and didn't reveal a thing.

    Only a month after being reborn, she quit her job at the baker and started a new job working for a blacksmith. It was ridiculed by most of the people in her surroundings, but she didn't care. If she wanted power, she'd need a job that'd make her more powerful, which working a forge was far more likely to do than delivering bread. She didn't succeed. Whilst she had a fair bit of talent, she wasn't garnering the kind of strength she hoped she would. To make matters worse, she was given all sorts of menial, mind-numbing tasks that bored the life out of her and was heavily underpaid for it on top of it. It was clear she wasn't taken serious by anyone she tried working for.

    Frustrated beyond belief, she eventually gathered up the courage to ask the most famous blacksmith in town to take her on as his apprentice; Rossle Deva himself. He accepted. With that, hope had been found once more. Whilst his lessons weren't easy, she managed to keep up. The amount of times he criticized her work into the ground and nearly destroyed any confidence she might have gained were countless, but he always gave the feedback needed to crawl back up and do better next time. Furthermore, she even got to work on some of her own projects while at it. She managed to experiment with magic in the rare hours during which she had some time to herself. Whilst she had a bit of talent for it, but couldn't quite figure out how to get the most usage out of it. At best, she could pull off some gimmicky tricks.

    To expand on the latter, she decided to craft a weapon for herself, one that was unique and meant to be used by her alone. After many failures, she eventually created the first working weapon, which she baptised a 'combustion gun' upon its first successful shot. She's been working to improve it and its ammunition ever since. To that extend, she was found near the forge to test out some new idea she'd gained after her field-tests often enough that even Rossle's bear dog stopped minding her constant coming and going.

    With her work at the forge, she'd made some money and a weapon. With her magic training and field-testing, she'd used those to gain some power. Both things gave her confidence, but it wasn't enough. It's why, after three years, the same amount of time she'd been married in her previous life, she confronted her mother again. After all, she felt like there was more to the story. She couldn't just be put into this world without any chance at obtaining her goals, there had to be more to why she was who she was. This time around, her mother finally gave her an honest answer.

    She'd been born after her mother had worked as a courtesan in the royal palace, for none other than the oldest prince himself. The prince had liked her enough to keep her in the palace for almost half a year, during which her mother hadn't been able to access any of the usual preventative measures. She hadn't been brave enough to mention this issue to the prince either, which resulted in the unwarranted pregnancy. The latter got swept under the rug in record time, with her mother being thrown out and any traces of her extended stay in the palace being wiped away from the records and paid out off the minds of the few who might've seen her there.

    It was difficult for Regula not to smile upon hearing the story. She was of royal blood. Now, she just needed to prove it and to use this fact to her advantage in a claim for the throne. If she could win over the favour of the public, she could even cause a revolution to put her on the throne. There were so many options that it was almost difficult to chose one. However, there was one thing that she'd need in any scenario; supporters. She needed people to back her in her quest for the throne, both some strong people to have in her inner circle and a large enough following among the commoners. She'd seen enough coupes fail in her previous life by fools who plotted it without firm enough support from either the public or those close to them. She didn't like to see her neck on the guillotine next.

    It's why she decided that a good first step into becoming a queen was her earlier idea of becoming a heroine, which she could work on whilst keeping her eyes on for additional proof of her identity and whilst gathering more allies and resources. She'd need anything she could get for her ambitious plans, after all. Whilst goal was every so clear, the path towards it would be a long and treacherous one. Even so, she was determined to walk it. She just needed to chose a direction.

    Goals:
    • Gather money, wealth, fame, allies, power, connections...
    • Establish a claim to nobility and/or a claim to royalty.
    • Become the ruler of Ryke.
    • Conquer/incorporate neighbouring countries and form an Empire.
    • Become an Empress of the largest Empire in this world's history.
    • Govern the Empire until there's a worthy heir.
    • Stop mage Doriel from whatever he's up to in the magic Duchy.
    • Help Aria deal with her family issues.

    [Race] Titles
    • [Human] Humans are normal humans and are the most dominant and numerous race in the world.
    [Society] Titles
    • Prideful - Character has shown an awareness of self that would put them above other people and circumstances for better or for worse. Pride cometh before a fall, but it is only the prideful that strive for more, believing themselves worthy and capable. If their belief in self is true, who better to achieve the most?
    • Ryken Adventurer E Character is an adventurer of the Ryken Adventurer Guild. known for being proficient in a number of terrains including water, Ryken adventurers tend to be diverse and capable. E grade means the character has shown promise for the life and is no longer required to participate in basic trainings or mundane odd jobs. While they still have a ways to go, they at least know the basics now.
    • Well-Meaning Character has displayed several instances of attempting to help, so it is understood by many the character is at least trying to make circumstances better. However, their efforts struggle to achieve the best outcome.
    • [Branch Noble] Character has discovered they are some form of noble but of a branch family. They will have a long climb to become respected as peerage, but it's a start. Their lineage is so distant that do not have any land holdings or assets associated with the title, but can at least rightfully claim their noble status.
    • [Order Initiate] Character is a new recruit to Linneus’ Order. Member who still has to prove herself.
    • [See Inquisitor] - Character was unsuccessful in their mission, but failure is not the end. So long as one breathes, there is hope for redemption. Character may gain redemption by aiding the enemies of the See to find their own redemption through fire and sword. Character will not inherit criminal titles while 'punishing' enemies of the See. Inquisitors have +1 effectiveness in finding/discerning enemies of the See and in inflicting damage against them. With each successful 'cleansing', character's soul will feel lighter until redemption and enlightenment is obtained, and the perks therein.
    • Mandatory [East Empire Fugitive C] - Character has rubbed the nation in a wrong way and thus has a criminal status in the nation regardless of actual criminal titles acquired. Can be treated as a criminal while in East Empire.
    [Job] Titles
    • Expert Blacksmith – B Grade Artisan [Blacksmith]
    • Expert Enchanter – B Grade Artisan [Enchanter]

    Points at Start: 105
    Points Earned: 297
    Points Spent: 350
    Points Unspent: 52

    Stats:
    Strength – A
    (35 points)
    Precision – A
    (35 points)
    Intelligence – D
    (14 points)
    Vitality – A
    (35 points)
    Speed – E
    (7 points)

    Skills:
    [Sense]
    • [Appraisal] C (0 points) | Axillary ability - requires meta knowledge, C Grade Character

    [Secondary]
    • Artisan [Blacksmith] B (35 points) | A Grade Precision
      Artisans are skilled professionals that can take materials and turn them into products. Generally artists and craftsmen, they gain tools necessary to perform the trade/craft and can craft items of the same grade for free. A starting asset an artisan may have is a Master NPC and Shop with which they may practice their craft. Ex: Artisan Blacksmith F can craft F grade swords. Orichalcum and mithril items get a 7 point deduction to purchase at F grade and a 7 point deduction per upgrade.
      Blacksmith - forger of metal based items and likely metal based weapons and armours in particular.
    • Artisan [Enchanter] B (35 points) | A - Grade Precision
      Artisan's are skilled professionals that can take materials and turn them into products. Generally artists and craftsmen, they gain tools necessary to perform the trade/craft and can craft items of the same grade for free. A starting asset an artisan may have is a Master npc and Shop with which they may practice their craft. Ex: Artisan Blacksmith F can craft F grade swords. Orichalcum and Mithril items get a 7 point deduction to purchase at F grade and a 7 point deduction per upgrade.
      Enchanter - someone who can imbue mithril items with magical properties.
    • Focus D (21 points) | C Grade Character
      It is assumed you know how to use the tools of your skill. If your skill requires special tools and you do not have them, the effectiveness of your knowledge or skill may suffer. Ex: Carpenter without wood working tools
      The ability to concentrate in stressful situations, and the knowledge of techniques to centre the mind and spirit. Can be an important skill for mages and marksmen. Allows character to ignore varying degrees of distraction as it levels up to improve ability effectiveness even while moving or under threat. Each grade of Focus enables character to use 1 additional magic item at a time.
    • Pocket Dimension E (28 points) | Axillary | D Grade Intelligence
      Character can store items in an alternative space as large as 1 foot radius. They can freely retrieve any items stored in the space or add items to the space so long as there is room and the item would not have to destroyed to fit.
      • F- 1ft radius – 30 centimetre
      • E - 10ft radius – 3 metre
      • D - 100ft radius – 30 metre
      • C - 1000ft radius – 300 metre - district
      • B - 1mi radius – 1.6 kilometre - village
      • A - 10mi radius – 16 kilometre - city
      • S - ???

    Abilities:
    • N/A

    Equipment:
    • Enchanted Mithril Combustion Gun B (Blacksmith/Enchanter - 35 points)
      A self-made weapon crafted to utilise the propulsion power of combustion magic in order to fire off bullets of various compositions. (The same as the in the full appearance image.)
      • Core 1
      • [Magic] Affinity B (Enchanter)
        Character has become aware of the mana in their body and can now learn to channel it. May be combined with other skills to create magical spells and abilities. Required to cast spells. Requires Catalyst item. This skill must be higher than any of the other magical skills acquired to enhance a spells effects. Ex: Duration, Targets, Area, Range, etc.

        Core 2
      • [Combustion] Affinity B (Enchanter)
        Represents Character's affinity with a specific type or genre of mana application. A type gives the mana a form and purpose. Allows the character to make attacks or other techniques with that affinity imbued into it allowing for new or enhanced effects. Common types are elemental based ones or specific spell times which help focus what the spell looks like and/or what it does. Ex: Fire or Polymorph.

        [Combustion] Affinity allows for a specialized exothermic redox chemical reaction to take place in a manner of which the output and power is decided by the grade of the affinity. One of its main applications is to cause explosive/propulsive forces.

        Core 3
      • [Silencing] Affinity B (Enchanter]
        Represents Character's affinity with a specific type or genre of mana application. A type gives the mana a form and purpose. Allows the character to make attacks or other techniques with that affinity imbued into it allowing for new or enhanced effects. Common types are elemental based ones or specific spell times which help focus what the spell looks like and/or what it does. Ex: Fire or Polymorph.

        [Silencing] Affinity allows for a reduction of noise.

        Core 4
      • Magic Range C (Enchanter)
        Character has found a way to make their magic affect targets up to 1000 ft – 304 metres away.
      • Area of Effect F (Enchanter)
        Character can impact an area of 10ft – 3.04 metres radius with their magic.

        Core 5
      • Magic Targets C (Enchanter)
        Character can select 25 targets to hit or spare for their spell.
      • Weaken [Vitality] F (Enchanter)
        Only can weaken a creature once per ability duration. Cannot be stacked by same user. Duration of effect can be improved with duration skill.

        Character has extensively studied and trained to reduce target effectiveness in a specific area. Lower [Vitality] by 1 grade for one of their posts. Upgrading the skill increases amount stat can be lowered.

      • Combustion Gun – Magic Affinity B, Combustion Affinity B, gun-type weapon.
        - Character uses combustion magic to fire a bullet from their gun.
        - Grade B – 4 Post Cooldown.
      • Weakening Combustion Gun – Magic Affinity B, Combustion Affinity B, Weaken [Vitality] F, Magic Range C, gun-type weapon.
        - Character uses combustion magic to fire an enhanced bullet from their gun.
        [Range C] works at a target within 1000 feet (304 metres) of range.
        [Weaken Vitality F] weakens vitality by 1 grade upon impact.
        - Grade B – 4 Post Cooldown.
      • Silenced Combustion Gun – Magic Affinity B, Combustion Affinity B, Silencing Affinity B, gun-type weapon.
        - Character uses combustion magic to fire a bullet from their gun whilst also using magic to dampen the sounds of firing it.
        - Grade B – 4 Post Cooldown.
      • Weakening Silenced Combustion Gun – Magic Affinity B, Combustion Affinity B, Silencing Affinity B, Weaken Vitality F, Magic Range C, gun-type weapon.
        - Character uses combustion magic to fire a bullet from their gun whilst also using magic to dampen the sounds of firing it.
        [Range C] works at a target within 1000 feet (304 metres) of range.
        [Weaken Vitality F] weakens vitality by 1 grade upon impact.
        - Grade B – 4 Post Cooldown.
      • Multi-target Weakening Sillenced Combustion Shot – Magic Affinity B, Combustion Affinity B, Silencing Affinity B, Magic Range C, Magic Targets C, Weaken [Vitality] F, gun-type weapon.
        Character uses combustion magic to fire multiple bullets from their gun at once whilst also using magic to dampen the sounds of firing it.
        [Range C] works at a target within 1000 feet (304 metres) of range.
        [Magic Targets C] Able to hit up to 25 targets.
        [Weaken Vitality F] weakens vitality by 1 grade upon impact.
        - Grade B – 4 Post Cooldown.
      • Multi-target Weakening Explosive Silenced Combustion Shot
        – Magic Affinity B, Combustion Affinity B, Silencing Affinity B, Magic Range C, Magic Targets C, Area of Effect F, Weaken [Vitality] F, gun-type weapon.
        Character uses combustion magic to fire multiple bullets from their gun at once whilst also using magic to dampen the sounds of firing it.
        [Range C] works at a target within 1000 feet (304 metres) of range.
        [Magic Targets C] Able to hit up to 25 targets.
        [Area of Effect F] cause a 10 feet radius explosion within the spread range of the gun.
        [Weaken Vitality F] weakens vitality by 1 grade upon impact.
        - Grade B – 4 Post Cooldown.
      • Muffle – Magic Affinity B, Silencing Affinity B, Magic Range C, Magic Targets C – Muffles the sounds of 25 targets within 1000 feet (304 metres) of range - Grade B – 4 Post Cooldown.
    • Enchanted mithril-threaded Cloak B (Blacksmith/Enchanter - 35 points)
      Inspired by working on the uniquely designed armour of one of her customers, Regula upgraded her cloak with mithril threads and chains in order to make it function like a heavy chain-mail armour, then went on to enchant it with some useful skills.(The same as the in the full appearance image.)
      • Core 1
      • [Magic] Affinity B (Enchanter)
        Character has become aware of the mana in their body and can now learn to channel it. May be combined with other skills to create magical spells and abilities. Required to cast spells. Requires Catalyst item. This skill must be higher than any of the other magical skills acquired to enhance a spells effects. Ex: Duration, Targets, Area, Range, etc.

        Core 2
      • Healing B (Enchanter)
        You have learned or simply know the ways of healing. You may use magical or mundane means to aid others through their suffering. Healing and what can be healed becomes more powerful with higher ranks and when combined with other skills like magic.

        F - Basic aches and pains, symptoms of minor sicknesses (cold), small cuts and superficial wounds.
        E - Cure one common disease at a time, non-lethal poisons.
        D - Emergency aid to prolong life of dying, restore senses so long as organs are still present
        C - Heal significant injuries, including reattaching severed limbs/organs, fix broken bones
        B - Reinvigorate, Cure Any disease/ailment/curse/poison, raise dead if they have been dead no more than 10 days.

        Core 3
      • Energized B (Enchanter)
        Only applies to abilities of equal or lesser rank
        Reduce post cooldown of abilities by 1

        Core 4
      • Area of Effect D (Enchanter)
        Character can impact an area of 100 feet – 30.4 metres radius with their magic.
      • Control Environment E (Enchanter)
        Character can not inflict damage with this ability.

        Grants character ability to control air and lighting immediately around their body to adjust things like humidity, sound, smell, temperature, and lighting. Useful in hazardous conditions.

        Core 5
      • Selective Magic D (Enchanter)
        Character can shape or change the nature of their magic to avoid affecting allies or other undesired targets. Grade of skill must be equal to or higher than the grade of the magic AoE or magic range skill used in the ability.
      • Magic Duration E (Enchanter)
        Character has found a way to make the effects they cause with their magic use to last longer. Increase duration of effect on target to 1 hour in roleplay time. Narrator decides how many posts that will equate to. This holds true for upgraded versions of the skill.

      • Safe Zone – Magic Affinity B, Healing B, Energized B, Area of Effect D, Selective Magic D, Control Environment E, Magic Duration E - Character creates an area of 100 feet – 30.4 metres radius around them in which they lift bad environmental conditions and heal all allies, keeping it up for the duration of 1 hour. - Grade B – 3 Post Cooldown (Energized).
    • Enchanted mithril boots B (Blacksmith/Enchanter - 35 points)
      Hand-crafted and self-enchanted heavy armour mithril boots.
      • Core 1
      • Fast B (Enchanter)
        Creatures with this skill can move over land faster than normal and move at a quick walk or jogging pace without exhausting themselves easily.
        F – 12 mph – 19 km/h (max)
        E – 24 mph – 38 km/h (max)
        D – 48 mph – 77 km/h (max)
        C – 90 mph – 144 km/h (max)
        B – 180 mph – 289 km/h (max)

        Core 2
      • Jumping B (Enchanter)
        Character is particularly skilled at jumping and can leap vertically and horizontally large distances. They do not get hurt when landing on their feet so long as they fall from a height equal to or less than their vertical jump limit.
        F vertically 3 yards 2.7 meter / horizontally 10 yards 9 meter
        E - vertically 10 yards 9.1 meter / horizontally 33 yards 30 meter
        D - vertically 30 yards 27 meter / horizontally 100 yards 91 meter
        C - vertically 100 yards 91 meter / horizontally 333 yards 304 meter
        B - vertically 300 yards 274 meter / horizontally 1000 yards 914 meter

        Core 3
      • Water Speed B (Enchanter)
        Creatures with this skill can float and travel on and underwater at faster speeds for longer periods of time (assumes creature already has means of breathing underwater for long underwater periods).
        F - Swim Speed 3 mph – 4.8 km/h
        E - Swim Speed 10 mph – 16 km/h
        D - Swim Speed 30 mph – 48 km/h
        C - Swim Speed 100 mph 161 km/h
        B - Swim Speed 300 mph 482 km/h

        Core 4
      • Supersense [Tremorsense] B (Enchanter)
        A Creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground.
        F - 10ft radius – 3 meter
        E - 100ft radius – 30 meter
        D - 1000ft radius – 304 meter
        C - 1 mile radius – 1.6 kilometre
        B - 10 mile radius – 16 kilometre

        Core 5
      • Special Movement [Wall Running] F – Running along walls.
      • Special Movement [Wall Bouncing] F – Bouncing off of walls.
      • Special Movement [Ceiling Bouncing] F – Bouncing off of ceilings.
      • Special Movement [Uneven Terrain Running] F – Using full speed across uneven terrains.
      • Special Movement [Ledge Running] F – Using full speed along narrow ropes and paths.

      • Boots of Hermes – Fast B, Jumping B, Water Speed B, Special Movements F: Wall Running, Wall Bouncing, Ceiling Bouncing, Uneven Terrain Running, Ledge Running – No matter the terrain, the user can traverse it quickly and with some impressive jumping to top it off. - Grade B – 4 Post Cooldown
    • Mithril Dagger B (Blacksmith/Enchanter, World RP Reward – 0 points).
      (On her left the in the full appearance image.)
      Regula's dagger got mithrilled and made ready for enchantments. The See represent many things. Keeping with theme, their operatives must be capable of and represent many things as well. The mithril of the dagger has a emerald shade of green to it and the handle of the dagger is wrapped in shavings of one of the living life trees within the Fae nation.
    • [Heavy Armour] Greaves B (Blacksmith - 0 points)
      A set of handcrafted greaves. She once planned to craft a full set of armour, but ended up finding it too heavy to use. (The same as the in the full appearance image.)

    Items:
    • A bag filled with various types of bullets. (On her right in the full appearance image.)
    • A tool-belt, with the basic tools needed to keep her gun going attached to it.

    Assets:
    • A two-room 'house' in the outskirts of town, which she shares with her mother.
    • [Supplyiere - Sentient Supply Transport] Pierre's loyalty towards assisting with material transporting to Rossle's forge, or other heavy items to transport upon Regula's bidding.
    • [See Commission] - Whenever character is in doubt and not acting against See interests, character may obtain guidance from the See pantheon. (Narrator discretion advised).

    Change Log:
    • Creation: Precision B (28 points)
    • Creation: Intelligence D (14 points)
    • Creation: Vitality E (7 points)
    • Creation: Appraisal (0 points)
    • Creation: Magic Affinity E (14 points)
    • Creation: Combustion Affinity E (14 points)
    • Creation: Artisan [Blacksmith] C (28 points)
    • Creation: Combustion Gun C (Blacksmith - 0 points)
    • Creation: Dagger F (Blacksmith - 0 points)
    • Creation: Greaves E (Blacksmith - 0 points)
    • [13/02/2022] Acquired: 7 points from upgrading Rachael's armour from F to C grade.
    • [10/03/2022] Acquired: 34 points and [Prideful] title from Here Be Dragons 23/01/2022 – 06/03-2022
    • [10/03/2022] Added Artisan [Artificer] C skill to the sheet. (28 points)
    • [10/03/2022] Added [catalyst] properties to Combustion Gun, Dagger, Greaves. (Artificer – 0 points)
    • [10/03/2022] Added [Metal-threaded cloak] heavy armour E. (Blacksmith/Artificer – 0 points)
    • [10/03/2022] Upgraded Vitality E => D (7 points)
    • [10/03/2022] Added [Backfire Defence] ability.
    • [10/03/2022] Reworded abilities to more directly correspond with the equipment they're associated with.
    • [10/03/2022] Added a 'goals' section to the sheet.
    • [10/03/2022] Added a 'points unspent' section to the sheet.
    • [10/03/2022] Added skill descriptions of previously bought skills.
    • [13/02/2022] Acquired: 7 points from forging Aria a D grade sword.
    • [26/03/2022] Acquired: 5 points from Meeting For a Sword 20/03/2022 – 26/03/2022
    • [26/03/2022] Upgraded Vitality D => B (14 points)
    • [26/03/2022] Upgraded Greaves & Metal-threaded cloak E => C (Blacksmith/Artificer – 0 points)
    • [26/03/2022] Upgraded Appraisal E => D due to higher character grade.
    • [04/05/2022] Acquired: 38 points and [Ryken Adventurer E] title from The Birds and The Horned Rabbits 28/03/2022 – 04/05/2022
    • [04/05/2022] Scooped Intelligence D, Magic Affinity E, Combustion Affinity E, Artisan [Artificer] C, to exchange it for fitting into the new Artisan [Enchanter] build instead. Removed related abilities and mentions in equipment. (+70 points)
    • [04/05/2022] Precision B => A (7 points)
    • [04/05/2022] Vitality B => A (7 points)
    • [04/05/2022] Added Artisan Enchanter B (35 points)
    • [04/05/2022] Blacksmith C => B (7 points)
    • [04/05/2022] Added Enchanted Mithril Combustion Gun B (35 points, blacksmith/enchanter).
    • [04/05/2022] Upgraded Heavy Armour Greaves C => B (Blacksmith)
    • [04/05/2022] Strength F => C (21 points)
    • [04/05/2022] Upgraded Dagger F => D (Blacksmith – 0 points)
    • [04/05/2022] Added the descriptions of titles gained at creation.
    • [04/05/2022] Added job titles (Expert Blacksmith).
    • [04/05/2022] Expanded descriptions to include requirements, skill type and updated descriptions.
    • [04/05/2022] Acquired: 1 point and [Supplyiere - Sentient Supply Transport] asset from upgrading Pierre's armour from E to C grade.
    • [23/05/2022] Added [Muffle] ability.
    • [29/05/2022] Acquired: 23 points and [Well-Meaning] title from Testimony of Truth 05/05/2022 – 27/05/2022
    • [29/05/2022] Added the goal: [Stop mage Doriel from whatever he's up to in the magic Duchy.]
    • [29/05/2022] Acquired: 2 points from A Purchase From the Would Be Queen 27/05/2022 – 28/05/2022
    • [30/06/2022] Acquired: 10 points from A Bath After The Storm 29/05/2022 – 05/07/2022
    • [09/07/2022] Fixed some issues with [Enchanted Mithril Combustion Gun] by reducing B Range and B Targets to C to fit the appropriate maximum for magic affinity and instead added Area of Effect F and Weaken [Vitality] F. Altered relating abilities accordingly.
    • [09/07/2022] Upgraded metal-threaded cloak to Enchanted mithril-threaded cloak (35 points, blacksmith/enchanter). Added related ability.
    • [09/07/2022] Added 'Branch Noble' title from Testimonty of Truth.
    • [26/07/2022] Acquired: 60 points from The Queen, The Tank, The Sword and their Weapon Transport 04/06/2022 – 14/07/2022
    • [27/07/2022] Upgraded Strength C => A (14 points)
    • [27/07/2022] Upgraded Appraisal D => C (Character Grade)
    • [27/07/2022] Added Enchanted mithril boots B (35 points)
    • [27/07/2022] Upgraded Dagger D => B (Blacksmith)
    • [09/08/2022] Acquired: 7 points from the Summer Writing Competition.
    • [16/08/2022] Acquired: 29 points and [Order Initiate] title from A Fated Meeting 15/07/2022-12/08/2022
    • [16/08/2022] Acquired: 3 points a for upgrading Aya's katana E => D
    • [05/09/2022] Acquired: 12 points from Royal Dress-Up 13/08/2022 – 23/08/2022
    • [05/09/2022] Acquired: 7 points from Aria meets her Father 24/08/2022 – 01/09/2022
    • [05/09/2022] Added [Focus] D (21 points)
    • [05/09/2022] Upgraded Intelligence F => D (14 points)
    • [05/09/2022] Added [Pocket Dimension] E (28 points)
    • [05/09/2022] Upgraded Speed F => E (7 points)
    • [05/09/2022] Added goal: [help Aria deal with her family issues.]
    • [03/11/2022] Added 52 points, [See Inquisitor] title, [Easter Empire Fugitive C] title, [See Commission] asset and [Dagger B Mithrilled] item from Actor of War: Progenitor of the Hive (World RP) 02/10/2022 – 27/10/2022
     
    Last edited:
    Retili
  • Retili Loxinofican

    Looking at Retili you might be struck by several things. The sharp dull yellow pupils framed by black might be one. Another might be the angry black scar that runs down the right side of his face. Or the hair that shines silver in the light. Short in stature like most Zentai, Retili is one of the more "domesticated" of his kind. He stands straight more often then not, the black veil and cloak that covers his face and body shrouding him. You might be forgiven for mistaking him for a halfling, or maybe even a small child, but the lack of canines in his mouth, well groomed silver beard, and skin so pale you might think he was albino would tell you otherwise.
    Rp'er Name: Conman
    Post Frequency:
    Daily
    Discord Name: Conman2163#0258
    Current RP: None (Links to be added in future)
    Goals: To explore the entire world, Become a diplomat on the international stage
    Equipped Titles: Zentail, Fae, Court Scribe
    Height: 3'3"
    Weight: 38 lbs

    Race Description: Zentail are an underground race who are well known for their magical blood and exceptionally long lives but are physically weaker then other races. They are small slender humanoids marked out by their pale white skin, eyes that are nearly entirely black save for yellow orange triangles that serve as pupils, and teeth devoid of canines. Time spent underground has made the species sensitive to sunlight without exception. Even ten minutes in the sun can be enough to leave them with a light sunburn. Additionally they are unable to eat meat. The Zentail derive needed nutrients from a variety of herbs grown in their subterranean caverns but also have a slow metabolism leading them to only need to eat once every three days. Zentail are exceptionally long lived due to the concoction of herbs they consume regularly, however being deprived of this mixture can cause dangerous health issues for them. The herbs they use are found wild, so typically this is not an issue. It is said that a Zentail completely deprived of the nutrients needed will fall into a coma die within three days, this is called the "Zentail Death Trance". Zentail will almost never be found rarely in cities, and their unique physique requires them to wear specially tailored clothes at all times. Requires: Fae Title, Strength G (Cannot Excede)

    Backstory: Retili was originally born the eldest of six siblings to a simple farm family. He stayed on and married, inheriting the farm as the eldest male in his family when his father died and taking over. He lived happily and had four children of his own. He lived long and happily befor dying of old age in his bed surrounded by friends and family who sent him on to his eternal rest with tearful goodbyes. Not that he got to rest very long.

    Current Life: Retili being reborn as a zentail was a bit of a shock, particularly since he retained memories of his old life. Being fully grown at 3'3" is enough to shock most people who had never seen a fantasy world in their life. He was amazed from a young age by the acts of magic his parents and other members of his tribe performed regularly. He was brought up as a proper member of Zentail society. He learned how to gather and grow the herbs necessary for their survival, clamber around in the dark cave dwellings they resided in, the danger of the sun, and about the history and culture of his tribe. When Retili was old enough he chose to leave home to explore. In his previous life he had never gone more then twenty miles from his farm at any time, and now he was fascinated by the prospect of exploring a new world of magic, adventure, and excitement. He had only learned roughly how to speak common initially, but a few years of walking, travelling, and speaking to others quickly taught him how to read and write common. He found he had a knack for reading people and picking up on their most basic intentions. Now Retili wanders the country of Ryke, exploring the country.

    Acquired Titles: Fae, Zentail, Court Scribe, Courtier of Light
    Points at Start: 105
    Points Earned: 63
    Points Spent: 133
    Points Not Spent: 35
    Stats:
    Strength - H
    Precision - A (35 points)
    Intelligence - B (28 points)
    Vitality - H
    Speed - A (35 points)
    Skills:
    • Insight F - 7 points
    • Perception F - 7 points
    • Attentive Student F - 7 points
    • Academia F - 7 points
    • Empathy E - 14 points
    • Survival F - 7 points
    • Persuasion E - 14 Points
    • Nature F - 7 Points
    • Minion E - 21 Points
    Abilities:
    • None
    Equipment:
    • Rusty Dagger [F Grade](7 points): A Rusty dagger Retili found on the ground near a city. It's simple in make, with a wire wrapped hilt and wooden cross piece. He keeps it in a cloth sheathe when not in use. Kept for those rare times he can't run away from a threat.
    Items:
    • Whetstone
    • Bedroll
    • Flint and Steel
    • Herbal Mixture
    • Waterskin
    • Paper
    • Ink
    • Ink Pens & Charcoal Pencil
    • Notebook
    Assets:
    • None
    Zentail 1st Guard Company

    Description: A group of ten soldiers from the Zentail homeland. Sent specifically at the request of Retili to guard and protect him.

    Strength - E
    Precision - C
    Intelligence - F
    Vitality - F
    Speed - E

    Skills:

    Fighting Style [Zentail Gunnery Practice] - F:
    1. Technique: Bayonet Fighting (Penetrating F) - The guard's bayonet can ignore armors of similar or lesser grades and still hurt target.

    Items:

    Light Armor - Zentail Uniform - F - A sharp looking uniform designed to identify the tribal soldiers of the Zentail race. Rather similar to a Victorian British uniform, except jet black.
    Gun - Zentail Breach Loader - F - A magic gun of Zentail make and design. Looks and operates similar to a Martini Henry rifle.
    Change Log:
    • Picked up persuasion and Nature F rank skills (Done during character creation)
    • Removed the word oppressed (it was legacy to his background and unnecessary) (Done during character creation)
    • Gained 32 points for First Step Fantasy - [Isekai Hell] The First Step on 9/19/22
    • Upgraded to Rank A Speed and Precision (Was Rank B), Upgraded to Rank B Intelligence (Was D) on 9/19/22
    • Added existing titles from First Step I forgot to add, equipped Court Scribe title on 9/21/22
    • Added points and titles from "A Prelude" (7 points and Courtier of Light title) 11/7/22
    • Added points from Worlds RP Event "Keep talking and No One Suffocates" (24 points) 11/7/22
    • Added Misc skill Minion E (28 points)
    • Upgraded Skill Persuasion to rank E (7 points, was F)
     
    Last edited:
    Crymaria
  • Crymaria
    8d1547f4bda2ac56bb6c92e29b1abe14.jpg
    Theme: will find one later.
    Rp'er Name: Saxon
    Post Frequency:
    Depends on pace of the RP.
    Discord Name: Saxon#1232
    Current RP: [Isekai Hell] Embers of Heartache
    Goals:
    She wants to travel to the far corners of the world.
    Equipped Titles: Human, Martial Artist
    Height: 5'3
    Weight: 112
    Backstory: She remembers very little of her last life whether that be because she isn't want for or our forgot. But she does remember a bright red star and a very cold environment.
    Current Life: She was born quite literally in the middle of no where. She was born in a heavily forested area where her father was a forester cuting down trees for wood. When he was young she stumbled upon an orphaned bear cub who she snuck back into the house. She gave him the affectionate name Boris the bear. Though her father was very much against it he told her if it got out of control he would put the creature down. As she grew older the bond with the bar increased and is now her steadfast companion.
    Acquired Titles: Human, Martial Artist
    Points at Start: 105
    Points Earned: 28
    Points Spent: 105
    Points Not Spent: 0
    Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
    Strength - E (7)
    Precision - F
    Intelligence - E (7)
    Vitality - F
    Speed - E (7)
    Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
    • Companion F (35)
    • Fighting Style Northern Bear Style (Natural Weapons) F (Aura, Frost) (7)
    • Appraisal F (0)
    • Fast F (7)
    • Heightened Sense (Hearing) F (7)
    • Animal Handling F (7)
    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
    • Sick 'em - Companion F, Animal Handling F, - With her bond to Boris, Crymaria utters the command Sick 'em and the bear goes after the target she points to. - Grade F - 0 Post Cooldown
    • Northern Strike- Fighting Style Northern Bear Style (Natural Weapons) F, (Aura F, Frost), Natural Weapons F - Crymaria delivers a strike using her Aura to deliver physical and frost damage to the target upon contact. - Grade F - 0 Post Cooldown
    Name: Boris The Bear
    Equipped Titles: Beast, Bear
    Acquired Titles: Beast, Bear

    Stats:
    (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
    Strength - D (14)
    Precision - F
    Intelligence - F
    Vitality - E (7)
    Speed - F

    Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
    • Superstrength E (28)
    • Weaken Strength F (7)
    • Natural Weapons F (14)
    • Special movement F: walk on all fours (0, replaces walking)
    • Feature: Claws (0)
    • Feature: Fur (0)

    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
    • Maul - Superstrength E - Boris attacks a target with the ability to push up to 600 lbs. Must be within melee distance. - Grade E - 1 Post Cooldown
    • Red Winter's Grasp - Weaken Strength F - Causes the target to go down 1 grade of strength for their actions for one post or depending on the narrator's discretion. Must be within melee distance. - Grade F - 0 Post Cooldown
    Character creation:
    • Superstrength E (28)
    • Weaken Strength F (7)
    • Natural Weapons F (14)
    • Special movement F: walk on all fours (0 replaces walking)
    • Feature: Claws (0)
    • Feature: Fur (0)
    Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
    • Natural Weapons (14)
    • Light armor F (7)
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
    Character creation:
    • Companion F (35)
    • Fighting Style Northern Bear Style (Natural Weapons) F (Aura, Frost) (7)
    • Appraisal F (0)
    • Fast F (7)
    • Heightened Sense (Hearing) F (7)
    • Animal Handling F (7)
    • Natural Weapons (14)
    • Light armor F (7)
    • Strength - E (7)
    • Intelligence - E (7)
    • Speed - E (7)
    • 28 points gained from [Isekai Hell] - Let's Go Fly a Kite
     
    Last edited:
    Caspian
  • Caspian
    Npc_zoom_3040261000_01.png
    Theme:
    Rp'er Name:RavenSong
    Post Frequency:
    Twice a week
    Discord Name: RavenSong #4209
    Current RP: (Pending)
    Goals:
    -
    To become wealthy and maintain his wealth
    -To show the lesser criminals the error of their mindless, violent ways.
    Equipped Titles: [Fae]
    Height:
    5'9
    Weight: 148 lbs
    Backstory:
    In his previous life, Caspian was a bank robber. Addicted to the thrill of thievery, deceit and empty threats he became one of the most successful robbers of his time. Murder, however was never in his nature, he despised the thought of working hard for ones living while those who exchanged their lives for money over many generations got the privilege of living in luxury. When the law eventually caught up to him, he was asked why didn’t he just live a normal life, why did he choose to life his life as a criminal?

    “Why should I work like a dog, when I can live like a god? All it takes is a fancy gun, and a bit of wit.” He’d say with a grin.

    It seemed, Caspians luck had run out. He spent the rest of his days playing cards, gambling, planning his escape.

    No one knew what happened to him after escaping Alcatraz, some say he grew old and died an accomplished man. Others say he never made it to the shore.

    Regardless, when his time came, God waited for him at the gates.
    Current Life:

    After his fateful encounter with god, and the prospect of a new life, Caspian was quite astonished. Even challenged God to a game of cards to allow his reincarnation to be one of rich mans life. Although God didn’t accept, he still took up his offer at a second life.

    It had been roughly about two years since he arrived in the world, taking up the life of a tax man for a time and treasurer of a small town another, he decided to quit and seek other ways to gain a fortune. Wandering through the cities, reciting bad poetry, charming wealthy women, the same desires burned within him.
    Acquired Titles: [Fae]
    Points at Start:
    105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:

    Strength - E - 7
    Precision - D - 7
    Intelligence - E- 7
    Vitality - E - 7
    Speed - E - 7

    [Points in Stats 35]

    Character Grade E
    Skills:
    • 14 - Fighting Mastery - [Cards] F - [Range] F 10 ft - [Penetrating] F
    • 7 - [Gear] F - Cards - A variety of cards that Caspian uses to inflict a variety if effects.
    • 7 [Lucky] F - Character can choose to have a good outcome as the result of a post they made. Ex: Jack lobs a fireball into a bandit camp. Due to Lucky, the fireball which would normally not be able to affect the entire camp had its effective range expanded due to hitting an explosive reserve stored in the camp.
      F - 2 Posts per rp
    • 7 [Persuasion] F - The ability to convince people to see new perspectives, consider other alternatives, change their minds, make different decisions, and even modify their actions.
    • 7 [Etiquette] F - The knowledge of the customary codes for polite, proper,
      and inoffensive behaviour in social settings. Having this skill generally gives the character a pass on socially troubling behaviors that are not illegal but would otherwise leave a bad impression.
    • 7 [Sleight of Hand] F - A character with this Skill has superior manual dexterity. This includes the ability to perform “magic” tricks, palm small objects, cheat at cards, plant an item on someone, etc.
    • 7 [Artisan] F - Blacksmith F
    • 7 [Gaming] F - The ability to comprehend and play various games and simulations well, including both games of chance and of luck. Also covers knowledge of gambling strategies.

    Abilities:
    • Sharpened Card - Fighting Mastery - [Cards] E - Range F 10ft - Penetrating F - [Gear F] Cards - Caspian summons his prepared deck from within his pockets, holding one between his fingers, shouting the abilities name before throwing it at his target. - Grade E - 1 Post cooldown
    Equipment:


    Items:

    • Plain deck of cards
    • Bedroll
    • Canteen
    • Rations
    Assets: None
    Change Log:
     
    Last edited:
    Quenton Malady
  • 5c6f8a43cd63474941a81f75afde6d23.jpg

    Quenton Malady
    Theme:
    Rp'er Name: Clyvelle
    Post Frequency: once a day
    Discord Name: Clyvelle#4402
    Current RP: Let's Go Fly a Kite
    Goals: Looking to go to the "good place"
    Equipped Titles: Human, West Empire Adventurer F
    Height: 6' 1"
    Weight: 200 lbs.
    Backstory: Lived a quiet life as a farmhand on Earth. He worked hard and kept his head down. It was just the good thing to do. When the master's daughter threw herself at him, he refused her, saying she needed to save herself for someone who deserved her. When the plague came through and killed most of the servants and ravaged the master's household, he worked all the harder to maintain the farm. When his master passed and left the inheritance to him, he gave it to the daughter who had fallen on hard times. He never held anything against anyone and tried to live as quietly as possible. When he finally died, he expected to see golden gates or a paradise he had not known while on Earth. Instead some god appeared, telling him to start a new life to save a strange world. He made it clear that he was looking for a peaceful afterlife, not a new mortal life. Needless to say, when the god playfully booped his snoot, and he suddenly found himself awaking in a strange place, he was not happy. At all.
    Current Life: The god made the mistake of showing him that divine realms exists here. Furthermore, he elaborated on how magic works. All he had to do was unlock the power needed to spawn himself into heaven, and he'd be set. To do that, he's been travelling all over Ryke and the surrounding kingdoms, doing odd jobs to get by, while looking for a way back to the divine realms.
    Acquired Titles: Human, West Empire Adventurer F
    Points at Start: 105
    Points Earned: 29
    Points Spent: 133
    Points Not Spent: 1
    Stats:
    Strength - B (28)
    Precision - C (21)
    Intelligence - F
    Vitality - B (28)
    Speed - A (35)
    Character Grade - C
    Movement (14)
    • Fast F (7) - Note: This skill is related solely to character ability to cover ground and is not related to dodging
      Creatures with this skill can move over land faster than normal and move at a quick walk or jogging pace without exhausting self easily.
      • F - 12mph(max)/60ft per round
    • Jumping F (7)- Character is particularly skilled at jumping and can leap vertically and horizontally greater distances. They do not get hurt when landing on their feet so long as they fall from a height equal to or less than their vertical jump limit.
      • F - vertically 3yrds/horizontally 10yrds
    Mental
    • -
    Martial
    • -
    Magic
    • -
    Sense
    • Appraisal F
      auxillary
      N/A
      0 points for Isekaied characters (7 points for world natives)
      ability
      requires meta knowledge, F grade character

      Created with the ability for being a Player Character(isekai character), this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade of Threat of a monster). For things higher than F grade, it may get just a name or ??? until the character's Appraisal becomes more powerful.
      For detailed information beyond a creature or objects stats/skills/titles/abilities, character will need additional skills to broaden their wealth of information to draw upon when analyzing something. Ex: medical skill may give a user medical readouts of creatures that appraisal is used on. Wealth skill or other merchant related skills may give item values when appraising objects and materials.

      If grade of appraisal is equal to or greater than character grade of target, then user can learn about target's titles. Any information beyond that will depend on grade of individual stats/skills/abilities and the narrator.

      Grade of appraisal naturally goes up with grade of character. For those that purchased the skill, it must be upgrade with points when character grade reaches the appropriate level.

      Range and number of targets is limited to 1 target they can see within 5ft. Magic skills can increase the range and area of the skill drastically. Frequency of use in a non-combat situation is up to narrator discretion.
    Defensive
    • -
    Miscellaneous (7)
    • Educated [Farmhand] (7)
      • Agriculture F

        The practice of farming, which includes soil treatments for growing crops and the raising and breeding of livestock.
      • Animal Handling F

        The Character has an ability to calm down a domesticated animal, know an
        animal’s natural inclinations, and intuit its intentions.
      • Athletics F

        The character has the ability to perform feats of strength with minimal chance
        for injury. Includes lifting or pushing heavy objects, stopping
        objects in motion, and supporting large weights.
    Secondary
    • -
    Offensive
    • Fool's Rush - Fast F - Quenton runs up to an opponent and slugs them with his bare fist - Grade F - 0 post cooldown
    Defensive
    • Farmhand's Dodge - Jump F - Quenton unleashes a burst of strength from his legs in order to jump out of the way of danger - Grade F - 0 post cooldown
    Utility
    • Appraise - Appraisal C - Quenton squints at a person or object and mentally receives information about the person or object - Grade C - 3 post cooldown
    • Vault - Fast F, Jump F - Taking a running start, Quenton jumps up and over an obstacle - Grade F - 0 post cooldown
    Equipment:
    • -
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • -
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
    • -
    Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
    ex:
    • [10/20/22]Let's Go Fly a Kite - +22 points and acquired title [West Empire Adventurer]- character is an adventurer of the West Empire adventurer guild. Able to handle the frigid boreal forests of the south or the dry grasslands of the north, West Empire adventurers are not as well rounded but can generally handle greater extremes.
      • Grade F - characters are still learning the basics. They may not be fully equipped or able to handle many quests by themselves.
    • Point Expenditure: Speed B=>A (7), Fast F (7), Jumping F (7)
    • Title Change: Equipped West Empire Adventurer F
    • Added the following abiliites: Fool's Rush, Farmhand's Dodge, Appraise, and Vault
    • [10/31/22]"Let's Make Cool Abilities!" Contest - earned 7 points
    • Point Expenditure: Educated [Farmhand] (7) - Agriculture, Animal Handling, Athletics
     
    Last edited:
    Bram Stoker
  • Bram Stoker
    JUcPaIW.jpg
    Rp'er Name: Palu
    Post Frequency: Weekly
    Discord Name: Bijun#7189
    Current RP: A Heart for this Home
    Goals:
    • Here in the new world, Bram's goal is simple. To craft a legacy with his own abilities. His family was no longer with him to provide for his needs, and thus he needs to be the one to make his mark upon the world, and upon the people within it. Because dying once has instilled a great fear within him, dying alone.
    Equipped Titles: Monster, Undead, Vampire, Apprentice [Physician]
    Height: 6'8" feet
    Weight: 280 pounds
    Backstory: Bram's upbringing before his death was the characteristic tale that you hear over and over. He was the son of rich parents, whom had more wealth then common sense, and were also likely to earn worst parents of the year award. Pushing many things onto Bram's shoulders before he could even properly speak, forcing him to develop in a way that made the family proud. Which resulted in Bram becoming arrogant, and rude to those he saw as beneath him.

    He had "friends", the people that kiss the ass of those above them in society so they could grovel at the scraps, due to his naivety towards people and his lack of knowledge of how friends worked, he gave them lavish gifts for silver tongued compliments. Through a series of unfortunate events, Bram learned the hard way the realities of the world he lived in. When he needed them the most, none came to his bedside as he was slowly died due to a faulty blood transfusion and a broken body, which was the result of him simply being in the wrong place at the wrong time; he received a truck to the face and to the rest of his body.
    Current Life: To be determined by the first roleplay he finds himself in.
    Acquired Titles: Monster, Undead, Vampire, Apprentice [Physician]
    Points at Start: 105 (+7)
    Points Earned: 0
    Points Spent: 105 (+7)
    Points Not Spent: 0
    Stats:
    Strength - E (7)
    Precision - G (-7)
    Intelligence - D (14)
    Vitality - D (14)
    Speed - F
    Skills:
    • Appraisal F
    • Attentive Student F (7)
    • Resilient [Aging] F (7)
    • Feature [Fangs]
    • Feature [Claws]
    • Feature [Blood Drinker] F (7)
    • Feature [Thick Hide] E (14)
    • Healing F (7)
    • Heightened Sense [Smell] F (7)
    • Medicine E (14)
    • Natural Weapons F (14)
    Abilities:
    • Bloodseeker - Heightened Sense [Smell] F, Appraisal F, Medicine F - Bram is able to catch subtle scents of blood; his ability to judge the quality by scent alone and the location of its source will be under the discretion of the narrator - Grade F - 0 Post Cooldown
    Equipment:
    • Natural Weapons F
    • Thick Hide [Heavy Armor] E
    Items:
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Medical Supplies
    • Hooded Cloak
    Assets: None
    Change Log:
    • Character Creation
      • Gained 7 points (Reduced Precision from F to G)
      • Used 35 points on Stats
      • Used 77 points on Skills
     
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    Zolgen
  • Zolgen
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    Theme:Audio Active Music - Fight
    Rp'er Name:
    TheTimePiece
    Post Frequency: As frequent as possible when in RP. (Multiple times a week)
    Discord Name: Ferio#5362
    Current RP: Invading Fantasy - [Isekai Hell] Runaway Slaves [Part 2]
    Goals:

    #1 Kill, consume, and destroy as desired.
    #2 Become more powerful through whatever means necessary.(Wealth, magic, stronger equipment etc)
    #3 Possibly find like minded individuals to work with.
    Equipped Titles: [Monster] [Demon]
    Height:7’5”
    Weight:260

    Backstory: Ernest Law was a rather despicable individual. He grew up in a fairly typical suburb. His family was a bit dysfunctional. From as long as he could remember he was prone towards more sadistic tendencies. He worked at the register at a pharmacy during the day, and at night he prowled the streets on occasion, looking for another life to take, usually with blades as a weapon of choice. He was in his early 30s after taking many victims periodically, a spree rather than a serial killer. He was eventually killed by a would-be victim accidentally in self defense during a hostile encounter and found himself waking up before the god-like figure.
    Current Life: Ernest Law spawned into the Isekai hell realm as a demon. He remembers his past life reasonably well and his encounter with the god-like figure. He took to being a demon rather well as it seemed to suit him rather well after all. Finally he realized he was empowered to act out in ways that were never possible before. No longer would he be on the fringe of society, invisible, he is determined to be noticed one way or another. Much of his current existence was spent honing his skills away from society, getting ready for the day that he felt powerful enough to start achieving his goals.
    Acquired Titles: [Monster] [Demon]
    Points at Start: 105
    Points Earned: 14
    Points Spent: 112
    Points Not Spent: 7
    Stats:
    Strength - D(14)
    Precision - F
    Intelligence - E(7)
    Vitality - D(14)
    Speed - E (7)
    Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
    • Magic F(7)
    • Natural Weapons F(14) Bone Claws, Feature:Retractable (7)
    • Appraisal E(0)
    • Language: Monster (Free)
    • Language: Common (Free)
    • Fighting Style [Fiendish Twin Blade]E (14)
      Linked F, Area F,
      An aggressive fighting style where Zolgen dual wields two swords in an effort to overwhelm his enemies.
    Abilities:
    • Twin Strike - Fighting Style Fiendish Twin Blade E, Linked F, Area F
      Zolgen attempts to strike his target with one sword before quickly following up with the other.Slashes sweep up to 5 ft in radius. Grade E- 1 Post Cooldown
    Equipment:
    • Demonic Cleaver Sword #1 E (14) A large sword scaled for a demon, designed more for slashing and chopping rather than stabbing.
    • Demonic Cleaver Sword #2 E(14) A large sword scaled for a demon, designed more for flash and chopping rather than stabbing.
    • Natural Weapons F(14) Bone Claws, Feature:Retractable(7)
    Items:
    [*] Dark Tattered Cloth Shorts
    [*]
    [*]
    [*]
    [*]
    Assets:
    • [Thankfully Convenient Turkey]
      A thankfully conveniently placed turkey that is able to restore your energy and stave off your hunger for just a bit longer. Up to Narrator Discretion/Interpretation. This was given as a reward to the Top 5 Prize Winners for the Turkey Mayhem Phase 1 Competition for November 2022. Congratulations on the delicious meal!!

    Change Log:
    • 105 points gained for creation on 9/17/2022
    • Creation:Strength D (14)
    • Creation:Intelligence E (7)
    • Creation:Vitality D (14)
    • Creation: Speed E (7)
    • Creation:Magic F (7)
    • Creation:Natural weapons F Retractible Bone Claws(14)
    • Creation:Appraisal E (0)
    • Creation:Fighting Style [Fiendish Twin Blade]E(14), Linked F(First tech), Area F (Second tech)
    • Creation: Cleaver Sword #1 E(14)
    • Creation: Cleaver sword #2 F(7)
    • 11/3/2022 gained 7 points from Fantasy - Isekai Hell Marketplace
    • 11/3/2022: Used 7 points to upgrade Demonic Cleaver Sword #2 from F to E Grade.
    • 11/8/2022: Gained 7 points + [Thankfully Convenient Turkey] Asset from Fantasy - Isekai Hell Marketplace
     
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    Slaxetron
  • Slaxetron
    IMG_4965.jpg
    Theme:
    Post Frequency:[/B] Depends on the RP's pace/Either medium due to school
    Discord Name: Bird guy#5583
    Current RP: N/A (For now)
    Goals: Learn about this world, Help erradicate Monsters (If contracted), Make friends if they aren't scared of him (probably)
    Equipped Titles: Construct, Large
    Height: 10'2"
    Weight: 300 lbs
    Backstory: Before his arrival, Slaxetron was a normal Human boy named Kyle. He was a huge nerd on giant robots, especially Transformers. After his 18th Birthday, he was ready to go to the College, able to study animation, his dream. However, during his way to College, a bus hit him, as you see, there was a police chase, and said bus had to try and avoid the cars, hitting our boy in the process. He then woke up in a.. blank room? Then he heard a voice, telling him to choose whatever he wants to be reincarnated into a "new world", something he wouldn't know if it wasn't for his weeb brother. Choosing a robot, or otherwise "Construct", he suddenly passed out, and will soon wake up..
    Current Life: Shortly after getting Isekai'd, He woke up and began standing up, He felt heavy and.. metallic? Walking towards a pond, he saw what he was now: a robot similar to Shockwave. From what he knows, he has literally been Isekai'd. Now with a new world he is in, He decides the best thing to do is explore it, Oh, and he also named himself Slaxetron
    Acquired Titles: Construct, Large
    Points at Start: 105 +21
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
    Strength - D
    Precision - F
    Intelligence - H
    Vitality - D
    Speed - G








    Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)

      • Feature: Large E. Grants character natural E grade heavy armor in equipment
      • Superstrength E
      • Transformation F




    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
      • Transform F - Transformation F - He is able to transform into some kind of tank (of sorts). He mostly does this by rearranging his parts, similar to that of a Transformer - 1 Post Cooldown
      NOTE: Despite having a cannon, it does not function, and his tank mode is medium sized.
      Strength - D
      Precision - E
      Intelligence - F
      Vitality - C
      Speed - D
      • P1000190.JPG
        Special Movement F (Treads) - Helps Slaxetron maneuver using his tank mode treads




    Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
      • Natural Weapons E (5ft range)
      • Heavy Armor E


    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)


      • N/A


    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)


      • N/A




    Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for. Be sure to include dates of the updates in the log.)

      • Large E added
      • Superstrength E added
      • Natural Weapons E added
      • Removed Skills: Intimidation, Cannon and Resilient
      • Strength and Vitality changed to D
      • Moved Treads to Transformation Ability
      • Transformation Ability is now F grade
      • Added Heavy Armor E
      • Thurday Oct 13: Precision dropped down to F







    [/SPOILER]
     
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    Doom
  • D O O M
    [Construct] [Adept Blacksmith] [Adept Enchanter]
    HEqYM93_d.webp

    Psychedelic / Stoner / Desert Rock

    Rp'er Name:
    Honorable Sacred Mountain

    Post Frequency:
    Tuesdays and Thursdays
    Possibly Saturdays or Sundays

    Discord Name:
    bjun#3830

    Current RP:
    Runaway Slaves

    Goals: Doom's main priority is to survive. He wants to adventure but he doesn't like admitting it. A short-term goal would be learning magic.

    Appearance: Significantly taller than he was in his previous body, Doom stands at a height of 6'0" (183 cm). Along with his metallic physique came with heft and bulk, approximately 200 pounds (91 kg) worth. This was far from the scrawny frame he was accustomed to. With not much given to him in terms of clothing, Doom sports a long piece of maroon cloth that he wears as a shendyt-like loincloth.

    Acquired Titles:
    Construct: Doom is a golem-like construct created by arcane blacksmiths. His body is composed of various types of metals fused and molded into a humanoid structure and was given sentience through runic enchantments.

    Adept Blacksmith

    Adept Enchanter


    History:
    • Backstory: Doom was a senior high school student from an exclusive academy who disliked the company of his peers. He was socially awkward and couldn't hold a conversation all too well. He tried working through his issues, but ended up appearing strange and intimidating. Doom observed those around him before approaching them, overthinking on what to say and how to act. In the end, his anxiousness would get the best of him and Doom would end up remaining motionless, like some scary weirdo. He often got into misunderstandings and fights, but always managed to diffuse those sort of encounters. Well, almost always. Eventually, he decided to ignore those around him, found a hobby at a craft store, and distanced himself with society all together. Doom didn't die though; he went into a deep slumber. In a dream-like plane, Doom had a talk with god who helped him in accepting his fate. It didn't take that long; though he had just picked up a hobby, Doom had grown tired of the life he had and was more than ready to move on to another one.
    • Current Life: Doom awoke no longer with a fleshy human body, but as a golem-like construct made of mostly metal. He hasn't got used to his body for now and his mind is still in a partial daze.

    AyqPBPo.jpg


    • Points
      • At Start - 105 (+14)
      • Earned - 0
      • Spent - 105 (+14)
      • Not Spent - 0
      Stats
      • Strength - G (-7)
      • Precision - C (+21)
      • Intelligence - G (-7)
      • Vitality - C (+21)
      • Speed - F (0)

    Changelog:
    Character Rebirth/Creation (+105)
    Stats:
    • Strength and Intelligence downgraded from F to G (+14)
    • Precision and Vitality upgraded from F to C (-42)
    Skills Acquired:
    • Appraisal F (0)
    • Attentive Student F (-7)
    • Artisan [Blacksmith] D (-21)
    • Artisan [Enchanter] D (-21)
    • Feature [Metal Body] (-7)
    • Feature [Runic Inscription] (0)
    Titles Acquired:
    • Construct
    • Adept Blacksmith
    • Adept Enchanter
    Equipment:
    • Metal Body [Mithril] D (-21)
      • Upgraded via Artisan [Blacksmith] D; 7-point discount per grade applied
      • Acquired 3 Enchantment Cores via Artisan [Enchanter] D; 7-point discount per grade applied
        • Resistance [Bludgeoning] D
        • Resistance [Slashing] D
        • Resistance [Piercing] D
    Others:
    Miscellaneous
    • Doom's surname, Kobayashi, implies that he was Japanese prior to his reincarnation.(1)
    • His parents are Hiro Kobayashi (Father) and Hina Kobayashi (Mother).(1)
    Roleplays Participated In:
    1. Runaway Slaves [On-Going]

     
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    Thadeus
  • PsPsfXn.png

    Name: Thadeus Wellington III
    Alias(es): Thumper (Current Alias), The Mad King (Former Alias), King Wellington (Former Alias)
    Theme: Pong - Peco
    Rp'er Name:
    September 22
    Post Frequency: 1-3 times a week to start, depending on availability.
    Discord Name: September 22#4338
    Current RP: N/A
    Goals: 1. Return To Form 2. Global Reformation 3. Find a way back home and invade it with the New World Army.

    Equipped Titles: [Small] [Animal] [Rogue]
    Height: 2ft
    Weight: 8lbs
    Backstory: In his former life, Thadeus Wellington III was a global tyrant; a mad king, if you will. There wasn't an inch of Cadonia that hadn't felt the sting of his influence. Whether it be the poor he kept that way for entertainment, the commoners whose death toll continued to climb by his selfish and impulsive decision making, or the rich...who either lived to praise his name or died to save their country.

    All in all, things were peachy keen for ol' Thadeus. Beside the occasional coup attempt, he wasn't met with much opposition. With fear and hopelessness as his sword and shield, King Wellington was primed and positioned to live his life without consequence; just like his father and his father before him. - However, he, much like his people, couldn't have predicted a betrayal from within.-- Especially from his own daughter.

    Bunny, was her name; the youngest of 5 and the sweetest of the bunch. She'd a pure heart - purer than the filth that took residence of the throne, that's why it wasn't hard to coerce her to poison her father's evening wine. Though she loved her father dearly, love wasn't enough to heal the pain and suffering of Cadonia's people. If Cadonia were to become a prosperous nation? Thadeus had to go...

    He died that following morning.
    Current Life: Since meeting an untimely (however much deserved) end, Thadeus has since found himself very much alive in another world - however, in what he perceives as a cruel twist of fate, he has been cursed with the body of a bunny rabbit; as if his death wasn't humiliating enough for him. Now, with a renewed vigor and hunger for vengeance, Thadeus seeks to gather his bearings before plotting an eventual return to form.
    Acquired Titles: [Small] [Animal] [Rogue]
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    Strength
    - D (14) {F -> D}
    Precision
    - D (14) {F -> D}
    Intelligence
    - E (7) {F -> E}
    Vitality
    - F
    Speed - C (21) {F -> C}
    Skills:

    FAST [E] (14) - 24mph(max)/120ft per move
    JUMPING [E] (14) - vertically 10yrds/horizontally 33yrds
    HEIGHTENED SENSE [F] (7) - heightened hearing
    TUNNELING [E] (14) - 3ft/6seconds
    SPECIAL MOVEMENT [F] ( BUNNY HOP ) - Thadeus as a rabbit hops as opposed to walking like his former self.

    FEATURE [FUR] - Thadeus is coated in fur.
    FEATURE [LONG EARS] - Thadeus is long bouncy bunny ears.
    FEATURE [PUFFY TAIL] - Thadeus has an adorable spherical puffy tail on his backside, just above his bum.
    FEATURE [BUNNY NOSE] - Thadeus has a cute bunny nose as opposed to a human-like nose.
    Abilities:
    Equipment:

    Items:

    Assets:
    Change Log:

    9/26/2022 - MADE REQUESTED ADJUSTMENTS TO CHARACTER SHEET
     
    Last edited:
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