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Kalina Chivernu
Kalina Chivernu
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Rp'er Name: Elvario

Post Frequency: Daily to weekly.

Equipped Titles: Monster, Undead, Vampire, Critical, Blood Celebrant, Expert Rogue, Apprentice Smuggler, Apprentice Disguise Artist, Apprentice Deceiver, Roguish

Height: 194 cm / 6' 4”
Weight: 75 kg / 165 lbs

Backstory:
The industrial revolution was an age that rocked the world on its foundations. Many in the upper middle-class enjoyed newfound luxuries, whilst the richest were able to experience pleasures that many would have normally only dreamt off. However, none of this newfound wealth found its way to the pockets of the lower middle-class and the poor, especially not in the United Kingdom, where the traditional division between nobility and peasantry was still omnipresent. Alice Baker was born in a family that had drawn the shorter end of the stick.

Alice's grandfather used to be a peasant, a mere farmer who worked the lands of one of the many nobles. She never knew him, as it was said the man spontaneously died of a heart attack when he heard the land he'd been working on for most of his life would be sold off and that a factory would be build upon it. Out of a self-proclaimed kindness, Alice's father, still a young man, was allowed to work in the factory instead of working the land. He didn't work there for long, as the many chemicals used in dyeing fabrics weren't exactly good for the lungs. When Alice turned nine, her father was already stuck at home, sickly and without much desire to keep on living.

As a result, the only type of 'manly' or 'fatherly' figure she knew during her life was a frail and sickly man that barely seemed capable of enjoying anything at all. Her mother tried to step up, becoming the leader figure in their family. Sadly enough, this wasn't for the better. With her husband unable to work, she was stressed out more often than not, as the family had to flip every penny to see if they would have enough to buy their food for the next day. It didn't take her long to start taking out that stress on her children.

Alice still vividly remembers her first beating, being smacked to the other end of the room after just coming home from Sunday school. Ever since that day, she preferred working in the factories over being at home. The humming, clanging and scraping of machinery almost felt comforting. At the age of seventeen, she got her sleeve stick in the gears of a machine she had to crawl under to gather left-over pieces of cotton. The gears mercilessly pulled her arm into them, mangling it beyond belief. Her crying in pain and yelling in fear weren't heard. Her fate was discovered hours later, when she had already passed out from the pain.

Dying to her wounds would've been a blessing, but she lived on. The accident was blamed on her own 'careless' actions, allowing the nobleman that owned the factory to get away with firing her. To add insult to injury, he even withheld her pay to make up for damage to the machinery and told her she was lucky he didn't sue her family for more.

For two years, she was stuck at home. They couldn't pay a surgeon, so she had to drag around a deformed, useless and painful arm during all that time. She tried to do some housework with the arm that was still working, but life itself had become little more than a painful experience. She was at home when her father finally died. He just started coughing and spitting blood, until he was no more. She didn't care.

She also didn't care when she caught a fever, one that was said to be particularly deadly. At least the fever-dreams kept away reality. Her encounter with some weird entity, telling her about another world, felt like one such a fever dream. It was odd to be tasked with bringing an entire world into motion, especially after having just come from one that was progressing so rapidly. Even so, if luck would have it, she might at least be on the benefiting side of progression this time around.

Current Life:
Coming right out of a fever dream, Alice found herself in a coffin. For a minute, she was about as confused and panicked as could be. Then her recollection of the encounter with the entity kicked in, followed by a vague awareness of what she was and where she was. She was Kalina Chivernu, a vampire. The odd sensation of having memories of two lives didn't last long, as it didn't take long for her 'Alice' memories to start feeling more and more like a distant dream. She opened the coffin to find herself in a small catacomb underneath a crumbling church, which was an odd place for a being like her to be laid to rest. No matter how hard she tried, she wasn't able to recall why she was here.

It didn't take her long to spot what she assumed to be her clothes, along with two weapons. A rapier and a hand-crossbow. It brought something back into her memories. She was a warrior of sorts; someone with fighting prowess. She was like that for a reason. There was something she needed to fight, or at least she strongly felt like there was. Even so, try as she might, she couldn't recall who or what it might be, nor whether she was the hunter or the hunted.

She spent a few days hanging around the church, trying to adjust to being what she was and trying to recollect more of her current existence. It was to no avail. Eventually, a thirst started to kick in. She'd already had a vague awareness of it, but she didn't want to admit to it. However, as the thirst grew stronger, she could no longer resist. Using her crossbow, she shot down the nearest crow and drank its blood. It was utterly disgusting, making her gag with every drop she swallowed. She knew this wasn't the type of blood she truly craved, but for now, it'd take the edge off.

A few days later, she was attempting to find a better source of blood to quench her thirst by draining a fresh rabbit she'd caught. It had little better result than with the crow. That's when an odd young girl approached her. They both were equally confused, as for Kalina, this was the first other person she encountered in this world, whilst for the other girl... well, Kalina had been drinking rabbit blood fresh from the source. Oddly enough, that wasn't a deal-breaker for either of them, as after some hesitant approaching, they ended up talking.

The girl eventually mentioned her wish to become immortal, which prompted Kalina to think about her own condition. She didn't age or die, but she was pretty much already dead, so she couldn't consider herself to be immortal. The latter was why the question intrigued her enough to humour the girl and go through various possibilities. Sadly enough, Kalina had little in the ways of memories and experiences to draw upon, but it was entertaining to talk to her. It was a feeling she hadn't really experienced, be it in this life or the past, so Kalina was quick to treasure it.

When the girl offered Kalina some blood, it sweetened the deal, literally and figuratively. Kalina's suspicion that the blood of humanoids would be far superior to that of animals was immediately confirmed, being far tastier and far more filling. That, combined with the companionship, had set them on a path to become quick friends. Sadly enough, the girl was quick to travel onwards, explaining she was working for some master that she had to obey and that she didn't want Kalina to meet said master. It was a bit confusing, but Kalina accepted it for what it was.

Kalina soon decided to leave the church and head out, attempting to hone the skills she'd been given upon rebirth by stalking and hunting animals. Her precision and speed, as well as her usage of the hand-crossbow and rapier, turned out to be only half of her skills. She was able to conceal both her weapons and her vampiric nature surprisingly well and could sneak around with relatively little effort. Even so, whether these abilities were there for her to hide or to hunt was unknown to her, as those memories hadn't returned.

Her search eventually led her to the north of the Ryken Forests, when she caught some rumours of trouble involving a witch. That was something she couldn't just ignore, so she set out to go and find out what was happening.

Goals:
  • Learn more about the past of the person who's body she got reincarnated into.
  • Train her roguish skills to perfection.
  • Help Renee achieve immortality.
  • Start her own 'group' (cult, faction, guild or otherwise) and gain followers.
  • Find out more about her monstrous nature (and its complications).

[Race] Titles
  • [Monster] All creatures considered hostile toward the members of the other trees.
  • [Undead] Feature skills to grant an undying nature (not immortal) and monster title - a race of creatures that do not die normally and instead rot and move until they can't any more.
  • [Vampire] Monster title, undead title, Feature: Fangs, Feature: Blood Drinker - A relatively more lively looking undead that feeds on blood and seems resistant to ageing.

[Society] Titles
  • [Critical] Character has an easier time finding fault with anything and anyone. They are less likely to be caught speechless or without an opinion.
  • [Blood Celebrant] You are a connoisseur of different types of blood, including fae, human, and others. You know the differences of such.
  • [Roguish] Character's actions can be seen as sly and crafty at times, they are not to be fully trusted yet come off as a very trustworthy person.

[Job] Titles
  • [Expert Rogue] - Stealth B
  • [Apprentice Smuggler] - Concealment F
  • [Apprentice Disguise Artist] - Disguise F
  • [Apprentice Deceiver] - Deception E

Points at Start: 105
Points Earned: 295
Points Spent: 281
Points Unspent: 119

Stats:
Strength – B
(28 points)
Precision – A
(35 points)
Intelligence – F
(0 points)
Vitality – C
(21 points)
Speed – E
(7 points)

Skills:

[Movement]

[Mental]

[Martial]
  • [Fighting Style] – Precision Strikes D (21 points) | Offensive | C grade stats relevant to weapons, All weapons relevant to style.
    A weapon style focussed on piercing weapons like a rapier and piercing ranged piercing weapons like a crossbow.
    [Accurate] F - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade.
    [Penetrating] F - weapon can ignore grades of an item when it is used to defend. F - 1 grade.
    [Range] F Range - gives weapon attacks longer range. 10 feet / 3 meter at rank F. Required technique to apply fighting style effects at ranges beyond 5ft.

[Magic]

[Sense]
  • Appraisal D (0 points) | Auxiliary ability - requires meta knowledge, D Grade Character
    Created with the ability for being a Player Character, this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade or Threat of a monster). For things higher than F grade, it may just get a name or ??? until the character's Appraisal becomes more powerful.
  • [Feature] Fangs (0 points) | Auxiliary/Aesthetic
    Character has fangs.
  • [Feature] Darkvision F (7 points) | Auxiliary
    Allows one to see in the dark within a specific radius. You can see in dim light within a radius (depending on grade) as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

[Defensive]
  • Resilient E (14 points) | Defensive – D Grade Vitality
    [Ageing] - The ability to not age.
    [Fatigue] – Resilience against fatigue caused by hunger, thirst, lack of sleep.
  • Blood Drinker F (7 points) | Defensive – E Grade Vitality
    Heals character of F grade wounds and injuries and provides sustenance upon drinking blood.
  • Regeneration E (14 points) | Defensive - D Grade Character
    Passive - cannot be put into abilities but can be utilized even while character is unconscious. Character automatically starts to heal itself if the character is not killed or body is destroyed. Does not apply to mental 'damage'. This includes regrowing severed appendages. Amount of vitality recovered is equal to grade of skill per combat round.

[Miscellaneous]
  • Alternate Identity D (21 points) | Vitality C
    Per grade of skill, the character has created and pulls off using an identity different from their own. This identity is a combination of visual and title changes for the character. When taking this skill, the rp'er must determine the name, description, and titles (including criminal ones) associated with the identity. Racial titles could be whatever, but the base character's physical dimensions and features (like tail and wings) will not disappear. The identity grade dictates how well it holds up to scrutiny by creatures and items of varying other grades. Alternate Identity may also be used to dictate what is viewed by magic items and skills like Appraisal so long as the skill is actively being used when such items or skills are levelled at the character. Effectiveness is based on skill grade.
    Elizabeth Mason
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    Equipped titles: Human, Apprentice Fletcher, Apprentice of Sophia Smith, Clumsy
    Backstory: She's a simple gal that grew up in a village a bit away from the capital. However, she didn't really fit the hard farm-work at home and wasn't ready to find a husband, so she chose to move closer to the city and apprentice under an artisan there. Her clumsy nature got her rejected by most, until Sophia took pity on her and decided to teach her in fletching.

    Edith Ryker
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    Equipped titles: Human, Apprentice Merchant, Shrewd Negotiator, Greedy, Bad Drunk
    Backstory: Her father is a merchant that mostly managed to stay under the radar whilst making his profits as a reseller of jewellery. After her mother passed away, she's being prepared to take over his business. Whilst she shows promise in some regards, she sometimes messes up due to letting her greedy nature get the better of her.

    Chandra Jarmil
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    Equipped titles: Human, Ryken Adventurer F, Lanost Survivor, Shy
    Backstory: Ever since her home-town of Lanost was wiped off the map and she lost all of her family in one horrifying event, she's been looking to become strong enough to never have to deal with such a tragedy ever again.
  • Concealment F (7 points) | Auxiliary, E Grade Precision
    Character may hide their weapons on their person to the point where the weapons cannot be found short of physical search.

[Secondary]
  • Deception E (14 points) | D Grade Character
    The ability to convincingly hide the truth, either verbally or through actions. This deception can encompass everything from misleading others through ambiguity and fast-talking, to telling outright lies.
  • Disguise F (7 points) | E Grade Character
    The ability to change one’s personal appearance in an attempt to deceive others.
  • Stealth B (35 points) | A Grade Precision
    The ability to disguise objects or people so that they blend into their surroundings. This also includes the ability to conceal small objects on one’s person and the ability to move silently. May be used in tandem with Concealment skill.

Abilities:
  • Sneak Attack: – Appraisal D, Darkvision F, Stealth B, Concealment F – Character uses their stealth and concealment to stay hidden while using their appraisal and darkvision to find the best moment of opportunity to suddenly strike at a target from the shadows, making it much more difficult to dodge or counter the attack. - Grade B – 4 Post Cooldown.
  • Stealth Mode: – Stealth B, Concealment F, Disguise F – Character quickly hides away and (where needed) disguises and conceals any traces of them having been somewhere. - Grade B – 4 Post Cooldown.
  • Precision Strike: – Fighting Style [Precision Strikes] D, Accurate F, Penetrating F, Range F – Character strikes at a target accurately and with the full force of the fighting style. [Accurate] - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. [Penetrating] - weapon can ignore armours of similar or lesser grades and still hurt target. [Range] F Range - gives weapon attacks longer range. 10 feet / 3 meter at rank F. Required technique to apply fighting style effects at ranges beyond 5ft. - Grade D – 2 Post Cooldown.
  • Piercing Strike: – Fighting Style [Precision Strikes] E, Accurate F, Penetrating F – Character attempts to pierce through an opponent's armour with their strike. [Accurate] - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. [Penetrating] - weapon can ignore armours of similar or lesser grades and still hurt target. - Grade E – 1 Post Cooldown.
  • Well-aimed Strike: – Fighting Style [Precision Strikes] F, Accurate F – Character focusses on cleanly hitting their target. [Accurate] - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. - Grade F – 0 Post Cooldown.
  • Blood Appraisal: – Appraisal D, Blood Drinker F – Character is able to appraise some titles from drinking blood, rather than from watching the blood's owner. Works in tandem with [Blood Celebrant] title. - Grade D – 2 Post Cooldown

Equipment:
  • Hand Crossbow B (21.5 points 7, 10.5, 4)
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  • Rapier C (17.5 points 7, 10.5)
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  • Chain-mail (heavy) armour D (4 points 4)

Items:
  • Crossbow bolts
  • Black sunhat, black coat. [Concealment related clothing.]
  • Backpack
  • Bedroll
  • Rations (flasks of blood)
  • Leather waterskin (also filled with blood)

Assets:
  • N/A

Change Log:
  • Creation: Precision D (14 points)
  • Creation: Vitality E (7 points)
  • Creation: Speed E (7 points)
  • Creation: Feature Skill – Darkvision F (7 points)
  • Creation: Feature Skill - Resilient F (7 points)
  • Creation: Feature Skill - Blood Drinker F (7 points)
  • Creation: Fighting Style – Precision Strikes E [Accurate] F + [Penetrating] F (14 points)
  • Creation: Secondary Skill – Stealth E (14 points)
  • Creation: Secondary Skill – Concealment F (7 points)
  • Creation: Secondary Skill - Disguise F (7 points)
  • Creation: Weapon – Hand Crossbow F (7 points)
  • Creation: Weapon – Rapier F (7 points)
  • [06/02/2022] Acquired: 55 points and [Critical] title from The Dead awake at Night (Blue Viscera Occult Questline) 09/12/2021 – 06/02/2022
  • [06/02/2022] Strength F => C (21 points)
  • [06/02/2022] Purchased upgrades Hand-crossbow F => D and Rapier F => C from Sophia Smith at the marketplace for (21 points).
  • [06/02/2022] Upgraded Stealth E => D (7 points)
  • [06/02/2022] Added Appraisal E to the list of skills (0 points).
  • [06/02/2022] Added a 'goals' section to the sheet.
  • [06/02/2022] Added 'points earned' and 'points unspent' sections to the sheet.
  • [06/02/2022] Added [Sneak Attack] ability.
  • [06/02/2022] Added [Hide The Evidence] ability.
  • [06/02/2022] Added [Forwards Lunge] ability.
  • [06/02/2022] Added [Well-aimed Strike] ability.
  • [06/02/2022] Added [Piercing Strike] ability.
  • [08/02/2022] Acquired: 1 point from Kalina's Purchase from Sophia 07/02/2022 - 07/02/2022
  • [08/02/2022] Precision D => C (7 points).
  • [14/06/2022] Acquired: 113 points and [Blood Celebrant] title from The Dead awake at Night, Part 2 (Blue Viscera Occult) 12/02/2022 – 07/06/2022
  • [14/06/2022] Added goal: Find out more about her monstrous nature (and its complications).
  • [14/06/2022] Added more thorough race title descriptions and the [Rogue], [Smuggler], [Disguise Artist] job title descriptions.
  • [14/06/2022] Upgraded fighting style [Precision Strikes] with [Range] tech core. (7 points)
  • [14/06/2022] Upgraded Vitality E => C (14 points)
  • [14/06/2022] Upgraded Appraisal E => D (higher character grade)
  • [14/06/2022] Upgraded Resilience F => E, added Fatigue (7 points)
  • [14/06/2022] Added [Blood Appraisal] ability.
  • [14/06/2022] Added Alternate Identity D (21 points)
  • [14/06/2022] Added Deception E (14 points)
  • [14/06/2022] Changed [Hide The Evidence] ability into [Stealth Mode].
  • [14/06/2022] Enhanced [Forwards Lunge] ability with the new [Precision Strikes] tech core and changed the name to [Precision Strike].
  • [14/06/2022] Added Regeneration E (14 points)
  • [14/06/2022] Upgraded Precision C => A (14 points)
  • [14/06/2022] Upgraded Stealth D => B (14 points)
  • [14/06/2022] Spent 8 points on Hand Crossbow D => B and obtaining Heavy chain-mail armour D from Sophia Fletcher.
  • [11/08/2022] Acquired 42 points and [Roguish] title from The Crafting Guild's Foundation 11/06/2022 – 02/08/2022
  • [28/08/2022] Upgraded Strength C => B (7 points)
  • [23/10/2022] Acquired 105 points from The Hag of the Overgrown Marshes 02/08/2022 – 12/10/2022
  • [27/10/2022] Lost 21 points from points earned and points unspent in World Betting
 
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Blank
After the Death of all Humanity within his Home Reality, he himself took on The Principalities and Lost. After His Complete Defeat at the Hands of the Principality: "Goddess of Life" she sent him away in order to make sure he never returned to hinder the Principalities again. Drained of all his memories he wakes up in an Alternate Reality.
Theme:
Rp'er Name: The Explorer
Post Frequency:
Daily/Semi-Weekly
Discord Name: N/A
Equipped Titles: Humanoid Vessel. He was Once the Vessel for an Omnipotent Being through a Covenant, but has no Memory and therefore no way of knowing that he can make other Covenants or that he Should.
Height: 5'10"
Weight: 175 lbs
Backstory: After Losing the Fight to Recover All of the Human Race that the Principalities Destroyed, he used the last of his power to go into the Realm of Gods in order to find a way to stop the Principalities, instead he lost all of his memories and woke up in another reality entirely.
Current Life: Currently Travels the World Aimlessly in Hopes of Having Fun and not being bored.
Acquired Titles: Exploration Mastery: Due to wandering so much by himself, he gained the natural habit of getting Lost, and having to survive in any location. He can use his surrondings to his Benefit and though he has no Weapon, He Stays Alive by Avoiding Threats entirely.
Points at Start: 105
Points Earned: 0
Points Spent: 105 (all 105 points must be spent at the end of character creation)
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
Strength - F
Precision - F
Intelligence - F
Vitality - F
Speed - 105
Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
[/LIST]
Items: Normal White Linen Clothes.

[/LIST]
Assets: A Handmade Mapbook of Places He has Explored.
Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
ex:
  • Link to Isekai Hell Rise of the TiddlyWinks - +8 points and acquired Title Hero of Garden Temple
  • Point Expenditure: 7 points for Musician [Violin] F and the violin that comes with the skill.
  • Title Change: Equipped Hero of Garden Temple. Unequipped Ditch Hobo.
 
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Kurikara
Kurikara
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Rp'er Name: EMIYAman
Post Frequency:
2 times a week
Discord Name: MEMERShiro#8637
Equipped Titles: [Construct], [Living Armor], [Shizophrenic], [Mantled Rancor]
Height: 6'9"
Weight: 304lb
Backstory: What metric may be used to measure the worth of a mans life? Is there a universal standard which can precisely determine whether a life has been lived properly? Many would provide differing contradictory answers, some may say it would be wealth, or power, or people, society, or even God. However the truth of the matter is that no man has any right to judge another's life, what meaning may be gleamed from their struggle in this world is something for them to decide and only at the very end may they truly say what that is. If that is the case, then what of a man who in the end sees no meaning in his life who himself has judged that his life has had little worth. What then? How may meaning be carved from the meaningless? How may a hollow soul receive respite, and should they?

In his previous life Kurikara was known simply as Yuito his surname is of no import. He was an unremarkable man who was just one the many of Japan's dispirited youth. He counted among the NEETs those who were overwhelmed by the weight of societal pressures and turned their backs on the future. By the time he was 30 his parents had no notions as to his future they did as much as was required of them as family, but Yuitos younger sister was already a much more hopeful prospect to invest in. She had ambition he didn't, plain and simple. This was fine with him since he saw everyone else as merely a bother which got in the way of his desires. He spent his time playing games, watching anime and reading manga. He lived a frivolous life of excess and comfort with not a shred of hardship or strife to be found. He refused to live enough to deal with any sort of confrontation. Eventually his isolation became his undoing, despite his claim of living the life of comfort and no worries he always wanted he committed suicide at the age of 34. It was done on a whim decided with the same thought process one would engage in when taking out the trash or choosing what to eat for a snack. When he passed on while hanging himself he merely mused that it would be unfortunate he won't get to play the new game coming out next month.
Current Life: When God summoned the soul of Yuito he knew he was dealing with an utterly indifferent and ambitionless man reincarnating as he is would lead to little, and besides he had plenty of Heroes, Villains and interesting enough people to get what he wanted. With Yuito he may as well try something... different.

When Yuito was reincarnated his spirit was lobotomized for a lack of a better term it was meant to provide a conduit for his new body but not an active conscious. Yuito was now Kurikara Unit-01 an advanced magitech armor created by an ancient race long lost to time. Yuito now Kurikara was brought into this world over a thousand years before now if one follows the annals of history, myths and legends you will find a seemingly benign and inconsequential detail. Many tales of great Heroes and Villains mention them owning legendary armor, these of course are often described differently or posses different names native to their nations language. While not all of them are the Kurikara Unit a few are. This armor was unremarkable at first just a seemingly ornate full plate mail, but the armor who's original intention behind it's creation is unknown had the ability to grow with the wielder as well as enhance the user which scaled as they grew in power. As they learned techniques and gained greater power so too did the armor as the experiences and desires of the users left a impression on the spirit housed within. Each wielder started from a state of zero but as they grew the memory of previous users manifested themselves in techniques and abilities. Within the armor Yuito had changed drastically he had no desires or consciousness in this state but the marks left behind on his soul by each wielder changed his very being. The once ambitionless man now housed within his soul endless desire and the satisfaction of duty fulfilled that only a tool may feel.

Each wielder met their end in various ways some peaceful but many were violent and died young. This too left an impression as Kurikaras very essence was one of battle and bloodshed. Eventually the armor would be sealed out of fear and respect for it's power and in its current state it has not had a user in centuries. This was when Gods seeds of change finally bore fruit as consciousness returned to Kurikara and the armor could now be manually animated without the need for a user. The soul once known as Yuito has irrevocably changed the memories of his previous life are little more than fleeting dreams he can no longer relate to being his own. The Kurikara Unit is all that is left. It awakens from it's tomb encased in stone with it's armor chipped rusted and a shadow of it's former self but, it's power which lies smoldering underneath has not diminished only waits to be unleashed. The cacophony of senses, left behind desires, and the spiritual memory of lifetimes dyed in blood have wiped away all Identity leaving an empty husk which desires meaning.
[Race] Titles
  • [Construct] - Nondescript creature of variable ability. Recognized as construct-like but not accepted as part of any specifically named race.
  • [Living Armor] - A race of sentient equipment. Some are dungeon sentries. Some are the source of cursed armor tales.
[Society] Titles
  • [Schizophrenic] - character is prone to hallucinogenic episodes and delusional ideas. More resilient to mental tampering of others.
  • [Mantled Rancor] - Due to your hatred, you can come off as a very hateful individual. You are perceived as unpredictable.
Points at Start: 105
Points Earned: 162
Points Spent: 266
Points Unspent: 1
Stats:
Strength - B
Precision - F
Intelligence - E
Vitality - C
Speed - C
Character Grade - D
Skills:

  • Athletics F
  • Focus F
  • Fast E
  • Jumping F
  • Fighting Style [Kishin-ryu] D: A sword style meant for sudden powerful swift attacks overwhelming the opponent so as to allow no defense to be mounted which cannot be broken. Rather than many slashes this style prioritizes the efficiency of a single slash. Practitioners of this style are said to invoke a wrathful god.
    • Multidimensional F
    • Penetrating F
    • Deflect F

  • Magic E
  • Component less Magic F
  • [Energy] Affinity F

  • Skill Loan F
  • Feature [Crimson Heavenly Eyes] - 360 degree Vision
  • Bolster [Speed] F- +1 to Speed Grade
Abilities:
  • Keishō-suru Rikudō: Inheritor of the Six Realms - Skill Loan F, Focus F, Fighting Style Kishin-ryu E - Kurikara declares a successor and grants them his armor and a portion of his power. Target receives Fighting Style [Kishin-ryu] F with Penetrating F. - Grade E - 1 Post Cooldown
  • Rikudō Tsuchi: Six Realms-Earth - Focus F, Fighting Style Kishin-ryu E Multidimensional F, Penetrating F, Athletics F, - Kurikara goes into a ready stance and when the moment is right performs a single powerful strike cleaving an enemy in twain. Penetrates through F grade armor and can effect ethereal entities. - Grade E - 1 Post Cooldown
  • Rikudō Mizu: Six Realms-Water - Feature [Crimson Heavenly Eyes] - 360 degree Vision, Bolster [Speed] F, Focus F - Kurikara fully opens the Crimson Eyes all over his armor and centers his mind focusing on his current goal in battle. In this state he can dodge most attacks so long as his Speed is high enough and the attack is not too large for him to move. Increases Speed Grade +1 counts as Bolster [Speed] F use. Lasts one post. - Grade F - 0 Post Cooldown
  • Rikudō Hi: Six Realms-Fire - Magic E, Componentless Magic E, [Energy] Affinity F, Fighting Style Kishin-ryu E - Kurikara concentrates dark energy into his palm, coating his blade in it. Then performs a slash empowered by his magic - Grade E - 1 Post Cooldown
  • Fūin Hi: Sealed Flame - Magic F, Componentless Magic F, [Energy] Affinity F, Athletics F, - Kurikara concentrates dark energy into his palm, suffusing his fist in magical power and drives it into his enemy. - Grade F - 0 Post Cooldown
Equipment:
  • Polished Nodachi D- a newly maintained, cleaned and sharpened Nodachi
  • Living Armor E(Heavy)- Full plate armor making up Kurikaras body which houses his soul
Items:
  • Whetstone
Assets:
Change Log:
  • Chararacter Creation:
    • 21 points into Strength C
    • 14 points into Speed D
    • 7 points into Vitality E
    • 14 points into Fighting Style [Kishin-ryu] E
    • 21 points into Skill Loan F
    • 7 points into Athletics F
    • 7 points into Focus
    • 7 points spent on Rust Worn Nodachi F
    • 7 points spent on Worn Living Armor
    • Created Ability Keishō-suru Rikudō: Inheritor of the Six Realms
    • Created Ability Rikudō Tsuchi: Six Realms-Earth
  • Post RP #1-The Dead awake at Night (Blue Viscera Occult Questline):
    • Received Title [Schizophrenic]
    • Received 55 points
    • 7 points spent on Intelligence E
    • 7 points on Feature [Crimson Heavenly Eyes] - 360 degree Vision
    • 7 points spent to upgrade Rust Worn Nodachi to Polished Nodachi E
    • 7 points spent to upgrade Worn Living Armor to Living Armor E
    • 7 points on Bolster [Speed] F
    • 7 points on Strength B
    • 7 points on Speed C
    • Created Ability Rikudō Mizu: Six Realms-Water
  • Post RP#2- The Dead awake at Night, Part 2 (Blue Viscera Occult Questline):
    • Received Title [Mantled Rancor]
    • Received 62 points
    • 14 points for Magic E
    • 42 points for Component less Magic E
    • 7 points for [Energy] Affinity F
    • Created Ability Rikudō Hi: Six Realms-Fire
  • Post RP#3- Ruins Right Route
    • Received Title [Ryke Military Associate F]
    • Received 25 points
    • Bet 21 points on World RP: Empire Victory
      • Loss
    • Spent 7 points for Vitality D
  • Post RP#4- Runaway Slaves Part 1
    • Received 41 Points
    • Spent 14 points for Fast E
    • Spent 7 points for Jumping F
    • Spent 7 points for Fighting Style [Kishin-ryu] D
    • Spent 7 points for Polished Nodachi D
    • Spent 7 points for Vitality C
 
Last edited:
Irushima Kento
“The Oni”

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Equipped titles:
Monster

Height:
6’1”

Weight:
201 pounds

Theme song:

There was once a legend of a fallen warrior, known across the lands as the oni, many have forgotten what the legend was hence fourth how long ago it was, but back then dishonorable warriors and followers of evil feared the name.
Many didn’t believe the good soul in him because of his species of being a monster himself but that wouldn’t stop him from serving the good of people.
Many wonder where he went but he had engaged in battle with a much stronger foe than himself but faced the consequences and had lost his life in battle.
Now, he has risen from the dead to serve again, but it seems he had forgotten all of what had happened in his past life and lost his skills he once had being to start from scratch and the ground up once again.

Irushima Kento or known from legend as,’The Oni’ is starting off from scratch once again having to go through much more training, he does his best to get any possible available job he could to that will help him learn more experience and training.
He will do anything to help the people who can’t protect themselves and need others to do so, he is a kind and gentle soul in the inside but people don’t Suspect that of course.

~~~~~~
Points:105
Points spent: 105
Points earned: 0
Points left: 0

Stats:
Strength: B
Precision: F
Intelligence: F
Vitality: E
Speed: B

Skills:
Stealth: (F)
As basic skill needed for him, able to hide from opponents and foes using his fellow environment surrounding him or the darn night sky to hide his presence.
Blood scent: (F)
Able to smell the scent of blood from a far, similar to a shark that can smell blood in the water, he uses it to locate enemy’s or help others in need.
Skillboost strength: (F)
Oni gains 1 letter grade to strength.

Abilities:
Curse of the Fallen: Blood scent (F), Skill boost strength (F), cool down: 0 posts. Ability rank: (F)
When Oni collects blood his strength boosts by 1. F -Grade f-
~~~~~
Possessions:

Equipment:
Ancient Samurai blade: A blade from a long time ago, used by him in his previous life and now I’m his current life. (Rank D)

Clothing:
Ancient mask, worn by Irushima to hide identity and used for simple clothing.
Simple outfit:
A simple outfit made out of cloth worn by people from long ago in the ancient times of the lands.
 
Last edited by a moderator:
Ceylan
Ceylan
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Rp'er Name: Elvario
Post Frequency: Daily to weekly

Equipped Titles: Beast, Canine, Missionary, Wandering Saint, Expert Healer, High Priest, Adept Empath, Expert Theologian. Shepherd, Hero of Aegrizora, Maimed (Bindings of Elisiul), Daddy.

Height: 153 cm / 5' 0”
Weight: 54 kg / 119 lbs

Backstory:
'The child' was the firstborn son of an Ammonite king, but he was sacrificed as a baby to the god Moloch before he was even given a name. As a result, he didn't manage to understand anything of the process that preceded his revival in another world. He sometimes experiences a very vague sense of 'not truly belonging' that troubles him, but he attributes it to being an orphan.

Current Life:
Ceylan's arrival in the next world was problematic at best, as his spirit took hold of a stillborn child that got revived by his spirit's sudden presence. Whilst his parents thought it to be a miracle, the rest of their family and their surroundings did not, believing the child to have been possessed by a demon and brought back to life as some sort of undead. Ceylan's parents were eventually pressured into abandoning him less than a year after his birth, as he might have otherwise been killed.

That's why Ceylan was left on the doorstep of an orphanage run by the Syncretist Church with nothing but a note that read his name and a single silver coin with a depiction of a winged humanoid on both sides of it. He was treated well, albeit strictly and sparsely. He didn't lack in anything serious, other than perhaps affection. He was able to develop a love for reading and eventually started to study the religion to which he owed his life. It wasn't long before he became a deacon, the lowest-ranking of the clergyman, which set him on the path to priesthood.

The Syncretist Church's core tenet is as follows: “The truth of a religion is presented by its effect on the world.” Syncretists believe that many religions are valuable, for all of them may be ways to bring salvation to the masses. As a result, the Syncretist Church tries to blend all sorts of religions into one faith, wherein the 'what' becomes less important than the 'how', meaning that the actions that stem from a faith are superior to its theological foundation. That latter is why they focus heavily on healing, medical research, peace negotiations, sheltering orphans and all sorts of other charitable work that one might think off. On the opposite end, they reject any faith or religion that brings harm to people or that merely strives to enrich its clergyman. Whilst the lack of one clear god to follow might shy away some people, the Church's focus on healing and their research into it are famous through-out the country.

The latter is why Ceylan himself studied healing magic along with religious texts, whenever he wasn't giving readings on Syncretism and putting his healing magic into practice in hospitals. A few years after coming of age, he finally managed to attain the rank of priesthood, which prompted him to start travelling through-out the country. He's very sincere in his desire to help and heal the less fortunate, which he always puts first. Actions first, conversion second. Even so, he hopes to rise through the ranks within the church, as he learned how much more effective the actions of those in positions of power can be. He'd found his goals when he saw one of the church's cardinals take action to prevent an entire village from starving, which was a scale of aiding people that he aspires to become capable of.

Goals:
  • Help others.
  • Rise to the top and become Pope of the Syncretist Church.
  • Incorporate all religions into a single Syncretist Faith.
  • Spread this faith into other countries, across the entire world.
  • Keep providing aid, incorporate positive religions and abolishing harmful religions.
  • Find a way to spread the gospel to [monster]s and incorporate them into society.

[Race] Titles
  • [Beast Beast characters generally have some form of animal in their ancestry. They typically have a wilder look to them but are mostly human on the surface.
  • [Canine] A mostly humanoid [beast] character with a [dog ears] and [dog tail] feature.
[Society] Titles
  • [Missionary] - Character is familiar with taking their faith on the road. They have an easier time finding places or people to shelter with while travelling. As if by divine providence. More easily found to be insufferable by those of other faiths.
  • [Wandering Saint] - Character is a wanderer that brings healing and well-being wherever they go. While the stories told by the people generally exceed reality, the faithful aware of who the character is consider them truth and are more hospitable to the character in hopes of being blessed.
  • [Shepherd] - Character has guided those of bestial natures or stupid minds to better paths and pastures. Character will be more likely to gain recognition as being wise but will also garner no shortage of problem creatures to his side.
  • [Hero of Aegrizora] - Your actions and choices have made you above most within the city, you will be recognized as a Hero of this Religion heavy city.
  • [Maimed] - Ceylan has been afflicted with a divine stigmata on his legs (Bindings of Elisiul) and now has a speed stat capped at H grade (without points rewarded). A grade healing or equivalent can heal his body of the stigmata. Lesser skills, abilities, items may give partial comfort or remedy. Maimed title may be used to narrate your own rp to quest for a healer capable enough to cure or otherwise relieve the mechanical part of the affliction on Ceylan. Alternatively, the Maimed title may be used to run an rp where you play out Ceylan's affliction and cash the title in for x2 points as if it were a world rp, but doing so will leave Ceylan afflicted indefinitely. (Does not stack with other point boosting rps, skills, or titles.)
  • [Cog] - Character has proved invaluable to the perpetuation of war and violence through the renewing of its humanoid components. Just a cog in the war machine, used until broken. Character's best efforts will generally lead to exploitation of self for the benefit of those that do not deserve it. Those character truly helps will never know they may have been better off without his blessings. Like a cog forced to perpetually spin, character will never tire of trying to be helpful, but the consequences of such one sided assistance will never fail to weigh down those helped.
  • [Daddy]- Character is acknowledged by children and those of the fairer sex to be a daddy. What it means varies according to each individual, but it leads to favourable treatment by those who call the character Daddy and in turn favourable treatment is expected from Daddy. Losing the title of Daddy can be surprisingly painful.
[Job] Titles
  • [Expert Healer] – Healing B
  • [High Priest] – character has a C grade connection to the Syncretist Church.
  • [Adept Empath] – Empathy D
  • [Expert Theologian] – Religion C

Points at Start: 105
Points Earned: 331
Points Spent: 378
Points Unspent: 58

Stats:
Strength – F
(0 points)
Precision – F
(0 points)
Intelligence – A
(35 points)
Vitality – F
(0 points)
Speed – F
(0 points)

Skills:
[Magic]
  • Magic B (35 points) | Auxiliary - A Grade Intelligence
    Character has become aware of the mana in their body and can now learn to channel it. May be combined with other skills to create magical spells and abilities. Required to cast spells. Requires Catalyst item. This skill must be higher than any of the other magical skills acquired to enhance a spells effects. Ex: Duration, Targets, Area, Range, etc.
  • Spell Duration C (28 points) | Augmenter - B Grade Magic
    Only used with magic based attacks. Not with weapon based attacks. Does not stack with self.
    Character has found a way to make the effects they cause with their magic use to last longer. Increase duration of effect on target to 1 minute in roleplay time. Narrator decides how many posts that will equate to. This holds true for Upgraded versions of the skill.
    • Spell Duration E - 1 hour in rp time
    • Spell Duration D - 1 day in rp time
    • Spell Duration C - 1 week in rp time
    • Spell Duration B - 1 month in rp time
    • Spell Duration A - 1 season in rp time
    • Spell Duration S - Permanent until canceled or nullified (narrator discretion and potentially Isekai Hell Mod discretion)
  • Magic Range C (28 points) | Augmenter - B Grade Magic
    Character has found a way to make their magic affect targets up to 10ft away
    • Magic Range E - 30ft away – 9 metres
    • Magic Range D - 100ft away – 30 metres
    • Magic Range C - 1000ft away – 304 metres
    • Magic Range B - 1 mile away – 1.6 kilometres
    • Magic Range A - 10 miles away – 16 kilometres
    • Magic Range S - ??? away.
  • Magic Targets C (28 points) | Augmenter - B Grade Magic
    Character can select 1 extra target to hit or spare for your spell.
    • Magic Targets E - up to 5 targets simultaneously
    • Magic Targets D - up to 10 targets simultaneously
    • Magic Targets C - up to 25 targets simultaneously
    • Magic Targets B - up to 50 targets simultaneously
    • Magic Targets A - up to 100 targets simultaneously
    • Magic Targets S - up to 200 targets simultaneously
  • Summon creature F (56 points) | Ability - Intelligence E
    Summon a creature to you to do your bidding. Creature may be of a grade no greater than grade of skill. Creature must be in range of caster according to table even if on different plane. Creature will not willingly hurt itself or allies but will otherwise follow orders. Creature disappears before summoners next post. Creatures available for summon are at narrator discretion. Summon search range:
    • F 30ft – 9 meter
    • E 100ft – 30 meter
    • D 1000ft – 304 meter
    • C 1 mile – 1.6 km
    • B 10 miles – 16 km
    • A 100 miles – 161 km
    • S ???

[Sense]
  • Appraisal E (0 points) | Axillary ability - requires meta knowledge, E Grade Character

    Created with the ability for being a Player Character (isekai character), this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade of Threat of a monster). For things higher than E grade, it may get just a name or ??? until the character's Appraisal becomes more powerful.

    For detailed information beyond a creature or objects stats/skills/titles/abilities, the character will need additional skills to broaden their wealth of information to draw upon when analysing something. Ex: medical skill may give a user medical readouts of creatures that appraisal is used on. Wealth skill or other merchant related skills may give item values when appraising objects and materials.

    If the grade of appraisal is equal to or greater than character grade of target, the user can learn about the target's titles. Any information beyond that will depend on grade of individual stats/skills/abilities and the narrator.

    Grade of appraisal naturally goes up with grade of character. For those that purchased the skill, it must be upgrade with points when the character grade reaches the appropriate level.
  • [Feature] Dog Ears (0 points)| Axillary ability – cosmetics only.
    Character has dog-like ears.
  • [Feature] Dog Tail (0 points) | Auxiliary ability – cosmetics only.
    Character has a dog-like tail.
  • Sixth Sense D [Malicious magic/curses] (21 points)| Axillary – C Grade Intelligence
    Character through one means or another can perceive that which would normally not be perceivable by material senses. Limited to an area immediately around the character. Ex: the presence of spirits, discerning stuff that may be hidden from the sense like traps/danger, etc.

[Defensive]
  • Healing B (35 points) | Auxiliary ability – A Grade Intelligence
    You have learned or simply know the basics of healing. You may apply a basic first aid and are aware of how to use a few resources to keep a person alive a bit longer. Healing becomes more powerful with higher ranks and when combined with other skills.
    • F - basic aches and pains, symptoms of minor sicknesses (cold), small cuts and superficial wounds
    • E - Cure one common disease at a time, non-lethal poisons.
    • D - Emergency aid to prolong life of dying, restore senses so long as organs are still present.
    • C - Heal significant injuries, including reattaching severed limbs/organs, fix broken bones.
    • B - Reinvigorate, cure any disease/ailment/curse/poison, raise the dead if they have been dead no more than 10 days.
    • A - Fully reproduce a body and resurrect the person so long as a piece of them remained. reverses undead nature. Does not work on death caused by old age.

[Miscellaneous]
  • Asset [Connected] C [Syncretist Church] (28 points) | Auxiliary ability
    A connected character has a special relationship with a faction in the setting.
    • F = Member
    • E = Deacon
    • D = Priest
    • C = High Priest
    • B = Bishop
    • A = Archbishop
    • S = Cardinal / Pope
  • Lucky F (7 points) | Auxiliary ability – E Grade Character
    Twice per roleplay, Character can choose to have a good outcome as the result of a post they made. Ex: Jack lobs a fireball into a bandit camp. Due to Lucky, the fireball which would normally not be able to affect the entire camp had its effective range expanded due to hitting an explosive reserve stored in the camp.
    • F - 2 Posts per rp
    • E - 4 Posts per rp
    • D - 6 Posts per rp
    • C - 8 Posts per rp
    • B - 10 Posts per rp
    • A - 12 Posts per rp
    • S - ???

[Secondary]
  • Empathy D (21 points) | C Grade Intelligence
    The ability to understand, detect, and interpret the emotional state of people nearby, without having their experiences communicated explicitly.
  • Religion C (28 points) | B Grade Intelligence
    The ability to recall lore about deities, rites and prayers, religious hierarchies, ethical standards, holy symbols, and the practices of secret cults.

Abilities:
  • Healing Prayer – Healing B, Religion C – Character asks the gods for their aid when healing someone. - Grade B – 4 Post Cooldown.
  • Curse Cleanse - Magic Affinity B, Magic Range C, Magic Targets C, Sixth Sense D, Healing B, Religion C - Uses divine senses to detect curses and combines religious knowledge with healing magic to cleanse them. Works on up to 25 targets within a 1000ft/300 metres range. - Grade B - 4 post Cooldown
  • Divine Healing - Magic Affinity B, Magic Range C, Magic Targets C, Healing B, Religion C - Character channels the powers of the gods to heal significant injuries for up to 25 targets within a 1000ft/300 metres range. - Grade B - 4 Post Cooldown.
  • Divine Appraisal – Magic Affinity B Magic Range C, Magic Targets C, Appraisal E, Religion C – Character uses their [god]-given appraisal ability on up to 25 targets within a 1000ft/300 metres range – Grade B – 4 Post Cooldown.
  • Divine Senses – Magic Affinity B, Magic Range C, Religion C, Sixth Sense D – Characters connection to the gods allows them to sense dangerous/evil magic and curses that might go unnoticed by others. - Grade B – 4 Post Cooldown.
  • Blessed Fortune – Religion C, Lucky F – Character's actions are blessed (twice per roleplay) with good fortune. - Grade C – 3 Post Cooldown.
  • Preach – Religion C, Connected C [Syncretist Church] – Character holds a long theological speech about faith. Not very entertaining, but theologically sound. - Grade C - 3 Post Cooldown.
  • Knowing the Faithful – Magic Affinity B, Magic Range C, Magic Targets C, Religion C, Connected C [Syncretist Church], Empathy D – Character is particularly keen on picking up on the suffering of those that share their faith. - Grade B – 4 Post Cooldown.
  • Scanning the Mood – Magic Affinity B, Magic Range C, Magic Targets C, Appraisal E - Empathy D – Character uses their senses to pick up on the mood of up to 25 targets within a 1000ft/300 metres range. - Grade B – 4 Post Cooldown.
  • Soothing Aura – Magic Affinity B, Healing B, Magic Range C, Magic Targets C, Magic Duration C, Religion C, Empathy D – Character has a soothing aura that calms and heals those around them, up to 25 targets within a 1000ft/300 metres range for up to 1 day in rp time. - Grade B – 4 Post Cooldown.
  • Summon Celestial – Summon Creature F, Magic Affinity B, Magic Duration C, Religion C – Character attempts to summon a creature from the heavenly/divine planes of existence to aid them. Has a 30 ft search range. Lasts 1 day in rp time. - Grade B – 4 Post Cooldown.
  • Summon Heavenly Swarm – Summon Creature F, Magic Affinity B, Magic Duration C, Magic Targets C, Religion C – Character attempts to summon a swarm of up to 25 low ranking creatures from the heavenly/divine planes of existence to aid them. Up to 25 targets. Has a 30 ft search range. Lasts 1 day in rp time. - Grade B – 4 Post Cooldown.
  • Summon Targets – Summon Creature F, Magic Affinity B, Magic Duration C, Magic Targets C – Character summons a specific creature or a specific group of creatures from the same plane of existence (within a 30 feet search range). Up to 25 targets, lasts 1 in rp day.

Equipment:
  • Orichalcum Crystal-orbed staff E (28 points)
    (See full image for its appearance.) Serves as a magic focus.

Items:
  • Backpack
  • Candles
  • Tinderbox
  • Alms box
  • Blocks of Incense
  • Censer
  • Vestments
  • Traveler's clothes
  • Rations
  • Waterskin
  • [Book] Religions of Ryke
  • [Book] Cults & Barbaric Belief Systems
  • An ancient silver coin depicting a winged humanoid on both sides.

Assets:
  • [Syncretist Church C] He's a high priest for the Syncretist Church and is allowed to stay in their lodgings.
  • [Medallion of Aegrizora] A medallion gifted by Aegrizora that may or may not summon the deity.
  • [Mira] – A girl from Arborhaven that decided to join him after the events in Rooted in the Past. He's currently having her work in one of the branch buildings of the Syncretist Church.
    1653595933961-png.988227
  • [Miracle] - A single golden flower resides in the Bindings of Elisiul. Once and only once, the character may call upon the God Elisiul for a miracle that defies system mechanics and is only limited by the narrator of the rp it is used in. It may not be used in a world rp (like a tribulation).

Change Log:
  • Creation: Intelligence C (21 points)
  • Creation: Sixth Sense F (7 points)
  • Creation: Healing C (28 points)
  • Creation: Connected D (21 points)
  • Creation: Religion D (21 points)
  • Creation: Crystal-orbed staff F (7 points)
  • [19/02/2022] Acquired: 85 points and [Missionary] title from Journey Through the Eastern Outskirts. 20/12/2021 – 14/02/2022
  • [19/02/2022] Upgraded Intelligence C => A (14 points)
  • [19/02/2022] Added Appraisal to the list of skills (0 points).
  • [19/02/2022] Upgraded Sixth Sense F => D (14 points)
  • [19/02/2022] Upgraded Healing C => B (7 points)
  • [19/02/2022] Upgraded Connected D => C (7 points)
  • [19/02/2022] Upgraded Religion D => C (7 points)
  • [19/02/2022] Upgraded Crystal-orbed staff F => Orichalcum Crystal-orbed staff E (21 points)
  • [19/02/2022] Added Lucky F (7 points)
  • [19/02/2022] Added Empathy F (7 points)
  • [19/02/2022] Added 'goals' section to the sheet.
  • [19/02/2022] Added [Healing Prayer] ability.
  • [19/02/2022] Added [Divine Senses] ability.
  • [19/02/2022] Added [Blessed Fortune] ability.
  • [19/02/2022] Added [Preach] ability.
  • [19/02/2022] Added [Knowing the Faithful] ability.
  • [25/04/2022] Acquired: 84 points and [Wandering Saint] title from Healing the Holy City of Vegard 19/02/2022 – 15/04/2022
  • [25/04/2022] Added Magic Affinity C (28 points)
  • [25/04/2022] Added Magic Range D (21 points)
  • [25/04/2022] Added Magic Targets D (21 points)
  • [25/04/2022] Upgraded Empathy F => D (14 points)
  • [25/04/2022] Added [Divine Healing] ability.
  • [25/04/2022] Added [Divine Appraisal] ability.
  • [25/04/2022] Upgraded [Divine Senses] ability.
  • [25/04/2022] Upgraded [Knowing the Faithful] ability.
  • [25/04/2022] Added [Scanning the Mood] ability.
  • [25/04/2022] Added the descriptions of titles gained at creation.
  • [25/04/2022] Added job titles (healer, high priest, empath, theologian).
  • [25/04/2022] Expanded descriptions to include requirements, skill type and updated descriptions.
  • [31/05/2022] Acquired: 43 points and [Shepherd] title from Lost and Found 08/04/2022 – 20/05/2022
  • [13/07/2022] Added [Curse Cleanse] ability.
  • [28/07/2022] Acquired: 61 points, [Hero of Aegrizora] title and [Mira] asset from Rooted In The Past 22/05/2022 – 27/07/2022
  • [28/07/2022] Upgraded Magic C => B (7 points).
  • [28/07/2022] Upgraded Magic Range D => C (7 points).
  • [28/07/2022] Upgraded Magic Targets D => C (7 points).
  • [28/07/2022] Added Spell Duration C (28 points).
  • [28/07/2022] Added Summon Creature F skill (56 points).
  • [28/07/2022] Upgraded existing abilities with increased Magic, Range, Targets, Duration.
  • [28/07/2022] Added [Soothing Aura] ability.
  • [28/07/2022] Added [Summon Celestial] ability.
  • [28/07/2022] Added [Summon Heavenly Swarm] ability.
  • [28/07/2022] Added [Summon Targets] ability.
  • [11/08/2022] Added [Medallion of Aegrizora] asset from Rooted In The Past 22/05/2022 – 27/07/2022
  • [11/08/2022] Acquired 26 points, [Maimed] title, [Cog] title and [Miracle] asset from Ceylan's Tribulation of Mind 30/07/2022 – 11/08/2022
  • [20/09/2022] Acquired: 18 points, [Daddy] title from See a Fae about a Tree 28/06/2022 – 14/07/2022
  • [27/10/2022] Earned 14 points in World Betting
 
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Benjiro Ikeda
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Source: From Tondemo Skill de Isekai
Rp'er Name: Parrotier
Post Frequency:
Flexible
Discord Name: Ask
Equipped Titles: Human, Farmer, [Destitute]
Height: 5'7"
Weight: 121lbs
Backstory: An ordinary man by all accounts, Benjiro lived happily in Japan as a farmer living with his only daughter, Asuga. Nothing particularly bad has ever happened (except once) to the family until one fateful day. Benjiro was driving his daughter to school. This day was particularly special because he was going to do a show and tell of the various crops he cultivated as well as some common crops from around the world. However, while they were driving, they were caught in a landslide that swept them away...
When Benjiro came to, he awoke in a white room with a strangely dressed being. Without listening to the being first, the first thing he asked where his daughter was and if she was safe. The being shook his head before displaying Asuga's tattered soul. Whereas Benjiro's soul safely crossed over when he died, Asuga's soul was unfortunately damaged during the transit, so much so that her soul couldn't be reborn into a humanoid body. Shook, Benjiro collapsed before begging the being to do something to save her. The being continued to shake his head before he suggested something else. While the being couldn't reincarnate Asuga as a humanoid, she could be reincarnated as a monster or a creature. Benjiro, though slightly hesitant, quickly jumped on the chance and agreed. The being smiled before snapping his finger, whisking Benjiro and Asuga's soul away.
Current Life: Benjiro has just started his life in the new world... and it's going just swell. He's plopped in the middle of a frosty city with Asuga, now an egg, in his arms...
Acquired Titles: Human, Farmer, [Destitute]
Points at Start: 105
Points Earned: 21
Points Spent: 105
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
Strength - F
Precision - F
Intelligence - B [4 slots]
Vitality - E [1 slot]
Speed - F
Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Companion [Asuga] - F [5 slots]
    • Asuka has been reincarnated as... an egg!? Who knows what'll hatch out the egg!
    • Points will be allocated after the egg hatches.
    • Some time has already passed...
  • Appraisal - F [free]
    • Created with the ability for being a Player Character, this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade of Threat of a monsters). For things higher than F grade, it may get just a name or ??? until the character's Appraisal becomes more powerful
  • Agriculture- C [3 slots]
    • The practice of farming, which includes soil treatments for growing crops and the raising and breeding of livestock chickens.
    • Crops will be produced after every world RP...
  • Business - D [2 slot]
    • The ability to organize, run, and understand part or all of a business organization (including governments and association). This Skill is also useful for recruiting and retaining employees.
Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown.)
  • Song of the Farmer - Agriculture [C] - While working in the fields, Benjiro sings a little song in a nice baritone voice. Does nothing. - No cooldown :3
  • Farmer's Steady Eye - Agriculture[C], Business[D], Appraisal[F] - Allows him to check whether or not something's amiss in a business deal relating to agriculture. - Once per bargaining session.
Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
  • None
Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
  • Silver Grain Locket
    • Has a small rice head insignia on the front. It contains a picture of his late wife. The surface of the locket is always shiny.
  • How to train your...
    • A mostly empty book that details on how to hatch the mysterious egg. It seems after the egg hatches, the contents of the book will be filled in...
  • Seeds from another world (the being took particular interest in these)
    • These are specially bred crop seeds and seedlings that produce a tooooon of food if raised correctly.
    • Included seeds and seedlings:
      • Potatoes, Sweet Potatoes, Tomatoes, Pumpkin, Sweet corn, Onion, Sunflower, Sugar Beets, Wheat, Rice
  • Smartphone + handcrank charger:
    • Amongst various apps such as a note taking app and whatnot, there's an app that contains thousands of books of agriculture knowledge.
  • IOU note:
    • A note that basically says that Ben needs to buy his own equipment and land if he wants to farm.
  • Currency:
    • While not enough to buy land, it's certainly enough to last him a while for inns and whatnot.
Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
  • None
Change Log:
  • Character Created:
    • 28 Points spent on Intelligence
    • 7 points spent on Vitality
    • 35 Points on reincarnating Asuga
    • 21 points spent on Agriculture
    • 14 points spent on Business
 
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Poppy Obriss
Poppy.jpg

Rp'er Name: Vexumin
Post Frequency: Daily
Discord Name: Vexumin#1433
Equipped Titles: [Monster], [Living Doll]
Height: 4'06"
Weight: 105 lbs
Mary never got past her childhood in life. Her teenage years were not hers to experience before death came for her in the form of a train speeding down the tracks on a dark night. Her parents having lost control of the car and it came to rest on the tracks mere seconds away from the tracks. To be fair to her parents, they worked really hard to be quick about saving Mary, the train taking her mother as well as her. Her father managed to get out of the way, not that she was aware. All she knew in the end was the screech of metal on metal and the force of that twisting metal bringing her pain for a moment and then... nothing.

She was no longer in her body, she could tell, not that there was much body to be in after the accident. For a while there was just floating, as if stuck in stasis on a path to the next path. Wherever one goes after they die. For Mary, it was a lot of waiting. Someone wasn't sure what to do with her. She was just a child after all. Then, in the blink of an eye, she was somewhere bright and peaceful. There was no pain and there was no suffering. All there is is a man sitting at a table. He smiles, the expression making Mary feel safe. "No need to be shy. Come take a seat, child." Mary did as she was told, straightening out the plain dress that she had on. However, once she sat at the table, made herself comfortable on the chair, everything went blank. She remembers the man telling her something, but she could not remember what.

The darkness came suddenly and without warning. She felt like she had forgotten something important, but the attempts at remembering would have to wait. She could not breath. There was light building around her vision, but she could not move to crawl towards it. Before long, she was able to see and she was free from some manner of confines. That is when she saw a bearded face looking down at her with the most joyous smile she has almost ever seen. Wherever Mary was now, she felt like she would like it.
Mary, now known as Poppy in this new world, was born into the home of a fallen noble family. Her mother perished at birth, so it was her father that raised her. While her father, Laticus Obriss, was the main influence of her life, there were others to help him in the matters of her growth. Her father has power, and that power came in the form of necromancy. The servants of their households were all undead individuals that either helped Poppy's father with his work or with his daughters care.

The undead directly under Laticus' service was none other than an altered skeleton donned in dark armors that went by the name of Parxell. Parxell had always been a guardian over Laticus and Poppy, keeping their home safe over the many years of his existence. The undead that kept watch over Poppy was the wight Motrianna. The wight was an expert in magics, keeping the young lady she was charged over safe as well as entertained. Not only did she serve to protect, but she also served to teach Poppy as well. The young girl looked to Motrianna as far more than a mere servant. She looked to the woman as a mother that she never had. There were many nights where Motrianna stroked Poppy's head to help her sleep, comfort the girl when she awoke from a nightmare.

Even though these people were undead, she never looked at them as anything less than family. However, the only problem with their way of life, was that not everyone looked upon undead in the same way. One night, the people from a town closest to their home had marched upon the land, the idea of dead being raised sickening them to the core. Some soldiers even wandered with magic weaponry, keen on slaying creatures that steel could not cleave. The home was charged upon in moments, hordes of shouting people charging over the hill, prepared to face an army of skeletons or freshly raised corpses. Imagine their surprise when it was simply a mostly empty household with a few people within. While they were surprised, their courage and hubris only got stronger, and their march against the family was done with even greater malice.

Laticus reacted by sending both Parxell and Motrianna to defend his daughter. In the meantime he would travel below the house, entering a place that Poppy was not allowed to venture into. He was not about to let his family be attacked without resistance. The two undead and the one little girl took shelter in the main dinning hall. It was the centermost room of the structure, easily defendable with only two entrances on either side. Paxell and Motianna were ready for a fight, their courage strong, even as they heard the shattering of windows and the splintering of the wooden doors.

Minutes pass and the room was filling with the corpses of foolish challengers. The undead warrior and mage continued to fight, no ounce of exhaustion within them. That was a weakness of the living. No, they were just fine. Eventually though, among the horde of humans and other races that coexist with them, two soldiers enter the dinning hall. They seemed more prepared than the others. Far more experienced as well. Poppy's guardians actually hesitate for a moment as they stare at the two glowing swords held by these men. The battle after that was... not in favor of the household. Motianna was first to fall by the blades of the soldiers. Not even in her ghostly form could she avoid her fate. Parxell fought on light a beast, enraged by the fall of his friend and ally, but ultimately his struggle was useless. Skewered and slain was his fate as well. Their bodies were stripped of valuables as the soldiers turned their attention to the last one left. Poppy.

Though she was a human as well, hatred and pain blinded the judgement of the soldiers. She was brought to rest with her family right there. People cheered and celebrated over their deaths, but it was a celebration short-lived. The earth rumbled and cracked below their feet and a hand of bone rose, gripping the body of a poor soul. What followed was nothing but a nightmare for those who dared to attack the Obriss household.

When Poppy came to, she was by herself. She was somewhere dark. Lying down on a table, she could not feel anything, but she knew that she could move. She stands, attempting to take a step only to fall to the ground. The sound was that of wood against stone, something that confused the girl. As she looked down and tried to push herself up, that is when she learned the truth. Her hand was not her own. Or rather it was hers, but it was different. It's painted wood, like that of a doll. As she looked over herself, she discovered that her entire body was like this. Still on the ground, she took a long time getting used to movement until she could manage standing without assistance. It had to have been hours since she hit the ground, but without sensations or needs to alert her, it felt as if time only flowed faster for the girl.

Stepping through the darkness, she saw the outline of skeletons along the walls. She heard of something like this before. It is where Parxell was taken from. A catacomb. At one point, the catacomb opened to a large crater. The stars shined bright in the sky, visible from the space in the wall that had fell into the depths of the crater. Going further along, steps led up and towards a familiar wooden door. Passing through the door, she was back inside of her house. It was quiet, not even the sounds of people celebrating her death and the deaths of the ones she loved. There was nothing. She moves to the dinning hall where both of her friends lay still. To her horror, she even saw herself. The pale color of death had taken to her skin and her blood had darkened. She must have been asleep in this new body for a while.

She searched a bit more, but nothing was seen of even her father. She was lost as to what to do. She was not angry for some reason and she did not want vengeance for her family. She only wished that all of this had never happened. Perhaps she was just used to loss at this point. Maybe it was something else. She walked up to her room where she sat in thought for what felt like days. It might have actually been days. Her home was in shambles. It was no longer a home. She had to continue on, and after fetching a simple blue dress and a scarf, she was ready to go. She searched for something of her friends, but found nothing. Not Parxell's armor, not Motrianna's staff, nothing. Even the skeletal warriors blades had been taken in the fight.

After prying two blades and their scabards from a fallen warrior, she walked on. She made her first goal to find the weapons of her family. Their prized possessions. After that... she'd figure out what to do.
Acquired Titles: [Monster], [Living Doll]
Points at Start: 105
Points Earned: 0
Points Spent: 105
Strength - E
Precision - F
Intelligence - D
Vitality - E
Speed - F
  • Sword Affinity F
  • Magic Affinity E
  • Fire Affinity F
  • Frost Affinity F
  • Spell Duration F
  • Resilient F - No need to eat, sleep, or breathe.
  • Feature: Separable - allows the character to be taken apart without being destroyed or losing body function (7 points)
  • (Racial) Uncanny Flexibility - Allows for unnatural motion control at the joints in the characters body.
  • (Racial) Replaceable Parts - Parts of the characters body can be replaced if damaged or worn down. Point cost requirement for modified parts.
  • Enchant Weapon: Scorch - Magic Affinity E, Fire Affinity F, Magic Duration F - Grade E - Applies live flames across the surface of a weapon allowing for more damaging attacks - 1 Post Cooldown
  • Enchant Weapon: Frostbite - Magic Affinity E, Frost Affinity F, Magic Duration F - Grade E - Applies a layer of frost magic over the weapon that has a chance to weaken a wounded target - 1 Post Cooldown
Equipment
  • Pair of twin cutlasses - Grade Fx2
  • Body Material - Wood - Grade F - Poppy's body is currently made of painted and smoothed wood
  • Plain blue dress - Holds no armor value, but has a special place in the girls heart as it's a gift from her papa.
  • Light blue hooded scarf - Holds no armor value or sentimental value. Only purpose is to partially hide her face.
Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
  • N/A
Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
  • No owned assets
 
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Cordelia Labyrinth
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Rp'er Name: Jasno

Post Frequency:
Moderate Pace ; At least once a week

Discord Name: N ⊥#6827

Equipped Titles: Human, [Ryken Student], [Opportunist]

Height: 5'5 in

Weight: 133 lbs


Kill her! Kill her! Kill that tramp!

The masses clamored for her death. Their fervent cries could be heard ringing throughout the streets. Why? Why was there so much hate for this girl of only fifteen? Her crime? Being born the daughter of a hated politician. In this corrupt broken world people like him held the reigns. But what could a simple man like him do once the people he had oppressed rose up against him? The people that had supported him fled as soon as they spotted the signs of an uprising leaving her father practically defenseless. So it was no wonder their family had fell so easily. The men of the household were put to death first. The women after and then the children last. Very premedieval methods if you asked her. Did these barbarians not realize how terrible their situation was going to become after their anger had ceased? Executing an entire family. Even the innocent babes was horrifying. It was a massacre. They would be looked at as monsters by other countries. The new government that the rebels had installed was a flimsy one at best and definitely wouldn't be recognized in the eyes of other world leaders. This new liberated country was doomed from the start.

She never resisted as she was pulled up the scaffold by two men. Her face paled at the sight of the guillotine before her. It was terribly cliche. This was the 21st century yet they were using a guillotine? If she could she would have rolled her eyes. Two hands fell upon her back, pushing her towards the chopping block. She almost stumbled but managed to catch herself. If she was going to meet her end she was going to do it with grace and dignity. The cries of the crowd below became even louder as she placed her head within the hole of the apparatus. These people were simply disgusting. Cheering for violence. Violence that would be used on a child. No matter what she would not give a reaction. She would not satisfy their sick desires. The large clock tower in the city chimed. It was the designated time for her short life to be brought to an end.

Somewhere within the crowd a hand reached up and threw something towards the scaffold. It landed before her. A wry smile formed on her lips. It was an apple. She loved apples. Too bad she wouldn't be able to have them anymore. Her eyes closed and she released a breath. The sharp blade was released and fell.

A girl. Only fifteen years of age. Lost her head.


Cordelia Labyrinth was an odd girl. Or so the other kids in the orphanage whispered. Hair black as spilled ink that flowed over her shoulders. Eyes dark like an ever consuming void. Lips red like an apple. It wasn't just her appearance that made her different from the other children. The girl acted like a miniature adult. While the others were playing about outside, her head would be stuck in the few books that the orphanage had. Knowledge was like water and Cordelia was the sponge. Every chance she got would study and learn. There would be times when she was taken into town by one of the matrons and given an chance to see this new world of hers. During one of these trips into town she managed to catch the eye of a visiting minor lord. Whether it was due to her appearance or how she could easily hold an intellectual conversation with a town scholar that piped his curiosity she didn't know. But what she did know was that she had been given a god-sent opportunity when the lord proposed to sponsor her education in the capital city of Ryke.

The lord told her that his House was on the verge of collapse because of wrongful investments and actions. Like many other Ryken nobles he was part of a particular faction. The Astalart faction they were called. Most members of this faction were wealthy nobles who had outstanding family legacies, significant status, or friends in high places. Astalart members had a conservative outlook on things. Often shaming people who held outspoken opinions and people that advocated for change. Noble dignity in this faction mattered a lot and members opposed such things that threatened to take away their prestige and wealth. The Astalart faction only tended to marry their sons and daughters off to other nobles within the faction as to not 'pollute' the bloodline and allow outsiders into the faction. The most common goal within this faction was power and status. His House falling to such a low point made him the biggest joke of Astalart. He saw promise in her. It was then Cordelia understood what was being asked of her. He wanted her to become somebody important. Somebody that could move mountains so that his House's prestige could be rebuilt. She thought the man was a fool. Having to resort to relying on a young girl for such a thing. But she took the offer anyways. It was extremely beneficial for her. Though somewhere in her head she was on guard about this. The lord never stated any terms nor conditions. What happened if she failed? However she knew she wouldn't. She was confident she could do this. Cordelia had picked up a lot of things from her father in her first life after all.

Thus began their partnership and the start of a new story.

Acquired Titles: Human, [Ryken Student]

Points at Start: 105

Points Earned: 0

Points Spent: 105

Strength - F

Precision - F

Intelligence - B

Vitality - F

Speed - E


  • Connected F: Affiliated with Ryken Noble [Lord Walter]
  • Wealth F
  • Culture F
  • Academia F
  • Persuasion F
  • Magic Affinity E
  • Business F


  • None
  • None

Equipment:
  • Comfortable Dress
  • Coin Purse

Items:

  • Clothes
  • Leather Bag
  • Books

Assets:

  • None
  • None


  • Character Creation: Used 7 points to purchase [Connected F] skill - Used 28 points to upgrade Intelligence from Grade F to Grade B - Used 7 points to upgrade Speed from Grade F to Grade E - Used 21 points to purchase [Wealth F] skill - Used 7 points to purchase [Culture F] skill - Used 7 points to purchase [Academia F] - Used 7 points to purchase [Persuasion F] skill - Used 7 points to purchase [Magic Affinity F] skill - Used 7 points to purchase [Business F] skill - Used 7 points to upgrade [Magic Affinity F] skill to [Magic Affinity E] skill


 
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Jean Heng
800px-BlazBlue_Alternative_Dark_War_Kokonoe_Full_Body_Art_1.png

Rp'er Name: EMIYAman
Post Frequency:
At least twice a week... give or take
Discord Name: MEMERShiro
Equipped Titles: Beast, Neko
Height: 5'1"
Weight: 98lbs
Backstory: Jean Heng was born a Chinese Irish-American to a upper middle class family. His childhood was a normal one the only notable thing about it was Jeans inclination to the Sciences and his rather passive nature lacking the overabundance of energy other children his age had. Early on Jeans natural intelligence was made known he began reading at a far earlier age than most and took to math remarkable well eventually leading to learning multiplication two years early. Jeans parents were quite proud of their son and were more than willing to humor any flight of fancy he could summon up. As a result he grew up wanting for not and desired only to learn more many would consider him to be the perfect child yet he was remarkably inept in social situations and anything too abstract was hard for him to learn it was later revealed to him and his parents that this was most likely due to a mild form of Autism which had been undiagnosed for years. This gift of natural ability Jean had been granted now seemed like a curse as his intelligence led to an inability to connect with his peers as he saw no value in their doings and neither did they in his.

Jean logically knew of his problems and had a detailed understanding of the disorder he possessed and took steps to rectify issues and allow him to function better in society but even he faced difficulty with this task, and his main focus was first and foremost the continuation of his education. Eventually Jean would find himself in MIT and had found a passion to put all his knowledge into, invention. At the age of 12 Jean entered MIT and by the time he was 17 he had a Doctor of Science degree. He then left his home and bounced from company to company as something of a freelance engineer. He eventually stopped working for companies altogether and instead focused on personal projects with the money he had. The ideas Jean had required highly specialized and expensive equipment so when his funds ran dry he started selling his creations. First to companies which were given benign but useful innovation but other began to see the potential of his inventions and before too long arms manufacturers working with governments all around the world had heard of him and sought to raise their military might through Jean. By the age of 22 every major superpower was using Jeans inventions or even made use of his theories to improve existing arms. Modern gun propellant were now ETC(Electricthermal-chemical) and handheld railguns were now not only plausible but affordable. He had even created the schematics for a bomb with the payload of a nuclear warhead with none of the radiation, though he had chosen not release those findings. To say Jean had singlehandedly revolutionized the modern world would not be an exaggeration. There was no part of society which did not benefit from his work. At his height his Earth was theorized to possess technology decades more advanced than they would normally have at the previous rate.

Jean had eventually reached worldwide renown and not a single man had not heard of his name at least once. Yet despite all that he made few public appearances, spoke little and seemed to have no social life to speak of, his life was his work. Though he was standoffish at times his popularity continued to grow and grow until to the point Jean was beginning to be feared by those in the highest echelons of society. The men and women who had profited so much from his work now feared what he could do if he ever became fully independent and used his genius for his own ends. That fear festered in their hearts till they believed that at any moment he would appear and oust them from their positions and in time take the world for himself. Of course they needn't have feared for all he ever wanted was to work creation was the only true joy in his life it mattered not what it was or how it was used only that something new be brought about. He was a true Innovator a man who sought to learn for the sake of learning. If there was something he was searching for not even he knew, but surely it would lie at the end of that horizon so far in the distance. Alas the dreams of men are undone by men alone, Jean was cornered by mercenaries in one of his many workshops and gunned down with nary a word, and thus the world lost a brilliant soul which burned as brightly as the sun yet was snuffed so quickly. Then God appeared and that star of progress was fated to shine upon another world.
Current Life: Jeans conversation with god was long and enlightening the entity explained the situation and the world they would be summoned too as well as answered Jeans question relating to the supernatural and metaphysical with seemingly infinite patience. This marked an unprecedented opportunity for Jean and without a second though to his previous life or demise he found himself completely invested in this new world after all he was about to learn a branch of physics which was completely unknown he had not known such excitement since childhood. He politely thanked God for this chance then calmly said he would be meeting God in his own domain eventually as the existence of such a being required greater study for a more comprehensive understanding of it than "God". With that Jean was brought into this world as a new being with a whole new universe of laws to explore! Creations yet unrealized, theories yet unwritten and the horizon laying far off in the distance.

"It seems I have changed gender. What a fascinating development."
Acquired Titles: Beast, Neko
Points at Start: 105
Points Earned: 25
Points Spent: 105
Stats:
Strength - F
Precision - E
Intelligence - B
Vitality - F
Speed - E
Skills:
  • Academia F
  • Physics F
  • Magic Affinity E
  • Electric Affinity F
  • Magic Area of Effect F
  • Magic Range F
  • Magic Targets F
  • Artisan(Artificer) F
  • Feature (Tail) F
  • Feature (Cat Ears) F
Abilities:
  • Jeans Workshop:
    • Armament No. 01 Ver. 1.00: "Electro Capacitor" - Artisan(Artificer) F, Magic Affinity E, Electric Affinity F, Magic Area of Effect F, Magic Targets F, Magic Range F - Jean produces a spherical capacitor which draws in ambient mana and releases it in a violent electric discharge. - Grade E - 1 Post Cooldown
  • Nya- Feature (Tail) F, Feature (Cat Ears) F: May randomly meow at the end of sentences. Grade F - 0 Post Cooldown
Equipment:
  • N/A
Items:
  • Tool Kit
Assets:
  • N/A
Change Log:
  • Character Creation: Used 28 points to upgrade Intelligence from Grade F to Grade B - Used 7 points to upgrade Speed from Grade F to Grade E - Used 7 points to upgrade Precision from Grade F to Grade E - Used 7 points to purchase [Academia F] skill - Used 7 points to purchase [Physics F] - Used 14 points to purchase [ Magic Affinity E] skill - Used 7 points to purchase [Magic Area of Effect F] - Used 7 points to purchase [Magic Range F] - Used 7 points to purchase [Magic Targets F] - Used 7 points to purchase [Artisan(Artificer) F] skill
  • Post RP#1 Rusting Blade of Ryken: earned 25 points
 
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Rowan Thorn
Rowan Thorn

rowan.jpg
Rp'er Name: Slifer
Post Frequency: Can range from daily to once a week, depending on what's going on in my life.
Discord Name: Slifer (Already on the Discord)
Equipped Titles: Human, Gallant Keeper, Ryken Student
Height: 5'9
Weight: 125lbs
She's a native of this world- as far as she knows. For reasons unknown, she has no memory of her past life.
She was born into the Thorn family- regular humans born with a special power. The powers wildly vary, and only exist within the bloodline. To make ends meet, she'll sell her services to others- to help them out using her powers.
Acquired Titles: Human, Glyde's Crested: Bronze, Gallant Keeper, Ryken Student, Eastern Fugitive C, See Inquisitor,
Points at Start: 105
Points Earned: 276
Points Spent: 379
Points Left: 2
Strength - F
Precision - F
Intelligence - A (35)
Vitality - A (35)
Speed - E (7)
  • Magic B (35)
  • [Barrier] C (35)
  • [Incapacitate] Affinity F (7)
  • Magic Range D- 100ft (21)
  • Magic Targets D- 10 targets (21)
  • Magic Duration D- 8 Hours (21)
  • Control Environment F- (7)
  • Energized D- 1 Post Cooldown Decrease (21)
  • Mind Shield F (7)
  • AOE F (7)
  • Selective C (28)
  • Regeneration E (14)
  • Basic Barrier - Magic D, Barrier F Energize D- Create a barrier of F grade around caster or target can touch for a post - Grade F - Multiple Post Cooldown
  • Advanced Barrier- Magic D, Barrier E, Magic Range E, Energize D- Creates a E Grade around the caster or target they can see within 30 ft- Grade E- 0 Post Cooldown
  • Basic Force Choke - Magic D, Barrier F, Incapacitate Affinity F, Energize D - A Barrier appears around caster's head or target's head that the caster can touch. It creates a finite amount of air that chokes out the target of the same Grade or lower - Grade F - Multiple Post Cooldown
  • Basic Barrier Stairs - Magic D, Barrier F, Energize D - create an invisible force block in mid-air to support the caster - Grade F - Multiple Post Cooldown
  • Mass Blackout - Magic D, Barrier F, Incapacitate Affinity F, Magic Range F, Magic Targets E, Magic Duration F , Energize D- Up to 5 targets within 10 feet of caster have a barrier appear around their head to stifle their air and choke them out - Grade D - 1 post cooldown
  • Mass Blackout 2- Magic D, Barrier E, Incapacitate Affinity F, Magic Range E, Magic Targets E, Magic Duration E, Energize D- The Same as Mass Blackout, but with Barrier increased to E, Range up to 30 ft, and Duration lasts for an hour-Grade D- 1 Post cooldown
  • Mage Armor- Magic Range F, Barrier F, Magic D, Magic Targets E, Magic Duration F, Energize D: A barrier shaped to a person's body forms around, coming from the caster, up to 10ft away. Can affect up to 5 people- Grade E- 0 Post Cooldown
  • Mage Armour 2- Magic Range E, Barrier E, Magic D, Magic Targets E, Duration E, Energize D: The Same as Mage Armour but with increased barrier stregnth, range of 30ft, and Duration of 1 hour- Grade E- 0 Post Cooldown
  • Advanced Barrier Stairs - Magic D, Barrier F, Magic Range F, Magic Targets E, Magic Duration F, Energize D- Caster creates 5 platforms going upward, forming stairs, lasting for a minute- E Grade - 0 Post Cooldown
  • Even More Advanced Barrier Stairs- Magic D, Barrier E, Range E, Targets E, Duration E, Energize D- Advanced Barrier Stairs but with a 30ft range, Duration of 1 hour, Barrier Strength of E- Grade E- 0 Post Cooldown
  • Super Advanced Barrier Stairs - Magic D, Barrier D, Range E, Duration D, Energize D- Advanced Barrier Stairs but even stronger than before.- D Grade- 1 Post
  • Cover- Barrier F, Magic D, Magic Targets E, Magic Duration F, Magic Range F, Energize D, Control Environment F- A barrier designed to capture people without killing them in like a barrier wrapped around them- like a hard, dense plastic or plexiglass or something similar- Grade D, 1 Post Cooldown
  • Cover Barrier, but Stronger- Barrier E, Magic D, Magic Targets E, Magic Duration E, Magic Range E, Energize D, Control Environment F- Net Ability but with an increase in Barrier strength, Duration time increased to 1 hour, and Range increased to 30ft.- E Grade- 0 Post Cooldown
  • Barrier Uppercut- Magic D, Barrier E, Magic Range E, Energize D: A Barrier is pushed towards someone in a pushing/punching attack in various crude shapes, like flat plane, circle, square, triangle, sphere, etc. - Grade D, 1 Post Cooldown
  • Barrier Uppercut 2- Magic D, Barrier D, Range E, Energize D, Duration E, AOE F- Barrier Uppercut but Upgraded for increased stats- Grade D, 1 Post Cooldown
  • Barrier Wall/Dome- Magic D, Barrier E, Magic Range E, Energize D, Magic Duration E, Magic Targets E: 5 5x5 Barriers are stacked on top of each other tightly together to make a wall or a dome that's bigger than the individual barriers- D Grade- 1 Post Cooldown
  • Incapacitate Barrier- Magic D, Incapacitate F, Barrier D, Magic Range E, Energize D, AOE F, Duration E, Targets D- Grade D, 1 Post Cooldown- In an AOE range of 10 ft, at 10 different 5ftx5ft barriers, intending to knock peole out.
  • Personal Barrier Wall/Dome- D, Barrier D, Magic Range E, Energize D, Magic Duration E, Magic Targets D: 5 domes/walls are given to individuals- 10 10x10 barriers are divided among 5 people so each have a 20ft by 20ft dome/wall- D Grade- 1 Post
  • 10 little Barrier Uppercuts- Magic C, Barrier D, Magic Range E, Energize D, Duration E, Targets D- Grade D, 1 Post Cooldown- 10 smaller uppercut barriers can be sent to one person or dividied among many others.
  • Mage Armour 3- Stronger Mage Armour- Magic Affinity C, Barrier D, Magic Range E, Energize D, Duration E, Targets D, AOE F, Mind Shield F- D Grade- 1 Post- Mage Armour, but stronger and covers more people.
  • Mage Armour 4- Magic Affinity B, Barrier C, Range E, Energize D, Duration D, Targets D, AOE F, Mind Shield F, Selective C-3 Post Cooldown-C Grade
  • Barrier Wall Dome 2- C Magic, C Barrier, C selective, Range E, Energize D, Duration D, Targets D, AOE F, Control Environment F-3 Post Cooldown- C Grade
  • Personal Wall Barrier/Dome- C Magic, C Barrier, C selective, Range E, Energize D, Duration D, Targets D, AOE F, Control Environment F -C Grade
  • *Alll abilities come with Mind Shield F, Increased Magic Target to D- 10 targets, Control Environment F, AOE F- Shield is 10x10 ft, Duration D- 8 hours, Selective C
Equipment:
  • Magic Catalyst B - necklace (26)[/B][/B][/B]
  • Leather Armour E Light (1 Point)
  • How to Make Barriers Move For Dummies Field Manual
  • See Comission
Companion Dragon Icarus (30 points) :
Ground Dragon Template
Theme: Rp'er Name: Current RP: Goals: Equipped Titles: Monster, Baby Dragon Height: 3 Feet Weight: 100 Lbs Acquired Titles: Monster, Baby Dragon Points at Start: 70 Points Earned: 0 Points Spent: 70 Points Not Spent: 0
Stats: (At start, no stat may be higher than grade B)
Strength - D
Precision - F
Intelligence - F
Vitality - D
Speed - F
Skills:
  • [] Natural Weapons E [] Natural Armor E [] Fighting Style E: Dragons Hunger [] Dragons Hunger: Blight F [] Dragons Hunger: Linked F
Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
    • [
  • ] Dragons Cross - Dragons Hunger E - Blight F, Linked F - The dragon lunges and claws with it's burning claws, leaving a flaming wound and allowing it to combo with it's other front claw - Grade E - Cooldown 1 Post
Equipment:
  • [] Dragon Claws E [] Dragon Hide E
Items:
  • []Leash [] Dragon Snacks
  • Empty Eggshell

Items:

  • Whetstone
  • Bedroll
  • String
  • Rations
  • Small Medical Kit
  • An Extra Change of Clothes
  • Waterskin
    • 12/26/21, 11:41pm- attempted to add ability advanced barrier step
    • 2/17/2022, 11: 42pm- Gamatsu repairs Rowan's catalyst and upgrades it to D grade for 2 points, a favor, a work-friendship, and a hug. Fantasy - Isekai Hell Marketplace
    • 2/17/2022, 11:43 pm- 21 Points spent to add Skill Energized D
    • 2/17/2022, 11: 47pm- 7 Points to Skill Control Environment F
    • 2/17/2022, 11:50pm- 7 Points Vitality E
    • 2/18/2022 12:05pm- Added Ability Net D
    • 2/18/2022- Attempted to add Mask Barrier
    • 2/20/2022-Made Changes as per Nova's specifications.
    • 4/24/2022 5:31pm- Added Title Gallant Keeper to Rowan
    • 4/24/2022 5:32 pm- Changed Point Totals Earned and Spent
    • 4/24/2022 5:33pm- 7 Points Int B from Int C
    • 4/24/2022 5:37pm- 7 Points Increased Barrier Affinity from F to E
    • 4/24/2022 5:43pm- 7 Points Duration E from Duration F
    • 4/24/2022 5:44pm- 14 Points Vitality E to Vitality C
    • 4/24/2022 5:45pm- 7 Points Magic Range E from Range F
    • 4/24/2022 6:05pm- 3 Points Gamatsu Upgraded Catalyst D to Catalyst C Fantasy - Isekai Hell Marketplace
    • 5/3/2022 4:00pm- Created slightly upgraded abilities using increased skills Barrier E, Magic Range E, and Duration E
    • 5/5/2022 8:30pm- Tried to Fix Post Cooldowns
    • 5/11/2022 9:37 pm - Created Skills Wall/Dome, Spike Trap, String Trap
    • 5/19/2022 2:53pm- tried to fix shit nova said to fix
    • 7/20/2022 9:40pm- point Barrier Affinity E to D, Barrier Affinity changed to Barrier, fixed all skills with Barrier involved
    • 7/20/2022 9:45pm- 7 Points Magic Targets E to D
    • 7/20/2022 9:50pm- 7 Points added Mind Shield F
    • 7/21/2022 8:50am- 7 points to Magic D to C
    • 7/21/2022 9am- 7 Points added AOE F
    • 7/21/2022 9am- 1 Point traded to Raven for Armour Grade E- Isekai Hell Marketplace
    • 7/21/2022 9am- Created new skills 10 Little Barriers, Incapacitate Barrier, Mage Armour 3
    • 7/27/2022 10:30am- Added 7 Points to Speed F to Speed E
    • 7/27/2022 10:30am- Took out Incapacitate E back to Incapacitate F
    • 7/27/2022 10:40am- Trying to fix shit nova said to fix
    • 8/9/2022 3:08pm- Added 7 Points to Duration E to D
    • 10/4/2022 7:02- Added new abilities
    • 10/27/2022 10:35pm- added +7 to Vitality C to B, added +7 to Int B to A, added +14 to Barrier D to C, added +7 to Magic Affinity C to B, added +7 to Catalyst C to B, added +7 Range E to Range D, added +35 Selective C, added +7 Regeneration F, added titles I forgot to add before
    • 10/28/2022 12:27am- made changes as per Cly's specifications, upgraded +7 regeneration f to regeneration e
    • 11/2/2022 10:46pm- new abilities added
    • 11/12/2022 11:42pm- added points earned, added new titles, bought new companion from marketplace (Fantasy - Isekai Hell Marketplace), added 7 points to Vitality B to Vitality A
LINK TO Point Rewarded #1 - [Isekai Hell] Thief's Wonderland (Points Earned- 37)
LINK TO Point Rewarded #2- [Isekai Hell] The Twisted Underbelly: Fantasy - [Isekai Hell] The Twisted Underbelly (Points Earned- 45)
LINK to Point Rewarded #3- Isekai Hell- Ryken Welcoming Party : Fantasy - [Isekai Hell] Ryken Welcoming Party (Points Earned-57)
Link to Points Rewarded #4- Isekai Hell Summer Writing Competition- Other - [Isekai Hell] Summer Writing Comp (Points Earned: 7)
Link to Points Rewarded #5-[Isekai Hell] Jareth SS Threads Gather-https://www.rpnation.com/threads/isekai-hell-jareth-ss-the-threads-gather.515463/post-11494358 (Points Earned:80)
Link to Points Rewarded #6-[Isekai Hell]-Perilous Puddles-https://www.rpnation.com/threads/isekai-hell-perilous-puddles.515769/post-11490374 (Points Earned:13)
Link to Points Rewarded #7-(Isekai Hell World RP-Progenitor of War)-https://www.rpnation.com/threads/isekai-hell-world-actor-of-war-progenitor-of-the-hive.519103/post-11507447 (Points Earned-30)
Link to Points Rewarded#8- Turkey Contest- Fantasy - Isekai Hell Marketplace (7 Points)
 
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Neramo Blackwood
Neramo Blackwood
6bf2guMzvxAIvwgJE6HXGftsF-6R66d_5pDZJpyXdo0B4drvwHRdAZiPcLIPg7WJk52RTe8a-AKy5ItFF-IIAo_W8zenyAyokOy-O33DzLbR8DJQGRfGtixXHQdDBlyZFxphmkXT
Theme:
Rp'er Name: NeramoDJI
Post Frequency:
Planning on this guy being my main one, so decently frequent
Discord Name: Neramo#7557
Equipped Titles: Human
Height: 6 Foot 1
Weight: 210
Backstory: Neramo was a college student about to enter into law school, his deep interest in law and justice keeping him well motivated to keep going into this path, as well as his high level of reading and writing comprehension. He died and was isekaid when a semi truck ran him over outside his favorite gym. Before hand, he lived a pretty standard life, his mother was a bank attendant and his father a policeman. His strong adherence to the law came from spending time around his father and believing that his father was dedicating himself to what had the most importance there was. And after hearing how many surely guilty criminals got away on techinicality, he determined himself to become a prosecutor to prevent such things. This is where he went to law school, and was subsequently Truck-Kun'd.
Current Life: Isekai’d into a family of farmers, Neramo was born with an odd curse, that his hands were naturally like weapons. His fingers could slice better than kitchen knives, and his fists could break stone, with his skin being almost like iron itself. He had a difficult life due to the fact that he couldn’t hold anything, lest he slice it to bits, he couldn’t hold his mothers hand, nor help his father in chores, leaving him to feel rather distant. He found a method to help, being in dragging his hands through the dirt, able to leave deeper and finer lines than a plow could. However, his love for the law persisted, wishing to become an enforcer of the court even in this new world, seeking to use his hands as weapons of the court and law. He has moved towards the city to this end, in search of a way to get noticed and rise through the ranks of the court.
Acquired Titles: Human, Imposter (sus)
Points at Start: 105
Points Earned: 61
Points Spent: 161
Points Unspent: 5
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
Strength - B
Precision - F
Intelligence - D
Vitality - A
Speed - E
Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Fighting Style (Body Of Iron E) Neramo's body is supernaturally durable, with his hands being capable of slicing better than blades. He uses this in a sort of homemade street brawler style that involves rushes and blitzs on his opponents, with occasional haymakers.
  • Technique: Overruled - F - Tech Core: Penetrating - Neramo balls his fist into a straight punch while throwing his back into it, his blade curse piercing through defenses that he makes contact with.
  • Technique: Black Listed - F - Tech Core: Incurable - Neramo's Blade Curse has a corroding effect, preventing regeneration when he focuses his mind on his fists.
  • Feature (Tough Hide) F
  • Feature (Weapon Hands) E
  • Connection (Court) F
  • Law E
Abilities:
  • Weapon Hands E, Technique: Overruled F, Technique: Black Listed - Neramo Channels his blade curse into his right fist for a haymaker, piercing armor and leaving energy on the wound that prevents it from healing - Grade E, Cooldown 1
  • Weapon Hands E, Technique: Overruled F, Tough Hide F: Neramo throws his whole body into his punch, defending himself while also performing a devastating forward strike - Grade E, cooldown 1
Equipment:
  • Weapon Hand F
  • Weapon Hand F
  • Skin Armor C
Items:
  • Court Badge
Assets:
  • N/A
Change Log:
[/LIST]
Fantasy - [Isekai Hell] Turnabout Underground - Gained 51 points, purchased Law F, purchased Vitality ranks from D to A, Upgraded skin Armor to C from F - 5/22/22
Fantasy - [Isekai Hell] - Let's Make Some Money - Gained 10 points, gained optional title [Imposter], purchased rank of Law to move from F to E (6/1/22)

[/LIST]
 
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Rudolph Wright
Rudolph Wright

20211228_212525.jpg
Theme:

Rp'er Name: D. Rex
Post Frequency:
Yes
Discord Name: PM
Equipped Titles: Human, Dauntless Compeer, Gladiator, Ryken Academy Student
Height: 6'
Weight: 200
Backstory:
You would not believe it if he told. Am ordinary orphan, in an ordinary orphanage. Comparatively speaking to the events ahead... it was one morning he was trying to have breakfast when the other children ran outside. He had to case after them. What he found was a nightmare.

Like a literal nightmare.

How they got sucked into the world of dreams, he did not know. But that is apparently what it was... the world of dreams. More like the world of nightmares. It was real struggle trying to keep the others alive. But they needed him. He managed somehow. Arguing with a goddess. Running from nightmares. Figuring out the rules of this new place.

All for not... because the accident plunged him into a river. Drug him away and down...

And apparently out of the world of dreams. Out of everything he thought he knew before. All the while the voice of some other god booming in his head.
Current Life:
He just got here! Plopped down right at the royal palace in front of... well... he has no idea.
Acquired Titles: Human, Dauntless Compeer, Gladiator, Warrior, Martial Artist, Ryken Academy Student
Points at Start: 105
Points Earned: 163
Points Spent: 266
Points Banked: 2
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
Strength - B
Precision - B
Intelligence - B
Vitality - B
Speed - B
Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
There is nothing "formal" about this fighting style, but there is an unstoppable and unchallengable grace to it. This is an honest battle art, for champions, gladiators and heroes. Forged at the dawning of the world, so that heroes could gather the greatest monsters with nothing save their hands and skill and be undaunted by them.

Solar Hero Style uses one's own natural weapons. Like many martial art styles, punches and kicks are a common use.

Unlike other styles, it is not something that is easily taught. In fact, it isn't even taught at all. Rather it is a thing of instinct honing your body to its maximum potential. Drawn forth from the collective consciousness and wisdom of ages, as one becomes a paragon of mental and physical being, a balance of body and soul.


¹Linked E
²Deflect E
Grade E
Weapon tree: Sword

The best offense is a good defense, so says the practicioners of the Orichalcum Bastion Style. A deceptively simple style that has no offensive techniques of its own, it makes up for it through the sheer versatility of its Core Principles, that can be easily woven into other styles to produce potent combinations of techniques.


F - Determination: Deflect E
Unyielding. Unwavering. The first principle is to be the immovable object. A mastery of the tried and true parry, ensuring that with every block the user will remain in an advantageous position to strike back.

E - Awareness: Blind Fighting
One must be able to block what they can not see. The second principal is awareness. Even if the eyes were to fail, a combination of instincts and honed senses will guide you.

Grade: E
Weapon Tree: Swords

This is a personalized version of one of the Elemental Sword styles, characterized by the red electricity produced by Rudolph tapping into his inner wellspring of mana that is used in many of the attacks. The style puts a focus on aggressive and forceful attacks that integrate the electricity to its fullest.



F - Fulmination: Blight E
By tapping into ones latent mana potential, ones inner element is brought forth. Lightning arcs across the blade, leaving brilliant and devastating trails in its wake. Every blow being as if hit by a bolt of lightning.

E - Overload: Continuing E
With the blade energized, the electricity is not content to stay in place. With each strike, it pours into the target, arcing across and through their bodies dealing damage until fully discharged.

  • Appraisal B
  • Lucky F
  • Fast F (12mph)
  • Jumping F ( 3v/10h yrds
  • Mentor E
  • Always Outnumbered







Abilities:

Offense

Solar Hero
Hammer on Iron Technique
Grade F
The hero brings an unrelenting punishment to his enemies. After delivering one blow, the hero quickly follows up with a second.

Solar Hero Style F, Linked F

Cooldown: 0 post
Two Wolves Hunt Together
Grade E

Just as wolves hunt together, so too will both of the heroes fists drive home for the kill. In one movement, the hero delivers a singular blow with the power of three.

Solar Hero Style E, Linked E

Cooldown: 1 post

Rubrum Fulminis
Thunderbrand
Grade F
Cooldown: 0 post
Fighting Style Rubrum Fulminis F, Fulmination F,

Summoning mana into the sword, red lightning dances across the blades edge to deal extra damage to whatever it comes in contact with.

Additional damage type: Lightning
Additional damage: +1
Greater Thunderbrand
Grade E
Cooldown: 1 post
Fighting Style Rubrum Fulminis E, Blight E, Overload E

Red electricity pours into the blade, arcing outwards seeking to be released. In an aggressive swing, that power is unleashed into the target. After the initial destructive blow, the electricity that has discharged into the target will continue to shock them until dissipated.

Additional Damage type: Lightning
Additional Damage: +2
Continuing damage: 1 per post
Continuing duration: 2 posts

Defense
Solar Hero
Solar Counterattack
Grade E

Those who attack the chosen of fate have chosen their own deaths. Upon deflecting a single attack, the hero takes advantage of the opening and retaliates threefold.

Solar Hero Style E, Linked E, Deflect E, Always Outnumbered

Cooldown: 1 post
Iron Skin Concentration
Grade E

Through force of body and will, a true refuses to be brought to heel. Stopping the attack head on, and shrugging off the rest.

Solar Hero Style E, Deflect E, Always Outnumbered

Cooldown 1 post

Parry
Grade F
Cooldown: 0 post
Fighting style Orichalcum Bastion F, Deflect F, Always Outnumbered

Always on guard, Rudolph is ready to block from any angle, no matter what come his way.
Parry
Grade E
Cooldown: 1 post
Fighting style Orichalcum Bastion E, Deflect E, Blind Fighting, Always Outnumbered

Unbreakable, Rudolph manages to to put his steel between him and the attack no matter how great the incoming blow is. Even in pitch darkness. He is no easy target.
Red Riposte
Grade F
Cooldown: 0 post
Fighting style Orichalcum Bastion F, Fighting Style Rubrum Fulminis F, Deflect F, Blight F, Always Outnumbered

No strike at Rudolph goes unpunished. The more he is attacked, the more determined he gets. With a shower of sparks, his electrified blade meets the incoming attack, and with a flash he strikes back in retaliation against the one who sought to do him harm.

Additional damage type: Lightning
Additional damage: +1
Red Retaliation
Grade E
Cooldown: 1 post
Fighting style Orichalcum Bastion E, Fighting style Rubrum Fulminis E, Deflect E, Blight E, Continuing E, Blind Fighting, Always Outnumbered

Those who attack Rudolph will know his fury. Every incoming blow fuels his wrath, spark flying as he blocks their attack and delivers a blow that will make them think twice about trying again. He turns that anger into power, both blade and lightning lashing out at opponent he blocks, leaving lasting effects as the lingering electricity in the foes seeks to remind them of their mistake.

Additional damage type: Lightning
Additional Damage: +2
Continuing Damage: 1 per post
Continuing Duration: 2 posts



Utility
Running Long Jump
Grade F

Sometimes you need to push yourself to push your yourself to the limit to get as much ground as you can. At full sprint and with perfect leap, the hero soars.

Fast F + Jump F

Cooldown: 0 posts
Equipment:
  • Orichalcum Fists of Battle:
Natural Weapons F

88d8ca047e188c50ee576bb24bf243e1.jpg
2490-9854SMALL_PLATED_BRIGANDINE,_SECOND_HALF_OF_THE_XVTH_CENTURY-0-1.jpg
Items:
  • N/A
Assets:
  • N/A
Change Log:
●Thiefs Wonderland: 42 points
•35 points bringing all stats to B
•7 points - Skill: Lucky F


Twisted Underbelly: 56 Points.
•Orichalcum Fists of Battle F: 28 pts, natural weapons, orichalcum.
•Solar Hero Style E: Linked F, Deflect F
•Fast F: 7pts
•Jump F: 7pts
•Title earned:
Dauntless Compeer - Your actions and choices have showed people that you are fearless, even in the face of evil and death, your actions have also made people aware that you are a reliable ally to those you deem as worthy.
•Title Equipped: Dauntless Compeer
•Added abilities: Hammer on Iron, solar counter, iron skin, running long jump


●Added "Two Wolves Hunt Together" ability to offensive abilities.
•Edited Abilities to make Grade of ability more identifiable.



● 8/28/22
Welcome Party: 65pts
• Added Title: [Ryken Student]
• Equipped Title:[Ryken Student]
[Ryken Student] This title allows you access into and out of the Ryken Academy and you are seen as part of the program.
• Added item: Bastard Sword C
•Added Item: Brigadine C
•Sword and Brigadine: 0pts Market
•Fighting Style E: Orichalcum Bastion 14pts (Deflect F, Blind Fighting)
•Fighting Style E: Rubrum Fulminis 14pts (Blight F, Continuing F)
•Always Outnumbered: 21pts
•Mentor E: 14pts
•Deflect Sword F>E: Mentor E 0pts
•Deflect Fist F>E: Mentor E 0pts
•Blight F>E: Mentor E 0pts
•Continuing F>E: Mentor E 0pts
•Linked F>E: Mentor E 0pts
•Added ability: Thunderbrand F
•Added ability: Greater Thunderbrand E
•Added ability: Parry F
•Added Ability: Greater Parry E
•Added Ability: Red Riposte F
•Added Ability: Red Retaliation E
•Added title: Warrior
•Added title: Martial Artist
•Added Title: Gladiator
•Equipped Title: Gladiator

[/LIST]
 
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Rachael Meredith
Rachael Meredith
b99c673cc325f8b31b7cb4d5fda3fae3.png
Theme:

Rp'er Name: Silent
Post Frequency:
Hopefully once or more a day, but can go up to once every few days when I'm busy
Discord Name: SilentAngel#6969
Equipped Titles: Human, Half-Giant, Large, Exhibitionist
Height: 9'3"
Weight: 450 lbs
Backstory: Overall, Rachael's life before she came to the Isekai Hell was somewhat normal, if not infuriating. She worked at a casino where she did not only have issues with customers, but with coworkers, mainly their comments and remarks due to the outfit she was required to wear while working. This all came to a head when one disgruntled person, upset about his losings, attacked Rachael, stabbing her and causing her to bleed out.
Current Life: While her life in the new world was much more difficult, it was one Rachael much preferred. She found herself in a situation where, while she had to fight to survive, she was able to react how she pleased with no threat of being fired and blacklisted for it. She set herself to working, ignoring magic in its entirety as she felt like it was much more fulfilling to be able to fight and win with her own two hands instead of with any other form magic or weaponry that leaves you safe and outside of the fight. After all the degrading comments made by both her coworkers and customers in the previous life, when she started to adventure one of the first things she saved up for was buying a cute suit similar to the one she wore before, less to degrade herself or look like eye candy, but because she wanted to humiliate those that were like who she had to deal with in her last life, and one of the ways was to make them get them get their ass handed to them by a girl in a cutsie outfit.
Acquired Titles:
  • Human
  • Half-Giant
  • Large
  • Exhibitionist - character looks, dresses, and acts in a way to get as much attention as possible. It is nearly impossible for the character to go unnoticed. Men will Leer and Women will scowl wherever the character goes.
  • [Hero of Norroburry] - character's efforts on behalf of Norroburry are recognized. Villagers are now more likely to be hospitable and accommodating to character while in Norroburry area (village,lake,hills)
Points at Start: 105
Points Earned: 89
Points Spent: 189
Stats:
Strength - A
Precision - F
Intelligence - E
Vitality - A
Speed - F
Skills:
  • Appraisal - E
  • Regeneration - E
  • Fighting Style: [No Escape] C
    • Rachael uses a style of boxing that focuses on devastating but accurate strikes that will quickly leave her foes in the dirt.
    • Preordained Strike - Accurate C - Rachael focuses enough to strike out with accuracy that even more nimble people find it difficult to dodge
Abilities:
Equipment:
  • Right Fist B
  • Left Fist D
  • Cutsie Clothing - Heavy Armor C
Items:
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskin
Assets:
Change Log:
  • 11FEB22 - Gained 22 points from the RP Fantasy [Isekai Hell] The Rusting Blade of Ryken in addition to the title Exhibitionist.
  • 13FEB22 - Exchanged 7 points to Regula in exchange for leveling armor from F to C, and increased her Vitality from C to B
  • 24APR22 - Gained 21 points from the RP Fantasy [Isekai Hell] The Mysterious Disappearances at Norroburry Lake. Gained the title [Hero of Norroburry] Spent 28 points increasing Right Fist and Fighting Style to C and Strength to A
  • 21MAY22 - Gained 46 points from the RP Fantasy [Isekai Hell] Clothes Make the Woman. Gained the title [Groomer]. Spent 48 points increasing right fist to B, Left Fist to D, Vitality to A, Regeneration to E, and Intelligence to E.
 
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Sage Litwile
Sage Litwile
The New Sage.png
Theme:
Rp'er Name: NeramoDJI
Post Frequency:
Can do it Daily
Discord Name: See Neramo Blackwood
Equipped Titles: Fae, Tiny, Fairy, Ryken Adventurer E, Hero of Norroburry, Maimed: Zylf of Horns Remembrance, Music Man, Vessel Cirche, Brazen Fighter
Height: 6 inches tall
Weight: 5 Pounds
Backstory: Sage was incredibly young when his death occurred, a little kid playing in the street and chasing a ball without looking. There wasn’t really much to be said about his previous life other than that he had a few birth problems, such as hard Asthma and Brittle Bone Disease, all of which he didn’t entirely mind since as a child he didn’t understand what they were. When he was killed in that instant of a way, it sort of stunted his mental growth, so in some areas he’s still a child, and due to a speech impediment he talks like it as well, unable to pronounce R’s and instead says them like W’s
Current Life: Sage was reborn into the body of a fairy, an incredibly small creature with butterfly wings. He lived in a little flower for a while, being raised by a pair of human mercenary parents who found him one day. He was always in awe of them, wishing he could do the things they do, even if he were only 1/5th their size. One day when they went out for a mission, he tried to pick up one of his dads swords, finding it basically impossible with his small frame. However, this did not dissuade him, since he had seen his dad doing a lot of training, deciding he’d try it himself, starting by bench pressing pens and pencils, moving to bigger and bigger things, until eventually, he could hold an entire knife. He didn’t stop there, determined to pick up his dads sword someday, trying to keep it secret from them so he could surprise them. However, when the day came that he was ready to introduce the new talent to his parents, they never came home from their mission. Sage stayed in the home for days, before deciding he wanted to go look for them, beginning his journey into the wider world. However because he’s a stupid kid, he forgot to bring anything other than water food and the clothes on his back.
Acquired Titles: Fae, Tiny, Fairy, Ryken Adventurer E, Hero of Norroburry, Maimed: Zylf of Horns Remberance, Ornamental, Ryke Military Associate F, Music Man, Brazen Fighter, Vessel Cirche
Points at Start: 105
Points Earned: 234
Points Spent: 330
Points Unspent: 9
Stats:
Strength - A
Precision - A
Intelligence - A
Vitality - A
Speed - A
Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Flying F
  • Mentor B
  • Lucky F
  • Mind Shield F
  • Fighting Style: Blooderfly's Dervish B - A self taught style where Sage uses his Zweihander in such a way where he swings it with his whole body moving with it, giving it a chaotic look, though every move made during this state is purposeful and pre-meditated to get the massive blade to move the way he wants it.
  • Fighting Style: God-Slayers Blade E - A self taught style developed for the purpose of killing those closely related to the divine, brought about his instinct formed from his hatred for Vrel. The style revolves around concentrating his extreme strength into strikes meant to pierce even magical defenses.
  • Blooderfly's Dervish: Accurate B
  • Blooderfly's Dervish: Penetrating B
  • Blooderfly's Dervish: Drain (Precision) B
  • God-Slayers Blade: Targeted: Zylf's Champion Grade F
  • God-Slayers Blade: Blight B (Extreme Bleeding)
Abilities:
  • Blood Seeker: Blooderfly's Dervish: Accurate E, Penetrating E, Flying F, Blight E - Sage Grips his Zweihander, thrusting the blade with extreme force, enough to pierce most metal and fast enough to make it much easier to hit his target. - Grade E, 1 post cooldown
  • Blood Flash: Blooderfly's Dervish: Accurate D, Penetrating D, Flying F, Blight D, Targeted [Zylf's Champion] F - Sage thrusts his blade fiercly, piercing armor and releasing quite a lot of blood from the way he angles the blade. - Grade D, 2 Post cooldown
  • Blood Let: Blooderfly's Dervish: Accurate C, Penetrating C, Flying F, Drain (Precision) C, Blight C - Sage tosses his Zweihander a moment, doing a spin himself in the air before grabbing the Zweihander with his new momentum and swinging it with his sheer strength and momentum, piercing armor and drawing out quite a bit of blood, leaving the victim rather languid for a moment - Grade C, 3 post cooldown
  • Blood Drink: Blooderfly's Dervish: Accurate B, Penetrating B, Flying F, Drain (Precision) B, Blight B - Sage tosses his Zweihander a moment, doing a spin himself in the air before thrusting his Zweihander with his new momentum and swinging it with his sheer strength and momentum, piercing armor, striking faster targets and drawing out quite a bit of blood, leaving the victim rather languid for a moment - Grade B, 4 post cooldown
  • That Which Will Bleed The Earth Dry - Accurate B, Penetrating B, Drain (Precision) B, Target F (Zylf's Champion), Blight B - Sage's technique formed purely to kill Zylf the Horns Champion, where he thrusts his blade with enough strength to pierce through even a metal wall, before twirling the blade to eviscerate the target, leaving the target with explosive amounts of bleeding. - Grade B, 4 post cooldown
Equipment:
  • Fairy Wings
  • B Rank Zweihander
  • B Rank Fairy Mail
  • Bark Patch
Items:
  • N/A
Assets:
  • Village of Nisse Housing
Change Log:
 
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Sophia Smith
Sophia Smith

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Theme:


Rp'er Name: Silent
Post Frequency:
Hopefully once or more a day, but can go up to once every few days when I'm busy
Discord Name: SilentAngel#6969
Equipped Titles: Fae, Expert Blacksmith, Expert Fletcher, Ryken Adventuring Artisan, Expert Enchanter, Expert Seamstress, Expert Focus Crafter, Expert Arbalist, Markswoman
Height: 4'9"
Weight:101 lbs
Backstory: During her previous life, she has a fascination with mideval weaponry, and when she was young, she took on smithing as a hobby. She would sell her wares online for money to make up the cost of the materials, but not much more at first. However, eventually she started making weapons and armor of such good quality that she became well known in a few different circles, and she was eventually able to make a good living off of her weapons and armor. However, as time went on, she felt like she wanted to do more. She kept making sure she got better, but she decided she shouldn't ignore a large amount of the mideval arms world, and started making bows, crossbows, bolts, and arrows. While she never got as good with that as she did weapons and armor, she still excelled, making good quality hunting bows and crossbows, and evventaully that increased her earnings enough that her parents stopped bugging her about why she quit school to work on a hobby. However, all of that came to a screeching halt when she came into her forge area one morning, sleep clouding her judgement and not letting her smell what was in the air. When she lit up the forge, there was a boom that shook her to her very core, as well as a huge burning sensation, sending her to the ground in pain, before eventually, her eyes closed.
Current Life: When she woke from the event, she found she was still in her forge, but two things were very different. As she pushed herself up, still dazed from the blast, she found that what she was using weren't her normal arms, but instead insect arms. Panicking, she looked around and, instead of her forge, she found herself in a wooded area. Still unsure of where she was, she wandered for hours before, finally, finding herself in a town. She was able to get her claws on the map, and using it she was able to learn of the area, of towns, and the technology available here, and finally realized she wasn't in her home world anymore. After that discovery she realized that, for the most part, she could at least survive off of her previous job, even in this new place.
Acquired Titles: Fae, Expert Blacksmith, Expert Fletcher, Ryken Adventuring Artisan, Expert Fletcher, Expert Enchanter, Expert Seamstress, Expert Focus Crafter, Expert Arbalist, Markswoman
Points at Start: 105
Points Earned: 210
Points Spent: 315
Points Unspent:
0
  • Strength - E
  • Precision - A
  • Intelligence - D
  • Vitality - A
  • Speed - F
Skills:
  • Artisan - Blacksmith - B​
  • Artisan - Fletcher - B​
  • Appraisal-D​
  • Feature(4 arms) 7points​
  • Feature(pincer hands) (Free)​
  • Artisan - Enchanter - B​
  • Artisan - Seamstress - B​
  • Artisan - Artificer - B​
  • Regeneration - E​
Abilities:
  • High Powered Heavy Bolt: Blacksmith B, Fletcher B, - Combining her skills in both, she has increased the tension the crossbow can be under for short periods of time, allowing her to fire out specially made heavy bolts, which slam into the target, imparting a high amount of energy in a single hit. - Grade B - 4 post cooldown​
  • Magic Embued Arrows: Fletcher B, Artificer B, Enchanter B, - A new type of special arrow that adds a small focus in the tip of the crossbow bolts to hold an enchantment on the arrow, forcing a burst of magic into them as it strikes - Grade B - 4 post cooldown​
  • Expert Craftswoman: Blacksmith B, Fletcher B, Enchanter B, Seamstress B, Artificer B, Appraisal D - With her knowledge combined she is able to expertly appraise other craftsmen's works, and her own crafts flow smoothly. When working on something that she can use her multiple skills in, she is able to flow between them, allowing her knowledge of different crafts to strengthen and enhance what she puts her claws to work on, getting the work done fast and flawlessly. - Grade B - 4 post cooldown​
Equipment:
  • Mithril Windlass Crossbow: B tier​
[*]Fighting Style - Immobilization: Tangle B, Penetration C, Accurate C, Range C, Drain (Strength) E, Blight (Sonic) F - Strikes the target with the force of all the enchants in the weapon, Immobalizing them and draining their strength to keep them from breaking free. - Grade B - 4 Post Cooldown
[*]Range C - Fires high powered bolts the normal distance of sniper fire
[*]Tangle B - ensnares target so they have difficulty moving or doing anything. The snare generally has a visible component like ice or vines that can be destroyed to prematurely end the binding. Strength of binding is relatively low but takes an action to break free from at minimum. Duration of tech core is 1 post of target per grade. If out of combat, duration is up to narrator discretion
[*]Penetration C - Weapon can ignore grades of an item when it is used to defend.
[*]Accurate C - The technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. Amount reduces increases by 1 grade each time technique is upgraded.
[*]Drain (Strength) E - Weakens target by one letter grade in one of their stats.
[*]Blight (Sonic) F - When the bolt strikes the target, it lets out a loud boom, disorienting the target and dealing additional damage from the sound waves.
  • Woven Steel Heavy Armor: B tier​
Items:
  • Blacksmithing Tools​
  • Fletcher's Tools​
  • Bedroll​
  • Fire Starter Kit​
  • Rations​
  • Waterskin​
  • Tent​
  • Salesman Rug​
  • Map​
Assets:
Change Log:
 
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Oliver
"Othorion Leshandriel Yallamenor Ga'la Del'selmon is my name, but please call me Oliver."
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Theme:


Rp'er Name: Orikanyo

Post Frequency:
Whenever given opportunity and creative fuel, for categorization, roughly about once a day is my availability, should opportunity present it'self.

Discord Name: Orikanyo #0239

Equipped Titles: Elf, High elf,Fae, representative, Healer

Height: 6' 8" "It's lovely to actually reach top shelves again."

Weight: 157 lbs "It's hard to believe I GAINED weight in this exchange, my, i shriveled up in my age.."

Backstory: "I had a family, a good life, many loved ones.. Children even, and they in turn had children of their own. Little brats, loved them with every part of my heart and soul... But.. I worked hard all my life, toiled hard, doing my best to ends meet was a struggle again and again, and when I had anything I used it for my family.. I'll never in a million years say it wasn't worth it. The cancer scare, little Melissa with her broken leg from the car accident. The car it'self was insured but boy did that leg not want to set right.

Where was I?

Ah, yes, I had a good life, an amazing one full of ups and downs... I dare say, [God], you wanting to give this second life to an old man like me is odd... And not something I would have expected... it's like one of those isekai animes my grandson spoke about... or rather I overheard him talking about it... Okay i'm not going to lie I watched the stuff alot... It's hard not to be interested... theres many other animes out there too... My wife almost caught me once watching the Sailor Scouts and... Erhm... yes.. well... best we get on it with it... But it's a classic, highly recommend it.

Current Life: "A hedge mage, thats what i am in truth. I perform some degrees of magic, minor consultation and generally try to stay out of trouble. I was 87 when my mind caught up to me, not so much a matter of replacing him, Oliver is me, and I am him... I am lucky, I suppous to be in this state, next to no family, those I have are far off and away. This house was abandoned long ago, but.. well.. A Ruin can be turned into a home with abit of work, and I WAS a carpenter back in the day... Though.. I do feel still as feeble as my old self.. troublesome..

But this magic... i recall a handful of years in a school, saving up every coin to get in and learn to ply this dream of wielding great magics. And I think that sounds lovely in truth... But... i really should have trained abit more... Well.. No time like the present no? ...Maybe i'll get better if I use bolster upon myself before..? ..But first getting food and money... No time to be a layabout.

Atleast i'm handsome."

Acquired Titles: Elf, High Elf, Fae, Representative, Healer

Points at Start: 105

Points Earned: 110

Points Spent: 215

Points Left: 5



Stats:

Strength - E

Precision - F

Intelligence - A

Vitality - D

Speed - E

Skills:

  • Magic B
  • Magic range D 1000 feet
  • Magic Area of effect F 15 feet
  • Magic Targets E 5 targets
  • Bolster Strength E
  • Spell Duration F 1 hour
  • Healing B
  • Lightning Affinity F

[Representative] - character publicly presents themselves in a distinguished enough way that whether alone or in a group, they are considered or assumed to be the leader or someone with enough rank to speak for others. Group conversations will typically be slanted toward them to get their opinion on a matter first and made a central point of the discussion moving forward. At the same time, if the group the character is assumed to be a part of is of problematic standing, then the Representative is assumed to be the problem or at least heavily involved.
Elf: Yer a damn elf, got pointy ears and generally quick and magicy.
Fae: magical folks, you know em. likely akin to nature.
High Elf: A elf who achieved higher magic, infusing their body and becoming more than what they once were, Req, Elf, Intelligence B or higher, Magic Skill
Healer: - character was most noted for their healing aid provided to others. character is more likely to be approached with requests to cure various ails

Abilities:

  • Bolster: Strength - Magic :B, Magic Range: D, Bolster Strength: E, Spell Duration: F, Magic Target E - The most straight forward of enhancements one can produce, choose a target within range and for about an hour they shall gain a temporary boon to strength. - Grade E - 1 Post Cooldown - 1000 foot range 5 targets 1 hour duration
  • Swift heal - Healing D, magic range D A basic healing ability, capable of knitting together a good bit of hurts. Grade D 2 post cooldown 1000 foot range
  • Swift area heal, Healing D magic range D magic area of effect f. As above but in a 15 foot burst. Grade D 2 post cooldown 1000 foot range 15 foot burst
  • Swift Multi heal Healing D magic range D, magic target E. Swift heal but towards 5 targeted individuals at range. Grade D 2 post cooldown 1000 foot range 5 targets
  • Wound Purge- Healing C, magic range D magic area of effect f, a greater healing spell, capable of reattaching limbs! Grade C 3 post CD 1000 foot range 15 foot burst
  • Blessing of Levity- healing C, magic range D, Magic targets E - A more focused greater healing spell, reattachs limbs Grade C 3 post CD 1000 foot range, 5 targets
  • Restoration Healing B, Magic range D, Magic target E a spell beholden to greater healers. Capable of rejuvenating the weakened form, curing wounds and removing diseases, ailments and poisons. Grade B 4 post CD 1000 foot range, 5 targets
  • Curse Breaker Healing B, magic Range D, Magic target E a spell capable of removing and absolving curses. Grade B 4 post CD 1000 foot range 5 targets
  • Deny Death Healing B, magic Range D, Magic target E A spell capable of returning one back from the brink of death, as long as most the body is present Grade B 4 post CD 1000 foot range 5 targets
  • Lightning Spear - Magic B, Magic Range D, Lightning affinity F, basic of all lightning based spells. this brief incantation fires a small bolt of electricity from the user's staff at a target at range. Grade B 4 post cool-down - 1000 foot Range
  • Lightning forks - Magic B, Magic Range D, Lightning affinity F, magic target E a deadly ranged lightning spell that fans out to many foes! Grade B 4 post cooldown - 1000 foot Range 5 targets
  • Sky wrath - Magic B, Magic Range D, Lightning affinity F, magic area of effect with a staff raised the caster causes a large bolt of lighting bolt to fall from the sky, shocking a large area! Careful, its not picky about friend or foe. Grade B 4 post cooldown - 1000 foot Range, 15 foot aoe

Equipment:

  • Willow Staff, flexible and conductive, good for a proper catalyst Rank:B
  • Hempen robes, this armor is just clothes. It can turn a hard knock into a slightly less hard knock and a nasty bruise into a painful memory, and a slightly less bad bruise. Rank: F

Items:

  • Mess kit
  • Disappointingly itchy bedroll.
  • Ratty blanket
  • Travel food, honestly pretty bad...
  • Old waterskin, smells lightly of some older wine vintage.
  • A nice rock, it's nice, really. Good for throwing.

Assets:

  • Shitty house, it's pretty shit
  • A cat, his name is Feildsbold, he is an asshole... A lovable one...

Change Log:

 
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Victorique Sopheana
Victorique Sopheana
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Rp'er Name: Elvario
Post Frequency: Daily to weekly

Equipped Titles: Fae, Small, Ryken Adventurer Guild Investigator, Hero of Norroburry, Underbelly Survivor, Bulvark's Touch, Expert Sprinter, Adept Psychologist, Adept Investigator, Adept Lawyer, Expert Scout, Adept Sophist

Height: 87 cm / 2' 8”

Weight: 15 kg / 33 lbs

Backstory:
Susan Baker was born and raised in no particular circumstances whatsoever. She was an average law student with average grades, supported by an office working father and a part-time daycare working mother. The only thing that stood out about her was that nothing stood out about her. She blended perfectly into the background. The only reason for things to be that way, was that nobody knew she was the writer of a series of popular crime novels, published under the name pen-name Thomas Brooke.

A slip-up by her publisher allowed a few hackers to find her address, who sold it to the highest bidder. The highest bidder wasn't a fan of her work. In contrast, they assumed (not entirely incorrectly so) that she would've earned a fair bit of money from her books. They called around to some of their 'friends' and made plan on forcing her hand over a few million pounds to them.

The only issue was that they were expecting to find a man called Thomas Brooke, not a woman called Susan Baker. The most inexperienced in the group immediately figured they'd been set-up and didn't think twice about shooting Susan the moment she entered her own house. She died before she had even figured out was going on.

Current Life:
Death wasn't the end of her story, however, as she ended up meeting some odd figure that gave her a task of moving a world in stagnation. The same inquisitive mind that had gotten her into writing crime novels started spinning and turning, to the point that her questions came in rapid-fire. “Who or what are you? Why do you use people from other worlds for this task? What kind of stasis are we talking about? What kind of movement would you prefer?” The [god] only stared at her, before sending her off so she'd stop talking and without granting her a single answer.

She found herself a whole lot shorter than she was used to being, with nothing on her person other than the clothing she was wearing. After struggling a bit to adjust to moving around in her new proportions (and probably looking like a drunken idiot while at it), she wandered around whilst considering her situation. It didn't take long before an intense craving for smoking her pipe came in, which immediately made her realise her ability to pull it from its pocket dimension. Somehow, inhaling the tobacco smoke helped her think. Sadly enough though, all the thinking in the world didn't exactly help her figure out how to handle her new situation. For now, she'd best find some form of shelter or work that could pay for one, as she wasn't eager to sleep in some alley.

Goals:
  • Become the world's best and most famous investigator.
  • Try all different types and flavours of tobacco that exist in this world.
  • Attempt to create and maintain the world's largest Pocket Dimension.
  • Live in an enormous and luxurious mansion, with lots of staff at her beck and call.

[Race] Titles
  • [Fae] Fae are creatures infused with magic and nature. They are the least numerous people in the world, but some of the longer lived.
  • [Small] These are creatures that are around 2 feet to 4 feet and 8lbs - 60lbs in weight. They can generally still function in a normal humanoid settlement, but may need a stool or a running jump. They still prefer the wilderness settings, homes, and dwellings tailored to their size. More vulnerable to the world than most, their dwellings are also a lot more secluded or hidden when possible.
    • [Speed - D Grade or higher
    • Precision - D Grade or higher.
  • [Halfling] Fae title, Small title - a small sized fae preoccupied with peace, quiet, and simple living. It's not often their kind leaves their ground dwellings for adventure or city living
[Society] Titles
  • [Ryken Adventurer Guild Investigator] - character's inquisitive mind and assistance to the guild has made them ideal in handling situations of a more subtle and sometimes unclear nature. When it is unclear who or what needs dealt with, a guild investigator is sent in to ascertain the details before the muscle goes in to clean it up.
  • [Hero of Norroburry] - character's efforts on behalf of Norroburry are recognized. Villagers are now more likely to be hospitable and accommodating to character while in Norroburry area (village,lake,hills).
  • [Child] - due to size, human appearance and youthful face, character is often mistaken for a human child. More likely to get lollipops. Less likely to be treated like an adult or competent creature by strangers.
  • [Underbelly Survivor] - You've seen the worst of the worst, endured horrors others couldn't imagine, experienced things those wouldn't want to. You have knowledge of the biggest city in Ryke, bigger than Ryken. A despot of criminality. Those that use this title will have respect from others that are used to battle and business.
  • [Bulvark's Touch] - Due to your interaction with the First Tyrant, Ryke Bulvark, you emit an aura of dominance to any that you talk to. Whoever you interact with will feel like they are talking to a giant, to an intimidating figure. Echoes of Bulvark's twisted laugh can be heard by the character and those speaking to the character. Great for interactions.
[Job] Titles
  • [Expert Sprinter] – Fast B
  • [Adept Acrobat] – Acrobatics D
  • [Adept Psychologist] – Insight D
  • [Adept Investigator] – Investigation D
  • [Adept Lawyer] – Law D
  • [Expert Scout] – Perception C
  • [Adept Sophist] – Persuasion D

Points at Start: 105
Points Earned: 354
Points Spent: 455
Points Unspent: 4

Stats:
Strength – F
(0 points)
Precision – A
(35 points)
Intelligence – A
(35 points)
Vitality – F
(0 points)
Speed – A
(35 points)

Skills:

[Movement]
  • [Fast] B (35 points) | Axillary ability – A Grade Speed
    This skill is related solely to character ability to cover ground and is not related to dodging.
    Creatures with this skill can move over land faster than normal and move at a quick walk or jogging pace without exhausting self easily.
    • F – 12mph (max) = 19 km/h - 60ft per move
    • E – 24mph (max) = 39 km/h - 120ft per move
    • D – 48mph (max) = 77 km/h - 240ft per move
    • C – 90mph (max) = 145 km/h - 450ft per move
    • B – 180mph (max) = 290 km/h - 900ft per move
    • A – 300mph (max) = 483 km/h - 1500ft per move
    • S - ???
  • Special Movement [Wall Bouncing] F (7 points) | E Grade Precision
    Character has the ability to move in a way other than a normal bipedal stride that is safer than if they attempted them without skill. [Wall Bouncing] allows the character to bounce back and forth off of vertical surfaces without touching the ground for extended period of time.
  • Special Movement [Wall Running] F (7 points) | E Grade Precision
    Character has the ability to move in a way other than a normal bipedal stride that is safer than if they attempted them without skill. [Wall Running] allows the character to run along vertical surfaces without touching the ground for extended period of time.

[Mental]
  • [Precognition] F (14 points) | Ability - E Grade Intelligence
    Buff lasts for a single post. Character can occasionally glimpse into the future.
    Also gives +1 grade to speed. Does not stack with any other speed boosting ability.
    Amount of time glimpsed into the future grows with skill grade. Future glimpsed is that of the character using the skill and is perceived through their senses. Other skills may augment this behaviour.
    • F - a few seconds
    • E - 1 minute
    • D - 10 minutes
    • C - 1 hour
    • B - 1 day
    • A - 1 week
    • S - ???
  • Postcognition F (14 points) | Auxiliary Ability- E Grade Intelligence
    May be used freely. Character can have glimpses of the past for specific creature or object up to 1 minute prior to present
  • [Mind Shield] B (35 points) | Defensive - A Grade Intelligence
    Character has steeled their mind. This skill may be used to create defensive abilities against mental tampering abilities like mind control.

[Magic]
  • [Energized] B (35 points) | Auxiliary - A Grade Intelligence
    Only applies to abilities of equal or lesser rank
    Reduce post cooldown of abilities by 1

[Sense]
  • [Appraisal] C (0 points) | Axillary ability - requires meta knowledge, D Grade Character
  • [Feature] Darkvision F (7 points) | Auxiliary
    Allows one to see in the dark within a specific radius. You can see in dim light within a radius (depending on grade) as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
  • Heightened Sense [Hearing/Sight/Smell/Taste/Balance] B (35 points) | Axillary - A Grade Intelligence
    One of your senses (hearing, smell, sight, taste, touch) is superior to the norm and allows you to pick up on details otherwise not available normally. Can be used to discern the reality of your situation if the skill rank is equal to or greater than the situation. Each grade of the skill permits another sense to be acquired in addition to increasing the strength of the skill overall. Ex: seeing, hearing, or sniffing out a hidden adversary.

[Miscellaneous]
  • Educated [Criminology] D (21 points) | Character grade C | This skill may only be taken once.
    Character has lived a life where they have first hand experience of using specific skills and knowledge on a regular basis. Pick 3 skills from the secondary skills list that are not artisan when taking this skill. Add those skills to your sheet and group them with some job or background title to show what life experience nurtured those skills for the character. Whenever this skill is upgraded, all 3 chosen skills will automatically upgrade to match. Skills that are a part of this skill may still be individually upgraded beyond the grade of Educated, but they will then no longer benefit from this skill being updated until its grade surpasses theirs.
    [Criminology] Victorique studied criminology during her previous life, learning all about how [investigation] when it came to crime scenes and [insight] when it came to criminals, as well as [law] regarding how to punish them. She used it to write crime novels in her previous life and has put it into practise by working as an investigator in her current life.
  • [Lucky] F (7 points) | Axillary ability – E Grade Character
    Character can choose to have a good outcome as the result of a post they made. Ex: Jack lobs a fireball into a bandit camp. Due to Lucky, the fireball which would normally not be able to affect the entire camp had its effective range expanded due to hitting an explosive reserve stored in the camp.

    Mechanically, it will also add 1 or more points to character's effectiveness score in performing an action that uses Lucky as part of the action. Ultimate amount of good outcomes and mechanical benefits is left to narrator discretion. At a minimum, their action should avoid worst outcome. Easiest way to handle this may involve adding in mechanical +1 for any narrative situations that may be possible to go in the character's favour.

    Lucky usefulness is hard-capped during World rp's like tribulations.
    • F - 2 Posts per rp
    • E - 4 Posts per rp
    • D - 6 Posts per rp
    • C - 8 Posts per rp
    • B - 10 Posts per rp
    • A - 12 Posts per rp
    • S - ???
  • [Pocket Dimension] D (42 points) | Axillary ability – C Grade Intelligence
    Character can store items in an alternative space as large as 100 feet (30m) radius. They can freely retrieve any items stored in the space or add items to the space so long as there is room and the item would not have to be destroyed to fit.
    • F- 1ft radius – 30 centimetre
    • E - 10ft radius – 3 metre
    • D - 100ft radius – 30 metre
    • C - 1000ft radius – 300 metre - district
    • B - 1mi radius – 1.6 kilometre - village
    • A - 10mi radius – 16 kilometre - city
    • S - ???

[Secondary]
  • [Acrobatics] D (21 points) | C Grade Precision
    The character has the ability to perform feats of agility with minimal chance for injury. Includes balancing, jumping, flipping, contorting, and reacting quickly.
  • [Insight] D (Educated, 0 points)
    The ability to determine the true intentions of a creature from body language, speech habits, and changes in mannerisms. This includes a talent for searching out a lie or predicting someone’s next move. Animal Handling may be more appropriate a skill for discerning this type of information from beasts and animals.
  • [Investigation] D (Educated, 0 points)
    The talent for detective work – searching around for clues and making deductions based on those clues. Includes spotting the location of a hidden object and discerning from the appearance of a wound what kind of weapon dealt it.
  • [Law] D (Educated, 0 points)
    Knowledge of legal procedure and practice. In addition to lawyers, many nobles, politicians, and organization leaders will have this skill.
  • [Perception] C (28 points) | B Grade Intelligence
    The talent for spotting, hearing, or otherwise detecting the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. While enhanced senses may assist in aspects of this, this skill covers the ability of the character to make sense of what they are picking up on in the environment. The difference between hearing a branch snap and a leaf rustle and knowing a humanoid is likely hiding behind that tree.
  • [Persuasion] D (21 Points) | C Grade Character
    The ability to convince people to see new perspectives, consider other alternatives, change their minds, make different decisions and even modify their actions.

Abilities:
  • Halfling Parkour - Fast B, Wall Bouncing F, Wall Running F, Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Acrobatics D, Perception C, Energised B - Character uses their senses and movement abilities to parkour through the environment. - Grade B - 3 Post Cooldown
  • Quick Dodge - Fast B, Wall Bouncing F, Wall Running F, Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Acrobatics D, Insight D, Perception C, Energised B - Character utilises their weariness and speed to predict an enemy's attack and dodge it. – Grade B – 3 Post Cooldown.
  • Pocket Vanish – Fast B, Pocket Dimension D, Energised B – Character rapidly hides in their pocket dimension to escape incoming danger. - Grade B – 3 Post Cooldown.
  • Danger Instinct – Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Energised B – Character relies on their ability to pick up on details that might be harmful to them, giving them a stronger awareness of all sorts of details regarding people, creatures and environments that might indicate danger. - Grade B – 3 post Cooldown
  • Ultimate Detective – Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Insight D, Investigation D, Perception C, Law D, Energised B – Character combines all their applicable senses and knowledge to get to the bottom of a mysteries or to be on high alert for clues, dangers or hints. - Grade B – 3 Post Cooldown.
  • Ultimate Future Detective – Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Insight D, Investigation D, Perception C, Precognition F, Energised B – Character peers a few seconds into the future and combines all their applicable senses and knowledge to get to the bottom of a mysteries or to be on high alert for clues, dangers or hints. Also gives a +1 speed boost. – Grade B – 3 Post Cooldown.
  • Ultimate Past Detective – Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Insight D, Investigation D, Perception C, Postcognition F, Energised B – Character peers up to one minute into the past of a specific creature or object and combines all their applicable senses and knowledge to get to the bottom of a mysteries or to be on high alert for clues, dangers or hints. – Grade B – 3 Post Cooldown.
  • Ultimate Argument – Appraisal C, Heightened Senses [Hearing/Sight/Smell/Taste/Balance] B, Insight D, Perception C, Persuasion D, Law D, Energised B – Character takes in any information they can from someone and uses it when carefully picking their tone of voice and mannerisms to convey their argument in the most persuasive manner, tailored to whatever might suit the person they're trying to convince. - Grade B – 3 Post Cooldown.
  • Steeled Mind – Appraisal C, Precognition F, Mind Shield B, Energised B – Character anticipates their opponent's next move on them and steels their mind against what's coming. - Grade B – 3 Post Cooldown

Equipment:
  • Sturdy Dress [Light Armour] B (21 points, 7, 14)
    A dress made with extra sturdy materials to offer flexibility without sacrificing movement and looks.

Items:
  • Smoking Pipe
  • Tobacco
  • Small Tinderbox

Assets:
  • [Memento] - This item of age and history will forever and always ensure the owner never forgets one specific thing. Can transcend scoops, lives, and mental tampering to ensure owner will never forget something incredibly important to them.
  • [Divees Crew Assistance – C] - With Arthur's Gang, The Divees Crew, disbanded they chose to become a fighting group that travels around doing mercenary work. They have an obligation to those that were friends with Arthur that needs help.
    Vido - C Grade - Leader of the Divees Crew until Arthur returns, has two greatswords he wields like double swords, fast and strong for a half-orc, he is rather smart and has a knack for tactical attacks.
    Lunes - C Grade - The Divees Crew Assassin/Thief, Lunes is a petite elf who is great in the art of deception and sneaking. She is said to be able to get through any lock and climb any surface, she is a great climber with deadly accuracy with her bow.
    Dirv - C Grade - A older crazy Ratkin alchemist whose profession is creating potions, poisons and explosions. It was said that he's died multiple times in very terrible ways, but each time, Dirv has randomly appeared back not long afterwards. He has small blades seeping with poisons on it, for his age he is rather agile.
    Others - There are about five regular gang members with the crew that are D grade.

Change Log:
  • Creation: Intelligence D (14 points)
  • Creation: Speed C (21 points)
  • Creation: Fast E (14 points)
  • Creation: Appraisal F (0 points)
  • Creation: Lucky F (7 points)
  • Creation: Pocket Dimension F (14 points)
  • Creation: Insight F (7 points)
  • Creation: Investigation E (14 points)
  • Creation: Perception E (14 points)
  • [12/02/2022] Acquired: 45 points and [Ryken Adventurer Guild Investigator] title from The Rusting Blade of Ryken 31/12/2021 – 12/02/2022
  • [13/02/2022] Upgraded Speed C => A (14 points)
  • [13/02/2022] Upgraded Fast E => C (14 points)
  • [13/02/2022] Upgraded Pocket Dimension F => E (14 points)
  • [13/02/2022] Added [Pocket Vanish] ability.
  • [13/02/2022] Changed Appraisal and Quickness to incorporate new stats/skills.
  • [13/02/2022] Added a 'goals' section to the sheet.
  • [13/02/2022] Added 'points earned' and 'points unspent' sections to the sheet.
  • [24/04/2022] Acquired: 81 points and [Hero of Norroburry] title from The Mysterious Disappearances at Norroburry Lake 13/02/2022 – 07/04/2022
  • [24/04/2022] Upgraded Precision F => E (7 points)
  • [24/04/2022] Added Acrobatics F (7 points)
  • [24/04/2022] Added Special Movement [Wall Bouncing] F (7 points)
  • [24/04/2022] Added Special Movement [Wall Running] F (7 points)
  • [24/04/2022] Upgraded Intelligence D => C (7 points)
  • [24/04/2022] Upgraded Insight F => D (14 points)
  • [24/04/2022] Upgraded Investigation E => D (7 points)
  • [24/04/2022] Upgraded Perception E => D (7 points)
  • [24/04/2022] Added Heightened Sense [Hearing] (7 points)
  • [24/04/2022] Added Heightened Sense [Sight] (7 points)
  • [24/04/2022] Added Sturdy Dress [Light Armour] F (7 points)
  • [24/04/2022] Added [Halfling Parkour] ability.
  • [24/04/2022] Added [Held-back Halfling Parkour] ability.
  • [24/04/2022] Upgraded [Quickness] ability.
  • [24/04/2022] Added [Weariness] ability.
  • [24/04/2022] Upgraded [Danger Instinct] ability.
  • [24/04/2022] Added [Danger Sense] ability.
  • [24/04/2022] Added [Ultimate Detective] ability.
  • [24/04/2022] Added the descriptions of titles gained at creation.
  • [24/04/2022] Added job titles (empath, investigator, scout).
  • [24/04/2022] Expanded descriptions to include requirements, skill type and updated descriptions.
  • [21/05/2022] Acquired: 38 points and [Child] title from Clothes Make the Woman 11/04/2022 – 18/05/2022
  • [21/05/2022] Cleaned up skill list by shortening some descriptions and removing spoiler tabs per skill.
  • [21/05/2022] Cleaned up ability list by removing spells that could simply be downcast instead and replacing some with more specialised versions of what they were intended to be.
  • [21/05/2022] Changed Quickness to Quick Dodge.
  • [21/05/2022] Upgraded Intelligence C => A (14 points)
  • [21/05/2022] Upgraded Appraisal E => D (0 points)
  • [21/05/2022] Added Persuasion E (14 points)
  • [21/05/2022] Upgraded Fast C => Fast B (7 points)
  • [21/05/2022] Added [Ultimate Argument] ability.
  • [07/07/2022] Acquired: 42 points from An Unexpected Demise 21/05/2022 – 05/06-2022
  • [07/07/2022] Spent 14 points on Sturdy Dress [Light Armour] F => B from Sophia Fletcher.
  • [07/07/2022] Added Precognition F (14 points).
  • [07/07/2022] Added Postcognition F (14 points).
  • [07/07/2022] Added Ultimate Future Detective Ability.
  • [07/07/2022] Added Ultimate Past Detective Ability.
  • [22/08/2022] Acquired: 45 points from A plotted Demise 08/07/2022 – 21/08/2022
  • [22/08/2022] Combined Heightened Sense [Hearing] and [Sight] after learning they can come as a package deal and upgraded it to B grade with added [Smell], [Taste] and [Balance] (21 points).
  • [22/08/2022] Upgraded all abilities making use of [Heightened Sense].
  • [22/08/2022] Upgraded Pocket Dimension E => D and upgraded related ability (14 points).
  • [22/08/2022] Added feature [Darkvision] (7 points).
  • [28/09/2022] Acquired: 20 points and [Memento] asset from Legacy of the Erased for winning the September Writing Contest 01/09/2022 – 21/09/2022
  • [27/10/2022] Acquired: 14 points in World Betting
  • [30/10/2022] Upgraded Precision E => A (28 points)
  • [30/10/2022] Upgraded Appraisal D => C (0 points)
  • [30/10/2022] Exchanged Insight D and Investigation D (+42 points) for Educated [Criminology] D [Insight, Investigation, Law] (21 points).
  • [30/10/2022] Added Law D (Educated, 0 points).
  • [30/10/2022] Upgraded Persuasion E => D (7 points)
  • [30/10/2022] Upgraded Acrobatics F => D (14 points)
  • [30/10/2022] Upgraded Perception D => C (7 points)
  • [30/10/2022] Upgraded all abilities with new skills grades and added [Law] skill to [Ultimate Argument].
  • [30/10/2022] Added [Expert Sprinter] job title (Fast B).
  • [30/10/2022] Added [Adept Acrobat] job title (Acrobatics D).
  • [30/10/2022] Renamed Adept Empath job title to Adept Psychologist as Empath is its own skill. (Insight D).
  • [30/10/2022] Added [Adept Lawyer] job title (Law D).
  • [30/10/2022] Added [Adept Sophist] job title (Persuasion D).
  • [06/11/2022] Acquired: 69 points, [Underbelly Survivor] title, [Bulvark's Touch] title and [Divees Crew Assistance – C] asset from Demise's Verdict 23/08/2022 – 30/10/2022
  • [06/11/2022] Checked all skills, titles and features for latest and previous updates.
    • Updated [Small] title with new requirements.
    • Updated [Fast] with ft per move.
    • Updated Heightened Senses description.
    • Updated Lucky description.
  • [06/11/2022] Added Energized B (35 points).
  • [06/11/2022] Updated all skills with Energized.
  • [06/11/2022] Added Mind Shield B (35 points).
  • [06/11/2022] Added [Steeled Mind] ability.
 
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Malignat,Guardian of the fallen warriors.
Theme:


Equipped titles:
Monsterous Being, Demon, Giant

Height:
11’0”

Weight:
623 pounds

Malignant was a legendary warrior who had tales and story’s about his behavior across the lands that are still told to this day, he was a warrior who protected a very holy land of legendary warriors who had sadly fallen in battle and passed on into the afterlife, and it was his duty to protect it no matter what happens even if it meant death to him.

Though one faithful event happen to him, while doing his usual duties, a small army approached him and demanded to go through the lands with him not allowing it, though once he retaliated he was attacked and sadly killed in the battle. Though he took many and many soldier with him.

Now, Malignat had rose once again from the holy lands and was resurrected by a witch who orders him to Become her servant, which he didn’t apply and fought the lady for his freedom with him coming out as victor.


Points at Start: 105
Points Earned: 0
Points spent: 105

Strength-B (28)
Precision- F (0)
Intelligence-E (14)
Vitality-B (28)
Speed-E (14)
Dark form, type 1- E (14)
Malignant uses a sword formation that’s similar to a violent berserker like act, he uses a strange formation.
Dark form, type 2- F
Malignant uses this form when on the side of defense, using a blade as it’s defense.
Great sword blade of the cursed lands- F
The great sword that was crafted by the best blacksmiths of the land to be used by one soul for eternity, the blade is made of a strong material, able to cut through items and natural resources, but can cut flesh like paper.

Cursed armor of the lands- F
A Armor set made for eternity and to be used by Malignant and him only, a material forged by both blacksmiths and a warlock, made to be highly durable.
 
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Izaak
dexwbod-79e52722-6d01-4a8a-841f-e86d9aa690c0.png

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Winter Outfit
Theme: Cosmo Canyon (Remix) by Enrico Deiana, original by Nobuo Uematsu
Rp'er Name: Weazel
Post Frequency:
Once a week, minimum, hopefully more.
Discord Name: N/A
Equipped Titles: [Beast][Wolven][Hunter]
Height: 6’10”
Weight: Approx. 275lbs
Backstory: Izaak – not his original name – was a slight, sickly lad for his entire, short, life. His poor health prevented him from experiencing much of the world, often finding himself confined to his room, or a hospital bed. Instead, he escaped through literature, exploring the many worlds offered to him through books. Despite his ill health, or maybe because of it, he excelled in academics, and was known to be a fairly smart, if quiet and sometimes dour, young man. Unfortunately, his prognosis was never good, and one day he simply drifted off to sleep, never to wake up again. At least, not in that life.
Current Life: Izaak as he is now couldn’t be further different from the man he used to be. Resurrected as a Wolven, he is large and imposing, physically fit, and outdoorsy. He lived a quiet, peaceful life until he reached roughly the age of his original death, at which time all his old memories came flooding back, including his strange conversation with the figure who identified itself as God. A young adult now, he soon set out from his new family, having determined what it was he was going to do to try and meet this God’s request: Build the greatest library this world has ever known. For now though, he works as a mercenary adventurer, trying to make the money and connections needed to properly begin such a massive undertaking.

As a young wolven, an injury while weapon training resulted in damage to his right eye. A trained healer skilled in magic was able to save his vision, but permanently altered his iris color and left him with a scar as a reminder of the close call.
Acquired Titles: [Beast][Wolven][Warrior][Hunter][Savage][Victim Complex]
Points at Start: 105
Points Earned: 62
Points Spent: 167
Stats:
Strength – D (16 points)​
Precision – D (14 points)​
Intelligence – C (21 points)​
Vitality – E (9 points)​
Speed – D (14 points)​
Skills:
  • Feature [Wolfish Appearance] F (0 points) – Character is a fully anthropomorphic canine, the platonic ideal of a ‘wolf man’. This feature offers no bonuses at first level, but can be upgraded with points to grant natural weapons (fangs and claws, purchased separately) and insulation against cold weather. Perks can be purchased in any order, but each additional perk requires an additional letter grade.
  • Heightened Sense [Smell] F (7 points) – Character’s sense of smell is much more acute compared to normal humans. However, this comes with an increased sensitivity to foul smells.
  • Heightened Sense F [Hearing] (7 points) - Character's sense of hearing is much more acute compared to normal humans. However, this comes with an increased sensitivity to loud noises.
  • Appraisal D (0 Points) – Grants knowledge of creatures and items that may otherwise be unknown, effectiveness based on creature/item grade vs. character’s appraisal grade.
  • Academia F (7 Points) – Character has talents rooted in higher learning, and an understanding of institutions of knowledge.
  • Fighting Style [Spear Fighting] F (7 points) – [Between the Cracks] – F - [Penetrating] – Weapon can ignore armor of similar or lesser weapon grades.
  • Fighting Style [Archery] F (7 points) – [Hunter’s Eye] – F – [Accurate] – Weapon treats target speed as if it were one letter grade less.
  • Medicine E (14 Points) - Character has knowledge required to diagnose and treat illness and injury with non-magical means.
  • Nature F (7 Points) - Character can recall lore about terrain, flora, fauna, and the weather and other natural cycles.
  • Survival E (14 Points) - Character can find food and shelter in the wild, avoid natural hazards, and identify edible and useful wild plants and animals.
Abilities:
  • I've Found You! - Heightened Senses [Hearing] F, Heightened Senses [Smell] F - By focusing on their non-visual senses, character can identify approximate location of any one target they choose to focus on. Higher grades increase number of targets that can be identified by this method, at a rate of one additional target per letter grade. - Grade F - 0 post cooldown.
  • Natural Medicines - Appraisal D, Medicine E, Nature F - By using their medicinal and natural knowledge and ability to view otherwise unknown knowledge of items, character can identify plants useful as medical ingredients or otherwise have useful medicinal properties. - Grade F - 0 post cooldown.
Equipment:
  • Iron Spear F (7 points)
  • Hunting Bow F (7 points)
  • Light hardened leather and iron armor F (7 points)
Items:
  • Whetstone
  • Survival Knife (Survival Tool)
  • Cloth bedroll
  • Flint & Steel
  • Goatskin waterskin
  • Leatherbound notebook & charcoal sticks. (Nature Tool - for taking notes on observed natural phenomena for later reference.)
  • Makeshift First Aid Kit (Medicine Tool)
    • Bottle of grain alcohol, diluted with water. (Antiseptic)
    • Gauze rolls. (Bandages)
    • Set of Needles & Rolls of Thread (For Stitching)
    • Activated Charcoal. (For oral ingested poisons)
    • Leather Tourniquet. (Minimize blood flow to an injured limb.)
    • Linen pads (Dressings, or used with wood to make splints.)
    • Bottle of salt water. (Saline solution, for cleaning.)
    • Soap made from tallow & plant ash. (Also for cleaning.)
Assets:
  • None.
Change Log:
  • Character Creation: Stats – Spent 42 Points.
  • Character Creation: Skills – Spent 42 Points.
  • Character Creation: Possessions – Spent 21 Points.
  • Character Creation: Abilities
    • Pilum Toss, Grade F - Req. Fighting Style [Spear Fighting] F, Fighting Style [Archery] F
    • I've Found You!, Grade F - Req. Heightened Senses [Hearing] F, Heightened Senses [Smell] F
  • [Hateful Ryke]: Gained 22 Points, [Savage] Title.
    • Upgrade: Stats - Spent 8 Points, +7 Strength/+1 Precision.
    • Upgrade: Skills - Spent 14 Points, gained Medicine F & Nature F.
    • Created Ability - Natural Medicines, Grade F - Req. Appraisal F, Medicine F, Nature F.
    • Character Grade (14+8+14+7+7) / 5 = 10 = E Rank.
  • [Here Be Dragons, Part 1]: Gained 40 Points, [Victim Complex] Title.
    • Upgrade: Stats - Spent 26 Points, +2 Strength/+6 Precision/+7 Intelligence/+2 Vitality/+7 Speed.
    • Upgrade: Skills - Spent 14 Points, gained Medicine E & Survival E.
    • Character Grade (16+14+21+9+14) / 5 = 14.8 = D Rank. Appraisal upgrades to D.
 
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Alastair Stelfatt

Theme: N/A

Rp'er Name: Sam136

Post Frequency: Daily to every few days. May end up having to leave for longer sometimes.

Discord Name: Matsyaraja#4200

Equipped Titles: Human, Baron’s son, Crooked

Height: 6’ 0”

Weight: 180lbs


Backstory: Alastair Stelfast or rather Walter Loch at this point in his life was a normal boy for the most part. He was a part of a loving if large family and lived in Orkney. The only thing that would have stood out about him would be that his parents had a rather avid distrust of technology and kept it away from their children, which is why Walter has no idea of anime or “isekai”. All this changed when he got hit by a bus trying to save a child. That’s how he ended up in a faraway land never to see his loved ones ever again. (this is the stuff that happened to your character prior to appearing in this world. Maybe you forgot. maybe you don't want to remember. maybe there was nothing and you are a native of this world)

Current Life: His name in his next life was Alastair and he was blessed to be born in a noble family and not just that but a family that was also kind and loving. Truly, he was blessed. Yet… that blessing he could never bring him to accept it. His new mother and father. They were good people and he loved them but they weren’t his mom and dad. Truly, he was a blight on this family. They had wished for a firstborn only to be given one who could not even call them Mother or Father. They tried to hide it but he could see it, his denial of them was a scar on their heart. It truly was a relief when they had another child, an innocent being that could give them what he couldn’t.



It is out of his guilt and shame that Alastair took up the blade. If he could not give them the love they deserved he would at least bring them honour and glory. He would devote himself to fulfilling the debt he owed in anyway he could. That’s how his journey began and how he was bestowed the title “Prodigy” though he would consider it a curse. Unlike the other children his age he was an adult so it was only natural he would pick up what he was taught much faster. Swordsmanship and even magic later on, through hard work and determination he managed to excel in them.



Yet others saw it as talent and genius and Alastair felt compelled to live up to their expectations. That is why he runs himself ragged everyday training as hard as he could. After all, every day his head start was becoming more and more meaningless. He’s only barely been able to keep up the appearance so far.



Honestly… Alastair feels like an imposter. He sees himself as a fraud and a charlatan. He hates himself for the lie he’s been living and he hates that he can’t tell the truth without sounding like a madman. The truth is, he still sees himself as Walter Loch not Alastair Stelfatt.

Acquired Titles: Human, Baron’s son, Crooked

Points at Start: 105

Points Earned: 22

Points Remaining: 1

Points Spent:
126

Stats:

Strength - D

Precision - E

Intelligence - D

Vitality - E

Speed - E

Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)

  • Magic Affinity E
  • Ice Affinity F
  • Weapon Affinity F
  • Connected (Ryke Nobility - Stelfatt) C
  • Magic Range F

Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown.)

  • Ice Magic- Magic Affinity E, Ice Affinity F, Magic Range F - Creation and Manipulation of ice up to 10 feet away- Grade E - 1 Post Cooldown
  • Weapon Creation - Magic Affinity E, Ice Affinity F, Weapon Affinity F - Can create and use weapons made of ice - Grade E - 1 Post Cooldown
  • Weapon Toss - Magic Affinity E, Ice Affinity F, Weapon Affinity F, Magic Range F -Creates a weapon similar to their Weapon Creation skill but the weapon flys and slams into a target (up to 10 feet) - Grade E - 1 Post Cooldown

Equipment:

  • Magic Catalyst gloves E

Items:

  • Whetstone
  • Notebooks
  • Fire Starter Kit
  • Rations
  • Waterskin

Assets:

  • Stellfat estate

Change Log:
Hateful Ryke; Magic Catalyst (7) and Magic Affinity (7) went from F to E. Gained Magic Range (7) Skill. Gained Crooked title. New ability created "Weapon Toss", old ability "Ice Magic" no longer limited to touch. (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
 
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Rob Howler
Rob Howler
bugbear-2-1.jpg
Theme:

Rp'er Name: The Eccentric
Post Frequency: Every Two or Three Days
Discord Name:
TheEccentric#2835
Equipped Titles:
- [Beast]
Height: 7 Feet
Weight: 211 lbs.
The forest has always been noisy. Wind, river, cricket, bird, wolf, stone, etc., a million things moving at the same time make the symphony of the wilderness. Though in this natural performance, a dissonant rumble erupts, a rumble like a mountain collapsing. In the heart of this rumbling sat a bearfolk, tall and fearsome, though his fingers fly with dexterous skill along the neck of his instrument. This is Howler, and beside him is a decrepit skeleton he dug up. On it, he found sacred tomes of wondrous music, alongside the very instrument he's using to make the sound of the forest bow.

He left the forest some months later and simply wandered while playing music. Howler is a simple man, though his music has turned him into something greater, The more he played, the greater his magic became. Unbeknownst to him, he became a minor celebrity amongst some of the poor and the homeless, because he played for them when no one would. But quite frankly, he didn't care, because all that matters is him mastering all the songs in the musical tomes he found. Should that day come, then thunder shall kiss the soil with every slap on his string, and the very dirt he walked on would powder and collapse from the weight of his grand performance.
The fringes of society are his haunt, where his mellow tunes can be heard by anyone with the ears to listen. He is aimlessly wandering across the kingdom, listening to new sounds which he intends to incorporate into his developing musical style. The tomes he practices say he's learning Metal, but he'd rather call it Stormhand, because he feels like he holds a storm in his hands when he plays. A few fans of Doomchord have appeared here and there, but eventually, he wants to establish it as a mainstream choice for music. Until then, he's the hesitant performer-cum-mercenary that works to keep food on his plates.
Acquired Titles:
- [Beast]
Points at Start: 105
Points Earned: 0
Points Spent: 105
Stats:
Strength - F
Precision - D
Intelligence - D
Vitality - E
Speed - F
Skills:
  • Bolster [Intelligence] F
  • Heightened Hearing F
  • Performance [Musical] F
Magic Tree
  • Control Environment F
  • Magic Affinity E
  • Magic Area of Effect F
  • Sound Affinity F
  • Spell Duration F
Abilities:

  • Hypebeast E (Bolster [Intelligence] F, Performance F, Magic Affinity E, Magic AOE F, Sound Affinity F, Spell Duration F) - 1 Post Cooldown
    • Through the manipulation of arcane vibrations, you can infuse creatures close to you with an empowering surge. For one minute, all creatures within 10 feet of you increase their Intelligence by one grade. All creatures receive this benefit, regardless of whether they're your allies or enemies.
  • Sound Chamber E (Control Environment F, Magic Affinity E, Magic AOE F, Sound Affinity F, Spell Duration F) - 1 Post Cooldown
    • With your attunement to sound, you can manipulate a 10-foot radius area centered on you to be devoid of sound. This ability lasts for one minute and allows sound to enter the area, but not exit.
  • Boomboost E ( Heightened Hearing F, Performance F, Control Environment F, Magic Affinity E, Magic AOE F, Sound Affinity F) - 1 Post Cooldown
    • Profound hearing and sophisticated magic allow you to recreate sounds you can hear. Not only that, but you can also greatly magnify its volume, allowing all creatures within 100 feet to clearly hear you. This ability does not affect any other sound-based abilities.
Equipment: (
  • Shape of Thunder (Bass) F (Magic Catalyst)
    - An instrument he discovered on the withered remains of what he assumed to be a master musician. It can produce bursts of sound, which he uses to channel his magic.
Items:
  • Sturdy Sack
    • A sizable sack that he uses to store most of his paltry possessions.
  • Shiny Leather
    • A set of low-quality leather articles that are bound across his body, glossed to a shiny sheen with oil. He's attached small sharpened pebbles on them to make them more fearsome-looking.
  • Tome of Sacred Music (Clearbook of Music Sheets)
    • A unique tome he discovered alongside the Shape of Thunder. The clear vessel of the music sheets convinced him that this is a godly relic, as they somehow made glass soft and malleable.
  • Old Wooden Fork
    • A gift from an old couple he played music for, he's been forced to learn to use it so he could better fit into society. He washes it. Sometimes.
  • Big Waterskin
    • A waterskin the size of a plate, a perfect fit for his bulky body that always its hydration. Music is an exhausting endeavor, after all.
  • Sleeping Bag\s
    • A variety of sleeping bags he stole from a variety of people. With his size, it's difficult to find the right one for him, so he's collected almost a dozen over the years.
  • Rusty Knife
    • A rusty knife. Not much else about it.
  • Book of Words
    • A small palm-sized book that he used to learn the common language of the kingdom. He still gets confused why Bear and Bear are spelled the same.
Assets:
Change Log:
 
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Francois Rychin
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Rp'er Name: EMIYAman
Post Frequency: once or twice a week
Discord Name: MEMERShiro#8637
Equipped Titles:
  • [Human]
  • [Guidance Counseler]
  • [Survivor]
Height: 5'9"
Weight: 152lbs
Backstory: N/A
Current Life: A man who was not chosen by God. A denizen of this world who was just skilled enough to get by but never motivated enough to excel. Someone who was put down by the world and refused to get back up. His opinion was rarely necessary, his decisions rarely mattered, and his life was empty. In a world of the fantastic and special here was a man who was truly unremarkable. The dull life of an average man offered nothing of value to him and would never lead him to true joy. Indeed, for Francois purpose could not be found in the typical things others found that made them happy. Unknown to him for decades he eventually found that which would grant him happiness and he had merely refused to look until now.

Francois was born an only child to humble merchants who travelled the land of Ryke peddling goods here and there. Their life was not one of excess but it was comfortable, and one in which a child could be raised with little issues. As Francois grew and helped his parents business he eventually came to take up the business himself as a young man. He was relatively good at trading and the new perspective helped his family grow their wealth respectably. His days continued in a routine of traveling, buying and selling. His parents pushed him to marry but other than a few flings he never settled down always finding some reason to break things off. This period of his life was ended when his mother grew sick as the disease progressed it became obvious it would eventually take her life. His father used all their resources to hire healers of all kinds from the church to alchemists. Unfortunately the disease was one that could not be taken away easily the spells and potions readily available could not save her and the things which could were reserved for royalty or impossible for them to afford. So at age of 26 Francois watched as his mothers life slipped away. His father was never the same, they continued their business but a vitality which had once been their was now gone. Francois father like many men caught up in despair took to alcohol and would often spend more than they could afford to buy more. As the years once again went by in a grim tedium his father too would perish. An accident or alcohol poisoning or even murder hadn't been what did him in however. Francois' father as he entered his later years began to grow erratic. He would often forget things quickly or suddenly not remember how to do things he had done for years. His body would twitch and spasm uncontrollably. Before long his body had grown thin and frail and eventually he could barely walk on his on and had trouble speaking. Then one day he simply passed in his sleep. Now lost without the guidance of his parents Francois was adrift until eventually on seemingly a whim he sold all he had and joined a wandering theatre troupe. It was an atypical thing to do and his reasoning was simply because he could. With no purpose in his life he could seemingly choose to go in any direction.

He did this for a few years playing music on the violin to accompany performances. Over time the troupe leader took a liking to Francois and through a friend offered him a opportunity to go to school in the capital Ryken. Once again he didn't particular have a reason to do this he did not care to got to Ryken, but because someone was doing something for him he felt the need to take the opportunity out of respect for someone else desire. Throughout the last couple decades of his life at this point Francois had been devoid of a sense of purpose. Not even his parents business had been something he necessarily wanted to do it had merely been what was wanted of him so he did it. For years he did not find enjoyment in anything he did and felt no comfort not even in pleasure. So he traveled to Ryken in service to another's satisfaction. From there he studied all kinds of things within the Academy but while he became adept at many things he grew no passion for anything. By the end of time at the Academy he asked for a position among the staff as he simply decided to devote himself to what purpose had been given to him. The headmaster misunderstood his agreeable nature and willingness to do anything asked of him as devotion to others and a kind nature. Though in truth he merely didn't find making trouble with anyone worthwhile. So they gave him a rather simple job of Guidance Counselor, he was to assist students in their school and social issues and help ensure their education went as smoothly as possible all while helping organize school programs.

In-between this time of him becoming a member of the staff and being a student at the Academy a change had started to come over him. An awakening of sorts. All his life he could find joy in nothing and was satisfied with nothing. He knew this was an aberration he knew what people and enjoyed and what he should logically enjoy as a person yet he could not share in those feelings others found came so easily. Except that wasn't necessarily true there were times where he felt something he just refused to acknowledge it. He couldn't accept it, this monstrous satisfaction which threatened to overtake his heart. Francois had grown sadistic tendencies after the death of his father. He had tried to keep it locked away in his heart knowing deriving joy from the suffering of others was wrong, yet what man could deny their own happiness when placed in front of them? And a man has a right to happiness, does he not? His time in the Academy has exposed him to many different kinds of people in many different situations alien to his own. His twisted joy had been small at first a twitch of the lips at the injury of a student. To a smile as a girl cried speaking of her brothers death. Once he had tasted the nectar that was joy he could not stop himself, he wanted to feel more to see more. He wanted something grander and grander to spark within him the stirrings of the heart which had been denied to him all his life. Happiness could not bring him happiness, pleasure did not stir his heart. That which is just and right meant nothing to him, but that which was abhorrent and twisted... That which was evil was truly truly good.

So for the first time in his life he gladly took this job. After all he would meet all kinds of people in all kinds of situations, and such promising students would need a guiding hand in this time of development and growth. And Mr. Rychin would be more than happy to help, it would be his pleasure.
Acquired Titles:
  • Human
  • Guidance Counselor
  • Survivor
Points at Start: 105
Points Earned: 47
Points Spent: 134
Points Unspent: 1
Stats:
Strength - F
Precision - C (21 points)
Intelligence - C (21 points)
Vitality - E
Speed - F
Skills:
  • Connected D (Ryken Academy- 21 points)
  • Deception C (21 points)
  • Insight F (7 points)
  • Empathy F (7 points)
  • Persuasion C (21 points)
Equipment:

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Items:


Assets:
  • Drab Ryken home

Change Log:

Character Creation:

  • 21 points for [Intelligence C]
  • 14 points spent for [Precision D]
  • 21 points for [Connected D- Ryken Academy]
  • 14 points for [Deception E]
  • 7 points for [Insight F]
  • 21 points for [Persuasion C]
Post RP#1- Thiefs Wonderland:
  • Earned 29 points
  • 7 points for [Precision C]
  • 21 points for purchasing [Mana Hand Gun D]
Post RP#2 - Twisted Underbelly:
  • Earned 18 points
  • 7 points for [Deception C]
  • 7 points for [Vitality E]
SCOOPED
 
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Finneagan Huttman
Finneagan Huttman
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Theme:





Rp'er Name: Orikanyo

Post Frequency: As much as possible.

Discord Name: Orikanyo #0239

Equipped Titles: Human, Sword Expert, Chatty, Attention Hog, Stalwart, Anchor, East Empire Fugitive,

Height: 6' 2"

Weight: 179 lbs

Backstory: He knows nothing of whence he came, brief moments and flashes of blood and violence, he knows he lived a life of evil. And the regret plagues him, but he cannot remember the why and how. Perhaps that in of it'self is a blessing, but these feelings, ephemeral as they are, drive him to try and be better than what he thinks he once was.

Current Life: His life was modest before his call to adventure, the simple drives form day to day to continue living in a world that wants you dead. He was the son of a minor knight to some lord whom couldn't have cared less, it is despite this the knight showed his son the way of goodness and righteous judgement, to be keen in mind but as well as heart. Despite it all, the most crucial thing a knight should know, that a knight is not made by fancy armor or blade, he is made by the heart within.

It is, unfortunately then, in defence of his "noble" charge, his father lost his life. Grievances were paid, but ultimately, he was tossed away by those whom he deemed worthy to protect... He knew that, one day, should he live fully the way his father did, a glorified bodyguard stuck and pinned to one place... he would find death the same.

He would take the knowledge his father gave, and what little he had in inheritance and head out to learn just how to strengthen his heart against the growing horrors around them all. And maybe.. perhaps.. he will show others the true worth of life, and to not throw it away as one would a spent handkerchief...

Acquired Titles: Human, Apprentice Swordsman, Chatty, Attention Hog, Stalwart, Anchor, Crested: Bronze, East Empire Fugitive, See inquisitor

Chatty: This person is known for talking a great deal
[Attention Hog] - character has a tendency to grab attention in whatever scene they are in. Whether it is the way they speak, present themselves, or the things they do, those in the area will have not choice but to take notice. Character inherently has an easier time gaining the attention of those they wish to be noticed by. Character has a greater hardship in going unnoticed or stealthy in situations calling for it.
Stalwart: This title is of recognition of your actions, you are a vanguard and are a great help to those in need. You are unwavering and determined. People will see you in a better light, your hard work pays off.
Anchor: character regularly picks up the slack left by others. Character is prone to being abused or getting paired with individuals that rely on him too much. Character will find their life to be a bitter cycle of improving self just to drag more and more deadweight.
[East Empire Fugitive C] - character has rubbed the nation in a wrong way and thus has a criminal status in the nation regardless of actual criminal titles acquired. Can be treated as a criminal while in East Empire.
[See Inquisitor] - Character was unsuccessful in their mission, but failure is not the end. So long as one breathes, there is hope for redemption. Character may gain redemption by aiding the enemies of the See to find their own redemption through fire and sword. Character will not inherit criminal titles while 'punishing' enemies of the See. Inquisitors have +1 effectiveness in finding/discerning enemies of the See and in inflicting damage against them. With each successful 'cleansing', character's soul will feel lighter until redemption and enlightenment is obtained, and the perks therein.
Sword expert: A known quantity in the realms of swordplay.

Points at Start: 105
Points Earned: 324
Points Spent: 410
Points Still Unspent: 3
Character Grade: B

Stats:
Strength - A (35)
Precision - F (0)
Intelligence - A (35)
Vitality - A (35)
Speed - A (35)
Skills:
  • Fighting style B: (Swords)
    • Rank E Drain: Strength
    • Rank F: Aura
    • Rank D: Selective
    • Rank D: Area 50ft
  • Fast: E 4mph(max)/120ft per move
  • Jumping: F 3yrds/horizontally 10yrds
  • Insight: F
  • Lucky F
  • Mind Shield B
  • Appraisal B
  • Magic F
  • Magic Duration F
  • Holy Affinity F
  • Healing D
  • Always out numbered
Abilities:
*= grade effectiveness for math

  • Fang breaker - Fighting style B, Drain E - with this strike, the user aims to harm not just the enemy, but their ability to inflict damage upon you. Reduces the enemy's Strength grade by 2 effective stages for 1 round- Grade B(5*) - 4 Post Cooldown
  • Leaping Strike - Jumping F, Fighting style B, Drain E - A leaping strike aiming to close distances and deal a debilitating blow to the head. Drains Strength by two effective grades on hit. Last 1 round Grade B(5*) - 4 Post Cooldown
  • Lightning Strike - Fighting style B, Drain E, fast E - A rushing strike aiming to cut down a targets strength with a quick slice. Drains Strength by two grades and lasts 1 round Grade B(5*) - 4 Post Cooldown.
  • Rebuke - Fighting Style B, Aura D, Selective D, Holy affinity F, Magic F, Magic Duration F - Raising one's sword one's aura flares up with blinding holy light, searing foes around the user. 1 minute duration Grade F(1*) - 0 Post Cooldown
  • Guard the Mind - Mind Shield B - A denial of incoming mental distortions from malevolent or friend forces. 4 post Cooldown
  • Sacred Sword, Fighting Style B, Selective D, Area D, Holy Affinity F, raising the sword up to the sky the user strikes in a great forward arc foes of his choosing, leaving allies unscathed. 50ft Radius, Grade B(5*) 4 post cooldown
  • Expunge - Fighting style B Aura F, Selective D, Holy Affinity F, Area D - The user causes a great flash of power from within with holy energies, surging forth in all directions, searing foe, but leaving allies unscathed. 50 foot radius from epicenter of user Grade B (5*) 4 post cooldown.
  • Lay on hands- Healing D, Holy Affinity F, Upon the touch of a hand the target is healed by holy light, of minor wounds, capable of prolonging a life, removing minor illnesses, can even return the faculties of a blind or deaf individual. Grade D 2 post cooldown.
Equipment:
  • Steel Greatsword B
  • Full plated armor B
  • Kitsune Eye Catalyst B
  • Orichalicum Shield B
Items:
  • Book: "Knighthood and You."
  • Blanket
  • Camping kit
  • Bonnie (A well loved teddy bear.)
  • Waterskin, full of water and water alone because he is a good boy.
  • Armor polishing and field repair kit.
  • Sword oil and whetstone
  • travel food.
  • A sheer intense amount of tangled up lucky charms.
Assets:
  • Small house in town, dirty, rundown, hasn't been visited in sometime.
  • Memento of his father - A small reminder in the shape of a handkerchief, a white cloth with blue thread along the outside. Minimal, but treasured.
  • See Commission - Whenever character is in doubt and not acting against See interests, character may obtain guidance from the See pantheon. (narrator discretion advised).
Change Log:
ex:
 
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Akasi Ashvins
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Theme: Medicine Man by the Buchanan Brothers
Rp'er Name: o3o
Post Frequency: Flexible
Discord Name: o3o#5968
Equipped Titles: Human
Height: 6'3"
Weight: 160 lbs
Backstory: Akasi was previously known as Shigeaki Hinihara, a Japanese physician who specialized in surgical and forensic pathology. Coming from a family of physicians and being the eldest male, he was coerced into the world of medicine. His childhood was short-lived as scheduled sessions with private tutors replaced his extracurriculars, filling most of his time out of school. At that point, Akasi was left with no choice but to follow the life paved and predetermined for him. His primary and secondary school years quickly passed with each day being similar to the one prior. This mundane and routine lifestyle continued for several years; through his premedical undergraduate studies, medical school proper, residency training, and his fellowship. The product of all his hardship and time summated to over four decades of clinical practice along with administrative roles in various medical facilities in Japan; that was his legacy. Unfortunately, behind the authority, wealth, and prestige that came with his success, was still a life Akasi resented. The amount of patience he possessed, although extraordinary, remained finite. The moment he fell to his death was when it eventually ran out.
Current Life: Akasi awoke within one of the local inns in Ryken. After accepting his current predicament as reality, Akasi decided to don a new identity and live life anew. Looking through the contents of his bag, Akasi couldn't help but burst out in laughter; it appeared that fate, or [god], was mocking him. Despite resenting the life he previously had, Akasi couldn't deny his fondness for his craft; medicine always had a special place in his heart. While spending the next few weeks adjusting to his new world's social norms, Akasi often offered his services as a medical practitioner to the locals.
Acquired Titles: Human
Points at Start: 105
Points Earned: 0
Points Spent: 105
Stats:
[F] Strength​
[D] Precision​
[C] Intelligence​
[D] Vitality​
[F] Speed​
Skills:
  • [E] Appraisal
  • [E] Artisan [Pharmacy]
  • [E] Healing
  • [E] Medicine
  • [F] Empathy
Abilities:
  • [E] Cure - Healing E, Medicine E - Rids one's target of a disease or ailment - 1 Post Cooldown
  • [E] Detoxify - Healing E, Medicine E - Nullifies poisons and toxins - 1 Post Cooldown
  • [E] Close Wound - Healing E, Medicine E - Seals up wounds as if they were expertly stitched shut. Minor wounds tend to leave no scars - 1 Post
  • [F] Soothe - Healing E, Medicine E - Akasi channels magical energy towards his fingertips and gradually releases it through a deep massage. This helps relieves aches and fatigue - 0 Post Cooldown
Equipment:
  • Hickory Wood Wand F
    A small, six inch wooden wand used as a magic focus.
Items:
  • Leather Back Pack
  • Bedroll
  • Fire Starter Kit
  • Rations
  • Waterskin
  • Iron Pot
  • Wooden Cup
  • Wooden Cutlery
  • Quills, Paper
  • Vials of Ink
  • Medical Tools and Equipment

    • Leather Gloves
    • Rolls of Bandages
    • Healing Salves
    • Paper Tablets
    • Liniments
    • Wooden Splints
    • Clipper
    • Mortal and Pestle
    • Vials of Antiseptic

    • Empty Vials
    • Layers of Thin Cloth
    • Jar of Live Leeches
    • Needles
    • Fine Thread
    • Scalpels
    • Small Steel Cone
    • Small Mirror
Assets:
  • Room [Rented] - Akasi occupies a room in the home/bakery of a charming elderly couple in Ryken. For a discounted price, Akasi provides them with his services as a man of medicine free of charge.
Change Log:
  • Character Created
    • 21 points spent on Intelligence
    • 14 points spent on Precision
    • 14 points spent on Vitality
    • 14 points spent on Artisan [Pharmacy]
    • 7 points spent on Empathy
    • 14 points spent on Healing
    • 14 points spent on Medicine
    • 7 points spent on Hickory Wood Wand
 
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Kansan "Ventus" Aetos

Theme:

Rp'er Name: Nero Kunivas
Post Frequency:
Will aim to be flexible, but at least once a week.
Discord Name: DM for Discord name.
Equipped Titles: Fae, Guardian Yaksha, Strange
Height: 5' 3''
Weight: 130 lbs
Backstory: Kansan's memory of his past life is a bit foggy. Perhaps due to the circumstances of his death, or perhaps because he simply wants to forget. What he does remember is as follows: He was an orphan, was ostracized from social interactions and became a loner. What became of his foster family, or orphanage, or what/whoever kept him safe is a mystery to him, one he doesn't really want to unravel anyway. One of his few happy memories from this life was his discovery of Wood Carving, which quickly became his passion. He also knew he made it into young adulthood, around 19 years of age, at the time of his death. Kansan had a penchant for getting into trouble, but not for anything malicious, but for rising to the defense of others. Perhaps it was his desire to protect the happiness of others, as his own was quite fragile, that spurred him into protecting those who disavowed him just for "being odd", or perhaps it was those few who showed him kindness in his times of need, despite his status. Maybe it was his still burning desire for companionship and love. Kansan couldn't really tell if he tried, but he was clear about one thing: It was this penchant that got him killed, protecting a friend from a street mugging with only his Wood Carving knife in hand. Though he was stabbed, he managed to take the mugger with him and keep his friend safe, but medical assistance arrived far too late to stop him from bleeding out.
Current Life: Meeting [god] was one thing, but awakening in a new world, as a new species and a new name took the cake. Though Kansan retained a humanoid appearance, one look in the mirror (Or at least a nearby lake) was all that was needed to see how different he'd become, with slit-pupiled golden orbs staring back at him and a rather exotic undertone to his hair, among other things, in particular the mask he awoke with, which spoke two words to him: "Yaksha" and "Ventus." The former he understood as his race, while the latter was his new name, or rather the name he would use for all encounters save for those with his closest friends...of which he now had none. He also didn't know exactly why he knew what his mask was telling him, but he had nothing else to go off of, so he went with it. Introducing himself as Ventus from this point onward, he became a wanderer who often took jobs to slay monsters, or exorcise malevolent spirits, as was his duty charged by his mask, a duty, and a price, that he didn't fully understand yet.
Acquired Titles: Fae, Guardian Yaksha, Strange
Points at Start: 105
Points Earned: 1
Points Spent: 126 (all 105 points must be spent at the end of character creation)
Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
Strength - D
Precision - F
Intelligence - E
Vitality - E
Speed - E
Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
  • Fighting Style (Raging Winds) - E - Multidimensional - A fighting style that focuses on speed and aggression, to be swift as the currents and crushing as a hurricane, deftly wielding a glaive and keeping a spring in one's step as needed. Using the power of shadow-tainted winds to enhance one's blows, continued practice allows further usage of wind and weaponizing the karmic debt a Yaksha accumulates through the slaying of malicious spirits, monsters and other vile beings, all while taking in their lingering hatred and grudges to weaponize and bear the burden of for all eternity.
  • Multidimensional - Somehow your attack defies the boundaries of reality allowing attacks to be capable of hitting ghosts, vapors, energies, and other nearly invulnerable targets and hurt them just as effectively as normal attacks.
  • Magic Affinity F
  • Sixth Sense (Spirits) F - Kansan's status as a Yaksha allows him to detect the presence of Spirits.
  • Conversion F
  • Wind Affinity E
  • Jumping F - Character is particularly skilled at jumping and can leap vertically 3m/3yrds. They can leap about 10m/10yrds horizontally.
Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown.)
  • Yaksha's Fury - Conversion F, Wind Affinity E, Jumping F - Donning his Yaksha Mask via materializing it upon his face, Kansan enters a heightened state of strength by sacrificing some of his vitality. Able to call upon stronger winds and use them to jump higher, letting him assault opponents from the air, his attacks charged by the same currents to shred his foes. This is the base form of his true power and can only be held for 1 post. - Grade E - 1 Post Cooldown
Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)
  • Glaive F - A bladed weapon with an extended reach, used for slashing and stabbing.
  • Cloth Attire F
Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
  • Travel Sack - Procured not long after his journey began, used to keep his various tools and items he picks up secure. Well taken care of and clean.
  • Whetstone - Stored in his Travel Sack, used to sharpen his Polearm should the blade begin to dull.
  • Fire Starting Kit - A kit purchased from a local merchant, used to start fires to cook food and keep warm.
  • Butterfly Charm - A strange curios made from a caught butterfly and thin leaves weaved together and dipped in a preserving oil. Radiates a similar energy to Kansan himself due to his karmic debt. He learned how to make it from an old tome that said it is meant to ward off evil. It does no such thing of course, but he still keeps it on his person for sentimental value.
  • Yaksha Mask - A mask Kansan has had on his person ever since he was Isekai'd. Hangs from his belt, just behind him furthest to the right.
  • Wood Carving Knife - The only other object he awoke with upon being Isekai'd. His skill with it however, has not returned to him, but his desire to use it did, meaning he'll have to learn the trade all over again. It carries a small karmic debt due to being used to slay a vile soul in a past life.
Assets:
  • N/A
Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
ex:
  • Acquired 'Strange' title, earned 22 points during Hateful Ryke. Used 14 points to upgrade Strength from E to D. Used 7 points to upgrade Fighting Style from F to E. Link to Hateful Ryke: Fantasy - [Isekai Hell] The Hateful Ryke
  • Scooped, 11 points go towards new character.
 
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