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Fantasy Internet Kingdom: Virus Extermination Act CS

Shog

The Infinite Being
IC: Internet Kingdom: Virus Extermination Act
OOC: Internet Kingdom: Virus Extermination Act OOC
Settings: Internet Kingdom: Virus Extermination Act Settings

Rules:
  • You can be either Teran (from earth) or Erithian (native of Erith).
  • No one has discovered anything of value beyond the established borders and that includes you.
  • You can have up to two Relics, but their combined power can only be as great as one elemental stone.
  • You are among the top 25 most wanted viruses.
  • You may only make one character.
  • The number ones spot is designated to a serial killer or mass murderer.
  • I need someone to get everyone together for the beginning of the RP.
  • We will all have connections through the criminal underworld, so don't act like you've never heard of the others.
  • Infamy in the CS is your rank (1 being most wanted, 5 being fifth most wanted, etc.)
  • Please put some good thought into your character.
  • I will only accept a total of 4 characters with elemental stones (I count, so 3 others)
  • If your character is Erithian, replace the apparent and actual age sections with just "Age:"
  • Not every virus has an alias, so delete it if you don't have one.
  • At least scan through the settings page.
  • If you have any questions feel free to ask, but check my CS first if it's just something confusing with the CS.
  • Have Fun.

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Name:
Alias:
Apparent Age:
Actual Age:
Gender:
Appearance:
Origin (Erith or Earth):
Infamy (1-25):
Type of Virus:
Weapons:
Gear:
Relics:
Skills:
Limitations:
Personality:
Bio:
Other:

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Shade
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Basics

Name: Nick Garrow
Alias: Shade
Apparent Age: 22
Actual Age: 27
Gender: Male
Appearance:
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(Both eyes are blue)
Origin: Earth
Infamy (1-25): 2
Type of Virus: Master Thief
Equipment

Weapons:
Shade keeps two swords on him at all times. They are custom made and slightly shorter than most blades.
latest
Shade keeps a surplus of daggers on him at all times. He keeps a pair on his lower back, hips, thighs, and a few more hidden on him.
Most of his throwing knives are kept on a belt that crosses his chest, but he does have some extra hidden around. On his gauntlets there are slots where he can coat the blades in three different poisons (sleeping, paralysis, and typical. The regular poison isn't in strong enough dosses to kill someone, but it will debilitate them.).
Gear:
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All of the blue is a much darker shade and he has the Shadow League symbol emblazoned on his chest.
In his various pouches and pockets he holds lock picks, wax, gold, some gemstones, and marbles. The lock picks have an obvious purpose and the wax is used for making false keys (and some improvisation). The gold and gemstones are used for bribing and bartering. The marbles are used to create a distracting noise (he is willing to do the same with gold on occasion).
Relics:
Shade wields the power of the dark stone. With this he can shift into shadow form. He disintegrates into something that resembles black smoke that he calls shadow mist. In this form he is immune to harm, but he can only interact with the world around him to a limited extent. He had do this with part or all of his body. He doesn't even need to shift himself to summon more shadow mist. Shadow mist can be sort of condensed, allowing him to interact with the world to a limited extent. Unfortunately, strong acute force will force it to dissipate. With this he can hover and even fly to a certain extent. This can blend into shadows seamlessly. It tends to work especially well when he sends out small mist balls that extinguish light. His best offensive ability is to condense his shadow mist into an orb with a dull red glow in the center that will explode upon contact with a surface.
About Him

Skills: Shade is a force to be reckoned with. Not because of an impressive combat prowess, but because of his cunning and adaptability. There is almost no situation where Shade cannot disappear: a forest, cave, city, crowd of people. He's lost pursuers using all of the above and more countless times. Needless to say, he has mastered the art of stealth, staying hidden in the most unlikely of scenarios. In fact, the main reason he is so high on the wanted list is because of how seemingly effortlessly he constantly evades those hunting him. He is at least adept in most thieving skills and picking locks is no exception, though he'd prefer to fine another way around. Even before arriving on Erith he was an impressive climber, but with the use of the Dark Stone he is almost unparalleled. He can hold his own in a fight, but is better at escaping them as opposed to finishing it properly. Shade is constantly observing small details and crafting multiple plans at once, following the one with the best predictable outcome. While he is fine with planning on the spot, he prefers to carefully plan out his heists before following through.
Limitations: As cliche as it sounds: light. Being exposed to great amounts of light limits his power and he requires shadows to hide. He is also not the best fighter, preferring to avoid combat all together with cunning and trickery or at the very least keep his opponent at a distance where they cannot reach him.
Personality: Snide, sarcastic, arrogant, cocky... these are all words that have been used to describe Shade. He shows little care for others, including companions. He tends to view others as tools to be used to better his position. It is possible to gain his respect if you prove to be resourceful, thick skinned, and self-sufficient. His attitude has been shown to piss off companions, but he simply doesn't care.
Bio: Nick lived an average life on earth until he was 17 years old. One day while his parents were gone he decided to spend as much time playing his new MMORPG. He was trying to enjoy himself, but was becoming increasingly frustrated with the cruddy internet connection. When he was close to just giving up, he began to feel weird. His entire body felt like it was buzzing. Next his vision began to blur and his screen appeared to be growing until it engulfed him. Everything faded to black and he fell unconscious.

Understandably, he was very confused when he woke up. He was laying on a wooden bench under a large tree. What woke him up was the sound of horse trotting. Horses weren't an uncommon sight where he was from, but seeing them with a carriage behind them certainly was. What confused him more was the smell of salt water and, of course, the floating castle. He'd woken up in Kepet. Nick spent most of the afternoon wandering around, trying to get his bearings. After a while someone noticed how lost he was and offered assistance. Realizing he was Teran, they invited him in for food and drink and explained everything to the best of their ability. This woman was Teran herself, so she understood his position. She ran a flower shop and offered him housing if he worked for her. He accepted for the time being.

After a week at the flower shop he left to try different jobs. This pattern lasted for another year. He was even offered several positions in the military. It wasn't that Nick thought he was too good for them. Just wasn't interested. This did, however, leave him with a problem. He was starving and homeless. Pushed to the edge, he stole his first meal. Unexpectedly, he found it oddly addicting. He continued looking for a job, but was less motivated to do so. After no more than two weeks of this he decided to become a full time thief.

He existed as a minor virus for the next year or so. The hardest part was having to move around constantly to avoid suspicion. While robing an empty house in a town near Tenza, he ran into another virus doing the same thing. Usually in these circumstances the two intruders would either duke it out or pretend the other didn't exist, but the other one took an interest in Nick. He was several years more experienced and offered to mentor him. In exchange for a real place to live and a mentor Nick would need to forfeit half of his profits to them, but he decided it was worth it. They kept this relationship for the next year and a half. It ended when his mentor was caught and killed.

Nick kept the home and got away scott free. He soon caught word that a secure caravan would be moving through carrying something of great value. Naturally, Nick wanted to know what it was. He gathered as much information on the subject as he could and meticulously planned his heist. He followed it as it passed by town and continued stalking it until it settled in the middle of nowhere for the night. He nearly fell asleep himself waiting for all of the others to do so. Still, some guards maintained watch. In the early hours of the morning he made his move. He snuck around back under the cloak of darkness and climbed to the top of the metal wagon. Whatever was in there had to be worth the effort. Nick was hoping for a hatch on top, but no such luck. Pulling out two throwing knives coated in sleeping toxin like his mentor showed him, he threw one at each of the guards. It took a moment for the toxin to fully take effect, but no one else was alerted. A thorough search of the guards showed that they did not even have the key to the lock. Sighing, he got to work picking it. Once inside he found one object: an unmarked wooden box surrounded by a glass case. Now he got sloppy and decided to smash the glass. Grabbing the box, he ran, letting the sounds of shouting fade behind him.

When he returned home he began picking the box (thinking breaking it might damage the goods inside). When he finally popped it open, he was disgusted. It was just a stupid rock! Still, he picked it up for examination. Still, nothing happened and he did not think it was worth the escort it was assigned. Sure it looked cool, but that was it. He placed it back in the box next to his bed and almost instantly fell asleep. In the morning Nick flew into a rage. The stupid stone was gone! As he soon figured out, he absorbed it. The stone "decided" to choose him and granted him powers of darkness.

Over the next several years he mastered his powers and thieving skills. He almost didn't notice his growing infamy. Almost. When he realized he was soon going to be given a name just so people could be able to talk about him, he decided it'd be better if he helped. Through his next several jobs (heists, burglaries, etc.) he took on the alias of Shade and made sure his victims knew it.

After a while longer he discovered he had a cult. The members of said cult knew he wasn't a god, but worshiped him for his skill. Pleased, he recruited the top ten best thieves from this cult and formed the Shadow League. They now obey his every command and have helped him on large-scale heists before, but he prefers to work on his own. One day a member of the league approached him claiming to have the ability to tame a beast for Shade to use. Intrigued, Shade too her up on the offer. He set his sights high and requested a black mountain wolf. Of all the breeds of wolves on Erith, the black mountain wolves were the strongest, fastest, and largest. They are one of the only mountain creatures that are not regularly attacked by others. The league member used a relic to attune Shade's chosen wolf to him, draining the relic of all power in the process (it will recharge eventually). Shade had chosen the strongest wolf of the pack. It took several more days of training and constant exposure, but they formed an unbreakable bond. He named his wolf Alpha. Alpha is one of the only things Shade truly cares about in the world and anyone who hurts him should fear Shade as he will unleash the wrath of ten-thousand gods upon them.
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Other: Alpha is strong and large enough for Shade to ride on.
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Name: Scarlet Boshell
Alias: Viper
Age: 25
Gender: Female
Appearance:
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Origin: Erith
Infamy (1-25): 3
Type of Virus: Hitman
Weapons:
Bow: Scarlet always has a bow attached to her at all times it is rare to see her with out it, the arrows she uses are occasionally dipped in venom to make sure if she does hit a vital organ the venom will do its work.
Gear:
Vials: Scarlet has a wide variety of vials on her mainly they are conveniently placed on the belt across her chest and the satchel on her waist, most vials contain deadly venom's from two specific venomous animals such as he black mamba and the funnel web spider. Whilst others contain antidotes to both venom's but only she knows which is which.
Arrows: She has a wide variety of steel tipped arrows
Relics:
Water stone: With the water stone she has bonded with she is able to summon/control water, she can either bend to her will or use it to turn the water she uses into icicles
Skills: Medical experience, knowledge on poisons.
Limitations: Scarlet is terrible at hand to hand combat she rather sticks to places where she can easily use her bow, although she does know how to defend herself and dodge attacks but even then she won't throw a punch she much prefers to be in the back of the battle.
Personality: Scarlet is pretty much a friendly person if you aren't her target,
Bio: Not much is known about Scarlet's childhood for unknown reasons Scarlet chooses not to reveal it even to the people she trusts with her life, not that it was bad occasionally she will mention random bits of information about it but she will mainly talk about her life as a medical toxicologist before she became a hitman. This is where she gets her medical knowledge, she spent roughly 2 years maybe less as a medical toxicologist before becoming a hitman. A strange turn from helping people to killing people yes it was strange even to Scarlet but the people she accepted hits for were usually bad people so she felt she was doing a service to everyone by removing venomous people.
Other: She is immune to the venom's which she carries but only those two venoms​
 
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General Info
Name: Marcus [last name unknown]
Alias: Laughing, Mercator Mortis - The Merchant of Death
Age: 29
Gender: Male
Appearance: A veteran of some long forgotten war on Earth, Marcus continues to dress according to military tradition. On the job, he wears a navy blue dress uniform with all identifying features removed, adorned with only brass buttons down the middle. During transit, he often sports a heavy, black traveling cloak, in order to avoid detection.
Origin (Erith or Earth): Earth
Infamy (1-25): 22
Supplies
Weapons: A simple dagger, plain but effective. Enough to finish off anyone foolish enough to cross the Mercator Mortis.
Gear: See Appearance
Relics: Posses the water stone, but has not claimed it yet. Perhaps he is awaiting the right buyer, or may choose to use it himself.
Information
Skills: Very good with words, good with money, can handle a blade.
Limitations: Prideful, arrogant
Personality: The name "Laughing" stems from Marcus' always cheerful demeanor, this makes it very hard for others to guess what he is thinking.
Bio: Marucs leads a small gang, members of which provide transportation and protection for Marcus and his wares. An outstanding warrant for a multitude of small crimes has lead to Marcus' inclusion in the Most Wanted List.
Other: WIP

Feeling pretty tired, this is what I have. Not really a big fan of CS, I'll add more if you want me to. I think if you need someone to gather all the Viruses, Marcus is the man for the job. He has wide connections in the underworld, and sells indiscriminately. Perhaps he can gather them up to bid for the water stone in his possession. Or need some outside help for a heist he is planning.
 
General Info
Name: Marcus [last name unknown]
Alias: Laughing, Mercator Mortis - The Merchant of Death
Age: 29
Gender: Male
Appearance: A veteran of some long forgotten war on Earth, Marcus continues to dress according to military tradition. On the job, he wears a navy blue dress uniform with all identifying features removed, adorned with only brass buttons down the middle. During transit, he often sports a heavy, black traveling cloak, in order to avoid detection.
Origin (Erith or Earth): Earth
Infamy (1-25): 22
Supplies
Weapons: A simple dagger, plain but effective. Enough to finish off anyone foolish enough to cross the Mercator Mortis.
Gear: See Appearance
Relics: Posses the water stone, but has not claimed it yet. Perhaps he is awaiting the right buyer, or may choose to use it himself.
Information
Skills: Very good with words, good with money, can handle a blade.
Limitations: Prideful, arrogant
Personality: The name "Laughing" stems from Marcus' always cheerful demeanor, this makes it very hard for others to guess what he is thinking.
Bio: Marucs leads a small gang, members of which provide transportation and protection for Marcus and his wares. An outstanding warrant for a multitude of small crimes has lead to Marcus' inclusion in the Most Wanted List.
Other: WIP

Feeling pretty tired, this is what I have. Not really a big fan of CS, I'll add more if you want me to. I think if you need someone to gather all the Viruses, Marcus is the man for the job. He has wide connections in the underworld, and sells indiscriminately. Perhaps he can gather them up to bid for the water stone in his possession. Or need some outside help for a heist he is planning.
I have a fair amount to point out, but I am also pretty nit-picky. Starting off with your appearance, I still have no clue what you look like. You could look like Gimli or more like Legolas (from Lord of the Rings) and I'd have no Idea. Just move what you currently have under Appearance to the Gear section and give us a face to work with (picture or description is fine). Going back to the cloths you described, I need you to realize how different Erith is from Earth. Erith does not even have a navy, much less navy uniforms. Your best case scenario is arriving on Erith in uniform and paying a metric butt-ton to have it replicated (as best as possible, but still not exact), but that is only likely to occur after some time as a virus. Pride and arrogance are not limitations, they are personality traits. A limitation would be something that holds your character back or they are weak against (and please for the love of everything you hold dear pleases do not say "girls"). A fear of heights or lacking in some useful field of knowledge (like first aid or something) would be good limitations. Mind you, I don't expect every possible limitation Marcus has to be listed, but it helps to clarify what your character is. Next we come to your bio. I get that you don't like filling out a CS, but your bio needs to be longer than two sentences. I had eight paragraphs, but I think we can all agree that's a bit excessive. I'm not going to set a minimum paragraph length, but you need more. From what we discussed earlier, I know you have plenty to put in. Just a side note, the "other" sections does not need to be filled if it is not valuable to your character. Lastly, DO NOT remove sections from the CS unless I said it was OK to do so earlier. This means that your character, as a Teran, needs the age section to be split into "Apparent Age:" and "Actual Age" and you need the "Type of Virus" section put back in.
 
I have a fair amount to point out, but I am also pretty nit-picky. Starting off with your appearance, I still have no clue what you look like. You could look like Gimli or more like Legolas (from Lord of the Rings) and I'd have no Idea. Just move what you currently have under Appearance to the Gear section and give us a face to work with (picture or description is fine). Going back to the cloths you described, I need you to realize how different Erith is from Earth. Erith does not even have a navy, much less navy uniforms. Your best case scenario is arriving on Erith in uniform and paying a metric butt-ton to have it replicated (as best as possible, but still not exact), but that is only likely to occur after some time as a virus. Pride and arrogance are not limitations, they are personality traits. A limitation would be something that holds your character back or they are weak against (and please for the love of everything you hold dear pleases do not say "girls"). A fear of heights or lacking in some useful field of knowledge (like first aid or something) would be good limitations. Mind you, I don't expect every possible limitation Marcus has to be listed, but it helps to clarify what your character is. Next we come to your bio. I get that you don't like filling out a CS, but your bio needs to be longer than two sentences. I had eight paragraphs, but I think we can all agree that's a bit excessive. I'm not going to set a minimum paragraph length, but you need more. From what we discussed earlier, I know you have plenty to put in. Just a side note, the "other" sections does not need to be filled if it is not valuable to your character. Lastly, DO NOT remove sections from the CS unless I said it was OK to do so earlier. This means that your character, as a Teran, needs the age section to be split into "Apparent Age:" and "Actual Age" and you need the "Type of Virus" section put back in.
Alright, I'll get to work on it when I have time. Regarding the modifications, he arrives in uniform and then proceeds to remove the identifying features like medals, etc. I don't see how that would require a vast sum of money, unless I'm missing something. The age was my mistake, I changed the race and forgot to change the age back to apparent and actual. I will address that. Not sure what happened to the type of virus, I know I put it in, I must have deleted it while adding the accordion code, not really familiar with bbcode yet. So I just copied pasted from your post, must have accident selected it.
 
Alright, I'll get to work on it when I have time. Regarding the modifications, he arrives in uniform and then proceeds to remove the identifying features like medals, etc. I don't see how that would require a vast sum of money, unless I'm missing something. The age was my mistake, I changed the race and forgot to change the age back to apparent and actual. I will address that. Not sure what happened to the type of virus, I know I put it in, I must have deleted it while adding the accordion code, not really familiar with bbcode yet. So I just copied pasted from your post, must have accident selected it.
The best I can think to to try and explain my reasoning is to simply bombard you with some information and then attempt to tie it all together, so please bear with me. The first problem we come across is materials. Modern military uniforms are "...made of a nylon and cotton blend in woodland pattern camouflage...". The important take away here is the use of nylon. While there is certainly no one-to-one relation between Erith and medieval earth, there are many parallels. One of these parallels is the availability of certain materials. The common folk typically wore cloths made of "...wool, sheepskin, and linen..." while richer folk could get away with wearing "Cotton, lace, velvet, silk and taffeta..." (same source). What I will say is cotton was not the most expensive and I doubt it would be considered worth all that much in Erith, so that's at least part of the equation in your favor. Next we need to look at dying techniques. Today we can synthesize an amalgamation of chemicals that can stain cloths vibrant colors and have it last, but that technology is not available on Erith. Thus, just like it was on earth, they rely on natural materials with the desired color to dye cloths. As you can probably imagine, coloring an entire shirt of a single color would be time consuming and require a lot of materials to do so, all boosting the price. Then there's the assumption that patterning the entire article in camouflage would only be harder. I may be imagining this wrong, but I know you said it was navy blue, so that is still a dark color and therefor hard to make. When all of these pieces come together the price adds up. First, with the absence of nylon it will be impossible to replicate (assuming I'm picturing this correctly). With the materials that are available, the cost of dying entire articles so darkly, and the base cost for making a custom order, it all adds up very quickly.
 
Alright, I'll get to work on it when I have time. Regarding the modifications, he arrives in uniform and then proceeds to remove the identifying features like medals, etc. I don't see how that would require a vast sum of money, unless I'm missing something. The age was my mistake, I changed the race and forgot to change the age back to apparent and actual. I will address that. Not sure what happened to the type of virus, I know I put it in, I must have deleted it while adding the accordion code, not really familiar with bbcode yet. So I just copied pasted from your post, must have accident selected it.
And just for extra clarification, I'm strictly speaking about replicating the uniform. Removing the identifying features of an already existing uniform would cost nothing under the assumption he can do all of that himself. I've been operating under the assumption that he would have it replicated (as best as possible) to be wearing it constantly because only wearing the one would bang it up the the point of unusability to reach the point Marcus is at now.
 
Epsilon
Basic Information
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Name: Chrysa Dimitriou

Alias: Epsilon

Apparent Age: Twenty-four

Actual Age: Twenty-nine

Gender: Female

Appearance: Chrysa possesses long, wavy sandy blond locks that cling to her heart-shaped face, curling inwards towards the tip, which is normally tied up into a messy bun. Her eyes are a dark chocolate brown framed by a set of thick eyelashes along with finely sculpted eyebrows, while her skin is a warm ivory color, hinting that she spends a moderate amount of time in and out of the sunlight. In spite of her inherently petite and slender figure, Chrysa likes to keep up her physique, sporting a surprisingly lithe build underneath her clothing.

Origin: Earth

Infamy: Five

Type of Virus: Information Broker

Equipment
Weapons: Chrysa keeps a pair of steel chakrams with her at all times. They are strapped to the belt around her waist, ready to be wielded at a moment's notice. Aside from this, she also has a small, sheathed dagger tucked in her left boot in case of emergencies.
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Gear: Chrysa normally wears the uniform of the bar she runs, a simple yet elegant design inlaid with a special crest that shows her status as the owner. Outside of work, she prefers to wear clothes that focus on comfort and maneuverability more often than not, since anything else would feel far too restricting for her taste.

Relics: Chrysa wields the power of the sound stone. With it, she becomes extremely sensitive to the vibrations of sound in the air. Her highly enhanced sense of hearing can pick up even the smallest of sounds, which is useful for a number of things. Namely eavesdropping for information, detecting lies, locating any potential dangers, and navigating her way through the darkness. Not only that, but she's also able to manipulate what others' hear, including the sound of her own voice. In combat, she is able to produce sonic blasts in order to fight. Her screams have enough force to knock people off their feet, with a fairly good chance of knocking them out cold. Ironically enough, being bombarded by sounds loud enough can easily disorient her, which is why she usually wears a pair of earplugs to drown most noises out when she doesn't have to make use of her hearing. Her scream, while loud, can't rupture anyone's eardrums and cause them to go deaf either, nor can she rupture any of their other organs.

Personal Information
Skills:
Multi-Listener - As a broker, Chrysa has to be able to easily gather information. With her hearing, not only is she able to keep track of multiple conversations simultaneously, but she is able to accurately pick out and retain only the important information from what she hears.
Silver-Tongued Devil - Chrysa has a clever way with words that can convince even a homeless man to give up his every last cent. Her silver-tongue has gotten her out of many situations she didn't want to get involved in, often times without even a single lie escaping her lips.
Professional Mixologist - Chrysa, as previously stated, owns a bar, and has owned it for several years now. So it's no surprise that after all this time she would grow to be a professional when it comes to making drinks for the many patrons that come and go at her establishment.

Limitations: Aside from the aforementioned drawbacks of the sound stone, Chrysa is not the best long-ranged fighter, which is a real understatement if there ever was one. Her aim, when using weaponry such as bows, is basically on par with a blind man's. While she favors fighting up close and personal using fist and steel, she'd rather not fight at all if she is able to avoid such encounters.

Personality: Though usually a laid-back, optimistic, jovial, humble and eccentric woman, Chrysa shows a deceptively cunning and serious side when the situation warrants it. She commonly uses idle conversation and outward concern to distract her opponents. Despite her care-free attitude, she always speaks politely, but is sometimes sarcastic. People note she tends to go over the top with whatever she becomes passionate about. She has described herself as a "mere honest barkeep", which couldn't be further from the truth if you knew exactly who she was and what she does.

Bio: Before she became known as Epsilon, Erith's fifth most wanted virus, a woman with information on everyone and everything, Chrysa was a simple nineteen year old college student in Athens, Greece. It was at the time when she was working on her thesis that she suddenly blacked out at her computer, falling into the cold embrace of darkness.

When she awoke, Chrysa found herself in the care of an elderly man, whom she would later fondly recall as her mentor. Knowing that she was a Terran, he had taught her all about the strange new world she had been transported to. She decided to help him out at his bar as an employee not long after, as a means of repaying him for his kindness, and under his tutelage went on to learn and even master all the tricks of the trade. Sadly, he passed away a few years later, though not without giving her a parting gift, an heirloom that's been passed through his family for generations. A gorgeous yellow stone, easily fitting inside the palm of her hand, that decided to choose her as it's owner, granting her power over sound.

As she was mastering her abilities for the next couple of years, Chrysa couldn't help but... overhear some rather valuable information. Knowing that her bar, one of the few things that remained of her mentor, would not be able to sustain itself for much longer with how little money she's able to rake in every day, she had to make a tough decision. She started out small at first, but then it began to gradually escalate into something bigger, the changes so subtle that she barely even noticed, and before she knew it, she had amassed a reputation as a virus with a world of information at her fingertips.

Other: Chrysa's bar, Kalon, acts like any other until you tap the word "Epsilon" in morse code.
 
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Marcela Merlia Lahti

Baiscs

Name: Marcela Merlia Lahti
Alias: Destiny Weaver
Apparent Age:22
Actual Age:28
Gender: Female
Origin (Erith or Earth): Earth
Infamy (1-25): 4
Type of Virus: Underworld Cartel Boss
Tetsuko.Koizumi.full.1311765.jpg

Gear

Weapons:
Marcela's main weapon is a pair war fan crafted using her relic. Using her own ingenuity and the flexibility of her she can transform her war fans into spears or daggers.
1pc-Fashion-Chinese-Style-Fan-Flower-Print-Folding-Fan-Butterfly-Hand-Flower-Bamboo-Pocket-Fan-Nice.jpg_640x640.jpg


Gear:
Marcela created her own armor using String Theory. The gear gives her freedom of movement and decent protection, but most magically enhanced attackers could break through it easily.
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Relics:
String Theory - String Theory is a ring that allows the user to produce strings from any desired part of the user's body. The strings themselves are as strong as any steel and become as sharp as any sword. String Theory was originally used for constructing specialized armor but its current owner, Marcela, has used in it more proactive ways.
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Skills

Martial Arts Master - This young Underworld Queen has been trained in various forms of martial arts and weapons since she was 11. Her skills are on par with some of the best and she uses her relic to bolster said skills. Marcela's training has led her to create her own fighting style she has called the "Elegant's Way". Elegant's Way uses flexibility, agility, and gymnastics to form a beautiful dance that can obliterate a person if they are not prepared. An untrained eye it would like a dance but most martial arts experts would be able to tell the difference from a dance

Bargaining - Marcela always knows what a person wants and she usually has something they need or want, so she uses this to her advantage. Whether it is money, a person, or just information she will have it or a way to get it.

Sewing and Designing - When this crime boss isn't running the underworld she chooses to have her own clothing shop. She designs the majority of the clothes and creates most of them. Marcela's name is well known for creating clothing for nobles and royalty. Her favorite things to make are dresses for balls, galas, everyday occasions, and especially weddings.

Personality

Personality:
Marcela is a very blunt and direct person, she likes to get down to business and save the pleasures and crap for later. Now, even though she is a very serious person she does have a more sociable side to her that can usually be seen during galas, balls, all around parties, and especially when she is drunk.

Etc./Other: Destiny Weaver's identity is hidden from all except from the top 6 viruses. Most people think that Destiny Weaver is male.

Biography

Basic History: She was an orphan for ten years before coming to Erith. Once she was there she was eventually picked up and adopted by a cartel boss. She stayed with him for a year before she started training at 11 and learned his name was Heitor Lahti. For two years she went without a name until the day came he asked her name since she never told him her name. She trusted him at this point and had started calling him father, so she informed him she did not have a name. He stared at her for a second and told her,"OK....Think of a name and I'll tell you what I'm thinking of, my little devil. She thought about it for a week and she finally settled on Marcela,"Because, back on earth one of the older kids name's was Marcel...and.. he w-w-was like a brother!"She broke down crying remembering the others and also because she loved her new family. He smiled and wrapped his arms around with joy"Well, Marcela you officially my daughter. I love the name but I really like the name I made. It's Merlia and I like because its beauty matches yours, my little princess. You now shall forever be called Marcela Merlia Lahti!"




Marcela continued with her training and lessons. She learned the tricks of the trade and learned everything she could take Heitor's place. When she was 19 Heitor had already told her she needed a cover because she can not just walk around with money without an official way to make and he had taken notice of her love to sew, so he gave her a building and told her to open a clothing store. Marcela took a year from the underworld to build her reputation and store, and then she came back. Once she was back at Heitor's side he gifted her the String Theory relic. At this point, he told his adopted daughter that it was time to take over the business and she would officially be known as Destiny Weaver. Marcela knew that she had a new advantage over the competition because the Underworld knew Destiny Weaver as male, but now he was a she and the world would come to know Destiny Weaver's will. Over time, Marcela's interpretation of Destiny Weaver rose in the ranks within the viruses, not only for her brutal methods but also because once marked you will disappear and Destiny Weaver's face has never been seen and if it has no one has spoken of it



Full Biography:Marcela was born an orphan. No name, no money, and no parents. She was by herself for as long as she could remember. She had to learn to fight, defend and live all on her own. By the time she was ten she had some semblance of how to talk her way into places, how to get free food, how to get clothes, and how to get a shower every once in a while. Although Marcela was usually by herself she had made a few friends out of other orphans and kids. They would hang out, play games, and even go stealing with each other. Alone all of her life and she finally had her own "family" of sorts.

One day they said they were gonna sneak into a gaming cafe to play an extremely popular game. Of course, they got in without any problems. The game was fun extremely addicting, especially for Marcela who had never done anything like this. She and her friends were just about to go on another raid when she started feeling weird, so she decided to head off to the bathroom. In the bathroom, the world around her dissolved and the only thing left was a mirror that shifted to an image of a different world. Taking a closer look at the mirror it flashed and she woke up in a different world.

The young orphan was alone again but she still had her survival instinct left. The young girl was used to the urban jungle, not this new place but adapting means survival and she was not going down without trying. She would do anything to survive; that includes stealing or hurting others. One day, she noticed a man, who was consistently well dressed, was constantly in Kepet slums. His presence was commanding and intimidating but fear was something that could you from surviving another day, so she followed him till he took the wrong turn into an alley. Without hesitation, the orphan pounced on the man and everything went black.

When she was awakened she was laying in a bed, with the man sitting next to her. He looked at her as she rolled to the other side to get to her feet,"I see you are awake, come along child." His voice was calm and sweet, somewhat contradicting his appearance, as he walked through the only door that was in the room. She looked around the room for an escape only seeing a window,"If you're suicidal then jump, but I do hope you don't!" his voice stopped her in her tracks, forcing her to begrudgingly follow the man.





Footnote

Coded By || StoneWolf18 StoneWolf18
 
Last edited:
Name: Scarlet Boshell
Alias: Viper
Age: 25
Gender: Female
Appearance:
2fd77c264b8984a86d9c75d947f20d00.jpg

Origin: Erith
Infamy (1-25): 3
Type of Virus: Hitman
Weapons:
Bow: Scarlet always has a bow attached to her at all times it is rare to see her with out it, the arrows she uses are occasionally dipped in venom to make sure if she does hit a vital organ the venom will do its work.
Gear:
Vials: Scarlet has a wide variety of vials on her mainly they are conveniently placed on the belt across her chest and the satchel on her waist, most vials contain deadly venom's from two specific venomous animals such as he black mamba and the funnel web spider. Whilst others contain antidotes to both venom's but only she knows which is which.
Arrows: She has a wide variety of steel tipped arrows
Relics:
Water stone: With the water stone she has bonded with she is able to summon/control water, she can either bend to her will or use it to turn the water she uses into icicles
Skills: Medical experience, knowledge on poisons.
Limitations: Scarlet is terrible at hand to hand combat she rather sticks to places where she can easily use her bow, although she does know how to defend herself and dodge attacks but even then she won't throw a punch she much prefers to be in the back of the battle.
Personality: Scarlet is pretty much a friendly person if you aren't her target,
Bio: Not much is known about Scarlet's childhood for unknown reasons Scarlet chooses not to reveal it even to the people she trusts with her life, not that it was bad occasionally she will mention random bits of information about it but she will mainly talk about her life as a medical toxicologist before she became a hitman. This is where she gets her medical knowledge, she spent roughly 2 years maybe less as a medical toxicologist before becoming a hitman. A strange turn from helping people to killing people yes it was strange even to Scarlet but the people she accepted hits for were usually bad people so she felt she was doing a service to everyone by removing venomous people.
Other: She is immune to the venom's which she carries but only those two venoms​
Accepted.
 
Epsilon
Basic Information
13e37bdcb93e7fb306a486649c710571.jpg

Name: Chrysa Dimitriou

Alias: Epsilon

Apparent Age: Twenty-four

Actual Age: Twenty-nine

Gender: Female

Appearance: Chrysa possesses long, wavy sandy blond locks that cling to her heart-shaped face, curling inwards towards the tip, which is normally tied up into a messy bun. Her eyes are a dark chocolate brown framed by a set of thick eyelashes along with finely sculpted eyebrows, while her skin is a warm ivory color, hinting that she spends a moderate amount of time in and out of the sunlight. In spite of her inherently petite and slender figure, Chrysa likes to keep up her physique, sporting a surprisingly lithe build underneath her clothing.

Origin: Earth

Infamy: Five

Type of Virus: Information Broker

Equipment
Weapons: Chrysa keeps a pair of steel chakrams with her at all times. They are strapped to the belt around her waist, ready to be wielded at a moment's notice. Aside from this, she also has a small, sheathed dagger tucked in her left boot in case of emergencies.
0796de9be11cb85cbce023a246764795.png

Gear: Chrysa normally wears the uniform of the bar she runs, a simple yet elegant design inlaid with a special crest that shows her status as the owner. Outside of work, she prefers to wear clothes that focus on comfort and maneuverability more often than not, since anything else would feel far too restricting for her taste.

Relics: Chrysa wields the power of the sound stone. With it, she becomes extremely sensitive to the vibrations of sound in the air. Her highly enhanced sense of hearing can pick up even the smallest of sounds, which is useful for a number of things. Namely eavesdropping for information, detecting lies, locating any potential dangers, and navigating her way through the darkness. Not only that, but she's also able to manipulate what others' hear, including the sound of her own voice. In combat, she is able to produce sonic blasts in order to fight. Her screams have enough force to knock people off their feet, with a fairly good chance of knocking them out cold. Ironically enough, being bombarded by sounds loud enough can easily disorient her, which is why she usually wears a pair of earplugs to drown most noises out when she doesn't have to make use of her hearing. Her scream, while loud, can't rupture anyone's eardrums and cause them to go deaf either, nor can she rupture any of their other organs.

Personal Information
Skills:
Multi-Listener - As a broker, Chrysa has to be able to easily gather information. With her hearing, not only is she able to keep track of multiple conversations simultaneously, but she is able to accurately pick out and retain only the important information from what she hears.
Silver-Tongued Devil - Chrysa has a clever way with words that can convince even a homeless man to give up his every last cent. Her silver-tongue has gotten her out of many situations she didn't want to get involved in, often times without even a single lie escaping her lips.
Professional Mixologist - Chrysa, as previously stated, owns a bar, and has owned it for several years now. So it's no surprise that after all this time she would grow to be a professional when it comes to making drinks for the many patrons that come and go at her establishment.

Limitations: Aside from the aforementioned drawbacks of the sound stone, Chrysa is not the best long-ranged fighter, which is a real understatement if there ever was one. Her aim, when using weaponry such as bows, is basically on par with a blind man's. While she favors fighting up close and personal using fist and steel, she'd rather not fight at all if she is able to avoid such encounters.

Personality: Though usually a laid-back, optimistic, jovial, humble and eccentric woman, Chrysa shows a deceptively cunning and serious side when the situation warrants it. She commonly uses idle conversation and outward concern to distract her opponents. Despite her care-free attitude, she always speaks politely, but is sometimes sarcastic. People note she tends to go over the top with whatever she becomes passionate about. She has described herself as a "mere honest barkeep", which couldn't be further from the truth if you knew exactly who she was and what she does.

Bio: Before she became known as Epsilon, Erith's fifth most wanted virus, a woman with information on everyone and everything, Chrysa was a simple nineteen year old college student in Athens, Greece. It was at the time when she was working on her thesis that she suddenly blacked out at her computer, falling into the cold embrace of darkness.

When she awoke, Chrysa found herself in the care of an elderly man, whom she would later fondly recall as her mentor. Knowing that she was a Terran, he had taught her all about the strange new world she had been transported to. She decided to help him out at his bar as an employee not long after, as a means of repaying him for his kindness, and under his tutelage went on to learn and even master all the tricks of the trade. Sadly, he passed away a few years later, though not without giving her a parting gift, an heirloom that's been passed through his family for generations. A gorgeous yellow stone, easily fitting inside the palm of her hand, that decided to choose her as it's owner, granting her power over sound.

As she was mastering her abilities for the next couple of years, Chrysa couldn't help but... overhear some rather valuable information. Knowing that her bar, one of the few things that remained of her mentor, would not be able to sustain itself for much longer with how little money she's able to rake in every day, she had to make a tough decision. She started out small at first, but then it began to gradually escalate into something bigger, the changes so subtle that she barely even noticed, and before she knew it, she had amassed a reputation as a virus with a world of information at her fingertips.

Other: Chrysa's bar, Kalon, acts like any other until you tap the word "Epsilon" in morse code.
Accepted.
Marcela Merlia Lahti

Baiscs

Name: Marcela Merlia Lahti
Alias: Destiny Weaver
Apparent Age:22
Actual Age:28
Gender: Female
Origin (Erith or Earth): Earth
Infamy (1-25): 4
Type of Virus: Underworld Cartel Boss
Tetsuko.Koizumi.full.1311765.jpg

Gear

Weapons:
Marcela's main weapon is a pair war fan crafted using her relic. Using her own ingenuity and the flexibility of her she can transform her war fans into spears or daggers.
1pc-Fashion-Chinese-Style-Fan-Flower-Print-Folding-Fan-Butterfly-Hand-Flower-Bamboo-Pocket-Fan-Nice.jpg_640x640.jpg


Gear:
Marcela created her own armor using String Theory. The gear gives her freedom of movement and decent protection, but most magically enhanced attackers could break through it easily.
outfit_design___193____closed_by_lotuslumino-d8mu85z.png


Relics:
String Theory - String Theory is a ring that allows the user to produce strings from any desired part of the user's body. The strings themselves are as strong as any steel and become as sharp as any sword. String Theory was originally used for constructing specialized armor but its current owner, Marcela, has used in it more proactive ways.
tegan_ring_by_sumosami.jpg

Skills

Martial Arts Master - This young Underworld Queen has been trained in various forms of martial arts and weapons since she was 11. Her skills are on par with some of the best and she uses her relic to bolster said skills. Marcela's training has led her to create her own fighting style she has called the "Elegant's Way". Elegant's Way uses flexibility, agility, and gymnastics to form a beautiful dance that can obliterate a person if they are not prepared. An untrained eye it would like a dance but most martial arts experts would be able to tell the difference from a dance

Bargaining - Marcela always knows what a person wants and she usually has something they need or want, so she uses this to her advantage. Whether it is money, a person, or just information she will have it or a way to get it.

Sewing and Designing - When this crime boss isn't running the underworld she chooses to have her own clothing shop. She designs the majority of the clothes and creates most of them. Marcela's name is well known for creating clothing for nobles and royalty. Her favorite things to make are dresses for balls, galas, everyday occasions, and especially weddings.

Personality

Personality:
Marcela is a very blunt and direct person, she likes to get down to business and save the pleasures and crap for later. Now, even though she is a very serious person she does have a more sociable side to her that can usually be seen during galas, balls, all around parties, and especially when she is drunk.

Etc./Other: Destiny Weaver's identity is hidden from all except from the top 6 viruses. Most people think that Destiny Weaver is male.

Biography

Basic History: She was an orphan for ten years before coming to Erith. Once she was there she was eventually picked up and adopted by a cartel boss. She stayed with him for a year before she started training at 11 and learned his name was Heitor Lahti. For two years she went without a name until the day came he asked her name since she never told him her name. She trusted him at this point and had started calling him father, so she informed him she did not have a name. He stared at her for a second and told her,"OK....Think of a name and I'll tell you what I'm thinking of, my little devil. She thought about it for a week and she finally settled on Marcela,"Because, back on earth one of the older kids name's was Marcel...and.. he w-w-was like a brother!"She broke down crying remembering the others and also because she loved her new family. He smiled and wrapped his arms around with joy"Well, Marcela you officially my daughter. I love the name but I really like the name I made. It's Merlia and I like because its beauty matches yours, my little princess. You now shall forever be called Marcela Merlia Lahti!"




Marcela continued with her training and lessons. She learned the tricks of the trade and learned everything she could take Heitor's place. When she was 19 Heitor had already told her she needed a cover because she can not just walk around with money without an official way to make and he had taken notice of her love to sew, so he gave her a building and told her to open a clothing store. Marcela took a year from the underworld to build her reputation and store, and then she came back. Once she was back at Heitor's side he gifted her the String Theory relic. At this point, he told his adopted daughter that it was time to take over the business and she would officially be known as Destiny Weaver. Marcela knew that she had a new advantage over the competition because the Underworld knew Destiny Weaver as male, but now he was a she and the world would come to know Destiny Weaver's will. Over time, Marcela's interpretation of Destiny Weaver rose in the ranks within the viruses, not only for her brutal methods but also because once marked you will disappear and Destiny Weaver's face has never been seen and if it has no one has spoken of it



Full Biography:Marcela was born an orphan. No name, no money, and no parents. She was by herself for as long as she could remember. She had to learn to fight, defend and live all on her own. By the time she was ten she had some semblance of how to talk her way into places, how to get free food, how to get clothes, and how to get a shower every once in a while. Although Marcela was usually by herself she had made a few friends out of other orphans and kids. They would hang out, play games, and even go stealing with each other. Alone all of her life and she finally had her own "family" of sorts.

One day they said they were gonna sneak into a gaming cafe to play an extremely popular game. Of course, they got in without any problems. The game was fun extremely addicting, especially for Marcela who had never done anything like this. She and her friends were just about to go on another raid when she started feeling weird, so she decided to head off to the bathroom. In the bathroom, the world around her dissolved and the only thing left was a mirror that shifted to an image of a different world. Taking a closer look at the mirror it flashed and she woke up in a different world.

The young orphan was alone again but she still had her survival instinct left. The young girl was used to the urban jungle, not this new place but adapting means survival and she was not going down without trying. She would do anything to survive; that includes stealing or hurting others. One day, she noticed a man, who was consistently well dressed, was constantly in Kepet slums. His presence was commanding and intimidating but fear was something that could you from surviving another day, so she followed him till he took the wrong turn into an alley. Without hesitation, the orphan pounced on the man and everything went black.

When she was awakened she was laying in a bed, with the man sitting next to her. He looked at her as she rolled to the other side to get to her feet,"I see you are awake, come along child." His voice was calm and sweet, somewhat contradicting his appearance, as he walked through the only door that was in the room. She looked around the room for an escape only seeing a window,"If you're suicidal then jump, but I do hope you don't!" his voice stopped her in her tracks, forcing her to begrudgingly follow the man.





Footnote

Coded By || StoneWolf18 StoneWolf18
Accepted.
 
"It does what it wants, when it wants and it kills because it's fun. It only hunts for sport.
About the Angel of Death
The Angel of DeathName: Hazel Quinn
Alias: Angel of Death, can be called Angel for short
Apparent Age: 25
Actual Age: 32
Gender: Female
Appearance:
20171012_011504.png
Origin (Erith or Earth): Earth
Infamy (1-25): 1
Type of Virus: Assassin/ Serial killer
Weapons: Hazel has become proficient in the use of several weapons, although she is best with daggers for close range combat and assassinations, throwing knives for medium ranges and a crossbow for longer distances. She has also been known to utilize poisons.
Gear:
20171012_021120.png 20171012_021209.png
20171012_103059.png
(The mask looks like this but the feathers math those on her cloak and armor.)
Relics: The mask makes her senses stronger, particularly her hearing and eyesight.
Her boots make her footsteps silent, even while running and over noisy terrain, such as gravel or dry leaves. They also make her more balanced.
Skills: Hazel is skilled with multiple weapons, and other skills she needs as an assassin. She is very good at manipulating and coercing people, which she usually does to get them to let their guard down. She is clever, perceptive and stealthy. She's fulfilled every contract she has ever received, willing to do anything it takes to finish the job. Although her kill count is unknown, rumors range from the dozens, to well over a hundred.
Limitations: Hazel has no first aid skills, and must rely on others to supply poisons. While she can pretend to get close to people, she has no real social skills or enpathy due to her disregard for human life. Hazel can't swim.
Personality: Her mental state is questionable, at best. Hazel is very careful to keep her identity secret when working with clients, and out on killing sprees, hence the mask she wears. Since no one knows what the Angel of Death looks like, Hazel Quinn is not wanted and is free to move as she pleases. She uses this to observe and even befriend her targets. She has never left a witness alive. While she is cunning and observant, Hazel sees everyone as targets, clients and allies. When she has no active contracts, she selects people at random to hunt and kill to keep her skills sharp, and to keep herself from getting bored. She views the infamy ranks as a competition, and is very pleased with the fact that she is first.
Bio: Before coming to Erith, Hazel lived a normal life and was a police officer. She was taking online classes to get a degree in criminal justice so she could be a homicide detective. While working on her degree, she was sucked into Erith. When she awoke to a strange woman kneeling over her asking if she was alright, she panicked and killed the woman via strangling her. She robbed the woman, and followed the road to the nearest town, where she got a job at a shop. A few days after arriving, a customer was rude to get, she she hunted him down and killed him, too. She eventually killed a few more people, and within months had quit at the store to dedicate more time to learning how to use various weapons and continue her killing spree. Eventually, she was given the name Angel of Death. Once she had an alias, people began paying her to assassinate people.
Other: She "signs" her victims with a feather similar to the ones on her mask, cloak, and armor.
Civilians that aren't viruses don't know anything about the Angel. They don't even know if it's a real person or if it's some new creature, be cause of her unpredictable behavior and lack of discernible killing pattern.
 
"It does what it wants, when it wants and it kills because it's fun. It only hunts for sport.
About the Angel of Death
The Angel of DeathName: Hazel Quinn
Alias: Angel of Death, can be called Angel for short
Apparent Age: 25
Actual Age: 32
Gender: Female
Appearance:
View attachment 359878
Origin (Erith or Earth): Earth
Infamy (1-25): 1
Type of Virus: Assassin/ Serial killer
Weapons: Hazel has become proficient in the use of several weapons, although she is best with daggers for close range combat and assassinations, throwing knives for medium ranges and a crossbow for longer distances. She has also been known to utilize poisons.
Gear:
View attachment 359956 View attachment 359957
View attachment 359960
(The mask looks like this but the feathers math those on her cloak and armor.)
Relics: The mask makes her senses stronger, particularly her hearing and eyesight.
Her boots make her footsteps silent, even while running and over noisy terrain, such as gravel or dry leaves. They also make her more balanced.
Skills: Hazel is skilled with multiple weapons, and other skills she needs as an assassin. She is very good at manipulating and coercing people, which she usually does to get them to let their guard down. She is clever, perceptive and stealthy. She's fulfilled every contract she has ever received, willing to do anything it takes to finish the job. Although her kill count is unknown, rumors range from the dozens, to well over a hundred.
Limitations: Hazel has no first aid skills, and must rely on others to supply poisons. While she can pretend to get close to people, she has no real social skills or enpathy due to her disregard for human life. Hazel can't swim.
Personality: Her mental state is questionable, at best. Hazel is very careful to keep her identity secret when working with clients, and out on killing sprees, hence the mask she wears. Since no one knows what the Angel of Death looks like, Hazel Quinn is not wanted and is free to move as she pleases. She uses this to observe and even befriend her targets. She has never left a witness alive. While she is cunning and observant, Hazel sees everyone as targets, clients and allies. When she has no active contracts, she selects people at random to hunt and kill to keep her skills sharp, and to keep herself from getting bored. She views the infamy ranks as a competition, and is very pleased with the fact that she is first.
Bio: Before coming to Erith, Hazel lived a normal life and was a police officer. She was taking online classes to get a degree in criminal justice so she could be a homicide detective. While working on her degree, she was sucked into Erith. When she awoke to a strange woman kneeling over her asking if she was alright, she panicked and killed the woman via strangling her. She robbed the woman, and followed the road to the nearest town, where she got a job at a shop. A few days after arriving, a customer was rude to get, she she hunted him down and killed him, too. She eventually killed a few more people, and within months had quit at the store to dedicate more time to learning how to use various weapons and continue her killing spree. Eventually, she was given the name Angel of Death. Once she had an alias, people began paying her to assassinate people.
Other: She "signs" her victims with a feather similar to the ones on her mask, cloak, and armor.
Civilians that aren't viruses don't know anything about the Angel. They don't even know if it's a real person or if it's some new creature, be cause of her unpredictable behavior and lack of discernible killing pattern.
Accepted.
 

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