• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

Fantasy Interest Check: The Bandit King's Finest

Uncle ShortyB

Oh noooooooooo
Allllllllright, here's the breakdown; I'm looking to see if people here would be interested in an RP about some adventurers/mercenaries and their lives and jobs they get tasked with. Now, I know what you're thinking; "Uncle, there are so many other RPs out there that do this same thing but way better! What's so special about yours? And if it's anything to do with high schoolers, anime, or cartoon horses you best be takin' this stuff elsewhere." Well, that's an oddly specific thought but it ties in to a further in depth explanation of the setting, so... congrats? You're the winner? I don't know how to respond, but here's some more information:

The nation-state of Sklath


Right up until a few years ago, Sklath was held captive by a corrupt aristocracy. There's a lot of in depth history and so on that is not only slightly irrelevant to the goings-on in the current age, but also really boring. Suffice to say, the Bandit King rose to power in a surprisingly bloodless revolution and created a state where Orcs, men, and other assorted "evils" can live in relative peace. The main problems anyone living in the state has anymore are usually due to unregistered brigands or wild packs of Gnolls, but that's far from the worst things out there. Sklath is a somewhat large island, with terrain ranging from mountainous volcanoes to flat, grassy plains. There is a thriving seaport in the capital (Which is named Sklathar. The party that first discovered the place didn't have the greatest grasp of Common. In their language, Sklathar's closest translation is "This doesn't look like Mortaw either") and a primitive set of metal tracks in the ground that the Orcs insist will become infinitely useful once they finish their current project.


The King's Army


Sklath doesn't actually maintain a standing army, since the Bandit King doesn't believe a portion of the population should be tied up in preventing something that never happens when they could be actually productive. Because of this, any adventurers, native or otherwise, are required to report to one of the King's stewards for any work that needs doing to uphold the infrastructure of Sklath. There is also a former Adventurer's Guild outpost that the mainland derisively calls "The King's Army" despite the Sklath branch being the most profitable one of all of them in the time before it broke off to better govern itself. Most, if not all, of the residents recognize that the adventurers are the closest thing they have to a military force and treat them respectfully, but don't allow them to interfere overmuch with the day-to-day running that the state requires.


The Races of Sklath


There are many races present in Sklath, from the overly inventive Orcs to the humble and persevering Gnolls, as the nation is considered a haven for any races that Mortaw and other kingdoms on the mainland consider "evil" or otherwise undesirable. The population is split fairly evenly among race lines, and most of the residents don't mind living so close to people not of their species. The races are:

  • Human: Run of the mill kind of person. Not too strong, not too smart on the average, but also the most adaptive of all the races. Most of the humans on Sklath were either born there, were part of the Bandit King's army in his coup, or immigrated there while on the lam from one of the corrupt states.
  • Goblins: A seafaring race, look pretty much like every other goblin you could picture. Short, green, and pretty levelheaded. Goblins are the ferrymen that take any emigrants from the mainland to Sklath, and any trade goods in the opposite direction, for a stipend out of Sklath's treasury. They propagate a rumor that they love gold, but the thing they actually love is fresh fruit.
  • Orcs: The smartest of all the "beast" races, Orcs are responsible for much of the technology that the human states on the mainland can't operate and consider less advanced than their own pale imitations. Orcs tend to have a "public" face, which is slightly more brutish and simple than their "private" one. The main kingdom of the Orcs is hidden underneath false Elven ruins on the mainland, but they maintain an embassy for the Orcs that live on Sklath.
  • Gnolls: Sneaky little dog-like, bipedal beasts, Gnolls are renowned for both their stealth skills and their surprising natural affinity for farming. Most Gnolls don't speak common, having an ancestral barking language, but a few learn it to better broker deals between their conglomerate farms and the markets throughout Sklath, or to get better rates as Adventurers. Gnolls are native to the island, and the Bandit King is fairly fluent in the Gnoll language.
  • Trolls: Big hulking beasts, actually a weird offshoot of a certain variety of tree. Trolls aren't too eloquent, but they do understand almost any language perfectly. When something needs to be smashed beyond all repair, even Orcs call in a Troll to do what they do best. Generally speaking, they're usually employed as city guards since they are fiercely territorial beasts, but a band of adventurers have been seen in the company of a rare eloquent troll every now and then.
  • Elves: There aren't any Elves, either on the mainland or on Sklath. They weren't too smart, as creatures go; their last known ruler, Grand Emperor Da'elir'on, decided that the Orcs were taking up too much of the space under his feet and declared war on the entire species. His people, being an overly jingoistic lot, followed him blindly into war with a species that, on the part of the continent they inhabited, didn't actually exist. They all trooped, single file, into a wild cluster of Trolls and were used as weapons against their own species. The Orcs later chalked their first and only genocide of a species up to an abundance of lead in the water and their unfortunate choice to march during spawning season for the Trolls.


So, like it says in the thread title and the introduction, I'm doing an interest check for this sort of thing. Questions, comments, concerns? This is the time and place to ask 'em!
 

Users who are viewing this thread

Back
Top