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Dice Inside the Great Maker - Exalted OOC

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Psychie

Princess Psychie
I'm working on a spymaster, someone with lots of connections and Investigative skills to root out Voidbringer cults.
 

Arynne

Salmon of Doubt
I'm thinking a storyteller/artist (honorary lector?) who serves as a guardian of morale and also keeps and ear to the ground for trouble brewing amidst the Populat.
 

Sherwood

Luna's Concubine
Supporter
Just make sure you do not totally neglect your combat abilities. I won't make fighting a central part of the game, but it will come up on occasion.
 

Random Word

Two Thousand Club
Well, blessings of Debok Moom be upon me, if I'm not mistaken that leaves a large murder-shaped hole for me to fill, probably with explosives. Psychie and Arynne can be all subtle and lame and then we get to the exciting part where they point me at something and I blow it the fuck up. Uh, let's see, what are the murder castes? I suppose all of them can be pretty murder-y. Soulsteel and Moonsilver, obviously, but even Orichalcum could be murder-y. One of those.
 

Arynne

Salmon of Doubt
I don't plan to. I'm just trying to decide whether to lean into the setting (the bow being Kamak's traditional weapon), or the staff/thrown combo I associate with the name "Jade". ;)

Soulsteel is if you want the more obvious big guns, Moonsilver if you want to cut people.
 

Psychie

Princess Psychie
lol I have some skill with the Gyroscopic Chakram and a real high Dex, so I won't be totally useless.
 

Psychie

Princess Psychie
Since I'm looking to make a full-on intelligence network, should I focus solely on Contacts, or should I put a dot into Command?
 

Sherwood

Luna's Concubine
Supporter
You could put your points into it either way, but no more than 1 dot in Command. That still gives you a 25 man intel group to order around.
 

Arynne

Salmon of Doubt
Ok, I know I'm going to need Dex, Stamina, Charisma and Wits Augmentations -- I'm trying to choose the rest from these options:

Essence Irradiation Corona
Accelerated Response System
Casualty-Minimizing Equation
Subcutaneous Armor Plating
Light-Etched Interceptor Barrier
Essence Shield Projector
Patriotism-Provoking Display
Perfected Union Patterning
Motivational Vocoder
Pattern Facilitation Module
Programmed Catechism Rebuttal
Anticipatory Simulation Processor
Cortex Acceleration Module

Any advice?
 

Arynne

Salmon of Doubt
(I thought about learning a martial art, but decided to make that something to work towards.)
 

Random Word

Two Thousand Club
Hard to say - what are you trying to accomplish? It's also very cheap to bank extra Charms, so you could take them all and sit them in the vats for when you need them.
 

Arynne

Salmon of Doubt
Sure, but your supply of Background point for extra Charms is not infinite. I'm trying to narrow it down.
 

Random Word

Two Thousand Club
Well, let's start with the criteria for the narrowing down - are you just looking for the mechanically strongest/most thematic/most fun charms? I'm not an expert on the Alchemical charmset, so I won't be much use, but Sherwood or Psychie might be able to give you some highlights if you let them know what makes a Charm good for your character.

Sherwood Sherwood there's a fairly limited selection of Elemental Cores. Can we treat regular Hearthstones from other books as if they were Elemental Cores if we can come up with an Autochthonian element they could be associated with?

I'd like my five dot familiar to be a minor Destroyer spirit - an orichalccum motorcycle that can adhere to surfaces to drive up walls/along ceilings with an integrated spinal mounted siege devastator. It can collapse into just the siege devastator, a smaller essence cannon, an essence pistol, or a decorative earring. That way Incandescent Ray of Judgement can be barrelling along down a shaft on her motorcycle, deploy her wings to take flight, have the motorcycle fold up into a siege devastator, catch the weapon, and rain the Great maker's displeasure down on whatever's unfortunate enough to be around her, all without missing a beat. Since her motorcycle/weapon is an Essence 3 Machine Spirit it has its own mote pool and Charms (probably the bit about wall riding and collapsing into a tiny concealable shape, and we can worry about the others if they ever come up).
 

Arynne

Salmon of Doubt
Well, I chose all the ones on my list because they seemed most thematically appropriate, now I want to pick out the ones that are most effective/likely to be useful.
 

Sherwood

Luna's Concubine
Supporter
Sherwood Sherwood there's a fairly limited selection of Elemental Cores. Can we treat regular Hearthstones from other books as if they were Elemental Cores if we can come up with an Autochthonian element they could be associated with?
Yes, you can take an existing hearthstone write up and convert it to a Elemental Core.
I'd like my five dot familiar to be a minor Destroyer spirit - an orichalccum motorcycle that can adhere to surfaces to drive up walls/along ceilings with an integrated spinal mounted siege devastator. It can collapse into just the siege devastator, a smaller essence cannon, an essence pistol, or a decorative earring. That way Incandescent Ray of Judgement can be barrelling along down a shaft on her motorcycle, deploy her wings to take flight, have the motorcycle fold up into a siege devastator, catch the weapon, and rain the Great maker's displeasure down on whatever's unfortunate enough to be around her, all without missing a beat. Since her motorcycle/weapon is an Essence 3 Machine Spirit it has its own mote pool and Charms (probably the bit about wall riding and collapsing into a tiny concealable shape, and we can worry about the others if they ever come up).
A five dot familiar is pretty powerful, so I'll have to come up with some stats on it. And I am not familiar with a siege devastator. Obviously it is some kind of Essence weapon, but what are the stats of that one? Is it like the Glorious Solar Cannon?
 

Random Word

Two Thousand Club
It's from the Ink Monkeys blog. I copied the stats into my character sheet, but here it is again:
This specialized artifact weapon is custom designed to
perfectly integrate with Transcendent Multimodal Artifact Matrix (see The Manual of Exalted Power—The Alchemicals,
p. 166), so much so that the device's delicate motonic circuitry is
incapable of independent operation. When deployed for a five mote
attunement, the device transforms one of the character's hands and
forearm into a the bulbous barrel of a heavy cannon mechanism. Within
the machine, pneumatically-driven clockwork gears turn banks of
capacitors in opposing rotation, building up charges of super-heated
ball lightning in the colors of the
Champion's anima. After each shot, the cannon audibly vents jets of
steam from the wrist area to prevent overheating.

Essence Pulse Cannons use the base statistics below and gain the
benefit of the appropriate thrown weapon Magical Material bonuses
(though wielded with Archery). Each shot costs one mote for ammunition
and can inflict bashing or lethal damage as desired. In the former
case, damage never spills over past Incapacitated to become lethal and
so cannot do worse than knock the target out. Lethal attacks
disintegrate slain or destroyed targets, destroying all
non-indestructible objects carried by them. Physical disintegration
does not affect the target spiritually (slain spirits to reform
normally, etc.). Non-magical armor predominantly constructed of metal
conducts the plasma blasts, reducing soak to one third (rounded up)
rather than the piercing tag's usual half.

Variant models of this weaponry exist. Hands-free subtle designs can
be mounted as miniaturized emitters implanted in the eyes, as shoulder
turret cannons or any number of other options. Regardless of the
specifics, such weapons only inflict 8L/12B due to their reduced size.
Siege Devastators are rated Artifact 3 and take the opposite approach,
with oversized cannons that impose a -2 mobility penalty that stacks
with any from armor and blasts that ignore the soak of non-magical
metal armor entirely. Targets are also hurled back and suffer injury if
slammed into objects as though the attack was enhanced by Heaven
Thunder Hammer (see Exalted, p. 242), though knockback damage caps at 25L.

Essence Pulse Cannon: Speed 6, Accuracy +2, Damage 10L/15B, Rate 3, Range 100, Tags F, P

Siege Devastator: Speed 6, Accuracy +0, Damage 15L/20B, Rate 1, Range 200, Tags F, P
After Holden wrote Alchemicals he decided he wanted to add in some stuff from 1e that didn't make the cut, like the Essence Pulse Cannon.
 

Psychie

Princess Psychie
I'm thinking that my character is probably done. I'm still toying with the idea of getting some more points spent in Artifacts and dropping my little wasp machine familiar, but the rest of Needle's stuff is finished.
 

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