• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Insectopia - Characters

Main
Here
OOC
Here
Lore
Here

SilverFlight

Tende altum, volare altius
Supporter
db6062943d7a09e18d9373f1b6827131.jpg
Image (c) Enigmasystem
Thread rules:

1. Everyone needs to respect the other players and the rules of the thread. There is a zero tolerance for bullying and discrimination. This also means that you need to have read ALL the rules before posting anything.

2. Post rate and size: about 1 post per week minimum, and the posts should be at least one paragraph unless you are in conversation or a fight, where replies can be very fast. I will allow shorter posts, but please try to make them at least 3 lines. The rp will likely start off going a little faster than 1 post a week, please come talk to me if this might be a problem.Posts will be written in 3rd person past tense.

3. Characters & species lore: All players must follow the character sheet outline and post a minimum of the information listed there. You can write more. Each player is limited to one character for the beginning of the thread. I must approve your character sheets before you can begin posting. Once activity has been consistent I may allow more characters per person depending on the number of players in the game. You are permitted to write the lore for the species you are playing and once I have approved it, you can post it yourself in the lore page. Please try and use tabs to condense the information, you can ask me if you need help with this. Aside from culture and customs you can also define your species' magic here. **IMPORTANT: A species is not an entire group of insects. It is one, single species. You can't say "I want scorpions", there are a lot of different scorpions. You can have at most, one genus of them. Ask me if you need clarification.

4. Character size and age: Character sizes have been scaled so the species are comparable to each other, with the average height of a character (like a bee) being about 2.5 cm, or about an inch. The range can be from 1-4cm (0.5-1.6"). The largest bug characters will be around 4cm (1.6") and no bigger. Character age will follow a human scale, living years, so most insects become adults officially at 18 years, even if they mature physically before then.

5. Any arthropod species is technically open to play, but please keep in mind that the world is wholly terrestrial, so aquatic species or parasitic species that require a host to live may not be good options.

6. Role play: There will be no auto-hitting any character that is not yours. You must write an attack, and it is up to the other player whether that attack hits. This goes for NPCs as well, unless I specifically state auto-hitting is allowed in my post. All players are encouraged to explore the world and the story by asking questions to the NPCs or my character. It usually pays off.



  • Character sheet

    Name:

    Age:

    Species:

    Height: (avg of 2.5 centimeters = a 5’8” human, height between 1-4cm)

    Appearance:

    Weapons, accessories and gear:

    Skills and talents:

    Personal magic: (the species magic tendencies are defined in your species lore, but your character does not have to adhere to that)

    Personality (1-2 paragraphs)

    - Likes/dislikes, fears, what makes them happy/angry, what drives them, what do they want etc.

    Backstory: (1-2 paragraphs)

    Goals:
 
Last edited:

Bee character.jpg

Senna Summersweet

Age: 21

Species: European honey bee (Apis mellifera)

Height: 2.5 cm

Appearance: Senna is a gold-coloured worker honeybee with orange stripes and a blue sheen to her multi-faceted eyes. Her carapace is light brown underneath the gold hair, which covers most of her body from head to abdomen. She was given a green backpack, standard issue for travelers to the city and a blue moth-silk scarf from her brother Mace.




  • Senna has a short bow with arrows tipped in apitoxin. The toxin is not lethal, but can cause dizziness and fainting spells in smaller insects. To larger insects and some mammals, it is a painful irritation. Senna also has a small dagger, mainly used for gathering herbs and resins to make healing poultices. She carries some vials of resin and some empty for water and nectar. Her canteen is filled with watered honey. Senna also carries some materials for splinting and setting broken carapaces or joints.

    Skills and abilities

    Senna is handy with her bow, a good field medic, knowledgeable about many different healing plants and a wonderful dancer. Her magic and flying still require a lot of practice. Senna has always wanted to learn how to use a sword or a spear, but she is not old enough to learn those skills in her hive yet. Senna, despite her hive naivete, is quite clever, and can solve problems fairly well.

    Magic:

    Senna’s air magic is lacking. It has just come into its strength and she has a hard time controlling it for precision strikes. She knows enough to help create updrafts under her wings to speed her flight, but it is a far cry from being useful for offense.
 
Last edited:
Name: Kerreschi (Kerr-eh-shee, a.k.a. Kerr)

Race: Jumping Spider (Platycryptus undatus)

Age: 20

Skills: Climbing, Webbing, Magic (cont. in Desc.)

Height: 1.7cm, legspan of 2.8cm

Appearance: A small, tan spider with four black eyes prominently on the front and two smaller ones behind, with dark stripes and a repeating diamond pattern on his abdomen; two fuzzy pedipalps

Equipment: Charms, Web Spool, Kit

Personal Magic: Charm Magic

Personality: Kerr likes meeting new people, especially species he’s never encountered before. While he had a difficult time making friends among the nomads of his ever-changing home, it never stopped him from trying! He likes playing the harp every now and then, but has a hard time tuning it whenever he finds one, so it’s always a little flat.

As an ombivert, he’s excited and willing to converse with people, but can run out of energy relatively quickly. He needs a bit of rest/alone time to recharge afterwards, and can run out especially fast in crowds.

Likes: Friends, honey, sugar, coffee (even though it makes him a little tipsy), crafting

Dislikes: Anxiety, bullies, swimming, flying, being ignored

Backstory: Kerr hails from the Kischkin, a nomadic tribe of jumping spiders. He wasn’t especially powerful, and he didn’t have very much magic, but he was unusually talented with his tribe’s charms.

The Kischkin lack the ability to cast spells, or even to shape their magick into the most rudimentary cantrip. They claim that an ancient hexapodan deity was jealous of their talent and crippled them, but they can’t confirm it to be true. Regardless, they create charms from wood, stone and metal. Each charm is painstakingly shaped to channel their magic into a spell, but each one takes enormous time to create and effort to charge.

Kerr displayed a unique talent for crafting and using the charms. Despite his skill, his nonstop attempts at friendmaking kept him in the background. Finally, he’d had enough and decided to leave the tribe. They made no attempt to stop him.

Extra: He has six charms in total.

Blade Charm (x2, wooden) - Creates a fast-moving blade of white light, which is quite sharp. Takes five minutes to charge each.

Pummel charm (x1, wooden) - Releases a short-range blast of blunt force, acts like a large punch. Takes eight minutes to charge.

Shield charm (x1, wooden) - Creates a stationary barrier capable of taking a moderate of damage. Takes fifteen minutes to charge.

Platform charm (x1, wooden) Creates a floating platform lasting ten minutes. Takes ten minutes to charge.

Rampart charm (x1, metal) Creates a very large barrier capable of withstanding enormous damage lasting one minute, and differentiates between allies and enemies to permit free movement. Takes one hour to charge, and always leaves Kerr drained.

Charms can be made from wood, stone and metal. Each type is progressively more powerful, but also progressively more difficult to make. Overused charms can break regardless of type. Each charm is hand-made and requires intricate knowledge of Kischkin methods to create. They can be used by any insect species capable of magic once charged; all they need to do is send a small pulse of magic into the trigger whorl. While it takes time to prepare and charge each charm, the activation is nearly instantaneous.

Personal Goal: To have enough charms to protect his nonexistent friends.
 
Last edited:
Janan Utuula
Hercules Beetle

Actual Insect:




Character Art:
6OWmvexb6RTNEMbWdYCIATgBVfxKNQHvxw7fvO8VU0il4Arwoyhn4_y2iqADNM24NuIt6tskJauFzg0v70KD_EsWlNdnRRvzQ0WPqhMP9ua8MMUHBVcS7wHiZdqcctWF7D1PRx__=s0



_______________________________

The Hercules beetle, Dynastes hercules (Linnaeus), is a dynastine scarab beetle in the family Scarabaeidae. Some of the more recognizable beetles in the subfamily Dynastinae have males that possess thoracic and/or cephalic horns.

_______________________________

Age:
23

Size:
4.1 cm

Birthdate:
January 20th

Hometown:
Born and raised in the outer fields of Sunhaven

Occupation:
Soldier. Specifically he is usually placed as a patrol between watchtowers. However, he also helps around Sunhaven and the fields with heavy labor.

Personality:
Janan is a gentle giant. A person of kind and loving nature behind an awkward dork. His ability to see the positive in others and in the darkest situation makes him a well liked person within the community. He is a morale and caring person with a heart of gold, but is afflicted by the inability to keep himself out of embarrassing and somewhat clumsy situations. Despite being one of the largest species of insects around, he never quite got used to the size of his body. He has a tendency to be a bit clumsy around, mostly when he's nervous or flustered. He is a capable and proud person. Despite his morality, he understands that certain things involve bad actions, but he also recognizes that bad does not automatically mean that a person is evil. He understands that duality is a part of life. Most people see him as just the adorably awkward person that helps around the town. This is a pretty accurate description of who he is. He is the first to help somebody, he would not judge another person and he has an awkward charm about him. A caring, loving and sweet soul that wants nothing more than to protect others and do his best to make life easier for his community and the insects of the world.

With that being said, he absolutely hates fighting. Despite the fact that he is a very competent fighter, he usually only reserves that for no other option. He doesn't enjoy the thought of accidentally or intentionally hurting anybody. In his heart, he knows that just because he is good at something does not mean that he should do it often. He understands that his strength and size make it very easy for him to hurt somebody. This is the absolute worst fear in his head. The idea that he might unintentionally cause harm to another person is something that he tries to avoid on a regular basis. It is part of the reason he is so clumsy and is very awkward around people. He is in a constant state of trying hard not to cause anybody any harm or inconvenience. It is part of what makes him such a wonderful person.

Backstory:
Born into the culture of a Hercules beetle, Janan was raised to understand that hard work is the key to success. His people are known far and wide for being hearty, strong and hard-working people. He was taught from a very young age that a beetle should work and earn his place in the world. It is customary in a Hercules beetle family that a person earns the right to come home everyday. This is not to say that a person will be kicked out for not working that day, it is just to say that he was raised with a certain work ethic. One should never be ashamed of A hard Day's work, so you can come home and feel better with your family after a good day's work.

For the early parts of his life he was mostly alone at home with his mother. A mother is considered the hardest worker of all. Since he was so young he was kept at home while the older children and father went off to work. It was in the family home that he was taught these wonderful ethics. He was taught that it was the job of the strong to make life easier for the weaker. It was the powerful one's job to protect the ones that didn't have the strength to protect themselves. Hearing these stories, seeing the bee military at work and admiring how strong the adults of his culture were inspired him to move forward with his plan to become a soldier. He spent his young years at home pushing around massive logs to increase his own strength. When his father was at home, he begged for lessons in the ancestral magic. He took no breaks, never skipped a lesson and paid attention to every thought on how a proper Hercules Beetle should conduct themselves.

At the age of 14 he was finally old enough to work on a farm that his family tended for the owners. Everyday he would plow the fields, preparing them for seed planting. He spread fertilizer, water the plants and moved dead plants to make way for more fields.

He worked in those fields until he turned 18. It was then that he went to join the army. His family gave him a wonderful send-off and wished him well as he ventured off for training. Grueling work, intense combat training and survival tactics drilled into his head. He was put ahead of the rest of the class due simply to his size. He was considered to be one of the best soldiers. Of course they worked him all the harder given the size and strength of his people. Much was expected of him as such a wonderful trainee. It wasn't often that a Hercules beetle joined the army. He wasn't under pressure at all. He took it as a great honor that they expected so much. They knew that he was capable of greatness as a soldier and when his class graduated and finally became full members of the army. He was honored to be put in the position of a guard between watch towers around Sunhaven. The prospect of being a protector to the entirety of Sunhaven brought him and his family great pride.

He spends his days patrolling between the watchtowers. Despite this, he still finds time to help others with their heavy work when he isn't on duty. He has developed a wonderful relationship with the community itself. People are happy to see him, love to have conversations with them and make him feel very welcome and appreciated. Despite his somewhat inconvenient size, he is simply a wonderful person that everybody is happy to see come down the road.

Magic:
Janan's species is proficient in a simple, yet effective, subclass of Earth magic. This magic allows Hercules Beetle's to temporarily affect the weight of soil, earth or stone they are in contact with. They can increase or decrease the weight by a factor of 4x the original weight. This ability is only applied while the user Is in contact with the object they are using said ability on. This ability is a good support to the impressive strength of a Hercules Beetle.

Skills:​
  • As a Hercules Beetle, he is the strongest insect species on the planet. He is able to lift up to 850 times his own body weight.​
  • As a soldier, he is well trained in survival skills and combat maneuvers.​
  • No one knows this, but Janan dabbles in gardening. He likes to tend to mushroom, lichen and moss' he keeps around the hollow log he calls home.​
Fighting Style:
As a Hercules beetle, his fighting style consists of him using his overwhelming strength to try and overturn or toss his opponent. Of course, given his magical affinity, using the Earth or dirt or stone around him as a weapon is a viable option.

Other:
Janan's home is a hollowed out log by a stone in the open fields outside Sunhaven. He lives just yards from farm lands. His home is under a decent amount of shade and he maintains a garden of mushrooms atop the log. On the stones he cares for a large bed of moss and on the side of the hollow is a small patch of lichen that he also gardens. His home is set up equidistant from the edge of the forest and the edge of Sunhaven.

He usually travels on all six legs. This is just to have a greater speed, but he is capable of bipedal movement. He just feels like the option of six legged travel is more optimal most of the time.​
 
Last edited:
Ola;
wuij92_bRKyMYNS9y-wRfegAsQNrp0gywZskQhUaq4xF0fA24qL7NfoEo7BEomqQ3ws4InXETaLO5yvlNcPGfxoyxy0syX4y8svHJHhetaJt7AkaeOFg_iD7naxYkDh9pNoPASkZ=s0
HiFm3ncenZmVocpPg0kvuEXjAdHabeD7Zy2l4Np1s_WSxTvvZRRAW_838_s28xGPB2Uvf5lSitWcAMTi1VgRBLVuo7ioNmUraIgSdkyCh1i2Ek7SzznzU5F7KXKqRSQfbR2ywvXp=s0
YZ1PkRiGcf2lq6xsu9kAxFE7gNmar088IRT7Vi8a7_q-Rr5TN8rvgy1s7wbmJSpPOwX7Zh3Davc7YqJbdfXuES2hr3w4SNSLbQSQBXnEhIejb-l_SdZeF_A6urrtbT31DmcqWnEN=s0

1632762001847.png

Pterinochilus murinus also known as the ‘orange baboon tarantula’.
A species of fossorial, non-communal tarantula that can sometimes display semi-arboreal tendencies.

age:
twenty six years of age, (thirteenth october)
gender:
cis female
appearance:
Being able to balance at around 3.6cm tall on the balls of all four feet makes Ola average size for a female orange baboon tarantula. Even her vivid orange exoskeleton isn’t what makes her stand out from the crowd. Despite being an amazing attribute, it is not what makes her stand out. With the extra details of the millions of fine setae that are equally distributed across her body with most concentrated on her head; wisps of these fine setae branch further upward across the top of her head, which gives her a comical and more inviting look. She uses these satae to hear, no apparent ear holes are set on her head, so feeling the vibration of others voice is how to understand. She has eight appendages in total, four are legs and the other four she uses as hands, giving her an advantage to multitasking. Despite being twenty six years of age, controlling eight limbs can sometimes cause accidents. Her legs allow her to run fast, however she is not the most agile at turning or making her way through smaller people’s homes.

A large, soft abdomen is situated behind her carapace, which is more of a burnt umber than the bright fiery colour of the rest of her exoskeleton. Her abdomen is her weak spot, it is delicate and can be pierced with ease, Ola has yet to get into a dangerous situation, so is slightly naive.


The first thing you notice about Ola are the pair of black, slick fangs, hiding away under two equally orange sheaths. They poke out as she speaks, and fully extended they are about 0.4.cm long. Most of the time, they remain curled up only appearing when talking, she has yet to use them in defense. Eating is messy, so she prefers to do so in private. It is not that she is ashamed, just wary of putting others off.

Weapons, accessories and gear:
Ola never goes anywhere without her hat. Not only does it look good, it is vital to deterring excess vibration. Without it, Ola may find herself overwhelmed in situations of high wind or loud crowds. She is very possessive of her hat, which is yellow in colour, dyed with raw bee pollen and woven with the silk from caterpillars that have been fed on cotton plants. It is a rare item, but the cost cannot compare to its personal value. On her travels, Ola usually carries small vials inside of her coat pockets, so she can collect different oddities along her travels. Sometimes, she wears protective armour on her abdomen made of large, discarded beetle shells when travelling. But in Sunhaven, she does not bother.
personality:
(intelligent, independent, captivating, dreamy, imaginative, nonchalant, talkative, unarticulate, absentminded, disorganised, haphazard, disconcerting, clumsy, unhinged,)
Slightly
unhinged however not easily aggravated, Ola holds herself as a calm orange baboon tarantula, especially in situations that would be deemed frightening to anyone else. She does not panic easily over situations that are risky, however over stupid things like misplacing a vial or spilling tea, another side to her will show. Overreacting is an understatement… Ola considers herself mild tempered, whether she is in denial is another question she has only recalled herself getting angry once as a spiderling, biting another child and sending him to hospital for meticulous doses of anti-venom. That was almost twenty four years ago, however and much has improved since then; there has not been another biting since.

Her version of organised is a mess to anyone else. Her resident rented house in Sunhaven explains a lot really, bottles strewn across the floor, experiments; captive in jars in the bathroom and loose ends to webbing hung up like laundry in the kitchen. Keeping on good terms with the ladybug tenant is like walking on thin ice. Ola’s attention to cleanliness explains her personality a lot: clumsy and disorganised. Being a large arachnid may give her an advantage to the ladybug’s leniency. She loves to talk, however the words come across as all jumbled and unarticulated. Captivating an audience in the beginning is one thing, but engaging and maintaining a stable conversation is not.. Maybe it is due to the size of her mouth or just the busyness of her mind.

The auditory hallucinations caused by the potion have a minor effect on her physical wellbeing, she is often found muttering to herself when out in public or alone at home. She usually gets a glance or two, but that isn’t much of a problem for someone’s whose eyesight isn’t the best. When too much is going on in her head, she usually zones out and stares for a few minutes before returning to normal again. Despite being a tarantula, multi-tasking different thoughts is not her strong point.

Ola rarely shares intimate materials such as web or venom. Perhaps they are jealous of those tarantulas with urticating hair?
likes: food, dyes, focusing on work,
dislikes: sports, people that are too quick, jump scares.
fears: running out of potion, not being great, finding love, children.
ailments: She is unable to write coherently for even herself to read.

backstory:
Coming from a fatherless childhood, Ola, as a young sling, has always been intrigued with science. Creating strange concoctions has always been an interest of hers, excelling in the subject at school. No praise was given by Ola’s mother, however. The old woman was cruel and selfish to the child; always drunk on fermented berries and bringing home parasitic men after nights at the bar. Ola always held onto the hopes that her mother loved her, despite it not being shown. The mother’s attachment wore down so thinly, physical touch became so painstakingly rare that Ola used to use her own limbs to cradle herself to sleep. This relates to her stomach churning fear of love. Whether she will actually find it or not is another question, it is something that makes her sick at night.
Personal magic:
Potion making:
The ingredients and methods of the variety of simple potions tarantulas (for specific example, orange baboon) can conjure, is not scribed, instead, it is held in the mind of each individual arachnid. However, basics are taught at a young age (how to prepare, propagate plant material etc) but never the ingredients or actual processes. Most baboon tarantulas are known as selfish by other subspecies of arachnid, invertebrates and insects as they never communicate said methods/ingredients to anyone, rarely even to family members.

Most potions are not taught, but learnt from trial, error and general curiosity.

The usual reason these tarantulas do not share such life saving information is because, in short, it wastes their time. They believe that potion making is too complicated for any other person to master, therefore (in short) cannot be bothered to share. To make matters worse, Ola cannot write and due to pride, she will not submit to paying for a scribe.

OLA’S POTION:
The orange baboon tarantula, named Ola, has derived ingredients from an offensive potion (ingredients include; caterpillar venom, stick insect spines, yew sap, etc) and combined it with the healing properties of various herbs, components of silk and honey to create an ability enhancing liquid. This concoction is very dangerous to take in large doses, however it’s properties include vivid imagination, altered ego, heightened muse and most important of all, an enhanced pain tolerance. Sharpened reflexes are also included, but only in the maximum dose, which again is dangerous.

The potion is considered a drug, it’s addictive. Not because of the ingredients, but because of the intense emotions it arises. Ola’s a regular user of the currently unnamed potion, most prolific in harsh winters when muse and esteem is low. This year, despite their own warning, Ola is currently taking the potion multiple times a day, an effect on their finances as the ingredients to replenish are an expense.

Side effects include: A new, unhinged personality, susceptance to overheating, dehydration, auditory hallucinations, mania (rare), addiction, withdrawal, increased appetite and rarely (but not unheard of in the experiments) death.
Regular ‘customers’ include artists and those whose talent is failing them. Also includes soldiers and those wanting to enhance their fighting ability. After becoming a regular taker, Ola has become immune to normal doses, so much until the effects are merely a placebo. Side effects do occur on her still, the most common one is auditory hallucinations, which keep her alert during the day. She cannot imagine what life would be like if she stopped taking the potion, even though the benefits await. Ola believes it has made her great, that she cannot live without it.

The potion is not yet registered or under any regulation, so is technically illegal. However some of the tarantula authorities are corrupt: they are guilty in using so will remain naive to it until a public death. Ola’s dream is to let it become pharmaceutical, so she can actually earn a decent allowance from it.


Personal goal Ola's reason for travelling to Suhaven is because she wants to expand the production of her pharmaceutical potion, and get it approved for mass development.
 
Last edited:
Not Finished, but will be in time!

Name: Morata Vervain

Age: 18

Species: Archerontia Atropos

Gender: Variant

Height: 2.8 cm

Appearance:
320px-A_atropos_hand.jpg

(Image credit: Stahre of Wikimedia Commons)

Weapons, accessories and gear:
Worn and carried-
  • A cape, dyed green, woven out of milkweed fuzz
  • A cotton beret, dyed a darker green than their cape
  • A pale yellow, spider silk drawstring shoulder bag, a gift from a friend from their hometown
  • A stone mortar and pestle
  • A birch and grapeleaf parasol
  • A 6mm, smoky quartz knife
  • An oblong flask of diluted honey, about half the size of their head
At home-
  • Assorted single-dose bottles of various liquid remedies, about 25 total.
  • 40 empty jars with cork stoppers, in assorted sizes
  • A red, maple leaf rug, painted with polka dots in blackberry juice
  • 3 cork stools and a pine table
  • A 4 cm by 1 cm roll of birch bark
  • Two carbon ink-sticks
  • A quillpen
  • A ball of thin, mauve, cotton yarn, 1 ply
  • An unfinished, ruffled scarf made of the previously mentioned yarn
  • A willow sleeping perch
  • 5 hawthorn torches

Skills and talents:

Personal magic: Like many deathshead moths, Morata's magical talent lies with activating the magical properties of materials. They are not yet adept at making potions or charms, but instead use this power mostly with isolated ingredients and simple combinations.

Personality

Likes
  • Learning new things, even if they have no practical use for the information
  • Listening to what other bugs have to say
  • Being able to think over what they want to say
  • Using advanced vocabulary and descriptive language
  • Potato leaf tea, clover honey, rose-hip pulp, maple sap
  • Flying, mixing beverages, drawing, poetry, crocheting
  • Jewel-toned colors, fancy architecture, flowing clothing
Dislikes
  • Deathshead Moth social expectations
  • When the topic of conversation changes before they can articulate their thoughts on the previous topic
  • "Because I said so" type rhetoric
  • Assumptions
  • Tomato leaves, corn juice, gritty liquids
  • Walking
  • Simple architecture, bright colors, bright sunlight, stiff clothes
Anxieties
  • Being assumed to be a stereotypical Deathshead Moth
  • Misinterpreting instructions
  • Being pressured to do something that aggravates their sensory processing difficulties
  • Being considered to be antisocial, clumsy, or incompetent by other bugs
  • Not being able to carry a conversation by "proper standards"
  • Not being able to make new friends or keep any friends they make
  • Losing their temper
Core beliefs
  • It isn't a sign of rudeness or weakness to let a conversation pause
  • Differing from standards and expectations is a fact of life that can't be remedied, both because it is inevitable and because it's not necessarily an ailment
  • Impulsivity is always reckless
  • Bugs should question mores and weigh the consequences of everything they may do


Backstory:

Raised in a remote, rural town with many families of Deathshead Moths, by a widowed mother, they are no stranger to the expectations that they know they've failed to meet. Their entire larva-hood was spent trying to explain why they wouldn't eat their tomato leaves without words like "sensory processing issues," and similar struggles were found with socializing with their family and Deathshead neighbors. Luckily, they were allowed to roam when they turned 10, provided that they weren't gone for more than a day, and took a large stick with them to defend against birds, as their father had been eaten by a bluejay before they hatched. They were met with some stigma, but found a few friends of other species that stuck with them, the closest of which being a Golden Orb Weaver named Imelda.
Pupation was something of a reprieve for them, as it meant that they had relief from the obligations placed on them by their family and fellows. It was a stark day when they hatched and were nigh immediately met with a barrage of words, which while mostly well-meaning, were overwhelming. Their parents especially seemed to be more irked than usual, having expected that growing up meant growing out of their unusual hangups. Things between Morata and their family became more turbulent than ever, and upon confiding in Imelda, they made plans to move out to the big city. They would miss riding tame mice with their tick friend, Red, and flying with Cirrus, a cecropia moth, or having a well-balanced conversation with Imelda while watching her weave, but they knew that they needed a break from their overbearing family at the least. When the time finally came to leave their larva-hood home, they were met with resistance from their mother, and in the nervousness that ensued, they nearly forgot the bag Imelda had made for them to take their belongings in. The road to Sunhaven was full of mishap, and they did in fact lose their bird-defense stick in an encounter with a raven.
Now they reside in a modest, wooden shack that leans against a gray boulder on the outskirts of town, and have a job as a courier.



Goals:
  • Finding friends
  • Figuring out what they're good at besides delivering mail
  • Learning to defend themself with something less brittle than a stick
 
Last edited:
a338544d7d14c3f2aed290c839ee5de3.jpg
Picture by Progardentips.com

Name: Bramble Merrywedge
Age: 19
Species: Eastern carpenter bee (Xylocopa virginica)
Height: 2.6 cm
Gender: Female

Appearance: Bramble is a an average looking female carpenter bee. She is quite stout and bulky, with jet black abdomen that shines in the sunlight. Her thorax is covered in cream color fluffy fur. She's often seen wearing her favorite white bonnet with small cotton sack hanging around her abdomen.


  • Weapons, accessories and gear:
    Bramble isn't much of a fighter. Aside from her natural born weapon, a stinger, she doesn't usually carry any weapon around. However, when she has to make a trip out of her home, she would bring her small dagger made of fine steel with her. Aside of that her usual accessories are a journal and several pencils in case she find something fascinating to write or sketch. If she has to take a long trip (which is very rare) she would bring a sack containing pollen bread and nectar for ration.

    Skills and talents:
    Although not in her best interest, Bramble was thought to be a skillful wood carver. She can uses her mandible to portion wood at will and is also very good at using carving tools to aid in making smaller details. She know about types of wood and how to use them for different kind of carving, from furniture, to statues and to tools.

    However, what she is fascinated in most is learning about the wild and its nature. She has a very good memory and can remember many information such as the biology of fauna and flora near her residence. She is excellent in drawing and sketching, organizing information and learning about new things.

    Personal magic:
    Like other member of her species, Bramble has a keen sense of direction and plant manipulation magic. Her plant magic is rather weak and so far she has only used them to mature tree branches so she can harvest them for her family.
 
Last edited:
Name: Ichus

Age: 26

Species: Masarinae

Height: 2.8 cm

Appearance: Screenshot_20211002-150854_Gallery.jpg
A blocky head with clubbed antennae and eyes surrounded in yellow like eyeliner. Thick, black thorax spotted with yellow sets his appearance apart from most other wasps. Bright yellow abdomen striped with black contrasted by fiery orange wings.

Weapons, accessories, and gear: A spider fang dagger sheathed to his thorax, lightweight wing guards to protect from blades in the case of an attack, and a horned helmet as well as an artificial stinger strapped to his abdomen.

Skills and talents: Skilled at fighting with a hand-held blade whether on the ground or in the air, but he usually performs better while flying. He taught himself how to make weapons from items he found, his dagger being made from the fang of a dead tarantula.

Personal magic: Unlike other pollen wasps, Ichus can only heat things up and to a powerful extent. However, this can lead to overheating and dehydration if used for extended periods of time

Personality: Ichus was once a bubbly, interactive little pollen wasp that would offer to help with just about anything to break the stereotype of male wasps. He would be quiet until someone engaged him, then he was hard to silence. However, he was a good source of company. Now he's always quiet, hard to relate to, and aloof. His time in the forest alone had broken his cheerful spirit, but it's not all lost. Occasionally, the gruff wasp will spare a chuckle or what counted as a smile in the bug world.

Despite Ichus's new behavior, he's still a hard worker with a drive to please drilled into him from day one. If a bug has the patience, they might just be able to talk with Ichus for longer than a few words.


Likes: Sunflower seeds (with the shell of course), rain, and aphids. Ichus usually saves up his pay to buy a whole seed with the shell, able to split the seed up over the course of a month and use the shell as building material or something to snack on. As dangerous as the rain is for small and flying insects, Ichus enjoys watching the rainfall. Aphids are small, that's it. He thinks they're cute.

Backstory: Raised by a solitary mother with many sisters and few brothers, Ichus learned many of the more female-oriented tasks of a wasp hive; gathering, hunting, and guard duty. He was never satisfied with doing nothing, so he would join his sisters on safer missions. This lead to constant teasing from his brothers, however, Ichus never paid them much mind. After all, he was a productive wasp.

Over the years, he trained himself to be a weapons smith, mostly to accommodate his lack of a natural weapon. This occupation never took off, but he had a very useful skill, a skill that would later save him from the beasts in the forest when he was to be on his own. He had heard of Sunhaven, a utopia in essence. The stories he heard would always mention freedom and safety and joy.

His journey to the city would be no less than perilous. He had gotten turned around far too many times while fleeing from monsters, spent far too long hiding while waiting for danger to pass. It had taken him years to learn the weaknesses of certain creatures and traverse the deadly land, and in the end, it had left him hardened. Hardened as he was, his memories of the stories of Sunhaven never dimmed.

The city was just as the stories had told, though, a little more in realistic standards.

Goals: To protect the city he fought so hard to reach and perhaps one day run a weapons shop or teach young male bees and wasps of all kinds how to protect themselves like their sisters and mothers.
 
Name: Gurunk Fu'lulu

Age: 70 (Birthdate: 27th of August)

Species: Oxythyreus (People of Qu'attar)

Height: 1.2 cm

Appearance: Gurunk is park of the purple tribe, and a bit on the chubbier side. Gurunk always tries to look his best because, hey, you never know when something big will happen and you want to look nice. Gurunk has black splotches on his exterior.
1633462589769.png

Weapons, accessories and gear: Gurunk wields a cane that can be used as a blunt weapon, however very few instances of it being used as a weapon have been reported.

Skills and talents: Gurunk is a highly regarded philosopher among the People of Qu'attar's society, and his philosophy ranges in a wide variety of subjects.

Personal magic: Gurunk has the basic color changing spell that the rest of the ambush bugs have, in addition to a spell that allows him to stay productive for a longer period of time

Personality: Gurunk is a bit more on the solitary side of society, avoiding large social gatherings, however, he is always friendly to people who earnestly seek knowledge, especially if they are having a one on one. Gurunk will openly hear all sides of a single argument. Gurunk also experiences strange tendencies, such as isolating himself for long periods of time, having outbursts in public, or other activities, he describes these as 'blessings' so he can experience both sides of an opinion spectrum. Gurunk tries to be a help to people in the areas where he specializes in, and hates to see someone make a mistake he might have prevented them from making, so, as an effect of this, tries to post his opinions publicly, though hates becoming unnecessarily popular because of it.

Likes/Dislikes:
  • Likes: Gurunk can always enjoy a nice one on one discussion, a great cup of tea with biscuits, and other treats.
  • Dislikes: Jumps to conclusion, public gatherings.

Backstory: As a young lad, Gurunk always looked on the world with a combination of distaste and wonder, hatred for all the wrong things with it, and yet fascinated with what it has accomplished and what it can become. That sort of outlook on the world continued with him through much of his life, he only started doing something about the world recently. Gurunk was always a bit spoiled, but at one point had a moment of penance, running away from home and experiencing homelessness for about a week or two. Ever since he read about the rebellion of Qu'attar, and the vast improvements of society of the People of Qu'attar from that point, he knew he wanted to be a philosopher. Gurunk's first big philosophical hit was the idea that 'The idea of improving yourself cannot be improved' and has been working tirelessly to give Insectkind a new outlook on the world, specifically, his outlook.'

Goals: Creating a world where bugs can accept their mistakes easily and improve themselves and others.
 
Last edited:
Name: Finx (The Finx of Nowhere)

Age: 18

Species: Empoasca Decipiens/"Green Leafhopper"

Height: 2 cm

Appearance: Standing on two legs with his other two tucked in, Finx's grass green body is slender and aerodynamic. He stands strong with his long narrow legs that thicken from the knees to his feet. His arms feature the same thickening past his elbows, with evenly spaced spines run up the arms and down the legs. Similarly, the spines thicken towards the ends of his limbs. He has gained the ability to bend his abdomen, and curls the lower part against his back, and tucks his extra set of legs between them. However, his wings are practically nonexistent, and are instead damaged and underdeveloped. Atop his head are two slicked back antenna that jut out at an acute angle. Purely white eyes that give a somewhat angry expression despite what his mood may be, and at the center of each are two royal blue pupil like dots. near the end of his triangular shaped head is a well articulated mouth, allowing him more facial expression that most are capable of. He is certainly not your average insect.

Weapons, accessories and gear: His primary weapon is a great sword with a blade length of 1.6 cm, nearly his own height. The blade itself is extremely broad but tapers down gradually to the tip. The blade is one sided with a curve while the other side is jagged with spikes, and with the black glossy appearance, this blade is clearly made from some type of beetle's horn. His second weapon is a pair of daggers, made from the sharp mandibles of a leafcutter ant.

Skills and talents: Finx is blindingly quick. Not only can he jump great distances in a short time, on foot he can outrun just about any other insect. He is a natural born survivor, so his mind is chocked full of survival techniques, and has developed plenty of ways to defend himself with the addition of little strategies. It's the only way to live in this big world when you're such a small bug. In his travels, he has also become adept at thieving off much larger and much more vicious creatures.

Personal magic: Air jump: This type of magic allows Finx to jump off of nothing but air, adding more distance to his already powerful jumps.

Personality: Finx is a punk, no doubt about it. Being much more athletic and agile than others has made him cocky and arrogant, but also daring and fearless. In accordance with his punk nature, he tends to break every norm an insect society has, which has left many to become enraged at his antics. However his superior speed lends him the advantage to do whatever he wants without conscience. This sort of behavior is typically aimed at those he sees as unjust authority or genuinely bad, and in recent years will target only those types explicitly. He has a natural distaste for oppression, deriving from his background, and gets a truly good feeling when he can help those in need. Other things he enjoys are the sap from fruits, especially grapes. His ability to move as quick and as free as he can is a rush for him. Sometimes a thrill is just what he needs, but when he's not chasing danger though, Finx enjoys a nice nap just as much.

As free spirited and level headed as Finx is, he just can't stand being told what to do. Instead of lashing out at them though, when someone really gets on their nerves, he takes it upon himself to just get far away from them when he can't be bothered. He mostly prefers to be alone, where he can sit back and relax, or think hard about something on his mind, yet a part of him wishes he had people to spend time with. He would never admit it though, he's just too proud. Despite all this though, he isn't a malicious bug, just one with a bad attitude.

Backstory: For as long as Finx could remember, he has been fending for himself. The only memory he had before then, was a mysterious insect carrying him though a landscape of fire. He can only imagine that they were trying to save him from the blaze, but the memory is so fuzzy that it could have very well been a dream. The vision of that hellscape haunts him nonetheless, and was his motivation to press on in the vicious wild he grew up in. Even after narrowly surviving with a fair share of wounds he continued to run forward. He simply adapted and overcame, not letting any obstacle slow him down.

As a young Nymph, Finx had to defend himself against just about every other living thing if he wanted to live. Luckily, he discovered early on how nimble he was, and soon began using that to escape dangerous situation. Defying all odds and surviving despite his many disadvantages. Finx continued to work on becoming even quicker until he went from escaping to outright outwitting his aggressors. By the time he had matured he had been thriving in an environment that would have otherwise eaten him whole. He was an extraordinary bug, but he never really found out what he was. Not even to this day does he really know what he is, never knowing any other of his kind. Either none of them survived as long as he had, or he was truly that far from home. Coming to this realization, he began to travel the forests. Either he would find his people, or stay as alone as he always was. Whichever outcome made no difference to him.

In the end, Finx never found his people. He was his own mystery that never failed to amaze. Overtime, he discovered that he wasn't normal, being able to do things that no bug his size should. This gave him the new goal to continue to get faster and stronger, so he can stand with the best. Now well equipped with his self crafted weapons, he scrapped with many rouge insects in the wild, the toughest being the many roaming wasps he found in his travels. Many too powerful for a small bug like him to handle, which nearly lead to death on one particular occasion. He survived the encounter, but not before a now dead wasp took his wings. This created a growing hatred for their kind, so strong that the sight one has him overcome with anger.

Goals: To be the fastest, period.
 
Konstantin Novik
Official name: Konstantin Lev Eriqovich Novik of fifth N-Skoyi

Age: 20 (1st October)
Species: Formica Rufa (The Formica empire)
Height: 2.2 cm (0.87 in)

Appearance:
Ants - treatment and control | lovethegarden
There's nothing much to the appearance of Konstantin as he is an average Red wood ant in a giant ocean of ants like him. The only difference is his unathletic look and the more or less silver-ish hue of his exoskeleton. (Something like this but on two legs and more anthropoid)


Gear & Accessories:
Konstantin doesn't usually carry weapons around, though he has a spear (a standard for the Formician army), a bow and a prototype flintlock pistol that he has been working on. He carries around a bag, filled with papers, pens and other miscellaneous items.
Skills & Talents:
Konstantin prefers archery or other ranged combat and is quite good at it; though with his education, he is more skilled in the language of science, making solving a complex mathematical equation or predicting an arrow's trajectory easy for him. He is also said to be a quite capable singer.


Personal Magic: None
Military Rank: Field tactician


Personality:
Konstantin has always been and will continue being extremely curious. This curiosity coupled with critical thinking and scepticism makes him a good researcher. He was raised in a family where outside interactions were rare, so he has very few people who he can really trust outside the family. And though he isn't shy, he will keep quiet most of the time and express his opinions only when provoked. Being an ant, he is pretty strict and organized, preferring to keep everything scheduled. But he does have some unusual characteristics for an ant, such as his often pacifistic point of view, an independent personality and creativeness.

He always turns to science and his knowledge in times of trouble saying: "there must be a logical explanation to everything" and often likes to relax in a nearby tavern and listen to music after whatever he has been working on.

Likes:
  • New and interesting things.
  • Explainable things and events.
  • All sorts of music.
  • Organisation and scheduling.
  • Birds (as weird as it sounds for an insect)
Dislikes:
  • Magic
  • War and other conflicts.
  • The military.
  • When things get lost and disorganization in general.
Fears:
  • Thanatophobia - the fear of death and a reason for pacifism.
  • Large bodies of water (not thalassophobia)
  • Getting lost.

Backstory:
Konstantin Eriqovich Novik was born in the fifth hive of the N-Skoyi area on the 1st of October as the second child to Catherin Novik and Eriq Staeler. It was a quiet, closed family. The parents worked in the aphid farms while the kids played outside, but when Konstantin turned 4, they had to move to fort Formica because their father was enlisted in the Formician army. That year was a hassle and Konstantin barely remembers anything from then.

After settling down in the eastern branch of fort Formica, Konstantin's father was immediately sent out to one of the major battles at the time. Their mother also had to work hard to sustain the growing family. Luckily for them, they were given bonuses from the government and their father could sometimes come to visit. After the end of the Ant cartel war, the Formician army started exterminating all rival ant group sympathizers from their hives; and Eriq, Konstantin's father, was misinterpreted as one. On the 12th of July, the Formician supremes ordered every suspicious ant to be brought to a field near fort Formica and killed. It was the last day Konstantin saw his Father.

Early in the morning, a representative of the Formician army knocked on their door and stepped in without an invitation. He warmly greeted Eriq and congratulated him for being promoted. The two then left, but Eriq's kids wanted to see where they were going; so they snuck out of their apartment and followed their father and the soldier to a field with a big pit in its middle.

Konstantin can't forget what happened next: a line of unarmed ants facing the pit being stabbed in their backs and their corpses thrown down. Their father was one of those poor ants. Konstantin's older brother had to drag him back home. Later in the evening, a letter arrived for the already worrisome mother. She cried the whole night and stayed home for the next two days.

Those memories still flamed hot by the time Konstantin turned 7 and went to school for the first time. He met a lot of new people in the relatively small school of the eastern branch but didn't make friends with anyone. At the age of 15, Konstantin finished primary school a year ahead of his classmates; and his and his brother's success in their lives seemed to start a small spark of joy in their mother's soul; and with her sons' help, she could move to a more peaceful place for her retirement.

Konstantin decided to continue his education in the hopes of becoming a part of the Scientific and technological committee (more info in the lore) and after five years of studying in the Formician Central science institution, he moved to Sunhaven to attend a meeting of the committee and continue his education on the technological side. He was forced to join the Fromician army at the age of 17 though, but he really despised it and stayed as far from it as possible.

Family:
  • Mother: Catherin Novik - retired (58), Formician outcast, living in a loge away from everything.
  • Father: Eriq Staeler - deceased (at 36), platoon officer.
  • Brother: Leysam Novik - 25, commanding officer of the Formician army, fort Formica.

Goal: To become a leading scientist in the Scientific and technological committee and come to peace with his father's death.
 
Last edited:

Users who are viewing this thread

Back
Top