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Dice Inheritance - Characters

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Grey

Dialectical Hermeticist
Characters go here:

Name:
Soulcage: Let me know which one you like and I'll give you the unique stats
Fragments:


Three to five abstracted, fuzzy memories; one sentence apiece. Example:
Attack ships on fire aff the shoulder of Orion, c-beams glittering in the dark.
Imperial banners scorched and holed, buried in piles of the dead, flapping in the breeze of an alien world.
The weeping face of a child and the solemn face of their parent, right before the looming claws of the autosurgeon descend.

Aesthetic:

Loadout:
Stats:


All Soulcages grant the wearer Physical Attributes (Strength, Dexterity, Fitness) of 4.


You get 54 XP to spend on all Social and Mental Attributes
Intuition starts at 2 and costs 3, 6, and 9XP for ranks 3 to 6.
All other Attributes start at 1.

Opportunities to increase Attributes after character creation will be rare.
Level Cost
1 0XP
2 3XP
3 6XP
4 9XP
5 12XP

You have 30XP to spend on Skills
Level Cost
1 2XP
2 1XP
3 2XP
4 3XP
5 6XP
6 9XP

Attributes
Strength: 4
Dexterity: 4
Fitness: 4

Intellect: 1
Intuition: 2
Willpower: 1

Bearing: 1
Guile: 1
Composure: 1

Skills

Awareness: 3
Athletics: 3
Defence 3
Melee: 3
Piloting:
Ranged: 3
Stealth
Survival:
Unarmed: 3

Applied Magical Theory:
Administration:
Academics:
Artisan:
Craft:
Investigation:
Language:
Medicine:
Navigation:

Bioweapon Handling:
Empathy
Mingling
Perform:
Persuasion
Subterfuge:

Skill Foci


Advantages
Familiarity:

Knowledge:

Training:

Derived Stats


Defend Rating:
Speed:
Offence:
  • Unarmed:
  • Melee
  • Ranged
Soak : 4
Shields : 10
Combat Pool :

Health: 10
Condition: 20
Mana: 10

Defence
Defence: Dexterity + Defence
Parry: Defence + Parry Focus, etc
Evade: Defence + Evade Focus, etc
Block: Defence + Shield Focus, etc

Offence
Melee: Dexterity + Melee
Ranged: Intuition + Ranged
Unarmed: Dexterity + Unarmed

Speed: Fitness + Athletics
Initiative: Speed + Composure
Combat Pool: Speed + Dexterity
Physical Soak: 4
Magic Resistance: = Willpower + any special traits
Health: 10 Condition: 20

Gaida gets +1 Intuition for her 360 degree vision.
Separa has a floating free Physical Attribute point.
Vala has +1 Willpower
Prem can detect minds within 100 metres which is more powerful than it sounds.
Chaya afflicts anyone trying to detect it with +1 Difficulty, +2 in shadows.
 
Last edited:
Name: Baskarmyna (ba-skah-my-na)
Soulcage: Gaida
Fragments:
A golden, keening call resonating through her frame, promising an unblinking witness to the death of the Enemy.
Shared softel autotargeting, the red virtual dots studding a battlefield stained in Kelijak yellow.
Sword-feathers edged in starlight as they sing through space, ungilded by friction.
Screaming through the terrible silence of foreign constellations with an interstellar flare.
The sensation of roughly woven bandage, gently wrapped around a flesh-and-blood arm.

Aesthetic:
It cares not for the concept of gender, but for the sake of a harmonious narrative, it shall acknowledge "she" and "her."
A dark patina flecked with rust clouds her plate and crowned helm. Her gilded feathers are gone. Her flat, segmented arms run long, digits brushing the floor at full digitigrade height. What remains of the ivory inlay has turned ochre red, the carvings obscured in grime, in ancient blood.
And through all the cracks and exposed conduits, she glows gold.

Loadout:
Stats:

Attributes

Strength: 4
Dexterity: 4
Fitness: 4

Intellect: 2
Intuition: 4 +1 (Gaida)
Willpower: 4

Bearing: 4
Guile: 2
Composure: 2

Skills (25XP remaining)
Awareness: 3
Athletics: 3
Defence: 3
Melee: 3
Piloting:
Ranged: 3
Stealth:
Survival:
Unarmed: 3

Applied Magical Theory:
Administration:
Academics:
Artisan:
Craft:
Investigation:
Language:
Medicine:
Navigation:

Bioweapon Handling:
Empathy
Mingling
Perform: 3
Persuasion
Subterfuge:

Skill Foci

Advantages
Familiarity:

Knowledge:

Training:
Gentle Palm Style
Gentle Palm Stance
The Bandi gains +1 die to any attack following a successful Dodge and eliminates the penalty on Disarm Actions.

First Technique: Unbroken Flow
The Bandi gains an additional attack action for every successful Dodge, up to double their Dexterity. They add +2 to their Dodge value.

Second Technique: Shattering Reflections
The Bandi may choose to redirect a Dodged attack towards another enemy or environmental hazard, adding +2 damage.

Derived Stats

Defend Rating: 7
Speed: 7
Offence
  • Unarmed: 7
  • Melee: 7
  • Ranged: 7
Soak: 4
Shields: 10
Combat Pool: 11

Health: 10
Condition: 20
Mana: 10
 
Last edited:
Name: Chaleesek

Soulcage: Separa

Fragments:

Hours spent buried, crawling through fluid tainted earth.
Children huddling against my body, protected and safe for now.
A question poised that destroyed me.
The sharp stinging pain of an energy field failing to keep me out
Ineffectual raging against the uncaring and silent void

Aesthetic:
Body long and legs many, this Sepera creeps and slithers with no thought to which leg moves first. Armored plates of onyx offering the inhuman body protection. Dry, bleached white dust falls from the joints in the armored body as it coils and moves. An upper body that hugs the ground, torso a mockery of mortal design armed with claws that rend. A head bearing her fangs that glint against the light. Chaleesek is a hunter, a terror, and a protector.
8B811F9A-8681-4596-A0E6-AF90A626176E.jpeg
Loadout:

Stats:

Attributes

Strength: 4 (5)
Dexterity: 5 (6)
Fitness: 4 (5)

Intellect: 2
Intuition: 3
Willpower: 3

Bearing: 2
Guile: 4
Composure: 2

Skills

Awareness: 3
Athletics: 3
Defence 3
Melee: 3
Piloting: 0
Ranged: 3
Stealth 4*
Survival: 4*
Unarmed: 4*

Applied Magical Theory: 0
Administration: 0
Academics: 0
Artisan: 0
Craft: 0
Investigation: 0
Language: 0
Medicine: 0
Navigation: 3

Bioweapon Handling: 0
Empathy: 2
Mingling: 0
Perform: 0
Persuasion: 0
Subterfuge: 2

Skill Foci

Stealth - Creeping terror: While unseen but known to be around, bonuses to intimidation and fear
Survival - Insulated: Chaleesek is completely sealed and can survive in nearly all environments
Unarmed - Large Prey: Chaleesek is undaunted by physical size and stature, being able to tackle and grapple opponents far larger than herself.

Advantages

Familiarity:
Maternal Instincts - Despite the horrific appearance and brutal nature of this ‘cage, there is a significant amount of maternal need imbued into it. Able to more effectively care for, entertain, and protect children, the safety of the young and innocent is a top priority.

Knowledge: Survival against all odds - No matter where, no matter how, survive

Training: Constricting Serpent Style
Constricting Serpent Style
Linked Skills: Unarmed, Defense/Parry, Athletics

Constricting Serpent Stance
The Bandi adds +2 to their Parry value and counts Strength at +1 when initiating a Grapple.

First Technique: Serpent Is
The Bandi only loses half the dice, rounded down, from an opponent struggling to break a Grapple.


Second Technique: Inspiration of Mercy
The Bandi gains +2 Parry when using a Grapple victim as a human shield.


Third Technique: Crushing Embrace
The Bandi ignores all Soak when damaging a victim in a Grapple

Master Technique: Demon-Serpent's Infinite Coils
The Bandi may Grapple as many targets simultaneously as she has limbs.

Derived Stats

Defend Rating: 8
Speed: 7
Offence:
  • Unarmed: 9
  • Melee: 8
  • Ranged: 6
Soak : 4
Shields : 10
Combat Pool : 12

Health: 10
Condition: 20
Mana: 10
 
Last edited:
Name: Fahardrin (he/him)
Soulcage: The Prem
Fragments:
- A young girl with brown braids standing at the cracked remains of a street intersection, cowering at the blackening sky above.
- Stars and two moons spinning around and around the barren landscape of an unknown desert.
- Different people, dead again and again in the same exact manner: a slash across the throat with a long silver blade.
- Rivers of blood running down the hallways of a stone dungeon, shiny in the flickering lights.

Aesthetic:
Once a ‘cage that looked like it would belong in the center of a king’s court, the Prem has long since lost its luster. Tiny, dull rubies spiral up its arms and legs, embedded within an intricately carved golden shell. There are dents and scratches now, and some stones are missing. The carvings resemble an organic construction like swirls of water or clouds, but the pattern is hard to distinguish among the dark rust that coats the 'cage. Incandescent violet accents and larger red stones form a swirl on what would be its face, and somehow remain clear of the grime that marks its age.

Loadout:
Stats:
Attributes:

Strength: 4
Dexterity: 4
Fitness: 4

Intellect: 2
Intuition: 3
Willpower: 4

Bearing: 3
Guile: 4
Composure: 2

Skills

Awareness: 3
Athletics: 3
Defence: 4
Melee: 3
Piloting: 0
Ranged: 3
Stealth: 0
Survival: 0
Unarmed: 3

Applied Magical Theory: 0
Administration: 0
Academics: 2
Artisan: 0
Craft: 0
Investigation: 0
Language: 2
Medicine: 2
Navigation: 0

Bioweapon Handling: 0
Interface: 2
Empathy: 3
Mingling: 0
Perform: 0
Persuasion: 3
Subterfuge: 3

Skill Foci
Defense: Block

Advantages

Familiarity:

Knowledge:

Training:

Defiant Fist Style

Derived Stats

Defend Rating: 8
Speed: 7
Offence:
  • Unarmed: 8
  • Melee: 7
  • Ranged: 8
Soak : 4
Shields : 10
Combat Pool : 11

Health: 10
Condition: 20
Mana: 10
 
Last edited:
NAME: Angaravant
SOULCAGE: Vala
ANSWERS TO: He/They
FRAGMENTS:
> Steam blossoming from the stone floor of the thalassic temple in rays of weak, syrupy light.
> A jerk, an almighty crack, weightlessness.
> A hand of no more than a babe, clumsily grasping for my teeth.
> Fury - mind-consuming fury - as the pod blinks into darkness.
> The infinite spin of the titan planet impossibly far below, blood beading into the vacuum around me, victorious.

AESTHETIC: A vast twisting and meshing of slick crimson cords and plates like brutally overgrown musculature moves the metal shoulders of Angaravant with surprising agility. The colours of an emperor-turned-nightmare, four great, clawed arms emerge from the doubled joints, stacked in twos upon the broad pectoral plating. The wet shine of chrome allows lights to run like liquid over the powerful, bulky cast of exaggerated sinew up until a single clean line at the elbows; as if dipped in gloves of molten metal itself, each cruel nail, hand and forearm is completely, unmistakably golden. Once radiant, the patched green-grey film of tarnish that now mars them has become jarring against the as yet un-corroded red, again at the helm where a single row of huge, mirror-like scarlet fangs, slick and shiny and as large as a man’s hand, curl upwards from under the jaw like a low, bestial crown to end in needle points where eyes could once have been. One has been shorn to a blunt and crystalline stump, a strip of the plain, rusting gold of the head beneath left bare. A circlet of sun-like shards line the back of the skull like a mane, some broken and some left as half-molten studs, cooled forever in the form of the day in which they were lost. The concave plate of the midriff is almost split in three by two slashed vents that once billowed sparking red-black clouds of vapour as flames snaked below arms and steel, a deep, sweltering gleam at every slit and interface from the leonine feet to the contorting mass of Angaravant’s back, but the lines have long since lain cold and dead. Only a cloying grey smoke escapes to cling to the once-golden Bandi now. Top-heavy, narrowing sharply from the tetra-armed red mantle down, but carried with the chest pushed up and forward with a forgotten imperial grandeur.

LOADOUT:
STATS:

ATTRIBUTES
Strength: 4
Dexterity: 4
Fitness: 4

Intellect: 2
Intuition: 3
Willpower: 5

Bearing: 4
Guile: 2
Composure: 2

SKILLS
Awareness: 3
Athletics: 3
Defence: 4
Melee: 4
Piloting: 2
Ranged: 3
Stealth: 0
Survival: 0
Unarmed: 5

Applied Magical Theory: 0
Administration: 0
Academics: 0
Artisan: 0
Craft: 1
Investigation: 0
Language: 0
Medicine: 0
Navigation: 0

Bioweapon Handling: 0
Empathy: 1
Mingling: 0
Perform: 3
Persuasion: 2
Subterfuge: 0

Skill Foci:


ADVANTAGES
Familiarity:

Knowledge:

Training: Constricting Serpent Style

DERIVED STATS
Defend Rating: 8
Speed: 7
Offence:
  • Unarmed: 9
  • Melee: 8
  • Ranged: 6
Initiative: 9
Magic Resistance: 5
Soak: 4
Shields: 10
Combat Pool: 11

Health: 10
Condition: 20
Mana: 10
 
Last edited:
Name: Ashvath
Soulcage: Bijali
Fragments:
Monumental waves crash against the battlements as gale-force winds blow aside the opposition.
A flurry of movement, vision tinged red, cries and screams so close yet so far at the same time, total lack of control.
A ghost town on the coast, void of life, and as quiet as the depths.

Aesthetic: Like the ferocity of a hurricane captured in a bottle, swirls of gray and blue with streaks of white and flashes of yellow adorn the soulcage in no particular manner or pattern. The frame itself is stocky and wide, built like one would imagine the knights of old. It towers above most, a picture of grace and poise in the fluidity of it’s movements. Simply humanoid in form, the soulcage’s appearance does no justice to the explosive capabilities harnessed within.

Loadout:
Stats:
Attributes


Strength: 4
Dexterity: 4
Fitness: 4

Intellect: 4
Intuition: 5
Willpower: 3

Bearing: 3
Guile: 2
Composure: 3

Skills

Awareness: 3
Athletics: 3
Defence 3
Melee: 3
Piloting: 3
Ranged: 3
Stealth: 0
Survival: 3
Unarmed: 3

Applied Magical Theory:
Administration:
Academics:
Artisan:
Craft:
Investigation: 3
Language:
Medicine:
Navigation:

Bioweapon Handling:
Empathy
Mingling
Perform:
Persuasion: 5
Subterfuge:

Skill Foci

Advantages
Familiarity:

Knowledge:

Training: Gentle Palm Style

Derived Stats


Defend Rating:
Speed:
Offence:
Unarmed:
Melee
Ranged
Soak: 4
Shields: 10
Combat Pool :

Health: 10
Condition: 20
Mana: 10

Defence
Defence: Dexterity + Defence
Parry: Defence + Parry Focus, etc
Evade: Defence + Evade Focus, etc
Block: Defence + Shield Focus, etc

Offence
Melee: Dexterity + Melee
Ranged: Intuition + Ranged
Unarmed: Dexterity + Unarmed

Speed: Fitness + Athletics
Initiative: Speed + Composure
Combat Pool: Speed + Dexterity
Physical Soak: 4
Magic Resistance: = Willpower + any special traits
Health: 10 Condition: 20
 

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