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Futuristic Iluin: Continent of monsters

Noxx Hollow

The flyest nihilist
Appearance:
What do they look like, I literally don't care as long as it's not face claim or overly realistic

Name:
First name, any nicknames, last name

Age:

Race:
Desired race, literally anything you can think of that resides in a fantasy world (no demigods or gods)

Personality:
Provide a paragraph or so describing your character's personality. *I want to get to know them at least on a surface level*

Backstory:
Provide a few paragraphs or so describing your character's life up to this point. How have they found themselves where they are now, and what did they do to get here and learn the skills they possess? I'd also like to know why exactly they are willingly volunteering to do something that just about promises death

Skills and Abilities:
Here is where you put things your character can do/are good at, as well as what magic abilities they have (if any). Skills and abilities should be presented in list form as Experience level, Skill, Description. *please be reasonable here*

Equipment:
Here is where you'll give me a list of your character's prominent equipment, weapons, and armor- if any also your equipment can, in fact, break I want everyone to keep a good list on what their character has on hand.

Technology:
This story takes place well into the past of this world so the post advanced thing is a flintlock pistol, however, weapon transformations like seen in bloodborne are completely available
 

  • Name:
    Cehrael ‘Exile of the east’ Uzail.

    Height:
    8’1 | 246 cm

    Weight:
    273 lbs | 124 kg

    Body type:
    Pear

    Age:
    13 years since hatching, fully matured for 5 years.
 
Last edited:
Bringing over Kassaka, but I'm still thinking about Sol. I'm going to fill out those other two sheets soon.
The Serpent

Appearance:
IMG_1184.jpg
IMG_1183.JPG
Kassaka, like all Kobrakas is a serpentine creature with a lithe and very streamlined physique; capable of traversing the land at astonishing speeds and delivering bone crushing power with her coils. Her face is narrow with almond shaped amber eyes and a tapered snout. An expandable hood stretches from the top of her jaw to the base of her neck, and her body is covered in a range of gold, copper, beige and white scales

Name: Kassaka Vipearium

Age: 43

Race: Kobraka

Personality:

Years of fighting in the Colloseum have turned Kassaka into a battle hardened veteran that is confident in her physical abilities but cautious in her actions; she lacks the traditional fighter temper which allows her to work in a calculated, but seemingly cold fashion. Because she is not quick to rage it often comes as a surprise that she can be very stubborn, especially when personal matters are involved. Some find her to have a cynical nature, although it has more to do with a disbelief in spreading false hope than having a negative outlook on life.

Kassaka has a fondness for stories and greatly enjoys listening to, or sharing them while in the company of others. As a friend, she is steadfast, patient and supportive or her peers; encouraging them to follow their dreams (within reason) and to pave their own future. However, as an enemy she is ruthless and will usually kill without hesitation or give it second thought afterwards

Likes


Kassaka is particularly fond of basking in the sun, soaking in warm water or being in contact with anything that produces heat. She has a love for craftsmanship; especially fine metal workings such as jewellery and ceremonial armors and is highly intrigued by the visual arts.


Dislikes


Kassaka is easily annoyed by soft speakers as she is already hard of hearing, she detests the cold and though she is a good climber has a mild fear of heights. She did not entirely hate being a fighter, but wanted very much like to leave the colosseum and see what the rest of the world has to offer


Backstory:

Kassaka was born to a loving but very poor family that struggled to make things meet in the big city, living in the slums and accepting whatever jobs came their way. As a child she was an absolute spitefire; fierce and adventurous and content to play on the streets with her brothers and sisters while the house was occupied with business. By the age of seven she was already a good scrapper and the closest thing to a boss of the other children in her little area, something that tended to attract the attention of the Pit Masters who would often come with offers to buy her from her father Rassk. For a long time he refused to here them out, but eventually her family racked up a debt that became too much for them to ever be able afford; the bank tired of waiting for their money to return threatened to claim all of their property unless they were given back at least a third of what was owed. This left Rassk with very little choice and in response he caved and Kassaka was sold to Master Kirth of the local fighting pit.


From then on as a result of her growing fighting skills Kassaka was able to quickly climb through the ranks of starting Pits and progress through the different stadiums across the land until making it to the Colloseum, one of the largest to be built in the last hundred years. Her success meant that over time she earned enough rewards through fighting to buy back her freedom, although it was still several more years before the Kobraka decided she was ready to the Colosseum for good.


Kassaka joined the expedition as a way to leave her former life in the colosseum and her reputation as one of its fighters behind. She's looking to make a new identity for herself away from the pits and hopes that if their mission succeeds she can claim a chunk of the conquered land for herself and maybe even start a business of her own. She was excepted due to her expert combat skills and will be responsible for much of the care and repatriations that go into their keeping weapons


Skills and Abilities:

Strengths


Vision/Taste: what she lacks in other senses Kassaka makes up up for in vision and taste, she can see as far as any human but can do so with far more detail within a range of 600 meters and is capable of thermal vision within 300 meters. Thermal vision works because all objects have a certain temperature and emit waves of energy called infrared radiation. Hot objects emit more energy than cold objects and Kassakas heat receptors are able to detect these energy waves and transform them into a moving image that sometimes overlaps with her regular vision. Typically the ability is only activated during hunting.


Venom: a fanged kobraka Kassaka has only four fangs; the larger pair of which are hollow and inject a neurotoxic venom with toxins that affect the victim's central nervous system, resulting in severe pain, blurred vision, vertigo, drowsiness and eventually paralysis. If the envenomation is serious, it progresses to cardiovascular collapse, and the victim falls into a coma. Death soon follows due to respiratory failure. However many races having studied the effects of this ability have created antivenoms which can be purchased or supplied on demand and there is a concoction of alcohol and the ground root of turmeric that can be ingested, which has been clinically shown to create a strong resilience against the venom. It is also rumored that that the Kobrakas own saliva, which by itself causes a numbing effect can be entered into the bloodstream and used to help neutralize the toxins.


Agility/Speed: powerfully built and unobstructed by hind limbs Kassaka is exceptionally fluid in her movement and able to twist and turn in seemingly impossible figurations that allow her to maneuver quickly around foes as well as use the existing terrian to propel herself rapidly on the ground. However this ability lessens on smooth, poslished surfaces such as the floors of high class buildings and sometimes even in the arena.


Temperature: ectothermic Kassaka can do little, if anything in the ways of producing body heat thus she must rely on the outside environment in order to maintain her body temperature. Steady exposure to heat increases her ability to function to a superior level; improving mobility, awarness, digestion, healing and immunity

Weaknesses


Hearing: unlike the snake animal, Kassaka has external ears that allow her to perceive sound as more than just vibrations, however in comparison to humans and most other races this sense is still very underdeveloped and she is usually required to be close to the source in order to properly understand it.


Distractions: highly stimulated by visual activity Kassaka is prone to being easily distracted or thrown off by sudden movements and other changes in her environment; coupled with her sub-par hearing this behaviour can leave her open to ambushers hidden in her blindspots. However becuase Kassaka is so extremely movement motivated it's also sometimes possible for individuals to literally hide in plain sight as long as they remain completely still or move in time to their background.


Physiology: like the snake animal Kassaka body has well over 400 vetebre almost all of which have ribs attached, these ribs along with her other bones are detrimental to her swift movement and somewhat easily broken in combat when compared to those of other species.


Temperature: ectothermic Kassaka can do little, if anything in the ways of producing body heat thus she must rely on the outside environment in order to maintain her body temperature. Exposure to the cold for too long lowers her ability to function at a normal level; decreasing mobility, awareness, digestion, healing and immunity.


Shedding: reptilian physiology demands that the Kobraka periodically shed their skin in order to accomidate new growth and heal their wounds, during the shedding process chemicals involved in seperating the old layer of scales from the new create a foggy blue haze that cloud the scales, dulling color and more importantly obstructing vision. During this blue faze Kassaka is dangerously less aware of her surroundings and as a result tends to behave in a moodily, grouchy and somewhat overly agressive fashion even towards her peers

Equipment:
Here is where you'll give me a list of your character's prominent equipment, weapons, and armor- if any also your equipment can, in fact, break I want everyone to keep a good list on what their character has on hand.

Weapons:

A versitile fighter, Kassaka is capable of using a wide variety of items but favours weapons such as lances, daggers logswords and longbows. She prefers a ranged stratagy, keeping out of foes reach and dismantling her opponents one strike at a time--although if a quicker route is available she won't hesitate to take it-- in an extremely dire situation she may even resort to fighting tooth and claw.

Armor


Kassakas battle armor (pictured above) is made to be lightweight and durable and is crafted from titanium and tungsten material that has been formed into overlapping, segmented plates allowing her to remain as flexible as possible while keeping vital areas protected.


Gear


Kassaka has no need for clothing outside the use of her armor, however she adores jewellery and will decorate her body in all sorts of precious metals, gems and stones and she has a large collection of these materials in her dwelling which she guards possessively. Her collection has also expanded to include various miscellaneous objects such as scrolls, paintings and vials of glowing liquid that she found or was given by her fans from her time fighting in The Colosseum


Other:
Unless she concentrates when speaking Kassaka has an arid tone with a slightly rasping quality akin to a human lisp, her Ss and Hs are particularly drawn out. When she does focus on pronunciation and takes time to form her words she has a rich and fluid voice that is thickly accented in what could be a comparison to our Russian



Lorem Ipsum
Appearance:
What do they look like, I literally don't care as long as it's not face claim or overly realistic

Name:
First name, any nicknames, last name

Age:

Race:
Desired race, literally anything you can think of that resides in a fantasy world (no demigods or gods)

Personality:
Provide a paragraph or so describing your character's personality. *I want to get to know them at least on a surface level*

Backstory:
Provide a few paragraphs or so describing your character's life up to this point. How have they found themselves where they are now, and what did they do to get here and learn the skills they possess? I'd also like to know why exactly they are willingly volunteering to do something that just about promises death

Skills and Abilities:
Here is where you put things your character can do/are good at, as well as what magic abilities they have (if any). Skills and abilities should be presented in list form as Experience level, Skill, Description. *please be reasonable here*

Equipment:
Here is where you'll give me a list of your character's prominent equipment, weapons, and armor- if any also your equipment can, in fact, break I want everyone to keep a good list on what their character has on hand.

Technology:
This story takes place well into the past of this world so the post advanced thing is a flintlock pistol, however, weapon transformations like seen in bloodborne are completely available

Lorem Ipsum

Appearance:
What do they look like, I literally don't care as long as it's not face claim or overly realistic

Name:
First name, any nicknames, last name

Age:

Race:
Desired race, literally anything you can think of that resides in a fantasy world (no demigods or gods)

Personality:
Provide a paragraph or so describing your character's personality. *I want to get to know them at least on a surface level*

Backstory:
Provide a few paragraphs or so describing your character's life up to this point. How have they found themselves where they are now, and what did they do to get here and learn the skills they possess? I'd also like to know why exactly they are willingly volunteering to do something that just about promises death

Skills and Abilities:
Here is where you put things your character can do/are good at, as well as what magic abilities they have (if any). Skills and abilities should be presented in list form as Experience level, Skill, Description. *please be reasonable here*

Equipment:
Here is where you'll give me a list of your character's prominent equipment, weapons, and armor- if any also your equipment can, in fact, break I want everyone to keep a good list on what their character has on hand.

Technology:
This story takes place well into the past of this world so the post advanced thing is a flintlock pistol, however, weapon transformations like seen in bloodborne are completely available

 
Work in Progress

Huul of Kurm

Black_a-01.jpeg

prerequisites

Name
Huul of Kurm

Age
34

Race
Human


Persona

Personality
Huul is a hardened man, driven by the clinging furies of his ancestors and the spite that runs through his blood. A warrior whose fleet of mind and feet dole the boon necessary to distinguish him vastly from those softened by the vile conditions of society — a quicksilver killer, born and bred to slaughter by the dozens, tempered in the honours of rage. A fighter who not only knows the prerequisite technicalities of close warfare, but also has the benefit of a plethora of experience, discernable from the cadres of garish trophies he hoards. Even then, oft taken in by his berserker instincts, he gains the ludicrous courage, zeal, and sacrifice that is needed in the face of great danger, and most importantly, of great evil — though risking the integrity of one's self, at the same time.

As is greatly noticeable about him, the blood that runs within him — that of the primitive, savage warriors of Kurm — and his bloody upbringing, grants him the instinctual, primal prowess of far too many predators, strengthened by his attunement to the primordial and his humane smarts. Though, by both weighted fortune, said principles, of the brutal nature, have dulled significantly from his prolonged exposure to the soft effects of civilization. But then, still, he has retained a majority of the old ways, and in examples as it is, he's unable to grasp the idea of deception properly, viewing courtly intrigues as less than the ripples and swirls that curse the many facets of life. He hardly gives heed to guarded subtlety, clinging nigh desperately to the paths of the sword — and in such ways, he could be considered blunt, perhaps even greatly rude. He has no wish to amend it either, for regularly, he displays vulgar behaviour and grotesque humour, something to make up for the bleakness of life and something to remember the twin sides of humanity — that of order and anarchy.

Some view him as a fatalist — and in ways, they're true, for he follows wherever the tides of fate carries him to, and has unshakable faith in the cycles of life — yet which would be wrong; above all, following the old ways, he clings to the idea of honour, though wickedly by the ancient spirit that still resides within him, and dwells on the strong manners of glory and the greater purpose. He's honest — respectful to the strong, disdainful to the weak — and he heeds the signs of the primeval. Wherever he goes, always an eye and an ear to where nature retains its essence — a survivor by heart.

And though he's a wild man, he has obtained a set of behaviour commonly displayed by the civilized men, more through exposure rather than wanton indulgence — though the latter was certainly involved. And, so on, he developed a fierce passion for drinking, which coupled with his borne ferocity makes it even more vigorous, an eye for wily people and a vague realization of the willowy parts of men. And, furthermore, compassion at its roughest, although it could more be his vague sense of honour or his sinewy spite. Still, he finds tenderness a thing scarse to accept, for it puts men regularly in great danger, but he still does it. Should it align greatly with his goal, or the purpose he has for the moment, or should it not serve as a barrier or put the integrity of his honour into question.

Backstory
Huul was the first, and later eldest, child of Hoiei, the chief of the savage tribe of Kurm, whom all resided within the outskirts of the greater forests of Kuloi, which itself bordered the edge of the world. An uncanny expanse of treacherous waters, less explored, hated verily — and not only because of the strait itself, which was still flush with malice, but because of the vile beasts that roam around and inside the Kuloi — along with the loathsome barbarians of Kurm. They were a clan nigh well-known, and infamous for the hatred of races not their own. The nearby Thronaers and the Baru Paths, they raided, and with great intensity — for the land they carried was home to only poisonous animals, and infertile mud. And, it was in such conditions they lived, in harsh terrains and with the weight of hatred on their shoulders, but they lived, determinate, eager to complete the greater purpose — to serve the world, even in the most tiniest of ways. And it was they who embraced the razed concept of endless spite, directionless, and driven by the ancient furies — all the wrongs done to them by the past kingdoms, which forced them to the Kuloi.

And so, they attacked, with great vigour, not in the least wary of the dangers that come, and the dangers that will — ignorant, happily so, of the hostilities that come from evergreen vengeance. Huul was one of the tribe, perhaps with an odder mind than most — the curious nature oft forbidden, the burgeoning doubt, and of course, questions regarding the endless horrors of spite. It would've been a great lie to impose that he wasn't seen in a queer manner — for he was different, extremely so. And though he shared the mania of his brethren, he possessed wits and sharpness, commonly of the ideas used by the civilized men, strange to the Kurm. And, so, he took to isolating himself from the rest of the tribesmen, caring for productivity only when it concerned his family — though his chief, and his father, shunned him all too subtly, he had a keen affinity for his brother. Perhaps a bit too much, for he sheltered the youth often.

And with the protection that so insinuated weakness, and hoarded the brash energies of a youngling, his brother, in a fit of vague anger, fled to a raid upon the Paths. Taking up arms, he joined his tribesmen, failing to heed the warnings of his brother. True it was, that he was too young, and perhaps too careless, to attempt such an adventure — and his folly presented before him, he was captured by the careful slave traders of the east.

Huul, heeding the words of the ancient, set out to the fields of the battle. He found corpses, by the dozens, and not finding his brother's body, deduced him to be captured and taken prisoner. Truly a slim, if not false, hope he realized! Still, the men of Kurm needed purpose to live, and it was with that sliver of a mission, that he set out, clad in only his girded loincloth — though there were more to come, since it was such an impractical outfit — dishing out furious attacks on slave traders and merchants alike. All who roamed the roads, even the bandits and the arrogant merchants — they all met the force of steel, cleaving open their thick minds. In his adventures, he met sorcerers of the darkest kind, nearly drawing him to the end of his cycle through machinations beyond his comprehension, though steel and fury stood above all, and he prevailed. He banished monsters to the lowest worlds, battling dark abominations, both in fits of fury, glory, and for the greater good of the world. Skewered hundreds of loathsome humans, good or evil he little cared, on his iron swords. And, catering to the greater world, he smote one too many a vile predator — and it was such acts that bought him the eye of a demon, Bahzith. He was only half the truth of a demon, as they cared little for the human world, and had set his eyes upon the weakest realm. And joining the infernal beast, albeit indirectly, was the reckless hatred of the slave trader, Hilop, whose band fell more and more to the savage assaults of Huul — and for he couldn't bring forth the assistance of the kingdom upon the barbarian. Both he battled, the former for the greater purpose, and the latter for the lesser purpose.

In his journey, he had paid little thought, and perhaps a moment of intense brooding, to the condition of his brother — did he, Huul, truly care for him? Soon, through the sly machinations of Bahzith, he eventually met the path of his brother's sojourn, and though he wanted great to finish off his enemies, and in extension his lesser purpose, he was far too vulnerable in the fields of Coiia, where the wide caverns limited his vision and kept him in the dark. Quite so. Alas, Bahzith sent his hounds after him, seeking to finish off a nuisance once and for all. He would've died, and Bahzith would've triumphed, for he was far too reckless and furious for his own good — but such wasn't the case. As it was, Bahzith failed to comprehend the existence of Hilop, acquaintances they hardly were. And it was their great party of men that served as a means of aid for Huul. As the hounds of the infernal world, and of Bahzith, tore into the men, Huul used the opportunity to leap upon his enemies. Even demons obeyed the cycles of life, and so, they fell to the iron of his sword.

Huul discovered, to his ultimate dismay, that in his Kurm fury, he had failed to notice the nearing demise of his brother. Abysmal triage had taken over his mind, and so he felt great regret. His brother, who was bleeding to death, was to be killed not by the steel of glory, but by the cowardice of ropes and bindings. Huul hastened. But it was too late. And he was scarcely the surgeon the bragged to be. In a final act of desperation, Huul willed his brother to summon the last of his energy, freed him, and engaged him in one last combat. Huul fought with reluctance, true, but he eventually suffered from the Kurmean furies, and hewed his brother to two pieces. Burying him, he mourned silently, and set out yet again, relieved of the burden of purpose, yet feeling the weight that most hollow adventurers tend to face.

And, in one of his vast journeys, he met Cros — wounded, at their initial meeting, and stricken with a manic malady of sorts. And, for once, Huul realized he wasn't a surgeon. He took the man, and carried him to the nearest sanctuary — a place of great population, for a good foundation. And he overlooked the man, curious, for he was scarred not by slashes and stabs, but the deep slanted punctures of hideous claws — and though great many beasts hid in the corners of this malicious world, Huul was still very intrigued. Upon having recovered, and after a tense introduction, Cros revealed his story: He was but a soldier, perhaps similarly aligned in objective with Huul for he too fought otherworldly entities with zeal. And one of them, unsurprisingly so, started clinging to his person — even after he renounced the ways of the sword. And, so, Cros had set out, after his village and family were razed, eager to avenge them.

Huul, while not a great practitioner of good, agreed to accompany him. Though, it wasn't compassion that guided him, but rather, his hatred for monsters. They followed the trail of the hound-pack, fiercely and with little rest. In their great journey, grim it was, Cros displayed his unsound mind more and more frequently, resulting in tense confrontations between themselves, and attacks during sleep. And, Huul would've slain him long ago, if not for the fact that he had softened greatly, and because his malady wasn't without reason. And so they did catch up with the devious pack of hounds who sought escape from them. Huul and Cros fought fearlessly, nigh equals in their fury, but as soon as they finished, Cros fell face-first into the depths of insanity upon having encountered the sorcerer who had willed as such — Zhenet, a wizard who used the boon of magic not for scholarly reasons or his country, but for the glitter of coins and his own petty mind. Yet, in his vain pride, he had failed to see the threat that Huul was, and unable to enchant him, fell victim to his sword. Huul buried Cros, taking his remarkable sword and cloak in the process, for he admired his purpose. And, somewhat refreshed by this encounter, and of course, having gained a purpose: To kill the beastly creatures that haunt the world still, and dine on humans and glory simply to curb their malice.

His shoulders relieved of his lesser purpose yet again, though his weight had been leavened by lingering grief as had happened in all his previous adventures, he fled to the inlands, going to and fro his ways, indulging in various adventures and stifling his renewed energy with each one, and that was so, until rumours bought him again to his homeland. Though he wished greatly to not face his failures, he had found out that his home had been destroyed, by a great flood from the edge of the world, peeling the forest into bits, and forcing his people to scatter to the far dimensions. And so, he fled again, and he did such for a long while, eventually coming to the grasp of the Eruset, a race of sub-human species who've been plagued by hounds and driven off from their homeland. Huul — a great advocate of war and vengeance, spiteful enemy of Bahzith and other creatures, and subtly reminded of Cros — decided to lend a hand.


Prowess

WIP


Equipment

Spatha
A foreign sword, double-edged, crafted with astounding care, and made to withstand the tests of time and wear. The sword is unique in its appearance, with a straight hilt, of bronze shade and wrapped in coarse leather, and a short crossguard joined to a circular centrepiece that separates the wood from the metal, and a similar pommel. The blade is darkened to pitch black, by a weird sorcery, and has yet to tarnish.

Seax
A broadseax, with a distinct wooden hilt, a small guard, a smaller pommel. The blade, intended for slicing from the front side and for stabbing, extends directly until curving towards the end, tilted towards the back with two sharp tilts, eerily resembling a scorpion's sting.

Oxhide scabbards and belts

Knapsack


Hood
A long cloak, made of an abysmal hide darkened to a mottled black, with the nape of the hood stitched with furs, and the shoulders reinforced with pauldrons.

Mirror armour
Plates of iron, joined by rivets and even more scales, that surround a singular slab of metal — circular in appearance.

Chain-maille hauberk
For additional protection. Reaches up to the thighs, and has slits on the side for easier movement.

Three sets of clothing

Gauntlets
Two vaguely shaped cuts of metal, lacking in both frills and glitz, that are bound to the arms by three leather braces tethered tightly to the gauntlets. Protects the entirety of the forearms.

Shin guards
Wide slits of iron, remarkably durable, that are designed with the runes of the olden epochs — strengthened by blood, enriched by conviction. It sticks to the legs as tightly as any limb, though assisted heavily by, again, leather straps.

Herbs, bandages, antiseptic oils

A pouch of coins

Spare loincloth

Belts
 
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latest

Name: Soma Ikka
Species: Human
Age: 15
Height: 180cm
Alias: Sanctuary

Personality:
Soma at heart is a very adventurous person used to sailing many miles alone or with a very small party, always off to see what's beyond that beautiful horizon. Due to a long period of isolation from the rest of the world, she has grown a tad antisocial, so when it comes to large scale things like planning she can come off a soft spoken, but in the field is where one has to think on their feet and survive is where she truly shines. Kind, self-sacrificing and guaranteed never to back down in the face of a real challenge Soma is a true hero that saves the day.


  • Long ago in an ancient land there once were three legendary weapons buried in a stone slab begging to be free, these items were magical in nature appealing to different baser instincts of mankind. One of these weapons was a flag that longed to be healed by an ambitious leader, someone who was greedy and wanted the land the personality it longed for was something that could be seen as demonic but in fact, whatever spirit inhabited also called for security and safety much like castle walls. Eventually, its calling attracted a young man who ignored the other two weapons and coveted the flag for his own and fled back to his continent and homeland. With the magic of the flag, the young man’s rise to power was swift becoming king faster than anyone had expected, his rule was absolute.

    With the power of the flag, his empire was near unstoppable, but all was not what it seemed, the king himself ruled with an iron fist over his subjects and the constant tension eventually lead to an uprising splitting the empire in two divided between the king and his army fighting against the combined might of all the citizens. It took months before the citizens prevailed and the execution of the king and the royal family began years past the kingdom was still in disarray prompting its citizens to leave in search for new homes and the empire faded from memory, or at least that’s how the story goes.


    Generation after generation passed and the flag stayed where it was left until a young traveler who used the story book as a map to lead her directly to the castle containing the legendary flag, taking it as her reward for coming this far. The traveler was a female explorer named Soma Ikka, who had sailed for countless days to reach this place and now that she had her prize there was no more need for this castle to exist, so it was the first thing she had ever claimed with the power of the flag. Soma traveled the world far and wide honing her abilities, it was during these travels that she met with a strange humanoid dragon species called the Eruset who were preparing for a voyage to take their homeland back from the beasts who claimed it. Soma felt it would be a good chance to test her abilities and volunteered herself to set sail for the continent Iluin that lay farther west of Taylor, about a month's worth of sailing.
 
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Appearance:
10996b1160cecad2d3b0d28aa36bcdf0.jpg

Name:
Connor McKinley

Age: 29

Race: Human, though he is supposedly 1/8th giant.

Personality:
Connor has two speeds. Calm, patience, taking his good sweet time and making sure everything is done right. This can be very frustrating for people that want him to do things quickly. His second speed is to frantically run around to make sure it gets done in time. Funnily enough, these two speeds work wonderfully for working in a forge, patiently waiting for the metal to heat up then frantically trying to beat it into shape before it loses that heat.

Backstory:
Connor's life is a fairly simple one in many aspects. He was born into a family that had a blacksmith as a father and a cloth maker as a mother, though she fancied herself as a seamstress. From there he learned his letters, how to read and write them, as well as simple math. When his mom and dad weren't teaching him, he would be out playing with the other village children.

When he became a teenager, he began his apprenticeship under his father, who wanted smithing to run in the family. Luckily for his father, Connor loved working with the red hot metal, risking burns every other minute. He slowly but surely got better and better at his chosen craft to the point that his father believed that Connor could survive on his own. When he made that decision, he sat down his son and told him to go and explore the world. His mother didn't agree with what his father told him, but he had eventually talked her around to allowing it.

And so Connor set out, however a problem quickly presented itself. No small village cared to have two smiths, they knew the one worked well enough. And large towns had smiths that had already made a name for themselves. However, a town that doesn't exist, doesn't have this problem Which would is how he ended up taking a ship to that island.

Skills and Abilities:
  • Smithing (Journeyman): Connor knows his way around a forge and can make and repair just about anything given the material and some time. However, complex pieces range from difficult to impossible. And given how he hasn't worked on anything that wasn't human, it will take longer for him to make something for them, as he will double and triple check his work to make sure it's right.
  • Leather working (Minor): He's worked with the stuff before, having wrapped a few weapon hilts. However, if you want anything more advanced then that, go to someone else. He works with metals, not parts of dead animals.

Equipment:
  1. Anvil, slightly used, 1x
  2. Set of smithing hammers, slightly used, 1x
  3. Leather apron, good condition, 1x
  4. Portable forge, used but in good shape, 1x
  5. Maul, yet to be used, 1x
  6. Padded cloth armor, yet to be used. 1x
 
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Appearance: Yusui towers above even his own Eruset brethren giving him a very intimidating look, his black scales are large and cover a good portion of his torso and stretch all the way down his legs. His arms are scale less except for his shoulders while his face has a strange spiral pattern of scales along his cheeks and forhead the connect with one another. Long uncut red hair runs wild on his head as it has grown out to reach his back making it a very impressive length. All in all, Yusui is big both in height and in muscle mass one can see every mark, battle scar painted across his physic like a badge of honor.

Height: 6’ 9

Name: Yusui Cinderfold

Age: 30



Race: Eruset Alpha (pureblood)



Personality: Yusui being an Alpha means he in fact is a leader and meant to command however this Alpha in particular has the mind of a front line soldier. He lives, breaths and thinks combat on the line and can always be found where the action is making him the perfect leader for the expedition. He knows what he wants from each member of the team at all times in all situations though has trouble communicating that to formulate real plans. Yusui would lay down his life for any member of his squad as well as the Eruset cause as he takes the roll of leadership very seriously and more often than not come off as overprotective over some of the weaker members being that his wife is an Omega. He talks in a way where he can be heard, his presence is overshadowing and his voice overbearing, if he wants to be heard the world is going to hear it.



Backstory: The Cinderfold family has given birth to many great Eruset and Yusui is no exception to the rule, known as the ‘mountain killer’ Yusui has made a name for himself in more eyes than just the Eruset. Given his size, towering over a lot of his peers as well as excelling at all combat rolls this Eruset even as a boy was destined to reach so much higher; the only main drawback was his tendency to go into fits of rage. To help curve his inner savage he has journeyed far to learn meditation Euclian monks being that they deal with their inner beasts from birth. During his time of Heldruma he learned new ways to fight better methods to defeating one’s enemies even helped repel a Tartarian invasion. His constant training paying off immensely when he returned to the Eruset as not only an accomplished warrior, but a hardened veteran, it wasn’t long after that the village elder had decided that the now was the time the Eruset would reclaim their home.



Skills and Abilities:

Years of in and out of combat experience, strategy and planning proficiency.

Like all Eruset but especially Yusui is built too last, he can take quite the beating and till all way get back to get right back into the fight.

Yusui in all respects is a grandmaster at arms with a knack for picking up and learning just about any tool of war with ease, however his signature weapon is a gargantuan sized war hammer that has been specifically made for him.



Equipment:

The only weapon Yusui carries around is also the first weapon to receive its own nickname the “Thaktu” or the ‘fist of god’ a single sided hammer that has a five-foot long two-inch-thick handle. Where the handle ends and check begins leading up to the eye of the hammer is around three more feet, leading from the eye to the face is curved so the actual distance can be hard to measure but is easily two extra feet. Back where the claw of the hammer usual is instead replaced by a cylinder funnel that leads down to the handle, with this little device the hammer itself can feed of the natural heat production of an Eruset to create a sort of booster effect to increase striking power.

At full swing this hammer can leave a sizeable mark on the earth while causing a small trimmer, this monster of a weapon is exceptionally heavy and very cumbersome to carry around, thankfully it is fully collapsible this helps with the carrying but not with the weight. At full use the hammer is not a balanced instrument, the bulge of the weight is all in the striking area to give it more power this creates a strain on the user as it becomes a workout in its own right to lift and carry it effectively in battle however Yusui handles it without issue.



Weaknesses/Inabilities:

Like all Eruset Yusui cannot use or even preserve magic as a property like a majority of other races.

In order to completely control his rage, the Euclians placed a seal on his mind to block his primitive side from taking full control but this seal is greatly weakened in high stress situations.

PTSD causes him to act unpredictably in high stake situations
 
Appearance:
e78bceb5ddebecd1285dff712afc653e--character-concept-character-ideas.jpg


Name:
Samantha Planck Swashbuckler Extraordinaire

Age: 24

Race: Human

Personality: Sam is cheery to the point of over exuberance. She frolics through the field of battle with grace and efficiency. Her comrades always enjoyed her company and she enjoyed theirs. She is personable and friendly to most people she meets and even tries to crack jokes with enemies to lighten the mood in battle, a tactic that has never really gone over well but that hasn't stopped her yet.
If you're looking for her, odds are she'll be the center of attention in the local tavern.

Backstory: Sam is the daughter of the infamous pirate Orson Planck and so she was essentially raised at sea. She took her first steps on the deck of her father's ship, The Grey Monarch, as it rocked back and forth in choppy waters. Her father hadn't intended on taking Sam aboard The Monarch but the death of his bride during childbirth left him with little choice. He was a pirate but he wasn't heartless.

Aboard The Monarch Sam watched many burly men and women come and go throughout the years. Death was an everyday occurrence in her young life so she grew quite numb to its torturous sting. At least that's what she would like for everyone to believe. In truth she is wracked by the loss of those she had gotten close to. She hid this pain behind constant joviality.

Sam requested on her fourteenth birthday that her father allow her to board the next ship they pillaged to help with the fighting. She was shot down immediately because Orson feared losing his only kin left in the world. He did allow her to help man the bellow deck canons of the Monarch, and even that took quite a bit of convincing. For her sixteenth birthday Sam invited her father to a "surprise show" that she had planned. This show was actually a duel that she had set up to show her father she was a capable sword-fighter and could handle herself in battle. She didn't expect her plan to work but her father was actually impressed at how easily she was able to keep up with one of his top men. He agreed to let her join them in their next raid but demanded she stay close to him.

After the first raid Orson seemed more at ease with Sam coming along but never lost the fear of losing her. She knew this and she tried to show him that he needn't worry about her because she was completely capable of watching her own back. She became a full fledged member of the crew in no time and they welcomed her with open arms.

She trained with the crew in her off time and learned from the best they had in sword and knife fighting as well as how to use a flintlock. Her crew-mate and friend Will Bennett described her as "Swashbuckler Extraordinaire" and the nickname stuck, she made sure of it. Will died that very day and she wanted the name to be a lasting reminder of her friend.

Fast forward to now. Sam is a 24 year old bad-ass in a pirate crew living the life of fun and adventure. At least she was until her father died. He was felled in battle with a navy ship. The raid was risky but Sam made the call and her father paid the price. The guilt has been killing her for weeks and to her dismay she was also appointed head of the crew after Orson. His sword, Saltwater Scurvy, was handed to down to her through the chain of command.

The guilt of her father and the responsibility of running the crew were just too much for her to bare, so she left. She left all of her belongings except a pack of clothes and her weapons. She had heard of a dangerous mission looking for adventurers and it sounded perfect for her. She signed up and threw away all worries about the past. Or at least shes trying to.

Skills and Abilities:
Master: Cutlass fighter. Sam is highly skilled in using her saber to duel single targets and is even capable of holding off multiple attackers when her back is against the wall.

Adept: Knife fighter. When things get serious, and close, Sam likes to use the dagger on her belt. She's more capable with her sword but sometimes a cutlass blade can be too long.

Adept: Flintlock Shooter. It's always nice to pick off one or two foes before diving in with flashing steel. It's also a handy tool for taking out fleeing enemies.

Equipment:
Her father's enchanted cutlass, The Saltwater Scurvy. An unbreakable blade that never loses its sharpness.

A short steel dagger holstered to her hip.

2 long barreled flintlock pistols (pre-loaded)

A pouch that holds up to 16 bullets

A full powder horn

Armor:
Sam wears no real armor although her body is mostly covered by her leather coat.

Under her coat she wears her normal clothes. She also wears the hat her father gave her for her twentieth birthday.

images


Technology:

A compass and a gold pocket watch.
 
latest

"Hey! Stop standing there and give me a hand!"


{Name}
"Me name here is Baldac Saz...but call me bald-...no i am not bald as you can see"

{Age}
"Well glad ya ask I am 24...well when translated in human"

{Race}
"I am ya normal,plain old elf"

{Personality}
Bald is a kind and rather optimistic man who enjoys the comforts of researching and studying in the arts he has found of interest. Open eyed and observant he keeps attention in every way and every where but beside such, he is rather outgoing and taking risk's to explore the unknown. Enjoying his time with partners or allies, getting to know them but as well know the stories,legends or history they have heard as he is naturally curious to know all and keep it written, hence why he was sent here, for his curiosity,his thirst for exploration and as well the arcane college sending him for studies and discovery of what has yet to be seen.

{Backstory}
Bald was born within the walls of the western city of Valta, a city known for its untold growth of magic and the Arcane college. There are many cities that have arcane colleges but Valta was well known for its rather concentrated population of lightning mages,wizards and common casters. Bald with a Mage father and a city guard mother he was born in a rather protective home, but dint mean he was limited freedom as each time he travel outside the walls to explore and was rather intrigued to know more than he could. At a young age he was rather a child to books, reading about the outside world, tales and legends that he has never heard of. He grew and as such in order to know of the wonders he followed his fathers footsteps to the arcane world, being taken to the arcane college where many studies are undertaken and records are kept and there was no thought than he would join, and so he did.

When he was of sufficient age he was taken by the arcane and under his fathers cloak and teach in the ways of the arcane, his father was not a mage, but a golem mason, he used his arcane knowledge to build golems of most materials from stone,mud,clay and gravel. But Bald wanted more than just build stone sculptures, he wanted to harness the power and abilities to venture father and with safety and hence he join the crowd of the many thundering wizards of the arcane. It was not a rare sight to see a thunder mage in Valta's walls, in fact it was very common to see one. Bald became the apprentice a arch mage in the college known as Thundra Fal, a rather know teacher to many of the current thundering mages in the city. Time passed, he grew and knew more till, he has decided to venture out, out of the walls and to the outside world, with his last farewell he ventured far and wide to wherever the wind would take him.

Till one day he received a order from one of the college researchers, about a land well known for...its dangerous ways. It was a place with death as explained and not a safe trip but a boat would be leaving a week from now, he decline at first...But being called back to the City of Valta and being told more about the situation, all he could do was say yes. It was dangerous, death surely, but in the land there is so much to be discovered, beside the dangers that are left to be seen and the place that no one known, it was a adventure of one many souls, he would not be alone they told him. They knew his thirst for discovery, they knew it was dangerous...but they dint know what was in there, he wont be alone and some have survived to tell stories of monsters...I guess there is no rest for the wicked.
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{Skills and Abilities}
=-Abilities/Magic-=

==Thunderous Arcane==
"Wow shocking news am i right?...no?...yea i know sorry"
Bald has trained in the arts of manipulating energetic arcane magic of lightning, capable of harnessing lightning,striking it against his foes, binding his weapon with it or absorbing it, Bald really can shock the crowd.

-Active Moves-

Stream {MP 1}
Bald would send a stream of lightning from his hands, causing constant damage as along he keeps it up. each turn takes one point from his mana pool if held, or cast in burst takes one point. Cant stun.

Crackled marched {MP 1}
Bald will bind his weapon in arm with mid mounds of electricity, allowing to do very slightly more "damage" than it would and have a chance to stun targets, the bigger the target, the much lower chance of stunning. A dice will be rolled to decide weather or not target will be stun, average dive will be 12, if number is 4 numbers back from its max,target is stun, for example: The elf is strike by the blade, dice roles and falls on 9 from max of 12 (its 3 digits less from its max) the elf is stunned! but if it falls on 7 (Number is 5 digits away from max) target wont be stunned. The bigger the target, the higher the max number. (Unless this is not accepted i will understand...just trying to add some RNG to evade from stunning targets immediately)

Bolted projectile {MP 3}
Bald is capable binding his body with small amount of electricity that will shoot down a max of 4 projectiles from the air coming from the FRONT of him by letting bolts of blast them off from hitting him or allies in close proximity. Once all 4 charges have been wasted, there will be one turn for "Cool down" before using again.
IT CAN SHOOT DOWN ALLIE PROJECTILES IF THEY ARE TO CLOSE!

Thundering missile {MP 2}
Bald is capable of launching a slow moving "Magic Missile" of lighting that once it comes in contact with a surface or flies off for to long, will detonate in a rather mid crackling explosion. It as well has the same "Stunning" Mechanic as Crackled march but capable of stunning a group of targets if close proximity.
IT CAN STUN ALLIES!

Nimbus strike {MP 5}

Bald will conduct large amounts of electricity through his body to cast a strong arching lighting strike, needing one turn to charge up (Initial cast) and one turn to aim its destination (1st new post after cast) only for it to blast a strike of lightning on selected location (2nd post after cast). By raising his right hand he will begin to charge up large amounts of electricity, notable with the crackles of lighting that form around his body and pass to the raised arm. Once charged he will aim his left hand to a selected destination, he can freely choose where to aim but once its chosen it CANNOT be changed from its placed destination. It can be told where its being aim with the faint sparks that form in a circle where its about to be cast. Once the chosen area is placed, he will slam down his raised arm as forcefully as possible only for a strong bolt of lighting to cast from the sky producing a thunderous sound and a powerful flash of light. Its capable of stunning multiple targets in a larger area.
THIS MOVE WILL NOT WORK INDOORS! AND IT CAN STUN ALLIES!

-Passive Moves-

Manna Pool
Bald has a set mana pool that allows him to use said arcane abilities and more to be learn as time goes on, he has a pool of 6 Mana, each ability above has a set mana cost beside each. In order to recharge mana he must NOT use abilities and for each turn he goes without using mana, he gains 1 single point.

Thunders Recharge
Bald is immune to electricity as his arcane vigil absorbed any electricity that comes in contact with him and when it happens,electricity is stored and it will amp his magic for one turn. Example: he can cast Thundering missile on the ground beneath him,storing electricity from the spell and gaining "Missile amp", making his next OFFENSIVE cast slightly stronger (Nimbus strike,Thundering Missile or Crackled march), If he cast Nimbus strike on himself he gains "Nimbus Amp" and will greatly make his next offensive ability stronger.
ANY ELECTRICAL DAMAGE THAT DOSE NOT COME FROM HIS ABILITIES IS CLASSIFIED "Electric Amp" and will only slightly make his next offensive ability stronger no mater how its gained or strong. Amp's will NOT stack, If he has a amp and he gets electric damage he will TAKE the damage as his vigil already stored electricity.

==Skills==
Adept Thunder arcane mage= A mage who specializes in the arts of the arcane path of thunder.

Adequate writer = In order to catalog his adventures,discoveries and notes, Bald has greatly studies in the arts of writing. Simple on its own to say, it allows him to perfectly describe and use correct words when cataloging discoveries.

Novice Alchemist= In his time, he has learn to work with alchemy but rather not the best, still in his beginning stages and such he knows how to make simple concoctions such as minor "potions" to boost ones strengths temporarily or a minor healing that will heal its consumer lightly. He has yet to learn more.

Novice Enchanter= Being part of the arcane he has passed through the studies of enchanting, but being a novice worker in such task he is unable to craft great enchantments, simple ones such as allowing equipment take longer time to break. But more to be studies by him.

Valta's College research= Before his departure he was train in "Being smart and not leaving anything behind" not training or less than a skill but he is one of the Valta's researcher's...well is now as he was told before departure. A keen eye to the unknown and to know all. Explain anything...can be everything.
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{Equipment}

Book of Electrical arcane studies--87% condition (Well preserved)
A book that details the history,spells and former arch mages that once use arcane electricity, it as well can be used to unlock or create ones own electrical abilities but Bald has not reach that level of knowledge.

Book of the brewing--68% Condition (Rather not well kept and unused, withering over time)
A book detailing the studies of alchemy and its principals, beyond page 27 lies a higher level of knowledge, one Bald cannot engage in studies as he has not practice alchemy in his time, not a priority.

Book of the mystic studies--79% condition (Not in terrible shape but age has taken its time on it)
A book detailing the creation and manifestation of enchanting equipment, the craftsmanship of vigils and other enchant related studies, but same as The Book of the brewing, Bald has not engage much on it.

Staff of the Nimbus--86% condition (Rather used)
A metal bronze staff, taking the shape of a bolt of lightning with a small hanging bottle that has a jumping bolt of lightning inside, used to channel spells more effectively then by hand. --BONUS: When Crackled March is used on THIS staff, it will have double chance of stunning targets because of the bottled bolt assisting in stunning (Two dices will be rolled instead of one)

Iron Dagger--100% (Newly acquired)
A recently brought dagger by Bald, just in case he needs to get close with some one and the staff might not work as a beating stick.

Adept thunderous arcane robe-- 92% (Kept in good conditions at all cost)
Bald is a adept user at the magic of electricity and as such to show he uses the Adept robe of Thunderous Arcane, the arcane school he attended to learn such abilities. The robe itself posses the Thunder Vigil, a mark that allows Bald to be immune to small amounts of electricity and store large amount and use it offensively. If the robe is ever to be broke, the vigil can be removed and used as a necklace, its located at the collar of the robe. Holster on each side of the robe allow Bald to attach books and other equipment.
 
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