IID Database Access

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[IID IPC Database ver. 62.02.09


Kernel mf: LONGSHOT CONTRACTING, ltd.


CO-OP access provider: 1138-Little


Fireteam access serial: DAWN


Clearance level: Rank 7.]


 


 


[Please use the Ctrl+F command to easily navigate this database.]


 


 


1.) IID timeline.


2.) IID Contractors and Internal Development.


     a.) Longshot Contracting ltd.


     b.) Hammon Theoretics.


     c.) International Governments.


     d.) Internal Development.


3.) Important Non-Biological IID Assets


     a.) Lockrigs.


     b.) Mechanical Enhancements.


     c.) CO-OP Intelligences.


     d.) Grav Maga


4.) Essential Optimal Information.


     a.) Overview.


     b.) Lines and Generations.


     c.) Age Ranges.


     d.) Fireteams.


----------------[CHANGELOG]----------------


-- Information clearance granted on Optimal selection [SEE SECTION: 4a.]


-- Briefing on Grav Maga uploaded [SEE SECTION: 3d.]


-- Clarification on Fireteam selection practices [SEE SECTION: 4d., paragraph 1.]
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     IID Timeline


-- May 31st, 2301: The Institute for International Defense is founded by the countries of the United Nations, in response to the Uruguay Incident, all of which pledge at least 10,000,000 USD to cover initial setup and development costs.


-- August 29th, 2301: The IID administrative headquarters is completed in Geneva. Three days later, on September 1st, the IID's central R&D complex is completed in an undisclosed location in the Mexico desert. Both begin partial operation on September 8th, and full operation on September 16th.


-- December 7th, 2310: Geoff Heins is removed from his position as the head of the IID following the publishing of a controversial report which indicated an increase in armed conflicts across the globe. Kira Kurosaki is selected to replace him.


-- March 14th, 2321: The Heins report is revisited by the United Nations. Multiple member countries advocate for the abolishment of the IID after citing it as being useless.


-- March 16th, 2321: After two days of deliberations, the American, British, German, and Chinese representatives to the United Nations successfully advocate for additional funding to be placed into the IID in order to begin its transition into a militarized force.


-- January 20th, 2331: Worldwide panic ensues after the New Zealand Massacre. Several countries institute protectionist policies in the ensuing months.


-- July 30th, 2332: An emergency summit is called following the theft of several stocks of undisclosed United States weaponry from a base in northern Europe. Ghanaian scientist Hammon Adofo suggests revisiting mechanized infantry projects begun by Russia in 2270. His request is considered and rejected.


-- May 31st, 2339: The first CO-OP Intelligences are created in a joint venture between Longshot Contracting ltd, and IID Internal Development.


-- The August 1st Incident occurs. The international community is spurred into action, and reconsiders Adofo's request.


-- January 22nd, 2340: The Lockrig Project begins in secret.


-- September 9th, 2341: The first successful Lockrigs are completed, thanks to technical enhancements made over the course of several decades since the project was last attempted.


-- November 3rd, 2341: Lockrigs are deployed alongside IID peacekeeping forces in order to retrieve weaponry stolen in July of 2332. The mission is successful, at the cost of a pilot's lower mobility. He successfully sues the IID for damages.


-- November 16th, 2341: 167 soldiers from a variety of global military forces are selected to partake in the "Optimal" project. They are trained in order to reach peak physical condition, in preparation for artificial augmentation.


-- 2344: Soldiers are outfitted with augmentations and put into service throughout the year.


-- January 11th, 2345: The first case of Augmentation Rejection is documented by the IID. Many more cases follow throughout 2345.


-- October 5th, 2345: The Optimal Program's first incarnation is officially terminated.


-- December 4th, 2345: Nina Kudar, the IID's head bioengineer, suggests the "Long-Term Biological Reconfiguration Project," which lays the groundwork for Optimal lines 2.0 and 3.0.


-- December 10th, 2345: Plans for the high-gravity station known as Homeland-1 are developed.


-- January 20th, 2346: Research into the possibility of human augmentation through biology commences.


-- February 6th, 2346: Clearance is granted in secret by the UN to begin human augmentation.


-- February 13th, 2346: The first 2.0 Optimals are injected with immune system stabilization elements shortly after conception.


-- February 14th, 2346: The first segments of Homeland-1 are launched into orbit.


-- March 3rd, 2346: Kira Kurosaki retires. Asha Adofo becomes the head of the IID.


-- May 1st, 2350: An anonymous report on the 2.0 Optimal project is made public. Riots and demonstrations take place throughout the world in response.


-- June 1st, 2350: Homeland-1 is completed. For the safety of Optimal children and their families, all personnel relevant to the Optimal project are moved to Homeland-1.


-- January 4th, 2352: 1.0 Optimals prove to be the deciding factor in an international incident off the coast of Thailand on Old Year's Day, 2351. Additional funding is granted to the IID for the continuation of the 2.0 Project, and for the construction of Homeland-2, an Optimals-only facility.


-- March 29th, 2352: Data gathered from the 2.0 Project is used as the foundation of the 3.0 Project.


-- April 10th, 2354: The first 3.0 Optimals are exposed to genetic reconfiguration agents shortly after conception.


-- November 30th, 2354: Homeland-2 is completed. All 2.0 Optimals are moved to Homeland-2.


-- 2355: 3.0 Optimals are born throughout the year.


-- 2356: 3.0 Optimals are moved to Homeland-2 throughout the year, after spending one year with their families.


-- 2364: The first 2.0 Optimals mature and complete basic training throughout the year.


-- 2373: The first 3.0 Optimals mature and complete basic training throughout the year. The 2.0 Project is discontinued.


-- 2374: Current year.
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     IID Contractors and Internal Development


-- Longshot Contracting ltd.


     The Longshot Corporation is a US-based global leader in weapon systems and related technology, as well as military-grade computational infrastructure. Founded in 2121 by Marcus Pho, along with his daughter, Ashley Pho, the Longshot Corporation is one of the only companies founded in the modern age that has managed to retain majority ownership of its operations and assets. Longshot Contracting ltd, the company's military technology arm, is responsible for many of the weapons and weapon systems found onboard both early and current Lockrigs. They are additionally partly responsible for one of the greatest assets the IID possesses: CO-OP Intelligences. Although the CO-OPs were designed and created by IID's Internal Development branch, early CO-OPs were nonetheless based on early Longshot designs and computational structures that were created in order to push towards a very similar goal.


     Longshot Contracting ltd. continues to do business with the IID. They maintain, update, and supply weapon systems for Lockrigs, and perform regular maintenance on older CO-OPs that still use Longshot frameworks.


-- Hammon Theoretics.


     Hammon Theoretics was an engineering think-tank that is recognized for its significant contributions to the early Lockrig project. Founded by Hammon Adofo on January 10th, 2340, the organization existed solely in order to further the Lockrig project, and funded its ability to do so through the selling of patents and technology developed for the project but ultimately deemed to be unusable to international governments and corporations. To this day, many of the technological advances pioneered in whole or in part by Hammon Theoretics can be found in a wide array of civilian and corporate technology. The majority of the world's populace remains unaware of the initial military application of the majority of Hammon Theoretics' work.


     The sales and marketing portion of Hammon Theoretics was re-branded as HT-Technologies in early 2352, and continues to operate. The developmental side of Hammon Theoretics was folded in its entirety into the Internal Development branch of the IID in 2346, following Asha Adofo's appointment as the head of the IID.


-- International Governments.


     Nearly all current members of the United Nations partake in, or endorse the actions of, the Institute for International Defense. The IID receives an estimated 4.2 trillion USD a year from all participating governments combined.


-- Internal Development.


     IID Internal Development is responsible for the creation of the Homeland Orbital Training Facilities, CO-OP Intelligences, and 1.0, 2.0, and 3.0 Optimals. It is the second major branch of the IID (the primary one being the IID's International Peacekeeping Corps), and consumes an average of roughly 4.4 trillion dollars per year. The IPC, in contrast, consumes approximately 2 trillion.
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     Important Non-Biological IID Assets


-- Lockrigs.


     Lockrigs are the most specialized part of the International Peacekeeping Corps, and the very technology that necessitated the development of the Optimal project. Most Lockrig chassis models are within the 7-12 foot range, depending on purpose, with older or bulkier models reaching 13-15 feet. Weapon systems, locomotion systems, and technical systems all vary based on the individual purpose of each machine, as well as the preferences of the pilot.


     The first set of 50 Lockrigs were all identical, created as standardized models due to a lower amount of funding compared to current available resources. The first customized Lockrigs arose alongside the latter half of the soldiers chosen to take part in the 1.0 Project, created in order to bolster their personal skills in the field. Despite the success of the machines themselves, their pilots began to experience complications, and as a result, many of of these earlier Lockrigs were decommissioned alongside their pilots, during a brief period of time in which it was believed the Optimal project would not resurface.


     On average, the Lockrigs piloted by 2.0 and 3.0 Optimals are slightly smaller, yet far more maneuverable and potent machines, due to the increased durability and reflexes of their riders. Though there are only a handful of 1.0 Optimals still operating in the field, many of them have switched to updated Lockrigs. It is nearly unheard of for Optimals to wish to drive older models, yet there are still those that do.


-- Mechanical Enhancements.


     With the advent of 3.0 Optimals, most mechanical enhancements are now only used for the sake of retrofitting existing 2.0 Optimals. However, this does not mean that the potency of mechanical enhancements is to be discounted.


     By far, the most important mechanical enhancement is the Neural Interface, which allows for greater interaction between human and machine; this is one of the only mechanical enhancements still routinely employed. Exterior-mounted versions of this technology have also been adapted for non-Optimal use. Though training is required in order to reach an adequate level of efficient Neural Interface use, an adept user becomes capable of issuing commands to their Lockrig through via thought, and capable of communicating more efficiently with their CO-OP Intelligence. It is expected that over the course of the next three to four years, sensory broadcasting will be perfected, allowing for a greater range of visibility to be linked directly into the mind of a Neural Interface user. At the moment, the methods used to achieve such a situation are extremely experimental, and prone to error and injury. These updated devices are not cleared for Optimal and non-Optimal use.


     Mechanical limb enhancements are standard for most early-issue 2.0 Optimals, due to a lack of data on structural improvement during their creation. Some have elected to become as mechanical as possible, willingly partaking in the removal of their limbs and organs in order to have more effective mechanical replacements implanted. Synthetic eyes are even more common, due to their ability to display critical mission intelligence, magazine counts, geographic data, and other vital information. Limits have nonetheless been placed on the amount of replacements that Optimals are allowed to undergo, regardless of their line or health status; while physicians are confident that they are capable of replacing a surprising amount of body-parts before undergoing discomfort or potential rejection, strategists fear that any tactic capable of shutting down digital technology would be capable of crippling a sufficiently-cybernetic Optimal.


-- CO-OP Intelligences.


     Upon the completion of basic training, Optimals are assigned both their Lockrigs, and their CO-OP Intelligences. CO-OPs are dynamic, learning-capable programs that exist in order to ease the pressures of piloting Lockrigs, as well as sort and provide critical data in order to ensure mission success. CO-OPs are capable of piloting Lockrigs to a reasonable degree when their pilots are not present, and also manage some of the more intricate factors of the machine, so that pilots can focus on their mission objectives.


     CO-OPs are created by examining Optimals during the later stages of their developmental period in order to dissect their individual mindsets. Psychological data is then taken into account when creating a personality for a CO-OP, in order to ensure maximum working efficiency between the CO-OP and their assigned Optimal. However, during the original run of the Optimal project, 1.0 Optimals were observed becoming far too close with their CO-OPs during times of great stress; in order to lessen this psychological dependency, they have become markedly less human in later years, moving away from humanistic portrayals to abstract shapes and patterns. The addition of serial numbers to the beginning of each CO-OP's name serves to further dehumanize each program.


     CO-OPs are driven by three main objectives: Prevent the destruction of the Lockrig, prevent the death of the pilot, and ensure mission success, in that order. Though IID officials often site the reason for the Lockrig being higher priority than the life of the pilot being that it is easier to protect the pilot if the Lockrig is functional, critics of the CO-OPs' current programming state that the real reason for this hierarchy is to prevent critical system information from falling into enemy hands, out of fear that it could be reverse-engineered. CO-OPs are given permission to remotely detonate their assigned Lockrigs if there is no hope of recovery.


     Upon the death of their assigned Optimal, CO-OPs are programmed to "fragment" their personalities, returning to their base, re-programmable states. Seeing as no two Optimals are entirely alike, there is often no reason for their CO-OPs to be kept in their current state, as it is unlikely that any other Optimal would take to a pre-programmed CO-OP as readily as they would to one that is created specifically for them.


-- Grav Maga.


     Grav Maga is the name given to specialized IPC hand-to-hand combat styles, derived from the fact that Grav Maga was specifically created to remain functional in both terrestrial and low-gravity environments. Grav Maga has also been adapted for use in close-range Lockrig combat.


     In essence, Grav Maga is a combination of various facets of other martial arts found across the world, chosen and assembled into a single format based on their ability to function alongside other portions of different martial arts. Grav Maga is a highly functional art, prizing quick takedowns over flair and flash. Striking first and quickly is prioritized, followed by forcing the target to concede through continuously-applied physical pain (i.e., joint-locks, pressure), immobilization (the breaking of the arms, legs, or back), or unconsciousness (applying physical pain until the target lapses into shock, head trauma). Though it is possible to kill a target with Grav Maga, the art is usually reserved for targets that must be taken alive. Rig-centric variants of Grav Maga function on the same principles of forced surrender, and are generally reserved for close-combat scenarios in order to conserve ammunition.


     Basic Grav Maga training is mandatory for all Optimals and IPC personnel. Intermediate and Advanced training is offered based on interest and personal aptitude.
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     Essential Optimal Information


-- Overview.


     Optimals are enhanced humans specifically created to have faster minds and stronger bodies, in order to endure the rigors of warfare, and the intense physical stress that comes with operating a Lockrig. The first Optimals were cybernetically enhanced adults, who relied entirely on their enhancements to give them their edge. When they began rejecting their enhancements, however, research shifted to the biological realm, for the sake of recoding human immune systems in order to keep them from attacking the enhancements. Following successful tests, 2.0 Optimals were created; partly genetic, and partly cybernetic. Tests performed on the 2.0 Optimals gave way to further genetic modification, resulting in the 3.0 line, the first entirely-genetic line of Optimals.


 


     2.0 and 3.0 Optimals range from 6' to 6'6" on average, and possess strong, athletic frames. 1.0 Optimals possess no specific body-type, and have the most variance out of all the available lines, in terms of both mentality and physicality.


     The selection of 2.0 and 3.0 Optimals begins with the examination of their parents' genetic composition. Those with a history of extremely debilitating physical and mental illnesses are not given clearance for their children to take part in the program. Though the IID is not above visiting potential parents in order to encourage them to consider offering their children to the Optimal project, the submission of said children is nonetheless entirely voluntary; the IID does not have the authorization to take children from their families by force. Due to the extremely high compensation that is given to parents in return for their children, as well as the quality of living that those aboard Homeland-2 receive, a significant portion of 2.0 and 3.0 Optimals (39.1%) come from parents that have few possessions or resources, or that would have been otherwise unfit to raise their child in their current condition. Other significant familial origins include families in which military service is considered a tradition (24%), and families with some current or prior tie to current or previous Optimal projects (17.6%).


     Following the clearance of the genetics of the parents, the genetics of the potential Optimal are observed and cleared. If they are not within satisfactory ranges, the parents are allowed to keep the child. If the child's genetic composition is within project parameters, they are injected with specialized mutagens during the embryonic stage in order to influence their physical development. The survival rate is 81.1%, with the remainder ending in miscarriages or deformities.


     At birth, the Optimal is tested a second time, in order to ensure that their genetics have been properly edited without fatal or impactful side-effects (the rate of occurrence of improper edits at this stage has been noted as being less than 2%). The family is allowed to spend one year with their new child, after which the child is transported to a higher-gravity nursery aboard Homeland-2, in order to begin the process of adjusting their body to progressively higher gravity configurations. All Optimals are expected to be capable of living full-time in standard 7.6 times Earth Gravity by five years old; this is the first of several important developmental milestones.


-- Lines and Generations.


     Generations do not refer to the .0 ranges. Instead, they refer to creation cycles, which vary from line to line. The 1.0 line, having been comprised of normal soldiers, only has two generations, first and second, which vary based on whether the soldier involved was on the younger or older spectrum of the ten-year range of chosen soldiers.


     The 2.0 line has three generations. First-generation 2.0 Optimals were those created in the first year of the 2.0 project, and are currently 26 years of age. Second-generation 2.0 Optimals range from ages 22 to 25, and are grouped together due to there being no significant mechanical advances during their implementation, despite variances in their enhancements being present. Third-generation 2.0 Optimals range from ages 20 to 21, their technology having been changed in order to more closely match the expected parameters of 3.0 Optimals.


     3.0 Optimals, lastly, only have a single generation, which comprises all 3.0 Optimals that are currently aging and operating. Though some may be conditioned to be better suited to certain roles over others, the technology used to create 3.0 Optimals (and the parameters available as a result) is expected to be the same for the next thirty to forty years.


 


--Age Ranges.


1.0: 46-49 ACTIVE, 50-56 RETIRED. 1.0 Optimals mostly serve as instructors and administrators. Only a handful of second-generation 1.0 Optimals still remain in active duty.


2.0: 20-26 ACTIVE. 2.0 Optimals maintain a natural competence level far beyond their 1.0 forerunners, but lack the literal decades of combat experience that 1.0 Optimals possess. Depending on the generation, the cybernetic enhancements 2.0 Optimals possess vary anywhere from mechanically-assisted limbs to minds quickened by neural interfaces. Though 3.0 Optimals have more physical aptitude, 2.0 Optimals, on average, have more experience than their younger counterparts, many having participated in tens of operations in a few short years.


3.0: 1-17 INACTIVE, 18-19 ACTIVE. 3.0 Optimals are genetically and mentally conditioned for greatness. They are fresh-faced fighters, the vast majority having never been sent into combat, and are instead extensively tested as they reach maturity, seeing as they are the first of their kind. Their genetic conditioning often results in a stricter mindset than 1.0 and 2.0 Optimals, though this is traded for increased physical aptitude, thanks to their heavier, sturdier frames, and extensively-reworked immune systems.


-- Fireteams.


     Fireteams are specialized groups of Optimals, ranging from groups as small as three to groups as large as ten or more, depending on the purpose for which each Fireteam is put together. Fireteams are not assembled based on birth dates or Optimal lines; instead, they are sorted mid-way through the developmental period of most Optimals, in order to ensure enough bonding time with their Fireteam during their growing stages and basic training, while still giving researchers enough time to gather sufficient data to conclude that subjects for a prospective Fireteam will work well with one another. Fireteams are not necessarily formed and finalized all at once; it is entirely possible for developing Optimals to be assigned to preexisting Fireteams.


     Once a group of Optimals has been formed into a Fireteam, they are expected to socialize and interact with each other on a daily basis, similar to normal children who grow up together. They undergo military training and classes as a unit, and are seated together in lecture halls. Dormitories aboard Homeland-2 are sorted by Fireteam, and not by age, biological sex, generation, or line.


     Friendly competition between Fireteams is encouraged in order to allow for team bonding, despite there being instances of such rivalries going too far, or tearing Fireteams apart. When too many members of a Fireteam are killed in action or rendered MIA, they are sometimes merged with other Fireteams in order to meet specific operational number quotas. Researchers have noted that many Optimals do not fully recover from the death of their Fireteams, despite their heavy mental conditioning. Members in merged Fireteams are often observed to work exclusively with those they know, only associating with the other portions of their team for the sake of ensuring mission success.
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