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Futuristic Icarus ~ Characters

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SilverFlight

Tende altum, volare altius
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Icarus ~ Characters

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Rules

Respect the rules and the other players.

Please fill out the character sheet I provide, you can add more, but you can’t skip info I have asked for.

You can use any form of coding you like, but if I can’t read it (I’m on pc most days) then I won’t accept it.

Try not to make your character OP (overpowered), you will no doubt get stronger throughout the story.

I need to approve your character before you can begin posting.

You can make up any alien race you like, but the info on the race, homeworld and race history etc will go in a separate lore entry, don’t include it in your character sheet. You can have your sheet approved and start posting before you finish the lore.

Each player can have 2 characters to start and I’ll open to more if I see you are active.

IC please write in third person past tense, and in full sentences.

Plotting with other ppl and story-building is highly encouraged, just let me know what’s going on so I can plan it into the main plot.






  • Name:

    Race:

    Age:

    profession: (if you have one)

    Appearance:

    Weapons, skills and abilities:

    Fighting style: (are you a close-range fighter? Using shotguns or providing shields? A tech, building traps, turrets and fighting from a distance, an assassin, relying on stealth? A sniper, fighting from outside the battle? These are just examples, you can make up your own style or go halfsies on two.)

    Personality:

    Character flaws: (at least 3)

    Background:

 
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Riley Kane


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    Age: 24

    Race: Human

    Profession: Mercenary

    Appeareance: Riley is a fairly average human female. She stands 5'6", has a lean, muscled built and straw-blond hair that she usually keeps tied up. her face is round and friendly and her eyes have a joker's glint. Riley carries herself with confidence, and an energy that boasts a likely severe attention disorder. She dresses in cargo pants and t-shirts, often with rude phrases written on the front of them. When she's not in her combat armour she usually wears a beat-up old baseball cap with the logo of a team no one can remember...not even Riley.






Vex Kane


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    Age: 26

    Race: Unknown

    Profession: Mercenary

    Appeareance: Vex is a good head and shoulders taller than his adoptive sister. His proprotions are humanoid, but the helmet betrays a shape that is certainly not. He almost never takes off his armor, which outlines his thick-set, sturdy frame. The foot is slightly elongated and he walks on the ball of it, much like a cat. His shins are slightly curved too, giving his legs an animalistic appearance, and a bouncing spring in his run that can carry him grerat distances in a single step. Vex also has a tail, lizard-like and prehensile, it enables him to climb as the armour is equipped with a tail spike that can pierce thick metal. Vex walks with a calm, regal bearing, and his voice is deep, soft and thoughtful. He seems much more grounded than his human sister. Vex, despite his size has a softness to him that is hard to describe, though this does not prevent his cold, ruthless combat style. Every move he makes is short and efficient.

 
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Name;
Winter
species;
Alien — Tox
Age;
Nineteen
Sexual orientation;
Asexual
Romantic Orientation;
Biromantic
Appearence;
coming from a snowy biome, he is mostly human in appearance, although he has pure white skin that glimmers in the sunlight. the species itself tends to be alarmingly tall, and thin, with legs built like a wolf's hind legs. he is no exception. he stands at about six-eight and still growing, with a very thin frame built with lithe muscle. their teeth are sharply pointed, as he is primarily a meat eater, but he has dulled after his tribe discovered food they do not need to hunt for.

the fur on his tail and one on his head is similar in feeling, soft and light, like a whipped version of what a hair should be, and his pointed ears stick out from the mess. his pupils are like a cat and can expand on will, mostly just to mess with fellow crew members. his nails can stretch out long, but along with his teeth, have dulled a bit. they are still able to expand like a cat's claw though, and from time to time will need to be shed.

his eyes are yellow, almost a golden color, with a low-hanging eyelid. eyebrows are arched a bit upwards, short and stubby, and lips pulled into a mocked version of a closed smile. baby fat still clings to his cheeks, as he hasn't completed growing, but just barely. sharp features peeking through, high cheekbones, and a sharp jawline. winter's nose is straight, pink on the tip, and tilts slightly upwards.

in nerve-racking situations, he tends to hunch, bring his height down by a few inches, and bring his tail in between his leg.


Character Flaws;
Although seemingly innocent, Winter has a habit of eating everything. Food, plants, walls, and perhaps have attempted to just nibble the fridge. Just a nibble. +Gluttony

His species is a highly social group that lives together almost constantly, and to mimic that, he often trails after his fellow members. Some call it annoying when they wake up at two am with him hanging over them wanting to snuggle, he calls it normal. +constant need for social or physical interaction

On every ship is a list of rules, and with rules comes a rule breaker, but he is not one. If you perhaps have something stashed away and don't want him finding it, only to tell him no, he will go out of his way just to break, eat or destroy it. Even accidentally. Cookie hid in a low place? His now. Your favorite cup? Broken. + stubborn and selfish


Personality;
Winter is lovingly described as a constant companion, a tall one, that will follow you everywhere. His mission is to watch over his new tribe and to see them flourish, even when he cannot understand them with their weird noises.

As a species that doesn't believe in violence for no reason, rule-breaking or otherwise, he tends to stick back during fights unless one of the shorter members gets hurt. Often he will hide when he's in trouble and has difficulty understanding the concept of being punished. When a member is mad at him, he goes out of his way to appease them by gifting them items and chittering softly as if they could understand his sorry.

Winter can also be your worst nightmare, as a primarily selfish species, he tends to think what is yours is also his. At the same time, however, he is doing a lot of things on purpose. Some call him a mischievous monster, he calls it playing. Same thing.

Unlike a lot of his species, he is highly intelligent and able to understand body language more than words. Reading is something he's recently picked up at, and can understand basic words like food or greetings like hello but only if they are written. He is still attempting to communicate but is having trouble with the wording, as he's mimicking what others say in an attempt to understand. He has yet to realize if he's calling a name or saying something bad.


Fighting;
Primarily he uses two different techniques in fighting.

One is trapping, he has a large knowledge of being able to stealthily trap someone by purposely leading them over to his creations. At times, especially if they are afraid of him, he can herd them into the traps
.

Two is using his claws or teeth. This method is a bit more barbaric his tools being on his body, but with his height, and quickness, he can quickly attack before receding.

Weapons;
Just his claws and teeth.

Skills;
Hunting, superior smell, foraging, shelter building, survival as a whole

Abilities;
Able to just barely see in the dark, will gain more speed as he reaches adult hood, able to mimic peoples voices.

Drawbacks to abilities;
Eyesight will be strained from time to time, sunlight affecting him more than normal. More speed means more food, he has to build up that energy before using it.

Mimicry doesn't have much of a drawback, as even the children do it, but can damage his vocals if it's a hard to make noise.


Background;
Due to the communication, not much is known about how he ended up here.

On his planet, he lived in one of the many tribes as a babysitter typically reserved until the age of twenty, but when he was eighteen, he fell into a trap and was captured by officials with the inquiry if this species was at all nice. When placed back on his planet, he was disowned from his tribe as a traitor and abandoned, and was left on his own.

The icy cold is not a place to be alone. With no tribe willing to take him in, he snuck back aboard the ship that originally took him and made his way through to the crew now.
 
Ren Ivara.jpg

Name: Ren Ivara

Race: Human - Terra Nova

Age: 18

profession: Medic in training, basically

Weapons, skills, and abilities: Small scalpel for self-defense, X-ray vision, can control electronics, like turning lights on and off, etc. mental access to "google", enhanced stamina, and a whole bunch more that even she doesn't know about

Fighting style: Ren doesn't fight. She's a woman of science and medicine. That doesn't mean she can't defend herself if she really has to.

Personality: She's investigative, loyal, optimistic, compassionate, intelligent and very patient

Character flaws: Her work is her life so she can get really caught up in it, Her perfectionism also doesn't help and since her mind partially works like a robot, she doesn't realize she puts her body through stuff that isn't healthy. Depending on the situation she is also very competitive and she hates it if someone's either doubting or questioning her abilities.

Background:
Ren’s the daughter of two doctors -a brain surgeon and a neuroscientist with a doctors title – and because of that, she was born into one of the richest families on Terra Nova. She was actually created in a lab, enhanced with a lot of robotic parts as an experiment by her parents.

As soon as Ren was old enough to go to school, she was shipped off to one of the best boarding schools to get the best education as possible. There, at the Intergalactic School of Sciences and Studies, she went to classes like advanced anatomy and medical studies (because of her parents who want Ren to continue the family legacy of doctors). There are also other subjects, but her parents paid the school aditionally, so Ren would only do things to become a doctor. Being fed up with her parents hyperfixation of her becoming a doctor, Ren decided it was time to run away. So one day when the class was on a field trip to the Vela space station, she walked away. Knowing she had to replace herself somehow, she looked for a teenager who was willing to take her place. Which she luckily found and so she ended up on the station.
 
Michael Meerwoud.png
Name: Michael ‘Burns’ Meerwoud

Race: Human

Age: Early thirties

Profession: Bodyguard, Police Officer (Enforcer)

Appearance: Michael is a professionally trained soldier and his body reflects that in an excellent physique and muscular build. He stands at an above average height at 180 cm (5’11). He has short cut dark brown hair with brown eyes. A lifetime of combat and high-risk work have left Michael with several scars, most of which are hidden underneath his clothing but he has two scars on his face which always draw attention: A small burn scar on his left cheek and a scar running down from his right eye to the middle of his right cheek where it splits into two, going separate ways.

Equipment: Raffter’s AP-32 “Clean Slate” Automatic shotgun, Triton’s CQ “Supernova-Blue” Heavy Flamethrower, Aegis’ CQ “Praetorian” Breacher Shield, Aegis’ PS “Salus MKIII” Power Armor

Skills: 0-G Mobility, Exoskeleton and Power Armor operation, Weapon, Exoskeleton and Power Armor maintenance, Basic Spaceship External maintenance, Welding

Abilities: As a regular human, he has no special abilities.

Fighting style: Heavy armor and Heavy weaponry. Depending on the engagement, he’ll prefer either the Praetorian and Clean Slate combo or the Supernova-Blue. Prefers to soak projectiles for teammates while blanketing a room with his own weapons and leave the accurate shooting to his allies.

Personality: Michael is a straightforward, no-nonsense type of guy who knows when to turn down the business part of himself and enjoy a good party in good (beautiful) company. Being no-nonsense and pragmatic, he always looks for obvious, simple solutions to problems and builds relationships with people who provide things he needs and who need things in turn, which sometimes is just his money. He understands the value of money and connections well but isn’t very good at managing either, leaving him with a sporadic network of semi-trustworthy contacts and an often light purse.

Character flaws:
Life-affirming Lust: So soft, so warm, so close. When bullets begin flying and flames start burning, death is on your mind, reminding you that it might be your last day in this universe. Once the bullets stop flying and the flames die out, those thoughts remain and biology kicks in. Michael responds to this by sharing time with professionals who’ll gladly take his money to spend some time with him to get rid of those thoughts and the annoying lizard-brain biology generated thoughts that are stuck in his head. (Courtesans, I’m talking about courtesans.)
Minor Agoraphobia: Just a room or a tight hugging space suit will do. Anything larger than a space ship’s cargo hold makes him feel uncomfortable. If this goes on for long enough, Michael will seek safety either in his home, wherever that may be at the time, or any one of his space suits or power armor. Curiously, space, the biggest, emptiest place of them all, doesn’t make him feel unsafe at all.
Complex PTSD: Hand on my gun at all times, check the corners, is that bulge in his pants a gun? War, explosions and constant death aren’t good for anyone and when you make a living out of them physical scars are the least of the marks they leave. Michael has trouble falling asleep at night and tends to be hyper vigilant outside of his comfort zone, which can be mentally exhausting when nothing happens. When something does happen, it only reinforces this line of thought.
Dependency: It just helps me relax and fall asleep. While Michael thinks of it as a solution, others might see it as a dependency or addiction. In order to fall asleep or take his mind off of something he can’t manage, Michael listens to recordings of a particular style of female voices. Whether it’s audiobooks, podcasts or this new fangled ASMR thing, Michael has a whole collection that he listens to to solve those problems and spends quite a bit of time looking for new material whenever he's got time.

Background: Michael Meerwoud has been a bruiser since birth. Born to simple parents on a simple station somewhere, Michael was a handful for them but they looked after him as best they could and kept him out of any major trouble he could find himself in. Despite this, his life wasn’t enough for young Michael and he signed up with the local military when he became an adult. Military life would have been perfect for him if it weren’t for the whole ‘respecting the badge’ shit that seemed to be going around all the time. He stuck with the training until he finished his first tour but didn’t sign up again, instead opting for the more lucrative but less stable life of a mercenary.

Professional skills like his were in high demand and that came with a high price tag. Eventually, however, his luck ran out. Or rather, the luck of the people around him. A botched mission ended with Michael being taken care of in a hospital on Vela for a few months as the sole survivor. Lacking any real drive to get back out there, Michael instead lived off of his savings while they lasted and found himself in the employ of one of the middling level crime lords of the station as a bodyguard and enforcer.

He managed to work his way up the Vela food chain somewhat, finding himself working for a shady group situated in the lower levels of Hightown. His job description didn’t change much even when the titles did. Personal Security Expert, Public Control Officer, things like that. In the end he still made sure people stayed in line and when they didn’t he made sure their bullets didn’t reach the people that paid his bills. And then once, just once, the bullet does reach the person paying the bills and you’re back on the streets looking for a new job.

Aegis' PS "Salus MKIII" Power Armor, as shown in the brochure
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Raffter’s AP-32 “Clean Slate” Automatic shotgun, as seen in a SpaceTube video about 'Gun maintenance in the Modern Age"
Clean Slate Auto Shotgun.jpg

Triton’s CQ “Supernova-Blue” Heavy Flamethrower, as seen in the user manual
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Designation ~ KSM-2982 Czar-Class

Name ~ He’s gone by many names, but is most commonly associated his self assigned name during Gen 4, Canine. He chose this after dissecting the ‘Small Beast’ terrorizing the base, but realizing it was, in fact, a dog. It became an inside joke, and years Later it was his name.

Gender ~ None, Since he is an AI, But he is designed to be male.

Age ~ Unknown, 5 AI Generations have passed since his creation. His personality slate was 27 years old at the time of imprint.

Species ~ AI

Occupation ~ SCO for the Vela Chapter of Skeleton Spirit Private Military Company


The Robot​

"Didn’t your mama ever tell you not to talk to strangers?"

(To clear things up, 1: Disregard all flags, and 2: During generation switches, the same basic chassis is retained, but many changes and improvements made to it.
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Current Generation, Gen 5
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During Gen 4, He was a defense contractor (much like today) on the war torn planet of Arkhasa.
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Gen 3 was spent serving in a military invading the desert planet of Montai-13.
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During Gen 2 he served during the first great Kassel war, a massive war that destroyed the system of Kassel along with extermination of the elf-like race that inhabited it.
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In his first generation he served in the Arkhasi Air Force, not knowing he would come to guard the crash sites where he was deactivated later in Gen 4.
  • Personal Info

    Affiliations: Skeleton Spirit PMC

    Personality: He’s quite dry, generally uncaring, and comes across as someone who’s been through things no mortal man could go through.
    He is also quite nihilistic.
    Even though he is an AI, he still had very human problems. He’s been through things and seen things that the Mercs of Vela could only have nightmares of. In addition, the realization of ‘I’m not real, I’ll never feel things, I’ll never be loved, I’ll never be human’ hit him hard and fast, and one thing leads to another, and he now feels extremely lost and experiences the closest thing an AI can feel to Chronic Depression, and a total lack of emotional control. He has a hard time living with the fact one day, he will be rebooted and everything he knows will turn to dust, just like it has before.
    He grows tired of violence, and even though he’s learned to live with it, he’s become burned out and wants nothing more than to go to some peaceful place where his servos can grow older until he one day ceases functions, all without violence.
    He’s had his run.

    Appearance Description: A black robot standing around 6 feet, he’s quite intimidating. His faceplates are interchangeable but he mostly sticks with his most updated chassis standard yellow. He dons a large coat with a vest underneath, along with trinkets such as a shemagh, Cross necklace, and multiple dog tags. Some of friends, some of victims.

 
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Александр Романов
«Зря ты это»

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    Name: Aleksandr Ivanovich Romanov
    Nickname: Sasha
    Race: human
    Age: 34
    Profession: merc/enforcer

    Appearance: Standing at 6'2", Sasha's a big boy, muscular in the lean way of a dancer, rather than a beefy weight lifter. He's got a square jaw, a slightly crooked nose, and dirty blond hair that's long enough to look unkempt most of the time. His most striking feature is his eyes: his right eye is brown, his left a bright blue. Like a husky. Out of armor, he's usually found in Gopnik chic: hip-hop pants and track suits paired with the most expensive sneakers you've ever seen. Sleeveless hoodies. Big ass sunglasses. Also owns a leopard fur coat.

    FC: Ivan Yankovskiy
 
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Name: Wu Krai

Race: Zaru'Pal

Age: 28

profession: Gambler/petty thief

Appearance: A slim, lithe individual with vaguely simian traits. Skin is brown, with blue and yellow face paint. Topping the head is a mop of fluffy white hair, tied into a pony tail. Eyes are orange. Hands and feet are large for his frame, with the toes being quite dexterous complete with a thumb. Has a stub of a tail covered in fur the same color as his hair.
Cloths are a little shabby, looking to be the remains of some sort of light armor. Armored gauntlets and boots remain as reminders of the past.

Weapons: Zaru'Pal Battle Staff (melee weapon with built in energy blaster)

Skills: Adapt card player, pick pocketing, mechanical lock picking and some electronic, mixed martial arts, intermediate combat training, slight of hand tricks, stealth training.

Abilities: Hand feet, enhanced senses, a minor danger sense.

Fighting style: Acrobatic staff fighting with marksman shots along with martial arts.

Personality: Despite the Zaru'Pal similarity to simians, Wu Krai's personality could be said to be more feline based. He tends to be aloof with a nonchalant air. He'll turn on the charm when he wants something, but will disappear once he's got it. He has a sarcastic wit for which to judge the world from his comfortable perch. Some of this is to cover for his jaded view of the world after realizing that his proud race is nothing more than delusional thugs. While he tries not to take interest in others, there are a few he's felt kinship with, who game a steadfast (if grumbling) friend.

Character flaws:
  • Lazy: Wu doesn't like working, preferring simple pleasures and indulgences. Getting him to do something is sometimes a choir unto itself.
  • Indifferent: Wu tends to turn a blind eye to the hardship of others. He's not heartless, but figures everyone has their own problems, so chooses to focus on his own.
  • Gambling Addiction: Wu loves games and the thrill of winning. When things go bad, the sunk cost fallacy pushes him to keep going cause he just needs one more chance to turn his luck around.

Background: Hailing from the proud Parda Tribe, Wu Krai grew up in his people's warrior culture. The pride of the Zaru'Pal was drilled into his head, with the destiny of conquest and glory tantalizing to the young warrior. It wasn't until he earned his staff and began working with his unit when he started to question this.
For the next half a decade, Wu and his unit worked as mercenaries. Most of their earnings went back to the Tribes, but it was all for the glory of the Zaru'Pal. While most of the unit kept to themselves, Wu would interact with locals and other mercs. It was some humans that introduced him to cards, while also beginning to gain an outside view of his people. The breaking point came when his unit got screwed over on a job, with only Wu and his friend Zha making it out alive. And what did the mighty tribes of the Zaru'Pal do at this affront? Apologized to those who had screwed them over and offered gifts in recompense. The proud conquers nothing more then sniveling lap dogs.
Disgusted by his people and the lie he had been sold, Wu left the Tribes to find his own way. Not wanting to sell his combat skills like he had before, he took to gambling to make his way. When in a loosing streak, he learned a bit of stealing wasn't beneath him. While he mostly traveled on his own for the past 5 years, Wu took to traveling with a kindred spirit as he avoids people he owes money and his own people.
 
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aa408c046e40b8c2ce90469b83c2cf27.jpgName: Aron Lev-Tahor

Race: Human (Adama Boeret)

Age: 30

Profession: Vigilante/Courier

Appearance: Aron has an athletic build and broad shoulders, he's six-foot, one-inch, has lightly tanned skin, gray-green eyes, and short, wavy dark-brown hair.

Weapons:
After working in Vela for three years, Aron was able to buy a round-trip ticket back home for a short visit. While there, he bought a few things to take back with him.

ma-ac0100_marto_schwert_salomon_serie_limitadaZTzVDTR56Olbz.jpgBroadsword - The sword is two-handed, with a double-edged blade. It has a cross guard with emblem of a star on it. It is made of an obscure metal native to Adama Boeret.



il_340x270.1105643491_bywv.jpgRing - The ring is fourteen carat gold-plated Sterling Silver. The band has a word in the Boerit script. It has a square setting on top with twelve colored stones inlaid in a three-by-four grid.Guard~2.jpg
When the right stones are pressed in, the ring emits a realistic holographic projection onto the wearer, giving them the appearance of an armor-clad warrior.




traveler-s-psalm-sterling-silver-mezuzah-necklace-mj-10123.jpgNecklace - The necklace is made of a Sterling Silver, with a small chain a clip-on bail with a filigree design, and a stack of rings covered in Boerit Script. The rings swivel around a central shaft. When the rings are arranged in the right order, the voice of the wearer is modulated to a deep, muffled register.

Skills:
Multilingual - Although Aron's native language is Boerit, he's become fairly proficient in Common over the last five years.

Fast Reflexes - Once when he was young, Aron left his foot hanging out from shade into direct sunlight and got a nasty burn in just a few seconds. From that point on, he learned to quickly pull his hands and feet in should they get too close to the sunlight.

Fast Runner - After years of running back and forth between spots shaded from his home world's two suns, Aron has developed exceptionally strong legs. His speed and endurance rival that of a young cat-o'-war.

Abilities:
Resistance to Heat - Growing up in extreme heat has regulated Aron's body temperature to higher-than-normal ranges for humans. This gives him a natural advantage in hot environments.

Fighting style:
Threat Assesment - Before each battle and whenever, Aron scans his surroundings for allies, opponents and dangers.

Close-range - After prioritizing the biggest threat, Aron uses his speed to close the gap between him and his opponent. Then, out comes his Broadsword, used to intimidate, back off, control, and subdue. Not every victory requires someone to die.

Personality:
Friendly - Aron was taught to treat others the way he wants others to treat him. Though he may feel some are undeserving of kindness, he is often surprised at how his kindness is reciprocated.

Observant - Aron watches and listens. The slightest movement, the faintest sound, anything could be an early warning of danger. He will be ready for it.

Passionate - Aron always put his whole heart into whatever he does. Whether it be courier or vigilante, he puts every once of effort into it.

Character flaws:
Pessimism - Aron was always an optimist. He hoped for the best and looked for it in others most of his life. Sadly, the last five years in Lowtown has left him feeling jaded. He still strives to do what he thinks is right, but can't bring himself to expect the same from others. At times, he expects the worst.

Extreme Focus - Aron likes to focus on task at a time. He does it so well, that once he starts something, it can be hard to get him to see anything else.
Weakness to Cold - Aron's body temperature is higher than most humans, so he's more susceptible to the cold. Even 60°f can feel like freezing to him.

Background: Aron was born on a planet with two suns. The climate there is so harsh that one in ten children don't live to be four years old. His parents didn't want to risk losing a child, and didn't know if they could stand the loss if they did, so he was their only child.

Growing up, life wasn't easy. His father and mother loved him dearly and did everything they could for him, but they couldn't do much. They had no money and were far away from the few cities on Adama Boeret, so they were forced to live off the land. There were enough natural resources to survive, but being in the direct sunlight of both suns simultaneously for more than a few moments usually proved fatal. There weren't many opportunities to gather food safely, so Boeretim learned to be quick on their feet.

When Aron was ten, the Traders had arrived. Traveling merchants discovered their planet and established a trade route with the capital, Ir Hazahuv. They visited every year after that. They would even take passengers off-planet if they could afford the fare. He had heard stories of those that had left and returned. Many had accumulated wealth and came back to share it with family and friends.

Aron promised his parents he would become wealthy and come back to help them. Fifteen years later, at the age twenty-five, Aron bid his parents farewell. He assured them he would come back as soon as he had something share. Nevertheless, it was an emotional time for everyone.
He made the difficult journey to Ir Hazahuv on the anniversary of the Traders arrival.

As he approached the booth that sold boarding passes, he pulled out the money he had been saving up since he was ten.
"That's not enough," the man said. The price had gone up. He looked at the man stunned, but he was not discouraged. He hid himself until it was time for the ship to leave and stowed away. He would keep his promise.
Aron was sorely surprised to find that Lowtown in Vela was just another kind of harsh climate. Starting from the bottom, he was soon offered a job as a courier when someone witnessed how fast he was. He soon found something he couldn't outrun: the crime rate. After returning home briefly, Aron determined he had to do what he could to set things right in Lowtown, as no one else was. He decided to become a vigilante.
 
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Name: Inoni

Race: formerly human

Age: 21

profession: Musician and mercenary

Appearance: 6' in height. Skin is off-white with the cold feel of stone to the touch. Brighter white designs on upper torso and upper legs. Black metallic parts on the throat and ears. Transparent plates on the side of the head show a brain inside. Pale blond on top of the head, swept to one side. Lips and nails are black.
Wears bracers as similar material as body that extend most of the way up the arms. Drapery and other ornaments hang from this hips.
Usually wears a a green jacket with asymmetrical clasps, long loose sleeves that extend past hands, plus a hood that is put up to obscure transparent plates.
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Weapons: Energy Bow and Energy Sword.
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Skills: Archery marksman training, mastery of several musical instruments, light culinary skills, unarmed combat training, meditation, and hacking.

Abilities: Personal shielding unit that provides protection, enhanced unarmed strikes, and can also be used in a rudimentary form of telekinesis. Enhanced physical capabilities. Can interface with computer systems wirelessly and wired.

Additional Equipment:
marco-hasmann-mh-shawzin-prime.jpg


Fighting style: A use of innate abilities to manipulate the battlefield, through shield manipulation and combat hacking. Will maintain distance to fire off shots with energy bow, resorting to sword only as last resort.

Personality: Inoni tends to be quite and thoughtful. She doesn't like to waste words when a look or gesture will do. The only sound she isn't stingy with is her music. Whether a absent hum or playing her shamxian. Music has been her only escape in dark times, and remains a comfort. Since stuck in a subservient role her whole life, she makes a concerted effort not to take crap from anyone. She's not looking for a fight, but will definitely not back down from one. She values genuine individuals, detesting liars and flatterers.

Character flaws:
  • Distrustful of authority: Due to upbringing, Inoni views all in positions of power with deep suspicion and at times, disgust.
  • Stubborn: While she tries to be careful of her action, once she is committed to an action, it's hard to persuade her to stop. For better or worse.
  • Mental Overload: Inoni was not meant for or trained for this body. Without proper meditation and rest, she could fall into either dissociative episodes, or sever sensory overload.

Background: Inoni was born in a remote corner of the galaxy, a serf to the Versai Nobility. Like many low class kids, she was pushed to develop a skill that might attract the favor of the Versai. It wasn't until she picked up her first sanxian instrument that she felt at home. She spent every free moment with it, learning how to express the emotions she could not put into words into musical notes. Her parents watched this development with baited breath. As an answer to their prayers, her melody's caught the attention of a Versai's concierge as a talent that might please their master.
Taken from her village, Inoni was strictly trained in instruments and manners to make her acceptable for the upper crust. When she was finally allowed to play for the Versai Baron, she felt like a clown or wind up doll with all the make up and uncomfortable clothes she had to wear. Despite the situation, she still blew the audience away, securing a place in the court.
For the next few years, she played for the mostly immortal Versai. Because she kept to herself, she had few friends. But the one she was able to form was Doctor Margo. The good doctor was a specialist who would transplant and maintain the biomechanical transhuman bodies that the Versai used to maintain their long, decadent lives. With everyone feeling fake around them, the duo appreciated the simple honesty of each other's company. From Margo, Inoni learned about computers, finding a strange...rhythm to it. Anything to escape the sickeningly sweet world of the Versai.
As more time went on, the pretty facade of Versai life slipped to see the cruel nature underneath. It was well known that the servants who displeased their masters would be lucky to merely be beaten. This wore on Inoni's soul till she reached a breaking point. The chamber maid hadn't even done anything, but the princess was tired of her and had her thrown out of the tower window. Acting in righteous anger, Inoni stepped up and broke her instrument over the princess's still organic face. The princess survived, but her looks were slightly blemished. Enraged by this affront, the princess had Inoni dragged away to be tortured to death. Dr Margi was put in charge of keeping her alive to drag out the process. At first, the doctor used drugs to keep Inoni unconscious for the process, but she had her own breaking point.
Inoni woke up one day feeling strangely numb. The first thing she saw was the princess on an operating table, dead. The next was her own broken body on another table. She looked down to see she was in a Versai body. Dr Margo was there a moment later with supplies. She insisted that they needed to move. Inoni demanded to know what happened, to which Dr Margo confessed to murdering the princess and installing Inoni into the body intended for the cruel royal. The duo tried to escape Versai space, but Dr Margo was caught and took her own life to ensure Inoni got away.
Alone and on the run in a stolen body, Inoni did her best to make her way in the vast galaxy. She did her best to make her way, using her musical skills or new abilities. She made friends with another outcast on the run, leading to a partnership to stay free.

Name: Inoni

Race: formerly human

Age: 21

profession: Musician and mercenary

Appearance: 6' in height. Skin is off-white with the cold feel of stone to the touch. Brighter white designs on upper torso and upper legs. Black metallic parts on the throat and ears. Transparent plates on the side of the head show a brain inside. Pale blond on top of the head, swept to one side. Lips and nails are black.
Wears bracers as similar material as body that extend most of the way up the arms. Drapery and other ornaments hang from this hips.
Usually wears a a green jacket with asymmetrical clasps, long loose sleeves that extend past hands, plus a hood that is put up to obscure transparent plates.

Weapons: Energy Bow and Energy Sword.

Skills: Archery marksman training, mastery of several musical instruments, light culinary skills, unarmed combat training, meditation, and hacking.

Abilities: Personal shielding unit that provides protection, enhanced unarmed strikes, and can also be used in a rudimentary form of telekinesis. Enhanced physical capabilities. Can interface with computer systems wirelessly and wired.

Additional Equipment:

Fighting style: A use of innate abilities to manipulate the battlefield, through shield manipulation and combat hacking. Will maintain distance to fire off shots with energy bow, resorting to sword only as last resort.

Personality: Inoni tends to be quite and thoughtful. She doesn't like to waste words when a look or gesture will do. The only sound she isn't stingy with is her music. Whether a absent hum or playing her shamxian. Music has been her only escape in dark times, and remains a comfort. Since stuck in a subservient role her whole life, she makes a concerted effort not to take crap from anyone. She's not looking for a fight, but will definitely not back down from one. She values genuine individuals, detesting liars and flatterers.

Character flaws:
  • Distrustful of authority: Due to upbringing, Inoni views all in positions of power with deep suspicion and at times, disgust.
  • Stubborn: While she tries to be careful of her action, once she is committed to an action, it's hard to persuade her to stop. For better or worse.
  • Mental Overload: Inoni was not meant for or trained for this body. Without proper meditation and rest, she could fall into either dissociative episodes, or sever sensory overload.

Background: Inoni was born in a remote corner of the galaxy, a serf to the Versai Nobility. Like many low class kids, she was pushed to develop a skill that might attract the favor of the Versai. It wasn't until she picked up her first sanxian instrument that she felt at home. She spent every free moment with it, learning how to express the emotions she could not put into words into musical notes. Her parents watched this development with baited breath. As an answer to their prayers, her melody's caught the attention of a Versai's concierge as a talent that might please their master.
Taken from her village, Inoni was strictly trained in instruments and manners to make her acceptable for the upper crust. When she was finally allowed to play for the Versai Baron, she felt like a clown or wind up doll with all the make up and uncomfortable clothes she had to wear. Despite the situation, she still blew the audience away, securing a place in the court.
For the next few years, she played for the mostly immortal Versai. Because she kept to herself, she had few friends. But the one she was able to form was Doctor Margo. The good doctor was a specialist who would transplant and maintain the biomechanical transhuman bodies that the Versai used to maintain their long, decadent lives. With everyone feeling fake around them, the duo appreciated the simple honesty of each other's company. From Margo, Inoni learned about computers, finding a strange...rhythm to it. Anything to escape the sickeningly sweet world of the Versai.
As more time went on, the pretty facade of Versai life slipped to see the cruel nature underneath. It was well known that the servants who displeased their masters would be lucky to merely be beaten. This wore on Inoni's soul till she reached a breaking point. The chamber maid hadn't even done anything, but the princess was tired of her and had her thrown out of the tower window. Acting in righteous anger, Inoni stepped up and broke her instrument over the princess's still organic face. The princess survived, but her looks were slightly blemished. Enraged by this affront, the princess had Inoni dragged away to be tortured to death. Dr Margi was put in charge of keeping her alive to drag out the process. At first, the doctor used drugs to keep Inoni unconscious for the process, but she had her own breaking point.
Inoni woke up one day feeling strangely numb. The first thing she saw was the princess on an operating table, dead. The next was her own broken body on another table. She looked down to see she was in a Versai body. Dr Margo was there a moment later with supplies. She insisted that they needed to move. Inoni demanded to know what happened, to which Dr Margo confessed to murdering the princess and installing Inoni into the body intended for the cruel royal. The duo tried to escape Versai space, but Dr Margo was caught and took her own life to ensure Inoni got away.
Alone and on the run in a stolen body, Inoni did her best to make her way in the vast galaxy. She did her best to make her way, using her musical skills or new abilities. She made friends with another outcast on the run, leading to a partnership to stay free.
 
Last edited:
Juniper Gael
Professional Arms Dealer & Mechanic
  • i
    ii
    iii
    iv
    full name
    Juniper Gael
    nicknames
    Junie Bee, Bee, Bubs, Jay, June Bug, June
    age
    24
    Origin of Birth
    Vela, High Town Sector
    Race
    Human
    Profession
    Arms Dealer & Cyberware Mechanic
    Weapons, Skills, Abilities
    June is exemplary with machinery & cyberware
    Has little to no combat experience
coded by natasha.
 
Last edited:

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