Pat
Three Thousand Club
Roundbloom - A;
Ironwell - B;
Bluespruce - C;
Whitecap - D; home to the Northern Fringes Merchant Guild, home to the sheriff of Cifeiron.
Soapscar - E;
Sandcliff - F;
Redbush - G;
A single radiant gold sovereign, perhaps the first you've ever held within your possession, was the signing bonus for your recently signed contract with the Northern Fringes Merchant Guild. Shortly after you spent the very last of your coin purse acquiring the necessary carts, horses, provisions, and men, to establish the beginnings of a trade caravan here in Whitecap, your new employer, Guildmaster Coletpier, a soft spoken thin albino gentleman with shrewd violet eyes and impeccably groomed white hair and mustache, you remember vividly, had summoned you and two other prospective applicants to his office within the N.F.M.G. guildhall. As your trio was ushered in through the door by his brutish secretary, your pupils adjusted to the relative darkness of the furnished room compared to the rest of the utilitarian two story structure. "Welcome back," Coletpier rasped, audibly scratching nearly as much as transcribing a few more short sentences of a weathered, indecipherable tome lying open on his desk onto parchment paper before further bothering himself to acknowledge your presence. "I have little time for dead weight taking advantage of my altruism in this company, let alone those who cannot do something as simple as breaking even." He gestured to three gold pieces lying on his desk, "take one each, consider it my gratitude given form you are undertaking this enterprise, and return another in its place one week from now to show me you are not another of my many liabilities. Those who fail this task will receive no punishment greater than my ire so far, but should one of you succeed before your peers, I will reward you jobs to transport precious cargo I can entrust with no other in my service." With that said, he continued his impossible task of writing without ink as you and the other new merchants took their respective bonuses and left the guildhall. Now, from here, you could venture to either, or both, the local tavern and the resident marketplace, to acquire information, jobs, and goods before heading out on one of the roads. It will take one day's travel to reach the cities of Ironwell, Bluespruce, Soapscar, or Sandcliff, you know, and it will take one day more to arrive at the city of Roundbloom.
Seeing to it your crew were hidden well just outside of Whitecap, you came into the city of your birth place. From here, you could gain entry by brawn or charm into the N.F.M.G. guildhall, the local tavern, the resident marketplace, or all three of the targets, before heading out on one of the roads and rejoining your men to prepare an ambush for whatever mark is unlucky enough to cross your path. It will take one day's travel to reach the cities of Ironwell, Bluespruce, Soapscar, or Sandcliff, you know, and it will take one day more to arrive at the city of Roundbloom. At any point and turn in the road you could easily spring your trap.
Your post at the customs building was in order, that as much you could credit to your predecessor. You take a walk down the streets of your home of Whitecap. From here, you could visit the N.F.M.G. guildhall, the local tavern, the resident marketplace, or all three of the establishments before summoning your soldiers to your side and embarking down one of the roads to discipline and protect traders of the realm. It will take one day's travel to reach the cities of Ironwell, Bluespruce, Soapscar, or Sandcliff, you know, and it will take one day more to arrive at the city of Roundbloom.
Ironwell - B;
Bluespruce - C;
Whitecap - D; home to the Northern Fringes Merchant Guild, home to the sheriff of Cifeiron.
Soapscar - E;
Sandcliff - F;
Redbush - G;
A single radiant gold sovereign, perhaps the first you've ever held within your possession, was the signing bonus for your recently signed contract with the Northern Fringes Merchant Guild. Shortly after you spent the very last of your coin purse acquiring the necessary carts, horses, provisions, and men, to establish the beginnings of a trade caravan here in Whitecap, your new employer, Guildmaster Coletpier, a soft spoken thin albino gentleman with shrewd violet eyes and impeccably groomed white hair and mustache, you remember vividly, had summoned you and two other prospective applicants to his office within the N.F.M.G. guildhall. As your trio was ushered in through the door by his brutish secretary, your pupils adjusted to the relative darkness of the furnished room compared to the rest of the utilitarian two story structure. "Welcome back," Coletpier rasped, audibly scratching nearly as much as transcribing a few more short sentences of a weathered, indecipherable tome lying open on his desk onto parchment paper before further bothering himself to acknowledge your presence. "I have little time for dead weight taking advantage of my altruism in this company, let alone those who cannot do something as simple as breaking even." He gestured to three gold pieces lying on his desk, "take one each, consider it my gratitude given form you are undertaking this enterprise, and return another in its place one week from now to show me you are not another of my many liabilities. Those who fail this task will receive no punishment greater than my ire so far, but should one of you succeed before your peers, I will reward you jobs to transport precious cargo I can entrust with no other in my service." With that said, he continued his impossible task of writing without ink as you and the other new merchants took their respective bonuses and left the guildhall. Now, from here, you could venture to either, or both, the local tavern and the resident marketplace, to acquire information, jobs, and goods before heading out on one of the roads. It will take one day's travel to reach the cities of Ironwell, Bluespruce, Soapscar, or Sandcliff, you know, and it will take one day more to arrive at the city of Roundbloom.
Seeing to it your crew were hidden well just outside of Whitecap, you came into the city of your birth place. From here, you could gain entry by brawn or charm into the N.F.M.G. guildhall, the local tavern, the resident marketplace, or all three of the targets, before heading out on one of the roads and rejoining your men to prepare an ambush for whatever mark is unlucky enough to cross your path. It will take one day's travel to reach the cities of Ironwell, Bluespruce, Soapscar, or Sandcliff, you know, and it will take one day more to arrive at the city of Roundbloom. At any point and turn in the road you could easily spring your trap.
Heyitsjiwon
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Your post at the customs building was in order, that as much you could credit to your predecessor. You take a walk down the streets of your home of Whitecap. From here, you could visit the N.F.M.G. guildhall, the local tavern, the resident marketplace, or all three of the establishments before summoning your soldiers to your side and embarking down one of the roads to discipline and protect traders of the realm. It will take one day's travel to reach the cities of Ironwell, Bluespruce, Soapscar, or Sandcliff, you know, and it will take one day more to arrive at the city of Roundbloom.
A day is a turn. Ten golds equal a platinum, ten silvers equal a gold, ten coppers equal a silver. Skill checks are initiated by the player, not me, and are determined by either chance influenced by your skills or simply by having a bigger number than someone else. You have to imply you're using one of your character's skills to use them and gain more information about something, or a better deal, or a better price, ect. If you don't want someone to know where you're going when on the road, PM me your intended destination.
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