ATurei
The Attic Ghost
MAIN SCENARIO QUEST 1
THE ORIGINAL
Heroine of the Damned’s opening song is as familiar to the veteran player as it is exhilarating. A melody that verges at first on the bland and inoffensive, giving a false impression that you’re tired of this--that surely you needn’t sit through this unskippable sequence every new game. But defiantly it carries on, gradually opening up as the singing voices grew in numbers and speed, and before you know it, has roped you back in with an air of excitement no inferior to the first time around. Upon reaching the crescendo of high-pitched notes and accelerated beats, it has almost made you forget the sourness of a failed campaign, may even have washed away the bitter taste of a bad ending with something sweet.
The visuals help, with pretty sprites of the love interests and snippets of beautiful illustrations flying by in sparkling succession. The dominant palette being pastels, the style striking and the transition between sequences abrupt. It is the audacity of presenting such a bright and bubbly packaging for a product well-known for its grim content and morbid themes that gets a chuckle out of you.
And then the iconic conclusion: the images fade and the camera closes in on the heroine’s face, only the slightest hints of a frown with her eyes shut and the rest of her features expressionless. She blinks her eyes open, the camera rotates with her as its axis.
The hazy images of her surroundings resolve into coherent shapes. Great swathes of dark and gray, tinted ever so slightly with pinkish and yellow ribbons, grow into the solemn uniforms resembling hers own. Almost suddenly, the player finds themselves standing amidst a host of students.
Thus once more Heroine of the Damned gets underway from its wonted starting point.
The camera shakes, and the heroine, whose first name is determined by the player, slightly wobbles. She brings a hand to her temple, feeling her aching head.
A familiar voice calls out to her. It’s Ceryn, bland Ceryn, whose face without fail draws a groan out of your lips, a sharp contrast to the refreshing-every-time opening song. At which point you smash the button to skip her lines of tedious dialogues, speeding through lengthy expositions of the ceremony’s purpose and reminiscences of her past as the heroine’s childhood friend.
Only when the NPC has expressed her joy to see the heroine again after two years apart are you allowed to move. But Ceryn won’t let you go just yet.
Can you walk? she asked. Yes, Ceryn, yours truly’s been prancing around since the age of two and has known how to use a gamepad’s joystick for a little less than that. Like, can you just stop? Won’t you please leave alone? Just please go away. But Ceryn can’t and won’t. Patiently and defiantly, she instructs you how to use the joystick to move around. It is not until several tasks after that the heroine is allowed to proceed towards the fresh air she craves.
Leaving the ceremony and Ceryn’s looming shadow behind, the heroine informs a supervisor of her spell of lightheadedness. And soon she’s outside the building, breathing in the fresh air she so badly needs.
At which point, she hears a faint cry in the distance, so faint as to be easily mistaken for a bird caw.
The first choices in the game. Except it’s not choices, as only a singular box is available to click on.
1. Investigate the sound.
Her choice made, the heroine follows the noise past the treeline of a small forest behind the Academy’s campus. As she approaches the source of the cry, the ruckus is made louder, and becomes obvious to be human voices.
There she finds a group of noble-born students ganging up on a girl with two tiny horns on her forehead--a demon. The heroine’s first battle commences, her foes being the bullies whose deeds the righteous heroine shall not tolerate. As Ceryn has been left behind for this part of the scene, the heroine makes a show of going over her combat know-how verbally. The fight itself is very easy, that managing to lose it is actually an achievement only the most dedicated players have earned.
When the fight concludes, the player is presented with multiple choices for the first time:
1. Chase the bullies off.
2. Teach the bullies a lesson. (+1 corruption point)
If (2) is selected, the heroine rains needles on the bullies. Not enough to kill them, but painful enough for it to stay in their mind a long time. Otherwise, she will simply tell them off.
Either way, when the heroine’s not looking, one of the bullies gives a cry and summons his lackeys who've been waiting outside the forest. Suddenly the heroine is surrounded. She seems to be a bit in trouble.
At which point, she hears:
1. A hesitant voice so small as to be inaudible (Beau appears).
2. A powerful bellow resembling a lion roar (Durande appears).
3. A familiar and courteous voice (Levin appears).
4. A stern and haughty warning (Yulian appears) (Only available if (1) was picked from the previous choices).
5. A cold and cruel scorn (Hector appears) (Only available if (2) was picked from the previous choices).
Whichever love interest is selected, they then join the heroine in facing off the bullies and their lackeys. When the battle concludes, the love interest introduces themselves and escorts the heroine and the bullied girl back to the campus. The heroine earns 2 affection points with said love interest as a reward.
Thus ends the first main story scene in the game. In all, an unremarkable and mostly uneventful beginning to introduce the basic mechanisms as well as the love interests.
Except.
Should the player select the hard mode upon starting a new game after completing the game once in normal mode, a second choice is available after hearing the faint cry from the forest.
1. Investigate the sound.
2. Probably just my imagination, I should head back to the ceremony.
If (2) is selected, the heroine finds herself back inside the building, standing once more next to Ceryn as the ceremony proceeds normally. But as the event draws to a close, the entire building is shaken by a sudden explosion. Part of the wall crumbles, and there appears in the smoky aftermath a group of demons in black. They come bearing arms and violence, their intention is clear.
Though their identity is yet unknown to players who have only completed the more uneventful routes, these are members of the Black Dawn, a group of freedom fighters led by Hector Grimaldi de Alonso, one of the love interests and Caterina’s disowned brother. Hector’s real identity is a secret at this stage of the game, and he‘s currently masquerading as a commoner and sponsored by a human noble. This is also the organization Oriana de Luca is working with in secret, who is however too far down the ranks to be noticed of this assault.
The building’s security is swiftly dealt with and the students are left to fend for themselves. As before, the player is allowed to choose one of the love interests to fight with, only this time their names are stated clearly without camouflage.
1. Join Beau
2. Join Yulian
3. Join Durande
4. Join Levin
Naturally, Hector is nowhere to be found in this scene. The following battle is considered one of the hardest in the game relative to the player’s current strength. The player is made to face wave after wave of enemies all while having only a limited arsenal and resources, as there’s no carryover from the previous save available at this point.
Should the player manage to clear all the waves within the time limit, they are rewarded with a powerful item and a hefty haul: 10 Purity points and 5 affection points with the chosen love interest. (To put in context, both the morality and affection gauges all max out at 100 points)
Failure, however, means the accumulation of 10 Corruption points as the heroine witnesses the haunting sight of many students’ deaths.
Upon the scene’s ending, the love interest introduces themselves as in the other path.
Thus concludes a high-risk, high-reward scenario. Notably, whether the player chooses the easy option to fight the bullies or the hard one against the terrorists, the other event is treated as though it never happened in the game.
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