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Realistic or Modern Heroes Will Fall [CS]

duegxybus

Ten Thousand Club
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Heroes Will Fall: Characters

IC || OOC || Characters || Lore || Extras

Welcome to Heroes Will Fall! If you're seeing this page for the first time, you have joined a villain-dominant RP. That means the main characters that you will all be playing are villains, forces of evil and ill-intent, forces of desperation and those on their last strings. There will be many things to consider when creating a character for this RP, but don't be overwhelmed! As long as you follow the guidelines, your character should be approved quickly.

Please read through all spoilers before filling out the character sheet. There is certain information needed before you post.

Most people will leave personality at a few traits and say it's alright. This is not the case with this RP. Over here, we will expect fleshed out personality details that really speak to us about how your character interacts with and observes the world. It is easy to split the personality into three parts. You don't necessarily need to follow it, however doing so will ensure that I know about your character enough to approve it.
1) Basic personality traits. How would someone who knows the character describe them?
2) Complexity. Add some layers to your character. How do they react under stress? How are they different from most people?
3) Goals and ambitions. This is an important one which should be addressed in the personality. How are they driven to be a villain? What kind of villain are they? What is their ulterior motive?

Powers are supernatural abilities that your character possesses, either through mutations, mental modifications, or other means that cannot be explained directly through science. Most possess some abilities that are similar to each other, though there are exceptions. Example: Fire Manipulation, telekinesis, etc.

Skills are things that your character is capable of doing even if their powers somehow disappeared or were taken away. These are things that your character can do that make them unique as a human being. Example: Cooking, hand to hand combat, gunplay, etc.

Heroes will be serving as the antagonists of this RP and are going to be played by me or B BlueClover . They are law enforcers hired by the government since police officers are not allowed to use their powers. They do not have an official organization, but reside within police buildings. Their identities, meaning their names, are known to the public and their life revolves around heroism.

Your character's alignment is about as important as their affiliation. Since characters in this RP will be a part of the New Anarchist group, they will all be affiliated with New Anarchist. However, their alignment can vary.

For example, a character can have an alignment of "true neutral" and still be a part of New Anarchist, simply because they do not believe in committing to evil without reason and will not be one of the greater threats in the world. However, someone who is "lawful evil", who believes strongly in acts of evil because of the possibility of liberation of mankind from heroes' support, may be more inclined to committing acts of terror than someone who is doing it for themselves.

If your character is cybernetic in any shape or form, their modifications would go here. Other modifications include piercings, tattoos, medical implants, trackers, or anything that isn't naturally present in a human being.

Limits are the top limits of your character's powers. This includes exactly how much force/heat/power they can exert, how long they can use their powers, and what their power can or can't affect. Powers are to be treated like a loaded gun. They will have side effects after prolonged use, so please include the backlash within the character sheet as well.


*OPTIONAL
Character-Sheet Format
Basic
Name:
Nickname(s):
Alias:
Gender:
Age:


Physiological/Psychological
Appearance:
Height:
Weight:
Costume*:
Body Modifications/Implants*:
Blood Type:
Personality:
Backstory*:


Affiliations/Connections
Affiliation: New Anarchist
Alignment: [Lawful/Social/Neutral/Immoral/Chaotic] [Evil/Neutral]
Relationships:


Superpowers/Abilities
Powers: [Include Descriptions]
Mastery of Power:
Limits:
Skills:


Gadgets/Equipment
Equipment: [5 max]

Personal Belongings:

Extra
[Include anything I missed]


 
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Basic
Name:
Kagome Koizumi
Nickname(s):
Kaga
Alias:
Rally
Gender:
Female
Age:
16

Physiological/Psychological
Appearance:
Ibuki-Mioda-super-dangan-ronpa-2-37362291-500-565.png
wffe55ie2scwhhleaqwjqtqnqxcpjjmd_hq.jpg
dec1c06da2cd69e7e018ab87307e9cae--super-danganronpa-animes-manga.jpg
Ibuki-Mioda-image-ibuki-mioda-36498528-707-1000.jpg

Height:
5'1

Weight:
125lbs

Costume:
Ruby_Timeskip2.png
Body Modifications/Implants:
Piercings: 3 in each ear, 3 on the left side of her mouth

Blood Type:
AB

Personality:
Rally is someone who quickly shifts between multiple lines of thoughts. She's has highly volatile quick shifts in mood. At any given moment she can shift from calm to angry to sad and straight back again easily throwing those around her in a loop. While Rally does have high emotion and is very moody she doesn't really let the opinions and actions of others effect her own actions. She sees it as if she's mad it's because she decided to be mad, and usually it is because of some very loosely based lines on thought.
Even so Rally's still got her natural charisma to bank on. She's rather good at getting people to drop their guard around her since she's tiny and doesn't seem like all that strong of a person she gets underestimated pretty often. She knows how to play the "Yes man" role when it's to her advantage. She can easily fake a smile or summon up crocodile tears when she's wants something that she can't easily take.
It's common to see Rally jumping around or running away but not everyone seems to realize that the high energy they see in Rally's crimes is very much a part of her base personality. She can easily talk at a mile a minute, and keep the attention of the entire room when she aims to. Since Rally has been in the streets so long she has found her way into a lot of back alley games. Her power made it easy to get what she needed so she had a lot more leisure time than the usual street rat. She channeled this into learning ways to make use of her high energy persona and could be seen trading food for opportunities to learn new skills.
Rally isn't the best at focusing on one thing. She often has just too much going on in her head to handle staying on one thing for to long. If she has the chance she's gonna choose to do multiple things at once and get everything out later than if she'd focus on just one thing. In fact this makes her pretty bad at holding on to secrets as she usually ends up forgetting who she's told what. She's messed up a lot of Cons as a result of her nature and knows when it's time to ditch it and run.
She tends to not give in, ever. Even when in the wrong she can still be seen trying to argue that her view is the right one and that your points hold no weight. She takes this stubborn argumentative nature and ramps it up to a twenty whenever she feels the need to impress someone. In fact the times when she is the least logical is usually when she's around someone that she respects.

Backstory:
Rally was born to a part of Archeo that was always in the middle of a hero's fight. She grew up assisting her grandparents with their horticulturist practice. She was usually with her grandparents as her parents passed away when she was young of disease. Any time she wasn't in school she could be found with her grandmother studying plants. This was how she lived her life up until her seventh birthday.
Although Rally's family was never all that well off they were far from the worst in the city. Although Rally liked to skirt the edges of the "Bad" part of town she always did her best to stay safe and not worry her grandparents as she was all that was left for them. Her mother's death and her aunt's refusal to stay in town had already been a great point of stress for her grandparents. About a month after Rally turned ten she and her grandparents found themselves fleeing their home as a hero fight got closer than ever before. When they would return they'd find the entire area littered with property damage. Her grandparents entire business had been ruined.
While they were able to use some of their savings to keep them afloat the stress began building up and soon within a short time period she had lost both her grandmother and grandfather. While she knew she had an aunt somewhere out there she had neither the resources or the will to seek her out. As she was still a young kid devastated by loss she ran away when the government had attempted to "help" her, as she saw it as too little too late. Eventually she began to make a name for herself in the district as she got better and better at using her powers. She'd use it to steal food, cause chaos as a distraction, or just as practice because she was bored. She hadn't been able to keep her actual name out of the streets but she made it clear that if you wanted to do business with her never to call her anything other than "Rally".

Affiliations/Connections
Affiliation:
New Anarchist

Alignment:
Chaotic Neutral

Relationships:
-OPEN-

Superpowers/Abilities
Powers:
Telekinetic Waves
Rally is able to push and pull people, and occasionally light things, through the power of telekinesis. She is capable of pulling people at a speed of 30 mph for one person. If she's moving 2~4 it drops to 15mph. She cannot move more than 4 people at a time.

Mastery of Power:
Average || Good at what she knows but doesn't branch out

Limits:
-Cannot move more than 4 at a time
-Cannot move sideways, only away and to herself
-Speed isn't very fast, ie they can still be hit or caught if someone is fast enough

Skills:
-Cooking: She's definitely in the line of people in change of making sure everyone actually gets eatable food
-Identifying Of Nature: Partially falls under cooking but she is good with identification of plants and fungi
-Hiding: She is rather recognizable, as a small Asian street rat, and as a result had to learn quickly how to become good at hiding

Gadgets/Equipment
Equipment:
-Small Switchblade
-Poisonous Needles
-Backpack Full of spare needles, poisons, and herbs

Personal Belongings:
-Locket of Her Parents
-Bracelet given to her by her grandparents

Extra
-Type ENTP
-Gets Extremely Mad when anyone refers to her as anything other than Rally
Theme Song:


 
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Basic
Name: Andrea Lyn

Nickname(s): Acme

Alias: Acme Girl

Gender: Female

Age: Originally 20

Physiological/Psychological
Appearance:
F9067B08-7A6B-4737-B55D-DA3729F9B718.jpeg

Height: 5’7

Weight: 121

Costume*: Acme’s costume consist of a black dress shirt with a purple bow tie. She also wears purple suspenders and puffy shorts. To tie it all together are a pair of comically oversized gloves and brown shoes. Her costume is reminiscent of a cartoon character with no actual protection though it seems to be able to survive any damage Acme takes.

Body Modifications/Implants*:

Blood Type: A

Personality: Acme from first glance, seems like a goof ball with a perky and loud nature. She’s always making jokes, puns, and mostly uses light humor even in the darkest of situations. However, in the heat of battle, she changes in a psychotic toon with a thirst for blood.

Acme seems to unable to express any other emotion besides joy on her face. She’s always laughing with a twisted smile, even in the worse of pain. While this is true, she can also show her emotions through body language. For one, she does hold deep grudges, to the point of threatening someone’s life over something simple. Her loyalty shouldn’t be thrown away so easily. It’s one of the reasons for her hatred towards heroes, for them turning their back on her without second glance and throw her in prison.

Acme can be described as a juggernaut villain, charging right into the heart of battle with little regard for her own life. She has no fear in the idea of death and just enjoys watching heroes run and scream. However, it seems like there’s still some hero brewing inside. For one, Acme enjoys children and wishes to entertain them if she gets the chance. She also won’t attack civilians class without reason, rather going for heroes, vigilantes, or the rich.

Backstory*: Andrea wasn’t always a villain, she was once a green eyed red head known as the hero Cosmic Comet. She was popular due to her young age yet her rising in rank. However, her downfall came when she had to fight a man known as The Toon Terrorist. This was a villain who seemed to be invincible, no one being able to stop him with his cartoony power. Andrea was driven to stop him, knowing that killing him would make her even more popular in the hero community.

Once Cosmic Comet got a lead, she tracked him down to a chemical plant where they clashed. By the end the two had caused the building to topple, the many different chemicals drenching their bodies. The toon melted onto the hero, a new entity coming out of this. With the body of the old hero, yet the mind of a villain. She was arrested, no longer seen as Cosmic Comet. To the heroes it was a pity, but to Andrea, she felt liberated. She now as the heroes as tyrants, they didn’t care for her safety, they were the reason she was this thing now. The villain was suppose to be executed but she couldn’t by normal means thanks to her new toon abilities. So they locked her away, only for her to escape a week later. Now the rising Hero was now known as Acme Girl, a chaotic entity with the want to destroy the heroes who rejected her.

Affiliations/Connections

Affiliation: New Anarchist

Alignment: Lawful Evil

Relationships: Toon Terrorist: A blue haired, orange eyed man who’s been Andrea’s drive and what turned her into Acme.

Superpowers/Abilities
Powers: Cartoon Physics - Thanks to the toon terrorist, Acme has gained the ability to rewrite the laws of physics and her own body to give her the powers of a cartoon. She can squash and stretch without being fazed, eat large quantities of food without gaining weight, defy gravity, and inflate her body or body parts.

Mastery of Power: Acme has a good mastery of her ability, however some effects are out of her control like gravity
-EX: Running off a cliff and still going until you remember gravity, then you fall.

Limits: While Acme might seem indestructible, she’s actually got her own flaws. For one, she actually has a weakness in the form of acid. Anything that can disintegrate her flesh can cause permanent damage if it reaches her brain. That’s another thing, if repeated blunt force is inflicted on her head, it can knock her out for a while. And finally, anything involving magic can destroy or neutralize her powers.

Skills:
-Hand to hand combat

Gadgets/Equipment
Equipment:
-Simple Backpack

Personal Belongings: An old picture of her as a hero, kept in her backpack

Extra:
 
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Esmé Thorne
isabelle-fuhrman-interview-2015.jpg
Name: Esmé Thorne

Alias: Violet Sparrow

Gender: Female

Age: 19

Appearance: Esmé has Italian heritage to which her dark hair and dark brown eyes can be attributed. Her falls just past her chin which compliments her face shape. Her face is thin but heart-shaped, she was told growing up that her mother was the same way.

Height: 5’4”

Weight: 124 lbs

Screen Shot 2017-11-19 at 4.11.24 PM.png

Blood Type: O positive

Personality: Esmé is a very sarcastic person. She fancies herself the smartest person in the room at all times, despite the fact that she knows that she’s frequently not. She challenges authority but at the end of the day is glad that it’s there.

Esmé likes rules and guidelines, she prefers to be organized and is upset when events are poorly planned. Relationships have always been hard for her because there isn’t a guidebook. She’s extremely loyal and will always be there for them. As for her enemies, Esmé can hold a grudge like nobody’s business. She’s not a good person to have as an enemy because she will work systematically to destroy you.

Esmé doesn’t do bad things for the purpose of inflicting pain or because she wants innocent people to suffer. The things she does have purpose and are reaching for an overall goal. While she has a problem with thoughtless slaughter, she doesn’t have an issue killing if it helps achieve a larger goal.

Backstory: Esmé was raised in a happy household and her parents were happily married. They weren’t rich but they weren’t poor either. Her father worked for the government and her mother worked at a day car. Everything was fine until Esmé turned ten and the hormones being released in her body triggered a mutation. This mutation is where Esmé gets her powers from. As a ten-year-old, Esmé struggled with her new powers. Her senses were so suddenly changed that she got migraines from the new sounds and would have eye pain after watched a show on television.

Her precognition, at first, was completely uncontrollable. When she stepped up to kick in kickball she could see herself kicking a home run and being tagged out at the same time. She couldn’t stop those visions from coming. This freaked her out even more than the headaches and eye pain.

The visions reached their peak when Esmé’s mother was reading her a bedtime story and Esmé saw her mother being killed. Esmé told her mother about this vision because it scared her so much. But her mother brushed it off as a bad dream or a night terror.

A week later, Esmé’s mother was murdered. Consumed with his grief, Esmé’s father sent Esmé to live with her grandmother in downtown Archeo. It was only a few blocks from the waterfront, so Esmé could go to the beach whenever she wanted. But the house reminded her strongly of her mother so the experience was painful.

Esmé grew up with the intention of leaving Archeo forever. She didn’t want to be stuck in the city where her mother had been killed. So, as soon as she could, Esmé booked a flight to Europe and backpacked from Normandy, France, to Rabat, Morocco. She only returned to Archeo when she discovered that her grandmother had passed away. When she returned she heard about the new legislation and realized that she wanted to do something about it.

It took Esmé some time to realize that she wasn't necessarily on the side of the “good guys” but when she did finally realize it, she accepted that fact and didn’t let it throw her into an identity crisis.


Affiliations/Connections

Affiliation: New Anarchist

Alignment: Neutral Evil

Relationships: None of the romantic kind.


Superpowers/Abilities

Powers: Enhanced Sense- Esmé has enhanced senses that allow her to see more, hear more, taste more, and feel more than normal humans. This allows her to react faster to threats, which greatly improves her fighting ability.


Precognition- Esmé can see possible outcomes of different situations. She doesn’t know if what she sees will come to pass but it’s a high possibility.


Mastery of Power: Esmé has mastered the use of her sense, she can’t “zoom in” on specific scents or sights but she has learned to tune out her other senses so that one or two are more acute.


Esmé has been terrified of seeing the future since she saw her mother’s death, so when she does look into the future she never looks farther than a moment or two.


Limits: Esmé’s senses are more fine-tuned than other people but not to the point that she sees people across oceans. She can hear several decibels higher than human ears and can count the pores of people across the street, nothing over the top. Also, her senses can be overpowered when exposed to extremes of any of the sense, like a flash grenade or extremely loud noises.


Esmé’s precognition cannot extend far into the future. Since she can see only possibilities of what will happen, as time progresses there are more and more possibilities of what could happen, therefore it becomes impossible for her to see them. This being said, Esmé can see possible events from a few days to a week from the present time. She would also be rendered unable to see these possibilities if she was limited from human connection. She cannot see events revolving around strangers. If she is not present at the future event, she must have a close tie to the person involved.


Skills: Esmé can speak seven languages (English, French, Spanish, Arabic, Hebrew, Italian, and Mandarin). She traveled Africa and Europe after high school and picked up several dialects while traveling.


Gadgets/Equipment

Equipment: Esmé prefers to use her hands while she is fighting but she does carry a revolver in her bag. Also in Esmé bag is an emergency first aid kit, which is complete with tourniquets and blood bags.

Personal Belongings: Esmé is not a sentimental person, so she doesn’t keep many personal belongings with her. But she does have an Italian to English dictionary given to her by her Grandma.


Extra

Theme Song: “Everybody Knows” -Sigrid
 
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Character-Sheet Format
Basic

Name: Adrian Sharpe
Alias: Thunderbird
Gender: Male
Age: 29

Physiological/Psychological
Appearance:

Costume*:
upload_2017-11-20_16-20-33.png
Body Modifications/Implants*: N/A
Blood Type: O
Personality: Proffesional. Adrian isnt one of those
Backstory*:

Affiliations/Connections
Affiliation: New Anarchist,
Alignment: [Lawful/Social/Neutral/Immoral/Chaotic] [Evil/Neutral]
Relationships:

Superpowers/Abilities
Powers: [Include Descriptions]
Mastery of Power:
Limits:
Skills:

Gadgets/Equipment
Equipment: [5 max]
Personal Belongings:

Extra
[Include anything I missed]
 

Attachments

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Basic
Name:
Leslie Valerie Cartwright
Nickname(s):
Li || Val
Alias:
Omni
Gender:
Female
Age:
24

Physiological/Psychological
Appearance:
omni 5.jpg
futaba_sakura_by_usu_mi-dbds5ck.png
Omni 1.jpg
futaba_sakura_fan_art_by_undertaeker-db6gowm.png

Height:
5'9

Weight:
135lbs

Costume:
Navi.(Persona.5).full.2087597.jpeg
Omni Costume 1.jpg
P5_Futaba_Sakura,_Phantom_Thief.png
Body Modifications/Implants:
None

Blood Type:
O

Personality:
Before all else Omni is actually quite the team player. Although she doesn't care much for others in general, when she finds a group she identifies with she puts her all into it. She does her best to give of the air of stability and comfort. She doesn't hesitate to scold others or force them to look after their health. If it's in her power to she would even take the health of those closest to her into her own hands. It's not uncommon to see her attempting to mediate between the others as she always looks for the way to make a win-win situation.
Omni has a drive for responsibility. If she's entrusted with a task she's gonna get it done, even if it's something she hates or wants to not do. Her tasks are always completed with speed and precision as she demands the best out of everyone else involved. She seeing being entrusted with anything as a mark of approval and a sign of status.
She doesn't do things for nothing though, she needs to be needed. With everything she does she expects praise and affection, at the very least, to be her reward. She's fine with not being recognized once or twice but anymore and she starts fishing for compliments to reassure that she's doing a good job. Even a quick "good job" is enough to tide her over for awhile.
On the flip side she's really sensitive to criticism. Whenever she starts to feel defensive up comes a wall of a superiority complex. This winds up leaving herself extremely limited when it comes to growth in all areas, as unless the notes come with positive comments and avoid any real criticism she isn't likely to take them.

Backstory:
Omni is quite used to the bad side of Archeo as she's lived there all her life. Since her parents were villains longer than she's been alive she's never been considered a true citizen. In truth Omni isn't even certain there are real records of her birth as the name "Leslie Valerie Cartwright" has never given her any real trouble to use. Her relationship with her parents is strained to say the least, and downright hostile with her siblings. Omni grew up with everything being conditional, while those conditions changed with age they've never once lessened. If she wanted to eat she went on a family con, if she wanted attention she fought for it, if she wanted affection she had to do something that benefited the family. Strangely enough Omni's family actually didn't have similar powers at all. In fact aside if not for Omni's resemblance to her father's power she probably would wonder how all of the kids seem to be completely different in every aspect, both genetically through powers and appearance wise.

Affiliations/Connections
Affiliation:
New Anarchist

Alignment:
Neutral Evil

Relationships:
Cain W. Cartwright: Omni's younger (kidnapped) brother.
Ashley Cartwright: Omni's younger (kidnapped) brother.

Superpowers/Abilities
Powers:
Technophase
Omni's main power as everything else revolves on her ability to phase. Anything with a certain threshold of components of technological power. While she couldn't phrase into a vacuum she could phrase into an electromagnetic lock. While she couldn't phrase into an electric saw she could phrase into a memory stick.

Digitize
Omni is capable of controlling the inner mechanisms of the technology she phases into. If she phases into a computer she has more options then if she phases into an electronic lock. However she doesn't instantly hack into what is needed each part takes time as she disables the blocks from within.

Digital Association
Omni is able to quickly merge from one set of tech to another without returning to human form, assuming that she can find a spot in which parts of the tech are within a one foot distance

Mastery of Power:
TP: Strong || As all of the rest of her power builds upon it, and she's known it the longest, she's had time to build a strong foundation for phasing. She can phrase through exposed wires in 20 seconds, the further the tech to the part she is merging into the longer it takes. A security camera takes an average of two minutes of phasing.

D: Average || Omni is currently still learning the full scope of this power as it's something that isn't as did it or not. She has to trial and error most inner locks and retrieving and decoding data from within is still an uphill battle. Currently she can open electrically locked doors with very little effort, stop security footage within three minutes, and retrieve data trails in five. Decoding Data is not something she can do very well yet and she has about a 70% accuracy rate with a time span of 7 minutes plus retrieval time.

DA: Weak || Omni is just learning how to use this power as situations where she can are rather rare. It takes her about three minutes to achieve but has a high fail chance where she'd just wind up unmerging with the original tech.

Limits:
TP:
-Staying merged for longer than thirteen minutes will cause her limbs to become numb and temperamentally paralyzed (The count starts once she's fully merged)
- The less exposed the tech the longer it takes her to merge
-She cannot merge through anything unconnected to the tech (No merging through walls)
-She cannot stay merged for more than 20 minutes to do so would paralyze her
-She has a cooldown of an twenty minutes before she can safely merge again

D:
-She's limited by her own knowledge of how systems work the more she knows about what it does the easier it is
-She cannot read the binary code that the systems run under leading to her need for guess and check

DA:
-Must be within a foot of the second tech to merge through
-Takes a significant amount of energy and so she only uses when fleeing, avoiding being seen, or avoiding ambush of her original merge point
-Impossible to do if she's pushing her TP time limit, she'll just unmerge

Skills:
-Stealth: As the daughter of two known villains she's spent most of her life dodging heroes and hiding from civilians, as a result she'd developed a skill for quiet breath and silent footsteps
-Human Biology: Her mother made it her job to make sure Omni learned the easiest part of the human body to break or slice into, on the side she wound up learning quiet a bit about how to keep a person alive a bit longer as well. (Doesn't mean she knows enough to stop a person from dying though)
-Decoding || Ciphering: Omni's power to gain info is highly revolving around how quickly she can translate code into English as a result she's spent time practicing several different types of ciphers to be able to find patterns quicker.

Gadgets/Equipment
Equipment:
-Hammer and Chisel: For breaking into walls (Doesn't Phase)
-Umbrella Sword made of Pure Silver (Doesn't Phase unfortunately someone else gets to lug it around or she leaves it behind and comes back for it)
-Brass Knuckles

Personal Belongings:
-None she cares very little for sentimental things as she isn't currently close with anyone

Extra
-Is a ESFJ
Theme Song:

 
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View attachment 371425
Basic
Name:
Kagome Koizumi
Nickname(s):
Kaga
Alias:
Rally
Gender:
Female
Age:
14

Physiological/Psychological
Appearance:
View attachment 371434

Height:
5'1

Weight:
125lbs

Costume:
View attachment 371438
Body Modifications/Implants:
Piercings: 3 in each ear, 3 on the left side of her mouth

Blood Type:
AB

Personality:
Rally is someone who quickly shifts between multiple lines of thoughts. She's has highly volatile quick shifts in mood. At any given moment she can shift from calm to angry to sad and straight back again easily throwing those around her in a loop. While Rally does have high emotion and is very moody she doesn't really let the opinions and actions of others effect her own actions. She sees it as if she's mad it's because she decided to be mad, and usually it is because of some very loosely based lines on thought.
Even so Rally's still got her natural charisma to bank on. She's rather good at getting people to drop their guard around her since she's tiny and doesn't seem like all that strong of a person she gets underestimated pretty often. She knows how to play the "Yes man" role when it's to her advantage. She can easily fake a smile or summon up crocodile tears when she's wants something that she can't easily take.
It's common to see Rally jumping around or running away but not everyone seems to realize that the high energy they see in Rally's crimes is very much a part of her base personality. She can easily talk at a mile a minute, and keep the attention of the entire room when she aims to. Since Rally has been in the streets so long she has found her way into a lot of back alley games. Her power made it easy to get what she needed so she had a lot more leisure time than the usual street rat. She channeled this into learning ways to make use of her high energy persona and could be seen trading food for opportunities to learn new skills.
Rally isn't the best at focusing on one thing. She often has just too much going on in her head to handle staying on one thing for to long. If she has the chance she's gonna choose to do multiple things at once and get everything out later than if she'd focus on just one thing. In fact this makes her pretty bad at holding on to secrets as she usually ends up forgetting who she's told what. She's messed up a lot of Cons as a result of her nature and knows when it's time to ditch it and run.
She tends to not give in, ever. Even when in the wrong she can still be seen trying to argue that her view is the right one and that your points hold no weight. She takes this stubborn argumentative nature and ramps it up to a twenty whenever she feels the need to impress someone. In fact the times when she is the least logical is usually when she's around someone that she respects.

Backstory:
Rally was born to a part of Archeo that was always in the middle of a hero's fight. She grew up assisting her grandparents with their horticulturist practice. She was usually with her grandparents as her parents passed away when she was young of disease. Any time she wasn't in school she could be found with her grandmother studying plants. This was how she lived her life up until her tenth birthday.
Although Rally's family was never all that well off they were far from the worst in the city. Although Rally liked to skirt the edges of the "Bad" part of town she always did her best to stay safe and not worry her grandparents as she was all that was left for them. Her mother's death and her aunt's refusal to stay in town had already been a great point of stress for her grandparents. About a month after Rally turned ten she and her grandparents found themselves fleeing their home as a hero fight got closer than ever before. When they would return they'd find the entire area littered with property damage. Her grandparents entire business had been ruined.
While they were able to use some of their savings to keep them afloat the stress began building up and soon within a short time period she had lost both her grandmother and grandfather. While she knew she had an aunt somewhere out there she had neither the resources or the will to seek her out. As she was still a young kid devastated by loss she ran away when the government had attempted to "help" her, as she saw it as too little too late. Eventually she began to make a name for herself in the district as she got better and better at using her powers. She'd use it to steal food, cause chaos as a distraction, or just as practice because she was bored. She hadn't been able to keep her actual name out of the streets but she made it clear that if you wanted to do business with her never to call her anything other than "Rally".

Affiliations/Connections
Affiliation:
New Anarchist

Alignment:
Chaotic Neutral

Relationships:
-OPEN-

Superpowers/Abilities
Powers:
Telekinetic Waves
Rally is able to push and pull people, and occasionally light things, through the power of telekinesis. She is capable of pulling people at a speed of 30 mph for one person. If she's moving 2~4 it drops to 15mph. She cannot move more than 4 people at a time.

Mastery of Power:
Average || Good at what she knows but doesn't branch out

Limits:
-Cannot move more than 4 at a time
-Cannot move sideways, only away and to herself
-Speed isn't very fast, ie they can still be hit or caught if someone is fast enough

Skills:
-Cooking: She's definitely in the line of people in change of making sure everyone actually gets eatable food
-Identifying Of Nature: Partially falls under cooking but she is good with identification of plants and fungi
-Hiding: She is rather recognizable, as a small Asian street rat, and as a result had to learn quickly how to become good at hiding

Gadgets/Equipment
Equipment:
-Small Switchblade
-Poisonous Needles
-Backpack Full of spare needles, poisons, and herbs

Personal Belongings:
-Locket of Her Parents
-Bracelet given to her by her grandparents

Extra
-Type ENTP
-Gets Extremely Mad when anyone refers to her as anything other than Rally
Theme Song:



Accepted! :D
Esmé Thorne
isabelle-fuhrman-interview-2015.jpg
Name: Esmé Thorne

Alias: Violet Sparrow

Gender: Female

Age: 19

Appearance: Esmé has Italian heritage to which her dark hair and dark brown eyes can be attributed. Her falls just past her chin which compliments her face shape. Her face is thin but heart-shaped, she was told growing up that her mother was the same way.

Height: 5’4”

Weight: 124 lbs


Blood Type: O positive

Personality: Esmé is a very sarcastic person. She fancies herself the smartest person in the room at all times, despite the fact that she knows that she’s frequently not. She challenges authority but at the end of the day is glad that it’s there.

Esmé likes rules and guidelines, she prefers to be organized and is upset when events are poorly planned. Relationships have always been hard for her because there isn’t a guidebook. She’s extremely loyal and will always be there for them. As for her enemies, Esmé can hold a grudge like nobody’s business. She’s not a good person to have as an enemy because she will work systematically to destroy you.

Esmé doesn’t do bad things for the purpose of inflicting pain or because she wants innocent people to suffer. The things she does have purpose and are reaching for an overall goal. While she has a problem with thoughtless slaughter, she doesn’t have an issue killing if it helps achieve a larger goal.

Backstory: Esmé was raised in a happy household and her parents were happily married. They weren’t rich but they weren’t poor either. Her father worked for the government and her mother worked at a day car. Everything was fine until Esmé turned ten and the hormones being released in her body triggered a mutation. This mutation is where Esmé gets her powers from. As a ten-year-old, Esmé struggled with her new powers. Her senses were so suddenly changed that she got migraines from the new sounds and would have eye pain after watched a show on television.

Her precognition, at first, was completely uncontrollable. When she stepped up to kick in kickball she could see herself kicking a home run and being tagged out at the same time. She couldn’t stop those visions from coming. This freaked her out even more than the headaches and eye pain.

The visions reached their peak when Esmé’s mother was reading her a bedtime story and Esmé saw her mother being killed. Esmé told her mother about this vision because it scared her so much. But her mother brushed it off as a bad dream or a night terror.

A week later, Esmé’s mother was murdered. Consumed with his grief, Esmé’s father sent Esmé to live with her grandmother in downtown Archeo. It was only a few blocks from the waterfront, so Esmé could go to the beach whenever she wanted. But the house reminded her strongly of her mother so the experience was painful.

Esmé grew up with the intention of leaving Archeo forever. She didn’t want to be stuck in the city where her mother had been killed. So, as soon as she could, Esmé booked a flight to Europe and backpacked from Normandy, France, to Rabat, Morocco. She only returned to Archeo when she discovered that her grandmother had passed away. When she returned she heard about the new legislation and realized that she wanted to do something about it.

It took Esmé some time to realize that she wasn't necessarily on the side of the “good guys” but when she did finally realize it, she accepted that fact and didn’t let it throw her into an identity crisis.


Affiliations/Connections

Affiliation: New Anarchist

Alignment: Lawful Evil

Relationships: None of the romantic kind.


Superpowers/Abilities

Powers: Enhanced Sense- Esmé has enhanced senses that allow her to see more, hear more, taste more, and feel more than normal humans. This allows her to react faster to threats, which greatly improves her fighting ability.


Precognition- Esmé can see possible outcomes of different situations. She doesn’t know if what she sees will come to pass but it’s a high possibility.


Mastery of Power: Esmé has mastered the use of her sense, she can’t “zoom in” on specific scents or sights but she has learned to tune out her other senses so that one or two are more acute.


Esmé has been terrified of seeing the future since she saw her mother’s death, so when she does look into the future she never looks farther than a moment or two.


Limits: Esmé’s sense are more fine tuned then other people but not to the point that she see people across oceans. She can hear a several decibels higher than human ears and can count the pores of people across the street, nothing over the top.


Esmé’s precognition is strong but she refuses to use it. If she did use her powers she could see events that could transpire years later. If she were to look that far, however, there is the risk that the numerous possibilities of such later events would drive her insane.


Skills: Esmé can speak seven languages (English, French, Spanish, Arabic, Hebrew, Italian, and Mandarin). She travelled Africa and Europe after high school and picked up several dialects while travelling.


Gadgets/Equipment

Equipment: Esmé prefers to use her hands while she is fighting but she does carry a revolver in her bag. Also in Esmé bag is a emergency first aid kit, which is complete with tourniquets and blood bags.

Personal Belongings: Esmé is not a sentimental person, so she doesn’t keep many personal belongings with her. But she does have an Italian to English dictionary given to her by her Grandma.


Extra

Theme Song: “Everybody Knows” -Sigrid
While everything looks fine for the most part, I do believe you need some more concrete limits to the precognition and the enhanced senses. Because even though you said a few years would cause her to go insane, that’s a few years, that’s it and while you say she is against it, she can still do it with little resistance.

Also the personality you described would be more incline for a neutral evil or true neutral alignment.

Finally, enhanced senses can be overloaded by something like a stun grenade unless the character has protected senses.
 
Character-Sheet Format
Basic

Name: Kuroi Idachi
Nickname(s): Kuro, Kuru
Alias: The Demon Prince
Gender: male
Age: 17

Physiological/Psychological
Appearance:
212631.jpg
c945aa25b615aa13e86314858dce49faf965bd07_hq.jpg

Kuroi is a very pale boy with short black wavy hair. Kuroi has dark gray eyes that seem to be dead. He isn't very tall, and his appearance isn't very notable, to most people he looks like a typical stoner type, if not a lot shorter. He actually wears quite a bit of make-up to hide the large bags under his eyes, and to make him look more 'alive' so to speak. His favorite is eyeshadow, he really loves putting that stuff on. He can generally be found wearing grayscale hoodies, hero merch of his beloved as an undershirt, and black shorts with plain black sneakers.

Height: 5'2

Weight: 98 (underweight)

Costume: When he dresses up as the Demon Prince, his outfit consists of a black ankle-length tailcoat with a high-necked waistcoat with red accents. He wears black jogger-style pants with black pointy toed shoes and a pair of red gloves. He also wears a white birdlike domino mask with black accents and crimson colored contacts (for pizzazz!) He usually brushes his hair before going out. He usually takes his make-up off, since looking 'dead' is kind of the point of the entire 'Demon Prince' spiel.

Blood Type: AB -

Personality: Kuroi is a very good actor, usually pretending to be a model high schooler. He generally acts like a nice and cheery guy outside of villainy acts, and he's very convincing. He goes as far as to denounce villains on the outside, and approve of hero's. His favorite being Unspecified Hero (though he isn't faking that one). He's really a well-mannered guy when you get over his unkempt appearance, and he's incredibly charming. He's really rather clever shown in how well he can act, though he usually doesn't voice his idea's as he's really a quiet kind of guy, preferring to observe from the shadows and take notes. When he gets into costume, it brings out his best traits, and some of his worst ones as well. Since this is when he shows his obsessive desires and need for control the most, and acts upon both of those things. though 'obsessive' tends to be an understatement, as he tends to go full yandere/yangire mode when even so much as nudged. Though, in costume is also when his gentleman-like side shows the most, as he tends to act like true royalty, charming, sadistic, and extremely clever.

Kuroi tends to get attached to things rather easily, and he'd do just about anything to keep that person or object safe. I do mean literally anything, truly. He'd kidnap and torture small children if he thinks it'd keep his prized possessions safe. Of course, 'prized possessions' usually refer to his loved ones, as he tends to see people more like objects then actual people. He doesn't care what he has to do, so long as he can get what he wants. He just want to keep their prized possessions safe, that's all. A little difficult though, since one of his 'prizes' is his enemy... Speaking of his enemy prize, he's fallen madly in love with a hero, Unspecified Hero to be exact. He personally believes Unspecified has been brain-washed to be kept away from him, deluding himself that it wasn't the hero's choice. That if the hero did have a choice, they'd come to his side. He's quite the idealist when push comes to shove.



Affiliations/Connections
Affiliation: New Anarchist
Alignment: Chaotic Neutral
Relationships:
Little Sister- cares about deeply, is currently under house arrest and homeschooled by Kuroi.
Father- doesn't even consider him, nor care about him. Even though Kuroi still lives with him. (he's never really around though)
Unspecified Hero- his beloved, he has an unhealthy obsession about the hero. Were one to look at his room, they'd find it covered from top to bottom with merchandise of the hero.

Superpowers/Abilities
Powers:
Shadow Manipulation He can control shadows to create illusions, the illusions are heavily influenced by himself, however he usually cannot control the appearance, shape, or size of zed illusions as those factors are decided by how dark the room itself actually is. An example of such would be say, he wanted the illusion to be of a dragon, he couldn't control what kind of dragon it appeared to be, nor could he control how big the dragon itself would be, only the general idea of it being a dragon. Though the illusions themselves will never be real, if a person thinks they're real enough, they can feel pain inflicted due to the 'think>feel' phenomena (still don't know the official name), though it can never be real pain, nor can it ever afflict real harm. The more shadows in the room, the bigger the illusion appears to be (though bigger isn't always better).

Shadow travel- he can travel between shadows, this only works if he both knows where he's going, and that area is in enough shadows to fit his frame. He can't bring other living creatures with him as they come out dead (via asphyxiation), but he can bring inanimate objects.

Darkness- he has the ability to completely bathe the room in darkness, he could also blind a person though this is a temporary effect and this power in of itself is extremely difficult for him to use, and it makes him temporarily blind as well, not for as long as the affected party, however.

Mastery of Power:
Darkness- Barely able to use, especially not accurately, plus the effecting blindness on himself is a huge con for him. So much so that he consistently refuses using it.

Shadow Manipulation- adequate, he's good at it, but he's still practicing.

Shadow Travel- Proficient, he loves setting up elaborate traps then getting the hell out of there using this. It'd kind of be a disappointment if he couldn't do well. Though he could be better.

Limits:
Shadow manipulation- This power only goes as far as making illusions, it can't really do much more then that. Also, it drains more to use depending on the number of shadows in the area, the larger draining the most. He also has no real control over the final product of the illusion will be, he only controls the general idea of what the thing is.

Shadow travel- this power isn't very tiring to him in terms of power use, but it is tiring on a physical level, as it takes the same amount of stamina for if he were to walk from one place to another. Also it takes a few minutes no matter the location for him to go from one place to another. Also as stated earlier, he can only bring himself and inanimate objects lest the living creature or object ends up dead.

Darkness- as mentioned above, this power is extremely difficult for him to use, as well as extremely tiring. It's usually only temporary, and has the range of as far of his line of sight. As mentioned earlier as well, it temporarily blinds him as well, not for as long as the person he blinds or the room stays darkened, but it still affects him.

Skills: He's an oddly charming person. He's an amazing actor. He can cook one mean omelet and his baking skills are nothing to scoff at.

Gadgets/Equipment
Equipment: Smoke-bombs (around five at all times), two daggers, the mask he wears when he's The Demon Prince the mask itself has a screen inside that gives him night vision when activated.

Personal Belongings: all his Unspecified Hero merch, seriously, it's insane how much of merchandise he has.

Extra:
Theme Song: An Earnest Unrequited Love, Wanting to Make it Bear a Little Happiness. [Unknown] ft Mayu
Fun fact!: Kuroi been stalking Unspecified Hero in their everyday life and superhero life, including what they do online, he even started the fan site for Unspecified Hero.
Fun fact!: Kuroi actually started villaining in his early teens, which is where 'Demon Prince' came from, his edgy phase. Of course, one could argue the edginess never truly left and instead evolved into yandere/yangire tendencies.
Fun fact...?: Unspecified Hero has become the canon name. Weird how things work out, huh?
 
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Accepted! :D

While everything looks fine for the most part, I do believe you need some more concrete limits to the precognition and the enhanced senses. Because even though you said a few years would cause her to go insane, that’s a few years, that’s it and while you say she is against it, she can still do it with little resistance.

Also the personality you described would be more incline for a neutral evil or true neutral alignment.

Finally, enhanced senses can be overloaded by something like a stun grenade unless the character has protected senses.
Thank you so much for the feedback! I will definitely make corrections. I’m a little confused with the alignment scales. The website I found was very general. Would you mind explaining it to me?
 
Character-Sheet Format
Basic

Name:
N/A

Nickname(s):
N/A

Alias:
The Paladin

Gender:
Male

Age:
52


Physiological/Psychological

Appearance:
ZZ56FA4F63.jpg

Height:
6'1

Weight:
253

Blood Type:
O

Personality:
The Paladin can be described as a straightforward and somewhat gruff man. He has a cynical sense of humor towards the world and treats his place in it with little concern. He has a very cavalier attitude towards conflict, death, destruction and the like. Viewing it as one would view a day going grocery shopping. That isn't to say he enjoys it, indeed he actively goes out of his way to limit collateral damage and will be against 'senseless' acts of violence. While he is indifferent to the suffering of those around him he still holds true to his core and believes that villains who get drunk on their own power are no different than the heroes they oppose. All that said, however, he is entirely an "ends justify the means" sort of man and if a case can be made he'll go along with it. He will never betray his own values and his own view on justice, but his views are dictated by the overarching desire to see a reformed society that is capable of sustaining itself without relying on heroes. So individual acts of wanton slaughter can be forgiven if it is towards this aim.

Backstory:
Almost nothing is known about The Paladin's history. The most anyone has gleaned is that he once served in the military. Rumors suggest he was a member of some secretive black ops organization, although there's no evidence to support that. He first made a name for himself as The Paladin as a vigilante roaming the streets. If it wasn't for his desire to overthrow heroes and targeting them along with anyone else he chose he might have been regarded as a hero. Alas his killing spree left a wake of both evil doers and righteous alike behind him. Eventually he came to find himself a member of The New Anarchists and while his views clashed with many of their members on many levels, their overall endgame was the same and so he served alongside them. For better or worse.


Affiliations/Connections

Affiliation:
New Anarchist

Alignment:
Chaotic Evil

Relationships:
N/A


Superpowers/Abilities

Powers:
The Paladin was born with the innate ability to understand how tools worked and how use them properly. Any man-made gadget applies, from cellphones to cars to swords. The moment he lays his hand on an object he can instantly know everything he needs to know in order to use the tool properly.

Mastery of Power:
The Paladin has honed his power all his life making him quite proficient in it's use. This allows him to be an extremely skilled driver, or an accurate marksman.

Limits:
The limits of The Paladin's power is an absolute mastery of any given item. I.E. perfect accuracy with a firearm. He has yet to reach such a mastery with any tool he uses.

Skills:
While his power is a useful one it is extremely limited if his body can not keep up. As such he has trained religiously to ensure that he is capable of using any tool the best he can. This has made him quite adept at hand to hand combat an physical activities. The style of his unarmed combat is very reminiscent of those employed by special forces in the military which has lead to the aforementioned rumor. Beyond that he has been known to tell the mean dad joke every now and then.


Gadgets/Equipment

Equipment:
  • 2x Custom made Handguns (He is extremely protective of them)
  • 2x Shortswords on his back
  • Utility belt with grenades, two knives, and various pouches for stuff
  • Helmet with air filter and HUD
  • A suit of protective armor that can withstand small caliber bullets with ease

Personal Belongings:
One of the pouches on his belt is filled with skittles along with a picture of a little girl. Like his guns he is extremely protective of this and wont hesitate to assault anyone who messes with it.​


 
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Character-Sheet Format

Basic

Name: Beauregard du Pont

Nickname(s): Beau ("Bo")

Alias: Eros

Gender: Male

Age: 21

Physiological/Psychological

Appearance:

Tall, muscular, handsome. He's the ideal specimen. Don't believe me? Ask him yourself. His hair is naturally brown, but he likes to dye it blond from time to time. His eyes are a muted shade of grey. Beau keeps his body in prime condition, and is not ashamed to flaunt it if given the opportunity.

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Height: 6'2"

Weight: 195 lb.

Costume*: N/A. Street clothes.

Body Modifications/Implants*: Occasionally wears earrings.

Blood Type: B

Personality:

When you first meet him, Beau's a charming, self-assured young man with everything figured out. He seems to enjoy being the center of attention, and often goes out to night-clubs and bars where he's fawned over by large groups of both men and women. He's also apparently obsessed with living a lavish, high-society lifestyle, as evidenced by his designer clothes, his car, and his luxurious apartment. In spite of this facade, Beau is, in actuality, a psychotic, deranged individual, who regularly kills as part of his "ritual". He's also not nearly as put together as he appears. Often his apartment is left in utter disarray, and only really ever gets 'cleaned" when he's expecting company (his cleaning consists of just shoving everything from the floor into the closest available closet, ample air fresheners to mask the smell, and the occasional mopping of the floors if things get "messy").

Beau isn't a fighter. He's a hunter. If things aren't going his way (or if he gets the attention of the heroes) he'll run and hide to save his own skin. He doesn't have any grand, evil schemes or delusions of wold domination or anything silly like that. Beau simply wants to live his daily life (the only problem with this is his way of living leaves a trail of bodies in his wake). Beau is a sadist, deriving pleasure from inflicting pain. While he's not averse to killing, it's almost never his goal, and in fact marks an end of his pleasure, and thus he tries to keep his victims alive as long as possible (to marginal degrees of success). Beau would classify himself as a hedonist, if he knew what the word meant, or that it even existed.

Utterly unsentimental, once Beau has gotten what he wants from something, he's quick to cast it aside. He's a vain, self-absorbed narcissist who doesn't care about anyone, or anything, save himself. He gets bored easily (of things and of people). A terrible listener, if the topic of conversation isn't something that interests him. He is susceptible to flattery, and in fact welcomes it. His sexual predilections have a surprisingly wide berth. He's neither strictly dominant nor strictly submissive. Blessed with an uncanny sexual intuition, Beau can accurately sniff out his mark's erotic inclinations from afar, and adjust his approach accordingly.

His personality shifts a great deal depending on how long ago his last feeding happened to be. He's arguably at his most pleasant the day after a successful hunt. He's chipper, almost friendly, and calm. On the flip-side, the longer he goes without feeding, he becomes progressively more irritable, violent, and unhinged. When he's well-fed, he's more controlled, more restrained.

There are a handful of scenarios that might end up with Beau murdering, inadvertantly or otherwise, the people around him. It should be noted that Beau doesn't murder all of his partners. However, if he's starving, he's more likely to go overboard and accidentally kill whoever he's with. This is a regrettable and extreme case, and is certainly not the norm. More often than not, Beau kills people who he perceives to have wronged him in some way, typically seducing them into a false sense of security before torturing them to death.


Backstory*:

Affiliations/Connections

Affiliation: New Anarchist

Alignment: Chaotic Evil

Relationships:
- open -

Superpowers/Abilities

Powers: Incubus

- Seductive Magnetism / Subliminal Seduction: Beau naturally exudes an aura of seduction. Via conscious thought, he's capable of either increasing of decreasing the strength of his seduction wavelength, as well as adjusting it so that it affects only specific people, as opposed to everything in range of it. The weak-minded are the ones most easily affected. If someone's exposed to his seduction aura for too long, they're liable to lose themselves in it and become husks that Beau can command at will.

- Tantric Metabolization: As the name of his power suggests, Beau feeds off of passion, lust, and sexual desire. It starts the moment his seduction aura takes root in a victim's mind, and doesn't end until their final throes have ceased, they escape his grasp, or his hunger is sated. He can use the sexual energy absorbed to heal minor wounds and enhance his physical condition.

- Supernatural Condition: True to his Incubus nature, Beau is physically superior to even a peak human. He is naturally faster, stronger, and a more tireless combatant. His hide is also naturally tougher than a normal human's. Additionally, his condition is enhanced even further after a "meal" up to a point.

Mastery of Power:

- Seductive Magnetism / Subliminal Seduction: Second nature. He can affect whole crowds, or just an individual of his choice. However, the more dispersed the influence, the weaker it becomes.

- Tantric Metabolization: Sloppy. He's a messy eater, and he tends to be inefficient, too, which is to say he doesn't get the most out of his meals, requiring him to feed sooner than he would if he'd just learn some finesse.

- Supernatural Condition: Mediocre. He doesn't gain much, and it drops off hours after a feeding back to its normal level.

Limits:

- Seductive Magnetism / Subliminal Seduction: He obviously cannot seduce non-living things. The seduction doesn't take hold immediately. If the victim can recognize that they're being seduced early enough, they can attempt to resist his influence and escape or fight back.

- Tantric Metabolization: Once he feeds, he becomes full. Feeding more after that while still full doesn't bestow him with any great benefit, and is instead a waste of energy.

- Supernatural Condition: At his weakest, he's strong enough to lift very heavy objects over his head. At his strongest, he can do about three times that. At his weakest, he can run very fast, doubling when he's recently fed. He's durable enough to endure very powerful attacks that would injure the average person and emerge unharmed.

Skills:

- Good with a knife.
- Knows how to tie a knot.
- He fancies himself a good kisser. Among other things.

Gadgets/Equipment

Equipment:

- His favorite knife.
- A length of rope.
- Various other "tools" he keeps in a locked cabinet in his apartment.

Personal Belongings:

- His car.
- An apartment filled with expensive decor.

Extra

- He smokes, but only after he's "finished". If you see him loitering outside smoking a cigarette, well. You know.

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Come on in
 
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euclid wesson.png Character-Sheet Format
Basic


Name
Euclid Gold Hawthorne.


Nickname(s)
Eu(Yu), Hawth, Goldilocks, Cat Hair, Hannibal's Shitty Cousin, Hawt-As-Fuck, Euclitoris, Gold.


Alias
The Omega.


Gender
Male.


Age
28.


Physiological/Psychological

Appearance
The first thing most people notice about him are the eyes he has, a rather pretty shade of golden yellow that appear bright and full of life. Though he has the general appearance of a very charming male, with extremely unkempt and fluffy hair of a full black that some people really like touching. Euclid has a muscular and lean build with broad shoulders. Typically seen wearing attire consisting of a simple black long sleeved flannel shirt, only ever buttoned up until the second top down button without a shirt underneath. He wears a pair of black trousers, and a pair of black shoes. Euclid can also be seen occasionally wearing a pair of glasses.

Kurusu.Akira.full.2090325.jpg Joker.(Persona.5).full.2160090.jpg Shin.Megami.Tensei-.PERSONA.5.full.2160093.jpg 1e34a07f926d0b8f94f541e8c912e131.jpg 381f38336a7b388277b686fc8bfef310.jpg

Height
6 feet 4 inches/188.976cm.


Weight
230.2lbs/104.4kg.


Blood Type
AB-Positive.


Costume
The costume he wears as Omega is a simple one, consisting of a white button up shirt with long sleeves, with a very loose black tie. He wears a pair of black pant, with a suspenders and belt combo helping him keep it up. The shoes he wears are a pair of black boots, and he also wears a pair of deep black fingerless gloves. As Omega, he also wears a mask in order to protect his identity. A completely white beaked mask covering the upper half of his face and chin, with an opening for his mouth.


mask.png AN_2.jpg

Personality
Euclid is a person who has a preference to be left to his own business, and has a certain hatred for distractions and disturbances. Especially whenever cooking or doing whatever he deems important. Though he doesn't immediately show his distaste, and prefers to keep all of the dislike he has kept inside his head rather than scare off whoever it is that dares to disturb him. At most, what he will show is an undertone that displays a slight irritation.

One of the things he has is a strive to do whatever he wants, and does what he thinks is a good idea. Euclid acts naturally and will often go do whatever he believes is the right choice, without any prejudice or compulsion. If he's entrusted to finish a task, Euclid will go ahead and finish that task first before anything else as to not have anything get in the way of anything he wishes to do or so that he could relax without having to worry about having to do something.

People who are close to him would describe him as a rather straightforward person, and has no regard whatsoever for the private space of other people. Often barging in without much warning, despite the fact that he himself doesn't like having other people disturb him without warning, making him a hypocrite of sorts. Most find it uncomfortable. And nor will he care about what people think of him and will also freely express what he thinks of others. Even if harsh.

Obsessive is also a word that people have described him with, it's especially geared towards whatever he loves and is very protective of his loved. Such as his cooking or his love of the taste of human meat, which he describes as akin to the burned ends of pork and is quite easily his favorite type of meat. To taste human meat and perfect it is his motivation and is very willing to do whatever it takes. Which leads to how he came to be a villain in the first place, to taste it again.


Backstory
The Omega, whose real name is Euclid Gold Hawthorne, is a cannibalistic villain who kills as to fill his love for the taste of human meat. Though outside of that life he leads, Euclid is a very talented chef who knows how to prepare many meals that could satisfy anyone. Many of which he has altered to include human meat in, such as Lung and Loin Bourguignone. Euclid was born in the bad side of Archeo, and is very used to the place. His parents were two villains and because of that, he wasn't considered a true citizen and is positive that he has no birth certificate.

As a child, he was abused and harbored feelings of extreme hatred for them. Abused for the fact that he hadn't shown any signs of having any sort of ability like theirs, so he was considered by them to be a useless child who had no use to them just for that one fact. Though despite his abuse, Euclid held a talent for the culinary arts. And he used that talent of his to make it so that they wouldn't be as hard on him when they would start bruising and scarring him. At the age of 12, Euclid had finally come to unlock his ability. And using that newfound power of his, he killed both of his parents and ate them in order to try getting rid of the bodies. So came the start of his life as a villain.


Affiliations/Connections
Affiliation

New Anarchist.


Alignment
Neutral Neutral.


Relationships
Open.


Superpowers/Abilities
Powers

Tactile Telekinesis - The Omega's main and first power. This ability allows the user to be surrounded by a field of telekinetic energy, which acts as a force-field for them while also enhancing their physical capabilities. It's another form of telekinesis that only effects the user, as well as whatever they touch. Through this ability, they're also capable of flight and levitation by pushing their body through the air.

-Enhanced Strength - At his best, the Omega is capable of enhancing his own strength to lift up automobiles weighing up to the weight of 6000lbs/2721.6kg. Which is several times his own weight and about 3, and he's also capable of causing damage proportionate to the weight he can lift, making the Omega capable of breaking steel cuffs easily, bend metals as hard as steel easily and punch through thick brick walls.

-Enhanced Speed - The top speed of which the Omega is capable of going at is capable of outrunning even a race car. With his top speed being 404.64km/h or 112.4m/s, he can reach that speed in about 50 seconds.

-Self-Telekinetic Force-Field - As the Omegas ability has him have a field of telekinetic energy surround him, that field is used as a shield that protects him from harm. Though this force-field of his isn't invulnerable, and can withstand up to four times of the force he himself is capable of.

-Flight/Levitation - Euclid is capable of simulating flight and levitation through using the telekinetic field around him to push him through the air, and to levitate he could simply just push himself while in the air enough that it didn't make him fly but just float there.

Telekinesis - A power originally possessed by his mother, Lucille Rothschild. It's the power to manipulate matter with one's mind. Untapped and unmastered, Omega does not know he has it.

Telepathy - An ability first used by his father, Isaac Hawthorne. Through telepathy, the user is capable of reading and sensing another person's thoughts, communicate with them mentally and affect their minds. Like his full-fledged telekinesis, he has no idea that he has it.


Mastery of Power
Whilst he is proficient with using his telekinetic powers for their apparent capabilities such as strength or speed enhancement, Euclid has not experimented and done much other than those few capabilities listed above.


Limits
Range - Due to the nature of his form of telekinesis, the Omega has very short range and is much more suited to be something of a telekinetic brawler rather than the more typical long range TK-er.

Self-Telekinesis Force-Field - The force field doesn't effect the durability of his actual body, and as such if the force is capable of breaking and piercing through the force field, they're capable of damaging him. And the force-field doesn't protect against psionic attacks.

Friction - As the force of friction is a thing that exists, and the fact that the speed at which the Omega can go at the most is one that outruns the average speed of a race car, he can generate lots of frictional heat.


misaki.jpg Skills
Culinary Talent - A skill he's shown to be extremely impressive, and could easily make anyone a dish that could satisfy them easily. In the kitchen, he shows grace and attention to detail whilst he prepares his dishes.

Biology - Euclid has knowledge on the biology of many different animals, such as where to slice and cut the easiest, where the most meat is located and where the most tender and sweetest parts of the meat are. He particularly knows a lot about human biology, such as the easiest way to kill them, as well as all the others listed above.

Savateur - As his powers heavily rely on close quarters, Euclid has learned the french martial art of Savate. His current glove ranking in Savate is Yellow.


Gadgets/Equipment
Equipment

-A switchblade used or cutting and offense, mainly used to cut open dead bodies for their meat and organs and murdering.
-A simple pistol for emergencies.
-His glasses.


Personal Belongings
-A motorbike.
-An average apartment.


Extra
Fun Facts:

-Euclid is far sighted.
-He owns a big meat grinder.
-Has a love for strange and experimental music.


Theme Song

Say Hey Kid - Death Grips
 
Last edited:
Basic
Name: Faelynn Amber Paige
Nickname(s): Fae, Kitty
Alias: Copycat
Gender: Female
Age: 26

Physiological/Psychological
Appearance:
image.png
Height: 4'5
Weight: 73lbs
Costume*:
Body Modifications/Implants*: None
Blood Type: AB+
Personality: Copycat appears to be surprisingly amicable and approachable considering how she's a vicious villain. She loves wordplay and has a dark, twisted sense of humour. Her friendly demeanour, puns, and general reliability make her easy to get along with. That, combined with her small stature, ensures that people (without superpowers, at least) rarely, if ever, perceive her as a threat, leaving most to drop their guard and relax around her.

Copycat is a professional backstabber who knows just how to cozy up to people before stealing everything from them. She cares very little for things such as morals and ethics, and even less for the lives of others if she cannot use them. While she won't shy away from risk if it is outweighed by the gains, she is still very cautious and prefers things that benefit her in the long term rather than the short.

Copycat's main, and perhaps only motivator, is personal gain. She has no qualms about selling out her allies or killing/maiming innocents if there aren't harsh consequences for her actions, and it isn't unheard of for her to use civilians as shields. Ironically, this makes her more trustworthy, as she will usually go with the option with the least risk and the most gain. If protecting an individual will be safer and benefit her greatly in the long term, she will do everything in her power to do so.

Backstory*: ¯\_(ツ)_/¯

Affiliations/Connections
Affiliation: New Anarchist
Alignment: Neutral Evil
Relationships: Open

Superpowers/Abilities
Powers: Shapeshifting
Copycat can shapeshift to 'almost' perfectly imitate the appearance of others for an extended period of time, though there may be some inconsistencies. She can also change certain parts of her body for better performance (e.g larger lungs, better eyesight) and copy other animals' body parts to some degree. Claws, fangs, tails, ears, and night vision can combine to make her a real life nekomimi, though only temporarily.

Mastery of Power: High
Limits:
-There are usually a few differences when copying someone's appearance, namely measurements, birthmarks/scars, and tattoos.
-Shapeshift is temporary. The more different (from her original form) and complex, the shorter the duration.
-The animals whose parts she can shapeshift into are limited to mammals, and she can't do a full body transformation.
-Electrical attacks, intense pain, and loss of consciousness can all undo her shapeshifting. Electrical attacks can also block her from shifting.

Skills:
-Martial Arts
-Acting
-Puns

Gadgets/Equipment

Equipment: Switchblade

Personal Belongings: None

Extra
N/A
 
Last edited:
Basic
Name: Faelynn Amber Paige
Nickname(s): Fae, Kitty
Alias: Copycat
Gender: Female
Age: 26

Physiological/Psychological
Appearance:
View attachment 371912
Height: 4'5
Weight: 73lbs
Costume*: Instead of a costume, Copycat simply wears a mask.
View attachment 372002
Body Modifications/Implants*: None
Blood Type: AB+
Personality: Copycat appears to be surprisingly amicable and approachable considering how she's a vicious villain. She loves wordplay and has a dark, twisted sense of humour. Her friendly demeanour, puns, and general reliability make her easy to get along with. That, combined with her small stature, ensures that people (without superpowers, at least) rarely, if ever, perceive her as a threat, leaving most to drop their guard and relax around her.

Copycat is a professional backstabber who knows just how to cozy up to people before stealing everything from them. She cares very little for things such as morals and ethics, and even less for the lives of others if she cannot use them. While she won't shy away from risk if it is outweighed by the gains, she is still very cautious and prefers things that benefit her in the long term rather than the short.

Copycat's main, and perhaps only motivator, is personal gain. She has no qualms about selling out her allies or killing/maiming innocents if there aren't harsh consequences for her actions, and it isn't unheard of for her to use civilians as shields. Ironically, this makes her more trustworthy, as she will usually go with the option with the least risk and the most gain. If protecting an individual will be safer and benefit her greatly in the long term, she will do everything in her power to do so.

Backstory*: ¯\_(ツ)_/¯

Affiliations/Connections
Affiliation: New Anarchist
Alignment: Neutral Evil
Relationships: Open

Superpowers/Abilities
Powers: Mimic
Copycat has the ability to mimic the powers of others upon seeing them and/or being directly affected by them (e.g getting hit, healed, 'debuffed,' etc.). Although it starts off considerably weaker than the original, it can rapidly become equal in power if her enemy/ally continues to use their powers around her.
Mastery of Power: Varies
Limits:
-Can only mimic one power at a time.
-Mimicked powers disappear after 24 hours.
-'Powerless' when not mimicking another's power.
-Switching to a different power within 24 hours resets the progress of the previous one, meaning that while Copycat can still switch back and forth between powers as needed, it is extremely risky to do so.
Skills:
-Martial Arts
-Acting
-Puns

Gadgets/Equipment

Equipment: Switchblade

Personal Belongings: None

Extra
N/A

Power mimicry is a very difficult power to balance because, well, not all powers can be replicated. For example, super strength is a physiological ability and replicating it does not make sense. So, unfortunately for the purposes of this RP we won't be allowing power mimicry. It just has the potential to be too overpowered. Besides, being able to copy another's power with no inhibitions or ways to avoid it (other than not using power, which is actually pretty hard). So, sorry if this comes off as rude or anything but you will have to select a different power for this character.

Why not try shapeshifting? That's an acceptable power and also fits the name "Copycat"
 
Esmé Thorne
isabelle-fuhrman-interview-2015.jpg
Name: Esmé Thorne

Alias: Violet Sparrow

Gender: Female

Age: 19

Appearance: Esmé has Italian heritage to which her dark hair and dark brown eyes can be attributed. Her falls just past her chin which compliments her face shape. Her face is thin but heart-shaped, she was told growing up that her mother was the same way.

Height: 5’4”

Weight: 124 lbs


Blood Type: O positive

Personality: Esmé is a very sarcastic person. She fancies herself the smartest person in the room at all times, despite the fact that she knows that she’s frequently not. She challenges authority but at the end of the day is glad that it’s there.

Esmé likes rules and guidelines, she prefers to be organized and is upset when events are poorly planned. Relationships have always been hard for her because there isn’t a guidebook. She’s extremely loyal and will always be there for them. As for her enemies, Esmé can hold a grudge like nobody’s business. She’s not a good person to have as an enemy because she will work systematically to destroy you.

Esmé doesn’t do bad things for the purpose of inflicting pain or because she wants innocent people to suffer. The things she does have purpose and are reaching for an overall goal. While she has a problem with thoughtless slaughter, she doesn’t have an issue killing if it helps achieve a larger goal.

Backstory: Esmé was raised in a happy household and her parents were happily married. They weren’t rich but they weren’t poor either. Her father worked for the government and her mother worked at a day car. Everything was fine until Esmé turned ten and the hormones being released in her body triggered a mutation. This mutation is where Esmé gets her powers from. As a ten-year-old, Esmé struggled with her new powers. Her senses were so suddenly changed that she got migraines from the new sounds and would have eye pain after watched a show on television.

Her precognition, at first, was completely uncontrollable. When she stepped up to kick in kickball she could see herself kicking a home run and being tagged out at the same time. She couldn’t stop those visions from coming. This freaked her out even more than the headaches and eye pain.

The visions reached their peak when Esmé’s mother was reading her a bedtime story and Esmé saw her mother being killed. Esmé told her mother about this vision because it scared her so much. But her mother brushed it off as a bad dream or a night terror.

A week later, Esmé’s mother was murdered. Consumed with his grief, Esmé’s father sent Esmé to live with her grandmother in downtown Archeo. It was only a few blocks from the waterfront, so Esmé could go to the beach whenever she wanted. But the house reminded her strongly of her mother so the experience was painful.

Esmé grew up with the intention of leaving Archeo forever. She didn’t want to be stuck in the city where her mother had been killed. So, as soon as she could, Esmé booked a flight to Europe and backpacked from Normandy, France, to Rabat, Morocco. She only returned to Archeo when she discovered that her grandmother had passed away. When she returned she heard about the new legislation and realized that she wanted to do something about it.

It took Esmé some time to realize that she wasn't necessarily on the side of the “good guys” but when she did finally realize it, she accepted that fact and didn’t let it throw her into an identity crisis.


Affiliations/Connections

Affiliation: New Anarchist

Alignment: Neutral Evil

Relationships: None of the romantic kind.


Superpowers/Abilities

Powers: Enhanced Sense- Esmé has enhanced senses that allow her to see more, hear more, taste more, and feel more than normal humans. This allows her to react faster to threats, which greatly improves her fighting ability.


Precognition- Esmé can see possible outcomes of different situations. She doesn’t know if what she sees will come to pass but it’s a high possibility.


Mastery of Power: Esmé has mastered the use of her sense, she can’t “zoom in” on specific scents or sights but she has learned to tune out her other senses so that one or two are more acute.


Esmé has been terrified of seeing the future since she saw her mother’s death, so when she does look into the future she never looks farther than a moment or two.


Limits: Esmé’s senses are more fine-tuned than other people but not to the point that she sees people across oceans. She can hear several decibels higher than human ears and can count the pores of people across the street, nothing over the top. Also, her senses can be overpowered when exposed to extremes of any of the sense, like a flash grenade or extremely loud noises.


Esmé’s precognition cannot extend far into the future. Since she can see only possibilities of what will happen, as time progresses there are more and more possibilities of what could happen, therefore it becomes impossible for her to see them. This being said, Esmé can see possible events from a few days to a week from the present time. She would also be rendered unable to see these possibilities if she was limited from human connection. She cannot see events revolving around strangers. If she is not present at the future event, she must have a close tie to the person involved.


Skills: Esmé can speak seven languages (English, French, Spanish, Arabic, Hebrew, Italian, and Mandarin). She traveled Africa and Europe after high school and picked up several dialects while traveling.


Gadgets/Equipment

Equipment: Esmé prefers to use her hands while she is fighting but she does carry a revolver in her bag. Also in Esmé bag is an emergency first aid kit, which is complete with tourniquets and blood bags.

Personal Belongings: Esmé is not a sentimental person, so she doesn’t keep many personal belongings with her. But she does have an Italian to English dictionary given to her by her Grandma.


Extra

Theme Song: “Everybody Knows” -Sigrid
Accepted :)
Character-Sheet Format
Basic

Name:
N/A

Nickname(s):
N/A

Alias:
The Paladin

Gender:
Male

Age:
37


Physiological/Psychological

Appearance:
ZZ56FA4F63.jpg

Height:
6'1

Weight:
253

Blood Type:
O

Personality:
The Paladin can be described as a straightforward and somewhat gruff man. He has a cynical sense of humor towards the world and treats his place in it with little concern. He has a very cavalier attitude towards conflict, death, destruction and the like. Viewing it as one would view a day going grocery shopping. That isn't to say he enjoys it, indeed he actively goes out of his way to limit collateral damage and will be against 'senseless' acts of violence. While he is indifferent to the suffering of those around him he still holds true to his core and believes that villains who get drunk on their own power are no different than the heroes they oppose. All that said, however, he is entirely an "ends justify the means" sort of man and if a case can be made he'll go along with it. He will never betray his own values and his own view on justice, but his views are dictated by the overarching desire to see a reformed society that is capable of sustaining itself without relying on heroes. So individual acts of wanton slaughter can be forgiven if it is towards this aim.

Backstory:
Almost nothing is known about The Paladin's history. The most anyone has gleaned is that he once served in the military. Rumors suggest he was a member of some secretive black ops organization, although there's no evidence to support that. He first made a name for himself as The Paladin as a vigilante roaming the streets. If it wasn't for his desire to overthrow heroes and targeting them along with anyone else he chose he might have been regarded as a hero. Alas his killing spree left a wake of both evil doers and righteous alike behind him. Eventually he came to find himself a member of The New Anarchists and while his views clashed with many of their members on many levels, their overall endgame was the same and so he served alongside them. For better or worse.


Affiliations/Connections

Affiliation:
New Anarchist

Alignment:
Chaotic Good

Relationships:
N/A


Superpowers/Abilities

Powers:
The Paladin was born with the innate ability to understand how tools worked and how use them properly. Any man-made gadget applies, from cellphones to cars to swords. The moment he lays his hand on an object he can instantly know everything he needs to know in order to use the tool properly.

Mastery of Power:
The Paladin has honed his power all his life making him quite proficient in it's use. This allows him to be an extremely skilled driver, or an accurate marksman.

Limits:
The limits of The Paladin's power is an absolute mastery of any given item. I.E. perfect accuracy with a firearm. He has yet to reach such a mastery with any tool he uses.

Skills:
While his power is a useful one it is extremely limited if his body can not keep up. As such he has trained religiously to ensure that he is capable of using any tool the best he can. This has made him quite adept at hand to hand combat an physical activities. The style of his unarmed combat is very reminiscent of those employed by special forces in the military which has lead to the aforementioned rumor. Beyond that he has been known to tell the mean dad joke every now and then.


Gadgets/Equipment

Equipment:
  • 2x Custom made Handguns (He is extremely protective of them)
  • 2x Shortswords on his back
  • Utility belt with grenades, two knives, and various pouches for stuff
  • Helmet with air filter and HUD
  • A suit of protective armor that can withstand small caliber bullets with ease

Personal Belongings:
One of the pouches on his belt is filled with skittles along with a picture of a little girl. Like his guns he is extremely protective of this and wont hesitate to assault anyone who messes with it.​


Can you please make the power and its limits more clear, be at the moment, they’re hard to understand.
Character-Sheet Format
Basic

Name: Kuroi Idachi
Nickname(s): Kuro, Kuru
Alias: The Demon Prince
Gender: male
Age: 17

Physiological/Psychological
Appearance: Kuroi is a very pale boy with long black wavy hair. Kuroi has dark gray eyes that seem to be dead. He isn't very tall, and his appearance isn't very notable, to most people he looks like a typical stoner type, if not a lot shorter. He usually wears his hair in a ponytail which he throws over his shoulder when out of costume, making it look far neater than it actually is. He actually wears quite a bit of make-up to hide the large bags under his eyes, and to make him look more 'alive' so to speak. His favorite is eyeshadow, he really loves putting that stuff on. He can generally be found wearing grayscale hoodies, hero merch of his beloved as an undershirt, and black shorts with plain black sneakers.

Height: 5'2

Weight: 98 (underweight)

Costume: When he dresses up as the Demon Prince, his outfit consists of a black ankle-length tailcoat with a high-necked waistcoat with red accents. He wears black jogger-style pants with black pointy toed shoes and a pair of red gloves. He also wears a white birdlike domino mask with black accents and crimson colored contacts (for pizzazz!) He usually leaves his hair out when he's in costume, though he usually brushes it before going out. He usually takes his make-up off, since looking 'dead' is kind of the point of the entire 'Demon Prince' spiel.

Blood Type: AB -

Personality: Kuroi is a very good actor, usually pretending to be a model high schooler. He generally acts like a nice and cheery guy outside of villainy acts, and he's very convincing. He goes as far as to denounce villains on the outside, and approve of hero's. His favorite being Unspecified Hero (though he isn't faking that one). He's really a well-mannered guy when you get over his unkempt appearance, and he's incredibly charming. He's really rather clever shown in how well he can act, though he usually doesn't voice his idea's as he's really a quiet kind of guy, preferring to observe from the shadows and take notes. When he gets into costume, it brings out his best traits, and some of his worst ones as well. Since this is when he shows his obsessive desires and need for control the most, and acts upon both of those things. though 'obsessive' tends to be an understatement, as he tends to go full yandere/yangire mode when even so much as nudged. Though, in costume is also when his gentleman-like side shows the most, as he tends to act like true royalty, charming, sadistic, and extremely clever.

Kuroi tends to get attached to things rather easily, and he'd do just about anything to keep that person or object safe. I do mean literally anything, truly. He'd kidnap and torture small children if he thinks it'd keep his prized possessions safe. Of course, 'prized possessions' usually refer to his loved ones, as he tends to see people more like objects then actual people. He doesn't care what he has to do, so long as he can get what he wants. He just want to keep their prized possessions safe, that's all. A little difficult though, since one of his 'prizes' is his enemy... Speaking of his enemy prize, he's fallen madly in love with a hero, Unspecified Hero to be exact. He personally believes Unspecified has been brain-washed to be kept away from him, deluding himself that it wasn't the hero's choice. That if the hero did have a choice, they'd come to his side. He's quite the idealist when push comes to shove.



Affiliations/Connections
Affiliation: New Anarchist
Alignment: Chaotic Neutral
Relationships:
Little Sister- cares about deeply, is currently under house arrest and homeschooled by Kuroi.
Father- doesn't even consider him, nor care about him. Even though Kuroi still lives with him. (he's never really around though)
Unspecified Hero- his beloved, he has an unhealthy obsession about the hero. Were one to look at his room, they'd find it covered from top to bottom with merchandise of the hero.

Superpowers/Abilities
Powers:
Shadow manipulation- he can control shadows to create illusions, it works particularly best in the dark. The more shadows in the area, the more realistic the illusions. Though the illusions themselves can never be real, if the person in question thinks they're real enough, they can feel pain inflicted due to the 'think>feel' phenomena (sorry i don't know the official name) though it'll never be real pain nor can it ever cause true harm.

Shadow travel- he can travel between shadows, this only works if he both knows where he's going, and that area is in enough shadows to fit his frame. He can't bring other living creatures with him as they come out dead (via asphyxiation), but he can bring inanimate objects.

Darkness- he has the ability to completely bathe the room in darkness, he could also blind a person though this is a temporary effect and this power in of itself is extremely difficult for him to use, and it makes him temporarily blind as well, not for as long as the affected party, however.

Mastery of Power:
Darkness- Barely able to use, especially not accurately, plus the effecting blindness on himself is a huge con for him. So much so that he consistently refuses using it.

Shadow Manipulation- adequate, he's good at it, but he's still practicing.

Shadow Travel- Proficient, he loves setting up elaborate traps then getting the hell out of there using this. It'd kind of be a disappointment if he couldn't do well. Though he could be better.

Limits:
Shadow manipulation- this power only goes as far as making illusions, it can't really do much more then that. It's also more draining the bigger the illusion is.

Shadow travel- this power isn't very tiring to him in terms of power use, but it is tiring on a physical level, as it takes the same amount of stamina for if he were to walk from one place to another. Also it takes a few minutes no matter the location for him to go from one place to another. Also as stated earlier, he can only bring himself and inanimate objects lest the living creature or object ends up dead.

Darkness- as mentioned above, this power is extremely difficult for him to use, as well as extremely tiring. It's usually only temporary, and has the range of as far of his line of sight. As mentioned earlier as well, it temporarily blinds him as well, not for as long as the person he blinds or the room stays darkened, but it still affects him.

Skills: He's an oddly charming person. He's an amazing actor. He can cook one mean omelet and his baking skills are nothing to scoff at.

Gadgets/Equipment
Equipment: Smoke-bombs (around five at all times), two daggers, the mask he wears when he's The Demon Prince the mask itself has a screen inside that gives him night vision when activated.

Personal Belongings: all his Unspecified Hero merch, seriously, it's insane how much of merchandise he has.

Extra:
Theme Song: An Earnest Unrequited Love, Wanting to Make it Bear a Little Happiness. [Unknown] ft Mayu
Fun fact!: Kuroi been stalking Unspecified Hero in their everyday life and superhero life, including what they do online, he even started the fan site for Unspecified Hero.
Fun fact!: Kuroi actually started villaining in his early teens, which is where 'Demon Prince' came from, his edgy phase. Of course, one could argue the edginess never truly left and instead evolved into yandere/yangire tendencies.
Fun fact...?: Unspecified Hero is a place-holder name until Kodomoyamiya finds out the actual hero names!
Everything looks good but I’m a bit iffy on the illusion thing as they have posed a problem in the past.

The gms and I have had some ideas though
1. Can cause blindness
2. The size, shape, and look depend on the amount of darkness in the room.
 
Accepted :)

Can you please make the power and its limits more clear, be at the moment, they’re hard to understand.

Everything looks good but I’m a bit iffy on the illusion thing as they have posed a problem in the past.

The gms and I have had some ideas though
1. Can cause blindness
2. The size, shape, and look depend on the amount of darkness in the room.

I mean.. not really? Unlike most other powers it isn't some outward force or any specific nifty ability. It's basically picking up a gun and knowing everything you need to know to be a good shot with it. There's no real way to quantify that kind of stuff. Basically, he can use man-made items with the proficiency of someone who's very good with said item. Not the best, but good.
 
Accepted :)

Can you please make the power and its limits more clear, be at the moment, they’re hard to understand.

Everything looks good but I’m a bit iffy on the illusion thing as they have posed a problem in the past.

The gms and I have had some ideas though
1. Can cause blindness
2. The size, shape, and look depend on the amount of darkness in the room.
is that better?
 






  • Basic


    Name: Zackery Edward Kivichi

    Age: 20

    Gender: M

    Nicknames
    • Zack | Preferred
    • Doofus | Dislikes
    • Dweeb | Will Earn You The Finger
    • Dork | If You Wanna Fight Let's Go!

    Alias
    • Zeus | Preferred
    • Sting Ray | Undecided
    • Raiju | Undecided


    Physiological/Psychological

    Height | Weight: 5'10 | 188 lbs
    Visage: Zack, has one piercing down the center of his tongue and one tattoo of the chinese dragon that goes along his back. Zack's build is akin to that of a runner, particularly one who does track. His shoulders aren't particularly broad, his chin has a slight sharpness to it and his eyes gain this sparkle whenever he gets excited or pumped to do something. Or whenever you give him a challenge. His hair contains two bright yellow streaks in it that go down to his bangs.

    Eyes: Blue

    Body Modifications: Tongue Piercing & Chinese Dragon

    Blood Type: A-

    Costume
    a24a23993017f24c3022ab260f76dce0.jpg


    Persona

    Alignment: Chaotic Neutral

    A bit obsessive and a bit short tempered, Zack has two things that set him off. First; insult him. Second insult his friends. Rash, not at all passive, and not afraid to speak his mind- Zack tends to jump into things first and comes up with plans second. Once riled up, it's not too easy to calm him down. He's not the deepest of thinkers as he tends to rush into things first before coming up with any sort of plan. And when he usually does come up with a plan, it either backfires due to all the holes he didn't consider or due to his underestimation of his enemy's abilities.

    He can be defensive and arrogant, but can be compassionate and friendly to people he actually likes. And that's an important one. For people Zack likes, consider him your greatest ally and most loyal companion. He wouldn't snitch on you if there was a gun put to his head and he wouldn't believe a lie said about you unless he heard it from your own lips.While he tends to make jokes and acts jovial, he like Reese, doesn't trust others easily but is very willing to give people more than once chance. For him liking someone is easy, trusting them is an entirely different matter. His stubbornness and hard-headed nature tends to kick in at these moments and it's situations that he drags himself into where he tends to get on Reese's nerves, but despite his screw ups- if he screws up - Zack always makes certain that he fixes his own messes before he goes out to help anyone else.

    With a strong belief in doing right even if it means doing wrong, Zack doesn't hesitate in most tasks and doesn't flinch in desperate situations. More of the gut instinct kind of guy he'll leap into a situation through instinct alone or retreat based off his own assumptions and what he can briefly determine based off his own situation.

    History & Relations


    • Born to the illusion master Charmcaster and the bolstering hero Upgrade, Zack was born into a family of four with one older brother and two younger twin sisters but still came out the most special one of them all. His power, was being normal. A simple average human that didn't get a wink of power from anyone in his long line of super powered relatives.

      From infancy to the age of 9, Zack woke up, went to school, came home, and lived like a regular kid. Always awaiting the day he'd wake up one day and have the ability to turn invisible like his younger sisters or absorb objects like his older brother, but day in and day out, as the days turned to weeks and the weeks turned to months, Zack slowly began to dread the thing he never wanted; a normal life in a super powered world. Sadly, he got exactly that. And the one thing that kept him sane, the one thing that kept him from falling into a state of depression- was knowing that the friend he made at 13 at the start of middle school, Lawrence Rolatski was just like him. A kid from a super powered family but just a regular average kid. And in all honesty, that was how their friendship started. Being two kids from two different families with two differing views on their own situations.

      Zack wanted to live the thrilling life, Lawrence was indifferent entirely, but it was the fact that he heard Zack out despite his indifference that they bonded so well. Until they hit 15. hWere their lives changed entirely.

      One day after school, walking back home, Zack convinced Lawrence to take a different route around the neighborhood. While hesitant he agreed and together they moved on. It was just a casual walk, a different route around home, but it turned to something else entirely. It turned to walking into a kidnapping and then getting kidnapped themselves.

      For 8 days, they remained in captivity. Teens of various ages with them as well. Captured by a villain named Dr. B. Hazard. A villain experimenting on creating a serum that granted humans special powers. It was Hazard's belief that superhuman's were the superior form of evolution. And he wanted to test the powers of god and see if he could advance a weak human into a demi-god. Ultimately Zack and Lawrence came to be one of his few successful subjects. But success meant testing. And testing meant stress-inducing trials and fighting the rejects.

      On their fifth day of captivity, every successful experiment whose body hadn't rejected the serum, got pulled out. And then their tests began it was meant to induce a sense of fear and get a reaction or induce fear and get hurt. Zack, picked the former. And from there, all those that gave Hazard the results he wanted moved to the next round on day 6, 7 and 8; learning to fight each other or watching the other success be pushed into getting a catalyst reaction.

      Zack and all the other 22 experiments of Hazard's project weren't saved by 'heroes' but by themselves. Out of the 23 experiments that made it through Hazard's tests, only eight survived on the 8th night where heroes attacked and captured the mad doctor. Since then Zack's distanced himself from his relatives and grown disillusioned at seeing how much damage heroes actually cause. At 17 he bought a place with Lawrence's help and has been living as neighbors with his friend for the past year.



    Superpowers

    Superpowers & Abilities
    Bio-Electricity Manipulation: User can create, shape and manipulate bio-electric currents that exist within all aspects of the body existing in the nervous system, heart and muscles whether the user's or their targets. The user is also capable of channeling their bio-electrical energy into attacks or even drain the bio-electrical energies that may dwell within another being.
    Electricity Generation & Attacks: Zack can generate electric attacks so long as he has enough stamina to do so. Generating electricity from his body requires him to become excited or a similar emotion that may cause increase in the heart rate or tension in the muscles. So long as he is not exhausted, Zack can freely manipulate the electricity he generates from his body and against others.

    Electrical Enhanced Condition: Zack can stimulate his own nerves and only his own nerves to increase his own physical abilities. He hardly ever uses this to increase his own mental abilities.

    Electrical Absorption: Can absorb up to 1000 volts of electricity and utilize it to empower his attacks or temporarily revitalize himself for 3-5 minutes.

    Momentum Charge: Using his bio-electrical impulses, Zack can increase his speed and strength to make regular punches and attacks feel enhanced. Making his strikes akin to being hit with a steel baseball bat.


    Electroreception: The ability to perceive electric stimuli.
    Passive: Zack can only perceive human beings based off the bio-electric signals their neurology releases through bio-electric fields. To do this he has to stand completely still, focus, and concentrate before he's able to perceive anything. Otherwise he cannot sense another being in a environment.

    Mastery of Power

    • Electricity Manipulation: Zack is capable of generating electricity with ease and has mastered the ability to utilize electrical attacks. He is exceptionally good at controlling the voltage output he gives to stun and not kill, if he chooses.
    • Limit #1: He lacks the training to control momentum based charges and is not always in control of the amount of strength he puts into a physical attack due to overestimation of the output he wants to put in or getting to exhilarated.
    • Limit #2: Zack can absorb 1000 Volts of electricity anything greater than this causes his powers to fail or backfire when he actively wants to use them and when inactive cause his own abilities to release electric charges out of his control.
    • Limit #3: 2000 Volts + can leave Zack temporarily paralyzed. If he absorbs 1 million bolts he could very well die.
    • Limit #4: Zack cannot absorb electricity if he is not aware of it. This applies to bio-electricity as well. He must know a current is involved before he himself can actively absorb it. Otherwise he is merely knocked aside, but will not be stunned,
      paralyzed or incapacitated from the electricity itself due to his body's adaptations.

    • Electroreception
    • Limit #1: Cannot stretch this ability to perceive objects or larger surroundings.
    • Limit #2: Electrical Absorption only occurs when Zack is aware of a current or the use of electricity. If he is not consciously aware of this, he will not be able to absorb it. This also applies to bio-electricity from others as well.
    • Limit #3: Electrical attacks can still affect Zack so long as he using his body to soak it in. Tasers, stun guns,
      and any other device with a electrical charge or current can cause him injury.

    Skills
    • High Stamina
    • Street Fighting
    • Adaptation
    • Gut Instinct ]
    Gadgets/Equipment

    TechWiz is third member out of Zack and Lawrence's group of eight to make it and the developer of their equipment and gear

    • Coat of Static: A coat Zack wears over his hoodie that displays neon lights based off the currents he exhibits when using his powers. It's meant to be flashy and provides insulation in cold environments.
    • Electronic Voice Modulator: The mask that covers the lower half of Zack's face alters his voice by making the words he speaks come out in a low buzz that accentuates certain syllables and letters.

    Personal Belonging
    • Shades: Gotta go in style
    • Back Up Pair: A pair of extra glasses for Reese and a pair of extra shades for himself.

    Extra
    • The circuits that trace Zeus's costume emit electric blue, white, and neon purple colors. The mouth piece over his mask, emits an electric blue glow but can be manually dimmed or is off when his powers aren't active.
    • Hates closed spaces




D duegxybus BriiAngelic BriiAngelic B BlueClover
 
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Power mimicry is a very difficult power to balance because, well, not all powers can be replicated. For example, super strength is a physiological ability and replicating it does not make sense. So, unfortunately for the purposes of this RP we won't be allowing power mimicry. It just has the potential to be too overpowered. Besides, being able to copy another's power with no inhibitions or ways to avoid it (other than not using power, which is actually pretty hard). So, sorry if this comes off as rude or anything but you will have to select a different power for this character.

Why not try shapeshifting? That's an acceptable power and also fits the name "Copycat"
Understandable. Don't completely agree since I believe it could be balanced out with a few changes, but I'll edit it.
 
View attachment 372049
Basic
Name:
Leslie Valerie Cartwright
Nickname(s):
Li || Val
Alias:
Omni
Gender:
Female
Age:
20

Physiological/Psychological
Appearance:
View attachment 371648

Height:
5'9

Weight:
135lbs

Costume:
View attachment 371634
Body Modifications/Implants:
None

Blood Type:
O

Personality:
Before all else Omni is actually quite the team player. Although she doesn't care much for others in general, when she finds a group she identifies with she puts her all into it. She does her best to give of the air of stability and comfort. She doesn't hesitate to scold others or force them to look after their health. If it's in her power to she would even take the health of those closest to her into her own hands. It's not uncommon to see her attempting to mediate between the others as she always looks for the way to make a win-win situation.
Omni has a drive for responsibility. If she's entrusted with a task she's gonna get it done, even if it's something she hates or wants to not do. Her tasks are always completed with speed and precision as she demands the best out of everyone else involved. She seeing being entrusted with anything as a mark of approval and a sign of status.
She doesn't do things for nothing though, she needs to be needed. With everything she does she expects praise and affection, at the very least, to be her reward. She's fine with not being recognized once or twice but anymore and she starts fishing for compliments to reassure that she's doing a good job. Even a quick "good job" is enough to tide her over for awhile.
On the flip side she's really sensitive to criticism. Whenever she starts to feel defensive up comes a wall of a superiority complex. This winds up leaving herself extremely limited when it comes to growth in all areas, as unless the notes come with positive comments and avoid any real criticism she isn't likely to take them.

Backstory:
Omni is quite used to the bad side of Archeo as she's lived there all her life. Since her parents were villains longer than she's been alive she's never been considered a true citizen. In truth Omni isn't even certain there are real records of her birth as the name "Leslie Valerie Cartwright" has never given her any real trouble to use. Her relationship with her parents is strained to say the least, and downright hostile with her siblings. Omni grew up with everything being conditional, while those conditions changed with age they've never once lessened. If she wanted to eat she went on a family con, if she wanted attention she fought for it, if she wanted affection she had to do something that benefited the family. Strangely enough Omni's family actually didn't have similar powers at all. In fact aside if not for Omni's resemblance to her father's power she probably would wonder how all of the kids seem to be completely different in every aspect, both genetically through powers and appearance wise.

Affiliations/Connections
Affiliation:
New Anarchist

Alignment:
Neutral Evil

Relationships:
-OPEN-

Superpowers/Abilities
Powers:
Technophase
Omni's main power as everything else revolves on her ability to phase. Anything with a certain threshold of components of technological power. While she couldn't phrase into a vacuum she could phrase into an electromagnetic lock. While she couldn't phrase into an electric saw she could phrase into a memory stick.

Digitize
Omni is capable of controlling the inner mechanisms of the technology she phases into. If she phases into a computer she has more options then if she phases into an electronic lock. However she doesn't instantly hack into what is needed each part takes time as she disables the blocks from within.

Digital Association
Omni is able to quickly merge from one set of tech to another without returning to human form, assuming that she can find a spot in which parts of the tech are within a one foot distance

Mastery of Power:
TP: Strong || As all of the rest of her power builds upon it, and she's known it the longest, she's had time to build a strong foundation for phasing. She can phrase through exposed wires in 20 seconds, the further the tech to the part she is merging into the longer it takes. A security camera takes an average of two minutes of phasing.

D: Average || Omni is currently still learning the full scope of this power as it's something that isn't as did it or not. She has to trial and error most inner locks and retrieving and decoding data from within is still an uphill battle. Currently she can open electrically locked doors with very little effort, stop security footage within three minutes, and retrieve data trails in five. Decoding Data is not something she can do very well yet and she has about a 70% accuracy rate with a time span of 7 minutes plus retrieval time.

DA: Weak || Omni is just learning how to use this power as situations where she can are rather rare. It takes her about three minutes to achieve but has a high fail chance where she'd just wind up unmerging with the original tech.

Limits:
TP:
-Staying merged for longer than thirteen minutes will cause her limbs to become numb and temperamentally paralyzed (The count starts once she's fully merged)
- The less exposed the tech the longer it takes her to merge
-She cannot merge through anything unconnected to the tech (No merging through walls)
-She cannot stay merged for more than 20 minutes to do so would paralyze her
-She has a cooldown of an twenty minutes before she can safely merge again

D:
-She's limited by her own knowledge of how systems work the more she knows about what it does the easier it is
-She cannot read the binary code that the systems run under leading to her need for guess and check

DA:
-Must be within a foot of the second tech to merge through
-Takes a significant amount of energy and so she only uses when fleeing, avoiding being seen, or avoiding ambush of her original merge point
-Impossible to do if she's pushing her TP time limit, she'll just unmerge

Skills:
-Stealth: As the daughter of two known villains she's spent most of her life dodging heroes and hiding from civilians, as a result she'd developed a skill for quiet breath and silent footsteps
-Human Biology: Her mother made it her job to make sure Omni learned the easiest part of the human body to break or slice into, on the side she wound up learning quiet a bit about how to keep a person alive a bit longer as well. (Doesn't mean she knows enough to stop a person from dying though)
-Decoding || Ciphering: Omni's power to gain info is highly revolving around how quickly she can translate code into English as a result she's spent time practicing several different types of ciphers to be able to find patterns quicker.

Gadgets/Equipment
Equipment:
-Hammer and Chisel: For breaking into walls (Doesn't Phase)
-Umbrella Sword (Doesn't Phase unfortunately someone else gets to lug it around or she leaves it behind and comes back for it)
-Brass Knuckles

Personal Belongings:
-None she cares very little for sentimental things as she isn't currently close with anyone

Extra
-Is a ESFJ
Theme Song:



Character-Sheet Format
Basic

Name: Kuroi Idachi
Nickname(s): Kuro, Kuru
Alias: The Demon Prince
Gender: male
Age: 17

Physiological/Psychological
Appearance: Kuroi is a very pale boy with long black wavy hair. Kuroi has dark gray eyes that seem to be dead. He isn't very tall, and his appearance isn't very notable, to most people he looks like a typical stoner type, if not a lot shorter. He usually wears his hair in a ponytail which he throws over his shoulder when out of costume, making it look far neater than it actually is. He actually wears quite a bit of make-up to hide the large bags under his eyes, and to make him look more 'alive' so to speak. His favorite is eyeshadow, he really loves putting that stuff on. He can generally be found wearing grayscale hoodies, hero merch of his beloved as an undershirt, and black shorts with plain black sneakers.

Height: 5'2

Weight: 98 (underweight)

Costume: When he dresses up as the Demon Prince, his outfit consists of a black ankle-length tailcoat with a high-necked waistcoat with red accents. He wears black jogger-style pants with black pointy toed shoes and a pair of red gloves. He also wears a white birdlike domino mask with black accents and crimson colored contacts (for pizzazz!) He usually leaves his hair out when he's in costume, though he usually brushes it before going out. He usually takes his make-up off, since looking 'dead' is kind of the point of the entire 'Demon Prince' spiel.

Blood Type: AB -

Personality: Kuroi is a very good actor, usually pretending to be a model high schooler. He generally acts like a nice and cheery guy outside of villainy acts, and he's very convincing. He goes as far as to denounce villains on the outside, and approve of hero's. His favorite being Unspecified Hero (though he isn't faking that one). He's really a well-mannered guy when you get over his unkempt appearance, and he's incredibly charming. He's really rather clever shown in how well he can act, though he usually doesn't voice his idea's as he's really a quiet kind of guy, preferring to observe from the shadows and take notes. When he gets into costume, it brings out his best traits, and some of his worst ones as well. Since this is when he shows his obsessive desires and need for control the most, and acts upon both of those things. though 'obsessive' tends to be an understatement, as he tends to go full yandere/yangire mode when even so much as nudged. Though, in costume is also when his gentleman-like side shows the most, as he tends to act like true royalty, charming, sadistic, and extremely clever.

Kuroi tends to get attached to things rather easily, and he'd do just about anything to keep that person or object safe. I do mean literally anything, truly. He'd kidnap and torture small children if he thinks it'd keep his prized possessions safe. Of course, 'prized possessions' usually refer to his loved ones, as he tends to see people more like objects then actual people. He doesn't care what he has to do, so long as he can get what he wants. He just want to keep their prized possessions safe, that's all. A little difficult though, since one of his 'prizes' is his enemy... Speaking of his enemy prize, he's fallen madly in love with a hero, Unspecified Hero to be exact. He personally believes Unspecified has been brain-washed to be kept away from him, deluding himself that it wasn't the hero's choice. That if the hero did have a choice, they'd come to his side. He's quite the idealist when push comes to shove.



Affiliations/Connections
Affiliation: New Anarchist
Alignment: Chaotic Neutral
Relationships:
Little Sister- cares about deeply, is currently under house arrest and homeschooled by Kuroi.
Father- doesn't even consider him, nor care about him. Even though Kuroi still lives with him. (he's never really around though)
Unspecified Hero- his beloved, he has an unhealthy obsession about the hero. Were one to look at his room, they'd find it covered from top to bottom with merchandise of the hero.

Superpowers/Abilities
Powers:
Shadow Manipulation He can control shadows to create illusions, the illusions are heavily influenced by himself, however he usually cannot control the appearance, shape, or size of zed illusions as those factors are decided by how dark the room itself actually is. An example of such would be say, he wanted the illusion to be of a dragon, he couldn't control what kind of dragon it appeared to be, nor could he control how big the dragon itself would be, only the general idea of it being a dragon. Though the illusions themselves will never be real, if a person thinks they're real enough, they can feel pain inflicted due to the 'think>feel' phenomena (still don't know the official name), though it can never be real pain, nor can it ever afflict real harm. The more shadows in the room, the bigger the illusion appears to be (though bigger isn't always better).

Shadow travel- he can travel between shadows, this only works if he both knows where he's going, and that area is in enough shadows to fit his frame. He can't bring other living creatures with him as they come out dead (via asphyxiation), but he can bring inanimate objects.

Darkness- he has the ability to completely bathe the room in darkness, he could also blind a person though this is a temporary effect and this power in of itself is extremely difficult for him to use, and it makes him temporarily blind as well, not for as long as the affected party, however.

Mastery of Power:
Darkness- Barely able to use, especially not accurately, plus the effecting blindness on himself is a huge con for him. So much so that he consistently refuses using it.

Shadow Manipulation- adequate, he's good at it, but he's still practicing.

Shadow Travel- Proficient, he loves setting up elaborate traps then getting the hell out of there using this. It'd kind of be a disappointment if he couldn't do well. Though he could be better.

Limits:
Shadow manipulation- This power only goes as far as making illusions, it can't really do much more then that. Also, it drains more to use depending on the number of shadows in the area, the larger draining the most. He also has no real control over the final product of the illusion will be, he only controls the general idea of what the thing is.

Shadow travel- this power isn't very tiring to him in terms of power use, but it is tiring on a physical level, as it takes the same amount of stamina for if he were to walk from one place to another. Also it takes a few minutes no matter the location for him to go from one place to another. Also as stated earlier, he can only bring himself and inanimate objects lest the living creature or object ends up dead.

Darkness- as mentioned above, this power is extremely difficult for him to use, as well as extremely tiring. It's usually only temporary, and has the range of as far of his line of sight. As mentioned earlier as well, it temporarily blinds him as well, not for as long as the person he blinds or the room stays darkened, but it still affects him.

Skills: He's an oddly charming person. He's an amazing actor. He can cook one mean omelet and his baking skills are nothing to scoff at.

Gadgets/Equipment
Equipment: Smoke-bombs (around five at all times), two daggers, the mask he wears when he's The Demon Prince the mask itself has a screen inside that gives him night vision when activated.

Personal Belongings: all his Unspecified Hero merch, seriously, it's insane how much of merchandise he has.

Extra:
Theme Song: An Earnest Unrequited Love, Wanting to Make it Bear a Little Happiness. [Unknown] ft Mayu
Fun fact!: Kuroi been stalking Unspecified Hero in their everyday life and superhero life, including what they do online, he even started the fan site for Unspecified Hero.
Fun fact!: Kuroi actually started villaining in his early teens, which is where 'Demon Prince' came from, his edgy phase. Of course, one could argue the edginess never truly left and instead evolved into yandere/yangire tendencies.
Fun fact...?: Unspecified Hero is a place-holder name until Kodomoyamiya finds out the actual hero names!

Master Tracker/Hacker/Packer/Sacker (#5)
Basic
Name: Jade Nest
Nickname(s): N/A
Alias:
Keara Hazelbrook - Investigator alias
Bridget Fitzpatrick - Waitress alias
Summer Escott - Photographer alias
Gender: Female
Age: 27

Physiological/Psychological
ilya-kuvshinov-aya2.jpg
Height: 5'6
Weight: 125 lbs - 12,500 lbs
Costume*: Jade's whole hero persona is based on not having a costume. She doesn't believe in the need to hide her identity, as she is always one of three people. She never goes by Jade; even the authorities know her as Keara Hazelbrook.
Body Modifications/Implants*: N/A
Blood Type: A+
Personality: You know that one person in the bar who drinks a lot but never seems to look like an alcoholic? And you notice them from afar, and you think that there's something else going on with them other than the fact that they come a lot to drink. And then you realize that maybe they're actually just letting you see that side so you let your guard down. Never happened? Probably because you haven't met Jade Nest.

Jade is typically organized, straight to the point, brutally honest, and not very kind. She doesn't seem to show any form of affection towards anyone, even her own teammates, and is often not very hero like since she tends to threaten and physically abuse whoever she's targeting. In a fight, she often uses her superior strength to overpower opponents and drive them into the ground, completely taking advantage of the Killing Acts but never going overboard when necessary.

Not only is she incredibly rude, but she's also very intelligent. Rudeness and intelligence go hand in hand, as she sees others as merely a distraction or an obstacle and is able to focus for hours on end when needing to get things done. She is, as unconventional as it sounds, the brains of the 135 hero team for a reason.

However, there is still a caring side to her, one that speaks for the greater good and a drive to be a superhero. This ties in with her ambition to become one of the best heroes, if not the best, and not only does she want to be that she also wants to fight for the justice of criminals so they can be handled correctly. She currently has no plans for wanting a family or anything, due to past incidents that have almost thrown her hero career off the rocker.

Affiliations/Connections
Affiliation: Hero
Alignment: Chaotic Good
Relationships:
Gray - Comrade
Steel Fortress - Comrade

Superpowers/Abilities
Powers:
Density Manipulation - Jade possesses the power to manipulate her own density. This is to varying affects, as she can make herself as tough as steel to withstand heavy blows, bullets, and explosions to making herself incredibly light and soft to increase her agility.
  • Enhanced Strength - Jade, when at her hardest, can lift 3 tons (6,000 lbs) while pushing the limits, which accounts to her being able to lift a small-to-medium sized car. She also possesses an equal proportion of strength, allowing her to break metal chains, punch through a wall, dent metal, and grapple and throw opponents.
  • Enhanced Durability - Jade's bread and butter when it comes to her superpowers. While her strength is somewhat impressive, her durability is what makes her unique. She can take a blow from a villain three times as strong as her, and still be standing with minor injuries. While there is a limit to her durability, she isn't going to go down because of a baseball bat to the face or low caliber bullets.
  • Flight - Jade can kind of fly? And by that it's decreasing her own density and jumping, then crashing down on the ground like a pile of rocks. However, she can stay suspended in the air for long enough to cross the gap between two buildings
Accelerated Metabolism - A power shared by the top 5 heroes, Jade possesses a hyperactive metabolism that prevents her from gaining weight, destroys poisons in her body much quicker than in a normal human, and also gives her a slight healing factor. While she won't be healing from lacerations and wounds in the middle of a fight, she will almost always wake up the next day in a fresh state as long as the injuries aren't bones sticking out of her skin.

Mastery of Power: She has enough mastery to maintain her density for nearly an hour as long as she doesn't take any damage.
Limits:
Density Manipulation - Jade is only capable of holding out on her power for an hour as long as she isn't on the receiving end of attacks. Once something hits her with enough force to rattle her, which can be as simple as a punch, her density will falter immediately and the time will be shortened to about fifteen minutes. Furthermore, repeated physical attacks of low strength, such as multiple punches, will cause the density to wear away as her body cannot maintain it.

Strength - The heavier the object she lifts, the more lactic acid buildup. While her metabolism can get rid of it faster, she is still prone to fatigue. Furthermore, she can't lift things that are too big because she is quite small.

Durability - Durability only applies to her body. Her mind is still susceptible to psychic attacks. Furthermore, sharps such as needles, knives, and other forms of blades and pointed metal can bypass this durability, giving her no resistance against these forms of attacks. Another major weakness would be her internal organs, as they possess little to change in density; only her bones, muscles, and external features will strengthen.

Flight - It's not even flight. Maximum distance is about 100 meters in a linear direction, and even that will be a hard landing. Furthermore, she'll be incredibly vulnerable while flying, meaning a simple attack can cause a lot of bruising and even go through her skin.

Accelerated Metabolism - Due to the nature of an accelerated metabolism, she requires about 6,500 calories per day to maintain a healthy weight.

Skills:

Hand to Hand Combatant - While she is no martial artist, she can definitely hold her own in a fist fight. She is capable of fighting multiple opponents at once, at least enough to meet the objective.
Above-Average Speed - She used to be a part of athletic games in high school, so she's naturally a very fast runner. While she cannot outrun Usain Bolt, she is still capable of catching up to a moving vehicle and making her way around town quicker than a normal human.
Intelligence (Tracking, Discovery, Investigation Skills) - Most of her hero work is actually based off of her intelligence. She is one of the most intelligent heroes, capable of tracking and snuffing out things within a matter of days, given that she finds enough evidence. She is extremely hard to slip by and will often have something ready to catch you should you try to run.
Computers - While she isn't a world class hacker, she can still do enough research to find out things about people.

Gadgets/Equipment
Equipment:
-High-power cell phone with police radio and databases
-Laptop computer
-Handcuffs
Personal Belongings: N/A

Extra
#5 hero, though she certainly doesn't act like it.

Villain Hunter (#3)

Basic
Name: Maren Santxez
Nickname(s): N/A
Alias: Grey
Gender: Male
Age: 30

Physiological/Psychological
7a898a2d97cea0b9197b18111739c6c5.jpg
Height: 6'1
Weight: 175 lbs
Costume*: Untrue to his name, Grey wears a black suit and a white tie in combat. However, they aren't made of the same materials that are normally found in these clothes. They are flexible and stretchy enough so that he can run and fight in them. His clothes are said to be bullet resistant.
Body Modifications/Implants*: N/A
Blood Type: B-
Personality: Much like many heroes, Grey has a sense of morality and always believes in what's right, no matter what others tell him otherwise. It makes him somewhat incorruptible. However, he isn't the best hero in a costume that's going to be saving people from a burning building. He is a hero who lives with a drive to get rid of all villains, through the Killing Acts.

At a glance, Grey may seem like calm and collected while at the same active and angry. While he seldom actually does express rage, there is an air of irritation around him that often tells others to simply screw off and stop talking to him. As a result of this, he isn't a very popular hero.

What he lacks in popularity and character traits are made up in efficiency. Being a rather educated and wealthy man, he understands time management and how to make the most out of every second he's living. He is never late to anything, and always presents himself as the most efficient human being on the planet. This stems from his insecurity about being seen as sloppy.

He is incredibly uncomfortable talking about his goals and future, often giving an answer that resembles "I want to rid the world of all villains" when in actuality his goals are nothing like that. He is also uncomfortable talking about all things related to feelings, since those are not his strong suit and anything that relates to family is also off limits for him.

Affiliations/Connections

Affiliation: Hero
Alignment: Lawful Good
Relationships:
Jade Nest - Comrade
Steel Fortress - Comrade

Superpowers/Abilities

Powers: Accelerated Perception - Grey's mind has the capacity to observe, take in, and process information at 7 times the speed of a normal man. This makes the world appear 7 times slower once he activates his power. His power is activated when adrenaline enters his system, or if he enters a state of focus.
  • Enhanced Reflexes - To someone who perceives the world at a normal rate, Grey appears to have impeccable reflexes, that allow him to dodge physical and melee attacks. He can also see when someone is about to pull the trigger and act accordingly, however he can barely dodge gunfire. He can also react to speedster's attacks, though he can't necessarily keep up with them.
Accelerated Metabolism - A power shared by the top 5 heroes, Grey possesses a hyperactive metabolism that prevents him from gaining weight, destroys poisons in his body much quicker than in a normal human, and also gives him a slight healing factor. While he won't be healing from lacerations and wounds in the middle of a fight, he will almost always wake up the next day in a fresh state as long as the injuries aren't bones sticking out of his skin. The metabolism is further enhanced for him due to his mental speed.

Mastery of Power: Complete mastery.
Limits:
Perception - While Grey is capable of perceiving events at a slower rate, he has the speed of a highly trained human, meaning he is not going to be able to react to all possible threats that are coming his way. Furthermore, overexertion of his powers will result in fatigue, vomiting, and nausea. Blinking is also at a regular speed, meaning he has to keep his eyes open to observe a fast opponent.

Accelerated Metabolism - He requires 8,500 calories per day to maintain a healthy weight.

Skills:

Expert Hand to Hand Combatant - Possibly the most competent hero in martial arts, Grey has developed his own style that can subdue even the strongest opponents, or so it goes. He is also capable of beating up someone with extreme durability.
Peak Human Strength - Although not near superhuman, Grey is capable of lifting 800 pounds and delivering blows of impressive proportions. Combined with his fighting skill, this makes him a deadly opponent.
Master at Gunplay - Here comes Grey's arsenal. He is amazing with firearms, utilizing them in both close quarters combat and also having the capacity to handle sniper rifles and anti-material guns. He can also operate tank artillery and other heavy weapons.
Cooking - Someone has to feed the heroes, right? It's Grey. He's incredibly skilled in the kitchen and can make almost anything that is edible.
Intelligence & Trap-Setting - While nothing special, he is tactical in his approach with heroes and is usually the one setting up the traps.

Gadgets/Equipment

Equipment:
Anti-Material Rifle
Sniper Rifle
.50 "Splatterbox" Pistols (x2)
Stun Grenades
Personal Belongings: N/A

Extra

#3 Hero​

Basic
Name: Faelynn Amber Paige
Nickname(s): Fae, Kitty
Alias: Copycat
Gender: Female
Age: 26

Physiological/Psychological
Appearance:
View attachment 371912
Height: 4'5
Weight: 73lbs
Costume*:
Body Modifications/Implants*: None
Blood Type: AB+
Personality: Copycat appears to be surprisingly amicable and approachable considering how she's a vicious villain. She loves wordplay and has a dark, twisted sense of humour. Her friendly demeanour, puns, and general reliability make her easy to get along with. That, combined with her small stature, ensures that people (without superpowers, at least) rarely, if ever, perceive her as a threat, leaving most to drop their guard and relax around her.

Copycat is a professional backstabber who knows just how to cozy up to people before stealing everything from them. She cares very little for things such as morals and ethics, and even less for the lives of others if she cannot use them. While she won't shy away from risk if it is outweighed by the gains, she is still very cautious and prefers things that benefit her in the long term rather than the short.

Copycat's main, and perhaps only motivator, is personal gain. She has no qualms about selling out her allies or killing/maiming innocents if there aren't harsh consequences for her actions, and it isn't unheard of for her to use civilians as shields. Ironically, this makes her more trustworthy, as she will usually go with the option with the least risk and the most gain. If protecting an individual will be safer and benefit her greatly in the long term, she will do everything in her power to do so.

Backstory*: ¯\_(ツ)_/¯

Affiliations/Connections
Affiliation: New Anarchist
Alignment: Neutral Evil
Relationships: Open

Superpowers/Abilities
Powers: Shapeshifting
Copycat can shapeshift to 'almost' perfectly imitate the appearance of others for an extended period of time, though there may be some inconsistencies. She can also change certain parts of her body for better performance (e.g larger lungs, better eyesight) and copy other animals' body parts to some degree. Claws, fangs, tails, ears, and night vision can combine to make her a real life nekomimi, though only temporarily.

Mastery of Power: High
Limits:
-There are usually a few differences when copying someone's appearance, namely measurements, birthmarks/scars, and tattoos.
-Shapeshift is temporary. The more different (from her original form) and complex, the shorter the duration.
-The animals whose parts she can shapeshift into are limited to mammals, and she can't do a full body transformation.
-Electrical attacks, intense pain, and loss of consciousness can all undo her shapeshifting. Electrical attacks can also block her from shifting.

Skills:
-Martial Arts
-Acting
-Puns

Gadgets/Equipment

Equipment: Switchblade

Personal Belongings: None

Extra
N/A
Accepted! :D
 






  • Basic


    Name: Zackery Edward Kivichi

    Age: 18

    Gender: M

    Nicknames
    • Zack | Preferred
    • Doofus | Dislikes
    • Dweeb | Will Earn You The Finger
    • Dork | If You Wanna Fight Let's Go!

    Alias
    • Zeus | Preferred
    • Sting Ray | Undecided
    • Raiju | Undecided


    Physiological/Psychological

    Height | Weight: 5'10 | 188 lbs
    Visage: Zack, has one piercing down the center of his tongue and one tattoo of the chinese dragon that goes along his back. Zack's build is akin to that of a runner, particularly one who does track. His shoulders aren't particularly broad, his chin has a slight sharpness to it and his eyes gain this sparkle whenever he gets excited or pumped to do something. Or whenever you give him a challenge. His hair contains two bright yellow streaks in it that go down to his bangs.

    Eyes: Blue

    Body Modifications: Tongue Piercing & Chinese Dragon

    Blood Type: A-

    Costume
    a24a23993017f24c3022ab260f76dce0.jpg


    Persona

    Alignment: Chaotic Neutral

    A bit obsessive and a bit short tempered, Zack has two things that set him off. First; insult him. Second insult his friends. Rash, not at all passive, and not afraid to speak his mind- Zack tends to jump into things first and comes up with plans second. Once riled up, it's not too easy to calm him down. He's not the deepest of thinkers as he tends to rush into things first before coming up with any sort of plan. And when he usually does come up with a plan, it either backfires due to all the holes he didn't consider or due to his underestimation of his enemy's abilities.

    He can be defensive and arrogant, but can be compassionate and friendly to people he actually likes. And that's an important one. For people Zack likes, consider him your greatest ally and most loyal companion. He wouldn't snitch on you if there was a gun put to his head and he wouldn't believe a lie said about you unless he heard it from your own lips.While he tends to make jokes and acts jovial, he like Reese, doesn't trust others easily but is very willing to give people more than once chance. For him liking someone is easy, trusting them is an entirely different matter. His stubbornness and hard-headed nature tends to kick in at these moments and it's situations that he drags himself into where he tends to get on Reese's nerves, but despite his screw ups- if he screws up - Zack always makes certain that he fixes his own messes before he goes out to help anyone else.

    With a strong belief in doing right even if it means doing wrong, Zack doesn't hesitate in most tasks and doesn't flinch in desperate situations. More of the gut instinct kind of guy he'll leap into a situation through instinct alone or retreat based off his own assumptions and what he can briefly determine based off his own situation.

    History & Relations


    • Born to the illusion master Charmcaster and the bolstering hero Upgrade, Zack was born into a family of four with one older brother and two younger twin sisters but still came out the most special one of them all. His power, was being normal. A simple average human that didn't get a wink of power from anyone in his long line of super powered relatives.

      From infancy to the age of 9, Zack woke up, went to school, came home, and lived like a regular kid. Always awaiting the day he'd wake up one day and have the ability to turn invisible like his younger sisters or absorb objects like his older brother, but day in and day out, as the days turned to weeks and the weeks turned to months, Zack slowly began to dread the thing he never wanted; a normal life in a super powered world. Sadly, he got exactly that. And the one thing that kept him sane, the one thing that kept him from falling into a state of depression- was knowing that the friend he made at 13 at the start of middle school, Lawrence Rolatski was just like him. A kid from a super powered family but just a regular average kid. And in all honesty, that was how their friendship started. Being two kids from two different families with two differing views on their own situations.

      Zack wanted to live the thrilling life, Lawrence was indifferent entirely, but it was the fact that he heard Zack out despite his indifference that they bonded so well. Until they hit 15. hWere their lives changed entirely.

      One day after school, walking back home, Zack convinced Lawrence to take a different route around the neighborhood. While hesitant he agreed and together they moved on. It was just a casual walk, a different route around home, but it turned to something else entirely. It turned to walking into a kidnapping and then getting kidnapped themselves.

      For 8 days, they remained in captivity. Teens of various ages with them as well. Captured by a villain named Dr. B. Hazard. A villain experimenting on creating a serum that granted humans special powers. It was Hazard's belief that superhuman's were the superior form of evolution. And he wanted to test the powers of god and see if he could advance a weak human into a demi-god. Ultimately Zack and Lawrence came to be one of his few successful subjects. But success meant testing. And testing meant stress-inducing trials and fighting the rejects.

      On their fifth day of captivity, every successful experiment whose body hadn't rejected the serum, got pulled out. And then their tests began it was meant to induce a sense of fear and get a reaction or induce fear and get hurt. Zack, picked the former. And from there, all those that gave Hazard the results he wanted moved to the next round on day 6, 7 and 8; learning to fight each other or watching the other success be pushed into getting a catalyst reaction.

      Zack and all the other 22 experiments of Hazard's project weren't saved by 'heroes' but by themselves. Out of the 23 experiments that made it through Hazard's tests, only eight survived on the 8th night where heroes attacked and captured the mad doctor. Since then Zack's distanced himself from his relatives and grown disillusioned at seeing how much damage heroes actually cause. At 17 he bought a place with Lawrence's help and has been living as neighbors with his friend for the past year.



    Superpowers

    Superpowers & Abilities
    Bio-Electricity Manipulation: User can create, shape and manipulate bio-electric currents that exist within all aspects of the body existing in the nervous system, heart and muscles whether the user's or their targets. The user is also capable of channeling their bio-electrical energy into attacks or even drain the bio-electrical energies that may dwell within another being.
    Electricity Generation & Attacks: Zack can generate electric attacks so long as he has enough stamina to do so. Generating electricity from his body requires him to become excited or a similar emotion that may cause increase in the heart rate or tension in the muscles. So long as he is not exhausted, Zack can freely manipulate the electricity he generates from his body and against others.

    Electrical Enhanced Condition: Zack can stimulate his own nerves and only his own nerves to increase his own physical abilities. He hardly ever uses this to increase his own mental abilities.

    Electrical Absorption: Can absorb up to 1000 volts of electricity and utilize it to empower his attacks or temporarily revitalize himself for 3-5 minutes.

    Momentum Charge: Using his bio-electrical impulses, Zack can increase his speed and strength to make regular punches and attacks feel enhanced. Making his strikes akin to being hit with a steel baseball bat.


    Electroreception: The ability to perceive electric stimuli.
    Passive: Zack can only perceive human beings based off the bio-electric signals their neurology releases through bio-electric fields. To do this he has to stand completely still, focus, and concentrate before he's able to perceive anything. Otherwise he cannot sense another being in a environment.

    Mastery of Power

    • Electricity Manipulation: Zack is capable of generating electricity with ease and has mastered the ability to utilize electrical attacks. He is exceptionally good at controlling the voltage output he gives to stun and not kill, if he chooses.
    • Limit #1: He lacks the training to control momentum based charges and is not always in control of the amount of strength he puts into a physical attack due to overestimation of the output he wants to put in or getting to exhilarated.
    • Limit #2: Zack can absorb 1000 Volts of electricity anything greater than this causes him to short circuit and become a charged walking menace that has little control of his senses and little control of his actions.
    • Limit #3: Zack cannot absorb electricity if he is not aware of it. This applies to bio-electricity as well. He must know a current is involved before he himself can actively absorb it. Otherwise he is merely knocked aside, but will not be stunned,
      paralyzed or incapacitated from the electricity itself due to his body's adaptations.

    • Electroreception
    • Limit #1: Cannot stretch this ability to perceive objects or larger surroundings.
    • Limit #2: Electrical Absorption only occurs when Zack is aware of a current or the use of electricity. If he is not consciously aware of this, he will not be able to absorb it. This also applies to bio-electricity from others as well. However if he himself is hit with an electrical attack, he will not be stunned or paralyzed in anyway, merely tossed aside like a physical attack as his body's adaptations prevent him from feeling the effects of electricity strikes.

    Skills
    • High Stamina
    • Street Fighting
    • Adaptation
    • Gut Instinct ]
    Gadgets/Equipment

    TechWiz is third member out of Zack and Lawrence's group of eight to make it and the developer of their equipment and gear

    • Coat of Static: A coat Zack wears over his hoodie that displays neon lights based off the currents he exhibits when using his powers. It's meant to be flashy and provides insulation in cold environments.
    • Electronic Voice Modulator: The mask that covers the lower half of Zack's face alters his voice by making the words he speaks come out in a low buzz that accentuates certain syllables and letters.

    Personal Belonging
    • Shades: Gotta go in style
    • Back Up Pair: A pair of extra glasses for Reese and a pair of extra shades for him.

    Extra: The circuits that trace Zeus's costume emit electric blue, white, and neon purple colors. The mouth piece over his mask, emits an electric blue glow but can be manually dimmed or is off when his powers aren't active.




D duegxybus BriiAngelic BriiAngelic B BlueClover
For Zeus, there’s 2 problems
-For limit 2, it really doesn’t seem like a limit. It seems more like a boost, maybe it’s immobile. Even though he’s losing his senses, he’s still getting power.
-He should still be stunned by a taser.

For Saint:
-You can either have shockwave manipulation or enhanced condition as together you feel like a One-Man Army as you have defense and offense.
 
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Character-Sheet Format

Basic

Name: Beauregard du Pont

Nickname(s): Beau ("Bo")

Alias: Eros

Gender: Male

Age: 21

Physiological/Psychological

Appearance:

Tall, muscular, handsome. He's the ideal specimen. Don't believe me? Ask him yourself. His hair is naturally brown, but he likes to dye it blond from time to time. His eyes are a muted shade of grey. Beau keeps his body in prime condition, and is not ashamed to flaunt it if given the opportunity.

tumblr_onyu2kVVUj1v2m6r7o1_500.png


Height: 6'2"

Weight: 195 lb.

Costume*: N/A. Street clothes.

Body Modifications/Implants*: Occasionally wears earrings.

Blood Type: B

Personality:

When you first meet him, Beau's a charming, self-assured young man with everything figured out. He seems to enjoy being the center of attention, and often goes out to night-clubs and bars where he's fawned over by large groups of both men and women. He's also apparently obsessed with living a lavish, high-society lifestyle, as evidenced by his designer clothes, his car, and his luxurious apartment. In spite of this facade, Beau is, in actuality, a psychotic, deranged individual, who regularly kills as part of his "ritual". He's also not nearly as put together as he appears. Often his apartment is left in utter disarray, and only really ever gets 'cleaned" when he's expecting company (his cleaning consists of just shoving everything from the floor into the closest available closet, ample air fresheners to mask the smell, and the occasional mopping of the floors if things get "messy").

Beau isn't a fighter. He's a hunter. If things aren't going his way (or if he gets the attention of the heroes) he'll run and hide to save his own skin. He doesn't have any grand, evil schemes or delusions of wold domination or anything silly like that. Beau simply wants to live his daily life (the only problem with this is his way of living leaves a trail of bodies in his wake). Beau is a sadist, deriving pleasure from inflicting pain. While he's not averse to killing, it's almost never his goal, and in fact marks and end of his pleasure, and thus he tries to keep his victims alive as long as possible (to marginal degrees of success). Beau would classify himself as a hedonist, if he knew what the word meant, or that it even existed.

Utterly unsentimental, once Beau has gotten what he wants from something, he's quick to cast it aside. He's a vain, self-absorbed narcissist who doesn't care about anyone, or anything, save himself. He gets bored easily (of things and of people). A terrible listener, if the topic of conversation isn't something that interests him. He is susceptible to flattery, and in fact welcomes it. His sexual predilections have a surprisingly wide berth. He's neither strictly dominant nor strictly submissive. Blessed with an uncanny sexual intuition, Beau can accurately sniff out his mark's erotic inclinations from afar, and adjust his approach accordingly.

His personality shifts a great deal depending on how long ago his last feeding happened to be. He's arguably at his most pleasant the day after a successful hunt. He's chipper, almost friendly, and calm. On the flip-side, the longer he goes without feeding, he becomes progressively more irritable, violent, and unhinged. When he's well-fed, he's more controlled, more restrained.

There are a handful of scenarios that might end up with Beau murdering, inadvertantly or otherwise, the people around him. It should be noted that Beau doesn't murder all of his partners. However, if he's starving, he's more likely to go overboard and accidentally kill whoever he's with. This is a regrettable and extreme case, and is certainly not the norm. More often than not, Beau kills people who he perceives to have wronged him in some way, typically seducing them into a false sense of security before torturing them to death.


Backstory*:

Affiliations/Connections

Affiliation: New Anarchist

Alignment: Chaotic Evil

Relationships:
- open -

Superpowers/Abilities

Powers: Incubus

- Seductive Magnetism / Subliminal Seduction: Beau naturally exudes an aura of seduction. Via conscious thought, he's capable of either increasing of decreasing the strength of his seduction wavelength, as well as adjusting it so that it affects only specific people, as opposed to everything in range of it. The weak-minded are the ones most easily affected. If someone's exposed to his seduction aura for too long, they're liable to lose themselves in it and become husks that Beau can command at will.

- Tantric Metabolization: As the name of his power suggests, Beau feeds off of passion, lust, and sexual desire. It starts the moment his seduction aura takes root in a victim's mind, and doesn't end until their final throes have ceased, they escape his grasp, or his hunger is sated. He can use the sexual energy absorbed to heal minor wounds and enhance his physical condition.

- Supernatural Condition: True to his Incubus nature, Beau is physically superior to even a peak human. He is naturally faster, stronger, and a more tireless combatant. His hide is also naturally tougher than a normal human's. Additionally, his condition is enhanced even further after a "meal" up to a point.

Mastery of Power:

- Seductive Magnetism / Subliminal Seduction: Second nature. He can affect whole crowds, or just an individual of his choice. However, the more dispersed the influence, the weaker it becomes.

- Tantric Metabolization: Sloppy. He's a messy eater, and he tends to be inefficient, too, which is to say he doesn't get the most out of his meals, requiring him to feed sooner than he would if he'd just learn some finesse.

- Supernatural Condition: Mediocre. He doesn't gain much, and it drops off hours after a feeding back to its normal level.

Limits:

- Seductive Magnetism / Subliminal Seduction: He obviously cannot seduce non-living things. The seduction doesn't take hold immediately. If the victim can recognize that they're being seduced early enough, they can resist his influence and escape or fight back.

- Tantric Metabolization: Once he feeds, he becomes full. Feeding more after that while still full doesn't bestow him with any great benefit, and is instead a waste of energy.

- Supernatural Condition: At his weakest, he's strong enough to lift a grown man off the ground with one arm. At his strongest, he can do about three times that. At his weakest, he can run at around 30 miles per hour, doubling when he's recently fed.

Skills:

- Good with a knife.
- Knows how to tie a knot.
- He fancies himself a good kisser.

Gadgets/Equipment

Equipment:

- His favorite knife.
- A length of rope.
- Various other "tools" he keeps in a locked cabinet in his apartment.

Personal Belongings:

- His car.
- An apartment filled with expensive decor.

Extra

- He smokes, but only after he's "finished". If you see him loitering outside smoking a cigarette, well. You know.

87b865b8d97a08b7bae69e33d4e119e8.jpg

Come on in

Accepted!
 
03b35cead2b0a5a1e77317819ad7171e.jpg

Basic
Name: Bear Glaves
Nickname(s): Big B
Alias: BB
Gender: Male
Age: 22

Physiological/Psychological
Appearance: Above
Height: 6'5"
Weight: 225
Body Modifications/Implants*: None
Blood Type: A-
Personality: Bear is your basic football player jock, which means he's an asshole who thinks he's better then anyone. His personality can range from being a dickhead(someone he dislikes) to being a sweetheart(women), but that depends on which side of the spectrum you are. Most of the time though, he's just a total asshole who does care for his team but will never show it. He's known to also be very arrogant. It's because Bear knows he's very attractive/popular and most of if not everyone agrees with him so he's developed this concept of never doubting himself and thinking he's always right.
Backstory*: To be explained...

Affiliations/Connections
Affiliation: New Anarchist
Alignment: Immoral Neutral
Relationships: He loves his mother as well as his older brother. His mom lives at the home he grew up in and is not afraid to stand up to her son who is much bigger then her. He loves her for how powerful she is. He looks up to his older brother because he protected Bear from bullies and other punk asses.

Superpowers/Abilities
Powers: Super Strength- Bear has unbelievable super strength and can easily lift a lot people up with ease. His body has adapted and quickly mutated to be able to lift several hundred pounds all while not tearing and causing injury.
Matter Absorption- Bear has also noticed that he's gained a new superpower from his body constantly adapting. He's able to absorb any matter and make his body into that matter. While very limited, he just got the power and is only able to make his hands change. (Kind of like Kevin from Ben 10 who could change into metal or wood)
Mastery of Power: While he's almost mastered his super strength, his absorption power needs lots of time and work. He rarely can use the power and if so, it's often quick and he can't keep it. But with time and effort, he could become a powerful villain
Limits: Super Strength- 1 Ton
Matter Absorption- He can hold it to about the end of his hands before he loses it.
Skills: ManWhore- He knows his way around a woman and can be very persuasive to men and women.
Cook- He's known to be able to make a mean pasta

Gadgets/Equipment
Equipment: Pair of Gloves with the fingers cut out, backpack
Personal Belongings: Picture of mom and brother
 
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