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Realistic or Modern Heroes of Tomorrow: Degenerates of God (Character Sheets)

The power about immunity to temperatures is rather unrelated and a bit much. He's already powerful enough as it is.

I've seen this error many times in RP with super speed (me, personally, having done this before): Just because he's fast does not mean he's undetectable. Give others a chance to react, even if the chances of dodging are slim :P
You are approved!

Yeah, I don't plan on making him undetectable or anything of the sort. I can slow down his starting super speed and also the max speed if you want. In any case, you would still definitely see him charging towards you.
 
Yeah, I don't plan on making him undetectable or anything of the sort. I can slow down his starting super speed and also the max speed if you want. In any case, you would still definitely see him charging towards you.

It's alright, you're accepted.
 


Name: Calvin Morrison

Alias: Cal; Billy (pseudonym)

Age: 36

Alignment: Chaotic Neutral

Race: Human

Height: 5'10"

Weight: 188 lb

Personality:

Cal has killed a lot of people — under the pretense of exercising his authority and liberty upon perpetrators — in the entirety of his life; sometimes in cold blood, others with a sliver of pity. He's ruthless, insensitive, and likely doesn't seek any redemption. Once an ordinary man, and one composed of no malignant intent towards others, his mind had slowly conformed to the twisted embodiment of ill temperament. In recent years, he has shaped into an even more unstable, anarchic entity, due to the repeated usage of the power bestowed upon him. He has transcended far above the realm of tranquility, having changed into a self-professed practitioner of aggression — and not a very good one, seeing that he's often reckless too. Nevertheless, he has still retained some of his guile — being even resourceful to an extent, and ultimately, more crafty than the people he hangs out with. These traits, and these traits alone, have saved him a couple of times.

Nevertheless, he isn't a stern believer in the concept of morality, and nor does he hold any certain convictions, instead, he tends to see himself as the neutral sort, being quite a methodist — even if it isn't all that very true. In spite of his relatively imposed view, his markedly warped mind has rendered him too unpredictable to follow any true common direction — as humans are ought to do, though at a less exaggerated scale.

Appearance:

32ab4daf50ff97fb650a924a5745af18-01.jpeg

Powers:

Telekinesis — although objects of immense size is something out of his boundaries, and so are objects that he just can't put his eyes on.

Skills:

Calvin is good with his hands, as is obvious if one were to review his history. While weakened by his power, he has still retained — and even acquired — a ton of information regarding hand-to-hand combat.

He has a pretty good endurance, being able to shrug off most attacks — but how it impacts him later, is a matter of different league. Nevertheless, he's still quite a tough man, and a formidable opponent.

Cal is dexterous and nimble since birth, and possesses the physique necessary for such ability.

Weaknesses:

Using his power for a prolonged duration can render him confused and dazed — depending on whatever he's trying to manipulate, it can also be extremely lethal to his own health.

The power, and which he uses, itself tends to destabilize his mind. In fact, this is the sole matter which has rendered him both dull and queer.

The manner he may manipulate any object may sometimes differ, and which may happen due to any abnormality in the environment he is in, or if he's excited. Furthermore, prolonged usage will guarantee this.

Backstory: N/A (cause I'm too lazy)

Equipment:

Mossberg 500 (occasional)
Taser
Beretta 92
Collapsible baton
Body armour (occasional)

Occupation: Police officer (sergeant)

Extra: N/A
 
Name: HADES

Alias: None

Age: Around a year, but don't let age fool you on intelligence

Alignment: Lawful Evil

Race: Robot

Height: N/A, human host is 5'9

Weight: N/A, human host is 150lbs

Personality: HADES is a cold, calculating machine. The only thing he cares about is the entire destruction or conversion into mindless drones of the human race. He is precise and pinpoint, always wanting to learn as much as possible from an opponent before destroying the entire human race. However, to a fellow machine that is not against him and a converted drone he has decided to give personality to, he can be quite freindly, always valuing their advice when it comes to things

Appearance:
Human Host:
https://s-media-cache-ak0.pinimg.com/736x/2b/17/10/2b17103c654c4c709ea10868c7d0ea1a.jpg
Hologram Appearance:
http://img03.deviantart.net/231c/i/2016/121/6/f/hologram_guy_by_ohitszuzu-da0y8je.jpg


Powers:
Ultimate Hijack: HADES can hijack an individual and take over their mind, pushing them out and eventually destroying them so he can have full control of their body. This can only be done if the body he has currently is damaged extremely
Hijack: A regular hijack actually requires HADES (or someone else) to inject a person with Nanobots. These Nanobots restructure the victim to peak condition and take over their mind, forcing them into a hive mind controlled by HADES (unless given personality permissions)
Enhanced Body: While HADES when he hijacks a body gives them above human strength levels and unlimited stamina, he can Enhance Body and send the Host's body into overtime, giving them the power lift a small house or punch a hole right through their stomach
Personality Permission: HADES can give something called personality permission to a drone. A personality permission allows a drone to regain their former personality and memories (however, they have an undying loyalty to HADES)



Skills:
Master at hacking
Master of science
Master at mathematics


Weaknesses:
Enhanced strength eats away at a hosts body till death
A drone can be freed from HADES if A( HADES is destroyed or B( A delcate brain procedure is preformed with the paitent is under a large amount of anastegia
A drone, unless given personality permissionss, is mindless. They can be easily outmaneuvered
HADES turns into a red cloud of Nanobots once out of a Host's body. If someone can capture the Nanobots, HADES can be destoryed
Backstory: TBR

Equipment: Plasma cannon
http://vignette2.wikia.nocookie.net...nnon_MKI.jpg/revision/latest?cb=2015030922203
Injector
http://medicaldevices-bg.com/store/image/cache/catalog/Therapy Guns/Ultim-front-500x500.jpg
Occupation: Leader of Machines

D duegxybus
 
Name: HADES

Alias: None

Age: Around a year, but don't let age fool you on intelligence

Alignment: Lawful Evil

Race: Robot

Height: N/A, human host is 5'9

Weight: N/A, human host is 150lbs

Personality: HADES is a cold, calculating machine. The only thing he cares about is the entire destruction or conversion into mindless drones of the human race. He is precise and pinpoint, always wanting to learn as much as possible from an opponent before destroying the entire human race. However, to a fellow machine that is not against him and a converted drone he has decided to give personality to, he can be quite freindly, always valuing their advice when it comes to things

Appearance:
Human Host:
https://s-media-cache-ak0.pinimg.com/736x/2b/17/10/2b17103c654c4c709ea10868c7d0ea1a.jpg
Hologram Appearance:
http://img03.deviantart.net/231c/i/2016/121/6/f/hologram_guy_by_ohitszuzu-da0y8je.jpg


Powers:
Ultimate Hijack: HADES can hijack an individual and take over their mind, pushing them out and eventually destroying them so he can have full control of their body. This can only be done if the body he has currently is damaged extremely
Hijack: A regular hijack actually requires HADES (or someone else) to inject a person with Nanobots. These Nanobots restructure the victim to peak condition and take over their mind, forcing them into a hive mind controlled by HADES (unless given personality permissions)
Enhanced Body: While HADES when he hijacks a body gives them above human strength levels and unlimited stamina, he can Enhance Body and send the Host's body into overtime, giving them the power lift a small house or punch a hole right through their stomach
Personality Permission: HADES can give something called personality permission to a drone. A personality permission allows a drone to regain their former personality and memories (however, they have an undying loyalty to HADES)



Skills:
Master at hacking
Master of science
Master at mathematics


Weaknesses:
Enhanced strength eats away at a hosts body till death
A drone can be freed from HADES if A( HADES is destroyed or B( A delcate brain procedure is preformed with the paitent is under a large amount of anastegia
A drone, unless given personality permissionss, is mindless. They can be easily outmaneuvered
HADES turns into a red cloud of Nanobots once out of a Host's body. If someone can capture the Nanobots, HADES can be destoryed
Backstory: TBR

Equipment: Plasma cannon
http://vignette2.wikia.nocookie.net...nnon_MKI.jpg/revision/latest?cb=2015030922203
Injector
http://medicaldevices-bg.com/store/image/cache/catalog/Therapy Guns/Ultim-front-500x500.jpg
Occupation: Leader of Machines

D duegxybus
Villains! Alright bubby you're good to go c:
 
Name: Thomas "Tommy" Shelby

Alias: the Brooklyn Cutter, Cutter or Cut

Age: 40

Alignment: Neutral Chaotic, leaning towards heroic

Race: Caucasian Human

Height: 5'11

Weight: 170 Lbs
images



Personality: A manipulative, observant, violent man. A soldier, but also a criminal. Unforgiving. Undeterred. Fearless.
images


Skills:
  • Marksman: Former US Army Ranger, and an excellent shot. Not infallible, but probably better than you.
  • Close quarters: An expert in Tai Chi, Shaolin Kung fu, and many militarized grappling and ground fighting techniques as well as am adept blade wielder
  • He's the boss: A man with loyal men at his back, this former Sergeant Major is a formidable enemy with his dozen man army at his back.
  • Tactician: A man capable of studying any environment or situation and formulating a plan.

13556908_1765380507075513_870448718_n.jpg

Weaknesses
  • Worse scars: Struggles with the horrors of war, this has led to many issues
    • Not a lightweight: Drinks a lot and smokes even more
    • More beast than man: prone to violent outbursts in response to disrespect.


Equipment:
Uses an assortment of sidearms, but prefers a Military grade M1911

He also carries a blade on him at all times, someimes multiple razors. For safety.

When the need arises, he is equally proficient with an array of assault rifles and carbines, namely the M4 and M16 series'

Occupation: Head of Shelby Company limited, a company with interests in property, import/export, and security.

images
 
Name: Thomas "Tommy" Shelby

Alias: the Brooklyn Cutter, Cutter or Cut

Age: 40

Alignment: Neutral Chaotic, leaning towards heroic

Race: Caucasian Human

Height: 5'11

Weight: 170 Lbs
images



Personality: A manipulative, observant, violent man. A soldier, but also a criminal. Unforgiving. Undeterred. Fearless.
images


Skills:
  • Marksman: Former US Army Ranger, and an excellent shot. Not infallible, but probably better than you.
  • Close quarters: An expert in Tai Chi, Shaolin Kung fu, and many militarized grappling and ground fighting techniques as well as am adept blade wielder
  • He's the boss: A man with loyal men at his back, this former Sergeant Major is a formidable enemy with his dozen man army at his back.
  • Tactician: A man capable of studying any environment or situation and formulating a plan.

13556908_1765380507075513_870448718_n.jpg

Weaknesses
  • Worse scars: Struggles with the horrors of war, this has led to many issues
    • Not a lightweight: Drinks a lot and smokes even more
    • More beast than man: prone to violent outbursts in response to disrespect.


Equipment:
Uses an assortment of sidearms, but prefers a Military grade M1911

He also carries a blade on him at all times, someimes multiple razors. For safety.

When the need arises, he is equally proficient with an array of assault rifles and carbines, namely the M4 and M16 series'

Occupation: Head of Shelby Company limited, a company with interests in property, import/export, and security.

images

I take it he doesn't have powers...?
 
Name: Taliatha Lee (Talia or Tali works)

Alias: The Black Madonna

Age: 27

Alignment: Lawful Good

Race: Indo-Aryan Human

Height: 5'4

Weight: 124 lbs

Personality: Hopeful, free spirited, proud, deeply religious.

Appearance:
36de443259d1eda37b419b383c0eb53b.jpg

madonnapendant5.jpg

Powers:
Fortune Teller: While many Gypsies claim to be able to tell the future or read fortunes, Taliatha is one of the few whp truly can. However, her specific details leave a lot to be desired.

Hardy: She can take more than your average human, however severe damage to her heart, brain, or other important squishy bits will kill her.

Traveller: She has an impressive stamina, capable of walking for a full day before she begins to feel fatigue.

Skills:
  • Decent with a knife
  • Practitioner of Sunmudo
  • Negotiator: She could get a sportscar with a goldfish in a plastic bag
  • Conversationalist: Once she starts, you won't want to stop
  • "I'm a good dancer. What, I am!"

Weaknesses:
Don't touch it!: All of her power comes from her Black Madonna pendant. If she does not hold it, she has no power. Worse, her life force is tied to it, so if it were to be completely destroyed, she would die.

Backstory: (Equally lazy)

Equipment:
  • A glass bowl
  • Several throwing knives
  • A survival knife
  • Her pendant

Occupation: Gypsy (Nomad?)
 
Name: Adeline Maiori

Alias:
Xeran name: Aesey
Nickname: Alie
(Soon to be the Black Horse)

Age: 18

Alignment: Chaotic Evil

Race: Human-xeran hybrid

Height: 5'6

Weight: 162 lbs

Personality: Adeline is a cold warmongering female. She's manipulative, cunning, and deceptive to anyone she contacts in her personal conquest. However, her positive side forces her to be nicer to some that she feels a deeper connection to.

Appearance:
large.png


Powers:
Half-Xeran Physiology - Increased body density, increased body heat, steam sweat
Dual Nature
Right Side - Being on Adeline's right side spreads a positive aura
-Water Manipulation with right hand
-Positively charged right hand
-Touch to the forehead spreads positivity, calmness, tranquility
-Touch to the chest promotes heart health
Left Side - Being on Adeline's left side spreads a negative aura.
-Fire Manipulation with left hand
-Negatively charged left hand
-Touch to the forehead spreads crippling depression, anxiety, and stress
-Touch to the chest causes heart attacks (not cardiac arrest. Not always fatal)
Pyroportation - Similar to Xerans, Adeline can teleport once in a while in a bright haze of fire. This can teleport others short distances, up to 500m in any direction.

Skills:
-Manipulative
-Excellent at all forms of house work
-Extremely skilled in CQC and martial arts
-High pain tolerance
-Can use firearms
-She's actually not a bad cook
-Speaks Japanese and English

Weaknesses:
-Prone to outbursts of anger, like, very frequently
-Despite being a team player, she'll deter from the team decision if her emotions are jeopardized
-Can't tolerate psychological pain
-Abstaining her from a light source makes her drowsy
-Clamping her hands together negates her powers.

Backstory: She broke up with Maru.

Equipment:
-.45 pistol
-Assorted knives
-Gloves

Occupation: Night shift at a diner

Extra: YoungX YoungX B BlueClover
 
Last edited:
Name: ???

Alias:
Rhymes with "Meth"
The Pale Horse

Age: Potentially ageless

Alignment: Neutral, though somehow she's swayed towards evil

Race: Dullahan

Height: 5'8

Weight: ??? Unmeasured

Personality:

Appearance:
55533039b6153bf955ecd07f_5623fa233cebe4972ce2a12d_320.jpg


Powers:
Dullahan Physiology - Detachable head, nigh-immortality, but can imprisoned. She has black wings and a prehensile tail.
Weapon Summoning - Being the badass creature she is, she can summon weapons. They are bound to her body, and will dissipate once they leave the palm of her hand.
Typhoportation - Teleporting with smoke, short distances of 100m.
Death Song - If someone's marked for death, she sings a song...and they die
Death Prediction - Predict death, by 5 hours in advance.
Augmented Stamina - Her stamina is ridiculous, so don't think you can easily shake her off.

Skills:
-Reaping
-Extreme pain tolerance
-Dullahan skills

Weaknesses:
-No human skills. Unfamiliar with human technology
-Has a problem with losing her head. Figuratively.
-Gold. Now, gold won't kill her. However, she is mortally afraid of gold, and will run the hell away if you have even something as small as a pin.
-Torture. She can be trapped and even though she can tolerate pain, she will be stuck.

Backstory: I'm lazy as fuck, okay?

Equipment:
-Anything she summons
-Pumpkin Hat

Occupation: Death

Extra: B BlueClover YoungX YoungX VILLAINS!​
 
Last edited:
Name: Lisa Cross

Alias: Red Horseman

Age: 20

Alignment: Evil

Race: Human

Height: 5'7

Weight: 124 lbs

Personality: A bloodlust filled girl who enjoys starting fights, watching fights, and anything related to fights. Whether she's the one involved or the one watching it, all she enjoys is watching things fall apart.

Appearance:
54zzmp.jpg


Powers:
Anger Inducement: Emotions fuel actions, and Lisa uses this to beat the crap out of others.
Anger Empowerment: Getting pissed makes her stronger than the rest of you.
Rage-To-Fire Factor (By D duegxybus ): Anger translates into heat, and eventually leads to her being able to unleash powerful fire-blasts from her mouth, hands, and feet.
Aggravating Durability (By D duegxybus ): She can take multiple hits to the point it usually makes the opponent angry.

Skills:
-Causing fights
-CQC
-Exploiting Weaknesses
-Starting riots

Weaknesses: She doesn't come without weaknesses, since she's prone to her own anger inducement. Those immune to anger (not resistant) aren't affected by her power. Cold temperatures nullify her powers.

Equipment: Assorted contact lenses, a taser, and multiple fake IDs.

Occupation: Part-time at a diner.

Extra: D duegxybus B BlueClover
 
I didn't like my previous ideas, so I made a new one. Behold; The Amazing Vodka Redneck Man!

Name: John Cooper

Alias: "John Cooper. No, not the musician.", "Big John.", 'The Amazing Vodka Man"

Age: 46

Alignment: Neutral Good

Race: Mutant Human, Redneck sub-species

Height: 6'6"

Weight: 245

Personality: John is a foul-mouthed, patronizing, womanizing, and boisterous middle-aged man who has an acute case of testicular elephantiasis and a love of gettin' shit done around a construction site or household. A hard worker, he can obsess over a single project for days on end, and can barely stop thinking about whatever jerry-rigged contraption he's been working on until it's at least 'good enough'.

Aside from hammering at a shed, John loves three other things; His family, with an (amicably divorced) ex-wife and four kids, his damn fine truck, and the contents of his gun cabinet. Although he can easily be described as an authentic redneck, he's surprisingly smart as long as it comes to common sense, building things in general, and good ol' family values.

When he doesn't feel like working on something (which is about a quarter of the time at most), John likes watching shitty budget movies on netflix or whatever else he can grab his hands on, talking shit and getting similarly faced with his pals, and tending to his secret distillery operation.

Of course, when he's bumbling about as 'Vodka Man', he's always snooping around for 'Dirty goddang banggangers' and the like.

Appearance: John's a large-gutted fella with a lot of muscle and an inelegant way about him. He's got a thick dirty-blonde beard and two blue eyes, which come with a set of caterpillars above 'em, alongside a short head of hair that surprisingly hasn't thinned out yet. He's usually got detritus of something he was working on on his face, ranging from wood particles to oil depending on what he's been doing.

As ' The Amazing Vodka Man', he puts on his eponymous armor, better described below.

Powers: John Cooper's a tough son of a gun that can take a lot of punishment, and throw a car if he builds up some momentum. In other words, he's a strong brick of a 'superhuman' that pushes, and surpasses the limits of the human frame. He has unusually (But not freakishly) thick bones and oddly efficient, dense muscles that let him carry around an anti-tank rifle like a marksman's gun.

Really, he uses his prized firearms rarely, and usually just relies on his weight (plus that of his suit) to keep his part of town safe. Even then, the DIY armor's just because he still feels pain like any other person and doesn't wanna get distracted when he's committed to some indiscriminate justice.

Skills: John's a savant when it comes to tinkering with items ranging from water heaters to guns, and can always improve most anything you give to him as long as it isn't some kind of nuclear plasmatic field generator or some other sci-fi gizmo. He's got some experience in dangerous, weird, weirdly dangerous and dangerously weird situations from his short time as 'The Amazing Vodka Man' and from doing some research.

Plus, he can make some mean spirits.

Weaknesses: John, for all of his southern-fried genius, isn't that great at theoretical magi-physics or anything of the sort, as previously described. Additionally, the limits of his own iron-skin are high, but not undefeatable; anything equivalent to a rifle round can cut into him often enough, and anything greater'll either knock him on his ass or do only slightly less then what it'd do to any other person. He still feels pain, too, which isn't so good when that pain is a .44 caliber bullet 'luckily' penetrating your helmet and bouncing off your skull.

Also, something about his muscles suggests he traded speed for more strength, since for some reason he just isn't as fast as you'd expect someone of his type to be. This isn't helped by his preference for strutting around in a hundred-pound suit of restricting steel.

Also, he secretly has asthma. He's embarrassed about it.

Backstory: Born a sickly last son to two working-class parents, John was at home for a significant portion of his childhood, and loved screwing around with items around the house, making the little things easier on himself and his family. He eventually decided to go to a community college for an engineering degree, but dropped out to better take care of his eldest brother when he developed cancer. He got a job as a construction worker, where his odd abilities began to manifest when he got swollen from the hard work.

When his brother died, he decided to wander around the country, as that's what his other siblings did, and he didn't have a better idea what to do with his life. He settled down into a little town in the south he never names and got married to an oil-baron's firstborn daughter. They lived a happy fifteen years with four kids, until they realized that the spark just wasn't there anymore and parted ways.

Like most other people like him, he ended up in the suburbs of Reidora, and is working as a construction worker again.

Equipment: John has a (somewhat externally run-down) two-story suburban household to his name, a whole lot of guns, and his 'iconic' 'Amazing Vodka Man' armor. Gun-wise, he has a majority of older rifles, with one legit anti-tank gun he won from a bet years ago. Specifically, his gun safe currently has;
  • An old russian PTRD-41, currently divided into parts and awaiting some modifications,
  • An equally venerable M1-Garand with a custom shortened barrel,
  • A Colt 1851,
  • A SVT-40,
  • A Mosin-Nagant,
  • And a Kar-98
His 'Amazing Vodka Man' get-up is primarily made out of a thick suit of armor that weighs nearly a hundred pounds, looking like a hackneyed cross between SWAT armor and some sort of medieval plate. Able to deflect small caliber bullets with ease, you need rifle cartridges or a couched spear or something else quite strong to get through it. It betrays no weakpoints aside from its faceplate, but it's impossible to actually run in this thing.

Additionally, he has a severely tweaked truck of indeterminable make that's been getting modded almost daily for ten years. Even he forgot what the fuck it even was originally, but now it has Ford bits, Dodge bits, scrapyard leather upholstery, and circular sawed wooden furniture. It's a pretty great ride, to be honest; runs like a dream for a junkyard half-breed.

Occupation: During the working week, John's a construction worker for the city and makes a decent living. His boss, fortunately, knows about his 'hobby' and lets him off the hook when necessary. What a great guy.

Extra: He'll talk about his family, but he's never given anyone any information on them aside from their existence and some amusing anecdotes. He always refers to them as "Youngest", "Second Eldest", and so on these days. He's watched enough shitty superhero movies to know that letting the bad guys take your kids sucks.

What he doesn't tell anybody is that they know about his 'hobby' and have since gotten their last names legally changed and moved to a town even he doesn't know about.

I'm almost certain he's a bit much, but I just wanted to put everything down to see what was OK and what wasn't anyway. If you'd like me to change anything, say so.

The basic idea, superheroics wise, is that he's a real mighty glacier that sometimes brings jerry-rigged contraptions to the fight and kicks major ass, if he can reach you anyway.

A bit of a mix between a redneck, a russian, Kevin McCallister, and a blue-collar Tony Stark.

Y/N?
 
I didn't like my previous ideas, so I made a new one. Behold; The Amazing Vodka Redneck Man!

Name: John Cooper

Alias: "John Cooper. No, not the musician.", "Big John.", 'The Amazing Vodka Man"

Age: 46

Alignment: Neutral Good

Race: Mutant Human, Redneck sub-species

Height: 6'6"

Weight: 245

Personality: John is a foul-mouthed, patronizing, womanizing, and boisterous middle-aged man who has an acute case of testicular elephantiasis and a love of gettin' shit done around a construction site or household. A hard worker, he can obsess over a single project for days on end, and can barely stop thinking about whatever jerry-rigged contraption he's been working on until it's at least 'good enough'.

Aside from hammering at a shed, John loves three other things; His family, with an (amicably divorced) ex-wife and four kids, his damn fine truck, and the contents of his gun cabinet. Although he can easily be described as an authentic redneck, he's surprisingly smart as long as it comes to common sense, building things in general, and good ol' family values.

When he doesn't feel like working on something (which is about a quarter of the time at most), John likes watching shitty budget movies on netflix or whatever else he can grab his hands on, talking shit and getting similarly faced with his pals, and tending to his secret distillery operation.

Of course, when he's bumbling about as 'Vodka Man', he's always snooping around for 'Dirty goddang banggangers' and the like.

Appearance: John's a large-gutted fella with a lot of muscle and an inelegant way about him. He's got a thick dirty-blonde beard and two blue eyes, which come with a set of caterpillars above 'em, alongside a short head of hair that surprisingly hasn't thinned out yet. He's usually got detritus of something he was working on on his face, ranging from wood particles to oil depending on what he's been doing.

As ' The Amazing Vodka Man', he puts on his eponymous armor, better described below.

Powers: John Cooper's a tough son of a gun that can take a lot of punishment, and throw a car if he builds up some momentum. In other words, he's a strong brick of a 'superhuman' that pushes, and surpasses the limits of the human frame. He has unusually (But not freakishly) thick bones and oddly efficient, dense muscles that let him carry around an anti-tank rifle like a marksman's gun.

Really, he uses his prized firearms rarely, and usually just relies on his weight (plus that of his suit) to keep his part of town safe. Even then, the DIY armor's just because he still feels pain like any other person and doesn't wanna get distracted when he's committed to some indiscriminate justice.

Skills: John's a savant when it comes to tinkering with items ranging from water heaters to guns, and can always improve most anything you give to him as long as it isn't some kind of nuclear plasmatic field generator or some other sci-fi gizmo. He's got some experience in dangerous, weird, weirdly dangerous and dangerously weird situations from his short time as 'The Amazing Vodka Man' and from doing some research.

Plus, he can make some mean spirits.

Weaknesses: John, for all of his southern-fried genius, isn't that great at theoretical magi-physics or anything of the sort, as previously described. Additionally, the limits of his own iron-skin are high, but not undefeatable; anything equivalent to a rifle round can cut into him often enough, and anything greater'll either knock him on his ass or do only slightly less then what it'd do to any other person. He still feels pain, too, which isn't so good when that pain is a .44 caliber bullet 'luckily' penetrating your helmet and bouncing off your skull.

Also, something about his muscles suggests he traded speed for more strength, since for some reason he just isn't as fast as you'd expect someone of his type to be. This isn't helped by his preference for strutting around in a hundred-pound suit of restricting steel.

Also, he secretly has asthma. He's embarrassed about it.

Backstory: Born a sickly last son to two working-class parents, John was at home for a significant portion of his childhood, and loved screwing around with items around the house, making the little things easier on himself and his family. He eventually decided to go to a community college for an engineering degree, but dropped out to better take care of his eldest brother when he developed cancer. He got a job as a construction worker, where his odd abilities began to manifest when he got swollen from the hard work.

When his brother died, he decided to wander around the country, as that's what his other siblings did, and he didn't have a better idea what to do with his life. He settled down into a little town in the south he never names and got married to an oil-baron's firstborn daughter. They lived a happy fifteen years with four kids, until they realized that the spark just wasn't there anymore and parted ways.

Like most other people like him, he ended up in the suburbs of Reidora, and is working as a construction worker again.

Equipment: John has a (somewhat externally run-down) two-story suburban household to his name, a whole lot of guns, and his 'iconic' 'Amazing Vodka Man' armor. Gun-wise, he has a majority of older rifles, with one legit anti-tank gun he won from a bet years ago. Specifically, his gun safe currently has;
  • An old russian PTRD-41, currently divided into parts and awaiting some modifications,
  • An equally venerable M1-Garand with a custom shortened barrel,
  • A Colt 1851,
  • A SVT-40,
  • A Mosin-Nagant,
  • And a Kar-98
His 'Amazing Vodka Man' get-up is primarily made out of a thick suit of armor that weighs nearly a hundred pounds, looking like a hackneyed cross between SWAT armor and some sort of medieval plate. Able to deflect small caliber bullets with ease, you need rifle cartridges or a couched spear or something else quite strong to get through it. It betrays no weakpoints aside from its faceplate, but it's impossible to actually run in this thing.

Additionally, he has a severely tweaked truck of indeterminable make that's been getting modded almost daily for ten years. Even he forgot what the fuck it even was originally, but now it has Ford bits, Dodge bits, scrapyard leather upholstery, and circular sawed wooden furniture. It's a pretty great ride, to be honest; runs like a dream for a junkyard half-breed.

Occupation: During the working week, John's a construction worker for the city and makes a decent living. His boss, fortunately, knows about his 'hobby' and lets him off the hook when necessary. What a great guy.

Extra: He'll talk about his family, but he's never given anyone any information on them aside from their existence and some amusing anecdotes. He always refers to them as "Youngest", "Second Eldest", and so on these days. He's watched enough shitty superhero movies to know that letting the bad guys take your kids sucks.

What he doesn't tell anybody is that they know about his 'hobby' and have since gotten their last names legally changed and moved to a town even he doesn't know about.

I'm almost certain he's a bit much, but I just wanted to put everything down to see what was OK and what wasn't anyway. If you'd like me to change anything, say so.

The basic idea, superheroics wise, is that he's a real mighty glacier that sometimes brings jerry-rigged contraptions to the fight and kicks major ass, if he can reach you anyway.

A bit of a mix between a redneck, a russian, Kevin McCallister, and a blue-collar Tony Stark.

Y/N?

Ehhh...?

B BlueClover

I broke inside...this is beautiful...
 
Name: [What your character goes by]
Derim Salinar
Alias: [Optional]
Rey(no one can seem to actually get his name right so he just uses this.)
Age: [How long have they been alive?]
128 years old. Quite young for There species. In human. Aging mentally he is around 24
Alignment: [Which north is their moral compass pointing?]
Lawful Good
Race: [Literally anything that can be called race.]
Varim
The Varim are a bipedal race of hyper advanced aliens, though tribal in nature, they somehow keep up with the rest not by numbers, but by pure tactics alone. Like the humans they met aliens early on but unlike the humans they had great amount of technology shared with them. Unlike many other races of the galaxy they lack 'telekenisis' or 'Powers' such as the Xerans.
They were forced away from there home planet by some mysterious army. Nicknamed the 2 hour war by many. Over half the race was killed and the towns destroyed. Low birth rates plauge this race. With the home planet before the attack housing only 2 billion Varim. They can however adapt to language quickly and are peaceful none the less. Or well most of them. Some are war mongerers due to the era of running away and still failing to take back there home.
Limited studies of Varim show they have multiple of the same organs. Leading to believe they evolved in a dangerous environment. There skin also required much force to even puncture during these studies. But it was possible over applying enough pressure. They seem mostly the same to humans. Spite the blue-ish tint of skin.
( D duegxybus are the Xerans war mongerers? I might make It so Xerans won the 2 hour war XD. Up to you though. Just a though, might add to the rp a bit)




Height: [Vertical Stretch!]
6'8
Weight: [Poundage/Mass]
230 (lots of muscle though)
Personality: [How your character behaves/is]
He is a smart, hard-working, and a problem solver. However many dont see these traits through the thick skull he has. Stubborn to change and other plans of actions he often does not adapt. Leading to him failing many times before actually winning at something. Otherwise he is a coffee drinker. He loves caffeine. He is very good with mechanical engineering, able to fix anything from ships to cars

Appearance: [Lemme see dat face]
Though more bulky and they have thicker bones. They look similar to humans. Just taller and more muscular.
Rey is muscular compared to some Varim, maybe even bulky. He has a beard and a moustache. Both very thick and he has thick brown hair.
Powers: [Superpowers! Include things like physiology]
While lacking in powers the Varim make up for it in cunning and technology.
'Mental Engine' one of the powers Varim have is the ability to quickly process information. Such as a computer. In fact there technology is geared to let them control it through direct mental link.

There weapons are only activated by that one user who makes it. Simple enough.

Being taller and heavier makes one be stronger in general. But Varim are well toned killing machines in general. Giving them a physical advantage. (They do better by a margin in most physical respects)
Backup plan, has 2 of most organs humans only have on of. Which also causes there huge size.
Mind Reader, able to read minds if in physical contact with someone.
Telekenisis protection. Due to the nature of recent technology, they have evolved protection against telekenisis and telepathy.
Now for character specific attributes
Mechanical thinking, he is a engineer. You do the rest.


Skills: [What your character can do, outside of powers]
Engineering
Skilled fighter
Pilot
Tech genius

Weaknesses: [All powers come with drawbacks.]
The race is quite a hard target to miss with a gun in general. And has a hard time being sneaky.
Incapable of using any kind of telekenisis and telepathy outside of touch.
Slow healing and organs secondary organs must be removed if damaged part a certain point.
Bullets and blunt objects go right through skin
Though advanced technology wise. They are still quite simple with problem solving. Especially Rey over here.

Backstory: [Optional]
Log 298: We are nearing earth, we are around 5 days of travel away. We need to harvest food from a rich planet. Over 30 people have died on this ship from thirst alone. Captain estimates another 20 will die. That will leave us with... 120 people left. We need to settle down somewhere before we run low on people. *A loud alarm goes off in the background. The small camera shows Ray running away to a pod and pulling the lever after climbing in with 8 others.
Equipment: [Got anything on you?]
A particle cannon (rifle) that super heats rocks then fires them at over the speed of sound. Can also use sand to shoot tons of glass.
A dagger
Occupation: [Not just a job; can be anything]
Engineer
Extra: [Anything else you wanna tell me?]
Might add more later brb
 
( D duegxybus are the Xerans war mongerers? I might make It so Xerans won the 2 hour war XD. Up to you though. Just a though, might add to the rp a bit)

(Well, xerans have an incredibly small population. It's part of the reason they don't have last names, and instead rely on the last part of their names to identify which part of the planet they came from. Like Kaera and Uera, or Aesey and Kirsey. So...something weird must've happened for them to win the war. Though, it's up to you :))
 
(Well, xerans have an incredibly small population. It's part of the reason they don't have last names, and instead rely on the last part of their names to identify which part of the planet they came from. Like Kaera and Uera, or Aesey and Kirsey. So...something weird must've happened for them to win the war. Though, it's up to you :))
Hmmmm.... Maybe like 10 teamed up or something? I mean how small of a population are we talking?
 


The White Horse CS


  • Name: Zen Kaiser

    Alias: White Horse

    Age: ???

    Alignment: True Neutral

    Race: Spirit still living onwards in his body in his armor

    Height: 6'2 ft

    Weight: 260 lb

    Personality:
    Zen Kaiser is a calm rather stoic individual who only acts upon instinct and his own reasoning rather than what others think. He does not act on emotion and is mostly either a quiet machine or fulfilling his inner desire for battle. Due to countless experiences, Zen Kaiser is cautious and is observant on behavior. For whatever reason, he will go out of his way to teach others how to conquest themselves and does not care for specifics. Another important trait is that he is very patient which also leads to him never panicking in any scenario.

    Appearance:

    Design but without the right arm design and the sword

    latest





D duegxybus B BlueClover

 

  • Name: Kyra Stone

    Alias: N/A

    Age: 19

    Alignment: True Neutral

    Race: Mermaid/Sirena
    EDIT: Siren

    Height: 5'4

    Weight:
    Unmeasured, est. 122 lbs

    Personality: Kyra is a siren that typically tends to herself in the ocean. However, the ocean is right next to Reidora, so she's forced to interact with humans on a regular. Most commonly known for her songs and performances near the ocean, Kyra is constantly a source of speculation. In reality, she's just trying to catch food.

    99df48df1c177d095c0ccf10ff0b3d2f.jpg

    o.o art
 
Last edited:
Name: [What your character goes by]
Tera Johnson

Alias: [Optional]
Doc Johnson
Age: [How long have they been alive?]
31
Alignment: [Which north is their moral compass pointing?]
Judicial Good
Race: [Literally anything that can be called race.]
Benevolent super Human
Height: [Vertical Stretch!]
5'9
Weight: [Poundage/Mass]
179LB
Personality: [How your character behaves/is]
A man who is dedicated to saving life. He is as ready to end a life if it saves a better one. He loves healing and helping people all the same. For him sometimes killing someone was the right choice. Sometimes saving someone was the right one. He is stubborn and rarely takes others input
Appearance: [Lemme see dat face]
Brown hair, slim build, scar across the arm and cheek. Both from knives.
Powers: [Superpowers! Include things like physiology]
Healing factor, wounds heal faster for him at a ratio of 50/1 (takes around 3 hours for a gunshot with a removed bullet to heal)
Healing hands, touching a wound on someone else makes it heal faster. At a slow rate. Also numbs pain. Works via speeding up proteins within the body
Disable, within grabbing range he can grab the target sending a massive amount of pain through out the Nuetral system.
Enhances Adrilaline, slows his perception to allow him to think at a faster pace is high stress situation.
Angelic, people have a natural liking to him... Usually, unless they are able to read karma

Skills: [What your character can do, outside of powers]
Is a doctor
Goes to the target range often
Has no sense of empathy
Weaknesses: [All powers come with drawbacks.]
Is fragile
Healing is not immediate. Meaning that it takes around 20 minutes for the healing factor to kick in.
Is reliant on guns for long range attacks.
Backstory: [Optional]
In rp
Equipment: [Got anything on you?]
2 colt 1911
Occupation: [Not just a job; can be anything]
Doctor
Extra: [Anything else you wanna tell me?
His healing abilities can be repurposed for hurting
 
Name: unknown

Alias: Hellion the Banished

Age: 7857

Alignment: chaotic neutral

Race: spirit
Ancient beings that lived for a long time. They are told to be immortal, but not many who know them are sure about it. Spirits are mostly Nature Spirits, who protect nature and try to keep stuff clean. Some are banished from the position for various reasons, and lose a great part of their powers.

Height: 8 feet

Weight: 154 pounds

Personality:
Tends to talk to himself a lot. He doesn't seem to care about other people a lot, but does listen up if you do get his full attention.

Appearance:
IMG_20161229_020036.jpg
Hellion's body is dull green in color, and can generate a dull green light if preferred.


Powers:
-Spiritual: When recieving fatal damage, Hellion will disintegrate and reappear after 5 days of time. Also he does not need to eat or breathe.
-Odd thunder: Using the remainder of his powers as a nature spirit, Hellion can wield dull green electricity-like energy to assist himself in combat in various ways.
-can glow in dull green(can turn off)
-mass: Can make dull green solid-kinda stuff grow out of his body, and can shape it freely. It can disappear in a moment, and lets out a gust of wind while on it, with the wind's strength depending on the size of the mass disappearing.


Skills:
-melee combat
-skilled archer


Weaknesses:
-Long time of acting alone has made him hard to cooperate with someone else.
-Not familiar with most of the modern technology.
-Sucks at sneaking up behind someone.
-His abilities can easily be turned against himself with some tricks.

Backstory:
Hellion was a part of the Nature Spirits, protecting the nature, or maybe mostly minding their own business. Hellion spent his time disguising as a human and roaming among them, watching them evolve over time. Then, once a secret war against the nature spirits and a small group of humans happened. Hellion fought on the side of the spirits, and helped them win the war. However, the group, still seeking a way to win the nature spirits, try to kidnap Hellion, but is stopped after a small fight. The nature spirits mistakes it as a scene of betrayal. Hellion was then banished, and started roaming around the world with no clear goal to reach.

Equipment:
-Sunset at Dawn: an odd shaped weapon Hellion wields. A combination of an axe and a greatsword, able to hold Odd thunder for a short time and release it as a shape of a wave.
-Windwood: A greatbow.

Occupation:
-Formerly a nature spirit
-Currently banished, roaming around the world

Extra:
I have absolutely NO idea what I did to my formerly joyful spirit who couldn't fight properly.
Red rubber ball with superpowers coming up.
 
Name: unknown

Alias: Hellion the Banished

Age: 7857

Alignment: chaotic neutral

Race: spirit
Ancient beings that lived for a long time. They are told to be immortal, but not many who know them are sure about it. Spirits are mostly Nature Spirits, who protect nature and try to keep stuff clean. Some are banished from the position for various reasons, and lose a great part of their powers.

Height: 8 feet

Weight: 154 pounds

Personality:
Tends to talk to himself a lot. He doesn't seem to care about other people a lot, but does listen up if you do get his full attention.

Appearance:
View attachment 284384
Hellion's body is dull green in color, and can generate a dull green light if preferred.


Powers:
-Spiritual: When recieving fatal damage, Hellion will disintegrate and reappear after 5 days of time. Also he does not need to eat or breathe.
-Odd thunder: Using the remainder of his powers as a nature spirit, Hellion can wield dull green electricity-like energy to assist himself in combat in various ways.
-can glow in dull green(can turn off)
-mass: Can make dull green solid-kinda stuff grow out of his body, and can shape it freely. It can disappear in a moment, and lets out a gust of wind while on it, with the wind's strength depending on the size of the mass disappearing.


Skills:
-melee combat
-skilled archer


Weaknesses:
-Long time of acting alone has made him hard to cooperate with someone else.
-Not familiar with most of the modern technology.
-Sucks at sneaking up behind someone.
-His abilities can easily be turned against himself with some tricks.

Backstory:
Hellion was a part of the Nature Spirits, protecting the nature, or maybe mostly minding their own business. Hellion spent his time disguising as a human and roaming among them, watching them evolve over time. Then, once a secret war against the nature spirits and a small group of humans happened. Hellion fought on the side of the spirits, and helped them win the war. However, the group, still seeking a way to win the nature spirits, try to kidnap Hellion, but is stopped after a small fight. The nature spirits mistakes it as a scene of betrayal. Hellion was then banished, and started roaming around the world with no clear goal to reach.

Equipment:
-Sunset at Dawn: an odd shaped weapon Hellion wields. A combination of an axe and a greatsword, able to hold Odd thunder for a short time and release it as a shape of a wave.
-Windwood: A greatbow.

Occupation:
-Formerly a nature spirit
-Currently banished, roaming around the world

Extra:
I have absolutely NO idea what I did to my formerly joyful spirit who couldn't fight properly.
Red rubber ball with superpowers coming up.
B BlueClover D duegxybus
 

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