Redfork2000
The Red One
ARE YOU READY FOR ADVENTURE?
I - A BIT OF HISTORYThe realm of Plaethera is a large one, full of very diverse lands and places to explore. From the freezing tundra of Crygos, the thick rainforests of Pattar, the vast, scorching deserts of Azaria, the rocky mountains of Kalpania, and much more. Not only is this world a home to some of the most diverse and breathtaking landscapes, but it's also home to a lot of civilizations, that have thrived across the realm, founding large cities and prosperous empires.
The population of Plaethera is vastly diverse among the realm, with people of all walks of life, diverse histories and homes. But across the entirety of Plaethera's population, there's a small percentage of the population who is born with a unique trait, an essence.
You see, it's common knowledge that every living being in Plaethera has a certain amount of life force, which is the energy it uses to live, move, and perform different actions. The life force of every individual is different, and as such, their abilities and skills are different. Each individual has their own distinct type of life force, a different type of energy that's unique to them, and allows them to be themselves and interact with their world in their own way.
Some people are born with a stronger life force than others, powerful enough to allow them to manifest their life force in ways that others can't. For example, someone who has a unique life force may be able to use their own energy to generate fire, or to propulse themselves into the air, or to accelerate their bodies to move at higher speeds. Exactly how these unique life force abilities work is still a mystery to the general population, but there's different people working in some research centers across the realm trying to figure out how these life force abilities work.
People born with this uniquely powerful life force are known as Supers, and they are a never ending topic among the habitants of the realm. You see, some of them are benevolent, and use their unique abilities to protect others, but others aren't as kind, and use their abilities for pursuits fueled by greed, malice, cruelty and selfishness. So among the populace there's a very strong controversy about the Supers. Some people fear them, others believe they're the only people who can bring peace to the world, others distrust them, believing they all have selfish intentions, and some are mostly neutral about them. One thing is true though, and it's that Supers are a very important part of Plaethera's history, and many of the wars that have been fought among different civilizations have had Supers are some of the key players.
II - YOUR STORY
So what does all of this mean to you? Well, my good friend, you are a Super in the Realm of Plaethera! But not only that, you have been summoned! You have received a message by none other than King Aurum, the ruler of the vast and prosperous kingdom of Emeryon. He's looking for a team of powerful heroes to help protect the kingdom from a treacherous threat that has arisen, and you've been chosen as part of the team! Join your new allies as you go out on a quest to save the kingdom from disaster! Travel across the realm, fighting against powerful adversaries, gaining experiences, building bonds with your allies, and become a hero! What are you waiting for? Let's get started!
III - HOW WILL THE RP WORK?
Well, as you can see, this was posted in the dice roleplay section, so you can be sure you'll get the classic RPG action you'd expect from a dice RP. If you're looking forward to intense combats, and using your abilities to prevail along with your allies, this is the RP for you!
So, what system will this RP use? Well, first I want to tell you that I'm going to be using a combat system I've designed myself. It's very similar to a system I've actually used in a past dice RP I did on this site a couple of years ago, only this time it will include dice rolls as well!
So what will the system look like? Well, here's an outline of what character stats will look like in this RP:
-Health: This number indicates how much damage a character can take before he or she is defeated.
-Defense: When a character is attacked by an enemy, the amount of defense is substracted from the initial attack power. For example, if an enemy attacks your character with a move that does 20 damage, and your character has 5 defense, then your character will only take 15 damage.
-Moves: Each character has four different moves at their disposal. Moves can deal damage to an enemy, can afflict them with negative effects, can buff allies with positive effects, heal allies, and much more! In each turn, you must choose one move for your character to use.
-Super Move: Your super move is a special move that can only be used once your Super Meter is full. A Super Move will be much powerful than one of your regular moves, but once you use your super move, your Super Meter will go back to 0.
-Passive Ability: Each character has a passive ability. A passive ability is a small modifier that will be in effect as long as this character is in play. For example, a healing character might have a passive ability that says "All allies are healed by 5 at the end of each turn", or a more aggressive character might have a passive ability that says: "All moves done by allies do +5 more damage".
-Super Meter: Your character's Super Meter is charged as he or she participates in the battle. It is charged whenever he or she attacks, or is hit by an attack. It is charged even further if your character defeats an enemy. When your Super Meter is full, your character can use his or her Super Move.
This system also includes a wide variety of effects that characters can be affected with. There are positive effects and negative effects, but I'll probably make a separate page to explain those. In that page I'll also explain the mechanics even further, in case anyone would like to know more. I assure you, it's all very simple and easy to understand.
Furthermore, the roleplay will be divided into chapters. Every chapter will take place in a new location, will progress the story further, and at the end of each chapter you will fight a sort of "boss". Furthermore, the main play of the RP will be divided in three sections I'll explain briefly:
-Cutscene: This section involves zero combat. It's all character interactions.
-Battle: Just like the name suggests, this is when you get to fight enemies! For every battle your character participates in and survives, he/she will gain experience at the end of the battle. If your character wins enough experience, he/she can be leveled up! If your character is defeated in battle, do not worry! You can either introduce a new character to join the group, or you can have the same character be revived in the end of the current chapter.
-Store: This section is when your character can buy objects that can help them in battle. You can buy objects with the gold you win during battles.
IV - REQUIREMENTS
-As always, RPNation rules apply.
-Please post everything in the correct thread. What I mean is, no character sheets in the OOC thread, no OOC chat in the IC thread, etc.
-You must be active in the RP. Daily replying would be ideal, but at least two or three times per week would be a reasonable minimum.
-In character creation you will be given more freedom to choose your character's stats than most other RPs offer. However, do not use this to make an OP character. In any case, I'll help you to balance your character if he/she seems too overpowered or underpowered.
-You will be allowed to create a maximum of three characters. At the beginning of each chapter, you will be able to choose which of the three you will use during battles. If your character dies, you can no longer use them, but you can switch to one of your other characters instead. At the end of a chapter you may revive one of your dead characters.
I think that's all I have to say for now. If you're interested or if you have any questions, feel free to comment here, or message me, whichever works for you. If there's enough people interested, I'll make an OOC thread and a character creation thread.