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Mitheral

"Growf!"
Roleplay Availability
Roleplay Type(s)
This RP is set in an alternate timeline where Russia became the Soviet Empire, a constitutional monarchy ruled by the Romanov line and the satellite nations represented by a Council. China has returned to its days of imperialism. It’s imperial bloodline has been restored, but is tempered by a parliament. Nazi Germany never fell, but was pushed back by the Allies. It retained Poland, Yugoslavia, Greece, Belgium, and Albania, Luxembourg, and the Netherlands. (Operation Barbarossa was cancelled.) Japan expanded to create the Nippon Empire, which never reached Hawaii. (Pearl Harbor was prevented by the Rhand Islands.)

Rhand Islands. The Rhand Islands are a fictional set of 5 islands located west of Hawaii, halfway to Midway Atoll. The Rhand Islands fill a role similar to Wakanda, but are more like the Swiss, with American origins. They maintain neutrality in the same manner. They refused offers of aid by Japan, protection by American, and invasion by Russia.

The Story itself will begin in NYC, Long Island, Staten Island. (In some sources, Gotham is set about where Staten Island is. But not to worry, we won’t have a Kryptonian turning NYC into Metropolis. Crime is everywhere.)

Superpowers

People are NOT born with superpowers. Rather they were created through science. It has been very much a hit or miss research problem - mostly miss. The Nazi’s developed this field first largely because of the lack of ethics involved in their research. Their first superpowered team was called Fourth Reich. For a time it looked as though nothing could stop them. Their leader had power on the order of Superman. (Well, not THAT powerful. But he may as well have been.)

Once Germany had succeeded in developing superpowers it became a race to see who could develop powers by the other nations. Unfortunately they succeeded, but the results proved less than desirable. You see, with superpowers came sociopathic tendencies. In short, the world created the first supervillains. On the plus side, the powers of the new generation of metahumans proved less powerful that the Nazi team. Still it became universally agreed that superpowers created more problems than solutions.

This did not mean that research ground to a halt. For the most part it just slowed to a crawl.

Then suddenly, in the early 21st century there was an explosive resurgence of super powered individuals. The ratio was very small, and most were, like their predecessors, prone to mental instabilities. Megalomania. Sociopathy. Psychopathy. Violence. In the US alone there were an estimated 330 metahumans. Of those, only 3 showed mental stability. 30 were insane, criminal villains with dangerous powers at their command. The other 300 were low powered freaks with an assortment of mental issues. Some proved suicidal. Some were delusional.

Move forward to the present. Powers have again begun to appear on the streets. This time it is the result of designer drugs - biohacker drugs. There are a number of sources. None are legal. The crime of simple possession is serious, comparable to being in possession of an illegal firearm.

Use and Side Effects of Power Drugs
Power Drugs are usually self-administered by way of an autoinjector, similar to an atropine, or by inhaler. The autoinjector is slower to take effect, but lasts longer, produces greater effects and is less prone to side effects. Despite this, the inhaler is more popular. The autoinjector typically lasts about an hour per dose. (Multiple doses taken at once are no more effective and have far greater chances of side effects.)

Injection takes about 5 minutes to take effect. Inhaler takes about 2 minutes.

Both methods are highly addictive. Repeat doses have diminished effectiveness, and increased chances of side effects. Side effects may include: burnout and death.

Powers
Most of the time powers will be predictable, part of the marketing draw of the drug. But truly unpredictable drugs exist, referred to as Potentials. These are rare and expensive.

The Predictable drugs are usually those sold to teens and young adults. They tend to be flashy. Fire, Lightning, Laser eyes, Strength, Speed.

Characters
The group will be composed of a handful of Special Agents who lack permanent powers, but are immune to the side effects of normal dosages of a single drug. This drug MUST come from their home office, NOT a street source. Even then supplies are limited and monitored. The drug should only be taken in the line of duty.

All agents will also be in a medical program the keeps them on a drug called Prime. This effectively transforms them into very weak super soldiers. They will operate at peak efficiency. They cannot simply stop taking Prime. To stop taking Prime requires a taper sequence.

I will ask group members NOT to duplicate one another for their special power. Also, powers are very limited as many powers have never been developed.

I am looking for interesting characters, not just a bunch of military and police meatheads. They should have a life before the Academy and Prime testing and implementation. Over 99% of candidates wash out for medical reasons.

Mission
The group will be tasked with stopping Power drug rings, sales, users, etc. They will also fight Permanent metahumans. Finally they should be on the lookout for unknown metahumans.

Posting
3rd person, past tense
Semi lit to literate
 
I was still debating this. One thought would be to have it divided between Japan and Russia.

I forget where Nazis were in South America, but that might belong to them or just be a place where they do a lot of business.
 
Hmm, that wouldn’t work well if the Down Under was... down and under (boot heels, that is). Maybe better to have the Allies push them back. Maybe instead of a Korean War and Vietnam War, the Allies rain a long insurgency. It’s been over 50 years. You may notice that France was retaken.
 
Honestly I don't mind any which way just haven't played someone of my own country of origin in a long ass time
 
This sounds very interesting. I'd love to be involved!
Been craving some good RP for a while.
 

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