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Fandom Help!! I've Lost My Mind!! CS

Name: Mizelia

Age: 20

Gender: Female

Sexuality:*

Universe of origin: Star Wars

Appearance:
View attachment 282673

Height:*

Personality:
Mizelia is an optimistic girl, trying get the positive part of situations when she can. Which is not always the case. She cares a lot about her friends, being willing to help them whenever they need help, even if she doesn’t know yet what she can do to help. She can be stubborn sometimes, even sometimes when others tell her to give up because she can’t do something. She can sometimes get angry when people do things that are wrong, such as when she was with a Force memory on Arkania of a Jedi being thrown to his death.


Her mood is also influenced a lot by her friends, when she knows her friends have a rough time, people can notice that it hits her. And the effects of this stays sometimes for some time. When they are happy, she is happy. And when her friends are in trouble, she has difficulty to stay together with a group if rescuing her friends.


A curious one as well, trying to know more about what she doesn’t know and sometimes not afraid to ask or make suggestions. Sometimes going a bit too far away from those she has to stay with. Though had some time she was unsure about asking for lessons, she always tries to join the lessons that she can.

Abilities:
Mizelia only knows partly Form I, but it doesn't stop her from fighting. Having a rather aggressive combat style in comparison to some of her friends.

She has some experience with blasters, but tends to shoot like she has a happy trigger finger when using one. She does have some experience in identifying several ranged weapons from her time.

Powers:
Mizelia has some experience with telekinesis, Force Jump, Force sense, Curato (Salva) and Tapas. She also knows Force Speed as well as 'absorb', which she rarely uses.

Gear: (Up to eight items)
A training saber, a holocommunicator, a datapad and a lightsaber crystal.

Starting Location:
Ruined city
Nope. Shoo Shoo (No Characters with Player determined Personality, Abilites or Backstory)
 
Name: Celty Sturluson

Age: Unknown

Gender: Female

Sexuality: Pansexual

Universe of Origin: Durarara!!

Appearance:
b3ab74db30bb0b56540308f0a4b803b9.jpg


Height: 5'8.5" (174cm) ((With Helmet))

Personality:
Celty's personality is, ironically, one of the most normal and down-to-earth compared to most of the other people she knows. Although she was fairly emotionless in her early life, she has since developed a much more defined personality as she spent more time with humans. She is generally a confident and optimistic individual although she is not without her insecurities. Chief among these are her concerns about how people will react to her monstrous nature. Celty tends to avoid most people as they usually react negatively upon realizing she has no head. However, she has recently begun opening up more to people as she encountered others who are not only accepting of the paranormal but seem to revel in it.

Aside from developing a more human personality, she has also developed a few human interests. She is shown to enjoy watching movies and playing video games but has developed an odd phobia of aliens, something that has been used for comic relief between her friends.

Abilities:
Aided by her above-average strength, Celty is able to fight in a number of ways, either armed, bare-handed, or with the help of her familiar, Shooter. She is also highly proficient in riding numerous forms of mounts and vehicles.

Powers:
Celty has the ability to manipulate a shadow-like substance that materializes around her at will. She can also summon a familiar, a Cóiste Bodhar she had named Shooter that usually takes on the appearance of a pitch-black motorbike without headlights when in public..

Gear:
Aside from her helmet and PDA, Celty doesn't have any possessions.

Starting Location: The Beach​
 
Name: James Tiberius Kirk

Age: 30

Gender: Male

Sexuality: Heterosexual

Universe of origin: Star Trek (Alternate Reality)

Appearance:

JamesTKirk_zpsvcqtgnp0.png


Personality: James T. Kirk is an adventurous person, always trying to learn more, to do more. It was this attitude that led him to Starfleet where he flourished as a person. He is very much a people person and can forge strong bonds quickly and will fiercely defend his friends. He is idealistic and sticks to his morals, even when it goes against Command. He is not afraid to fight if it is for something he believes in and is willing to use force for the greater good. He truly believes in Starfleet’s vision of constantly exploring and learning to bring about universal unity.

Abilities: Kirk is a Captain in the Federation’s Starfleet and as such is skilled in various disciplines. This includes a working knowledge of futuristic machinery, how to pilot or drive starships and certain land vehicles, and advanced computer operation. He also knows a decent amount about xeno-biology and xeno-linguistics. He is also fully trained in self defence and was one of the better marksman with a phaser at the Academy.

Powers: Kirk is a baseline human and as such does not have special powers.

Gear: Handheld Phaser, Starfleet Tricorder, Starfleet Communicator

Starting Location: The Plains
 
Name: Rahm Kota

Age: Unknown

Gender: Male

Sexuality:*

Universe of origin: Star Wars

Appearance:
latest


Height:*

Personality:

Rahm Kota was a hardened soldier who was noted as being an excellent tactician and combat commander. Regarded as cold and militant by his fellow Jedi, Kota always advocated the use of aggressive force in punishing those who disrupted law and order. Nevertheless, Kota was loyal to the Jedi Order—despite his disagreement with some of their policies—and was committed to the stability of the Galactic Republic. He gained a reputation for never abandoning those in need, and, during the Clone Wars, his leadership style instilled confidence in his troops. Yet, as the war dragged on, Kota came to the belief that the conflict would see the end of both the Jedi and the Republic, and he grew weary of seeing soldiers and trusted friends killed in battle.

Although the Jedi Order taught their members to let go of their hate and anger, for fear of being consumed by the dark side of the Force, Kota could not. His anger, hate, and impatience was often felt by other Force-users. Despite this, Kota never fell to the dark side, instead channelling his feelings to accomplish successes on the battlefield. The General was also perfectly willing to sacrifice forces to attain a strategic victory if the target was important enough. He had no compunctions about using the raw hatred and desire for vengeance against the Empire of the troops under his command to his advantage. He knew that it would make his troops more effective in battle against the enemy, although he was accepting of the fact that using them in this manner would mean high casualties. Dedicated to the Alliance and focused on destroying the Empire, Kota believed that personal feelings and desires held no place in war. When he was rescued from Cato Neimoidia by Starkiller, the General's first instinct was to use the young man as a rallying point to galvanize the Alliance into making a major strike against the Empire. In this way, Kota was not unlike Vader in one respect—they both saw Starkiller as a tool that they could use to further their own agendas. When Starkiller placed finding Eclipse above helping the Rebellion, Kota was angry and reminded him that the galaxy was at war. Although he held little compassion, Kota did have a gentler side, which he displayed by comforting Eclipse on Kashyyyk following Marek's death on the Death Star, and by recognizing the fact that Starkiller loved Eclipse. Despite this, Kota also sometimes made decisions based on practicality rather than morality, such as sparing Vader on Kamino. Kota's actions were prompted by the potential advantage of having Vader as a prisoner, and not because killing an unarmed opponent would have been morally wrong.


As a member of the Rebellion, Kota returned to his role as a confident general, strongly believing that direct military action was necessary to keep the Alliance moving forward. He was dismissive of Mon Mothma's policy of developing the Alliance before striking and often assaulted Imperial targets without authorization from High Command.

Abilities:
Kota was a skilled lightsaber duelist and was a practitioner of the lightsaber combat form Juyo. Unlike most Jedi, who hung their lightsabers from their belts, Kota kept his in a sheath on his back. Despite being trained in the most aggressive of the seven forms of lightsaber combat, Kota preferred to adopt a defensive stance in combat, using the Force to protect himself until he could launch a counterattack.
Powers:
Well-trained in the use of the Force, Kota was able to use telekinesis to move objects or deflect incoming attacks and projectiles, and to throw his lightsaber with extreme accuracy. He was also able to use the Force to snatch both the apprentice's and the Emperor's lightsabers from them during his encounter with Imperial forces on Corellia and on the Death Star, respectively. He employed telekinesis to hurl objects at enemy combatants or repel them from his presence, and had enough mastery to detach the command tower from the TIE Fighter Construction Facility over Nar Shaddaa and send it plummeting toward the planet. He possessed training in farsight and had received at least one vision of the future, during his duel with Vader's apprentice, when he sensed his future and his opponent's would be intertwined.
Despite the loss of his sight, Kota's connection to the Force enabled him to function as if he had not lost it. He was able to move and fight as well as an able-bodied individual, fly starships, and command major battles from the bridge of a starship. He would often react to events as if he was able to see them with his eyes and could tell where people were in relation to himself so that he could speak directly to them. Kota also possessed some skill in healing himself with the Force.

Gear: (Up to eight items)
his lightsaber, armor and holocommunicator

77


Starting Location:
The Plains
 
Last edited:
Name: Rahm Kota

Age: Unknown

Gender: Male

Sexuality:*

Universe of origin: Star Wars

Appearance:
latest


Height:*

Personality:

Rahm Kota was a hardened soldier who was noted as being an excellent tactician and combat commander. Regarded as cold and militant by his fellow Jedi, Kota always advocated the use of aggressive force in punishing those who disrupted law and order. Nevertheless, Kota was loyal to the Jedi Order—despite his disagreement with some of their policies—and was committed to the stability of the Galactic Republic. He gained a reputation for never abandoning those in need, and, during the Clone Wars, his leadership style instilled confidence in his troops. Yet, as the war dragged on, Kota came to the belief that the conflict would see the end of both the Jedi and the Republic, and he grew weary of seeing soldiers and trusted friends killed in battle.

Although the Jedi Order taught their members to let go of their hate and anger, for fear of being consumed by the dark side of the Force, Kota could not. His anger, hate, and impatience was often felt by other Force-users. Despite this, Kota never fell to the dark side, instead channelling his feelings to accomplish successes on the battlefield. The General was also perfectly willing to sacrifice forces to attain a strategic victory if the target was important enough. He had no compunctions about using the raw hatred and desire for vengeance against the Empire of the troops under his command to his advantage. He knew that it would make his troops more effective in battle against the enemy, although he was accepting of the fact that using them in this manner would mean high casualties. Dedicated to the Alliance and focused on destroying the Empire, Kota believed that personal feelings and desires held no place in war. When he was rescued from Cato Neimoidia by Starkiller, the General's first instinct was to use the young man as a rallying point to galvanize the Alliance into making a major strike against the Empire. In this way, Kota was not unlike Vader in one respect—they both saw Starkiller as a tool that they could use to further their own agendas. When Starkiller placed finding Eclipse above helping the Rebellion, Kota was angry and reminded him that the galaxy was at war. Although he held little compassion, Kota did have a gentler side, which he displayed by comforting Eclipse on Kashyyyk following Marek's death on the Death Star, and by recognizing the fact that Starkiller loved Eclipse. Despite this, Kota also sometimes made decisions based on practicality rather than morality, such as sparing Vader on Kamino. Kota's actions were prompted by the potential advantage of having Vader as a prisoner, and not because killing an unarmed opponent would have been morally wrong.


As a member of the Rebellion, Kota returned to his role as a confident general, strongly believing that direct military action was necessary to keep the Alliance moving forward. He was dismissive of Mon Mothma's policy of developing the Alliance before striking and often assaulted Imperial targets without authorization from High Command.

Abilities:
Well-trained in the use of the Force, Kota was able to use telekinesis to move objects or deflect incoming attacks and projectiles, and to throw his lightsaber with extreme accuracy. He was also able to use the Force to snatch both the apprentice's and the Emperor's lightsabers from them during his encounter with Imperial forces on Corellia and on the Death Star, respectively. He employed telekinesis to hurl objects at enemy combatants or repel them from his presence, and had enough mastery to detach the command tower from the TIE Fighter Construction Facility over Nar Shaddaa and send it plummeting toward the planet. He possessed training in farsight and had received at least one vision of the future, during his duel with Vader's apprentice, when he sensed his future and his opponent's would be intertwined.
Despite the loss of his sight, Kota's connection to the Force enabled him to function as if he had not lost it. He was able to move and fight as well as an able-bodied individual, fly starships, and command major battles from the bridge of a starship. He would often react to events as if he was able to see them with his eyes and could tell where people were in relation to himself so that he could speak directly to them. Kota also possessed some skill in healing himself with the Force.

Powers:
Kota was a skilled lightsaber duelist and was a practitioner of the lightsaber combat form Juyo. Unlike most Jedi, who hung their lightsabers from their belts, Kota kept his in a sheath on his back. Despite being trained in the most aggressive of the seven forms of lightsaber combat, Kota preferred to adopt a defensive stance in combat, using the Force to protect himself until he could launch a counterattack.

Gear: (Up to eight items)
his lightsaber, armor and holocommunicator

77


Starting Location:
You need to do some revising, you forgot to list a starting location, powers and abilites seem to swapped.
 
Name: Real Name: Lelouch vi Britannia
Alias: Lelouch Lamperouge
Black Knights Alias: Zero

Age: 18

Gender: Male

Sexuality:*

Universe of origin: Code Geass: Lelouch of the Rebellion (Start of R2)

Appearance:

3400306-lelouch-7.jpg

With contact lens to cover up his Geass.

200_s.gif

With contact lens off.

1476250-lelouch_animestocks_com__089.jpg

As Zero with mask on. Which also distorts his voice somewhat since characters don't notice it's Lelouch. Also, has a small hatch to open up by his left eye if he wants to use his Geass and his contact lens is off.

Height:*

5'10"

Personality:

Lelouch is a highly intelligent individual who is also calm, sophisticated, and arrogant due to his aristocratic upbringing. While at school, Lelouch conducts himself as a sociable, likeable, and often easygoing student. However, this is really a mask to hide his true nature. While as Zero his true nature is expressed. His charisma and beliefs in justice gain him the trust and respect of many soldiers and leaders.

Lelouch is known for having a very stoic personality. He never cared about schoolwork, seeing the entire thing as trivial, even though his high intelligence would make it easy for him. At one point, Shirley stated that if Lelouch applied himself in school, he could get high grades. He enjoys seeking out challenges, often playing chess against nobility. In general, Lelouch takes most day-to-day affairs with open disinterest, often not even noticing the affection of others, especially Shirley, his fellow classmate. He has a strong dislike for nobles, viewing them as tepid and "overprivileged parasites."

In battle, Lelouch is very cold and tactical. He is willing to sacrifice civilians and soldiers alike, if that is what it takes to achieve the objective. In the battle at Narita, when he created a landslide that wiped out most of the enemy forces, and indirectly, several civilians in the town below, he brushed off the civilian casualties as a simple "mathematical overestimation." He did have second thoughts when he learned that one of them was Shirley's father, but he accepted that there will always be consequences for all of his actions. He also saw no problem with collapsing a large portion of Tokyo, resulting in countless military and civilian casualties.

Many characters have noted that Lelouch is quite selfish, as his desire to remake the world into what he wants it to be comes from his desire to avenge his mother's apparent death and Nunnally's sake, however in time he realizes that this goal is not just for them, but for the entire world.

Despite his cold, calculating demeanor, and ruthlessness in battle, he can be a rather compassionate person to his friends and loved ones. To Nunnally, he is a loving older brother, and to Suzaku, a loyal friend, despite the fact that the two are enemies. Lelouch, at first glance, seems to have relatively little concern for the well-being of his subordinates, but in reality, he does care about them, seeing them as valuable allies. Though he has shown preference on occasion especially with Kallen.


Abilities:

Even without his Geass, Lelouch is a formidable opponent. His greatest weapon is his prodigious mind, possessing a genius-level intellect, and is capable of devising and executing strategies with incredible speed and precision. As a child, he was a brilliant chess player, besting any opponent who played against him. He has a record of winning a game in 8 minutes and 32 seconds. However, the one person that he was unable to defeat in a chess game was his older brother, Schneizel. As a teenager, he utilized his masterful skills in real combat, leading a small band of terrorists to victory against overwhelming odds. He could manipulate people and factions with well-spoken speeches and clever deceptions.

The series repeatedly demonstrates Lelouch's mental acuity; ranging from his superb skill in playing chess, to an incident in Stage 14, when Mao says C.C.'s name, Lelouch instantly comes up with fourteen different possibilities for Mao's identity - including the correct one. His intellect is also shown when he was able to program the F.L.E.I.J.A. countermeasure in 19 seconds typing at a incredibly fast speed.

In the audio dramas, Suzaku says that, when they were children, Lelouch devised a secret sign language containing over 500 words. In Stage 17, Lelouch proves his tactical ability by predicting the Lancelot's actions exactly thanks to his study of past battles, allowing Kallen and the Four Holy Swords to almost defeat the Lancelot (only Suzaku's reflexes saved his life). His intelligence is also parodied in one humorous Sound Episode, which has the Student Council members acting suspicious, and Lelouch racing through possible explanations and cover-ups with increasing speed (though it turns out that they were acting strange because he had some rice on his cheek from his lunch).

Physically, Lelouch is underwhelming. He possesses the physical prowess of a teenager who engages in little to no strenuous physical activity. Thus, one of Lelouch's traits is the inability to run very fast or for any substantial period of time. Within the series, this is usually played for comedic effect, as Lelouch is constantly outpaced by his classmates in every situation, and even the most simple tasks requiring manual labor exhaust him before he manages to accomplish anything significant. This joke is taken to its logical conclusion in the second season, where it is revealed that Lelouch is supposed to attend remedial physical education classes, but skips them as often as possible. This creates problems when Sayoko poses as Lelouch: she is a master of martial arts, and hence far more athletic than Lelouch himself. Lelouch laments the problem and decides to have Sayoko attend his gym classes to fix it. By the middle of the second season, Lelouch seems to have gained a bit of physical ability however, as he is able to hold onto Shirley when she fell off the roof of a building.

Lelouch is also shown to be very talented at most domestic skills including cooking and sewing; it has been stated that this comes as a result of his taking care of himself and Nunnally for seven years. He has been shown to be an excellent cook, and is usually the one cooking the food for parties held by the Student Council, both because the others (except Milly) are terrible cooks and nobody else can meet his exacting requirements (such as measuring ingredients to three significant decimals)

Lelouch also has some skill with firearms, usually brandishing a Britannian pistol when threatening someone. His Knightmare piloting skill has been shown only above average. While Lelouch uses Knightmares that have superior specs, he tends to be overwhelmed by Suzaku or other skilled pilots with faster models. When Lelouch pilots a standard Knightmare on the battlefield, he is typically accompanied by Kallen, who is an elite Knightmare pilot and the leader of his personal squad, Squad Zero. After commandeering the Gawain, Lelouch co-pilots it with C.C., controlling the weapons and command functions while C.C. handles navigation and flight. After the Black Knights are exiled from Japan, Lelouch pilots the Shinkirō, which has the most powerful defense of any Knightmare. He also shows a level of ambidexterity as he is able to control either side of the Shinkirō's keyboard-based controls with both hands. Though he could not defeat them, Lelouch managed to hold his own against the Knights of Rounds during the second battle of Tokyo.


Powers:

Lelouch's Geass, bestowed upon him by C.C., gives him "The Power of Absolute Obedience", allowing him to plant commands within a person's mind upon eye contact in a manner comparable to hypnosis. Activation of his Geass is visually represented by the manifestation of a Geass Sigil in his left eye. Commands dictated in this state are written into the minds of the designated targets once the Sigil projects from his eye to theirs. Lelouch could initially toggle Geass activation at will, but subsequently lost this control and suffered from an affliction known as "runaway Geass" near the end of the first series.

In the second season, C.C. gives Lelouch a contact lens that blocks his Geass, but indicates that his Geass will eventually grow powerful enough to render it ineffective. (So Lelouch will know he has access to use the Geass, but he won't know it's always active nor that he has a contact lens blocking it)
Of all the Geass abilities in the series, Lelouch's has been explored the most, and also seems to have the most restrictions and side effects of any Geass introduced:

  • Only affects the nervous system.
  • Commands must be issued verbally.
  • The victim must make direct eye contact for commands to be issued. The maximum effective distance is 272 meters. Line of sight via a reflective surface is sufficient for the effect to occur.
  • Commands may be issued only once to any given individual, but any number of commands may be issued at initial application so long as eye contact is unbroken. Since Jeremiah's Geass Canceller negates all Geass effects, those exposed to it may be commanded once again.
  • The victim will not perform any action disallowed by their physical or mental capabilities, though they will try to carry out the command to the best of their ability. For example, a victim will not be able to correctly answer a question they don't know the answer to, but will direct the user to someone who can if they are able. However, commands that affect the mind or consciousness (such as erasing memories or casting a hallucination on a person) will take effect despite the fact that the victim could not normally force themselves to do so.
  • An action will be carried out for as long as dictated in its command, or upon the indicated conditional circumstance. Eye contact does not need to be maintained for command execution to occur. No upper limit has been established, but the conditional command Lelouch gives Suzaku is still in effect more than a year later.
  • The victim's memories for the duration of command issue and execution are sealed and cannot be recalled.
  • As demonstrated in Princess Euphemia's response to the accidental command that she kill the Japanese, a victim may resist a commanded action to some degree if it is utterly repugnant and morally incomprehensible to them.
So long as the above conditions are met, commands may be issued to anybody besides those that had gained an immortal code and to any number of individuals at once. Those under the effect of Geass have a red outline on their pupils, presumably a visual cue for the viewer since the characters never point it out.


Gear: (Up to eight items)

A Britannian Pistol

Starting Location: Mountain Range
 
Name: Real Name: Lelouch vi Britannia
Alias: Lelouch Lamperouge
Black Knights Alias: Zero

Age: 18

Gender: Male

Sexuality:*

Universe of origin: Code Geass: Lelouch of the Rebellion (Start of R2)

Appearance:

3400306-lelouch-7.jpg

With contact lens to cover up his Geass.

200_s.gif

With contact lens off.

1476250-lelouch_animestocks_com__089.jpg

As Zero with mask on. Which also distorts his voice somewhat since characters don't notice it's Lelouch. Also, has a small hatch to open up by his left eye if he wants to use his Geass and his contact lens is off.

Height:*

5'10"

Personality:

Lelouch is a highly intelligent individual who is also calm, sophisticated, and arrogant due to his aristocratic upbringing. While at school, Lelouch conducts himself as a sociable, likeable, and often easygoing student. However, this is really a mask to hide his true nature. While as Zero his true nature is expressed. His charisma and beliefs in justice gain him the trust and respect of many soldiers and leaders.

Lelouch is known for having a very stoic personality. He never cared about schoolwork, seeing the entire thing as trivial, even though his high intelligence would make it easy for him. At one point, Shirley stated that if Lelouch applied himself in school, he could get high grades. He enjoys seeking out challenges, often playing chess against nobility. In general, Lelouch takes most day-to-day affairs with open disinterest, often not even noticing the affection of others, especially Shirley, his fellow classmate. He has a strong dislike for nobles, viewing them as tepid and "overprivileged parasites."

In battle, Lelouch is very cold and tactical. He is willing to sacrifice civilians and soldiers alike, if that is what it takes to achieve the objective. In the battle at Narita, when he created a landslide that wiped out most of the enemy forces, and indirectly, several civilians in the town below, he brushed off the civilian casualties as a simple "mathematical overestimation." He did have second thoughts when he learned that one of them was Shirley's father, but he accepted that there will always be consequences for all of his actions. He also saw no problem with collapsing a large portion of Tokyo, resulting in countless military and civilian casualties.

Many characters have noted that Lelouch is quite selfish, as his desire to remake the world into what he wants it to be comes from his desire to avenge his mother's apparent death and Nunnally's sake, however in time he realizes that this goal is not just for them, but for the entire world.

Despite his cold, calculating demeanor, and ruthlessness in battle, he can be a rather compassionate person to his friends and loved ones. To Nunnally, he is a loving older brother, and to Suzaku, a loyal friend, despite the fact that the two are enemies. Lelouch, at first glance, seems to have relatively little concern for the well-being of his subordinates, but in reality, he does care about them, seeing them as valuable allies. Though he has shown preference on occasion especially with Kallen.


Abilities:

Even without his Geass, Lelouch is a formidable opponent. His greatest weapon is his prodigious mind, possessing a genius-level intellect, and is capable of devising and executing strategies with incredible speed and precision. As a child, he was a brilliant chess player, besting any opponent who played against him. He has a record of winning a game in 8 minutes and 32 seconds. However, the one person that he was unable to defeat in a chess game was his older brother, Schneizel. As a teenager, he utilized his masterful skills in real combat, leading a small band of terrorists to victory against overwhelming odds. He could manipulate people and factions with well-spoken speeches and clever deceptions.

The series repeatedly demonstrates Lelouch's mental acuity; ranging from his superb skill in playing chess, to an incident in Stage 14, when Mao says C.C.'s name, Lelouch instantly comes up with fourteen different possibilities for Mao's identity - including the correct one. His intellect is also shown when he was able to program the F.L.E.I.J.A. countermeasure in 19 seconds typing at a incredibly fast speed.

In the audio dramas, Suzaku says that, when they were children, Lelouch devised a secret sign language containing over 500 words. In Stage 17, Lelouch proves his tactical ability by predicting the Lancelot's actions exactly thanks to his study of past battles, allowing Kallen and the Four Holy Swords to almost defeat the Lancelot (only Suzaku's reflexes saved his life). His intelligence is also parodied in one humorous Sound Episode, which has the Student Council members acting suspicious, and Lelouch racing through possible explanations and cover-ups with increasing speed (though it turns out that they were acting strange because he had some rice on his cheek from his lunch).

Physically, Lelouch is underwhelming. He possesses the physical prowess of a teenager who engages in little to no strenuous physical activity. Thus, one of Lelouch's traits is the inability to run very fast or for any substantial period of time. Within the series, this is usually played for comedic effect, as Lelouch is constantly outpaced by his classmates in every situation, and even the most simple tasks requiring manual labor exhaust him before he manages to accomplish anything significant. This joke is taken to its logical conclusion in the second season, where it is revealed that Lelouch is supposed to attend remedial physical education classes, but skips them as often as possible. This creates problems when Sayoko poses as Lelouch: she is a master of martial arts, and hence far more athletic than Lelouch himself. Lelouch laments the problem and decides to have Sayoko attend his gym classes to fix it. By the middle of the second season, Lelouch seems to have gained a bit of physical ability however, as he is able to hold onto Shirley when she fell off the roof of a building.

Lelouch is also shown to be very talented at most domestic skills including cooking and sewing; it has been stated that this comes as a result of his taking care of himself and Nunnally for seven years. He has been shown to be an excellent cook, and is usually the one cooking the food for parties held by the Student Council, both because the others (except Milly) are terrible cooks and nobody else can meet his exacting requirements (such as measuring ingredients to three significant decimals)

Lelouch also has some skill with firearms, usually brandishing a Britannian pistol when threatening someone. His Knightmare piloting skill has been shown only above average. While Lelouch uses Knightmares that have superior specs, he tends to be overwhelmed by Suzaku or other skilled pilots with faster models. When Lelouch pilots a standard Knightmare on the battlefield, he is typically accompanied by Kallen, who is an elite Knightmare pilot and the leader of his personal squad, Squad Zero. After commandeering the Gawain, Lelouch co-pilots it with C.C., controlling the weapons and command functions while C.C. handles navigation and flight. After the Black Knights are exiled from Japan, Lelouch pilots the Shinkirō, which has the most powerful defense of any Knightmare. He also shows a level of ambidexterity as he is able to control either side of the Shinkirō's keyboard-based controls with both hands. Though he could not defeat them, Lelouch managed to hold his own against the Knights of Rounds during the second battle of Tokyo.


Powers:

Lelouch's Geass, bestowed upon him by C.C., gives him "The Power of Absolute Obedience", allowing him to plant commands within a person's mind upon eye contact in a manner comparable to hypnosis. Activation of his Geass is visually represented by the manifestation of a Geass Sigil in his left eye. Commands dictated in this state are written into the minds of the designated targets once the Sigil projects from his eye to theirs. Lelouch could initially toggle Geass activation at will, but subsequently lost this control and suffered from an affliction known as "runaway Geass" near the end of the first series.

In the second season, C.C. gives Lelouch a contact lens that blocks his Geass, but indicates that his Geass will eventually grow powerful enough to render it ineffective. (So Lelouch will know he has access to use the Geass, but he won't know it's always active nor that he has a contact lens blocking it)
Of all the Geass abilities in the series, Lelouch's has been explored the most, and also seems to have the most restrictions and side effects of any Geass introduced:

  • Only affects the nervous system.
  • Commands must be issued verbally.
  • The victim must make direct eye contact for commands to be issued. The maximum effective distance is 272 meters. Line of sight via a reflective surface is sufficient for the effect to occur.
  • Commands may be issued only once to any given individual, but any number of commands may be issued at initial application so long as eye contact is unbroken. Since Jeremiah's Geass Canceller negates all Geass effects, those exposed to it may be commanded once again.
  • The victim will not perform any action disallowed by their physical or mental capabilities, though they will try to carry out the command to the best of their ability. For example, a victim will not be able to correctly answer a question they don't know the answer to, but will direct the user to someone who can if they are able. However, commands that affect the mind or consciousness (such as erasing memories or casting a hallucination on a person) will take effect despite the fact that the victim could not normally force themselves to do so.
  • An action will be carried out for as long as dictated in its command, or upon the indicated conditional circumstance. Eye contact does not need to be maintained for command execution to occur. No upper limit has been established, but the conditional command Lelouch gives Suzaku is still in effect more than a year later.
  • The victim's memories for the duration of command issue and execution are sealed and cannot be recalled.
  • As demonstrated in Princess Euphemia's response to the accidental command that she kill the Japanese, a victim may resist a commanded action to some degree if it is utterly repugnant and morally incomprehensible to them.
So long as the above conditions are met, commands may be issued to anybody besides those that had gained an immortal code and to any number of individuals at once. Those under the effect of Geass have a red outline on their pupils, presumably a visual cue for the viewer since the characters never point it out.


Gear: (Up to eight items)

A Britannian Pistol

Starting Location: Mountain Range
I'll allow it
 
You didn't seem very confident about the decision to accept him, what was it about him? Just curious.
The Mind control, but i assume that it only affects humans, but also i'm just paranoid about every character i accept, this is the first RP i am running in a long ass time. So i'm just a cautious, but also you understand he won't know about his Geass completely in the beginning of this RP correct
 
The Mind control, but i assume that it only affects humans, but also i'm just paranoid about every character i accept, this is the first RP i am running in a long ass time. So i'm just a cautious, but also you understand he won't know about his Geass completely in the beginning of this RP correct
From what Ik it has been only displayed to be effective on human's, also what do you mean he won't know how to use it completely? Ik he won't know that his geass had manifested to always be on, and that a contact lens is what prevents its use, do you also mean that he won't know its limitations and whatnot? If that's the case then that's still fine with me.
 
From what Ik it has been only displayed to be effective on human's, also what do you mean he won't know how to use it completely? Ik he won't know that his geass had manifested to always be on, and that a contact lens is what prevents its use, do you also mean that he won't know its limitations and whatnot? If that's the case then that's still fine with me.
It's more about how the all the characters here won't remember anything outside of their name and knowing that this place isn't their home
 
It's more about how the all the characters here won't remember anything outside of their name and knowing that this place isn't their home
Oh yeah, I knew that from the beginning, I read everything so he only know's his names, the fact that he isn't where home is, and that he has access to a power known as Geass but doesn't know how to use it.
 

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