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Fandom Help!! I've Lost My Mind!! CS

To be fair, they are from different universes of the JoJo Lore. Blackmore is from 1890 America Post-Pucci Universe, whereas Koichi is from 1999 Japan Pre-Pucci Universe.
 
Name:
Akira Kurusu
Age:
16
Gender:
Male
Sexuality:*
Straight
Universe of origin:
Persona
Appearance:
Kurusu.Akira.full.1837915.jpg

JOKER

Persona-5-Protagonist-Gameplay-Teaser-Trailer-9452.jpg


Height:*
5'9"
Personality:
Akira can easily be perceived as an unassuming student during his daily life. He appears somewhat introverted and absent-minded, perhaps as part of his "profound ruse" or in being mentally preoccupied with the Phantom Thieves' activities, as he was shown not paying attention in class. In truth, he is highly resourceful and plans ahead, such as using Cafe LeBlanc as bait to obtain evidence behind Kazuya Makigami's crimes, as well as obtaining the false alarm system from Iwai. He also has a reckless side, as seen when Ryuji and Ann question the protagonist's audacious decision to use LeBlanc as bait despite numerous dangers, including the risk of Sojiro finding out. In response, the protagonist simply says he'll cross that bridge when he comes to it. Like the other Phantom Thieves, he fully believes in their mission to reform their targets, even taking pride in his work as he declares to Kazuya that he has stolen the arrogance in his heart. His profile states that he appears quiet and well-mannered, but this behavior is a profound ruse that hides the heart of a rebellious trickster. He is extremely resistant to rigid and dogmatic forms of control-based authority and order. He has received much criticism, insults and opposition for his rebellious nature, whether it be his targets, school staff, disapproving comments left on the Phan-site, etc. Suguru Kamoshida calls him a "defiant piece of garbage". Sadayo Kawakami notes that, by opposing Suguru Kamoshida, he has a strong sense of justice despite his bad reputation. Akira seems to be cocky and confident even when his life is in danger. He also has a flair for showing off and making dramatic decisions, such as exiting by jumping through the stained glass windows of the Casino, much to the amazement of the other Phantom Thieves. Hifumi Togo notes, while playing Shogi with him, that she senses he has a "gambler's spirit."
Abilities:
Akira seems to be athletic enough to perform actions such as rolling and parkour. He is somewhat trained in using both a Knife and a Pistol for combat, despite being untrained.
Powers:
Persona ~ A manifestation of a Persona User's personality in the Persona series, referred to as a "mask" for an individual to use to face hardship. A Persona is similar to a Shadow. Shadows are malevolent manifestations of one's inner thoughts, while a Persona is a manifestation of the same feelings but tamed and trained. If an individual takes up a resolution in their heart, the Persona will undergo a metamorphosis into a stronger form. While the summoning sequences of a Persona differs from one installment to the next, a tradition that later adaptions follow is that blue-ish fogs are always released when a Persona is invoked. A fight using Personas weighs the user's mind and spirit. Continuous use of a Persona will eventually drain the user's strength and stamina. They are contained within different masks worn by the protagonist and his friends. The mask dissolves into blue flames and changes back into its normal form when invoked as a Persona. Akira's Persona is Arsene. However, due to the fact that Akira forgets that he is a Phantom Thief of Heart, he forgets that he has a Persona, thus, he would have to go through Awakening again.
Gear: (Up to eight items)
Desert Eagle
Knife
Starting Location:
Mountain Range

<<I wonder if he'll make the cut?>>
 
Name:
Akira Kurusu
Age:
16
Gender:
Male
Sexuality:*
Straight
Universe of origin:
Persona
Appearance:
Kurusu.Akira.full.1837915.jpg

JOKER

Persona-5-Protagonist-Gameplay-Teaser-Trailer-9452.jpg


Height:*
5'9"
Personality:
Akira can easily be perceived as an unassuming student during his daily life. He appears somewhat introverted and absent-minded, perhaps as part of his "profound ruse" or in being mentally preoccupied with the Phantom Thieves' activities, as he was shown not paying attention in class. In truth, he is highly resourceful and plans ahead, such as using Cafe LeBlanc as bait to obtain evidence behind Kazuya Makigami's crimes, as well as obtaining the false alarm system from Iwai. He also has a reckless side, as seen when Ryuji and Ann question the protagonist's audacious decision to use LeBlanc as bait despite numerous dangers, including the risk of Sojiro finding out. In response, the protagonist simply says he'll cross that bridge when he comes to it. Like the other Phantom Thieves, he fully believes in their mission to reform their targets, even taking pride in his work as he declares to Kazuya that he has stolen the arrogance in his heart. His profile states that he appears quiet and well-mannered, but this behavior is a profound ruse that hides the heart of a rebellious trickster. He is extremely resistant to rigid and dogmatic forms of control-based authority and order. He has received much criticism, insults and opposition for his rebellious nature, whether it be his targets, school staff, disapproving comments left on the Phan-site, etc. Suguru Kamoshida calls him a "defiant piece of garbage". Sadayo Kawakami notes that, by opposing Suguru Kamoshida, he has a strong sense of justice despite his bad reputation. Akira seems to be cocky and confident even when his life is in danger. He also has a flair for showing off and making dramatic decisions, such as exiting by jumping through the stained glass windows of the Casino, much to the amazement of the other Phantom Thieves. Hifumi Togo notes, while playing Shogi with him, that she senses he has a "gambler's spirit."
Abilities:
Akira seems to be athletic enough to perform actions such as rolling and parkour. He is somewhat trained in using both a Knife and a Pistol for combat, despite being untrained.
Powers:
Persona ~ A manifestation of a Persona User's personality in the Persona series, referred to as a "mask" for an individual to use to face hardship. A Persona is similar to a Shadow. Shadows are malevolent manifestations of one's inner thoughts, while a Persona is a manifestation of the same feelings but tamed and trained. If an individual takes up a resolution in their heart, the Persona will undergo a metamorphosis into a stronger form. While the summoning sequences of a Persona differs from one installment to the next, a tradition that later adaptions follow is that blue-ish fogs are always released when a Persona is invoked. A fight using Personas weighs the user's mind and spirit. Continuous use of a Persona will eventually drain the user's strength and stamina. They are contained within different masks worn by the protagonist and his friends. The mask dissolves into blue flames and changes back into its normal form when invoked as a Persona. Akira's Persona is Arsene. However, due to the fact that Akira forgets that he is a Phantom Thief of Heart, he forgets that he has a Persona, thus, he would have to go through Awakening again.
Gear: (Up to eight items)
Desert Eagle
Knife
Starting Location:
Mountain Range

<<I wonder if he'll make the cut?>>
I see no problems, so he's accepted!!
 
Name: Logre

Age: about mid to late thirties, maybe older

Gender: Male

Sexuality: Straight

Universe of origin: Etrian Odyssey

Appearance: (pictures at bottom of bio)

Height:*

Personality: He is normally quite friendly and charismatic, however he can also be quite serious when he needs to be. He is also very loyal

Abilities:
  • Shock Drive (uses arms): Powerful but slow melee cut + volt attack to 1 target. Cooldown of 6 turns. Lowers defenses until executed.
  • Sharp Edge (uses arms): Melee cut attack to 1 target. Reduces cooldown by 1 turn.
  • Cool Edge (uses arms): Melee cut attack to 1 target. Reduces cooldown by 2 turns. Used the turn after Sharp Edge is used.
  • Heat Sink (uses arms): Reduces cooldown by 3 turns.
  • Rear Guard (uses head): Reduces turn speed and raises defenses for 5 turns.
  • Vanguard (uses head): For 5 turns, reduces defenses and raises turn speed and attack.
  • Sonic Raid (uses arms): Strong, fast melee cut attack to 1 target.
  • Spiral Slice (uses arms): Strong melee cut attack to 1 target with splash effect.
Powers: He's a fairly normal human, so nothing noteworthy

Gear: (Up to eight items)
Drive blade
Armor
Blank sheets of paper
A pencil
Drive blade key

Starting Location: the plains
 

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Name: Logre

Age: about mid to late thirties, maybe older

Gender: Male

Sexuality:*

Universe of origin: Etrian Odyssey

Appearance: (pictures at bottom of bio)

Height:*

Personality: He is normally quite friendly and charismatic, however he can also be quite serious when he needs to be. He is also very loyal

Abilities:
  • Shock Drive (uses arms): Powerful but slow melee cut + volt attack to 1 target. Cooldown of 6 turns. Lowers defenses until executed.
  • Sharp Edge (uses arms): Melee cut attack to 1 target. Reduces cooldown by 1 turn.
  • Cool Edge (uses arms): Melee cut attack to 1 target. Reduces cooldown by 2 turns. Used the turn after Sharp Edge is used.
  • Heat Sink (uses arms): Reduces cooldown by 3 turns.
  • Rear Guard (uses head): Reduces turn speed and raises defenses for 5 turns.
  • Vanguard (uses head): For 5 turns, reduces defenses and raises turn speed and attack.
  • Sonic Raid (uses arms): Strong, fast melee cut attack to 1 target.
  • Spiral Slice (uses arms): Strong melee cut attack to 1 target with splash effect.
Powers: He's a fairly normal human, so nothing noteworthy

Gear: (Up to eight items)
Drive blade
Armor
Blank sheets of paper
A pencil
Drive blade key

Starting Location: the plains
You only need one image, and please use the second one. aside from that it's good to go
 
Name: His Royal Badass, Prince Baldur (but he just goes by Baldur

Age: probably in his mid to late teens

Gender: male

Sexuality: straight

Universe of origin: Etrian Odyssey

Appearance: (at the bottom of the bio)

Height:*

Personality: rather calm, he is quite stubborn and cares more about his own people than himself and anyone else. He is quite brutal towards enemies

Abilities:
  • Chaos Drive (Uses arms): 10 inaccurate random melee cut attacks across the party. Cooldown of 6 turns.
  • Flame Drive (Uses arms): Powerful but slow fire + cut attack to 1 target with splash effect. Cooldown of 6 turns.
  • Kingly Ambition (Uses head): Lowers the party's offenses for 3 turns.
  • Heat Sink (Uses head): Reduces cooldown timer by 3 turns.
  • Ignition (Uses head): For 3 turns, removes overheating effect of Drive skills.
  • Overdrive (Uses arms): Cancels Ignition for a powerful untyped attack to the entire party.
Powers: again, a normal human, yet he had once borrowed powers from the Yggdrasil to become the cursed prince http://etrian.wikia.com/wiki/Cursed_Prince

Gear: (Up to eight items)
His drive blade
Armor

Starting Location: the mountain range
 

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View attachment 298080


Name: His Royal Badass, Prince Baldur (but he just goes by Baldur

Age: probably in his mid to late teens

Gender: male

Sexuality:*

Universe of origin: Etrian Odyssey

Appearance: (at the top of the bio)

Height:*

Personality: rather calm, he is quite stubborn and cares more about his own people than himself and anyone else. He is quite brutal towards enemies

Abilities:
  • Chaos Drive (Uses arms): 10 inaccurate random melee cut attacks across the party. Cooldown of 6 turns.
  • Flame Drive (Uses arms): Powerful but slow fire + cut attack to 1 target with splash effect. Cooldown of 6 turns.
  • Kingly Ambition (Uses head): Lowers the party's offenses for 3 turns.
  • Heat Sink (Uses head): Reduces cooldown timer by 3 turns.
  • Ignition (Uses head): For 3 turns, removes overheating effect of Drive skills.
  • Overdrive (Uses arms): Cancels Ignition for a powerful untyped attack to the entire party.
Powers: again, a normal human, yet he had once borrowed powers from the Yggdrasil to become the cursed prince http://etrian.wikia.com/wiki/Cursed_Prince

Gear: (Up to eight items)
His drive blade
Armor

Starting Location: the plains
Put him in a different starting location, and he'll be accepted
 
Name: Wufan

Age: ???

Gender: female

Sexuality: bisexual

Universe of origin: Etrian Odyssey

Appearance: (at the bottom)

Height:*

Personality: rather rude and tends to make assumptions, however, she does have a kinder side

Abilities: http://etrian.wikia.com/wiki/Arcanist

Powers: Nothing special other than immense knowledge of the wilderness, which she will probably forget

Gear: (Up to eight items)
Circle staff

Starting Location: the beach
 

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Name: Isabeau

Age: 18

Gender: Female

Sexuality:* Hetero

Universe of origin: Strange Journey

200


Personality:
Isabeau comes from a family of Luxurors and is a veracious young woman with a strong mind. She is strong willed yet dignified, and there is a side of her the others must never discover. For this reason, Walter calls her "iron mask" which does not please her at all.

Despite her strength of character, Isabeau's solitary flaw is her lack of conviction. She leaves the decision-making to someone else, often opting to take a neutral stance when it comes to complicated situations.

Though Isabeau bears a stoic and no-nonsense personality she secretly harbors a great love for Manga, especially ones that involve a strong female lead in male garb that actively participates in events who later falls in love with her male lead companion. This is brought up a few times where Isabeau admits that she desired to find more Manga of the series she's currently reading so that she could finish it even as they're on a journey of great importance.

Isabeau will even shield herself from spoilers by covering her ears or leaving behind a Manga issue that is much farther ahead than she has currently progressed upon it to prevent herself from falling to temptation. Isabeau also is willing to ask, if on Neutral, if Flynn is fine with her reading the final issue of her Manga before continuing their journey. If he agrees she happily reads it, hugs it, and than packs it away after talking about the ending a bit with Flynn and how sad she is that the lovers could only unite in death in the end.

Another thing about Isabeau is that she's quite awkward around boys her age due to how they seem to only talk about themselves. Due to this, she keeps her distance but early on she takes an interest in Flynn when he beats them in their early Samurai trials. This interest would eventually grow to full blown affection as they continue their journey with Isabeau placing far more care towards Flynn and always siding with Flynn's opinions over Walter and Jonathan.

However, Isabeau will make a stand in what she feels is morally wrong. If Flynn follows the paths of Law or Chaos she will oppose them on her own as a Samurai and demand that Flynn face her as an equal. When she's defeated, Isabeau reveals her own affections towards Flynn as well as her desire to have remained by his side. To spare him any more pain, she takes her own life -- this was done so that his hands wouldn't be stained with her blood. This gesture shows the true extent of her feelings, as even when she disagreed with Flynn, she didn't desire for him to suffer.

If Flynn chooses the path of Neutrality, then Isabeau wakes him and reveals that she looked everywhere for him, after expressing how glad she is that he has awakened at last and is safe. Isabeau will then beg Flynn not to send her away. but to allow her to remain by his side. as he's the only one she can turn to as the war between angels and demons begins, to which Flynn agrees. Later. when learning of the truth about Flynn's destiny and speaking with Masakado, Isabeau reveals that this was the path she desired all along - a path of Neutrality where neither extreme is taken and the people of Tokyo and Mikado are both saved.

Isabeau's strong love for Mikado's people is later shown after the defeat of Merkabah, when she works hard to save everyone in Mikado by getting them to evacuate even when they initially doubt her words. Though Isabeau is obviously conflicted about not being able to accompany Flynn as he goes to face Lucifer, she knows her skills are best used to aid the people of Mikado, and to leave the final battles to Flynn, whom she will wait for at Cafe Florida.


Abilities: Presumably, being a samurai, Isabeau is athletic. Furthermore, it is worth noting that she is literate, given her place of origin.

Powers: Isabeau's powers derive almost entirely from her COMP, the computerized gauntlet on her left arm. With it, she has learned various lightning based attacks and various healing and curative abilities. Her COMP also allows her to summon demons, however she doesn't do so when supporting Flynn in battle. If she is pitted against Flynn, Isabeau either summons Jeanne D'Arc, Valkyrie, and Pallas Athena, or Kali, Isis, and Dakini. She also learns piercing, or gun, type magic abilities (Riot Gun and Myriad Arrows) during her final fight with Flynn.

Gear: COMP, Sword

Starting Location: Ruined City
 
I’ve always wanted to try a multiverse roleplay before and this looks cool but before I make a character sheet for this I was wondering if Captain James T. Kirk from Star Trek would be a valid character for this setting?
 
I’ve always wanted to try a multiverse roleplay before and this looks cool but before I make a character sheet for this I was wondering if Captain James T. Kirk from Star Trek would be a valid character for this setting?
Sure, but i hope you have read the rules which mentions you can have up to three characters
 
I did see that we can have three characters but I would like to stick with one for now, at least until I think of another one I would like to play as. I’ll start working on my character sheet now.
 
Name: Mizelia

Age: 20

Gender: Female

Sexuality:*

Universe of origin: Star Wars

Appearance:
View attachment 282673

Height:*

Personality:
Mizelia is an optimistic girl, trying get the positive part of situations when she can. Which is not always the case. She cares a lot about her friends, being willing to help them whenever they need help, even if she doesn’t know yet what she can do to help. She can be stubborn sometimes, even sometimes when others tell her to give up because she can’t do something. She can sometimes get angry when people do things that are wrong, such as when she was with a Force memory on Arkania of a Jedi being thrown to his death.


Her mood is also influenced a lot by her friends, when she knows her friends have a rough time, people can notice that it hits her. And the effects of this stays sometimes for some time. When they are happy, she is happy. And when her friends are in trouble, she has difficulty to stay together with a group if rescuing her friends.


A curious one as well, trying to know more about what she doesn’t know and sometimes not afraid to ask or make suggestions. Sometimes going a bit too far away from those she has to stay with. Though had some time she was unsure about asking for lessons, she always tries to join the lessons that she can.

Abilities:
Mizelia only knows partly Form I, but it doesn't stop her from fighting. Having a rather aggressive combat style in comparison to some of her friends.

She has some experience with blasters, but tends to shoot like she has a happy trigger finger when using one. She does have some experience in identifying several ranged weapons from her time.

Powers:
Mizelia has some experience with telekinesis, Force Jump, Force sense, Curato (Salva) and Tapas. She also knows Force Speed as well as 'absorb', which she rarely uses.

Gear: (Up to eight items)
A training saber, a holocommunicator, a datapad and a lightsaber crystal.

Starting Location:
Ruined city
 

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