Guildless Sign-Ups


Name:


Ashley Hart


Age:


24


 


Gender:


Female


 


Race:


Human: Wizard


 


Height:


5'7


Weight:


156lbs


 


Guild and Guild Mark Location:


Guildless


 


Appearance: (her hair is more red)


681d0f1d649935fc6e66e98eae01c271.jpg


Class(C, B, A, S, etc.):


B


 


Magic: surprisingly:


Ice Make magic.


 


Ice Make Rain:


This is hail. Except its sharp ice in which can cause serious damage.


 


Ice Make Shield:


To deflect some (not all) attacks.


 


Ice Make Fist:


This makes a fist of ice over her own fist. Once in contact with the enemy, it will feel like that person was hit with a decently large rock.


 


Ice Make Floor:


Once her hand hits the floor and she says the name of the move, this will cause the floor to turn ice but only at a certain length does it reach. (Does not work in very hot climates)


 


Ice Make Wall:


Creates a thick wall. Great for escaping!


 


Ice Make Rose:


...Just makes a rose of ice, nothing much


 


Ice Make Shell:


Creates a shell around an object and can be broken like glass


 


Personality:


Ashley is one of those girls to get hot headed fairly quickly when the wrong buttons are pushed. This wizard does not hold back on her words unless it was someone important like a Guild Master or a Council person. When with friends she's a little more open and tends to joke around and have fun. Though if she's really close with her friend(s) she will be more open and is almost a complete different person. She's kind and sweet with them and really doesnt get that angry unless laughed at. With strangers, she's a lot more guarded and rough. Tends to be far more stubborn then if she knew the person. Being yelled at is her biggest weakness. She cannot think straight or work properly. Pretty much scolding. She tends to get emotional and could start to cry. Depending on the situation. If she's arguing with someone: That is a completely different story. Ashley is also stubborn and has a good sense of push and hope.


 


Bio:


Ashley was born in a large mansion in which was her home. Her mother died at child birth due to medical reasons that her father did not want to accept. Ashley was raised by the maids and butlers of the mansion and rarely seen her father. Around the time she was 5 years of age, her father began to appear more frequently, though, his words were not kind. He would call her names that she didnt understand and cause her to break down in tears. Though, lucky for her, she was saved by her maids who loved her dearly. Ashley was a sweet and smart girl and didnt understand why her father always yelled at her but her father couldnt see that through his depression of losing his love.As she grew older and did what she could to impress her only parent, her father never stopped with his name calling, he always yelled at her, saying she wasnt good enough, she wasnt doing anything right. She needed to work harder and stop being so foolish, stop thinking about playing and start thinking about what she was going to do for the mansion. Life for her was so difficult with her unsupporting father and was turned into an emotional mess. Emotionally scarred for life.Secretly she trained to be a Ice Make user. Even at night where her father was asleep she would train in areas like the bathroom or outside, or in the kitchen where Ice was easy to clean up. Not once was she caught in the act of Ice Make magic. As soon as she was old enough to leave, she confronted her father, telling him that she was leaving to be in a wizard guild where she would become one of the best wizards. Of course, he didnt approve and she had a very large agument which left her as victor once she left the mansion to be on her own. Though, she didnt leave without saying goodbye to all of the people who cared for her in the mansion. Leaving with tears running down her face, she made her way towards Magnolia in search for a guild. To become a wizard she wanted to be.


 


Likes:


Sweets/Baked goods


Swimming


Reading


Winning anything/everything


Going outside at night


The color Red


 


Dislikes:


Losing anything/everything


Rude and Obnoxious people


Being held back


Being yelled at


Crying but does it anyway cause she's a girl


 


Skills:


Cooking


Baking


Gymnastics(Flexibility and jumps/flips/etc) Fixing things that are broken (She's a Tinker!)


 


Other: 


Is engaged with Aiden Stone @purplepanda288
 
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Name: Samuel Rezonai


Age: 38


Gender: male


Race: formerly human


Height: 175cm


Weight: 67kg



Guild: none


Guild Mark Location: none


Appearance:View attachment 207391


Class: SS class


Magic:


Iron Sand Manipulation: Samuel has complete control over sand. So much so that he can change its form making it harder, or lighter. The options are plentiful, as long as he can think it up. His sand is weak to fire, being that it is actually iron dust reminiscent of sand. Although he has counter measures for this. It takes more than a fireball to disrupt his sand. He can also change the sand in a way that it's harder to melt. Although neither is guaranteed to help. He can also crush rocks, and other minerals in the ground to gather more sand if needed, although this takes a while, and depending on the area could be impossible.


Sand body: This ability is as it sounds, his body is sand. It has many of the same weakness as his sand manipulation. The use for it is only slightly different. He can alter his body, and even chang his appearance. Although if he's hit by fire his form can melt, and he has revert to his normal state. He is then unable to transform until his body cools. Although this is only for intense and powerful flames, no weak flame will disrupt his form. He can also use his sand body to easily avoid physical hits, or harden his body. Making them more or less useless against him. Unless they have some specific magic to counter this that is.


Iron sand: Samuels body and the sand he uses for battle is made up of iron sand. Iron sand is much more resistant to water than normal sand. 


It's also highly conductive, making it able to build electricity. The iron sand is capable of coating itself in electricity. Making its attacks far more damaging.


This can also alter mangetic fields around the area Samuel uses it. 


Personality: Cold and distant, he always spent his time working. Preferring to keep away from others, including his children. He is devoted to his wife, and job. He's also very obsessed with his mission. He is merciless, towards anyone who's considered a enemy. Quick to kill anyone he thinks a traitor, or just a foe in general. Untrusting of others, and over protective of the things he cares about. He shows very little feeling unless he has to. He's rather cynical, and pessimistic. Especially when it comes to himself, and what he's capable of. He see's the world as one big joke, but he isn't laughing. He has a darker personality, and doesn't play nice.


BIo: After his wife died, it began....


He felt strange....no, it would be wrong to call it a feeling. It wasn't, it was the lack of feeling. The love of his life had died, and he felt nothing. Was this despair, or some other dark force sucking the life out of him. When he looked at his children, he felt nothing. No love, no hate, nothing. It bothered him, but he didn't know what to do. So he put on a smile, and pretended, ha father of the year right?


He decided that if he was going to regain the emotions he once had. The life he once had, then he would need to find his light. His wonderful, beautiful, loving wife. Her death had to be the cause of this emptiness inside him. So he dived into his work, unfortunately he was forced to ignore his children as a result. He was rarely home, and when he was home barely spent time with them. He had maids, and nannies for that. Part of being rich, was that you could hire people to do those things. Yes, he was a famous explorer, well known throughout many lands. In his youth he had ventured out far, and become famous for his feats as a mage. Then he began hunting artifacts, and other legendary items. Discovering their mysteries.


Now, he was just dead inside, no longer the man he had once been. He felt bad for his children. How could he call himself their father? When he couldn't even love them, not truely. At least his daughter, knew what it was like to truely be loved by a parent. His son, his precious boy, he was left ignorant of a parents real love. Of the hate you have for them when they don't let you do something. Of the sorrow they can make you feel at times. Or the joy you can receive from them. So Samuel would search, so that his son would know those feelings. He had found a lead, and made his way towards a ancient ruin site. Deep in a cave, hidden within dangerous jungles. He had searched long, and hard, and was now so close to his goal. Then the accident happened, and he was separated from the group by a wall of rock. For some reason his magic didn't work either. Although this was typical of ancient ruins, to be protected by magic sealing forces.


So he moved on, in hopes of finding a way out, or the item he had come for. After avoiding many traps, and traveling a harsh terrain he made it to a temple. The temple was worn, and ancient, but he could sense the power radiating from inside. So slowly, he made his way in, making extra careful not to trigger any more traps. Luckily, he made it inside without any more traps being set off. Then approached the item, it was to strange to describe. It seemed to glow with a intense energy. Neither good nor evil vibes seemed to come from it. It almost seemed familiar to him. He lifted the item, and suddenly water dropped onto it. A single drop, he looked around for the source, but found none. Then reached towards his face, and found he was crying. For the first time sense his wife's death, he showed emotion.True emotion, and he felt a overwhelming relief. He gripped the item, and attempted to leave with it. But as he stepped through the temple threshold the item let off a massive surge of energy.


Then it evaporated, and Samuel felt his heart drop. His eyes widened, and he attempted to gather the ashes, desperately pleading with the item. He could feel the emptiness returning to him. He couldn't allow this, he tried more, and more. Then in a last attempt to force the empty feeling away he let out a might yell. But it was pointless, the feeling had returned. He leaned against the temple wall, and waited for his crew to make their way to him. It wasn't long before he found himself praying to whatever god would listen. Of course he didn't expect a answer.


It came in a sweet familiar voice," you desire your old life? You wish for your wife back? Then you must become my tool, my vessel, and do as I say." Samuel wouldn't usually make such deals with unfamiliar deities, but he was desperate to return to his old self, and his old life. So he agreed, and before he knew it a burning sensation was spreading across his body. He watched, as slowly his body was devoured by a glowing mass of energy. Then he was ash, nothing but his clothes left. Years passed, and he was unsure of where he was. Only certain that it was not his world, nor his home. The voice spoke to him, whispering to him its goals, and ambitions." Ha, truely it was a foolish being. To trust in me with its goals, what a idiot. But, I guess it must have known something I didn't." My


Then one day, after the being had finished one of its rants Samuel found himself feeling that same empty feeling. But stronger than ever, it was as if he where being dragged into a empty void. Then, everything went black, and upon awakening he found himself back. Back in the real world, the world of his children, the world of his decreased love. He has spent his time searching for the thing he had previously sought. Aswell as carrying out the unknown forces wishes. He was told the being had more people like him. Lost souls, seeking something out, and that if he where to run into them that they would recognize him as their superior."Superior? What nonsense, I'm no one's superior. I'm not good in the least, but if the deity says it then I have no choice...after all, I'm just another one of its pieces. Playing a game I don't understand, for a prize I don't deserve. What a strange world this is, yeah.... strange, I just hope I don't run into them...as long as they're okay then I'll be fine. Just please, don't let us meet. I don't know if they'd even recognize this shell of a man. Nor do I know if they could handle seeing me, I don't want them to know my emptiness."


Likes: His wife,


Being alone,


Getting answers,


Ciggerettes 


Working,


Making progress,


Tying up loose ends


Dislikes: being interrupted,


Being looked down upon, or patronized,


Wasting time,


Other people,


Letting loose ends be


Skills: Assassination work, sniping, hand to hand combat, trap setting.


Other: Father of Kami, and Alara Rezonai
 
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 Name:


Houki


Age:


23


Gender:


Male


Race:


Human


Height:


5'1


Weight:


110Ibs


Guild:


----


Guild Mark Location:


----


Appearance:


2016-12-07 22.51.14.png


Clothing

fedf40fbae06cc5bfb47f4731874e4f4.jpg


-usually without shirt


-not wearing socks, instead bandages

Class:


A


Magic:


 


 Sage Magic


Sage Magic is a yet unknown type of Magic.


Basically, there's nothing really special about it except when you learn it and have mastered it to a certain degree, you can enter the Sage Mode.


The effects of the Sage Mode, however, vary from user to user.


Another strange thing about Sage Magic is that one Sage Mage uses Water Spells while another one uses Fire Spells or Earth Spells.


That means theres no basic Element for the Sage Magic, it aries from User to User, somehow like Slayer Magic.


Sage Magic, however, isnt some kind of Slayer Magic, cause everyone is able to teach Sag Magic, but omly if this person mastered Sage Magic to 100%, which is very rare.


That´s the reason why Sage MAges arevery rare and thought to be extinct.


 


<<Blazing Fist of the Infamous Sage>>


The User ignites his Fists with slightly darkened Flames. Those Flames are up to 7× times hotter than normal Flames. The User can also blast Pillars of Fire with a punch.


 


<<Blazing Staff of the Infamous Sage>>


The User creates a perfectly formed Staff out of darkened Flames that's 5 feet long.


The Flames the Staff is made off have a smiting attribute and make it possible for the staff to break through some kinds of Metal.


Those Staffs can block up to 3 times the weight of the User. The User can make up to 3


 


<<Infamous Art of Grey Lightnings>>


The Infamous Art of Grey Lightnings gives the User the ability to use Grey Lightnings.


If mastered, Houki would be able to create "Paralyzing Staffs of the Infamous Sage", but due to him not having mastered this Art and not having enough control, he can barely use them


 


<<Paralyzing palms of the Infamous Sage>>


The User charges his Hands with Grey Lightnings.


When Houki touches his target with his Palms, the Lightnings he charged unload and cause a static explosion.


Houki uses this technique for defense, though, cause most Magical Attacks vanish in he explosion.


The Enemy could get paralyzed by the static explosion if the Enemy is either not resistant enough or already weakened.


 


<<Sage Mode: Infamous Sage of the 1000 Flames>>


<<Sage Mode: Level 1>>


Sage Mode: Level 1 is the First step to master Sage Magic.


As the name already says, its the first level of Mastery out of three.


 


The Infmous Sage of the 1000 Flames is able to control Vaajra´s Flames. These slightly darkened, golden Flames are 10-13 times hotter than normal Flames and in addition have a smiting attribute, like the normal Infamous Sage Flames.


The Infamous Sage of the 1000 Flames is permanently surrounded by some of Vaajra´s Flames, which grant him a little defense boost.


Vaajras Flames can easily break Iron or even Steel. Normal Water is useless against these Flames too.


 


While using the Sage Mode, Houki´s lower arms are completely Black and under his eyes, black markings that reach to his jaw, appear. His Lower Legs turn black too and the air around him turns slightly hotter.


Due to not having mastered Sage Magic and Sage Mode, the Sage Mode drains much Stamina.


Houki is limited to 15 Minutes. But this Limit, however, can be increased by Training.


 


 


<<Incinerating Ablazed Staff of Vaajra>>


Houki creates a staff out of Vaajra´s Flames that is 5 feet long. The Staff has the same attributes like Vaajra´s Flames and the Staff is able to block 9 times the weight of the user, but the User is limited to one Staff.


 


<<Incinerating Ablazed Fists of Vaajra>>


Houki surrounds is Fists with some of Vaajra´s Flames and attacks his Enemy/Target. He can also either unload Vaajra´s Flames into the ground and cause a rather large crater or unloads the Flames as a Fire Pillar which causes nearly everything that it touches to explode or burn. But due to the Sage Mode already being very exhausting and and the aftermaths of unloading Vajraa´s Flames being very exhausting once he leaves the Sage Mode, Houki prefers to go into close combat. However, his punches can also break through Iron and cause little explosions. The Flames also cause burns.


 


<<Sage Technique: Regeneration>>


Houki learned to heal every of his wounds: from scrachtes and bruises to bad wounds or broken bones.


However, hes not able to heal his body out of nowhere. The disadvantages of this Technique are:


1) He has to concentrate (meditating is recommended)


2) He can´t regnerate an Arm or a Leg


3) It drains Stamina and a bit Life Force


 


<<Sage Technique: Ether-Boost>>


Houki is able to collect more Ethernano that surrounds him to fill his Magical Power faster. But once more, this technique drains stamina and he need to meditate. but it doesn´t´drain Life Force.


 


Personality:


Houki seems to be a very serious person. If you talk with him, you might be scared by his rather serious look, but if you listen to him, you notice he´s rather friendly. Of course he´s not serious all the time and laughs and smiles once in a while, too. There are even days when he smiles the whole day. Houki can also be abit over protective, but won´t stop to people from fighting with each oher if they don´t hurt other people except themselves during the fight or are about to kill each other, which granted him the Name "Infmaous Sage" or "Infamous descendant of Vaajra"


 


Bio:


Houki´s first memory was waking up in a desert with 4 years. He wasnt able to speak fluently, and barely managed to walk.


Scratches and bruises covered his body and his Vision slowly became blurry.


As Houki was about to black out from exhaustion, a man picked him up.


As Houki woke up again, he found himself in a house. His wounds were treated.


 


Houki asked the man who he is, and the man returned the question.


He wasnt able to give proper answer and was about to cry, as the man told him that he will teach him to find out who he is.


Houki agreed, and so his training started.


 


The first 4 years, Houki had to eat and meditate all day.


That caused Houki to gain weight, very much weight.


Houki had Overweight with 8 years as he finished the first phase of his Training, but a very high concentration.


The Second Phase, however, was the hell on earth for Houki.


He had to train his body for 6 Months all day, only getting brakes for terrible food and water and to sleep 2 hours.


That caused Houki to be a bit too trained as he was 9.


The next 6 years, Houki was taught how to use Magic.


 


With 15, his Sage Training began.


 


He had to go on atravel on his own. During his Travel, that was supposed to be at least 10 years long, Houki met many different people.


 


His Trainer was surprised as Houki came back after 3 years, saying that he now knows who he is.


After that, his Trainer gave him a Name: Houki.


Soon, theman started to teach him Sage Magic and how to obtain the Sage Mode.


 


After 2 years, Houki was able to use Sage Magic.


And a few days after he obtained the Sage Mode, his Master died.


 


Filled with sadness, Houki traveled through the Lands.
He was soon known by the the Name "Vajraa´s Child" or "Infamous Sage", cause the Sage Aesthetics didnt fit with his own opinions and didnt want to sacrifice his opinion to get stronger.



He decided to create his own path, the Infamous path of the failed Sages that, like him, didn´t accept the Aesthetics of the Sages.


 


Likes:


Meditating (in order to relax)


Talking


Good fights


 


Dislikes:


Annoying People


Soup (has a trauma from his training time)


Sacrifices


 


Skills:


Houki gained cause of his training a sick ass amount of stamina and endurance, a freaking high concentration, good reflexes and learned a martial art that cobines Caporeia and Kendo.


He also got rather strong and fast.


 


Other:


Houki´s parents are existent and alive.


Houki never used a Weapon except of the Staffs he can create with his Magic.


Houk is about to master The Second Level of Sage Magic Mastery.


 
 
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Kelica Zefara

Age
21

Gender
Female

Race
Human with residual Fauna and Flora Magic - ages youthfully

Height
5'4

Weight
115 pounds

Guild Mark/Color/Location
Fairytail Guild-mark in Green located on her right ankle

Appearance
Kelica has long, flowing curly blonde hair. She dons a white dress not unlike a toga, and her hair contains flowers and seeds now instead of her ponytail. She also carries a charmed staff.

Miki-Hoshii-miki-hoshii-25390741-1000-647.jpg



Class
C-rank


Magic
Strong Summoning Mage. Kelica's magical abilities allow her to call on the forces of nature to do her bidding.

She has an affinity for the forest and the wild animals within, she can manipulate the vines, trees and flowers as well as persuade creatures to follow her. She can also "sense" the emotions in the air or a person, like fear or attraction.

Kelica is in-tune with the Seasons
Spring: The Season for all things that wish to mate and procreate.
Autumn: The season to eat and prepare for winter.
Winter: The season of hibernation.
Summer: The season for hard work and to train hard.


Befriended Wild Animals:
Frank The Eagle
eagle-best-HD-wallpaper.jpg


Cell Regeneration: She can increase cell regeneration in an area to heal wounds (broken limbs, scratch's, bruises, punctures etc). Though this process is very painful for the patient as it simply hastens the healing process but does not numb it. She can not heal magic depletion. This also works for creatures and plants. In a more humorous setting she can use this power to regrow one's hair to it's natural color and style.

Tree Shield: Crossing her arms before her, she can call on the forest to make roots burst from the ground and encircle her and friends, protecting them. As the shield is technically alive and continually growing it can resist flames (by resist meaning regenerate faster then it can burn).

Root Connection: Touching the trunk of a tree, she can close her eyes and enable her vision to follow the roots of the forest. It is pitch blackness but with chaotic streams of different colored lights, different colors are different plant species. In this way she can see out from any tree within her realm and any person who crossed into her plot of land.

Wooden Weapon Upgrade: Her abilities with the forest allow her to make any wooden weapon from the very fibers of a tree (bats, poles, staffs, bows, arrows) though she is only proficient in the staff to wield. She can also upgrade wooden weapons to increase the elasticity and durability to make it more combat effective.

She has a set of Seeds which she uses for bigger and more powerful summons. These seeds are kept in a hair clip on her head, and require no soil to grow, using solely her Forest Magic to spawn.
(These summons Kelica is unaware of. While she possess the seeds, she can't remember what they do. They CAN be summoned if she is in extreme danger, though this is uncontrollable and because of her small magic reserves she can only hold onto these summons for a minute at most).


Grey-bread The Giant:
A towering Tree-Ant almost 20' tall that is more then capable of lifting up boulders to throw at his enemy. Kelica will stand up top one of his shoulders and command his attacks, though she often times has to repeat what to say as he can be awfully slow to take in the information and respond. Tree's after all don't have the same concept of time as humans do. However his stamina and endurance is unrivaled and can take blow after blow with no problem.

Mushroom Men:
Tiny little creatures no bigger then your hand, however Kelica summons hundreds of them in an almost swarm. They are almost adorable in the way they waddle to and fro and clamber over one another, creating towers and pyramids. While they are cute in a way, if they are attacked or burned their dying bodies release a poisonous gas which overwhelms their foe. At first her enemy becomes drowsy, but the air spores soon attack the lungs and head, creating hallucinations and making their target cough and eyes burn.

The Dryad:
The dryad are a ferocious race of Plant Women, their gaze can turn people into stone and they have tentacles with which to wrap and bind their foes. In Kelica's summons, she can only spawn two of these warriors and they work as Shield Women to protect their Queen.


Personality
Kelica is a word is full of ENERGY. She practically bursts at the seams with hyperactivity. Even standing still she will be seen teetering and bouncing a fraction. Her words are usually a whirlwind and at a very fast pace to understand. She is panic driven and flee's at the first sight of anything violent or aggressive. (unless someone is aggressive towards animals.)
She feels deeply for those around her and will do anything to help. She has a habit of protecting the little guy or the guy no one else will. The outcasts. She cares for creatures, heals them, protects them and helps as a midwife to the animals. For the plants, she takes care of the seedlings and makes sure The Elder trees are given enough water and sunshine, even whilst standing in Magnolia and Fairytail Guild Hall.

Biography
Kelica's father (Valten Zefara) is a Guardian of the Forest with extensive powers to use and protect it. Growing up Kelica found solace under the branches of a tree, or talking to the birds and squirrels. She is never alone around the forest. Kelica made many friends in Fairytail and other Light Guilds. At the age of 17 years she left her Father's forest to travel around Fiore and her travels ended up at Magnolia. Here she found a Guild she could call home, and wants to learn everything about magic and the different forms it can take. She wants to be the very best she can be, and be able to help all those she considers her friends.

Likes
- Living creatures
- Being surrounded by her Forest
- New powers
- Plants and animals
- Her plant/familiar friends

Dislikes
- The Dark
- Forest Destruction (she can hear it when people cut down trees, they scream and wail in her ears)
- Being alone
- Dragons


Other
- Kelica’s mother is a Fire Mage and as such she was born with an immunity to heat. This isn't to say magical flames still can not hurt her if strong enough, but simple fire will wash over her skin without boiling or with your typical burn injuries.

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IMG_9195.PNG


Name
Masaki Yamada


Age
17
(He has only aged one year due to the seal he was placed in by his mother in order to protect him from the blast that devastated his home and stopped the GMG six years ago. TECHNICALLY, he is 22.)


Gender
Male


Race
Human


Height
5'8"


Weight
138 lbs


Guild and Guild Mark Location
- Lamia Scale: Crimson in colour, located on his left palm. (Former)


- Grimoire Heart: The mark was branded into him by one of the many members in the complex he was imprisoned in as a method of cruelty, he is not a member. 


- Guildless (For now)


Class
Low S-Class
(The six year abstinence from his magic weakened him slightly, and he isn't as powerful as he used to be solely due to the fact that his control over his magic will be a bit rigid, and also due to the fact that his mental state isn't very well off as per the events of his recent past.)


~Magic~


Crystal Formation
A Lost/Ancient/Unique form of caster magic that revolves around the accumulation and summoning of crimson coloured crystals of which can be used for 
either offensive and defensive purposes. Masaki generates his crystals via a very intense level of concentration and allows Masaki to do a multitude of different things such as summoning a large blast of crystal shards to rain down on the enemy, create a large dome like shield out of solid crystal to shield him from harm, and even crystallise other magics if he tries hard enough. 


IMG_9193.JPG


Earth Magic
His secondary type of magic, Masaki has proved to be fairly gifted in the art of manipulating the soil and rock of the earth in order to create small scale tremors, or to create shields of rock to shield him from harm. He is also capable of doing things such as creating spears of rock to hurl at an enemy, to even melding with the earth itself. 


Personality
Masaki is known for being a relatively reserved and peaceful character, wise beyond his years. And a very skilled mage as well. That fact is shown through his determination and willpower, not only his skill in combat. Masaki is probably one of the calmest people you could ever lay your eyes upon, he is very intelligent and overall a very jolly person. He is kind beyond words, and would go out of his way to help anybody in need. Although he is young, he achieved the rank of S-Class before many of the older guild members, as a reflection of his unquestionable skill. Masaki prefers not to fight, and only really does so if he is required to protect someone or if he really needed to. However, he hardly every loses his temper, but when he does, evade his crystals at all costs. An angry Masaki is a very, very frightening thing, and could even scare some of the more stronger mages out there.


After the events that befell his family and in turn, himself. Especially the harsh experimentation he was forced to endure at the hands of Grimoire Heart, Masaki has become much more closeted and quiet. Having not really had any proper social interaction or having seen anyone he has known for six whole years, Masaki seems to be quite nervous around those he called friends. Having not aged, and everyone else having done so, Masaki is actually worried people's feelings to him will change and thus is incredibly cautious. However, despite all of this. He still lives Grace with every fibre of his being, even if she doesn't love him anymore.


Biography
TBA


Likes
- Studying/reading
- Polite people
- Cake
- Meeting new people 


- The quiet


- People


- Grace


- Grace


- His brothers 


IMG_9194.PNG


Dislikes
- Unnecessary violence
- Unfair treatment
- Rudeness
- Spiders
- Sleep


- Labs


- Grimoire Heart


- His brothers


Skills
Masaki is very agile and quick on his feet. However, his main skills lie in his ability as a tactician and his concentration. Masaki has a degree of concentration like no other, he can practically block out anything should he need to and is extremely hard to distract. This degree of concentration was necessary for him to achieve in order to wield his magic, and it's this concentration that allowed him to fuse with the lacrima in the first place. Masaki is also incredibly analytical, and is very good at sensing other magics when they are in use, as well as judging one's magical power.


Other
- Masaki’s eyes changed from their regular green colour to red due to his abstinence from his magic. And his left eye sometimes changes to a yellow colour due to a side effect of the experimentation he was subject to during his imprisonment at Grimoire Heart.


- Due to his imprisonment at the hands at Grimoire Heart, Masaki often re-lives some of the more unpleasant moments of the experimentation he was subject to in terrible flashbacks. It's mentally damaged him.


- Masaki’s faceclaim is Akashi Seijuro


IMG_9192.JPG
 
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Name


Grant Hartley


Age


59


Gender


"Beard check, masculine build check, fire hose check..."


Race


Human


Height


6'5 ft


Weight


165 ibs



Guild


Quatro Cerberus (Former)


Guildless


"I'm a priest who lives in a church in the middle of nowhere."


Guild Mark Location


Grey Quatro Cerberus mark on left peck (Former)


Appearance


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Theme song







Class


Retired Mage (Formerly S class)


Would be considered B class now since he hasn't trained his magic for 14 years


Magic


Divine Light:


Grant used to have powerful holy magic back when he was a member of Quatro Cerberus. However since the Grimoire Heart attack on his guild, he and his son were forced to run away and the guild was torn down for good. Now as a self hired priest in a church in the middle of nowhere he uses his magic to bestow the gods blessings on the various travellers that come across his home. What was once a powerful weapon has now turned into an old man who just wants to brighten peoples day.


Flashbang: Flashbang emits a sudden burst of bright light, temporarily blinding and disorientating foes for a few seconds. Allowing enough time for the user to regain their standing. (Or in Grant's case, run away as fast as possible...) "It's a valid tactic!"


Blessing of Restoration: This is a healing spell. However this spell cannot be used on the user. Rather it is just used to heal the physical wounds other people may have sustained whether it may be in battle or an accident. Even then there are limitations. This spell cannot re-attach limbs, remove burns or remove scarred tissue. This spell just mainly closes wounds and eases the pain. Grant has made great use of this spell during the time of travellers seeking his assistance.


Blessing of Health: Blessing of health is a curing spell. This spell can help cure minor afflictions such as a cold or the common flu. But when it comes to more sever diseases such as Magic Deficiancy Disease, all this spell will do is ease the pain being caused by the disease and temporarily keep it under control until it passes. But that requires constant attention. Once again this spell was also used a lot thanks to travellers.


Blessing of Warmth: This is a more simple spell. Blessing of warmth allows Grant to grant a blessing on another person or a certain area to grant them a natural warmth. However neither offensive, defensive or supportive in any way, it's useful for getting through those cold winter nights. "Especially when you can afford a heater..."


Blessing of light: Blessing of light just merely creates a floating orb of light that follows the caster and illminates a large radius. Perfect for exploring in dark area's. "One day those rats in the basement shall feel my divine wrath..."


Personality


Grant has a great sense of humour. He can find a joke in almost anything that happens as long as it is an appropriate time for a laugh. In his younger days he was also energetic and quite daring too. But as he grew older he's become much more of a "take it slow" kind of guy, he is extremely patient and very wise which makes him a great person to talk to in a confessional or if you just want to get a few things of your chest in general. Grant see's it as his purpose in life to support those who are going through trying times in their life. Whenever he see's someone in mourning or if they just hate their life in general. Grant will cheer them up. Whether he has to use his magic or not. Also since the attack on his guild Grant has become quite a pacifist. Avoiding conflict in any way possible.


Bio


Age 35


Grant used to be an S-class mage in a guild known as Quatro Cerberus. He pretty much stayed there his whole life alongside his son Darius Hartley. Grant was looked up upon as the best there was in the guild but his son wasn't born with any magic abilities at all, as a matter of fact Grant wanted Darius to gain some abilities but he tried everything he could to do so but to no avail. Of course that was until one day Grant was tasked with a mission to venture deep into the woods and find an emcampment of rouge mages that were attacking radom travelers on the road. After saying his farewells to Darius, Grant set out to hunt down those rouge mages. After arriving at their camp after days of searching Grant managed to obliterate every last one of them. They were all knocked out and cuffed ready to be handed in to the Magic Council where he would recieve his reward.


Age 35 - 41


Then things turned majorly south when powerful Grimoire Heart mages ambushed him on the way there. Grant fought back but he was outnumbered and overpowered within seconds. Grant was brought to the verge of death but the mages didn't want him dying that easily. So it was at that point he was captured instead and on route to one of their bases. Grant was shoved into a jail cell and was forced to remain there for several years until the base was overrun by a mob of prisoners that were planning a break out for several years. The plan was a complete success and Grant had his chance to escape. Before he did escape though he did find a sack lying on the middle of the floor that emitted an ominous blue glow. Looking inside he found a Lacrima that stored powerful magical energy. One of the dark mages must've dropped it during the confusion. Grant figured this would come in use later so he placed the lacrima back in the sack and ran.


Age 41


Finally escaping the base, Grant had no energy left to keep going. He was only able to cover a little distance from Grimoire Heart and himself before he fainted on the spot. At this point Grant thought he was really going to die. But instead he woke up in a warm cottage in the middle of nowhere. As it turned out a woman found him lying on the ground and covered in wounds so she took him here and nursed him back to health. Grant spent a few nights at the womans cottage to fully recover his stregnth. Throughout that time Grant noticed the woman had quite a supply of odd looking lacrima all around the place. He figured she was somewhat an expert on the stuff so he took out the lacrima he found and asked the woman what it is. When the woman inspected it she gasped in surprise. The woman explained that it was a lacrima inbued with the power of the Coldfire Dragon Slayer. Whoever manages to infuse themselves with the lacrima is granted powerful abilities made specifically for slaying dragons.


Age 41 - 45


Grant was Extremely happy to hear this news. He could give this lacrima to his son so he can finally learn some real magic. On the last day of his stay in the womans cottage Grant thanked her for her hospitality and made off back to his guild. Or more specifically his son. Grant finally arrived back at his guild and the first thing he was met with was the cries of joy from his guildmates and Darius running towards him with no time wasted. Grant hugged his son after not being able to see him for so long and gave him the lacrima he found during his travels. Darius was as happy as ever to finally be capable of learning magic. But several years later a tragedy followed. Grimoire Heart had decided to attack Quatro Cerberus. Grant wasn't sure of the reason but he had a feeling it was because of the lacrima he stole from them. The Guild was completely destroyed and Grant had to run away with Darius so they wouldn't be included in the slaughter.


Age 45 - 59


Now in the present day Grant lives by himself. He found an old church far away from civilisation and decided to set up hom there with Darius. They grew their own food, got their own clean water. Everything essential was done by themselves. This was the best way to lay low. There's no telling just how much that guild wants their lacrima back. Everything became a routine and it was peaceful for a while, the only thing that did make a lot of noise was Darius constantly training his magic always going on about getting revenge on Grimoire Heart. One day Darius said he wanted to go out on his own, find a guild to join and take down Grimoire Heart once and for all. Of course Grant was completely against this choice but he couldn't do anything to stop him. Darius was way over past the age of forcing him to stay home. So all Grant could do was watch him wave goodbye as he disappeared over the horizon. From then on Grant was by himself living his own life and doing his job as a priest by spreading the word of god and providing any kind of support he can offer to the many travelers who decide to visit.


Likes:


Visitors


His son Darius


Providing help


Talking


Still enjoys his alone time too


Dislikes:


Death


Worrying about his son


Being unable to help


When people suffer suicidal thoughts


Grimoire Heart


Skills:


Expert farmer


Great cook


Motivational speaker


Number 1 dad


(It says so on the jumper he got from his son on Fathers Day)


Other


Did I mention he was a great dad?
 
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RaiXa  Mepheres





Basics


 

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Nickname: Raixa, Rai

Birthdate: June 12

Age: 20


Race: Human


Gender: Female


Guild: Guildless


Class: High A Rank


Physical Appearance


 


Height: 5'9
Weight: 140

 

Eyes: Light Red

Coloration: Fair

Accessories: She has a couple of hair clips on her hair.

Scars: Her forearms and shoulders are decorated with scars that she has gained from training or live combat.
 


Personality


 

General: Raixa embodies the traits of a master of the spear with nothing to lose. She doesn't have friends and she doesn't have a family anymore. She is focused on her quest of vengeance. She is independent, proud, and has a vendetta against dark mages and their ilk. She is capable of thinking on the fly and does not care about those around her. However, beneath all the coldness and anger and her stoic mask lies a grieving sister drowning her sadness by repeatedly throwing herself into life threatening situations, not caring if she dies. She keeps a tight lid on her emotions, often talking in a monotonous manner. She can be sometimes thrown off guard by cheerfulness.


 


Beliefs & Ideals


 

Sexuality: Pansexual

Prejudices: Dark mages: To her, once a dark mage, always a dark mage. She doesn't care how much someone claims someone has changed.

General Beliefs: Mow down everything in your way.


Lifestyle & Behavior


 

Residence: Crocus(Destroyed)

Favorite Haunts: Destroyed

Hobbies: Sharpening her spear

Habits: If her weapon is out she hefts her weapon onto her shoulder


Likes: Lately? Nothing much. She does enjoy rain, moving fast, and lilies. 


Dislikes: Dark mages, obstacles, clingy people.


Abilities


 

Skills:


Spear Mastery


Hunter


Equipment Maintenance


Glowing in the dark


Magic: Arcane Light Magic: A family magic passed down from parent to child. This magic has been honed by several generations, exclusively wielded by her family for centuries. This magic focuses on the conjuration of magically altered light that has increased effect on the physical world. The mages of her line has learned how to use their bodies to store large amounts of light for future use, you would rarely find a user of this magic to run out of light but what you can see more often is when they run out of magical energy. As long as they have enough stored light and magic then they can keep fighting. Naturally, they are immune to their own spells.


A common theme for the spells is heat, light, and force. However the lesser known abilities are the ones to look out for: Reflection, which could cause any beam or projectile made by her to bounce from surfaces, Refraction, which could abruptly adjust the direction of a spell of hers with a thought, and Diffraction which, for the price of its size, scatters a spell of hers into a given direction to cover more area.

Weapons: Swordbrekaer is her spear that she keeps wrapped under cloth and strapped to her back. It's heavy, tough, and sharp. It also has some kind of magic to it that keys her to the weapon, making her the on one to be able to wield it. From its name, it can be said that it can shatter swords, but it breaks more than that. It can also be affected by Arcane Light Magic




History


 

General: TBA`





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Name: Camille 'Cami' Izunami


 


Age: Unknown, Looks to be 21 or so.


 


Gender: Female


 


Race: Lacrima Infuse Human. Essentially a human infused with a lacrima that has an experimental magic encoded into it.


 


Height: 5'4


 


Weight: 132 lbs



Guild: Associated with Grimoire Heart, has no branding.


 


Appearance:
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Class: High A


 


Magic:


Camille uses a unique and experimental magic known as Dark Fay. Thus far she is one of ten people to survive the lacrima insertion needed in order to wield the magic, one of five that haven't went entirely psychotic and turned into mass murderers. Dark Fay typically materializes as an inky black substance by nature that has the ability to either maintain it's liquid form or turn solid at a moments notice. Typically this is an offensive magic in either liquid or solid form, both being relatively deadly and hard to deal with. In liquid form Camille is able to attack with it using tendrils that have razor sharp edges and sharp tips. Contrary to how the tendrils look they're decently durable and will take more than a palm to slap away...not that it'd be a good idea to slap it with your hand if you value said hand being attached to your body.


 


She is able to either control or shoot these tendrils at will, able to control up to five at a time if she decides to do so. In solid form Camille is able to create 6' soldiers of glass that are extremely durable though a little slow movement wise. Once shattered they will eventually go back together, the shards flying back from the process being extremely sharp and able to effortlessly pierce human skin.


 


On the defensive side Camille is able to make a dome around herself or quick temporary shields out of the same substance the soldiers are made out of, this being the sole defensive applications this magic has.


 


Personality:


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Camille, despite her troubled past and how she was treated, is a fairly innocent and child like person by general nature. Having next to no knowledge of the world due to being raised in a lab she's curious about most things around her, well really everything. From the simplest animal to the strangest kind of food Camille wants to learn about everything, having your typical child like mentality and innocence on well...just about anything. Outside of basic instincts and a few instances the girl has pretty much no will of her own, following any and every order Grimoire Heart gives her or any order in general unless it contradicts something she's supposed to do or goes against base instincts. She was made for one thing and one thing only, and that was to follow orders, and so she does so with utmost clarity and competency.


 


She has little in the way of knowledge or common sense which only makes her better at her purpose, or at-least Lucian and the scientist who had experimented on her thought so. She herself wasn't so sure but she just agreed anyway.


 


Bio:


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Not much is really known about Camille by anyone other than Lucian and the scientist she was handed off to. She was kidnapped at the very young age of 3 and since then has lived in a facility operated by Grimoire Heart. She was forced to live there up until she as 13, it was then that she underwent the experiment procedure to receive her lacrima. By then she didn't know any better so she didn't complain nor did she struggle against it, letting Grimoire Heart do as she wanted to. She didn't entirely think them as family though, she knew full well this wasn't how a family would be...but she didn't count them as enemies either.


 


When she was 16 she finally underwent the full surgery after her body was forcefully trained to receive and hopefully survive it. After a grueling two hour process that she was thankfully unconscious for the lacrima was placed in her chest close to her heart. She survived it needless to say and thus the time spent up until now was spent training her to use her new powers, which she quickly excelled in due to it being more natural than something she had to fully learn. Ever since she has a faint glowing black emanating from her chest, herself often wearing thick clothing such as cloaks due to it.


 


The recent attack on Crocus would be her first mission, something of a trial run. Lucian figured if she couldn't attack and make it back alive even fleeing she was useless and the experiment was a failure.


 


Likes:


Learning


Reading(Or rather, attempting to read. The girl isn't very good at it)


Sunlight


 


Dislikes:


 


To some extent, Grimoire Heart


The idea of having to kill


The lacrima in her chest


 


Skills:


 


Camille has no really discernible skills, her time in the lab not really giving her time to learn how to do..well..anything at all. As of current the only thing that could be considered a skill of any kind would be her singing, of which she has an excellent voice.


 


Other:


Her eyes are blue despite the pictures.
 
Name:


Ibrahim Marx


Age: 20


Gender: Male


Race: Human


Height: 6'1


Weight: 160 lbs



Guild: Guildless though some afflictions with Grimorie Heart
21714f52a2e836a8cd5e969e5ae2b6cd.jpg



Class: High-A


Magic: 


Ibrahim uses a highly advanced of memory make magic. His known include


Memory Decoy:


Ibrahim can create a copy of himself full of his memories for a short period of time


Alchemist's Laboratory:


Ibrahim can memorize any spell on the spot (unless he already knows it) and use it once the person has cast it. Ex: Attacker sends fire ball, Ibrahim sends one back. Attacker sends Ice Bomb, Ibrahim can send a fireball back as he has memorized it. However, he can only learn one spell at a time so ambushing with a lot of mages will be effective


Negate:


A modfied version of the regular negate for Memory Makers, negate works the same as regular negate but instead of forgetting the spell, he just can't use it for a while 


Personality:


Ibrahim is a man of genius and calculations to any who do not know him. He sees the world through an analytical eye, always striving to know more of the world and it's mysterious ways. However, to those who know him, he can have a soft side. He can open up to people and once he warms to them, he will protect them provided that they pledge their allegiance to him. He also cruel those who betray or attack him, using them as test subjects and soon brainwashing via toture to serve him.


Bio: 


Ibrahim was born to an abusive family. When he was 10, he found some magic books in the forest and began to read them. One night, when his parents came to beat him, Ibrahim killed them accidentally and burned them alive. He was soon found by a Guildless mage and was taken in by him. He died 5 years later from natural causes and gave Ibrahim all that he would need to continue his magical studies. He then got into contact with Grimoire Heart and began to do jobs for them put never took their brand as he felt they had no hearts. Now, he is a legend across the continent and many wonder if the Mage in the Dark will take them and experiment on them for his own gains and turn them into his thralls 


Likes:


Reading 


Experimenting


Tea


Dislikes:


Fairy Tail


Idiots


People who get in his way


Skills:


Master at Hand-to-hand combat


Master Manipulater
 

DorianLogo.png


Ookurikara.full.2050574.jpg




 


Age:


27


Gender:


Male


Race:


Human


Height:


6'0"


Weight:


175lbs.


Guild:


N/A - Formerly of Blue Pegasus


Appearance:


Dorian has longer brown hair that becomes red at the end which he usually leaves loose. He has golden eyes and always seems tired, looking as if he's in danger of falling asleep, regardless of the situation. He has a lean build but is really quite muscular, especially in his shoulders and back, due to being an archer. He has a tattoo of a dragon that wraps around his left arm starting at his wrist and ending with its head on his shoulder. Dorian wears a black, gold-trimmed coat with a red lining with the sleeves rolled up to his elbows over a white shirt and a pendant on a cord. He also wears black pants and boots, along with a red, fringed cloth tied around his waist that's held up by a purple sash. Finally he wears black gloves.

14.jpg16(2).jpgtumblr_nnfc88iluC1qmtf87o1_500.pngOokurikara.full.1843169.jpg4.png18.jpg



Class:


High A


Magic:


Dorian uses a type of magic called Transmutation. This magic is split into three branches, matter conversion, matter manipulation, and matter Degradation. Conversion allows Dorian to change the composition and materials something is made out of, or to change its properties, such as making something denser. However, he is unable to create or destroy matter, he can only use what's already there, and likewise he cannot change matter into energy or vice versa. Furthermore, Transmutation only works on inanimate matter and plants, not animals, humans, or other races. This is due to the complexity of animals and the fact that he must be able to conceptualize what it is that he's doing. Manipulation on the other hand allows him to move and shape matter, such as to create walls or pillars around him. He is also capable of creating objects such as knives or throwing spikes on the fly but anything more complicated takes too much time and concentration to really be of use on the battlefield. In order to use Transmutation Dorian must be in contact with whatever he wishes to transmute, however if it is a large object, or something such as the ground, Dorian is able to transmute things further away from him within a maximum radius of 15 meters away, though at that range he can only make simple constructs such as walls or spikes as it gets harder to control the transmutation with accuracy as the distance increases. Degradation on the other hand, only works on what he is immediately touching. What this branch does is break matter down into its component parts, effectively disintegrating it. The upside to this is that, as he is merely breaking things down, he can use Degradation on animals as a method of attack. Finally, Dorian's transmutation follows The Law of Natural Providence, which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material. In other words, an object or material made mostly of water can only be transmuted into another object with the attributes of water.


Personality:


On the surface Dorian has a very devil-may-care personality, generally going with the flow and never seeming to take things seriously. As result of this he is rarely fazed by events around him. He also operates on the idea of "energy conservation" and as such he has an inherent distaste for anything requiring effort, usually trying to avoid it at all costs and instead preferring to sleep or laze around. That said, he will put forth effort if someone manages to properly motivate him, which can be very difficult to achieve. Dorian can be amicable enough but normally can’t really be bothered to talk to people, especially loud people. Furthermore, Dorian often tends to be blunt as he sees it as too much effort to sugarcoat things. However, underneath all of this is a completely amoral man who cares only about the people he directly has a strong connection to. He would do absolutely anything to keep these people safe and comfortable, even if it meant damning every other person alive. In addition to this, Dorian has a very hard time coming to trust people, let alone care about them.


Bio:


Dorian was born the bastard fifth son of a large industry mogul following an affair he had with one of his maids. Due to this, while he grew up with all the fancy trappings that came with immense wealth, Dorian was never really made to feel like part of the family as his father's wife always harbored a grudge towards him, the reminder of her husband's infidelity that he was. That being said, he wasn't abused, just left out of family gatherings and the like, though people did talk behind his back and other such petty things. Furthermore, no real expectations were ever placed on Dorian and he was generally left alone and to his own devices. Generally this meant that he lazed around and didn't really do much. However, there were two major exceptions to this, the first being archery. When he was still young, around six or so, Dorian saw some people competing in an archery competition and something about the sight stirred a deep interest within the boy. As such, he asked his father to provide for a teacher and, since money was no issue, his request was granted. Very early on in his training he showed incredible promise and before long he could compete seriously in competitions. The other exception was magic. His father had a rule that all children of the family, assuming they had the aptitude, were to learn magic so as to better benefit the company. Thus, and despite his wife's protests, he hired mages to teach Dorian as well. After finding that the boy did indeed have the aptitude and some experimentation with different kinds of magic his teachers found that he was suited for Transmutation magic. As such, he spent years learning about it and grew to understand the magic intimately as well as to be able to wield it highly effectively. However, rather than stay to help the company as his father wished, Dorian, who had grown tired of how he was treated at the family home, renounced his name, changing it to Croft, and left to join a mage guild instead. Now, ideally he would have found a calmer profession but, with his skill set, that's all he could do. As such, he wandered for a time before joining Blue Pegasus.


Likes:

  • Rosa
  • Sleep
  • Quiet
  • Archery
  • The Dark

Dislikes:

  • Those who hurt Rosa
  • People
  • Noise
  • Excessive light
  • Effort

Skills:

  • Dorian is a prodigious marksman, primarily with a bow, though he can use other ranged weapons with a high degree of skill
  • Dorian is incredibly nimble and agile, along with being very well-versed in parkour and the like
  • Dorian is adept at hiding and stealth
  • Dorian is a capable knife-fighter and hand-to-hand combatant, though they aren't his primary focus
  • Dorian is a good cook, having learned the skill to avoid having to deal with people when getting food.

Other:

  • He can fall asleep in pretty much any situation and he's a deep sleeper
  • Dorian has a deceptively high alcohol tolerance
 
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WIP


Name: 


Age:


Gender:


Race:(PM the GM's for non-canon races; A racial description is required for a new race)


Height:


Weight:



Guild:


Guild Mark Location:(Delete this line if guildless)


Appearance:(Picture Required, description optional)


Class:(C, B, A, S; This is reflective of the character's power, not necessarily their rank in the guild)


Magic:(Please give a somewhat specific description of what they can do, this includes spell titles. Make stuff up, etc.)


Personality:(Please write at least a decent length paragraph, more is encouraged)


Bio:(Please write at least a decent length paragraph, more is encouraged)


Likes:(At least 3)


Dislikes:(At least 3)


Skills:


Other:
 
Christina Sol
“Those who fear the dark, have never been in the light.”

marie-magny-commission-dark-priestess-by-skyzocat-d935u3r.jpg
Age: 20

Gender: Female

Race: Human

Height: 5'9

Weight:130

Class: A

Personality: Christina may seem distant and cold but, she is very kind and wise. She is very philosophical and can have very deep conversations. She never touches someone without consent. She can be selfless and headstrong, willing to die for others even if they wish her ill. Deeply humbled and scared of harming people she cares for she hides her light abilities but openly uses her Gold manipulation to keep them floating beside her at side all times. She often takes pacifist stances on subjects and will rarely resort to violence.

Likes:
Mediating
Lotuses

Dislikes:
Anger
Being alone

Magic: Simply known as Mosai, the magic Christina uses is a magic that is passed to all females of her family. It allows the user to utilize light magic, much like normal light magic. In fact, it mostly is, the difference is in how Christina amplifies her magic. The only exception is that her father was an inventor, and began working with his daughter on lenses to amplify and change her magic. Her father had manipulation over the element Electrum. This was also passed onto Christina. The day before her family disappeared, her father completed her lenses. An array of varying sizes, they can reflect, amplify and redirect light.

Light beams emitted from her palms and finger tips can be amplified and redirected by her lenses. Her light beams are essentially white light, but keen eyes can see each color individually.

Light Aura- Christina faintly glows and cannot control this, Affected by emotion.

Electrum manipulation- Christina can manipulate gold, not its form or its shape, but items made of it. Ex: her lenses.

Invisibility(Minor)- More like transparency, Christina can bend light around herself and allies. Still visible just harder to see. Much like a hologram.

Skills: Christina is skilled at cooking, helping others find inner peace, mediating and reading emotions.

Bio: Her birth was a mystery, and much of her past was a mystery as well. What is known is that her entire family was tortured by a dark guild, while she watched. As she watched her father’s brutal death- his being the last before her- her lenses flew from her workshop and to the courtyard where the Guild members held her captive. They spun rapidly around Christina’s beaten and bruised body; their saw-like edges cutting the ropes that bound her. Noticing this, a guild member tried to fire a blast of fire at her, and yelped as a light beam struck him in the chest. He was blasted backwards and hit the wall of a house with a sickening crack. The leader turned his eyes to Christina, her father’s blood dripping from his hands. He made to advance toward her his sword outstretched. Christina closed her eyes and when she opened them the lenses were in a perfect line between her and the man. His eyes widened as Christina placed one palm forward, and from it a singular beam, the size of a rope, shot out. It passed through each lens almost instantly as it emerged on the other side, almost 20 times larger. It collided with the man searing his flesh to the bone. Substantially weakened, Christina passed out with a heave. After her escape, she trained her family’s ancestral magic to aid others. She also is in major denial that her family is gone. She is known as High Priestess to some, as her beliefs are that anyone can be as strong as a god, or as weak as a baby. It all rests inside one’s soul.

 
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Name: Lunaria Safira


Age: 21


Gender: Female


Race: Ruta/Rutarian

The Ruta are the only known race that are indigenous to Rutaria. While they don't all look the same they aren't of a different race, only their looks are different. As a whole Rutarians are mostly humanoid with human organs and to a degree human life cycles.


Their physiology is what puts them apart from human beings, namely their texture. While warm when they're warm like human beings they're also something of a mix of soft, springy, and squishy both inside and out. Rutarians are typically immune to any kind of physical damage, while it will hurt, it's impossible to kill them with it. Any chunks that get severed off or otherwise disconnected from their body will be able to be reformed, either through merging with water or by simply having the blob of slime reattached.


Rutarians are however highly susceptible to magic. Water they're immune to, Earth they're partially resistant to. Fire is what will hurt them most and can actually kill them easily, any contact with fire also negates their regenerative abilities with water or otherwise. Lightning, depending on how powerful, will either daze them or knock them out completely. Granted it doesn't have to be that powerful to do so. Any other magic will also harm Rutarians, though Fire and Lightning are the most prominent.


Rutarians also posses the ability to 'de-form' and essentially turn into a size-shapeable puddle of goo with a face that can move quickly on any surface and also under any surface. Typically they do this whenever they bathe, are regenerating, or simply want to relax in a nice puddle of mud. An important thing to note is their clothes don't re-form with them, often leading to embarrassing moments with others.


Physical attributes aside Rutarians are generally a peaceful people, though they have a military it's purely defensive and used to keep criminals at bay or the one creature that a group of kids accidentally piss off. The most violent thing the average Rutarian does is usually hunting or in the case of those taking up life in the military or as an adventurer criminal Rutarians.


Offspring of Rutarians are made the same way it's done for humans, I'm fairly sure no one needs an explanation on that.



Height: 5'3


Weight: 106 lbs



Guild: Guildless


Guild Mark Location: N/A


Appearance:
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Class: A


Magic:


Gadgetzan's Orb


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Lunaria's magic revolves around a rather large orb roughly the size of her head. The orb itself is almost entirely mechanical in nature and made by a Dwarven technomage by the name of, you guessed it, Gadgetzan. Only a number of fifteen orbs are in exsistance and aren't exactly inexpensive. Typically they're used for ornamental purposes as they require a mage to operate. Even further they require innate talent for the magic imbued into them along with training or simply immense training to use.


It is by no means a magic simply anyone can pick up and learn, even those with talent for it require several years of training to even properly utilize it in combat. Lunaria herself, while her strength in it's magic is roughly that of an A Class, isn't fully skilled in using it. The orb itself typically either floats beside Lunaria or in what's basically a re-quip space for when she needs to use it.


The orb itself is indestructible, while it is possible to temporarily disassemble it it'll always reform. The orb constantly shift, clicks, and whirrs while it floats around, not exactly being the most silent object.


The orb itself has multiple abilities. The most basic attack taking the least amount of magic is where she simply directs the orb to fly at fast speeds and hit her target. Below are a list of attacks she is currently able to utilize:


Gadgetzan's Lazer: The orb fires a lazer simply put. Either directly at a target or in a sweeping attack in an area. Contact with the lazer will cause major burns, it's not actually strong enough to penetrate the skin.


Gadgetzan's Snare: The orb is rolled onto the ground, expanding into a 10 ft radius that will slow down anyone in the area immediately. A short delay later, pending the opponent not moving, and a net will shoot out of the center to trap the opponent.


Gadgetzan's Sentinel: The orb is tossed out into the battlefield and will continuously rotate, seemingly harmless in it's current state. In reality it's guarding the immediate 8 ft area that it's at, firing low powered deterrent lazers at any opponent that steps in the area. Lazers simply hurt like hell and won't cause any lasting damage.


Gadgetzan's Flash: Simply put the orb emits a blinding flash of light dependent on range to orb and if you're staring directly at it.


Ultimate Tech; Gadgetzan's Dying Light: This spell nearly completely drains Lunaria's magic reserves to the point she passes out and renders her unable to use the orb entirely for two days while it repairs itself. The spell itself causes a massive explosion in a 100 ft radius, capable of critically wounding those within 5 foot of the blast. This blast can wound friends and allies alike, thus Lunaria has never actually used it. The explosion isn't instant though it is possible for her to hide the orb if she's lucky.


Personality:


Lunaria tends to come off as an overly happy and overly optimistic individual. No matter what happens she always believes that things can improve or be turned around, almost childishly so. She's all the time trying her best to interact with the members of her guild and the village, often making and buying gifts for them on a sheer whim because she thinks they might like it.


Bio:


Lunaria comes from the continent of Rutaria a good bit away from Fiore. Well, to call it a continent would be stretching it. More-so it's a large island inhabited by fellow Rutarians such as herself, a race of slime humanoids. While Rutarians usually don't leave their home often her parents did, for why exactly Lunaria wasn't sure. Initially they moved to Magnolia and had a small home there on the edge of town, her parents owning and running a bakery in town to make a living.


Business went well for them for quite a long time, though when Lunaria was 16 her house was attacked by Grimoire Heart and burned to the ground. Her parents where captured while she managed to run away and escape with her Orb. At the time it was just a cool gift that she didn't know about. She fled Magnolia entirely, stowing away on a food cart headed for Crocus.


Once there she decided to do her best to lay low for a while, though due to Rutarians being on mainland and far away from their swampy climate on Rutaria being a rarity it was fairly hard to do. It was fairly easy to find a job and from there she started a life in Crocus. Over the next few years she found out that the Orb was much more than a fancy paperweight and began training with the orb, primarily to combat Grimoire Heart.


It was very much a trial and error process involving many self burns and several sightless days from pointblank Flashing herself. Needless to say throughout the burns, setting a portion of her rented house on fire, and generally hurting herself she soon learned how to properly wield the orb in combat.


When she was 20 she heard rumors of Fairy Heart, a guild formed for the sole purpose of bringing down Grimoire Heart. Taking up all her money and possessions that meant anything to her she found the first boat that would take her to Tenroujima Island and made the journey, joining within a few months of making it to the island. She's now been in the guild for around 6 months, not an entirely long span of time but she's doing her best to get to know everyone.

The recent time shift seems to of had no effect on her physical body, likely due to physiology. Though it has affected her memories to a degree and skill with her magic.
Likes:


Mud


Water


Humid climates


Dislikes:


Fire


Lightning


^ Deathly afraid of the above two


People repeatedly poking her due to her squishiness


Skills:


Lunaria is incredibly flexible even when not de-formed, able to pull off dexterous moves most likely wouldn't be able to.


Other: I did it, lads.
 
"When I die, send my ashes into the sky."
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~~~~~~~~~~~~~


Name: Aeolius Ahio


Age: 17


Gender: Male


Race: Human


Height: 6 foot 4 inches


Weight: 180 pounds



Guild: Guildless


Appearance:
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A handsome and lean youth, with a white, wind tossed hairstyle. A stoic look on his face, he is followed by a bird, usually an owl or a crow. Usually dressed in black and white, he will occasionally have green in there as well.



Class: High A


Magic: Wind. Aeolius has total control over wind. He can move it, heat or chill it, remove it, and generate it. When combined with other elements, he can move that element around using wind.

Air movement- Ahio's most basic move, he uses air to move people and things.

Air coffin- removal off the air surrounding someone to suffocate them.

Air blades- solidifying air into blade-like pieces, which he sends flying into enemies.
(Subject to temp. Change)

Whirlpool- Ahio takes swirling air and condenses it into a ball which he punches things with.

Tornado- combination of hot and cold air to create a powerful tornado. Has several sizes.

Chaos- his most powerful attack, Ahio unleashes a massive flurry of wind blades all around him.

Personality: Aeolius Ahio is a very quick person. While looking at him and his stoic look, you expect him to be silent, but that's not the case. Aeolius jumps from topic to topic, talks quickly, and tends to forget just what he started talking about. But this by no means makes him stupid. He processes everything very quickly, coming up with clever and efficient answers. He just says them so quickly, only someone with decent hearing can understand him.

Bio: Born in Fiore to a family of rich magicians, Aeolius spent his whole life practicing his trade, Wind magic. It was hard, and he was often punished for not practicing hard enough, but if paid off. By 10, he was powerful, but he wanted more. So he ran away to a mountain, where he meditated among the strongest winds in fiore. When he returned 10 years later, he had discovered that his family was murdered. While he inherited everything, he lost a lot more. He pushes it away with banter, it is still fresh in mind.


Likes: Wind, birds, quiet environments, and a small interest in the physical and mental torment of others until they want to die.


Dislikes: choking ( big fear), losing, alcohol, anything bad for your health really.



Skills: master in wind control, avid reader, clever, skilled in Krav Maga, and Silat. Fast and strong.


Other: His eyes have the strange habit of changing color when using magic.​
Rhodus Prime Rhodus Prime Mitchs98 Mitchs98
 
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Name: Persephone(Seph) Kathrine Opternia
Alias: Hypernova
Age: 23
Gender: Female
Race: Cursed Human
Height: 6’1ft
Weight: 210lbs
Appearance:
f9990984af8e70fe76ffce2c5c15e179.jpg
A tall broad shouldered woman, sturdily built, yet still very feminine. Her clothing never changes due to a curse that binds her in the wrappings. On the Wrappings are various runes and markings that glint like gold. The Floating hands are an extension of her magic, and often can be summoned and dismissed at the convenient times.

Class: Depends on situation, but all around A

Magic:
Hands of Ilana- Her giant magical floating hands, can be summoned and dismissed. Require little magic energy. Provide strength relative to the amount of magic power Seph is willing to spend.
Arid Aura- Things around her tend to be particularly dry, and often crack.
Symbol Magic- Seph formulate symbols that can cause special events to occur, depending on the symbol that empowers her, she can achieve a variety of abilities. With a great number of symbol Seph hopes to learn how to break her curse.
-Known Symbols-
The Four Base Runes- Flame, Water, Earth, Air
Modifications can be done to the base four. The more complex a symbol, the more powerful the spell. Fire cannot be mixed with Water, and Earth cannot be mixed with Air. Due to the planning and complexity of this magic, its effectivity in battle is somewhat situational.
The Runes that cover her wrappings give her the ability to float and fly.

Personality:
Persephone was a ruler; her pampered and privileged upbringing lead her to be selfish and rude. She has a very short temper when dealing with people, but never gets upset when working with runes. Despite her dislike of other living people, she is curious and often puts herself and others in danger to learn something new. After her imprisonment and punishment, she now views human life as beautiful. She cannot easily bring herself to kill someone. She loves children, and often tires to make up for her child that died. She will however harm people who stand in her way, and often is ruthless.

Bio:
The soft patter of rain awoke Persephone, her eyes opening drearily. The room around her was filled with lavish gifts, and sparkling gold statues. The scent of burning incense overwhelmed the smell of wet earth from outside. “Akal!” she said, her voice urgent and demanding yet also sweet and kind. The grand door to her bed chambers opened, and a small boy stepped inside, his face down. He scurried to the bed, and prepared a silk robe for Persephone. She stepped into it, and thanked him. “Has the offering been prepared?” she asked him, as she placed the pharaoh’s crown upon her head. “Yes all is ready, my queen.” Akal said, as he lit the braziers around the room, a warm glowing light filling the dark corners. She snapped and the boy scurried away. She began chanting and waving her arms around in the smoke-filled air. A chuckle startled Persephone and she stopped her ritual. The source of the chuckle, an old man, stared at Persephone from her throne. “Who are you? I’ll have you put to death for trespassing.” She said, her glare resting on the old mans weathered face. The old man stood, and the old man was gone. In his place stood a glowing man, his face perfect. Persephone’s look of disgust went to one of disbelief. “Oh I- I- didn’t.” She was cut off as the man lifted his hand, and Persephone was thrown into the air. “Persephone, I condemn you to an eternity trapped within the temple you built to honor yourself.” The Silken robe she was wearing vanished and was replaced by wraps. They trapped her arms and legs together. In an instant, she was in a tomb, surrounded by mirrors. There she resided, reciting one thing. “Honor nobody”
Nobody was quite sure what happened to Persephone, her deranged servant claimed she had been bound by a god. One thing was certain, during her reign her kingdom made many advancements in magic and technology. Her people hated her, rightfully so. She was ruthless, cunning, and deceitful.

Likes:
Contemporary art
Progress
Cacti

Dislikes:
White Tea
Righteous people
The Dark

Skills:
Master strategist, and insane intelligence.

@TheImperialFlames

 
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Age:
49
Gender:
Male
Race:
Human
Height:
6'10
Weight:
287 lbs
Guild:
Former Sabertooth Mage
Guild Mark:
On his right arm
Appearance:
latest

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latest

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Class:
Former High S Class
Now low S-High A Class

Magic:
~Void Magic~
This magic is a caster type magic that allows Alex to control and use a void-like energy, which allows him to open portals, teleport, form objects out of nothingness, and do many other special things such as form defenses, or attack using the energy in many different ways. It also allows you to form portals that suck in objects and spit them out. It can also be used as storage. The magic is typically in a black, purple, or blue color, of some shade, normally dark, but some rare users have found it to come to them in red, and other colors. The magic is able to be used by anybody, but it is hard to learn, and has its own set of risk. Some spells drain a ton of magic, or can damage your own body. You may also accidentally have it backfire if you aren't trained enough, and be hit by your own attack. You can refuel your magical energy by using the void energy to drain magic or other attacks in spells.
~Spells~
Void Ray: This attack is a blast of red and black void energy, sent at the enemy, it has devastating force, and tends to leave scorch marks and craters where it hits. The energy is also very concentrated, and tends to spiral
latest


Void Finger Knife: This attack envelopes your wrist up to the tips of your fingers in void magic energy, and allows you to stab through your opponents.

Void Guardian: This move is used as defense and offense, forming a structure, humanoid around yourself, and it typically is unique and armed with a weapon of it's own, and can block several attacks before shattering. This can be very draining depending on the user.

Void Object Creation: The ability to create an object like a weapon out of Void Magic

Pocket Dimension Creation: The ability to create pocket dimensions for entering and such to heal and rest.

Speed of Darkness: It allows you to move at incredible speeds, due to the void magic, speed and stamina is increased, and it has been described as the speed of darkness.

Abyss Void: Caster crosses his hands, creating red sphere at targeted spot. After this, sphere drains magical energies and materials around sphere for 30 seconds. After this all magic and material around sphere at radius of 2 meters is launched outwards from sphere.

Splitting Void: Casters puts his palms together and selects target area, then rotates palms so that fingers are facing other hand wrists. By doing this, spell activates, splitting air in targeted area, severing almost anything in that spot. This attack is rather easy to dodge, since area that splits is rather small, and after selecting one spot it don't move from spot; By moving before hands are completely rotated attack can be dodged.

Counter Void: Creates void that shallows the enemy magic or projectiles, and then releases attack back to attacker or other target. As name describes, it is used to counter enemy attacks.

Void Prison: Creates Void below target shallows target almost instantly, and then disappears. As name describes, used to capture targets.

Void Lance: User points his/her hand towards target, releasing red beam towards target. When attack hits, target loses great amount of his magical power. Alexander can use it up to three times a day.

Void Expansion: Alexander releases an Omni-directional wave of red void energy that drags any material and targets into the void realm. The Radius of this attack was once known to cover 70 yards, but as time went on it dropped to 35 yards. This isn't an instant spell, it'll take time to charge up. Two post process; first post is to initiate the spell, the second is the activation and effects of the spell.
latest

Personality:
Alexander is a physically overbearing and jovial man. He is not pragmatic, but is a person who lets history run its course and acts according to his impulses. Much like his children and sister, his very ill tempered and is known to get stronger in strength the angrier he gets. His bond towards his guild is his second most valuable treasure, the first one being his sons. He's a functioning alcoholic who is known to drink and drink for ages. Alexander has a desire to collect valuable treasures.
Bio:
WIP
Likes:
Drinking
Treasures
Hugging
His sons

Dislikes:
Anyone who's against his guild
Anyone who hurts his family
A terrible reward

Skills:
Swordsmanship
great physical strength
Diversity with his magic
Drinks for days

Other:
Rider.(Fate.zero).600.1243222.jpg
Mitchs98 Mitchs98 Rhodus Prime Rhodus Prime
 
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    Name:
    Taro Khall

    Age:
    26

    Gender:
    Male

    Race:
    Human

    Height:
    6'0"

    Weight:
    174lbs

    Guild:
    N/A

    Guild Mark Location:
    N/A

    Appearance:
    Taro possesses long, flowing green hair that he usually keeps in a long ponytail. His right eye is usually obscured by his hair with his ears sporting gem earrings. Being rather particular about his appearance Taro is always wearing fancy, albeit somewhat simple, attire. He takes great pride in his appearance the amount of time and effort he puts in is clear for all to see.

 
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