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Fantasy Great Library of Celestis

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Seikaze

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The Great Library
All the information you need



The World of Alezzari

  Our young world. Alezzari has four main continents.

Naturos
A continent lush with nature. Home to Alezzari's best organic materials. Woodland races thrive in its woods, living in cities built with their strongest trees and lit at night with golden fireflies.

Manatus
The land where Myst is most abundant. Danger, from merciless bandits to monsters, frequent the outskirts of every city and village. Also where Meradite is located, a city leading the advancement of Alezzari's technology and the Mystickal Arts.

Gale
The place where the freshest winds are said to come from. Green plains and mountain ranges scatter throughout its expanse. Underneath these are cave systems with the finest ores available for gathering. High above its center is the flying Kingdom of Gale, a haven for the knightly order of Alezzari.

Lands of Chaos
A region that rose up from the seas from a sundering earthquake a hundred years ago. Magmatic and filled with corrupted energies, no man would dare inhabit these lands. Stationed here is the Balance, a united front from various knight and mystick organizations across Alezzari. They keep watch of the dormant portal to the dark void deep within the Lands of Chaos.


The Races of Alezzari

Elves
Characterized by their long ears and doubled lifespan. They seem to have an affinity towards nature and wildlife. Contrary to popular belief, they are just as tall as humans.

Humans
A practical and diverse race. Young and indecisive, they have proceeded to make their mark on various lands across Alezzari.

???
[REDACTED].

Mechanics
Humans living in isolation in an island far northwest of Manatus, called Mechana. The humans here quickly develop great aptitude for supportive skills and technological
whatchamacallits. They, however, have naturally locked Stelles due to a long heritage of non-myst focused activities.

Knighthood
Originally only recognized as a strong force of physical power, now discriminated as a separate race for their lack of Mystick capabilities. Those who wish to be able to fight but have locked Stelles join knighthood.


The Stelle and Mystickal Arts

  Each member of a race in Alezzari has a core of elemental energy inside their bodies. It is created upon birth, harbored inside the heart. This core is called the Stelle, which grows along with age and experience. Inside it flows a mysterious form of energy we call Myst, for its resemblance to actual Mist. We then harness this to perform Mystickal Arts.

  Mystickal Arts

    The use of Myst within an individual's body. This is done so by expelling any amount of Myst off the Stelle, and off any part of the body. The expelled Myst is then shaped to anything the Mystick wishes so. With practice, expelling and shaping will be done faster, and more consistent. The thickness, the shape, and more other properties can be manipulated from the mind. From there, the Mystick can create his or her own spells by experimenting. It involves a great deal of danger though, as a fire Mystick can disintegrate by fusing fire Myst into himself. One needs to exercise care in manipulating the Myst.

(Examples of spells include shaping a circle to form a fireball and hurling it, setting expelled mana to the ground and later sending mana to activate it as a form of trap, infusing weapons, shaping Myst weapons, and a lot more.)

  Mysticks

     Practitioners of Mystickal Arts. They are divided into three tiers. The first tier consists of early Mysticks. The initiates and the apprentices. The second tier is an official licensure of a Mystick, with enough capability to act on their own. The third tier is often called unattainable. Only few have succeeded on their tests, and those who do succeed become formidable figures. They are said to have the manpower of a battalion of men, with exceptional speeds of manipulating Myst and force of their spells.

    Ascension into the next tier requires for you to complete a harsh test in the Capital of Meradite.


Celestis

  The fort designated as the headquarters of Alezzari's first Expedition Team. It is also the team's official representation. Currently, the fort is located at a seaside cape at the northwestern point of Manatus.

  What celestis does

    The expedition team takes on something similar to quests. Mainly on exploration, they also deal with extermination and other high-risk tasks like rescue and escorting. Three to four man teams are sent on each expedition, ready to face whatever might be ahead. Death is common, but such is their will to uphold their job.
 
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