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Fantasy GoH - Character Section

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BASIC INFORMATION

Name: 'GundaBad The Mighty'
- Name given By Common Folk
Carnicero
- Name Given By His People

Aliases:
'Dragon-Grappler'
- Earned after wrestling and breaking the neck of a dragon or so he had believe for this dragon as this dragon was....a rowdy & stubborn figure but the dragon was still young and wasn't strong as it could've been. He hasn't meet that dragon in a while but he is sure that it still lives. GundaBad has fought many dragons and that also includes strong ancient stone dragon long ago which he broke one of it's fangs by sheer luck and stubbornness and carries around it's fang to this day, he had alot of help from other guild mates at the time as well and he was injury heavily so it wasn't a completely successful victory but the guild wandered off the dragon.

'Fallen Murder'
- Earned when defeating a 'Death-Knight' Created By A Powerful Nercromancer but it was actually shit & pretty weak in general. Nothing compared to what the gang are fighting now as in the Turenva's Death-knights and GundaBad was only a 100 years old at the time when he defeat his that wannabe Death-Knight which was actually just a skeleton that wielded the sword held some demonic spirit or being that powered it up....but it couldn't match the real power of a Death-Knight...possibly a quarter of a Death-Knight's full power. He hates that nickname cause it's absolute shit and it's fake title so

'Death Rager'
- A user of black magic which is fueled by anger and rage. He has been able to match some weaker forms of blood magic & necromancy but his rage gives him an edge which enables him of surpassing normal methods of such black magic as he has defeat a cult of nercomancers by taking control of their undead but this took a couple weeks of continuous fighting against arms of undead to do so.

'Sword Breaker'
- A well-known legend was he defeat and broke the sword of a corrupted swordsmen from a far offland whilst destroy a demonic blade own by the warrior that earned this nick-name. It required all of his magic & power to break the blade...that lead to a magical explison that burn him pretty good and launched him around....10 Kilometers....Resulting into some pretty massive damage and a painful recovery for a couple years.

'Grappler Of The Night'
- A very epic and story which isn't spoke much as GundaBad about however it was said that GundaBad earned by fighting a Night-Walker Single-Handle without a weapon and was able to defeat it by break it's spine that was followed up by crushing it's head in his hands and then devouring it but that was a story for the Bards to speak for an easy coin. What actually happened is that Nightwalker pushed Gundabad to his utmost limit because his equipment had been knocked away by the creature and he was tackled in a massive pit in the ground. This lead to the two fighitng and GundaBad become greatly injured him which the list of injuries were breaking many of his ribs, chest clawed nearly down to the muscle, a shattered tail, destroyed bottom jaw and broken left shoulder shoulder was what he had gotten from that along with suffering 78 years from bloodcurdling illness for being stupid enough to try and eat a piece of the Nightwalker....Like a fucking moron. The battle was finished when Gundbad used his magic and spirits to inflict & drain the energy of the Nightwalker but that lead to....a massive explosion which burned him.....pretty bad. It was unknown as to how GundaBad did this feat complete this feat by himself or even survive the battle but it was one of the real tales and legends that he has perform but GundaBad keeps this to himself but he did have help in the form of something adventurers who had teamed up with for a while however he was the one who got the most attention and as a result, fought it the most out of them all.

Age: 328 Years Chronological & Biologically - (Still Growing)

Gender: Male

Race: Leviathan-Man (Gigantic Species Of War-Like & Aquatic Lizardman)

Class: Leviathan War-Shaman & Samurai Of Rage, Undead Arts & Dark Magics (Super Tank)

PERSONAL

Sexuality: Bi-Sexual

High Concept: Ancient & Well Respect Warrior Of A Mighty And Almost Extinct People Who Is A Legendary Adventurer.

Character Alignment: Chaotic Neutral

Organizations/Affiliations: Guild Of Heroes - Legendary Adventurer

Personality: GundaBad is a seclusive being who dislikes long conversations. Keeping mainly to himself for his generally speaking monstrous nature and incredibly scare visage but he does ease-up and become friendly towards Lizardmen of any species. He's proud in who he is and where he comes from, Gundabad sees himself as a powerful living siege-weapon and accepts the tasks giving to him by those who offer up a good idea.

This might seem to be rather ease but He seeks and heavily desires combat to perfect his connection to his god but to fill his under-ending and eternal hunger. So much so that fighting blinds him and he becomes so focused on it that he won't stop until the opponent is destroyed, dead and in his stomach.

What is mainly unknown about him is that he has an insatiable appetite in the bedroom and a libido that rivals roughly 15 succubi...give or take 1 or so but he often times sends his days whenever he isn't fighting or eating or drinking to be around whoever would stay in on or under his bed.....which a whole bunch of people and for great lengths of time so one of the main reasons as to why he even does any new quests is that he just ran out of money but all else falls...he would just headbutt the ground to cool himself off...somehow.

He also has an obsession with acquire trophies from any noticeable kills of his enemies so he takes the skulls, armaments or anything connected to a strong opponent in any way as some sort or strange way of pay respects. It unknown what he does with the items but he does do something which he puts or makes them into new equipment.

Backstory: Born over a century in the depths of the Sea Of Chaos. Small egg, a vulnerable young male Leviathan-Man emerge and swam whose swam across the large ocean despite the raging and violent. This young one traveled the sea, scared, small and lonely...until he meet his own kind, a wandering clan of Leviathan who traveled the depths on their own terms and hunted down what they wanted.

The young one was named 'Carnicero' and was raised to be one of their own despite him being a orphan among the clan, he was taught the ways of his people and lived happily for a time until he was caught by a massive sea-bearing creature which he was then taken over by a strong spirit and survived the encounter with his life hang on by a thread. Coming back to his clan, he was nursed back to heath but this changed once he informed the chieftain of the new discovery being the mysterious spirit who saved him. He was then told by the chieftain that he ha the gifts of a shaman, a mystic but the shaman of the Leviathan-Man were Champions of war and battle who took the powers of death and made it their own as well becoming stronger with their rage. Mighty heroes who were terrors of the early world.

His training was decades long. Hard, painful and violent filled as he hunted, kill and battled across the depths against the many other creatures of said depths until he had completed his training but before his ceremony of success could happen. He was summoned by strange magic from a unknown place that he then ended up in the land of Desolation which his ocean-soaked body was surround by goblins and hobogoblins of a mountain who wished to use him as a creature of warfare or a beast of summoning as Leviathan-Man were often times considered and summoned by demons or evil beast to be their tools. Naturally, he fought as hard as he could but he was enslaved which he was put to work as he was tortured for a long time however... The spirits answered his call! Fighting back and releasing himself from slavery which he destroyed and conquered the land that the goblins had only to leave it and the Desolation to find something....a purpose and he did in the form of the Guild Of Heroes in which he managed to join with said guild and stayed for 212 years as he grew stronger and mighty with each year that the Leviathan-Man gained the name from his fellow adventurers and 'Heroes.' GundaBad The Mighty and he wore it with pride as he fought and fought to become a legendary figure that rivaled the status of the Guild itself but he was keep hush, hush for him being a very rare and valuable adventurer to the guild. Even to this day as he still enjoys life to it's fullest whilst being one of the adventurers would deal with the stuff that others couldn't while also picking up something very fancy and neat stuff on his journeys across the lands and world.

PHYSICAL

Appearance: War God.jpg
GundaBad is colossal as anyone would notice right away whenever he is in his true and most natural state which he stands at 18 feet in height and weighs just over 6 tons of muscles with a large upper body and a small lower body, his scales are a turquoise and shine against the sun at certain points with some additional white patches giving his scales a pattern whilst large parts of his body have blood red patches of scales. Large dorsal-like fins go across his spine that will sway back and forth at the movement of his body which going down his spine as he has a large tail that has two spike-like bones protruding outwardly horizontally on the tail. His eyes are amber yellow and similar to a serpents. Having two fingers with large thumbs for his hand and three toes for his feet unlike most other lizardmen species but he has massive black claws unlike most other lizardmen who don't have such claws.

Weapons & Armor:

  • Tooth Of The Iron Eater - A large and jagged tooth also as big as GundaBad himself which was created by making usage of the massive fang of a stone-dragon, the same one that GundaBad slayed and killed long ago to earn his title as the 'Dragon Grappler.' This tooth retain massive amounts of magical energies and power only to further enhanced by the shamanistic rituals and magic of GundaBad. This grants GundaBad so long increased further increased strength and durability so long as he carries the tooth which he ties it to arm to be secure in addition if he wishes, he can causes the earth itself to surround and coat the tooth to be a massive rock wall or in his case, a 'Buckler.' (Look Above For Picture)
  • Leviathan's Machete - A magical and blessed weapon of a guardian spirit of the Leviathan-Man, this large blade is said to craft from the entire corpse of the Krakcantos by the hands of a Leviathan-Man Shaman Of Wriath And Conflict Long Ago. A colossal octopus/squid hybrid which only appears every 500 years from another world into the depths of the Sea Of Chaos which it grows large enough to cover the entire sea-floor, produce enough ink to blacken the sea and killing much life or cause continual shifts if it swam at full-force. This weapon is just as tall as GundaBad but even heavier as it can roughly weigh around 20 tons but it becomes heavier with magic, it grants the user or shift parts of their body to the Krakcantos giving them immense strength, reach along with toxic ink & finally increase the user's own swimming abilities. GundaBad can even infuse the blade with the abilities of spirits or even change it's shape slightly. (Look Above For Picture)

Items & Personal Belongings:

  • Ring Of Dwarfism - A magical ring that a sneaky dwarf gave to him as a 'gift' for a quest long ago. If GundaBad wishes by forcing magic into the ring, he can become much smaller in stature as he becomes similar in size with a dwarf becoming roughly 5 feet & weighing 175 lbs. He is still blessed with all of the boons and natural gifts that he has been given by being a Leviathan-Man but his weapons vanish into the ring so he can't use them. His items & personal belongings shrink down unlike his weaponry.
  • Berserker's Tongue - A bone-like stud piece with the stud being a skull which was piece into GundaBad's mouth on a long quest against some demons, this causes his speaking abilities to be replaced with snarls, growls, roars and animal noises which can be a absolute pain in the ass for him in some fights.
  • Shark God Tailsmen - A large shark tooth about the size of a torso that he wears around his neck which has heavy amounts of magic in the blacken bone. It causes GundaBad's teeth to become similar to a sharks whenever he feels anger which can be painful...and make him get more and more teeth upon teeth, it connects that the more angry the user becomes the more that they become like a shark as muscles grow, teeth grow and grow, eyes become black whilst skin turns grey.

Skills & Abilities:

  • Master Sword & Broad Wielder - Having fought long and hard with his Fang Of The Iron-Eater & Leviathan's Fang. Mastering the usage of both a shield and a blade become a important task for GundaBad as he has almost two whole centuries of practice in real-combat situations against plenty a foe to become a master who suprasses even grand masters in that style of combat.
  • Ancient & Skilled Samurai - Not known by most, GundaBad is actually a Samurai be even more so that Leviathan-Men warriors are trained in a similar style that Samurai of this generation are. This leads to him being skilled in the usage of the blade more than most which helps along with his Sword & Broad Style as he can perform maneuvers and fight with a unorthodox way of attack.
  • Leviathan-Man Shaman - To most who have even seen Leviathan-Men, they are simple freak of nature and monsters incredible physical strength & might whoever they have tribal and ancient spiritual ties and way of life. They have very strong ties to the spirits that can allow them to take blessings, take on their characteristics or even user their powers through the user of shamans. As a result, GundaBad has the ability to use magic but special magic connected to spirits who have ties to the Leviathan-Men which can vary depending on the user and how long they've lived. Leviathan-Men Shaman don't follow on set of rules or gods but hold connection to all gods
  • Leviathan-Man Biology - The physical abilities are grant them very flexible and strong abilities. They have gills allowing them to breath underwater, durable scales which function similar to plate armor, the ability to muster up the strength to lift roughly about twice their weight & great physical stamina along with Greater Demon Of Lust levels of Libido & Desires. The Leviathan-Man live to amazing years to roughly 1000 years but they reach 'Full Maturity' and end of growth at 500 years which means he become even more massive latter on.
Spells & Magic:

  • Shaman Spirit User - Unlike most other forms of Magic, GundaBad/Leviathan-Man Shamanism focuses on allowing the channel a spirit or spirits into a Leviathan-Man. As a result, they can take on different abilities of the creatures of the sea in multiple forms giving the user flexible amounts of versatile fighting abilities.

Weaknesses:

  • Spirits Love Magic - Because of the spirits need to make usage of magic and vessel to enter the physical realm in some manner. GundaBad's uses of Shamanism uses immense amount of magic and even more so the more spirits that he takes in so his limit of spirits that he can take in for a battle is 3 at most but 4 if he wants to push his limit to it's breaking.
  • ANGRY! NO TALKY! - As a result of demon scumbag douche bags, GundaBad can't speak properly or even Levithan-Man tongue and even other animals can't understand him. If anything, it's like talking to a chainsaw with teeth made of the fireballs and the chain being lighting.
  • Not An Fully Adult - GundaBad hasn't reached peak physical condition for a Leviathan-Man as he has a more to grow which means he hasn't reach his full potential in comparison to others.
  • A Demon Magnet - Because of Leviathan-Man's connection to the spirits, demons desire them for their magic and bodies. As a result, GundaBad will be a target and signal for demons meaning that he is tracked down and always a target to be used for possible experiments & possession...possibly.
  • Big Target & Not Stealth - The massive size and power makes GundaBad an almost unstoppable frontline fighter but in terms of stealth movements, he is far too cumbersome to be quiet in any way along with him be a huge target so evasion is not possible in most cases.
  • Insatiably Hunger - GundaBad need to eat &....Do stuff can't be stop so if he doesn't get food or....physical pleasure in a 1 day, he suffers immense pain that is comparable to torture from the being stabbed by a sword the size of a building or hit by a hemmer with the head weighing a castle.... Don't ask how he knows how that feels.....It's a Levithan-man

FLUFF (Optional)

Hobbies: Sleeping, Sleep With Alot Of People, Eating With Alot Of People, Drinking With Alot Of People & Performing Rituals Related to the spirits.

Quote's:
"....Go Suck yourself, Milksop..." - Spoken to a commander of a bunch of dark elves jackasses
"....I got a knife...a tooth & a jackass who needs a foot up the ass...." - Spoken to a Whale Demon.
"...Lanky Jackass..." - Told to a NightWalker
"... Got Milk?" Asked a female Minotaur....The Guild no longer has quest from that clan for a loooooooooooooooooooooooooooooooooong time.
"...I need a drink....Of Milk..." - Spoken towards a clan of man-eating Minotaur warriors
"Hey...I heard that there is some far off god, he is respect by my people and i think he has two daughters....or disciples." - Drunkenly told to the guild master of the Guild Of Heroes....The God had bird in his name whilst the one the female deities was called useless whilst the other one made very yummy pastries.

Theme:


 
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Dr. Concord Rigel Farewell.jpg
BASIC INFORMATION
Name: - Dr Concord Rigel Farewell
Aliases: - The Theurgist, The Historian, Cursebreaker Farewell, " Dr Anytime" - From telling people to call him any time of the day if they need his help
Age: - 43
Gender: - Male
Race: - Human
Class: - Cleric of Knowledge, Theurgist of Life

PERSONAL
Sexuality
: - Sapiosexual Demiromantic
High Concept: - A quiet, empathetic man who wants to heal the world and those within it, personal costs be damned.
Character Alignment: - Neutral Good


Organizations\Affiliations: - Was associated with various councils of clerics - but has taken to travelling all over, always towards danger - often found on the side of battlefields where he tends to the wounded and the traumatised. He is in good standing with the forces of good and just - as well as the Guild, whom he helps out on a regular basis.

Personality: - A rather quiet, reserved man - who can always be seen with a comforting smile despite the circumstances. He loves people and life, and will often spend much of his money and resources buying toys and candy for people he meets on his travels. He has been known to indulge in the 'qualities' of the world, loving good food and wine as long as there are good people to share it with. He will never turn anyone away if they ask him for help, and he will fight for your rights as an individual even if he does not always agree with you. Privately he feels that there is very little hope left in the world, and that 'realistically' all light will most likely perish. That does not mean he will just stand around and wait for it to happen. He will comfort for as long as he has breath, and share as long as he has anything to share. Even in the shadows of imminent death, he will make sure the light does not die without a fight.

Backstory: - He was born in a small logging town, where the local cleric quickly took note of his intense need to learn and care for those around him. He was placed on the next tax collecting cart and taken to the great Theological schools of the world. There he studied and worshipped the gods of magic, knowledge and reason. While he studied celestial magic, he came across a strange phenomenon where some celestial magic could be interpreted and imitated through arcane means. Secretly he started to explore this - and before the age of fifteen, he left the monastery where he had been staying - to travel the world and explore this new form of magic. He studied with Druids, Clerics and Wizards all over the world - healing and helping the meek and the poor on the way. Over time he came to know many powerful and influential groups, whom he often helped out as a favour - rarely asking for anything in return. Over the last few months he has tried to do as much as possible, travelling to the smaller towns who do not have much military strength - helping with evacuations and healing... trying to learn more methods of healing in an attempt to save as many people as he can, for as long as he can.

PHYSICAL
Appearance
: - See Image. He tends to wear a long grey cloak while travelling. Much of his clothing and items have the symbol of an open eye on - The Symbol of Ioun, goddess of knowledge, magic and reason.
Weapons & Armor: - He wears a silver breastplate as a vest - in which he stuffs his burgundy cravat. His long grey cloak - has a displacement charm on it, having him seemingly physically appear a few inches from where he actually is, making it slightly more difficult to hit him. He has no weapons and uses magic for combat - channelling it through his hands.
Items & Personal Belongings: - He has a pouch filled with herbs and spices, seeds and pressed flowers. He also carries a diary and all the needed items to perform religious ceremonies.
Skills & Abilities: - Non-magical healing and surgery kit, Herbalism Kit, Alchemists Kit, Historian and Arcane theorist, Good with Dragon Chess.


Spells & Magic:
  • Cantrips - Magic he can do as much as he wants
    • Guidance - Praying to increase the chances of succeeding in a skill.
    • Light - Creating a source of bright light for a 30ft radius.
    • Druidcraft - Know what the weather will be like, and make seeds sprout and flowers bloom.
    • Prestidigitation - Minor magical effect like cleaning something dirty, heating/cooling, lighting/dousing fire, etc.
    • Thaumaturgy - Makes his voice three times louder, makes doors and windows fly open or close, makes lights flicker, etc.
    • Sacred Flame - A small amount of Holy fire appears on someone, burning them with radiant energy.
  • Limited spells
    • Shield of Faith - Creates a barrier for 6 seconds that reflects some damage.
    • Healing Hands - Greater amount of healing over a longer period of time.
    • Healing Word - Lesser amount of healing over a short period of time.
    • Goodberry - When eaten they take away hunger and sustain up to 10 people for 24 hours.
    • Lesser Restoration - Removes Poisons from blood and magical blindness, deafness or paralysis.
    • Revivify - Brings back someone if they had not been dead for more than 1 minute.
    • Dispell Sustained Magic - Removes a visible and continued magical effects like a barrier or illusion.
    • Counterspell - Stops a spell from being cast.
    • Remove Curse - Removes a curse placed on a person.
    • Greater Restoration - Removes necrotic effects on a person, magical petrification, exhaustion etc.
    • Aura of Life - Heals up to 10 people visible within 30 ft for up to half their life energy over the course of 10 minutes.
  • Rituals of Ceremony
    • Marriage - Binding two souls together in marriage. They will know where the other is, and if they are in danger.
    • Sanctification - An area or object will repel weaker undead, and be unsightly or harmful to greater undead.
    • Funeral - Burying a body which can't be called up as undead.
    • Blessing - Creating holy water or oil.
    • Coming of Age - When coming of age, the new adult will have guidance and protection for one year.
    • Forbiddance - Creates a holy barrier around a structure, not allowing undead in. It also revokes the invitation of vampires into homes.


Weaknesses: - He is not a combat trained individual and can't withstand assault for very long. As such, he needs to have actual combat trained personnel with him if he wishes to survive a skirmish. Furthermore, he hates violence and hates harming people - or even monsters. As such, if forced to fight he will most likely be distracted. As long as he stays out of range and heals from a distance he is fine, but the moment he needs to fight one on one he is at a disadvantage as he only has one weak offensive spell.

FLUFF
Hobbies
: - He likes reading, writing, talking, drinking, eating and generally having a good time. He is at his most happy when people around him are happy. As much as he likes entertaining people, he also loves having a quiet evening with a few close friends where they quietly sit outside under the stars and talk about history, politics, music, art and food.


Quote\s: - "There is power enough in the world. Violent. Insistent. The pastime of those who break and bend the wills and wonders of the world to their own means. I have no interest in those things. I would rather see a tired mother smile in relief when her children are finally asleep, a new father cry with joy over the gentle wonder in his arms, a young man dancing in the street at finding his first job - all those smallest of miracles overlooked in lieu power. There are enough heroes in the world. Enough fighters. I will maintain my vigil. I will heal the children so that the mother need not worry when they sleep. I will deliver the child so that her father might cry. I will strengthen the boy's shoulder so that he can support his family. Those are the things I value. And if such a time comes in which I must fight to protect this greatest of privileges - then I will do so to the best of my ability. Not for power. Not for glory. For nothing more or less than the small miracles of the every day."

Theme: - A piece of music that sometimes enjoys variations and spontaneity - but conforms to a rigid and coherent structure. Sometimes Happy. Sometimes brooding. Most often just trying to be as good as it can be. During its creation, it was considered a failure by its creator and his peers - and was only really appreciated when truly accepted by its own creator, who in turn was convinced of its value by an admired hero. There is a kind of poetry in that, beauty and recognition found only in acceptance and adversity.
 
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"I shall sing for thee; a song of sorrow- though a shame that it shall fall on deaf ears. After all, a requiem is never heard by the one it was writ for."
The Siren of Hysteria

hamelin.jpg
Name: Henry Joeseph Jesctel


Aliases: The Siren of Hysteria


Age: 24


Gender: Male


Race: Human


Class: Bard / Assassin




  • Personality: A cheerful, carefree person, with a bad streak when it came to alcohol and drugs. Henry generally has a light and carefree attitude toward almost all things, even in dire times. While Henry (usually) behaves himself, his moral compass is something like nonexistent. He possesses no sense of justice or honor, and only kills 'evil' people because somebody told him to. While he claims to play his flute for fun, that hasn't stopped him from discovering some very unique spells.



    Sexuality: Heterosexual



    High Concept: Batshit insane bard except his mental issues are transmittable, like cancer but its infectious.



    Character Alignment: Chaotic Good



    Organizations\Affiliations: The Einherjar - Former Member
 
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Basics
Name: Ari Tao
Aliases: N/A
Age: 21
Gender: Male
Race: Half-Human, other race unknown. Has greatly improved sight, slightly pointed ears, and a crippling weakness to cold.
Class: Trapper: A class which specializes in laying down various snares, bear traps, and tacks to stop the enemy. Uses a knife if forced into melee combat.
Sexuality: Heterosexual
High Concept: Trapper trap
Character Alignment: Chaotic Neutral.
Organizations\Affiliations: Guild of Heroes - Adept
Personality
To most people, Ari is a super nice, kinda lewd, kinda pretty girl with a weird tendency to take notes on everything, but is otherwise normal. Some know that he is in fact a boy, some know that he can be a tad sadistic, some have seen the notebook and realize just how many notes he’s taken.
No matter how confident he may look, he’s not whatsoever. While he may put up an confident, outgoing act, when it comes down to a life-or-death decision he’ll choose to flee instead of standing his ground, leaving his teammates in the dust. He’ll try his hardest to stand his ground on petty things, though, overcompensating for his general lack of confidence elsewhere.

Backstory
To Ari, he had no parents. Of course they existed, but his father was the ranger for a small little band of heroes and his mother was one of his father’s many lovers on his adventures. Ari didn’t even know what race he was, just that he was skilled with the bow and arrow, and his mother dropped him off at an orphanage in a small town called Maeduhp and went to follow him.

To Ari, however, The most relevant information about his heritage was his eyes. They were a pretty gold and allowed him to see in perfect detail from miles away and see in the dark. This was good for archery, yes, but it was also good for constructing elaborate traps. He started with simple bear traps, then upped his bear traps to the point where they could cut your foot clean off if he wanted them to. He made snares that spun and sent you flying, small patches of fake ground that fell into crushing grinders. These were all good for catching animals to eat or sell, but he wanted more.

He studied any bit of machinery he could get his hands on, and even a bit of magic to make his eyes that much more special if the time arose. Learned to wield a knife if melee combat was ever required. Learned to walk the walk and talk the talk of anyone he wanted. One day, at age 16, he disappeared into a crowd, never to be seen in the village he was raised in again. As of now, he lives another life. A girl, this time, traveling the land. His main goal was is to find some sort of meaning, some sort of goal. And also to get better at knife fighting, as he really sucked.. Both were accomplished by joining the guild. He’s been happier since.
Inventory
Weapons & Armor: A steel knife.
Several steel throwing knives
Items & Personal Belongings: A notepad
A pencil
A bag full of assorted nuts, bolts, blades, screws, gears, and other such things.
A length of rope
Skills
Mimicry: Able to mimic/reproduce most sounds.
Crafting: Able to build a variety of traps from basic materials.
Intermediate Knife Combat: Somewhat skilled in fighting with a knife.
Intermediate Knife Throwing: Able to properly and accurately throw a knife.
Magic
Transcended Vision: Allows him to see through a single layer of material, i.e. a wall, floor, top layer of clothing, etc.
Mechanical Vision: Allows him to see how various components of a machine work together.
Scan: Allows him to see the abilities and skill level of any sentient being.
Weaknesses
Ice: The cold greatly slows him down and hurts him, but ice and ice magic make everything so much worse. He generally needs to sunbathe after long exposure to the cold or any exposure to ice magic.

Lack of Skill: His combat utilizing knives clearly came secondary to his skill with traps, and thus he is not as skilled at melee or ranged combat as those specializing in it.
Fluff
Hobbies: Whittling, Reading
Quotes: “You have no idea how many scars I have from my own bear traps, it’s insane.”
“A lot of people tell me to use a bow instead, but it’s not as fun as throwing knives, so whatever.”
Theme:
 
BASIC INFORMATION
Name
: Viven
Aliases: "Hot" "Fire elemental"
Age: 17 years
Gender: Genderless, but takes the appearance of female
Race: Elemental
Class: Elementalist - Fire

PERSONAL
Sexuality
: Bisexual
High Concept: One hot elemental
Character Alignment: chaotic good
Organizations\Affiliations: Guild of Heroes, Summoned by Elizabeth Cain
Personality: A shy pyromaniac that has difficulty communicating to those around her, usually coming across as awkward and uncomfortable. Wishes to be as helpful as possible to those around her, yet is ashamed of her skill-set and abilities have a more destructive nature than a restorative one, Viven does whatever she believes will make those around her like her, due to not being so well with words, attempting to gain their affection through actions instead
Backstory: Viven spent her life up to the point that she was summoned similarly to all the other elementals. Within the realm of fire. Despite the pastime of the fire elementals typically burning everything in sight, Viven was a rather timid flame, and while she too enjoyed burning things, her anxieties prevented her from ever truly enjoying herself. This strange life of hers took a severe turn upon being summoned by the vampire known as Elizabeth Cain, who was merely practising some conjuration, and just so happened to pull the young flame elemental Viven from her rather normal life (by fire elemental standards)

PHYSICAL
Appearance
:
Hot fire elemental.jpg
Weapons & Armor: None
Items & Personal Belongings: None
Skills & Abilities: shape-shifting (fire-based), fire-resistance, natural resistance to physical attacks
Spells & Magic: Fire-based magic
Weaknesses: Water and ice damage is particularly damaging, and large enough amounts of damage would kill her, although she is more resilient than most humans

FLUFF
Hobbies
: Setting things on fire, thinking
Quote\s: "I-I-I'm s-s-so s-sorry.. I d-didn't know it was y-yours.."
Theme:
 
BASIC INFORMATION
Name: Mare Park
Aliases: Monster, the Flesh Child, the First of Her Kind
Age: 10 (looks about 21)
Gender: Female
Race: Flesh Child: A race of clones created by Shenti Goldgrad. Flesh Children are extremely durable, being hard to injure and harder to kill. They have regenerative properties. There are certain potions that can kill fleshchildren by stopping their regeneration, but they require very specific ingrediants. Without the potion, killing flesh children requires destroying their body completely so they can't regenerate or using fire. Flesh children lack organs and bleed orange dust instead of blood. They can breath underwater. Why? Because they lack organs. They don't need to breath.
Class: Swordswoman

PERSONAL
Sexuality: ???
High Concept: rogue clone with a vendetta
Character Alignment: true neutral
Organizations\Affiliations: nothing... yet.
Personality: Mare Park is a rather nervous sort, always afraid of saying the wrong thing. She tries her hardest to be invisible to most people, not wanting to cause trouble. Really, it's easy to sum up her personality as shy. She does, however, ignore all shyness when her former master, Shenti Goldgrad is brought up. She would do almost anything to kill him.
Backstory: Mare Oark was born Number 1. She was the first in a batch of super advanced fleshchildren made by one Shenti Goldgrad. Shenti was an evil sort, who was making flesh children to help further his ambiguous evil gaols. Mare was the prototype of Flesh Children who could make decisions while still being controlled. However, Mare had a bit too much Free Will for Shenti's taste. So he tried to kill her. He failed and Mare stole his sword-cane. Mare now has a vendetta against Goldgrad for his attempted murder of her. She also wants to stop him from achieving his goal, whatever that might be. Goldgrad also has fleshchikdren out there looking for her.

PHYSICAL
Appearance:
art-kyo-kuroichigo-gornichnaya.jpg

Replace the sword with a dueling cane and the smile with a timid expression and this is pretty much Mare.
Weapons & Armor:

Dueling Cane: It's a sword but the sheath is a cane so you can use it as a cane and a sword. It's coated with a special potion that can kill flesh children.

Items & Personal Belongings: nothing
Skills & Abilities:

Dueling: Mare is a dueling novice but she's still good enough to not die in a fight (well, not die in a fight that involves things that can actually kill her).

Remaining inconspicuous: whatever this might entail. Stealth, hiding in plain sight, pretending to be part of the scenery, etc.

Spells & Magic: none
Weaknesses:

Fire: as mentioned, she's weak to fire.

Certain potions: if you can find the instructions and ingrediants, there are certain potions that can kill her.

Timidity: She's very nervous and timid a lot of the time.

FLUFF (Optional)

Hobbies: none
Quote\s: "um... h-hello." "Aaahhh! Help!" "Goldgrad! Where is he!" "I don't have time for this! I need to find Goldgrad!"
Theme:

Thank you for reading this character sheet I came up with on the fly that I based off of an NPC from another roleplay. I'm sorry it's terrible.
 
BASIC INFORMATION
Name
: Avatar of Meddling
Aliases: Stilpty Hoominploks, John Smith, Meddle
Age: Ageless
Gender: Alternates between everything.
Race: Avatar
Class: Reality Warper

PERSONAL
Sexuality
: Asexual
High Concept: The act of meddling manifest.
Character Alignment: Chaotic Neutral
Affiliation: The other "Avatars of Concept"
Personality: Getting involved in the affairs of others is the agenda. Not directly of course, and not anyone in peticular. Throwing other people into trouble it's main prerogative. When speaking to it you will find it mysterious, simple, or annoying sepending on your view. It often dances around direct questions about itself and speaks calculated nonsense to influence people to do what it has decided. It no longer simply mind controls people as it once had because that got it in trouble with the avatar of free will.

As it has spent more and more time around normal entities it has developed a interest in asking people questions about themselves, or keeping up inane conversation, both of which it will or will not do on a whim. It has a general dislike for lawful leaning entities, but is willing to deal with them for the sake of it's new experiment.
Backstory: One day after a break from existing in a corporial form, Meddling decided he'd choose at random a sentient being in the universe and mess with them until they die. That being ended up being [Insert yet to be made character here] and "John Smith" has been strappes to that characters back at nearly all times ever since that day.

PHYSICAL
Appearance
: (Picture will be added later)
Weapons & Armor: None
Items & Personal Belongings: A kazoo
Mystical Abilities: Meddle, along with the other avatars, has the ability to do nearly anything, but typically won't unless it is proper for that avatar. Typically uses it's power to grant itself knowledge or blink itself and others to different locations. It also morphs it's surroundings and itself when threatened physically when it doesn't want to move.
Weaknesses: It can be provoked or inticed to meddle in ways it wouldn't have beforehand, putting the enticer in a good position or thier enemies in a bad one. It can aldo be beaten by another avatar of a nature that would be more attuned with imprisonment, destruction, or relocation.

FLUFF
Quotes
: "Ah yes, I am a carpenter by trade. My name is John Smith"
"M'sire, I cannot stay for unfortunately I've double booked tonight and I MUST be off to sing with the flowers now"
"Have you ever been in love?"
Theme: (Will add later)

I will spell check and sharpen up the CS if approved, as I think it has decent chance of not being accepted as the character is quite poweful.
 
THE MESS

BASIC INFORMATION
Name
: The Mess
Aliases: The Wandering Fool, Mess, Messer
Age: 23
Gender: Male
Race: Human
Class: Bard

PERSONAL
Sexuality
: Heterosexual
High Concept: The fondly foolish schemer
Character Alignment: Chaotic Good
Organizations\Affiliations: The Guild of Heroes: Apprentice, Bowerstone College of Bards: Graduate
Personality: Mess is a tricky fool with a sharp tongue that doesn't hold back around others. This can put him in some awkward positions, but he's been able to wriggle out each time so far, so it hasn't dissuaded him. Mess likes to fool and to play the fool, and fooling is many things to Mess. He can't stand the foppish snobs of the world who pick on those around them, this has left Mess with a general disdain for nobility. Despite his name, he is quite cleanly, keeping himself washed and his beard cut. If opportunity presents itself he will wash his motley and any other soiled clothes in his possession. He values a straightforward and truthful nature in people despite not holding to those qualities himself. Mess seeks excitement and adventure, and by the gods that's what he will get.
Backstory: Mess wasn't born mess, but he also wasn't much of anything. Nobody knows where he was (even himself) before he turned up in front of the tent of a circus owner on the road. Still in his swaddling, the child (Mess) was taken into the family that was the circus, for the owner was impotent and his wife had always wanted a child. Life in the circus did wonders for the young Mess, whom had coined the name as a child in a manner I'm sure you can imagine. He learnt a ton about acrobatics and tumbling, a stitch or three of sowing, and the basics of throwing knives.

His time at the circus came to an end when the men who the circus owner had borrowed some money from came back. It wasn't a pleasant experience, but probably moreso for the owner as he wound up dead. After meandering a while at the ripe age of twelve, Mess came across a wandering group of players, and after demonstrating his many skills to them the troupe took him in. He learnt the basics of acting and the basics of spying, for as it turned out the troupe also acted as informants for a noble family. He kept his eyes and ears open at parties they performed at. People let loose a surprising amount when they thought nobody was listening. He even nicked a document or two himself. The theatrix themselves were fun for the younger mess with the drama, comedy, and singing all put a wondrous warmth into him. One of the older members even taught him how to play the Mandolin. As he got older the intrigue of the spy work drew him in further and further. Until one day he found himself sent off with Walm, the man who taught him to play the mandolin. Mess thought it strange at the time to split off from the troupe for some other mission, but he later realized the truth. Walm had outed the rest of the troupe for his own gain, but took pity on the Mess, at the time fifteen years old, and led him off to become a bard.

Taking Walm's advice, and after a bit of training from him, Mess joined the Bowerstone College of Bards, and that was the longest he has stayed anywhere in his life. It was a rotten time as well. Lessons in history, nobility, and etiquette were all dreary and dull. Mess almost enjoyed the dancing and singing and such, but the instructors at times even managed to make the arts boring. What kept Walm there for six years was the magic. This was something fantastic and wondrous. It was something Mess had never experienced before, and he couldn't get it anywhere else. In his sixth and last year there they allow each student to pick a specialty, and Mess chose magic. It was in these classes he met master Tunglestop, a older bard who was a member of the Guild of Heroes before retiring to become a teacher. Mess loved hearing stories from Tunglestop, and decided the Guild of Heroes sounded like an exiting place to make a new start in after the guild. After graduating and nearly twenty-three, Mess left for Fort Black and joined up with the guild of heroes.


PHYSICAL
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Weapons & Armor
: If mess must fight he does so with a light breastplate, greaves covering his calves, and gauntlets covering his forearms. His battle mask and accents on his armor suggesting his fool persona. He wields only a longknife to keep his other hand free for throwing daggers or magic. When in his fool's motley he just keeps throwing knives strapped to his back underneath his motley.
Items & Personal Belongings: He has a bag of holding he uses to transport his armored visage and most of his other supplies. List of supplies: Rations, water, tent, bedroll, waterproof cloak, sewing kit, knitting kit, disguises of various types, throwing knives, mandolin, juggling implements, washing kit, shaving kit, parchment, ink, quills, and puppet stick "Wendell"
Skills & Abilities: Juggling, tumbling, acrobatics, climbing, sneaking, singing, playing instruments, staying aware, foolery, jesting, knitting, sewing, acting, and dancing. Mess also has a fairly large knowledge pool of the noble houses and history of Albion, and a good cluster of poems, myths, and songs.
Spells & Magic: Through bardic college Mess spent most of that time learning flashy spells to amuse an audience or dazzle a patron with colors and sound. Later on he learnt how to replicate a body moving and voice with illusory magic. Mess can only manage to create an illusion of someone he knows well. The best ones are of himself of course.
Weaknesses: Mess is weak in straight combat, preferring to take people out without them knowing where he truly was. He is also weak to a pretty smile, as they disarm him in a fashion.

FLUFF
Hobbies
: Knitting, performing, and climbing about.
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Full name: Tharraleos Polemistis

Nickname: Tharr (mainly used by allies)

Age: Just under 400 years old

Species: Aerasginero Griffin (mutated)

Gender: Male

Minor height: 3 feet,4 inches

Minor weight: 260 pounds

Major height: 5 feet, 8 inches

Major length: 12 feet

Major weight: 700 pounds.

IQ and intelligence: 215. Despite this, he has never had much formal education. His IQ has come from his centuries of existence and knIowledge he has acquired throughout his extensive life. Since he has lived across the world for many centuries, he has mastered numerous different languages as a result

Sexual orientation: Asexual

Occupation: Tharr partakes in a number of fighting tournaments yearly and earns a good amount of prize money. He also frequents work as a bodyguard, usually giving protective aid to higher ups like royalty or politicians.

Alignment: True Neutral

Dominant paw: Ambidextrous

Primary language: Greek

Diet: Carnivorous

Residence: Tharr has no consistent living situation. He primarily finds shelter within the mountain range of whatever region he's in. During his time making these places his temporary home, he becomes a protective guardian of sorts for the area, shielding it from harm.

Hobbies and talents: Training his mind, body and soul for combat occupies a majority of his time. Aside from battle, he is quite the skilled poet, often converting his experiences throughout his life into poems of various types. Tharraleos is an adept yoga practitioner. It keeps his mind and spirit clear and is a crucial component of his training among other meditative practices.

Likes: Tharraleos prides himself in excellent hygiene, and this is most evident in his love of extended bathing. Whatever areas of clean, natural water he finds among his travels are almost always visited. Aged wine is his other luxury of his and enjoys a wide variety of such on an almost day to day basis. Even more evident is his affinity for travelling. Tharr is in constant search of adventure whether to seek worthy combatants, or simply a change of scenery to further his wisdom.

Dislikes: Weak or inexperienced opponents irritate Tharraleos to the point of boredom. He also despises losing a battle only if he didn't try with all his might. Modern technology is also something he despises, although this may pass much like it has with previous advancements in technology. Phones, computers and anything of the like are useless tools for Tharraleos and while he does have the ability to adapt to them quite easily, he prefers to ignore them entirely.

Personality: Despite his affinity for combat, Tharraleos is rather amicable towards many issues, occasionally to the point of apathy. He is habitually unconcerned with the problems of others simply out of sheer disinterest. Tharr is a stubborn beast who believes his way of approaching things to be ideal. It is not easy to change his mind, just as it isn't easy to convince him he is wrong or he should care about a particular issue. He’s largely content to let the troubles of the world pass him by and doesn’t bother with issues other than his own. Tharraleos feels at peace with himself and will assist those who grasp his intrigue to the best of his ability. He however, is still mostly indifferent with the entire perspective compared to his objects of interest. He overall does what’s necessary for survival and holds little care for anything at all.

If Tharr has spent an abundance of time in one place, restlessness will likely ensue and he will yearn for the opportunity to travel. He has a desire to see the world and experience its mystery. Tharraleos seldom has a destination and revels in the journey itself above all else. He often has trouble maintaining focus and interest on a single topic. He commonly multitasks and gets bored quickly unless the subject appeals to him enough. It’s difficult to anger him as he takes very few slights to heart.

Notwithstanding his docile nature, Tharraleos will lash out swiftly, violently, and with intent to end the problem for good if provoked. He has a very clear sense of ownership, property, and commitment with notable emphasis on these traits. Breaking a vow to a him is often an unforgivable offense. Undeniably honorable, he lives his by his words and this designation holds great merit. He is extremely confident, though in a more stoic and less outspoken manner. Although he has a strong sense of self-worth and may express it in a particularly abrasive form of self-righteousness.

He has a natural warrior-like mentality, preferring to fight stronger opponents rather than weaker ones and generally shows reluctance to fight those he considers weaker than himself. Taking one’s life is often perceived as an act of humility as he harbors no jurisdiction on an individual's life. Although this is bypassed under certain circumstances or if it's simply the only option. Tharraleos has incredible amounts of courage, both physically and mentally. That being said, he has the ability to confront fear, pain, danger, uncertainty, or intimidation with no problem. He can easily face physical pain, hardship, death, or threat of death. He acts rightly in the face of popular opposition, shame, scandal, or discouragement. Tharraleos is not one to usually take the role of leader. When applicable, he more enjoys being the backbone or enforcer of a group. If this position is given to him and he has no other option than to accept, his natural born leadership is shown. This is when his fondness for impassioned speeches is seen to boost the morale of his followers and to bestow them his immense knowledge.

Physical description:

gryphotair_by_succulentgarden-dcl0pgq.png

As a result of a genetic mutation, Tharraleos is a composite creature with two semi-autonomous lion bodies making up his frame. The result of this is a bipedal (minor) torso attached to a quadruped (major) body where the head would normally be. He is a large, majestic and robust warrior, sporting a very toned physique throughout that's built to mostly supplement power with a deceptive amount of agility and flexibility. Despite nearing four hundred years of age, he has the appearance of one in their late twenties or early thirties. Tharr's fur and feathers are almost always very well groomed, which gives the former a plush and downy appearance with the latter more streamlined for aerodynamic resistance. Pampering himself to such a degree has a most favorable hidden purpose. Derived from his metamorphosis, each patch of hair and every individual feather has gone under natural painstaking reinforcement growth over many years for varying purposes while still serving their intended functions. While they are soft to the touch and flow in the lightest of breezes, their density rivals steel and notably heavier, though the added weight is hardly an issue for Tharraleos. This means, in essence, he's constantly equipped with a natural, all-encompassing armor and helmet so long as he upkeeps them.

Both bodies have hardened skin and covered mostly in medium length, tan colored fur on a primarily feline frame. Excluding this is his head and neck in which white plumage is covered throughout. Perched on the sides of his head are a pair of wide, slightly pointed and erect white feathered horns that give him an additional foot in height and have a slight outward curve. These reach a foot and a half in total length. These lighter colored feathers are contoured and protect him from the elements. Bony and angled ridges are seen protruding just above his eyes that give Tharr a perpetual scowl. His eyes are mostly avian in appearance and function, blinking upwards as a result. He possesses black, round and large pupils with yellow irises and the sclera hidden below his eyelid. A piercing and rigid gaze is the expression these eyes primarily convey. His nictitating membrane can be seen on the inner corners of his eyes. Mostly translucent in appearance, this third eyelid sweeps horizontally across the entirety of his eyes and offers additional protection. This serves to moisturize his eyes or to clear debris while not hindering vision.

His beak has a cream colored cere with bright gold making up the rest and a pronounced hook forming at the tip. A pair of ovoid nares are visible at the base that lead to his respiratory system. Thin gaps are faintly visible along the middle of the top and bottom of this protrusion. Tharraleos’ mandibles are naturally a set of quadrants and can flare open further for a more ranged bite. Dwelling within his rostrum is a pink, elongated and triangular forked tongue with longitudinal ridges. These ridges serve to guide food down the throat. There is also an adjustable hole in the tongue that closes in the midst of swallowing. It also acts as a vent that lets in variable amounts of air to increase the entry of air to the lungs during flight. It additionally grants increased airflow for temperature regulation during days of searing heat.

Hidden with his bill is a series of protractible twenty eight feline teeth. Four molars and eight premolars are his carnassials. They're a highly effective, self-sharpening slicer and is his primary source to chew food. Seven inches in length are his four notable fangs in place of canine teeth. These have two layers; the inner pushes the teeth halfway out and used mostly for expressiveness, the outer extending them to full length. Between his fangs are twelve much smaller incisors that are arranged in the middle of his beak and are utilized for increased grip on prey. While his teeth are unsheathed, Tharr has the inability to close his bill fully until he retracts them. The teeth are also arranged in a way that they are evenly dispersed between the four parted sections.

An abundance of russet pelage loops around and connects to the bottom of his neck feathers that hangs from his shoulders and forms a dense, overly tufted mane of fur covering the breadth of his chest. It ends at a point at the middle of his stomach with streaks of blonde and black present throughout. His large and powerful paws have five digits each, including a dewclaw that provides extra grip on prey. Though this thumb-like digit is not opposable, resulting in an alternate way to handle everyday objects. Soft, load bearing brown pads are present on each paw, including digital pads on all of his digits, palmar pads on his palms and carpal pads for added traction. Hidden within his paws is a natural weapon for him. Protractible claws can be unleashed from all digits at any time and are five inches in length. As a result of extensive refinement, the claws of Tharraleos are not only as sharp as a knife, but have sturdiness that prevents breakage.

A pair of dense and durable wings with thick black feathers on both sides protrude from the major body's shoulder blades. With an outstretched span of 40 feet, they fold along his sides with bottoms ending just before his tail feathers when not in use. Multiple layers of small, contoured, plumage make up the base with much larger flight feathers outlining the bottom. Twelve primaries attach at the metacarpal and phalangeal bones at the far end of each wing that are responsible for forward thrust. Sixteen secondaries hang from the ulnas that are necessary for lift. A much more elongated band of six tertiaries arise on the brachial region and are not considered true remiges. They aren't supported by attachment to the humerus bone. These true tertials act as a protective cover for all the folded primaries and secondaries. His unique physiology allows them to be used as fully functioning extremities; stretching, extending and manipulation of his plumage as coils and digits to interact with items of interest.

The neck, chest and forelimbs of his major body are lined with black feathers. The legs have a more avian constitution with a heavily reinforced, golden yellow tarsus starting just below his knees. The feet of these limbs are a same colored pair of four digit anisodactyl talons. The hind toe can freely rotate forward and backwards to place itself beside either of the outer digits for varying purposes. The front position is best suited for running, climbing and combat while flight and prehension get most use with it facing back. Gold scutes are present on the anterior surface of the metatarsus. Long, curved and black claws protrude from each deeply clefted toe. His hind legs are furred and retain a feline build like the majority of his body. The digittrade nature of these talons and paws results in him walking mostly on his toes with the posterior part of the feet raised. A lion tail juts out from the rear of his body with a length of six feet, eight inches. In place of a tuft of fur at the tip is series of tail feathers that are wedge shaped and extend four and a half feet out. The rectricies themselves have been crafted to yield bladed properties and are white colored with a black covert at the base. This avian portion of the tail can also fan out to the sides in the form of a semicircle. This appendage aids in balance and frequently shifts about.

His mannerisms are no different from birds and cats, though his movements when in motion are equine-like with minor and major bodies nearly acting as rider and steed respectively. This is primarily seen with a four-beat walk following a set sequence and alternating between having three or two feet on the ground. The "neck" of his major portion moves in a slight bobbing motion to maintain balance. Other gaits include paces, trots, canters and gallops.

Abilities

Enhanced Condition: A masterpiece of biological engineering, Tharraleos possesses prime physical and mental condition.

He's capable of vast amounts of strength as well as the ability to run up to eighty miles per hour in open terrain. Most notable, given his brutal, bestial fighting style and raw strength, with which he can crush stone with his bare paws and talons. His layered defenses provide excellent protection from most kinds of attacks and his durability allows him to withstand great amounts of force. He also showcases a notable amount of dexterity and awareness of his various limbs and is able to seamlessly coordinate their movements effectively. His legs can be used to send him leaping incredible distances, covering frighteningly tall heights or vast expanses and landing without harm. Furthermore, he can suffer prolonged amounts exhaustion before succumbing to the fatigue. Even so, he can function on low amounts of power, allowing him to operate for an extended amount of time and remain collected through stressful or painful situations. Tharraleos has drastically enhanced reaction speed, allowing him to maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to. The extent of this is so great that in Tharraleos' perspective, the world around him appears to temporarily flow at a much slower pace than normal.

He has an extremely well developed sense of balance and can precisely control his movements and muscles, making him unable to be uncoordinated. He can only fall over when physically uprooted or pushed, though most times he can land on his feet. Through much practice, Tharraleos can root himself on even the most unstable of surfaces and can fight at seemingly impossible angles and positions. Also with ample training, he has learned to bend and twist his body far beyond the normal limits of physiology, although still only from the joints. His joints, muscles, tendons and physiology in general is modified to allow him to perform near-boneless looking contortions without stress or damage and stay in any position he chooses as long he needs to without effort or strain. This gives his minor body much freedom and a wide range of motion, being able to lean and twist in various ways with forward motions being less restricted. That being said, with a combination of balance, strength and flexibility, Tharr is able to mostly straighten his entire body out. From here, he can either stand upright on his rearmost legs to allow bipedal locomotion. Walking like this feels unnatural in spite of its ease though this linear stance has some benefits. He's quite acrobatic as well despite his size and Tauric frame, being able to dexterously perform a wide variety of flips and somersaults.

He has immense memory and other mental capacities, allowing thinking on several different levels at once and while multitasking. He can remember great volumes of information and can recall a vast majority of the details of his experiences. Because he has existed for countless years, he possesses great wisdom: deep understanding and realization of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgments and actions in keeping with this understanding. It often requires control of his emotional reactions so that universal principles, reason and knowledge prevail to determine one's actions. His genius level intellect; harbors exceptional intellectual ability, creativity, and originality. He’s become adept with higher mental faculties, better calculation skills, greater reasoning skills, and superior learning capacity.

Tharraleos has an expert level regenerative healing factor. Lesser and moderate wounds heal nigh instantaneous. Critically and fatally damaged cells can regenerate, preventing scars. Damaged nerves can be repaired to some extent and cellular senescence is drastically reduced, granting his halted aging. Near immunity to disease, toxins and drugs is also given. If blood loss is survived, entire limbs can eventually be restored if given the needed time. At worst, Tharr can be reduced to just his minor body and head. So long as his brain and minor heart stay intact, his whole body can be restored; taking a century's time at most for full recovery.

Battle Cry: Tharr is able to roar with such thunderous force that it can cause vibrations with his ferocious vocal cords. It begins with the piercing screech of an eagle and transitions into the booming roar of a lion. The force of the bellow is strong enough to damage hearing, cause fear, paralyze foes or cancel out opposing attacks.

Enhanced Vision: Tharr's eyesight is comparable to other avians, though it can act as a sort of telescope, allowing him to further increase his vision by up to eight times at will and see with great clarity from remarkable distances. Using this will cause his pupils to gradually increase to nearly twice the size. His eyes also allow him to perceive his surroundings in the darkest of areas as if they were under light. Once the night vision is activated, his irises don a greenish hue. Both of these sight enhancers can be switched on and off instantly with a simple blink of his eyes.

Predatory Instinct: An innate sixth sense that has enabled him to become a master of hunting and tracking. Numerous factors of a situation can be discerned that makes him superb at pursuit and capture. This includes what move a foe will make, their destination (if within proximity or enough knowledge is available) as well as how to effectively cause prey to fall victim to him in combat/pursuit. Tracking down others is fruitless by various means, ranging from scents to footprints. After prolonged experience, he can follow tracks that are days or even weeks old. It is entirely possible for him to reconstruct prior events using his senses alone. By hunkering his body to its lowest point and suppressing his footsteps, Tharr can be somewhat stealthy, though this has mixed success and generally fruitless.

Flight: While a crude and clumsy flier when compared to the far lighter and more aerodynamic bodies of birds, Tharraleos is capable of sustained flight with soaring speeds averaging ninety miles per hour. It takes significant effort to get off the ground and is best accomplished from a height he can jump from, and then flying by his own wings takes a great deal of energy, and so he stays aloft by gliding through updrafts and thermals like a bird of prey rather than through beating his wings. While it's nigh impossible to sustain lift with just his wings alone, he can hover about in place for a short time through taxing flaps. He can make use of the built up momentum for a lethal dive, potentially reaching speeds exceeding three hundred miles per hour. Tharr has an enhanced lung capacity that grants him the ability to adapt to high altitude environments. He is able to withstand extremely high or low air pressure and isn't disoriented or deprived of normal breathing capacity by it as well as high wind friction, accompanied by an innate immunity to vertigo or fear of heights. He has learned to master control of flight and can perform a range of graceful aerobatic maneuvers with ease.

Climbing: With various limbs of his, Tharraleos is able to climb and otherwise move nimbly on angled or vertical surfaces. This is as long as he can gain a hold of it and keep his balance. This provides most usefulness during ground travel or to scale vast mountains when his flight isn't an option.

Aerokinesis: Tharraleos has limited control over the element of wind. With a hefty flap of either of his wings, he can create and launch razor sharp, crescent-shaped constructs of wind from the air around the feathery appendage. These cover a wide area and are known to cut through metal, but their range is subpar and it takes some time for it to be unleashed. His tail can release identical projectiles, only they are a third the size, can be launched at four times the rate, and only deal a fourth the damage. Using his enhanced lung capacity mentioned above, he can release a cone shaped torrent of wind from his beak. The reach of this is rather far and the most it would accomplish is knocking an opponent off balance for a short time.

Geokinesis: Much like the element of wind, Tharraleos has very little control over the element of earth. By using his formidable strength, he can send a paw or talon to the ground with enough force to create fissures with a maximum radius of fifteen yards. Narrow tremors can be made for more precise attacks. This same process can be used while climbing to sculpt a landmass or to slice large chunks of rock clean off a surface to create avalanches or rockfalls.

Fighting style: With an abundance of individual combat experience between bipedal and quadruped forms over most his life predating his mutation, Tharraleos’ dual-bodied frame yields a unique method of fighting he has highly potent mastery over. He specializes primarily in short and mid ranged tactics. Moreover, he has learned to utilize his added beastly traits to maximum efficiency. The dagger-like horns atop his head hold notable piercing strength and are backed by powerful neck muscles for maximize puncturing. His beak can send forth a barrage of quick and deadly pecks in addition to a lethal bite using his formidable fangs. These fangs, while not as keen as his molars, are perhaps one of his most deadly means of attack and are as sharp as a blade, able to break through bone with little effort. The claws sheathed within his quartet of paws can be rather deadly with his great proficiency and strength behind each slash. His taloned feet are remarkably powerful and prehensile, able to grasp things with alarming strength, speed and accuracy. The claws of these avian feet are dense and lethal; the hind toe targeting vital areas of prey while they're held immobile by the front toes. The end of his flight limbs can twist into a makeshift fist for bludgeoning opponents with about as much force as an actual punch. They can also be used defensively by wrapping around his body for protection and offensively by lashing the feathered fists forth with speed, power and notable range. These wings can support his weight on the ground with their resilience that gives them evasive purposes as well. His tail feathers while folded act as a blunt instrument comparable to a lead pipe while flaring them out makes them a keen slicing tool much like a razored fan. Both are effective with broad, wide angled swings of his tail.

He is an analytical and strategic genius, allowing him to swiftly and thoroughly examine his opponent's combat style through even the faintest of movements and reacts accordingly. He can quickly understand an opponent's method of thinking and combat style. Once he understands his opponent's strategy, he's able to find their flaws and weaknesses and gain the upper hand with little effort. Tharraleos can create strategies and plans several steps ahead of his foe, making it seem as if he has a sense of precognition. He is able to elaborate complex plans and strategies and apply them to combat. He has a refined balance of offence and defense which he can fluently lean towards one or the other depending on his opponent. He commonly begins a battle defensively, primarily focusing on blocking, evading and enduring a number of attacks. This is his way of studying an opponent's tactics and to discover a potential weakness. Once the weakness is found, he begins an unrelenting assault with unyielding force, typically by chaining together a series of attacks in rapid succession using his wide array of appendages that give foes little time to recover.

Overall, Tharraleos is a highly disciplined and exceptionally adept combatant who's well aware of his body's limitations. He’s able to fight at seemingly overwhelming odds with ease and is a very capable warrior on the battlefield, decimating foes with near supernatural finesse.

Weaknesses: His most glaring weakness is his massive size, making him easily targeted and maneuvered around by smaller and faster opponents. He's also extremely prideful, which can make him overconfident, overlooking possibilities he really, with his experience, should have seen. Therraleos is also a strictly close range fighter and possesses no magic or ranged abilities. Moreover, his natural armor does have its limits and can fade over time or with a strike with sufficient strength, His much more crucial bipedal torso only accounts for a third of this resilience and is much more susceptible to attacks. Equipped with only his body's natural tools, Tharraleos’ applications while in combat are rather limiting and can be taken down rather easily if he's careless.

Backstory: Tharraleos hails from a warrior race of Griffins with the ability to shapeshift. Naturally bipedal, this in truth acts as a suppressant for their much larger and powerful quadruped forms. A somewhat rare and elusive mutation can blend these traits together, nullifying their ability to transform and disfiguring them in various ways. Often creating Tauric monstrosities, they were seen as vastly capable on their own with strength fittingly between the 2 forms. Two and a half centuries passed of a relatively simple life. As Tharraleos began to finally age, his body reversed this process and went back to its prime as he began to undergo the mutation of his kin. For a rather unpleasant one hundred years he gradually morphed into the beast he is in present day. While he initially viewed this change as a curse, this mindset altered once it reached its conclusion and became rather fond of what he became after realizing the power he now possessed. Perpetually honing his strength, he now searches a fitting usage of his prowess.
 

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