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Fantasy GoH - Character Section

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Birdsie

The God-Emperor of Mankind
Character Graveyard:
- RIP Kaze; killed by falling rocks.
- RIP Aaron W. Windsor; drowned in alcohol and killed his liver.
- RIP Vesryn Galanodel; the moment the left the guild, being salty over lack of attention, a group of orcs found him and gave him too much attention... unwanted attention.
- RIP Ka'sha Stonejaw; didn't actually make it out of Xhorhas.
- RIP Volkmar von Steinhäuser; choked after trying to say his name to introduce himself.
- RIP Terra Chira; kidnapped by pygmy lolis who sacrificed her to their gods.
- RIP Asterin Blackblood; grandmother finally offed her granddaughter.
- RIP Xilia Aravar; fell asleep somewhere, and never woke back up.
- RIP Jason Crowe; he died before he even made an appearance.
- RIP Saia; teleported to the wrong place at the wrong time.
- RIP Balthazar Bellanthriel; tripped and fell on his own blade
- RIP Maeda Zu-Kanen; kidnapped and used for a bullfight.
- RIP Shun Kantar; the Apiana killed him for being a demon.
- RIP Kthaog’ydu; was simply not meant for this world.
- RIP Leonidas; we all know how this went, there is even a movie!
- RIP SION JÄGER; heart attack.
- RIP Yordan Drorr; crushed by making too big of a warhammer.
- RIP Krysten Verlet; went into the guild dungeon and met a grim end.
- Jason Walker; Nox Eternus got hacked.
- RIP Nyx Stormwind; rolled a natural 1 and killed herself with her own weapon.
- Naoki whateverhisnamewas; failed at slaying a god.
- RIP Azalea Windfore; accidentally ate a poisonous plant.
- Izuru godslayersurname; Mrs. Peterson murdered him for burning her farm.
- Dmitri; Dmitri who? We have no records of this person.
- RIP Armad Greyson; went into a dungeon solo, massively hallucinatng until he fall into a chasm in the floor
- RIP Andrew Tamborlin; ran out of mana as the tried to float off a building.
- RIP Tigaran; killed by a hunter mistaking her for a common lion.
- RIP Sir Tybalt the Brave; he didn't have enough calcium to take on a most skeletal opponent.

Receiving a like/love from the GM is a sign of approval.

BASIC INFORMATION
Name
: (Their true name.)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological and/or chronological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race.)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, history, etc.)
Class: (Feel free to make your own, however, the basic, recommended list can be found here: Fantasy Character Classes - TV Tropes )

PERSONAL
Sexuality
: (Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, or ChaoticEvil.)
Organizations\Affiliations: (Organizations, or people the character is affiliated with.)
Personality: (Make sure the character has its strengths and flaws.)
Backstory: (Keep it relevant.)

PHYSICAL
Appearance
: (Written, or a picture. If written, then at least a detailed paragraph of text.)
Weapons & Armor: (Anything that the character uses for protection, or attack during combat.)
Items & Personal Belongings: (Any other items that the character has, or belong to them.)
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket.)
Spells & Magic: (Magical. Spells and magical abilities that the character has.)
Weaknesses: (Weak sides of a character. Anything that can be exploited to grant victory.)

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?.)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type.)
Theme: (Musical theme.)
 
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BASIC INFORMATION
Name
: Viska
Aliases: That nice Kobold, Viska the innocent
Age: 35
Gender: Female
Race: Kobold
Class: Warlock- Light Mage

PERSONAL
Sexuality
: Bisexual
High Concept: A Kobold who has a big heart and is a softy. Wants to be a hero to everyone, even the baddies.
Character Alignment: Chaotic Good
Organizations\Affiliations: Guild of Heroes
Personality:
Viska is not your typical Kobold in the way of aggressiveness or even their more evil affinity. Viska is completely sweet and innocent to the world and its inhabitants, giving her this curious/inquisitive nature to her. She is also really nice, a very rare trait for a Kobold, to the point where it's almost scary and unsettling. Though this sweet innocence and cheerful personality is what prevents her from really killing people, and makes her extremely reluctant to hurt other people even if they're trying to kill her. She has never spent much time in the outside world, never knew it's struggles, it's hardships, and so she has no real understanding of civilization and it's social practices so she is clueless to the whole social gestures and mannerisms that accompany each race. She is also very trusting to others, oblivious to how others could abuse it, and will follow a person blindly if they were persuasive enough. Now in terms of romance, Viska has no experience in anything regarding the subject and at this point most Kobold females would have had a mate by now epsecially a Mage Kobold. Attempts at flirtation are most likely to go over her head and all the other gestures are foreign to her as well.
Backstory:
Viska was born in a Kobold tribe deep in the vast mountains of Albion. This tribe is supposedly as old as the mountain but those rumors have never been proven yet. These Kobolds are not friendly to outsiders and view the surface world as some sort of hell, being sent topside means exile.

Viska was born as a mage, a rare occurrence indeed but she barely had any magical powers. She could only produce the weakest and simplest of spells. She was also an outcast due to her personality, she was kind and sweet and rejected the traditions of her aggessive tribe. Nobody likes her but she was tolerated due to her being a mage, even weak she held more power than most.

Sadly she did something forbidden, she made a pact with a spirit of light, often viewed to be troublesome spirits by Kobolds. This Spirit wanted to help people, to show them some light into their dark lives. Viska tried to show her tribe the great power of light, but the very act casted her in exile.

Viska was sent to the surface with nothing but shame, but the world above was new and exciting! So many things and cultures, people and animals, she found her tribes idea of the surface to be wrong. It wasn't hell, it was like an even better underground with a blue ceiling. For about a few years she traveled the world before joining a famous guild full of heroes, dreaming that she would be the hero everyone needs. To be that light in the darkness! She is very much a recruit but she has a huge heart.

PHYSICAL
Appearance
: 46e8bd5cd8f8926f90987a0c8ef99b4e.jpg
Weapons & Armor:
No armor or a weapons
Items & Personal Belongings:
Jewelry
Robes
Some money
Skills & Abilities:
Knowledge of Kobolds: Has some knowledge of Kobold tradition and of history. Ask her anything Kobold related.

Friendly Demeanor: Viska is extremely Nice, some say she is too nice. Either way she exhibits a charm or charisma to her.

Dark Vision: Since Viska lived for years underground she has no problem seeing in the darkness.

Leg strength: Viska is super strong in her legs, if she receives training of some kind, they could be a powerful fighting style.

Spells & Magic:
Light Magic

Light Sciphon: Viska can take away the light of the surrounding area to where it reaches absolute Zero temperatures, or she can increase the light levels to the point where it burns everything to dust.

Light Beam: Viska can produce a beam of light that can damage opponents pretty heavily, with an added effect of possibly catching flame, it is more powerful with the sun in the sky.

Lumos: Viska can create a ball of light to light up the surrounding area, and it follows the Mage around.

Incinerus Lumos: A weaponized version of the Lumos ball that when flung at enemies it damages them with extreme heat with a chance to catch fire.

Blinding flash: Viska can make a blinding flash that will temporarily blind anybody who looks directly looking at her. Usually she will give away a warning likes "Eyes!" before committing to the move.
Weaknesses:
Innocent naiveness
Too nice
Will not kill her enemies, if forced to she will be extremely upset
Too trusting
No weapons or armor, weak to melee or ranged attacks.

FLUFF (Optional)
Hobbies:
Helping people
Reading books too big for her size
Playing games with people like chess or jump rope.

Quote\s:
"Hi there! I'm Viska!"

Theme: (Musical theme.)

Other:
Pet: Charles The Nightwalker
Appearance:
image.jpeg
Intelligence: Genius Level
Personality: Charles was well a monster beforehand, he was savage, a killer, and a protector. Now he was changed for the better, he is a nice monster now, with some... Complications. He is very well mannered, always listening to his nice master Viska, and obeying her every command with exact precision, sometimes however he gets a bit snippy and well... Bratty. He is intelligent, and so he is able to understand things and concepts that not many other nightwalkers could ever hope to understand. He is a nice monster, always helping people out, like how his master does it, though occasionally he eats animals and sucks their life force out, but hey what can you do? He is a Nightwalker after all. He is fiercely loyal to Viska, and will protect her at the cost of his life.
 
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Sakura.Saber.full.2089202.jpg
BASIC INFORMATION

Name: Bianca Ensyreia
Aliases: The Azure Blade, The Moonlit Reaper
Age: 28
Gender: Female
Race: Human
Class: Swordmaster, Assassin, Duelist

PERSONAL

Sexuality: Bisexual
High Concept: A veteran warrior disowned and betrayed by their own nation
Character Alignment: Lawful Neutral
Organizations\Affiliations:
Guild of Heroes - Adept, in consideration to be promoted to Master
Espania's Einherjar - Disbanded, several members deceased​
Personality
With her extremely lax attitude, Bianca is really hard to take seriously. She goofs around most of the time, if not simply lazing off in some far off secluded area. She's easy to get along with, and would rarely tackle any topic seriously. In fact, she's even getting kicked out of meetings most of the time due to her not paying much of an attention. But that does not necessarily mean she's completely unaware of what occurs around her - her attitude is more of a facade to give her time to recover from her losses.

However, when things get a to a certain point (e.g. fate of the world, life of her friends, etc.), it's like she turns into a completely different being. Ruthless, resolute, and most importantly, she loses the whole lax attitude. As most guildsmen would say, "I'd rather keep her out of combat, thank you very much."
Backstory
Bianca's tale is a story of betrayal.

She was born to an average family in Espania, where she'd grow up to just like any other civilian. Everything would have been just like any other ordinary story, if it weren't for that dreadful, yet life changing incident. Her village was attacked by bandits, and being simple farmers and fishermen, the townsfolk were unable to do anything against it - the whole event was a massacre.

Bianca, in a desperate attempt to survive, ran away and hid in a nearby cave - where she was eventually located by a few of the bandits. In a strange, yet fated twist of events, she got held of one of the bandit's sword, and emerged victorious in that encounter - leaving none of her enemies alive. It was in that moment that her innate, dormant skills were renewed.

Without a home to return to, she fled to neighboring villages and towns, unable to settle down. Until she was scouted by Espania's elite - one of the Einherjar. There, she took part in various tests and trials before she was accepted, and by then, she felt something she hadn't felt for a long time - the feeling of home and family. Her comrades there were more than just allies, they grew on her, and became her family.

But all good things come to an end. The Einherjar was disbanded, disowned by Espania itself, and its members were treated like traitors and criminals - hunted down by the own nation they once served. She was not powerless to stop the death of her allies, but she couldn't do it - she could not bring herself to kill Espania's citizens who were unaware of their situation. Hence, she fled, only to end up joining the Guild of Heroes.

Where she hopes to move on and start over - to find her own place in there.

PHYSICAL

Height: 5'2
Weight: 101 lbs

Weapons & Armor
Muramasa - A legendary sword originating from the oriental isles in the far east. It is said to be so sharp, that it can cut anything - even that which cannot be seen or touched, or even gods. As a cost, when it is removed from its sheath, it will always cause the death of something or someone.
Items & Personal Belongings
Memoir of Old - A black scarf from an old friend who has passed into the afterlife. A memoir of her cherished times in the Einherjar. She wears this regardless of the time and place.
Skills & Abilities
Heaven Splitter - A sword style which uses speed and precision, with emphasis on precision. This sword-fighting style pinpoints the enemy's weak points and swift and accurately strikes it for an immediate victory. While this fighting style is proven to be unmatched in duels and 1v2s, it loses its edge when fighting against more than two enemies.

Basics of CQC - Bianca isn't that harmless without her sword. She still knows how to handle herself with just her bare hands. After her time in the Einherjar, she has learned enough to create a unique fighting style that is mostly just a mix and mash of random martial arts techniques. Adapting to the battle is the core of her unarmed fighting technique.

Heightened Senses - Needless to say, being an elite means one will have heightened senses. At most, she has twice the capability of a well-trained soldier.

Stealth - Bianca is light-footed, and can easily move around without making much of a noise. She usually makes use of that trait when stalking an assassination target, or just getting food in the middle of the night. Sometimes to aid in her surprise pranks.

Basic Survival Skills - Just the essentials.
Spells & Magic
Tsukuyomi - More of a technique rather than a spell. Bianca can create up to two copies of herself, with full capabilities just as her, along with her equipment. However, these copies aren't just copies - they're real. If the "original" Bianca dies, any of the clones replace the "original", meaning she'd only truly die when all copies, including the "original" are defeated. These copies dispel as soon as the fight ends, or when all of them are slain.

Mirror Reversal - Again, more of a technique, but with magic involved. Bianca can deflect an attack back to its owner at twice the strength. This, however, can only be done if she perfectly blocks or parries an incoming attack - it must be done exactly within an instant, and cannot be done if she blocks a millisecond late or early.
Weaknesses
Grievance of the Past - Still in the process of moving on, Bianca can be caught of guard by bringing up her supposedly discreet past. In rare cases, she'll be unable to move in reminiscence.

Limits of Humanity - She's only human. She'll die much like a regular mortal would.

Lesser Magics - She's not that well versed in magic, so take that as you will. Her resistance to it is quite average as well.

FLUFF

Hobbies:
Idling around
Jokes
Occasional horrible puns
Making sushi
Gardening​
Quotes:
"I'll do it later, okay?"
"Look at this tree, isn't it nice?"
"I wonder where Mrs.Peterson is?"​
 
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BASIC INFORMATION
Name: Isabella Thorne
Aliases: Bella, Miss Thorne, Nightshade
Age: 23
Gender: Female
Race: Human; However there is Elven blood in her ancestry
Class: Rouge; Aassassin, Scout, Thief


PERSONAL
Sexuality: Demi-Romantic, Bi-Sexual
High Concept: A noble girl with no good reason for doing what she's doing.
Character Alignment: Chaotic Neutral
Organizations\Affiliations:

  • The Thorne Family: A noble family with a very large presence in Albion. They have a hold in everything from real estate to weapons, they are notorious for their ruthless business practices and secretive way of life.
  • Volkmar and The Steinhäuser Family: Betrothed at a young age to Volkmar Von Steinhäuser, Isabella has also pledged loyalties to him.and his family.
  • Merchant's Guild: Just a requirement for being part of her family, it comes in handy when you need supplies and when doing work for your other guild.
  • The Nightingales: Like a combination of a thieves guild and an some sort of assassin thing, The Nightingales are a secretive organization you can only join after being invited. There are only 100-150 members world wide, yet they are made of the best of the best. Nightshade is a fairly famous name.
  • Guild of Hero's: Future Member - will update
Personality: Isabella was raised as you'd expect a woman of noble birth to be. With an air of deadly elegance, and intelligence, yet simplicity that makes you wonder what she's really thinking. Her mother taught her what a lady should know, how to dress and how to walk, while her father taught her how to defend herself. So, Isabella's personality is an odd mix of a proper noble woman, get with an understanding of the "little people" her parents often look down on. She believes that nobody is better than anybody else. That you must work to get what you deserve in life, leaving her able to do what she does without a second thought. However, she approaches life with a smile and confident stride. She's confident cor good reason, but not arrogant, and doesn't have the pride of a noble. She's kind to the vast majority of people, and stands up for those who can't stand up for himself. During battle, she uses her smarts to plan out her different approaches, and maybe even if she could try and peacefully resolve unnessacary fights. However, her emotions do occsonally get the best of her, and a bold, underlying anger that surrounds her ever move will break her polished surface. Her assassin skills, warrior like boldness, and an actually over all ruthless way to fight make her a deadly enemy, despite whether or not she's planned something out or is working on a whim.

Backstory: Born in Albion's capital to Liara and James Thorne, she is now the oldest child of three since her older brother's passing within the last year. Anyway, she was raised with other noble childern and families, but none as close as one family in particular. House Steinhäuser, a noble family in business with her parents, as well as friends, she spent a lot of time with the childern, but most importantly she spent a great deal of time with Volkmar, who she often called "Little Lion." Reguardless, she often trained or studied with them, and Volkmar even stole her first kiss at the age of 11, a few short months before she turned 12, and before she was promised to him. Her younger sister was only a baby, and her older brother already married, leaving her to marry Volkmar. It put a strain on their friendship, the thought of marrying one anothernout of the question as it was for business an money rather than the idealised romance from the stories her mother told. They grew apart for a while, but eventually once the shock of it passed and the idea grew, it was easier to be friends. Years went by, her studies and training continuing, until a hunting party was called for when a dragon was discovered. It was small, not enough to draw to much attention, but it was large enough to cause damage, even more so unchecked. So she joined a hunting party of her father, older brother, Volkmar, and a few others. Many of them didn't want here there since she as the only woman, however, she proved herself in that battle. It was Volkmar who delivered the final blow, but she did better than most. After this, her and Volkmar, having once again grown close, were forced to go their separate ways, as she was summoned by the Nightingales'. Hoqever, they gave each other parting gifts. Volkmar gave her one of the dragon teeth to commemorate her first hunt, and she gave him one of the finest daggers, a lotus flower etched into the blade.

The Nightingales took her after this hunt because they have been observing her for a while, but wanted to wait until she finally got her blade wet. It didn't matter the prey, but a dragon we a good first impression. For th first three years of her service under them, she went along on easy missions with veteran members, so she could develop her own method and style, before being given her first solo mission at 19. This, actually sent her back home to assassinate an old business partner of her father's. The mission went smoothly, with no hiccupsor complications, and she earned her name. Nightshade. It's her calling card, a nightshade bloom left with her victims, and it became something to fear. Reguardless, a year later she returned home for her older brother's funeral. He had been killed, and nobody was quiet sure how, and because of his sudden passing, the Nightingales allowed her to take a short break, allowing her to spend time with family and come to terms with the fact shebwss now the oldest and next I line for her father's fortune. She began to take over new duties, new responsibilities, and a various many other things. Parties, keeping up appearances, still killing people, getting new partnerships, etc. This is also around the time she finally started to talk with Volkmar more, and eventually they saw each other at a few parties, and began to rekindle their friendship. They even helped as h other on a few missions when appropriate, and truthfully, Isabella was happy. Her life was altered, but she got use to it, and managed to balance everything out.

PHYSICAL
Appearance: Isabella stands at 5'10" while wearing her armor, and 5'7" without. She weighs roughly 132 pounds. She has a toned hourglass figure, littered with thin, almost unnoticeable scars. Her hair is dark brown, and very long, but mostly kept in various updos and braids. Her eyes are an interesting emerald green, a very rare color especially in humans, but reguardless, it adds to her femmine appeal of soft, elegant features with that underlying sexy deadlines.
Weapons & Armor:

  • Armor: As far as armor goes, Isabella favors lightweight leather and cloth armor with silver and red accents and accessories; yet they don't take away from the dark colors that help her blend in. Her armor even comes with a hood, helping her with stealthy missions and activities. Despite appearances, her armor is actually very protective, and easy to repair.ACS_Evie_Frye_Simply_Evie_Outfit_-_Concept_Art.jpg
  • Weapons: Isabella has a wide range of equipment, most of which are saved for specialized missions and task, so I'll name what she always has on her.
    • Short Sword: A simple steel short sword with a shappire tucked away in the pommel. Etched into it, is a small lotus, her family's insignia.
    • Throwing Knives: There are always at least two on her at all times, though her belt has the capacity to carry ten. When working, she carries all ten.
    • Hidden Blade: Hidden in her gauntlet, a prototype blade developed by a friend can come in and out of the hidden compartment allowing for her to preform swift, easy kills or surprise maneuvers during battle. More attachments may come later.
    • Miniature Crossbow: A crossbow about half the size of a normal one, crafted as a gift for Isabella from her older brother. The bolts are small as well, and out of the 20 she can carry in the quiver located on her thigh, 5 of which are specialized explosive tips for when a distraction is needed.
Items & Personal Belongings:
  • Money: Self explanatory. Isabella has a bar endless way of getting money, from her family, merchant's guild, and contracts.
  • Insignia Rings': Two rings, each with a differnt insignia that are very hard to notice unless you take a good look. The first one is a silver ring with a small sapphire and lotus imprint. The second, a gold band with an intricate design, with the hidden words "A life of shadows."
  • Necklace: A simple necklace with a dragon's tooth pendant. A token from her first hunt. It shares a spot with her engamdnt ring, something she hasn't worn, but wishes to keep close to her heart.
  • Journal: A journal full of drawings, notes, and a lost of active targets.
  • Small Sewing Kit: A small pouch if protected needles, two spools of thread, and a few other things needed for sewing.
  • Small Rucksack: A small rucksack that's just big enough for everything she needs with enough room for a few extras like food or some clothes.
  • Title: Lady Isabella Thorne, Next in line for the Thorne Family Fortune. She's a noble, and that title comes with money and connections in highplaces.
Skills & Abilities:
  • Alchemy: Basic potions, poisons, and basic salaves are all a snap to make if Isabella has the right tools and ingredients. She's also prone to experimentation, which led to the explosive substance she makes for her crossbow bolts.
  • Archery: Skilled with both traditional bows and crossbows, Isabella is a threat with either. Crossbows are a little easier to conceal if you something like she does, but they aren't for everyone
  • Sword Play: Trained in swordplay, she's quick with her strikes and almost always aims to kill.
  • Stealth: Isabella is a well known assassin, but not for being caught. She's almost silent when she moves, her kills are quiet and clean, and she can blend in making it hard to find her.
  • Sleight of Hand: This Sleight of Hand skill includes lockpicking, picking pockets, and planting evidence.
  • Speechcraft: A silver tounge born of diplomats and nobility, Isabella has a refined vocabulary and conving way with words. Makes her good with intimidation and interrogation, plus a little more.
  • Singing: Isabella was taught how to sing as a child, and she actually enjoyed it so she's kept the habit well into her life.
  • Hunting: This refers to both animals and humans. She's able to track her prey with a variety of means. Animals arenalso easily tracked, her stealth common in handy when she's getting dinner.
  • Acrobatics: She's able to quickly move around the battle field or just places in general. She likes to climb, and jump, and use her environment to her advantage.
Spells & Magic:
  • Cloak: A spell that's easy to jump in and out of quickly, which allows Isabella to "dissapper". She must remain still to be almost completely unnoticeable, and when moving it's just a little harder to notice her. People within five feet of her will be able to see her as those within close proximity will break the small field.
  • Water Magic: Manipulation and water based attacks. Used for both offense and defense, allowing for a variety of applications.
    • Blood Magic: A variation of water magic, and widely taboo, Isabella has limited access to it as she has only dabbled. She can harden, and then liquify blood, move it to some degree as long as the is some sort of contact, and then she can boil it. All of these make for wonderful torture techniques.
  • Psychic Navigation: A form of clairvoyance, if Isabella focuses for a few seconds, she's able to "see" within a ten foot radius, through walls, underneath, and below her depending on what she's trying to focus on. However, she can only focus for a minute at most without a break before a migraine starts to set in, forcing her to stop.
Weaknesses:
  • Family: Her family, despite what the public sees, and despite how they actually are, Isablle is powerless against them. She will eventually have to do what they want to.
  • Loyalties: Her loyalties are kinda all over the place, often conflicting. Sometimes, she's forced to make difficult decisions, and it can lead to unpredictable outcomes.
  • Engaged: Isabella is actually engaged to the youngest son of another noble family. Which means he's someone that can be used against her as leverage as she's actually fond of him
  • Injured: A recent mission has left her with a bruised rib. If someone hits here in the correct spot, it would really, really hurt even if there was not much damage actually done.
  • Untrusting: Part of her various trainings and experiences throughout life, she's learned you can never truely trust anyone.
FLUFF
Hobbies: Singing, Drawing, Reading, Baking, Dancing, Sewing
Quote\s: "Tell me, do you truely believe what you're telling me? Because, to be honest, you're a terrible liar."
Theme:
 
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Name: Wobb Gooblesplatsh.
Aliases: he prefers things like 'Jello justice' or 'Slimy savior' but the townsfolk like to call him 'monster'.
Age: No-one is certain, but he's likely younger than four.
Gender: Technically genderless, but carries himself as a male.
Race: Slimes are typically unintelligent creatures that eat just about anything, and often attack adventurers because they're hungry. Most slimes comprise of a core approximately the size of a plum in the center of a gelatinous, acidic blob that shifts its shape to move and attack. Attacks on the gelatinous body may separate its mass, but only a direct strike to the core can kill it. However, rarely, slimes are seen with much larger cores and mental processes that actually exceed that of most animals, mimicking the life forms they see. How these slimes are born (or if they develop into this state later in life) is not currently understood. However, it is known that these 'greater slimes' can mimic and learn from humanoids, and attain sentience. Wobb is one such example.
Class: Somewhere between monster knight and swashbuckler.

PERSONAL
Sexuality
: He wants a female lover, but is he actually male enough for this to count as heterosexuality? I have no idea.
High Concept: the adorable underdog who's just gotten started, and has a lot to learn.
Character Alignment: Neutral good.
Relatives: the closest he has is Lenca, the painter. She's almost like a mom. Almost.
Organizations\Affiliations: He recently joined the guild of heroes! He also has close ties to the local theatre troupe, though it’s hard to say how useful that is...
Personality: An avid lover of theatre, he desperately wants to be that dashing swordsman who can clash with the best of them, outsmart the wisest of them, and romance the loveliest of them. Unfortunately, he hasn’t been around for long, and has a lot to learn about society, adventuring, and how not to get ripped off at the shops. He’s learning fast, but not fast enough. However, he's certainly got the heart of an adventurer, being brave enough to face any challenge, and bounce back from even the most crushing of defeats... Even if he feels like he needs a training montage to do it.
Backstory: He doesn't know when he woke up, only that he did. Some awareness of what he witnessed or understood took root as his form, and he was a boy, looking at other boys. They ran screaming, and he followed suit. They eventually lost him, and he began to wander. He spent days running from anything that moved, and eating garbage. Until he saw the painter. The painter painted a pretty blue sky onto a sheet of canvas, and he found another one to smear himself onto. It took some time for the painter to notice, but to her credit, she barely jumped at the surprise, and decided she was keen on taking the strange slime boy in. Their blue skies were the backdrop to a theatre troupe, telling tales of grand adventures! Bravery, chivalry, honor, true love! They became the heart and soul of his being, and he aspired to be a hero just like those his actor friends portrayed. It might be a mistake, given that the average human's response is to scream and call for help when they see him.

A few short weeks ago, he actually joined the guild, and has done a few minor quests (Mostly fetch quests, and a brief round of babysitting.) but has yet to do anything worthwhile. He’s hoping opportunity comes along soon!
PHYSICAL
Appearance
:
39b39e92e98feeba7217db4e593800fb0095073cbc744068e8c192d835965539.png

Please note that the gems and bones are merely accessories. His eyes... Even he's not sure how they work.
Weapons & Armor
:
Thrown-out armor: Once a fine suit of quilted armor, it's seen better days. Torn and slashed and soaked in slime residue as it is, most adventurers would consider it ruined. However, it still provides some amount of protection against slashing weapons, and makes it hard to tell where his core is. Lost in the battle of Xorhas
Rusted blades: Once a pair of beautiful diamond cross-section rapiers, these weapons are not only snapped in half, but also very rusty. However, they've been sharpened, and still maintain both a point and sharp edges. Traded in for a new set of blades.
Scale mail bag: A bag of scale mail that fits around Wobb's core, and can protect it from most damage. However, it's not impenetrable, and a strong enough strike could still break through, or even knock the core out of Wobb's body.
New blades: A pair of basket-hilted shortswords. New, sharp, and deadly.
Arrowheads: Yes, arrowheads. A lot of people just leave cheap arrowheads behind if the shaft is broken. He's mastered holding them in his body, and likes spitting them at people. In a pinch, he's even used them as false teeth and claws.
Items & Personal Belongings:
A Brush: An angled paintbrush
A Rose: A rose made from leather? It was clearly once red with a green stem, but too much time in Wobb's body has turned it purple and blue-green. Maybe it's lovelier?
A scroll: A scroll in a protective leather case. It's the script to Wobb's favorite play, Robin Hood. He never directly touches it, and would be devastated if it were ruined.
A Red Pen: A pen, loaded with bright red ink. For signing documents he's stained horribly blue.
Skills & Abilities:
Malleable as dough: If Wobb desired, he could easily take on any shape he knew. He prefers to look like a human boy, but he's squeezed himself into jam jars and stretched up to second story balconies before.
Tough as gummy: To him, bashing weapons are merely a tool of slapstick, and slashes can only take off so much of him at once. You'll have to stab him dead in the core to make him pause!
Slippery as soap: While not the best fighter of the bunch, he's quick, agile, and slippery, preferring to evade and dodge around blows to find small openings, rather than clash blades.
Messy as molasses: Though he must sacrifice mass to do it, he can leave sticky (or slippery, if he prefers) puddles of himself on the ground as traps, or spit small amounts of himself at enemies to blind them for a moment. He prefers not to, of course, but sometimes survival beats out chivalry, and he gets dirty.
Cleverer than peanut butter: Is improvising a skill? Because he knows a lot about getting creative and coming up with crazy ideas on the fly. Expect some wild surprises outta him.
Spells & Magic:
Spellfire Jelly: Due to his extreme exposure to Silver Spellfire, and Wobb's recognition of its importance, Wobb has permanently absorbed the element. He is no longer capable of absorbing other elements, and now finds himself with the same elemental weaknesses/strengths of spellfire, as well as the ability to set his slime ablaze with it. He's still mastering control of it, and only time will tell how the magical flame will affect his physiology/meridians, but what is certain is that he's stuck with it, and it's stuck with him.
Spellslime: Due to his permanent absorption of the spellslime, his slime isn't nearly as useful an alchemic reagent as it used to be. It can accept no other elemental bent without first being completely cleansed, and at that point, you might as well just get some regular slime elsewhere. However, many have brought up the possibility of 'Spellfire Molotovs' and a few wonder how spellfire might modify potions originally based on fire slime... Or, if it can be used to create entirely new concoctions.
Weaknesses:
The core: His core is his one point of weakness and it is absolute. Even small cuts leave him open to potentially fatal infections, and a moderate one could see him fall apart in minutes. One strong hit to this grapefruit-sized orb could kill him outright. He hopes to protect it more thoroughly soon.
Butterfingers: While he has a great grip on anything deep in his body, anything solely in his goopy hands is comparatively loose, and a good hit could easily disarm him, hence his hesitance to actually clash blades.

FLUFF (Optional)
Hobbies: Painting, jam poetry, and watching plays.
Quote\s: "Evil bewawe! My jewwy justice knows no bounds!"
"Speesh impediwhad?"
"I jus wanna be Dwakeman."
Theme: maybe later.

Copy pasted? How dare you sir, I clearly made very minor edits to certain sections!
 
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  • BASIC INFORMATION
    Name
    : Elsimore Bellathriel
    Aliases: Ellis
    Age: 21
    Gender: Male
    Race: Human
    Class: Sorcerer/Bard




  • BASIC INFORMATION
    Name
    : Cyrus of Trostenwald
    Aliases: Wizard of Forces and Winds, The Great and Powerful, Conjurer of Tirisgarde, Blue Magus of Trostenwald
    Age: 265
    Gender: Male
    Race: Human
    Class: Archmage
 
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Name:
Erald Sann Wimstanton

Aliases:
Gunny

Age:
25 Years of Age

Gender:
Male

Race:
Human

Class:
Engineer

PERSONAL
Sexuality:

Heterosexual

High Concept:
A smart arse, a snarky wanker, and crafty son of a bitch all fused into a single human being.

Character Alignment:
Lawful Neutral

Organizations\Affiliations:
A recent admission to the Guild of Heroes. It may have been his good looks, witty personality, and absolute genius. Or it may be the fact he lugs around a complex piece of engineering on his shoulder.

Personality:
Gunny is, at his very best, a snarky arsehole. He is a sarcastic and profane individual by nature (and probably by choice, too), and given his upbringing you can’t say it’s much of a surprise. It’s his method for dealing with the world: by flipping two fingers at it and launching a tirade of insults and curses. That aside, he often opts for a more humorous approach to his environment. So, the occasional laugh brought about by him at the pub should be enough to keep his head on his shoulders for the time being.

Backstory:
As one might have suspected given Gunny’s crude attitude, he doesn’t exactly come from the most lovely of places. He’s a slummer, born and raised. There’s no way of knowing what he might have done with himself as he grew older, but everything changed when he was still a young’n.

Strolling past the nearby sewage local to his home, Gunny soon noticed a chest of some sort, locked tight with its contents hidden away. After wading through the stream of shit, Gunny brought this chest home. He discovered its secrets after a few strikes from a rock: a collection of books. Whilst many might assume that a slummer wouldn’t be able to read, the efforts of the local clergyman saw otherwise. Though he was tempted to check out this collective of literature, Gunny swiftly became enravled by what he saw. These books detailed science and its application. Gunny soon developed an affinity for such a field.

As a teen who had developed an array of inventions to ease his life, Gunny conceived a feeling that he was destined for something far greater. He wished to venture out and learn more. But, alas, such a world is filled with dangers around every corner, a Gunny hadn’t a single weapon to boast about. But a lightbulb appeared over the young’n’s head. Perhaps he could craft a weapon of his own. A weapon more modern than a sword, yet more powerful than a crossbow. Gunny set out to complete this project, gathering scrap materials from the neighbouring sewage and sneaking into the metalsmith’s forge in the market to assemble the necessary components. Months passed, and Gunny eventually crafted his magnum opus: the ESW Model I Long Gun.

With this new device, Gunny set out on his journey. The use of such a powerful tool made him a proficient bounty hunter: a career Gunny pursued for several years until he stumbled across the Guild of Heroes. It was time for something different.

PHYSICAL
Appearance:

He4.png
Years growing up in the slums - a place where food was essentially a luxury good - has left Gunny with a seemingly underdeveloped frame. He stands at a short 5'6" and weighs around 120lbs. His body is awfully bony, yet seemingly toned - a feature acquired from working as a bounty hunter, though it now results in a horrifying visual contrast. A notable accessory from his last career choice would be the scar that streaks across the right side of his face along the lips: a badge to mark his experience.

Weapons & Armor:
Scraps ‘n strips - Being the financial wreck that Gunny is, he’s had to make do with an assortment of pieced-together armour of leather and low-quality steel found throughout his ventures. His engineering skills have provided some semblance of quality, but he’s still a fair deal away from being a knight in shining armour.

The ESW Model I ‘Long Gun’ - An independent project, designed and crafted by Gunny himself. It is a breach-loaded smoothbore ‘long gun’ that fires a specially designed .76 bullet that is dispatched using a powder-based propellent and a primer for ignition, held together by a cartridge fashioned from combustible paper. While it may seem like a miracle weapon to change ranged warfare, it brings many drawbacks. The gun itself has a high degree of recoil, making firing on the go a difficult task. Furthermore, it’s parts are fashioned from steel of a low quality, resulting in a considerable degree of unreliability. Last, and definitely not least, the Model 1 is ungodly inaccurate. Despite the weapon being more powerful than what’s normally on the market, it’s inability to actually hit something is sure going to keep it off the store shelves.

Items & Personal Belongings:
Crafting on the go - Given the Model I’s inevitable need for replacement parts, Gunny carries around a collection of moulds for when jury-rigging is no longer an option.

Satchels of limited space - No one should expect Gunny to carry around all those spare parts and moulds without anything to keep them safe in. Introducing a pair of normal, completely ordinary satchels, intended for such a special purpose.

Shoot here - Gunny had to keep all his ammunition somewhere. And an array of pouches attached to bandoliers are here to fill that requirement.

Skills & Abilities:
Self-taught, self-proclaimed genius - Gunny has harnessed the power of knowledge. With such information, he has become a proficient engineer, and a competent expert in his craft.

Locked on target - Whilst far from being a sharpshooter of any degree, Gunny is still quite capable in handling his personal weapon, and knowledgeable of how to properly operate it for maximum effectiveness.

Thump - With knowledge of his weapon’s shortcomings, Gunny has adopted a melee combat style of wielding his Model I as a club, evident by the fact that he has fashioned part of the stock with metal.

Spells & Magic:
As a man of the sciences, Gunny has refused to involve himself with the teachings of magic, and firmly restricts himself to the path of engineering.

Weaknesses:
Anything that can hack, slash, chop, or stab should be able to do the trick. Specifically, magic of the burning variety. Gunny’s propollent recipe is quite flammable, easily igniting, and soon followed by a display of fireworks.

FLUFF (Optional)
Hobbies:

Crafting, designing, and generally being a nob pretty much sum it up.

Quote\s:
“According to my calculations, this ought to leave a pretty big hole.”

Theme:
Could music ever suit such greatness?
 
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Aaron W. Windsor

BASIC INFORMATION

Aliases: The Penniless Smuggler
Age: 27
Gender: Male
Race: Human
Class: Gambler, Smuggler

PERSONAL

Sexuality: Heterosexual
High Concept: An extremely amazing smuggler with a good moral compass but an unquenchable love for gambling, and rarely does he win.
Character Alignment: Chaotic Good
Organizations\Affiliations: Guild of Heroes
Personality: Aloof, free-spirited. These are just a few words to describe Aaron. His motto is to enjoy life, no matter what and he does his best to live by it, even if most the time he's spending his life avoiding loan sharks. He is a quick and witty thinker, yet very down to earth and has a strong sense of empathy. He wishes to help those who are down on their luck but struggles with his own upkeep and sense of freedom. Aaron is almost certainly in a mental state of constant battling between sacrificing his time for others or being the free-spirited, "only in it for me" kind of man he claims to be, albeit selfishness. Aaron claims to love every and any person and/or being he comes across but may subconsciously harbor grudges against the rich, not always understanding that they too have seen hardships. If you ever want a friend, you'll find one in Aaron. Although be careful, he tends to ask for money a lot but you can always depend on him for a good time, even if it is your money that's paying for it all.
Backstory: Born in the a city slums in Brotton Bay; Aaron, among many other young children, were nothing more than orphans. Close to the waters, there wasn't much to do but fish and be merry. That is exactly what Aaron wanted to do. At a young age, he was much more aloof and free-spirited (and lazier) than most of the others his age. He proactively avoided work, which he claimed was hard work in itself, and preferred to charm his way through life. Most children steered clear from anything past the bay but Aaron almost felt a tug towards the sea. In his teens, he joined a trading ship and decided to do some honest work for the first time in his life. Apparently the world did not want that to happen because within a few days, the ship was attacked by pirates. Sentencing most of the company to "walking the plank", Aaron begged and pleaded and grovelled to the captain who in turn, found the young boy to be extremely entertaining.

"Let's keep the boy! He can fit in places where you louts couldn't fit to save your lives!"

So Aaron began a life of pirating. Yet it wasn't exactly what Aaron expected. There was a lot of work and if you didn't do work, you didn't get your share of the bounties they claimed. So Aaron really was just "floating" through his life as a pirate. However the captain, growing old, grew fond of Aaron as he had never seen a lazier person or someone who can outwit the cook for food as much as Aaron did. So the captain suggested Aaron take off on his own on a different kind of job.

"You're all talk and no muscle, lad. But it might just be useful. Ever heard of smuggling?"

Smuggling. The thrill of exploiting cities for his own gain. Now that was something Aaron could get behind. With the little money he possessed, Aaron purchased the most pitiful sloop known to man. But he made that ship look like a king. Aaron already began to claim he was the best smuggler in the world and it wasn't long before someone decided to actually put Aaron to the test. And he proved his worth and found his calling. Since then, Aaron has had an almost perfect smuggling record, almost.

Soon after he joined with the Guild of Heroes after his smuggling renown gained their attention. It may have been only to avoid loan sharks lurking nearby but who knows really. Perhaps he'll show that he belongs there.

PHYSICAL

Weapons & Armor: Aaron, like his personality, prefers clothing where he can be free so he usually dons cloth with the minimal of leather for protecting. He's not looking to fight if he can help it, running is only cowardly if you get caught, then you're just bad at running and that's lame.
Items & Personal Belongings: There are only two things Aaron keeps on his person, his lucky die (which may or may not be loaded) and a compass. He keeps a dagger and sword every now and then but really only has them when he's "on the job".
Skills & Abilities: As a fighter, his skills are about average but as charmer, he's has no equal (or that's what he likes to say) Many can agree that Aaron has a unique ability to talk his way out of almost anything. Almost. He is an expert smuggler, knowing hidden and ancient paths through almost any major city and although he rarely has money due to his gambling addiction, many people pay huge sums of money for his services.
Spells & Magic: None, he dislikes magic.
Weaknesses: If you manage to catch him and he can't charm you with his tricks, he's pretty much defeated. Aaron won't fight because he knows he'll lose. He'd rather gamble on the chance his enemy will take pity on him instead. With the least amount of armor and the lack of weapon proficiency, he's really a bootleg version of an assassin without any of the awesome parts.

Hobbies: Gambling, Drinking, Charming women, More Gambling, Exploring Cities (really only to find secret entrances for future smuggling), did I mention gambling?
Quotes: "Anyone want to buy me a drink?"
"I am the greatest smuggler in the entire world!"
"Okay now hold on, do we really know if it was me or not?"
"Running away isn't cowardly at all! It gives you a 50-50 chance of living and that, darling, is a gamble I'm willing to take."
"Let's gamble!"
Theme: (Musical theme.)
 
.

.

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[/div] [/div]
[div class=flex][div class=textarea][div class=header]Basic Information[/div]
Name: Veth Denrilith
Aliases: (N/A at this time)
Age: 21
Gender: Female
Race: Lecethian Elf
Class: Duelist

[div class=header]Personal[/div]
Sexuality: Heterosexual
High Concept: An elf who doesn't understand all her feels.
Character Alignment: Chaotic Good
Organizations\Affiliations: Silent Order, Guild of Heroes
Personality: Veth tends to represent herself as a stoic individual, however she is far from an unfeeling person. The mask of indifference has been known to slip at times, such as when she has had way too much to drink. The mask itself isn't perfect either, an occasional blush, the narrowing of eyes, an averted glance. There are various tells one can pick up on after a while.

Due to her upbringing, she can be a bit harsh towards others, though it has lessened the longer she has been away from her clan. Her Lecethian attitude can come off as condescending at times due to her lack of expression and tone.

IiuCXhs.png
Backstory: Veth was born into a secretive clan of elves - The Lecethian - who do not tolerate intruders or outsiders. While the Lecethian are not a malicious race, they are known to be fairly ruthless in combat situations. They developed a reputation to be emotionless and without mercy, a strong deterrent to those who dared to enter their domain. They are trained at a young age to conceal their emotions and keep a stoic expression; only those close or intimate may see the emotional side of a Lecethian, which is usually one's kin. Emotions were something precious and a way to display trust and intimacy.

Thus, Veth followed the tradition and societal norms for her race. She trained hard so that she could protect the Lecethian domain, but it wasn't enough. Veth was not satisfied and suffered the affliction known as curiosity. She found her life dull, constantly seeing the same people, the same things, the same woods. Their library contained mostly archives about their own lore and history, but that didn't mean there weren't forbidden books kept there as well; hidden away where only a select few of the most important members of her clan had access.

Curiosity compelled her once she learned of the existence of books that held information about the world outside of the Lecethian ways. She read about oceans, seas, mountains, grasslands; things she would never see as long as she remained within the safety or of clan's domain. Eventually, her monotonous life and curiosity led to her decision to leave; an irreversible decision. Once she willingly left, she'd be considered exiled; a traitor. Never allowed to return home. No one else who had ever left returned, not that she had ever witnessed such an event, but it was always made clear to those who were too inquisitive for their own good.

For the past three years she's been wandering as a sellsword, pretty much the only job she could get due to being trained to defend her clan and not focusing on any trades. She ended up joining a mercenary company known as the Silent Order; being fairly particular about the jobs she takes on, though because of her reputation of being a Lecethian Elf, there seems to be an endless interest in her skills. During her travels, she'd encounter a minstrel or two and was fond of listening to them sing tales of heroes and adventures. One particular minstrel regaled stories of those in the Guild of Heroes. In her eagerness to explore more of the realm, Veth opted to join the Guild. Why not do some good while she wandered?

[div class=header]Physical[/div]
Weapons & Armor: (Anything that the character uses for protection, or attack during combat.)
  • Sword and Sheath
    • Whisper - Name of the blade.
  • Leather/Cloth Armor
  • A few hidden throwing blades; kunai.
  • Hand Fan

Items & Personal Belongings: (Any other items that the character has, or belong to them.)
  • Gold; carried in a leather pouch.
  • Waterskin
  • Bedroll/Blanket
  • Extra set of clothes and cloak
  • Bit and Bridle, Saddle, Saddlebags; for her steed
  • Whetstone
  • A few food rations
  • Basic hygiene items
  • Fiddle
  • Deck of playing cards
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket.)
  • Swordsmanship Proficiency
    • Expertly skilled in use of swords.
  • Kunai Throwing
    • She's not the best, but not the worst. Most times she'll hit her intended target, though it might not hit blade side.
  • Quick/Agile
    • Able to move and react fairly quickly.
  • Unarmed Combat
    • She knows enough to do a decent job keeping herself alive.
Spells & Magic: (Magical. Spells and magical abilities that the character has.)
  • Wind
    • Able to generate/manipulate wind for various purposes. She can use it to launch herself forward, stay in the air longer for a jump, blast loose leaves/sand/debris to distract an opponent. She can't use it to fly.
Weaknesses: (Weak sides of a character. Anything that can be exploited to grant victory.)
  • Low endurance
    • She can't take too many hits.
  • Not a Brute
    • She has enough strength to fight, but she's not strong enough to wield a big ass warhammer or body slam a door down.
  • Alcohol
    • Doesn't have the highest tolerance.
  • Feels
    • Growing up in a society where emotions aren't exactly a common thing shown, she tends to not fully understand the emotions of others, or heck, even herself most times.

[div class=header]Fluff[/div]
Hobbies:
  • Fiddle
    • She's actually pretty good.
  • Singing
    • She's decent enough to hold a tune without sounding like a whale in heat.
  • Playing Cards
    • She has the best poker face after all.
Quote\s: "Yes, my hair is naturally this color."


[div class=header]Lecethian Speech[/div]
High Formal
Speakers no longer identifies themselves by their name, referring to themselves as “this one.” It it meant to remove the vanity of individuality and to show respect to those they are speaking to. Speaker may address others by their title (Sir, Dame, Lord, Lady, Elder) and surname, but never their first given name. Words spoken or written are never contracted.

Low Formal
Low formal allows the speaker to self identify themselves, referring to themselves as “I” and others by their given names and chosen pronouns. The speech tends to remain very formal. Low formal is usually the form spoken between close friends and families.
Words spoken or written are never contracted.

Informal
Informal is rarely used and is just a step below low formal, where the speech is no longer spoken as formal. Words spoken or written may be contracted. Speakers can openly use given names, nicknames, pronouns, and refer to others and themselves as they please. While it’s not considered vulgar, speaking to a Lecethian informally has a chance to be viewed as disrespectful and possibly even offensive.

[div class=header]Lecethian Hierarchy[/div]
Elder
The wisest and usually older in age of the Lecethian that lead the clan. They are the only ones with allowed access to the forbidden archives in the library.

Lord/Lady
Those who have a higher position, not because of wealth or power, but because of achievements; whether in a specific trade or skill. Those who generally put others before themselves and work hard to better the Lecethian community.

Sir/Dame
Generic titled greeting that can be used for most of the Lecethian when addressing others.

[div class=header]Lecethian Lore[/div]
The Lecethian Elves are a reclusive race, preferring to stick to their own and are generally very distrustful towards outsiders. Due to the training and rumors of ruthlessness, the Lecethian Elves have a notorious reputation. The Lecethian themselves are not malicious, but that does not mean that they are above killing.

To outsiders, Lecethians do not openly express emotions due to multiple beliefs. Firstly, that emotions were meant more for those close; family and friends. Emotions were like precious gifts, exposing a vulnerable side showed great trust.

This cultural practice made them appear apathetic and merciless, fighting and killing without the slightest expression. This appearance of heartlessness worked well as a deterrent, for the most part. There were those who would occasionally come into their territory, trying to challenge them, to push them from their lands. Each attempt was met without success and the Lecethian remained in their homeland.

They aren’t known just for their combat skills and apathy, but for their unique physical characteristics as well. Unlike other elves, Lecethians generally only have white hair, fair skin, and light colored eyes. Most can easily identify an Lecethian elf by their hair color and ears alone.

The Lecethians explain this physical characteristic in the lore of their origin. They believe that the first of them were borne from a sentient tree, emerging from its large blossoming white flowers, the fruit of the Driaish Tree. They believe where their territory is claimed, the roots of the Driaish Tree remain deep under the ground.
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code/design by Fable Fable
 
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"Vile and corrupted, unable to be an angel, yet holy and righteous, unfit as a demon of the darkest abysses of Hell. That is my fate- straying between two worlds, forever branded by mortals as a monster."
Auriel The Impure

Darksaber Melissa.jpg
Name: Auriel


Aliases: Auriel The Impure, Void-spawn, Void-Demon, etc.


Age: 644


Gender: Female


Race: Corrupted Angel


Class: Dark Knight




  • Personality: Despite what some people would make you believe, Auriel isn't some vengeful fallen angel hellbent on vengeance. Despite having a spiteful glare, she is surprisingly carefree. However, she's terrible with first impressions, as she lacks social skills. She can be extremely cold, and sometimes would prefer to lock herself in a room rather than attend some events, though even Auriel doesn't mind getting drunk once in a while. Though she occasionally ponders her purpose in the mortal world, Auriel decided that she had but two purposes to fulfill- atone for her sin, and have fun while she's still here.



    Ultimately however, Auriel does not understand what 'sin' she has committed, and 'finding atonement' and whatnot are just excuses for herself, to hide the fact that Auriel doesn't actually know what to do with herself anymore. While she attempts to hide it, Auriel is still very spiteful, much like her other fallen brethren. If ever she becomes drunk, Auriel is extremely violent, and even crazy. She's got a mouth more foul than any undead that ever walked the world, and she won't even think twice about uuuh... 'sinning.'

    Sexuality: Bisexual



    High Concept: Fallen Angel unsure of the purpose of her existence.



    Character Alignment: Neutral Good



    Organizations\Affiliations: Guild of Heroes - Master

 
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Name: Vesryn Galanodel
Aliases: Ves, The Healer of Jorjas, Berserker Cleric
Age: 32, appears in his mid 20's
Gender: Male
Race: Half-Elf
Class: Cleric of Life, "You could see me as a fighter..."

PERSONAL
Sexuality:
Heterosexual

High Concept: Protect the strong, so that the weak don't have to protect themselves.

Character Alignment: Chaotic Good

Organizations\Affiliations:
Guild of Heroes, resident cleric and a damn strong fighter all around
He also at one point served as priest for the Temple of Helm

Personality: Vesryn can be a persuasive man, though much of his speech tends to be curt. His exceptions are his past, where he will not say a word, or his medical carrer, in which he could talk for hours. He is very protective of allies, but finds it hard to form friendships after his loss. He can be brutal when ticked off, never showing mercy to his first if they say the wrong thing. You know what they say, a good cleric isn't necessarily healing wounds so much as preventing people from being hurt, right?

Backstory: Vesryn has been known for his conviction to protecting his allies in the field, a conviction that earned him some renown in the world. He had fallen in love with a woman who he was fighting alongside, the two a powerful force that could single-handedly turn battles due to their cohesion. The two ended up joining the Guild of Heroes, but she died later that year to a dragon. His conviction grew to an iron-will, never wanting to see another person die so long as he had a say. His fighting grew more agressive, pouring his soul into the fight. Older members of The Guild would know of this, though many do not speak of it for his sake. He visited the same tavern for six years, trying to drown out his sorrows, although he also waited for someone, but they never came.

PHYSICAL
Appearance
:
Physical Appearance, although his hair has streaks of purple running through it.
image.jpeg
Clothing
400px-Anduin-full.jpg
Mask he wears
b9dd15027da22e09c2faf0c76ce47812--mens-masquerade-mask-masquerade-ball.jpg

Weapons & Armor:
He wears leather armor under his clothing, enchanted to stop bullets, at the cost of being easier to pierce.
He has a dagger that he got off a soldier he had saved.
A Mace he has that is his personally.

Items & Personal Belongings:
Gold- not much, but enough to get by anywhere he goes.
Holy Book- self explanatory
Pocketwatch- a silver Dwarven pocketwatch he got off of an old lover, who died
Skills & Abilities:
Persuasion- naturally, he is a suave talker
Mace work- He is a strong of mace's and morningstar's, and has some ability with flails.
Religious- A Man of his God, Helm, he can call upon him at times for guidance, and may have sympathizers to his faith.
Daggers- He is proficient with daggers


Spells & Magic:
Cure Wounds- good old classic, heals wounds and fun stuff, including himself, for my purposes
Mending- Meant for repairing things such as weapons or clothing
Aura of Healing- He can heal those around him
Ice Knife- his only attack spell, he creates a dagger of ice, generally only used in case he is disarmed.
Holy Book- the book, while containing scripture, also contains a series of spells and holy magic that can be cast once a day, resetting itself at dawn, or allows him to prepare different spells.

Weaknesses:
He cannot defend against magic easily
Nor hordes
Most of his spells are for healing purposes
He never let's someone go down without a fight, staying in fights for too long.
Strong conviction to kill those who attack the weak
He has a weaker knee, being able to bring him down alot easier is struck right, but it is generally guarded by his stance... At least from the front.
Still holds grief over his dead lover

Quote\s: "You'd think that with a man like me, I'd be up in a clinic or church, yeah? Sadly mistaken, is what you are. I know better, real savin' never gets done in there. What am I battlin', Leprosy? I'd rather be out in the field, fighting real battles, saving the lives of the men who fight so that those who can't don't have to."
 
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Ka’sha Stonejaw


BASIC INFORMATION
Name | Ka'sha Stonejaw


Age | 47

Alias | Blade of Stonejaw, Titan Dancer

Gender | Female

Race | Saurian

Class | Blade Dancer


PERSONAL
Species | Bisexual


High Concept | A swordsman from a faraway desert who's surprisingly graceful soft spoken for her bulk

Character Alignment | Neutral Good

Relatives | Stonejaw Tribe

Occupation/Affiliation | Stonejaw Tribe - Warrior, Cromwell Trading Company - Former Guard, Guild of Heroes - Member

Personality | Contrary to her massive frame, Ka’sha is surprisingly soft spoken and mild mannered, in contrast to others of her race of course. While she may speak in a voice just slightly louder than the regular speaking voice, it will be perceived as quiet by the standards of her specie. She is also quite a shy woman, especially about her large frame and muscular build. She doesn’t detest it, not really since she knows that it is what kept her alive and useful, but that doesn’t mean that she likes it. She’ll be visibly upset when someone mentions her body, even if it is a compliment. Despite this though Ka’sha is never undecisive or hesitant. Whatever it is that she has decided to do, no matter she needs to do, no matter what it takes, once she sets her mind to it, Ka’sha is bound to stick to it. She also isn’t afraid to get her hands dirty. She may be disatisfied with her body, but she will use it to get the job done. And by that I mean cut heads and break skulls. She also values loyalty more than anything else and would do everything she can to help those she has given her loyalty to. She also likes cute and petite things, though with a hint of envy.

Backstory | Ka’sha is a member of the Stonejaw Tribe, a nomadic tribe of Saurians that lives deep on the Kshurri Desert. Growing up in a desert is hard enugh, but the Kshurri Desert is more dangerous than any regular desert. In the morning the Stonejaw tribe have to combat the scorching desert heat, on some days it would become hot enough for the sands to start smoking. The few plants that do exist in this desert prey on other creatures, spilling blood to quenc their thirst. Vicious carrion birds wait for the weaker ones to be slowly die and, when the opportunity arrives, feast upon the poor victim’s entrails. It doesn’t get better in the evening, where the desert’s smoldering heat is replaced by unbearable chill. The ravenous nocturnal beasts awaken from their slumber, hungry for flesh as they attack everything in sight just to fill the empty voids that are their stomach. Not to mention the raids and skirmishes tribes are always involved in, fighting each other to pillage even just the tiniest amount of food or water. Here in this desert the tribes that controls the oasis controls the other tribes. Their whims can mean life and death to the other tribes, forced to pay tribute to these four tribes just to gain access to the oasis, and even then just enough to sate their thirst for a few days.

Indeed this desert was not the easiest place to grow up in. The desert will make you or break you, turn you into great warriors, wise shamans, resourceful scouts, skilled hunters, or it will turn you into food. This desert is no place for those weak in mind, body, and spirit. Ka’sha knows this for a fact, she has survived to reach adulthood after all. She had always been the biggest in her tribe, even when she was merely a hatchling she was more than twice the size of the others. She was so big in fact that when Ka’sha hatched the egg had just bursted apart from having been too small for her. It was too tight that the merest movement caused it to shatter. Her mother would often tell her that, had Ka’sha not been birthed in an egg, her mother would surely had bled to death. This, unknown to anyone at the moment, had utterly terrified the young girl. It was at this moment that Ka’sha would start to fear her body.

Despite this fear Ka’sha was trained to be a warrior since she was young. The elders saw her large stature to be a blessing, though the girl herself saw it otherwise. She had no choice on this matter however, and even if she had the girl was too timid to voice out her opinion. And so her training began, and what a mess it had been. Ka’sha, despite her large frame, was visibly trembling whenever she held a greataxe or warhammer, and it obviously wasn’t due to its weight since Ka’sha could carry things as heavy as her weapon. Ka’sha would whimper everytime she was hit despite the fact that those hits barely bruised nor wounded her. She refused to attack even training dummies, tears pouring out of her large eyes whenever she was forced to do so. After two years of continuing this trend, the elders had all but lost faith in the timid and uselessly large girl, who still ate her size by the way. It was to the point that they were considering to banish the useless girl, and they would have had it not been for a stranger visiting their tribe.

The man was a human, yet he seemed different from the humans the Stonejaw tribe had seen. He didn’t have the dark skin, hair, and eyes of the desert tribes nor were his clothing and weapons common around these parts. He had a light skin tone, almost bordering white despite the desert heat. His hair was the color of gold and his eyes the color of the vast sky. The man also had a long and slender blade strapped to his back. The man had come to the tribe to trade for food and water, and due to the strange trinkets the man had offered, the elders had happily accepted his offer. The man, for whatever reason, took a liking to Ka’sha and proclaimed that he would take her to be his apprentice. Over the course of three months, the man had trained Ka’sha in his own style of swordfighting. Unlike her tribe’s way, which mostly involved brute stength and overpowering their foes, the swordsmanship he taught her involved a lot of footwork. His sword sweeping and slashing in ways that reminds one of a dance, a strange and deadly dance. Ka’sha was enamoured with the swordsmanship he showed her. She trained diligently, even after her master had long left their tribe. After the 18th year of her birth, after the ceremony proclaiming her as an adult, Ka’sha decided to leave the tribe. She wanted to see the world her master had talked about, and should fate deem it, she wished to one day meet her master once more.


PHYSICAL
Appearance | Ka’sha stands at a whopping 8’3” tall and weighs over 420 lbs of pure muscle. She has a tough hide-like skin that has the toughness of a leather armor. Her skin has a peculiar tone for a desert dweller, blue on top with hints of tan below. She has long black hair she that she keeps in braids and her lower fangs jut out like tusks.


Weapons & Armor |

Clothes - Due to her tough skin, Ka’sha has little need for armor. Instead she wears her usual travelling gear which consist of a hooded cloth robe that looks like a shirt due to her size and leather pants. Ka’sha goes barefoot since more shoes won’t fit her. The only oart of her clothing that can be classified as an armor is her shoulderpads, which is lightly covered in scalemail.

Heavy Wind - Her master’s final gift to her before he left. Heavy Wind is a 6 foot long sabre. The sword is as heavy as it looks, but Ka’sha can handle it with ease due to her large frame and strong muscles. When swung at full strength, the sword can even generate a gust of wind strong enough to knockback foes, hence its name.

Items & Personal Belongings | Ka’sha has little in terms of personal belongings. She has her spare rations, enough water in her flasks to last her for days, some coins she had earned throughout her travle with the Cromwell Trading Company, a few skulls she bought from a shady merchant to make look more threatening so she won’t actually have to fight anyone. A spare dagger (which is actually the size of a short shortsword) just in case, a few books since she found out she liked reasing when she finally learned to read, and a pouch of snacks to feed her pet Bim, and of course Bim himself, a cute baby bird Ka’sha rescued from some bad men (Bim is actually a baby gryphon that Ka’sha had saved from a band of poachers. Ka’sha has no idea that Bim is a gryphon, or what a gryphon is, or that Bim is actuall an extremely rare creatures. All she knows is that Bim is cute and that he loves sitting on her head.).

baby_griffon_by_fufunha-d797xau.jpg

Skills & Abilities |
Boundless Storm Sword Style - A sword fighting technique that incorporates extensive footwork with slashes in order to overwhelm the enemy. The technique focuses on giving the enemy no chance to counterattack while at the same time wearing them out. With Ka’sha’s strength and Heavy Wind, the technique’s name gains a new meaning as gust of wind will batter the enemy whenever she swings her blade.


Natural Insulator - To survive the harsh desert, a Saurian’s skin has adapted to become a natural insulator. Their skin does not easily let heat pass through it, making sure that their body temperatures do not rise too much in the hot desert. At the same time it also keeps their body heat from lowering too much when the night falls and the temperature drops.

Intimidation - While not on purpose, Ka’sha is definitely quite intimidating. She is taller than most people, is from a race that doesn’t exactly have the friendliest of faces, and has a large sword strapped to her back. Add that to the skulls on her belt and she definitely isn’t someone you would want to mess with.

Cooking - Strange as it may seem but Ka’sha knows how to cook. She’s not great at it, but it’s definitely passable. She doesn’t know any fancy cooking, but she’s oretty good at roasting and making stew.

Spells & Magics |
Stonejaw Titan Ritual Tattoo - A tattoo bestowed by the tribe’s shamans to the tribe’s greatest warriors and hunters. The tattoos have different effects depending on which tattoo is engraved upon the body. These tattoos consume rare resources and also draws upon a large portion of the shamans’ magic power, so it is only bestowed on the strongest warriors and best hunters. Ka’sha’s tattoo is the Titan. It provides the owner with Stoneskin and Enlarge and is activated via a ritualistic chant and dance, which Ka’sha learned to incorporate with her own sword dance, increasing its efficiency.

Weaknesses | Ka’sha is a stranger in a strange land. She knows next to nothing about this place save for what her Master had told her and what she learned from Mr. Cromwell during her time with them. Let her go on her own and she would definitely get lost in an instant. She’s also a bit naive and easy to trick, so if there is someone brave enough to call her bluff and take advantage of her, she’d be like a puppet in their hands. She’s also not the sharpest tool in the shed and can be quite stupid at times since she did not receive any proper education nor did she learn any form of etiquette or manner. Her first response to any problem is to shrink back and try to run away, so she’ll definitely encounter some trouble due to that attitude.


FLUFF
Hobbies | Eating Good Food, Reading, Playing with Bim, Feeding Bim, Cuddling with Bim, Sleeping with Bim, Training


Quotes | “S-Sorry, I didn’t mean to disturb you.” “P-Please, I-I don’t want to fight.” “Sorry about that. I didn’t want to hurt you, but you gave me no choice.” Who’s a good boy Bim? You are! Yes you are you little ball of fluff!”

Theme |




code by cychotic


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"Pffft, is your sword on fire?"
Name: Volkmar von Steinhäuser
Aliases: Von Steinhäuser, Sir Volkmar, Volks, Little Lion
Age: 22
Gender: Male
Race: Human, but
Class: Knight/Tank

PERSONAL
Sexuality
: Hetroseuxal
High Concept: A noble boy turned into a knight because of a heartbreak, yet refuses to give up and instead pushes forward.
Character Alignment: Neutral Good
Organizations\Affiliations:
The Von Steinhäuser Family- Their not perfect, but their family...family with connections to industries and armies and the like.
Isabella- Although he doesn't care much for her family, Volkmar cares alot about Isabella. It ain't uprising to find him nearly always on the same missions that she's on.
Order of the Light- A knightly order dedicated to justice. Being part of this order means that he must uphold his knightly vows and come to the aide of another knight's call.
Guild of Heroes- ...and this is where our story begins.
Personality: Volkmar is what you would expect of your average young man, full of energy and life, yet on the other hand quite mature for his age. Heck, sometimes people think he's older then he really is, but that comes with being a knight; you have to be on point and focused on the mission, the enemy in front of you, in order to succeed. Victory or Death, a common yet grim motto of Volkmar's Order, but one he always took it with good humor, as he does many things in life. Volkmar's an optimist, but he's a realistic optimist, always accessing the situation for what it is, but also always making sure to encourage those around him to never give up on the fight. Volkmar's also patient, very patient, in whom ever he is dealing with, rarly reacting violently and instead
Volkmar realizes too that you have to pick and fight your battles, and is not against a tactical retreat if it meant living to fight another day, but Volkmar will hold his ground if those who are innocent are threatened, as it is part of his knightly honors. In battle, it's not a surprise to find that Volkmar fights with great discipline and coordination, as he was trained by his order, even if he's normally the bulwark or vanguard of the group. Outside of being with a group, he prefers the tranquility of peace and quiet, gives him time to reflect, although he usually dozes off into sleep.
Backstory:
Volkmar was born into a the Von Steinhäuser family, the youngest of five, a family where the mixed tradition, ranging from politics to business to military, and had connection all throughout the country's society. Interestingly enough, what they are primarily known for is for their stake in the gunpowder industry, as they possess a couple of firearm manufacturers in the region, which was a surprise as to why Volkmar's family decided that he'd walk the path of the knight; a rarity in the Von Steinhäuser family.
From the moment he could walk and talk, Volkmar was put through training, weather it was in the classroom, learning about subjects such as literature and military science, to the field, where he was beaten down by his master on a daily basis.
Volkmar’s master was a veteran knight, a knight that came from a long line of other knights who took up the mantle of the lion, in his case his title was “Lion Heart”. Perhaps that's why Isabella always called him “Little Lion”.
Oh Isabella...where do we begin?
Isabella Throne, the 2nd child of the renowned Throne Family, happened to be Volkmar’s childhood friend and long term crush.
See, both sets of parents were actually friends with each other, and one way or another they were introduced to each other around the age of 5 and 4.
At first, the young boy wasn't much fond of the idea of hanging out with a girl, but he found out that Isabella was more than that.
Isabella was.more than most girls he’d meet up until that point in life(aside from his sisters), and in many ways the young Volkmar just thought she was pretty cool for a girl. It was from roughly that point on the two began doing everything together, from studying to training, to adventuring all over the city and beyond...to even sharing their first kiss together.
Volkmar’s siblings would always love to tease him about developing a crush on Isabella because of how much time they spent together as a kid; thing was, Volkmar kinda did start liking her in that way.
Fact was, when both their families announced the decision to have the two of them engaged at roughly the age of 13-14, Volkmar was secretly ecstatic.
Problem was: Isabella didn’t feel the same...she wanted the two of them to stay friends.
At least for now, but Volkmar didn’t hear that last part, or rather...he didn’t think she meant it.
Needless to say the young boy’s heart was broken, and although at first he tried to play it off as nothing, there was clearly more that was happening.
For one thing, it would seem that Volkmar began to actively avoid Isabella, making excuses to leave when Isabella showed up or putting on more training with his mentor in order to avoid seeing her.
This did not go unnoticed with his mentor, but he kept his thoughts to himself, instead using this sudden push to train as an opportunity to teach Volkmar while exactly he and the mentors before him took on the mantle of the lion. See, what was so special about their thing about a lion was because of a ancient technique passed down from generations of mentors and squires was the technique of the Lion’s Roar. This was a complicated technique to learn, but if used correctly in battle than it was capable of turning the tides of battle. But it required a lot of time and dedication, something Volkmar was willing to give...especially considering it kept him busy enough not to think of Isabella...though she always invaded her thoughts at least once or twice a day…
This went on for a couple of years, although the two of them would still see each other, they rarely saw each other once or twice maybe three or four times a week, but this was a farcry from what they did in their childhood.
Things changed on a day where the two families were going on a sanctioned hunt for a particularly troublesome dragon terrorizing the local villages. Volkmar wasn't really expecting Isabella to tag along, and was surprised and a bit reluctant when she did. When the two meet, things were as always, awkward between the two of them...that was, until they found the dragon, and that air of awkwardness immediately vanished.
During the engagement, Volkmar and Isabella were definitely the main combatants against the dragon, fighting side-by-side in an effort to bring it down.
At some point the beast knocked Volkmar’s helmet off of his head. As Volkmar got back up from that particular strike he was able to witness Isabella deliver a telling blow on the dragon. As the dragon recoiled, Volkmar noticed how the dragon was going to counter attack...and Isabella wasn't ready to receive. Every one of Volkmar’s instincts made launched him forward, getting in between the dragon and Isabella, receiving a nasty scar to his face as a result. But this gave Volkmar an opportunity to land the final blow on the monster, bringing it crashing to the ground, as his face bled.
From that point on, the Volkmar’s and Isabella's relationship began to mend, they even began hanging out more often.
But, things didn’t last for long, the two had to part ways.
Volkmar was accepted(unknowingly) into a knightly order, the Order of the Light, after the slaying of the dragon, and was expected to uphold his duties with the order.
But, before the two parted ways, they met up one last time.
Volkmar wanted to give her something to remember him by: A necklace with the tooth of the dragon that the two of them had slang. Isabella, too, had something she wanted to give: A dagger, decorated with a lotus, her family’s symbol.
Volkmar still carries that blade on his belt, and holds onto it dearly.
So began another chapter in Volkmar’s life, as a full fledged knight.
Through the Order, Volkmar saw dozens of fights and battles. Often times, he would ride into battle in formation with his master and his new brothers-at-arms, charging straight into hordes of enemies with lances lowered. Other times, Volkmar found himself seeking out the most sinister of villains or riding with his brothers-in-arms to hunt down monster terrorizing the local populace.
As of Isabella, well, the two kept connected, through an exchange of letters. Through these letters, they talked about all kinds of things, from what they were doing to what they thought to what how they saw their future.
It wasn't until when they were young adults did they began seeing each other again, as after Isabella’s brother died, she had to return to their hometown to resume some responsibilities, which allowed Volkmar to visit her whenever he was in town. Though the two often saw each others at balls or parties that either of their families had thrown, there was the occasional missions that the both of them accomplished jointly.
Volkmar was...well, he struggled through his emotions during this time period. Even though he didn’t see Isabella during his time in the knightly core, Volkmar still thought of her nearly everyday. Some of his brothers-in-arms even suggested that he oughta move on, perhaps find love somewhere else...and, well, Volkmar tried…
But it didn’t work, and that was when Volkmar realized something...realized it after he woke up one morning, with a hangover and a strange women in his bed(Who was, thankfully, clothed).
Volkmar couldn’t love another...no matter how much he tried to forget, no matter how much he tried looking elsewhere, his mind always wandered back to Isabella.
This is the delima that Volkmar finds himself today… and he doesn’t know what to make of it.
What he does know, is that his order has given him free rein as an independent agent for the Order, assigned to be part of the Hero’s Guild.
The Hero’s Guild, huh?
What could go wrong?


PHYSICAL
3004741-pose_foot_knight.jpg
Weapons & Armor:
Sword of the Lion- A sword forged for hands of heroes, it was the last parting gift his mentor gave to him before he left this world. Capable of being wielded as a two handed sword or as a pair with a shield. Forged within is a rune that lights the weapon ablaze at the roar of it's wielder.
Shield of the Defiant- A shield discovered by Volkmar on one of his adventures in the hands of a dead knight. This shield is said to be capable of directing projectiles to hit it and illuminating light bright enough to shine through the darkest of nights and ward of corruption.
Armor of the Iron Cross- The iron cross is a prominent symbol of the von Steinhäuser, and this armor has the obvious markings of the von Steinhäuser. This armor is full plate, capable of deflecting and blunting strikes ranging from up close to far away, but it has a level of magic resistance even to the point of dispelling some attacks.
Dagger from the Darkness- Perhaps his prized poession, though the name is rather...contrasting, to the rest of him. It was a gift from a...friend, and he holds it dear to his heart. It's capable of doing a significant amount of damage if used correctly.
Pistols of Von Steinhäuser- Knights arn't suppose to have firearms, but this is the an heirloom of the Von Steinhäuser family, a set of fine pistols improved through the generations, now pressed into use. Capable of penetrating armor, or even thicker.
Items & Personal Belongings:
Locket- A locket with two picture, a portrait of his family, and a portrait of someone...special.
Daisy- His trusty steed, although not always present, will follow his companion whereever he goes
Money- No surprise, being a noblemen and a member of a knightly order comes with it's benefits, money being one of them.
Napsack- For carrying all his day to day items
Skills & Abilities:
Weapons Expert- His training as a knight has taught him how to use a wide array of weapons and techniques, from swords to maces, from halberds to his own fists, the knight is never "disarmed", so the same.
Grit Ya Teeth- Volkmar is tough, conditioned to resist a hit or two even without his armor. He also has strength, strength enough
Leadin' From the Front- When there's a need for it, Volkmar can be quite the symbol of hope, wielding his flaming sword and his glowing shield, he can inspire those around him with great courageous with his words and his actions.
Nerves of Steel- Maybe it's being part of all those charges, maybe it's from fighting all those monster, or maybe it's because he's been around firearms alot. Either way, hardly anything can unnerve the boy to the point of running away; if anything it'll make him run towards the trouble that's causing all that rucks.
Gunpowder Know How- Given his family background, Volkmar, even as a knight, has a more advanced knowledge of how gunpowder works then most, capable of utilizing gunpowder weapons as a result.
Fielding Dressing- Ain't as good as a healer, but Volkmar knows how to stabilize a wound, enough to get the wounded somewhere where they can be properly treated.
Weapons and Armor Maintenance- If you take care of your weapons, they're take care of you. There's no doubt that Volkmar knows how to maintain a weapon at it's finest.
Spells & Magic:
Lion's Roar- A technique passed down from master to squire, the Lion's Roar is a technique that allows it's wielder to roar like a lion. Now, this is more then simply yelling, it has an more...magical, side effects, other then lighting Volkmar's blade alight. For one, it increases the animosity of the roarer, but secondly, it frightens those around him who are against him and inspires those who are with him.
Shielding of the Iron Cross- This is a gift that Volkmar inherited from his family. This magic ability allows him to create a barrier around him to help absorb the incoming blows and even casting it on other people. I doesn't stop all the incoming blows, but it's at least somthing.
Weaknesses:
Engaged- Volkmar is engaged to a member of another noble house, who just so happens to be his childhood friend and long time crush, so if anything would happen to her...well, let's just say he's all ears.
Defender of the Weak- Volkmar isn't one to see innocents harmed. As part of his knightly oath, he needs to come to the aid of those who are helpless.
Big Bright Target- Given how his sword can catch on fire and how his shield can also glow, Volkmar might just appear to be quite the...bright, target.
Lack of Range- He only has two attack with his pistol before he needs to reload, and it is a lengthy process. Even then, they're not a whole lot accurate beyond medium range, so Volkmar doesn't have a real way of dealing with ranged opponents besides closing the distance.

FLUFF
Hobbies
: Music, dancing, drinking(with friends), training, horse back riding, story telling, sleeping
Quote\s: "Uh, well...you see...I mean....I'll believe it...if you believe it? hehehe."
Theme:

Other:
Volkmar's Siblings:
1st Son-
Heir to the family's fortunes, a shrewd businessman who sees there family's future in industry.
1st Daughter- A politician representing the Von Steinhäuser's family in the political arena.
2nd Son- An officer in the military, works primarily as an aide-de-camp and adviser to the country's Marshall, and helps manage logistics of the army.
2nd Daughter- An entertainer and performer of sorts, who loves the attention of the stage, and is quite good at obtaining information.​
 
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BASIC INFORMATION
Name: Terra Chira
Aliases: Chivron
Age: Is 8 In human years. 21 in dragon years.
Gender: Female
Race: DragonBorn- A rare species that is only born after a mother dragon is slain. The warrior who had slain the mother dragon is imprinted onto the eggs and thus creating a dragon hybrid with the warriors species. This is a rare Race as most warriors smash the dragon eggs. They are born with the magic to disguise as their second Race.
Class: Dragon Brawler

PERSONAL
Sexuality: Bisexual
High Concept: A DragonBorn looking for her "Parent."
Character Alignment: Neutral Good
Organizations/Affiliatons: N/A
Personality: Although she is technically 21, she is only 8 in human years and sometimes she let's it show. She is a complete Tsundere and will bash and probably come close to maiming some people. She is somewhat embarrassed about her wings and tail so she disguises them with her DragonBorn magic to look human.
Backstory: Directly after hatching, Terra saw her mother dragon dead on the floor of the cave. In front of the dragons corpse stood a human figure, but Terra could not describe the face as gunk was over her eyes and this was the first time her seeing the world. The human adventurer walked towards the abomination but did not draw their sword.

The adventurer took Terra outside of the cave and then pointed towards the horizon, southward. Terra could not make sense of some words, but some stuck with her. And then, the adventurer left the young DragonBorn alone. From then on, Terra was obsessed with learning more about her human history. She read books and scrolls, she trained in the way of the brawler by using her own mother dragons skin and making it a punching bag.

Various adventurers came to try and slay her, but instead stayed to help her train and befriended her. She was eventually allowed to come into the nearby village and she shared her wealth by buying various needs for herself. Eventually she had to set off on her own, she had to find her Parent that had shown her the world as soon as she came into being. Those words stuck with her all her life. "Find the Tavern in the middle of the Fork in the road. I shall be there waiting."

PHYSICAL
Appearance:
d0b.png

Weapons & Armor: Terra does not use armor (more or less wear many clothes) as her scales are all the armor she needs. She will use her scales from her hand to her elbow to block incoming attacks. When in her disguised form, her scales turn into arm guards.

Her claws are used as her weapons of choice, being able to slash through normal armor that is not enchanted. When she is in her disguised form, her claws turn into bladed brass knuckles.
Items & Personal Belongings:
None
Skills & Abilities:
Flight- Being DragonBorn, Terra was born with wings.
Climbing- Her claws dig into almost any surface making it easy to cling onto them.
Spells & Magic:
Fire Breath- Terra is part Dragon, so this should not be a surprise to you.
Disguising- DragonBorn magic
Weaknesses:
All DragonBorn are weak against cursed weapons/armor.
Terra has a fear of tight spaces.
When she has to put clothes on, she has to go into her disguised form and then back into dragonborn form.
Terra is a pure Carnivore and will only eat plants if she needs to.

Birdsie Birdsie
 
“They should be scared.”
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BASIC INFORMATION
Name: Asterin Blackblood

Aliases:
Witch, Heir to the Blackblood clan, Death, Death Incarnate, Blackfire, White Demon.

Age:
A couple centuries, though physically she’s looks to be nineteen or twenty, due to her witch blood, she’s immortal

Gender:
Female

Race:
Blackfire witch with a tinge of elven ancestry.

Class:
Assassin, Sorcerer, The Shadow,

PERSONAL
Sexuality:
Bisexual, if you can get her to love at all.

High Concept:
A powerful cold-hearted witch that cares little for the lives of mortals, pleasures in the bask of killing, and denies her heart.

Character Alignment:
Chaotic Neutral.

Organizations\Affiliations:
Blackblood Clan - Is one of the three clans of the Blackfire witches that follow the mantra of “Brutality, obedience, and Discipline.” They are the most feared amoung the Blackfire witches. Asterin is the leader, and leads the witches, though the Coven leader, her grandmother, who is ranked above her as High Witch, and Asterin follows her orders.

Guild of Heros - While Asterin has no love for mortals, she’s been in their ranks for quite awhile, and has simply joined to kill for her own amusement, and to keep an eye from below the mountains to make sure mortals don’t rise against the clans, or hers specifically. She’s only following her Coven leaders orders.

Personality:
Asterin is often cruel and ruthless, yet cunning and resourceful. She can be cold, heartless, uncaring, and icy, but after she meets those in the Guild of Heros, she has started to question her beliefs, wondering if she has to be a monster.

Backstory:
Blackfire witches were the creation of darkness. When demons sought for a more powerful offspring, they bred with Fae, and Blackfire witches were the result, and were the offspring that cursed this world. Blackfire witches are constantly traveling, though they see mortals as little to nothing, and could easily wipe out tentire human city’s, they prefer not to start a war, and since mortals wildly fear Blackfire witches, the witches live in the wilds, and constantly move around.

The Blackfire society is ruthless and rigid; their culture is based around raising their witchlings to be heartless, loyal and bloodthirsty warriors. Centuries ago only some witches became warriors, called sentinels. But since other races grew more distrustful of witches, every witch is trained in violence. Their culture is hierarchical, each Clan is ruled by a Coven leader called the High Witch and the High Witch’s appointed heir; every witch of the clan belongs to a Coven, there is no such thing as a lone witch. Within each coven there is a hierarchy, first a leader, and then the leader’s Second Command and Third Command. It is the duty of the Second Command and Third Command to defend their leader against all threats, even if it means sacrificing themselves. While the bonds between the witches of each coven are stressed upon, the leaders of the covens are raised to see their subordinates as expendable, and if they ever become insubordinate they are to be dismissed. To the Blackfire, humans are seen as only good for two things; rutting and bleeding, for Blackfire witches drink the blood of mortals like mortals enjoy their alcohol. While witchlings are prized by the Blackfire, relationships with mortal men are seen as weakness. That however, doesn’t stop the witches having intimate relationships with each other.

Before the birth of Asterin, her mother, Keele, had fell in love with an elven prince, Rawen, be reminded, this was centuries ago. The two fell deeply for each other, in secret, due to Keele having it be a shame to love a mortal, and because Rawen was of royal blood, and loving a Blackfire Witch would have been madness. Asterin was conceived between the two
During labor, Keele revealed Asterin’s parentage to the High Witch, saying that she believed that Asterin’s mixed blood could be the key to leading the clan to find a permanent home if she inherited magic. Asterin was told that her mother died birthing her; in reality, the High Witch killed her own daughter after Asterin was born, a fact Asterin is still unaware of. Asterin’s father never ceased loving Keele and his daughter, and he continued to diligently search for them. The High Witch tracked him down; she taunted him, informing him that she had killed his lover and that she would turn Asterin into a monster before slaughtering him. Pristal, Asterin’s paternal half-sister, assumed the search in her father's stead.

As eyes flecked with gold have been considered a lucky trait among the Blackblood Clan, the High Witch, after seeing the child had eyes of pure gold, took Asterin away from her mother's still-cooling corpse and proclaimed her the heir to the Clan.

Asterin’s first kill was a young elf, named Pristal, whose red cape she took as a trophy and entwined it with her armor. She wore this cape and it made her stand out from the rest because no other would risk enraging the matron by wearing the cloak of their enemy. And she was indeed, raised as a monster. Raised to believe Blackfire witches weren’t born with a heart, or emotions, and she has always felt this way. Her list of murders are off the chart, and she has forged the Blackblood clan into a force to be feared, perhaps the most fiercest of the clans, and widely feared. The Blackblood are not to be trifled with. During hunting, she, and her Second Command found an egg, and with no knowledge of what it was, took it back. When it hatched, it revealed a beautiful white Wyvern, and when the High Witch ordered it tossed off a cliff, Asterin felt an odd...emotion. A gratitude for this young beasts presence, and convinced the High Witch otherwise. She raised her newly named, Braxon, to be a deadly weapon, and indeed he was, despite having a soft spot for flowers. But as the Black-fire witches name grew, and more began to fear, Asterin was sent to keep an eye on the mortals, and joined the Guild of Heros, occasionally taking long leaves to check on her clan, and the High Witch.

PHYSICAL
Appearance:
Like all Blackfire witches, she’s immortal, and has an otherworldly beauty. One of the most unique things about Asterin is her tall height, she stands to a lean, lithe, height of 5’9”, a trait from her witch blood. Her body is a poised, lethal weapon in general. She’s got long, sleek silvery, pure moon-white hair, luscious red lips that contrast deeply with her pale porcelain skin, and long dark lashes that surround bright gold, iridescent eyes, her features honed into lethal beauty. But, while Blackfire witches closely resemble humans, they have retractable chromium teeth and nails, and a clear retractable eyelid meant for flying. She also bleeds blood blue instead of red.

Weapons & Armor:
cd28e0d20c74fd7376aed4cafe04be72.jpg
(Instead of the armor and cloak being white, it’s a blood red color.) While Asterin usually relies on her retraceable claws and teeth and pure skill, she is also very formidable with her dark-bladed long, menacing jagged daggers usually strapped to her hips, and keeps a series of hidden weapons underneath.

Items & Personal Belongings:
A large coin purse she couldn’t care less about, full of riches, a few lockpicks hidden amongst herself, and a red ribbon to tie her hair into a long braid.

Skills & Abilities:
• Lockpicking
• Intimidation
• Persuasion

Inherited abilities - human only in shape, Blackfire witches are immortal and predatory in every other sense. The Blackfire witches are born weapons with their Chromium teeth and nails, they possess superior senses to that or mortals, able to smell out their prey and they are much stronger and faster than any human.

Spells & Magic:
While Blackfire witches usually don’t posses magic, Asterin is an exception with her eleven ancestry in her veins, which allows her to bend the shadows to her well and make her basically invisible in broad daylight. Witches are however, able to build magical objects such as witch mirrors, which are capable of seeing the past, present and future, communicating, traveling and mirrors that hold or amplify raw power. Asterin has not made, or have any use for one. The honor of having one usually belongs to the Coven Leader.

Weaknesses:
• Magic
• Raw power
• Anything that snuffs off magic, which cuts off ties to her inherit abilities.
• Being called a “monster”
• People trying to tell her to feel something, anything at least.


FLUFF (Optional)
Hobbies:
She enjoys hunting mortals, humans specifically, and playing with them, and she enjoys hunting with her Wyvern, Braxon.


Quote\s:
“Witches don’t need blood to survive, but humans don’t need wine, either.”

“Perhaps the Darkness was another world, another realm. Perhaps she'd gone to the hell-realm the humans so feared.
She hated Death.
And Death could go to hell, too.”

“I’ve been crafted from the darkness between the stars.”


Theme: (Musical theme
 
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BASIC INFORMATION
Name
: Xilia Aravar
Aliases: Faeridar Queen, sometimes Fay, some just call her Queen.
Age: 248
Gender: Female
Race: Faeridar
Class: Ranger

PERSONAL
Sexuality
: Demisexual
High Concept: The goodhearted person, friendly to everyone, that seems to run away from her past for unknown reason
Character Alignment: Chaotic good
Organizations\Affiliations: The guild of heroes
Personality: Xilia is a very lazy person. She can be found sleeping almost half of the time. And when she isnt sleeping, she is tired. There is no social interaction with the faeridar in which she does not yawn. And if she does not sleep or yawn, she eats. However, she can be very serious, if the stakes are high enough. She seeks to protect her friends and generally hates it, if innocent people get hurt. If she does get serious, she can be rather coldhearted, seeking to eleminate whoever shows to be a threat.

Backstory:
It is known that the faeridar queen has lived in her people´s realm for quite some time. She grew up there and, when it was her time, became the queen. For about a hundred years, the faeridar queen ruled the faeridar realm. She does not really talk a lot about that time, therefore, there is little known about that. It was a nice time, that much she says. However some day, a bit more than a hundred years after, something must have happened. The faeridar queen disappeared from the faeridar realm, travelling around, as if fleeing from something. Long time did she wander around, without much purpose, always one the run. Before she found the guild. It appears that here, she can forget what chased her for so long. Eventually, she started talking about herself, revealing who she was. Since a little less than hundred years, she is part of the guild.

PHYSICAL
Appearance
:
0693933ddd3c156c36cce4e18607803f.jpg
Weapons & Armor: Lunar Crescent, a magical bow she can summon. More about it in the spells/magic tab.
Items & Personal Belongings: The faeridar crown. It is a hair accessory, that she almost always wears, out of nostalgic reasons. It has no effect. It´s fancy though.
Skills & Abilities:
Beside the amazing abilities to be tired almost all the time, to never get fat and eat for three adult men nonetheless, Xilia has a few other abilities.

Sewing
If there is clothing that needs to be fixed, you can ask her. She´ll gladly do it and do it well, too. She also sews together puppets sometimes. If she´s awake.

Singing
Some people say, Xilia has an angels voice. While that might be an exaggeration, she still sings very well.

Eagle eyes
Xilia´s eyes are great. She can spot an ant out of 20 meters, if she concentrates on it. Whyever spotting that ant would be important.

Aim
Xilia has a very good aim with her bow. She has about 200 years of practice, so that makes sense.

Spells & Magic:
Summon Lunar Crescent
Xilia has the ability to summon her bow out of thin air. Further, she can, as long as it is summoned, always call it to her hand, having it fly towards her. That is really helpful if something has made her drop or lose the bow. Just as much as she can summon it, she can make it vanish at any point. It takes her a moment before she can summon it again.

Elemental Arrows
Lunar Crescent does not fire usual arrows. Instead, she uses her faeridar magic of nature to conjure elemental arrows of either fire, plant energy, wind or electricity. They act like normal arrows in terms of aerodynamic, however fly much faster and further.

Flight
While the general prejudice pictures fairies as small things with wings, Xilia is neither of both. She however, like all fairies, still has the ability to fly around freely.

Healing Magic
Xilia posses superior healing magic. However, it takes quite some time to take effect. While she can heal even the worst of wounds (as long as the bearer of the wound is still alive), that is a process that takes weeks or even month, depending on the severity. Further, she cannot use this ability on herself.

Weaknesses: Xilia fully relies on her ranged combat through Lunar Crescent and her magical abilities. If you are able to confront her at a close range, narrow places with a roof are best for this, she struggles quite a bit, her having no options for melee combat. Further, Xilia has a strong sense of protecting those close to her. If there is somebody she deeply endears, she would either forfeit but risk them getting harmed.

FLUFF
Hobbies
: Sleeping and eating, really.
Quote\s: "Is there... yawn any food yawn yet?"
Theme:
 
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BASIC INFORMATION
Name
: Bem
Aliases: Bem the bee, Ant-slayer
Age: 16
Gender: Female
Race: Apiana, but mostly known merely as "Bee people"
Class: Duelist

PERSONAL
Sexuality
: Pansexual (Beesexual?)
High Concept: A cheerful bee seeking to learn about the world around her with her new-found intelligence
Character Alignment: Lawful good
Organizations\Affiliations: None
Personality: Bem is a kind, yet goofy individual that doesn't know much about the world around her, having spent her entire life within a completely different society to the world's norm. She lives on her heart's will and knows little of deception, meaning she would generally fall for jokes and tricks easily, possibly without knowing they would happen. She is very trusting and very self-conscious about her mis-doings in the hive, despite that being the only reason she escaped her home. She does not shy away from a fight, and is even battle-hardened after fighting in her home's war, she has a distinct prejudice against the antiana for her time during the battle.
Backstory: Bem lived in the hive, much like all the other apianian members, performing their carefully chosen tasks by those that had been carefully chosen for their task to carefully choose others for their own jobs. Bem had been chosen as one of the defenders of the hive, a mightily boring job, but one she had been elected to do, none the less due to her astoundingly average physical score. The job consisted of guarding a rare, highly important substance known as "Royal Jelly", a substance rumoured to taste beyond heavenly and was reserved solely for the queen bee herself. Bem, was stationed there, protecting it from those that might possibly threaten to steal it, be they from outside of the colony, or from within it. Not once had she thought of tasting it for herself, as it had never truly come across her mind until one day, she heard a small plot between a few members a few ranks down from her, stationed in the cooking sector, where the honey was made, along with the Royal Jelly itself.

They spoke of it's divine taste, that they had tried it before, finding it only fair as they were the ones making it, and had never been caught. Bem, not being the most intelligent nee in the hive, thought their words were true, despite the entire process being guarded even more heavily than the jelly itself due to the increased likelihood that it would be stolen there. Surely, if they were allowed to try it, why not she? She deserved it, she had spent several years of life standing merely meters away from it! She knew everything there was to know about her station, and everyone knew how rare the materials to make the food were, so one day, she simply.. Slipped inside during her shift, it couldn't hurt to merely have a taste, right?

The rumours turned out to be true, the taste truly was divine, one small blob of the stuff turned to two, then to three and so on until she was entirely full! Her mind concentrated on the taste, she lost track of time as the flavour numbed her limbs as she sat in the small, golden room in ecstasy. Hours passed, the next shift and arrived, and, of course, they found a softly-smiling, dazed looking bee next to a noticeable chunk of the rare sustenance missing. Bem was ripped out from her dreams and brought straight before the queen, which, in any other situation would have been the highest honour to any of the apiana, but in her circumstances was the most terrifying moment of her life.

The queen bee and her court talked about how it should be dealt with, execution flickering on their lips greedily as she young bee lay there, crying her large brown eyes out, asking for whatever mercy they had spare to the rather merciless, disdainful eyes of those above her. A mere worker bee tasting such a substance was worthy of execution, it was akin to slaughtering many, but due to the fact that they had much more worrying matters to think about with the ant tribe, the Antiana, moving in from the west, when a much better idea came upon their minds.
"Why not send her to fight in the war? She's more than capable, given the beneficial properties of the Royal Jelly. If she survives, she can be settled to exile, rather than execution" they muttered, which eventually led to the soft murmur of agreement from those around her.

The war came and passed, Bem somehow survived, and was immediately exiled for her efforts, leading to more tears of thanks and apology as she left with barely a thing on her person. A scarf, passed on from her prior generations, a spear from her time in the war, and her increased abilities due to her illegal endeavours

PHYSICAL
Appearance
:
hip to fuck bees.png
Weapons & Armor: Bem's Spear from past generations
Items & Personal Belongings: Her tattered red scarf, an old bag
Skills & Abilities: She is capable of injecting a painful neurotoxin into her enemies via her stinger, Bem also has the ability of flight, Bem is incredibly intelligent for her race
Spells & Magic: None
Weaknesses: Despite having eaten the royal Jelly, due to the naturally weak physiology of the Apiana, she merely has the strength of an average human. Bem is also light-weight, meaning she could easily be picked-up or held-down

FLUFF
Hobbies
: Creating honey
Quote\s: "I-I-I swear I didn't mean to! I only wanted a taste!"
Theme:
 
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BASIC INFORMATION
Name: Jason Crowe
Aliases: Wraith, Nightingale, Sneakthief, Rat
Age: 27
Gender: Male
Race: Human
Class: Rogue/Thief/Shadow

PERSONAL
Sexuality: Homosexual
High Concept: The mischievous, playful rogue who has an eye for shiny things.
Character Alignment: Neutral Good
Organizations\Affiliations:
Freelancer, but is employed by Dorn from time to time.
Guild of Heroes (ironically)

Personality: Despite his past and profession, Jason is rather easygoing. Able to adapt to what life throws at him, he just rolls with it with little complaint. Jason is witty and a tad sarcastic, though cordial to those he meets. Optimistic and confident in his abilities, Jason is an expert in his field. Jason is also rather jovial and playful, never usually taking the situation seriously (even life and death ones, though his grins may be a little strained).

Don’t let that fool you. Under that happy exterior, Jason is an unrepentant thief. Perceptive and patient, he always scouts out and analyzes his potential marks. He’s calm and collected during a mission and is quiet as a mouse. His robberies are a mix of planning and improvisation, excited at the thrill of going through the house undetected.

Jason has a strange moral code of sorts in regards to stealing. He will steal from almost anyone, but he refuses to steal from another person who was cursed to live in the slums. Jason will steal almost anything, and if he isn't selling it, he's just doing it to prank the person. Jason also does not steal those he deems nice, as he feels it would be wrong of him to take from them. His preferred targets are rich assholes or stingy guards, as he loves to make their life a living hell (and there are plenty of those to be had). When he steals, he’s unapologetic about it and usually pawns them off immediately, unless he has a use for the item himself.

Furthermore, he doesn’t kill his targets. He feels that taking away their prized possession is basically equal to death itself. Jason has no qualms about killing, but it’s not his first course of action.

He is not without his faults. He is determined, but too to a point where he’s stubborn. Once he’s set his sights on something, he will try to take it, no matter the risks. Furthermore, Jason can get cocky. No doubt he’s a good thief, but even he can overestimate himself.

Despite that, Jason is a great thief. Those who forget that may feel their pockets to be more emptier than usual...

Backstory: Growing up on the streets are not fun, especially in the slums of Bowerstone. Especially for an orphan. Jason Crowe was one of those unlucky kids on the streets, and he tried to survive on a day to day basis. One thing that he learned from his time was the streets was the art of thieving. It’s not like he had any money to buy things, so he either faced the choice of breaking the law or starving to death.

It was an easy decision.

Jason would like to say that his first bakery shop was his first step into become a full fledged thief, but it truly starts when he meets Dorn. Dorn was an old Dwarf who he tried to steal from. Caught red handed, instead of sending him to jail, Dorn took the young lad in and showed him the ropes. Turns out, Dorn was an infamous thief back in the day, and decided to take Jason in due to pity and seeing himself in the boy.

It took years of practice, but Jason got better and better. He was able to break into apartments at 13, pickpocketing at 15, and swindling jewelry from noblewomen at 16. Jason was an up and coming thief and absolutely nothing could stop him.

He continued his little outings in Bowerstone, but eventually made the decision to leave. Intrigued by the prospect of thieving and not wanting to be attached to this city, he made his exit, not before thanking Dorn for his help of course.

He travelled the road for a few years, stealing where he could and from whom he wanted, until he was approached by the Guild of Heroes. At first skeptical at their offer of recruitment, after hearing the prospect of gold and missions to thieve even more rich jerks, he accepted their proposition.

PHYSICAL
Appearance: (may change)
4FF6142A-FB29-44C7-8F79-EC396C56578E.jpeg

Weapons + Armor:
  • Masked Hood - Word to mask his identity during his activities. Slightly durable yet light.
il_570xN.677922664_206s.jpg
  • Metal Gauntlets - Not too heavy, but provide for quick protection against blades or arrows. His claws are hidden in this.
  • Dual Chainblades - Two scythelike blades that Jason handles with expertise. Can be extended into a sort of whip to medium ranged targets.
228px-DB_Odogaron_2.png
  • Claws - Multipurpose tool. Jason utilizes them for scaling large structures but he also uses them in combat. More wild when he attacks with them.
latest
  • Fans - They’re beautiful, but don’t let its appearance fool you; they’re sharper than they look. Durable too. Carries four of them and can be fully retracted to be thrown to strike down faraway foes
latest
  • Senbon - Sharp needles he carries in his pouch. Do little damage, but he coats them with a paralyzing agent to subdue his enemies. Usually used for long range.
1608841-400236-six-laying-sparklers-isolated-on-white-background.jpg
Items & Personal Belongings:
  • A dull dagger - A rather unremarkable dagger that can barely cut butter. Keeps it around as it was his first weapon.
  • Dragon Amulet - The first ever item he stole from a rather rude nobleman. Keeps it for good luck on his “activities.”
  • Journal - Likes to keep track of his day-to-day activities...or potential marks.
  • Obsidian Wristband - Given to him by Dorn, something he cherishes.
  • Gold Sack - He doesn’t keep all his money on him, but he tends to carry a substantial amount.
Skills & Abilities:
  • Thief - As his class implies, and he’s been doing it for over a decade. This includes lockpicking, pickpocketing, and stealth
  • Camouflage - Not in the literal sense, but people can easily miss him, whether he’s just casually leaning against a wall or just another face in the crowd.
  • Charming - While thieving is his usual preferred method of obtaining things, he is just as capable of swindling people out of their belongings
  • Foul Play- Growing up on the streets and being raised by a thief don’t exactly give you proper and honourable fighting techniques, but they do give you a certain street edge in combat
  • Athletic - Able to balance on the beams of a roof with just one hand, he is a rather nimble man, much needed for his profession.
Spells & Magic:
  • Invisibility - Is able to disappear at will at a moment’s notice. Being hit will knock him out of it.
  • Muffle - Allows him to completely mask any noise he makes, such as his footsteps. It requires concentration to maintain and he can extend it to others.
  • Shadow Magic
    • Melt - Can “melt” into any shadow in the area and hide in there and is invulnerable in that state. However, his movement is limited by the size of the shadow, and only moves if the owner of the shadow he’s hiding in is moving. Cannot attack.
    • Manipulation - Can be pulled up from the ground as tendrils and used in combat. Usually used either for restraining, blocking, or whacking.
    • Armor - Can use his own shadow to form defensive armor. Takes time to conjure and will disappear after taking too many hits. Excellent for camouflage in the cover of night.
Weaknesses:
  • Glass Cannon - Excellent at dishing out attacks, but is not exactly great at receiving them. A few good hits will take him down.
  • Direct Combat - Is not one for fair one on one fights and prefers hit and run sneak attack tactics. Being forced into long, direct combat is disadvantageous for him, especially against large groups.
  • Lack of Proper Magical Training - He knows his way around a blade, but he’s no expert in magic. He’s self taught from a stolen tome, so those with stronger magical ability will easily overpower him in a fight of magic.

FLUFF (Optional)
Hobbies:
  • Thieving (honestly what did you expect?)
  • Reading
  • Chess
  • Parkour
  • Poker
Quote\s:
“Aw, you almost caught me.”
“Over here~!”
“Awfully shiny. Be a shame if he lost it.”
“Me? A thief? Perish the thought.”
“C’mon! There’s fun to be had, merchants to trick, and gold to be taken!”

Theme:
 
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Ki'Tavi


BASIC INFORMATION
Name
: Ki'Tavi

Aliases: Kit, That F*cking Cat, Hellcat, Gato, Bakeneko

Age: 25

Gender: Male

Race: Beast Person - Cat
On the whole, Beast People are not too different from their human counterparts, except for their additional animal features. Cats, for their part, sport feline ears, a tail, and claws. Culturally, they are a matrilineal and matrilocal people. That is, their history traces through the mother, and, upon marriage, the husband moves in with the wife's family. This is evident in their names. The first part is their given name, or 'first name' as humans would call it. In Ki'Tavi's case, that'd be 'Ki'. The second part identifies their clan and mother. Ki'Tavi's mother was Vi'Tacree, and it was her given name that was passed to Kit. 'Ta' is a reference to the clan. Each clan can have several branch families, which although used occasionally in introductions, is not included in the Cat's name. In Kit's case, he is the only surviving member of the 'Nabi' branch. Thus, his clan/family name would be Ta'Nabi.

In the current times, Cats hold a wide range of occupations, being little different from humans in that regard. Usually, each branch family has a unique occupation within the clan, and each clan tends to remain in a particular area. Obvious exceptions, of course, are merchants, who travel often. Cats are often seen as one of the more peaceful Beast Person types, though there are many, like Kit, who completely defy such a stereotype.

Class: Rogue/Fighter

PERSONAL
Sexuality
: Heterosexual

High Concept: A clever kitty with a bag of tricks and a penchant for causing trouble.

Character Alignment: Chaotic Neutral

Organizations\Affiliations: Phantom Legion
A more dangerous group of mercenaries you will never find. What started originally as a small band of about a dozen mercenaries has, over the years, expanded such that what was once a Troupe has become Legion. Now numbering in the hundreds, if not thousands of official members, the Phantom Legion operates in clusters. At the head of it all, though, is Raiki, a half giant whose prowess with a warhammer is surpassed only by his unparalleled tactical knowledge. The third leader of the Phantom Legion since its inception as a Troupe, Raiki is largely credited with raising the Legion to where it is today.

Membership in the Legion is highly prized, and all official members wear a brand that signifies their membership in the Legion. A branded member of the Legion has proven themselves on the battlefield and is undoubtedly a very prized asset to any team. For in the Phantom Legion, your Mark must be earned. Some Prospects spend years trying to earn their Mark. Most prospects either die or give up long before earning their Mark.

Most Notable Members:
Raiki - Legion Head: A mountain of a man with a warhammer heavier than most could ever hope to lift. Raiki is the adopted son of the Legion's second leader, and spent his formative years studying battle tactics and combat. By the time he was ten, he was already six feet tall, and would grow to stand almost nine feet tall in the present day. To this day, he is rumored to have never once lost a battle no matter the odds placed against him.

Mary "Bloody Mary" Bludstone - Enforcer: A notorious man-hater, she's earned a reputation for brutality that is almost completely unmatched within the Legion. Even the bravest of men in the Legion give Bloody Mary a wide berth when she passes. The only men that aren't intimidated by her are Raiki and Ki'Tavi.

Valerie "Valkyrie" Renouf - Second in Command: Perhaps the only one in the Legion that can actually reign in Bloody Mary. Valkyrie is known for being a strong and able leader on the battlefield, such that she is the first female Second in Command since the Legion's inception. Known for leading at the head of a charge, Valkyrie's dominant and imposing nature on the battlefield is starkly contrasted by her more calm, approachable demeanor off the battlefield. Often described as motherly, she is known for tending to the wounded after battles.

Personality: Daring, cocky, confident, asshole... Really there are dozens of suitable words for this feline felon, but the general consensus is that once you have met him, he's not someone you tend to forget. Cunning, manipulative, he can go from blending into the wallpaper one moment to suddenly being the center of everyone's attention at the drop of a hat. For him, life is all about entertainment. He will keep to an activity as long as it amuses him, and only as long as it amuses him.

Backstory: Ki'Tavi's origin, unfortunately, is an all-too common one. His mother and father, Vi'Tacree and Sol'Dakku, died from disease when he was still only about four years old. Orphaned, Kit resorted to stealing in order to survive. Faced with the prospect of a very frigid winter, he attempted to steal a blanket from a passing caravan. His entire life's course changed that day. As fate would have it, the caravan was the main body of the Phantom Legion, passing through town after winning a battle for some benefactor.

Bloody Mary was the first to notice the blanket missing, and quickly spied the scurrying Beast Person with his ill-gotten gains. Immediately, she shot after the child with a drawn blade. By all rights, Ki'Tavi should have died that day. Fate, however, had other plans. Valkyrie, too, had spotted the child pilfering a blanket, but had chosen to say nothing of it until Mary noticed. You see, Valkyrie had seen Ki'Tavi's frail state and realized he was likely orphaned. She would have let him get away with a blanket, but Mary was not so kind.

Mary, when she caught the boy, had him by his throat against the wall, even as the child hissed and thrashed against her. Valkyrie arrived just in time to prevent Mary from killing the boy. Seeing a small box near the stolen blanket, Valkyrie realized that this poor urchin had no home. While Mary protested against it, Valkyrie insisted on bringing the Beast-child with them.

Thus, Ki'Tavi was, quite unceremoniously, adopted into the Phantom Legion. Despite her open hostility towards men, Mary eventually warmed up to the child Valkyrie had adopted. The two women acted, as much as they could, at least, as his own mothers. They raised the child, taught him to fight, to steal, to sneak, and to be an effective member of the Legion. At twelve years old, he became the youngest Marked member of the Legion since Raiki himself was marked at age 13. Then again, given he was trained by Bloody Mary and Valkyrie, perhaps its little surprise that his combat skills grew impressive beyond his years. Raiki, for his part, encouraged the boy to expand his mind as well as his combat skills. This led to him learning magic. Given he learns from various books, he doesn't fall neatly into any one school of magic, instead picking up a trick or two from various schools that he finds interesting.

PHYSICAL
Appearance
: see above

Weapons & Armor: Given his natural agility he generally forgoes armor, save for the some armor covering his forearms and shins. Anything more slows him down too much for his liking.

In terms of weapons, Kit carries two short swords, sheathed upside down on his back that allow for reverse-grip draws. He also carries several daggers hidden on his person. Like all cats, he also has extendable claws that are dangerously sharp.

Items & Personal Belongings:
A brush for his hair

His necklace - a gift from Valkyrie. Can be imbued with magic, but isn't at present.

Camping supplies kept in his pocket dimension

Money

A few changes of clothes

Skills & Abilities:
Dexterity - Kit is ambidextrous, and exceptionally skilled with his hands

Acting - A clever performer, Kit can step into a role at the drop of a hat.

Cunning - Kit excels in taking whatever hand he is dealt and finding ways to shift the odds in his favor. This is seen most evidently in his magical abilities. Many of his spells are relatively mundane normally, but he has found new/innovative ways to use them.

Heightened Senses - His ears aren't just for show. He's got enhanced hearing and smell as a result of his birth.

Agility/Acrobatics - He's a cat. 'Nuff said.

Infiltration - Part of his job in the Phantom Legion is to gather intelligence. Thus, he is quite good at getting into places he shouldn't be.

Combat - Kit is incredibly skilled in both armed and unarmed combat, which is to be expected given he was trained from a young age by Bloody Mary and Valkyrie.

Throwing knives - He's quite accurate with those things...


Spells & Magic:
Nine Lives - A spell in which he creates eight additional copies of himself. These copies are very real, but not very durable. A strong strike is enough to poof one. Kit does retain any memories from his copies after they poof.

Vector Arrows - This magic, often, is used for mundane tasks such as moving heavy objects, normally, but Kit has found additional uses for it. By altering the size/dimensions of the vector arrow, he can dramatically increase his speed in a given direction and change direction on a dime. Of course, a drawback is the arrow points where he, or his target, is going to go. He attempts to mitigate this flaw by casting multiple vector arrows but only stepping on/activating the ones he wants. In short, anything, spell, person or otherwise, that triggers a vector arrow is send in the direction the arrow points.

Steal - Just as the name implies, it allows him to magically procure small items from a victim. He must be within ten feet of the target.

Pocket Dimension - Essentially a Bag of Holding. He usually uses this magic by reaching into his coat to create the illusion that the item was on his person the whole time. Allows him to travel light.

Shapeshifting - A type of magic common among Beast People, Kit is able to turn into a black housecat or warcat at will.

Weaknesses:

Particularly loud sounds or offensive odors can daze or even stun him as a drawback to his heightened senses

Catnip

Overconfident - He tends to be too sure of himself, and this has gotten him in trouble on more than one occasion.

Ranged combat - Although he has gap closing abilities, he does not have any ranged abilities of his own besides throwing knives. Someone that can control distance and keep him from getting close is his biggest weakness

FLUFF: He sometimes punctuates his questions with "nyaa~"

Hobbies: Napping, singing, fighting, climbing

Quote\s: "Sorry, I'm bored now, so I'mma just go"

"Oh, was this yours? Sucks to be you, I guess."


Theme:







 
Name: Draconic name: Gaulir, Human name: Saia
Aliases: None
Age: 24
Gender: Female
Race: Half Dragon (Bronze), A result of affection between humans and dragons, though how it works is still a mystery. Half dragons are extremely rare and the few groups that are made are isolationists, always avoiding any other races along with other half dragons outside of their group. Half dragons typically have a heavily humanoid appearance sometimes sporting a horn or tail, but never both, their ears are pointed often leading to some half dragons being mistaken as elves. Most Half dragons never get to know their Draconic parent, depending on the dragon some will be ashamed while others do not wish for their offspring to be involved with them.
Class: Monk

PERSONAL
Sexuality
: Straight
High Concept: A half Dragon longing to prove herself to her Draconic parent
Character Alignment: Neutral good.
Organizations\Affiliations: (Organizations, or people the character is affiliated with.)
Personality: Saia is a heavily reserved individual, always thinking of her allies long before herself. As her draconic name suggests she is Loyal to a fault, never turning her back on her allies even risking her own life to save the party. In combat her reserved self shows even more as she is the type to wait for the enemy to attack. Always opting to wear the enemy down instead of taking them down as fast as she can.
Backstory: "So my story huh? Well I was born in the woods. Dad was a recluse and since he had me he was even more secretive. Lots of rules in the house, I couldn't leave without a cloak, Not allowed to talk to anyone outside of him. No leaving without him, He was the only person I knew for the past 24 years. Up until a couple months ago. See I'm 24 I'm a grown woman, but he was not letting me leave. And unfortunately for him he let me read a lot of stories. And I had the idea from this one book to use my claws to safely climb down from my room. Dad was out and much to my surprise found a path that lead me to this big old town. And now I'm here living with some monks. And they have been teaching me all of their ways. Sorry if it's not deep or anything, that's the thing a

PHYSICAL
Appearance
:
1525298681565.jpeg
(Only note I can make is cover her left arm in bronze colored scales, along with some running up her neck. Also she does have a tail.)
Weapons & Armor: No armor, Relies on her trusty Quarterstaff.
Items & Personal Belongings: A chunk made of bronze (Hinted to be something her mom left behind
Skills & Abilities: Persuasive, Stealthy, Acrobatic
Spells & Magic: Water whip
Fists of the Fire snake
Fireball
Shatter
Weaknesses: Saia due to her Bronze dragon blood has a strong distaste for cold and Ice based magic. As her body is not acclimated to the cold she is sluggish and even sickly under cold climates. She typically does her best to avoid the cold as all of her warming methods have failed and one time she went unconscious just going out in the winter.
Really cannot take that many hits.

FLUFF (Optional)
Hobbies: Meditation, Learning about culture, basic training excercises.
Quote\s: "Come on give meditating a try. It does the body and soul some good." "Can we not go where it's cold? I like not being sick."
Theme: (Musical theme.)
 


] Basics
Name: Risa Meijisureiyā
Alias: Risa the Red, 'Demon Eyes', Mageslayer
Age: 26
Gender: Female
Race: Human
Class: Spell-breaker/Assassin


Personal
Sexuality: Heterosexual
Alignment: Chaotic Neutral (Leaning Good)
Affiliations: None
Height: 5'5
Weight: 116 Ibs
Hair Color: Black
Eye Color: Blue
aGU8jhd.png
Personality
Risa can come off rather serious and cold off first glance. She tends to approach problems in a very logical manner, not being one for bothering with things such as honor only seeking the best outcome in the end. She can be more then willing to exploit weaknesses someone might possess to get the upper hand. She tends to be very analytical to problems she might occur often thinking things out rather then acting brashly as much as possible. Due to her approach on problems others might question her own moral compass though she does over-all seem to try for a solution with the least possible cost associated with it.

Despite coming off emotionless, Risa actually can show emotion when she wants to. When in a more relaxed setting with those she is comfortable she doesn't have a problem showing her emotions particularly that of happiness. She can be a bit blunt with people, or even go so far as to tease them a bit when she is in a more playful mood. Despite her typical logical approach to problems, she has shown a moral side to her often prioritizing the well being of others over completing a mission, in particular for those who are part of the guild. Risa rarely ever shows signs of anger or of sadness, though she does feel such emotions she tends to conceal them away.

Likes:
  • Strategy Games
  • Drinking
  • Loyalty
  • Sweets
Dislikes:
  • Dressing up
  • Betrayal
  • Losing (Long term)
  • Spicy Food
Background
Risa was born the 2nd daughter to Eric Stein and Suzuki Meijisureiyā. Her mother being from a prominent family of magic users and a noted noble family. Despite being referenced as nobility her family had a lingering attachment of the title of 'assassins' given the nature of their abilities upon countering other magic users. While the title was attached to her family, it was one that had long since aged being something that had all but existed long ago in the past. For Risa it meant living a life of high wealth compared to most.

Through much of her early childhood she enjoyed a life of being generally pampered. Unlike her older sister, she tended to be a bit more of a tomboy, preferring to practice her families use of magic and being a bit rough and tumble over 'playing dress up'. She could be a bit of a brat at times going against the rules just for the sake of doing so. She would often tell the servants to leave her alone or order them purposely to do things in order for her to cause trouble instead. She became a handful to bring to any social events often causing her to be left at home unless her parents absolutely needed to bring her around.

During her early teenage years tragedy struck her family. Her mother and older sister were both murdered in cold blood at what was a banquet she had ended up missing due to her typical self protesting against it. Pushed into the role of the head of the family the weight of her entire family's name rested on her shoulders. While the perpetrator was caught and dealt with, Risa felt no sense of satisfaction from the supposed 'justice' that had been served. She took a portion of her families wealth and moved far away from the 'nobles' to the land of Albion She took up learning more on how to fight, particularly learning to become much more agile and learn the art of killing. She began to suppress her own emotions viewing it as a way of making herself the 'monster' she viewed the other noble families to view her family as being.

During her time away from her homeland, Risa by happenstance managed to stumble upon the Guild of Heroes. Finding the notion of such a Guild named such a silly she hadn't at all expected to find a sense of peace within it. At the age of 17, Risa ultimately joined the guild, content with giving up much of her luxuries she took with her for the sake of living the life of a simple Guildmember. Many years had passed since she joined. Over time she began to open up a little, though never quite being the same girl she had once been. To her she felt at home, suppressing the thoughts of her family viewing it as a new chance at life.

High Concept
Last member of a prominent family of 'Mage Assassins" seeking her own path and possibly vengeance
Relatives
Eric Stein(Father) - Distant
Suzuki Meijisureiyā (Mother) - Deceased
Tomoka Meijisureiyā (Older sister) - Deceased

Items and Equipment
Weapons
Caedo
A knife with a blade roughly 8' in length. The blade itself is forged to be highly resistant to magic and quite durable on its own. The blade itself is extremely sharp in order to help piece and cut through much sturdier material with more ease. While enhanced magically to be much more sturdy, the weapon itself is otherwise rather simplistic by design in order to not interfere with Risa's anti-magic abilities.

Throwing Knives
Her backup weapons as well as a longer ranged option should she require it. The throwing knives themselves are smaller then her regular knife being only 5' in height and balanced to be more easily thrown if needed purposely designed to spin around to enable better cutting utilizing her spell-breaking ability from range. The knifes are magically enhanced as well, although given their size they lack the same durability as Caedo. She typically carries 6 throwing knives on her body at once.

Armor
None - Risa's style of fighting makes the use of armor detrimental to her mobility and tends to make her too obvious to a potential foe.

Items
None
Abilities
Skills and Abilities
Intelligent: Risa is very intelligent in particularly when it comes to planning. She will often attempt to exploit those who she is working against in order to achieve victory. Her quick wit helps her a lot in her everyday dealings.
Martial Artist: Risa is a skilled martial artist, being highly proficient in hand to hand combat. In particular she has a certain penchant with using a knife, though she can use a sword skillfully as well.
Ambidextrous: She can use either hand proficiently when it comes to any task she might need to use them for. While she is talented with both hands, she tends to play herself off as being right handed as a way of throwing a potential foe off guard when she switches hands.
Assassination techniques: Risa specializes in the use of moves designed to exploit others weaknesses in order to swiftly disable or kill her foe.
Slight of Hand: Risa is quite adapt at slight of hand. While often seen with a knife she can do a large variety of tricks to conceal things or quickly withdraw them from hiding.
Deception: Due to her ability to hide her emotions, she can be very hard to read and is able to be very deceptive to those who she encounters as needed.

Magic
Mystic Eyes
Risa has the ability to activate her eyes allowing her to see the very essense of magic that is weaved through the very world. Appearing as 'strings' she can see magic in play both through spells as well as the very element that allows people to use magic. With her eyes activated she is able to see magic that normally isn't visible clearly. This vision enables her to better understand how a certain type of magic functions which she can use to better find ways to counter it if given enough time depending upon the complexity of it. Her eyes also can work to identify certain types of magic, such as being able to tell the element or nature of a spell going as far as being able to identify its origin. If its origin is something she is unaware of or not familiar with she can tell it is different although she wouldn't be able to name what exactly it is.

Mystic Body
Effectively a version of herself that can interact directly with the very foundation of magic. Her mystic body itself maintains the same exact position as Risa within the physical plan although it can interact directly with the magic world. She possess a Katana that is situated in the same place as her knife having a much greater reach then her physical weapon. While unable to cut through actual physical flesh, it can be used to cut through the threads to hold magic together. Her mystic body is practically invulnerable, although if her physical body should perish, her mystic body would perish as well.

Spell Breaker
Utilizing her eyes and becoming entangled within the very fabric of magic, Risa is able to interact directly with the components that create magic. She can cut the threads utilizing her mystic form in order to instantly disperse the spell. She can improve the length of her spiritual blade through use of apply more of her own magic into it, although it becomes much more costly for her to counter magic should she need to apply more energy to do so.

Magic Cancel
Risa can effectively lower or completely remove a persons ability to use magic for a certain length of time. By using her mystic form's blade she can cut through the very threads that allow a person to use magic in order to hinder or completely stop their ability to use magic. Unlike her physical weapon, her mystic weapon has longer reach allowing her to effectively cut the foe without requiring her blade to touch the person so long as she cuts in a way that would allow the Mystic blade to strike them. Depending on the extent of damage she can disable magic from using a certain limb or completely shut them down. It can last anywhere from a few minutes to even a day in length depending on how many threads are cut.

Weaknesses
Average Strength
While normally not much of a weakness, the lack of high physical strength tends to give her a disadvantage against foes who possess raw physical strength, often times enemies who don't have magic magic to counter in the first place. She can be at a disadvantage against such foes not being able to use her anti-magic abilities without having much physical power to back her up, requiring a much more tactful and dexterous approach to taking down such foes. Given particularly strong creatures that exist it can make things an uphill battle for her.

No Armor
Due to being based around swiftly dealing with a foe and requring a good deal of dexterity, Risa elects to not wear any type of armor by default prefer more light and flexible clothing. While it allows her to be more evasive, it comes at the cost of making her more vulnerable to other attacks. While her spell breaking ability can help with the spell side, she is particularly susceptible to physical attacks which she can only attempt to deflect or dodge.


Non-humanoid Foes
Her talents in assassination allow her a particular advantage against foes who are human like having a good understanding of anatomy and the way they function. Against foes like monsters and the like this ability is often null. While she can learn to counter certain monsters who have usual bodies, often times her lack of heavy arms make it harder for her to strike down the beast requiring much more dangerous maneuvers to ensure her dagger can penetrate, if that even can manage to cause the damage she needs to take it down.

 
BASIC INFORMATION
Name
: Balthazar Bellanthriel
Aliases: The brother of that kid who got expelled
Age: 21
Gender: Male
Race: Yuan-ti (Snake people from some D&D game)
Class: psi guy

PERSONAL
Sexuality
: Bi-snek-ual
High Concept: got a serpent-transmitted disease and turned into voldemort.
Character Alignment: Neutral
Organizations\Affiliations: The Guild
Personality: Balthazar is fairly easy to get along with. He likes to chat, and is a good listener. Unlike you-know-who. However, he has a tendency to keep everyone at arm's length. He'll suddenly have somewhere to be if someone starts telling him personal things and won't share his own personal things when it can be avoided. He'll rarely ask for any favors bigger than an errand, and stays neutral in most arguments.
Spoiler alert: Balthazar is constantly worried that people will think of him as manipulative due to being a Yuan-Ti, and doesn't want to have any info on a person that the person he's trying not to be could use against them.
Spoiler alert 2: This time it's personal: Even more repressed than the above fear is that Balthazar *is* manipulative without realizing it, and doesn't trust himself enough to get close to others. Especially considering that, if he learned mind control, it would be easier on targets he was close to.
Backstory: Balthazar once had a knack for the arcane, one that had been apparent since the day he was born. Or, perhaps, before that. In the months leading to his birth, an endless series of strange occurrences led to his parents going as far as calling an exorcist. But there's no telling how much of that was him and how much was the kid that came out six minutes before him.
Balthazar, despite his knack for magic, had a pretty rough childhood. He was always under the impression that people were disappointed by his powers not quite being on the level of Ellis, though he never tried to confirm it; what was on par with his brother was the negative treatment he got from the other kids. The tables started to turn once they were enrolled in Nachtholm. While Balthazar's gift wasn't as big as Ellis', he made up for it in talent. (Which is technically the same thing, but bear with me) He bridged the gap with rigorous studying, and eventually got people to stop comparing him to the school troublemaker and even made some friends.
Ellis' legacy didn't come back to haunt him until three years after his brother was expelled, when a member of a Yuan-Ti cult caught wind of his brother's inherent magic and sought to use it to bring about their goal, which is bringing about the end of the world despite the fact that they live in it. Using a combination of the ritual used to turn human converts into Yuan-Ti and mystical twin mysticism, they created an elixir that would allow them to take control of Ellis without confronting him directly and put it in Balthazar's drink.
The potion didn't work as planned, as it tapped into Ellis' magic reserves and spawned several side-effects. Over the course of a day and a half, Balthazar painfully transformed into a snake-hybrid creature. This caught the attention of the academy staff, but they couldn't do much about it. After the transformation stopped abruptly, the school put him through several tests to make sure he wasn't compromised, and cross-referenced a sample of the potion in his drink. Somehow, the process neutralized itself before it could affect his mind. The school headmaster was willing to let him continue as a student, despite the other staff members' protests.
Balthazar turned the offer down, and left the academy before dawn. There was really no point in continuing his studies, as he stood no chance in having a career as a professional mage. It was common knowledge that 95% of Yuan-Ti were cultists, because a cultist mindset could better handle the strain of being a snake-human hybrid. Not only that, but the reason the potion's effects shorted out was that the link it created somehow transferred Ellis' magic self-suppression to Balthazar, causing the link to shut itself off - along with Balthazar's link to the Weave.
With no magic and a target on his back, Balthazar started drifting around aimlessly in hopes that he would stumble across a relic that would turn him to normal, a wise sage that would help him regain his access to magic, or a place where he would be accepted without regards to his serpentine features. Eventually, he found the latter in the form of an adventurer's guild. He also discovered that he had psionics - a strange ability that was similar, but not quite the same as magic that allowed him to be eligible as an adventurer in the first place.

PHYSICAL
Appearance
:
yuantiMalison.jpg

Weapons & Armor: Balthazar is usually seen carrying some kind of melee weapon, which he tends to change often. It's not necessarily for direct combat, as Balthazar is sloppy in close-quarters, but he uses it as a reference for his psionics so that he can make several copies of it and telekinetically fling them at enemies. He doesn't do armor, because wearing it over scales isn't fun.
Items & Personal Belongings:
  • Guild seal
  • Standard adventurer stuff
  • Sketchbook
Skills & Abilities:
  • Balthazar is a quick and creative thinker, which comes in handy when your brain is your main weapon.
  • Balthazar has a venomous bite and heat sense.
Spells & Magic: Psionics - Technically not magic, but can achieve similar results. There are six main categories of psionics, and Balthazar has at least some understanding of three:
  • Metacreation - Summoning objects out of the blue. This is probably his best attribute.
  • Psychokinesis - Manipulating forces and energy. Telekinesis is a given, but he can do some other cool stuff.
  • Psychoportation - Balthazar can teleport, but he's limited to his immediate surroundings and places he or others nearby have been to.
Weaknesses: While psionics are easier to use on the fly than spoken spells and easier to control than sorcery, it's limited to what the user can think of. Balthazar has to put effort into his constructs or else they'll be fragile, transparent ghost images. He can't enchant objects with his power, or do anything he can't see or doesn't understand.

FLUFF (Optional)
Hobbies: Reading, drawing things, stuff that can boost his powers.
Quote\s: "DON'T TOUCH MY SNOOT"
 
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[/div][div class=content][div class=header][div class=topBorder][/div]Abdival d'Ventix de Blanche
made by alteras
Dark Flames of Fairfax • The Successor • The Wrath of Blanches
[div class=botBorder][/div][/div][div class=tabs][div class="tab tabEssential"]Basic[/div][div class="tab tabPersona"]Persona[/div][div class="tab tabExpertise"]Physique[/div][div class="tab tabAuxiliary"]Auxiliary[/div][/div][div class=contentHolder][div class="contentArea essentialContent"][div class=scroll]Name: Abdival d'Ventix de Blanche
Aliases: Abdvial
Age: 25
Gender: Male
Race: Human
Class: Inherent Gift Magician



[/div][/div]
[div class="contentArea personaContent"][div class=scroll]Sexuality: Straight
High Concept: High class hothead rebellion
Character Alignment: Chaos Neutral
Organizations\Affiliations: Guild of Heroes – Neonate
Blanche Family
Fairfax Rebellion forces
Family/relatives:
Avaline de Blanche - Leader of Blanche Family
Personality:
Abdvial is a very easy tempered person that cares more about someone’s physical power than anything else. Which can often make him come off as a hothead with little concern for others, which is mostly true, but not entirely. He does care about the people of Fairfax and wants their independence. He is also not as stupid as he comes across, sure he might jump into a fight because of angry or because it “seems fun”, but he will at least think through what attacks his opponents is using, power level, and other relevant things.
As far as his opinions on Fairfax, he believes that this foolish period of peace should end, and that Fairfax should rebel destroying everything in its path. His sister has the opposite opinion, so the mention of the general idea angers him.
As for friends its either they are as/more/or close to his power. That or they provide a useful service, or maybe its just someone he finds “fun”
Backstory:
Royalty, is the best description of what his life was like. From childhood he was born into the Blanche family, with insane wealth, in a flourishing economy and a time of peace within Fairfax. To add he was blessed with the ability to use an extremely rare Blanche magic. Only once every many, MANY generations does a Blanche member get the ability to use Black fire. With no shortage of pure talent he lived his life mastering his power.
Meanwhile his sister, who was the first born girl of the family, which means she is the rightful head of the Blanche family, lead Fairfax to greater heights. But a need for change slowly grew inside him, learning his people history, and see the mass peace only began to make him angry. He wanted to take what was theirs! Peace? Fairfax isn’t having peace, it’s in a prison under the rule of the king. Once more his sister wouldn’t agree with him, rebelling could put the people in danger, for nothing. “It hadn’t worked before why it would work now?” He couldn’t tell if she was waiting for the right time, or worse, she didn’t want to rebel at all. Either way it pissed him off.
At 24 he had a major argument with her. He didn’t care about leading the family, and he didn’t want to hurt her. So he left Fairfax that day, to find other allies, he joined the guild and worked to find weapons, items, build a force, and he would return to Fairfax, if she wasn’t ready then, he would……

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[div class="contentArea expertiseContent"][div class=scroll]Weapons & Armor:
Gold Sword- It is specially carved with his name and Blanche symbol on it. Every member of the Blanche family has a sword to show their status within the family. It’s not any stronger than a normal sword, and if it broke he wouldn’t care.
Items & Personal Belongings:
Several Blanche related items
Skills & Abilities:
Buff- huge muscles, makes him strong
When he genuinely tries he is very good at fight, watching his opponent and making intelligent decisions, but that very rarely ever happens. Hit it till it dies am I right?
In the subject of his magic, he knows everything about it, what his limits are, how he can use it, and so on. It, next to Fairfax, is his passion in life.
Spells & Magic:
Black Fire – For generations the Blanche family has used fire magic. Some for offense, and many for defense and healing. But some few souls gain the ability to use Black fire. A specific type of higher level magic, what it does depends on the person, but the fire must always be created from the persons body outward. They can light objects on fire if he is touching it, but otherwise it must be shot outward.
Abyss- As the name suggests the fire that Abdival creates is actually Black, however it has a couple special properties. The first and most important thing is that is suck in light around it. It doesn’t suck in all light but the more there is in a specific area the harder it is to see, to the point where you can’t tell where he is. It also spreads extremely quickly, much faster than normal fire and often make him do way more damage than he intends.
Lost potential, Gained strength- His fire is all he has worked on, he could have spent time on other magic, but he didn’t want to. So he knows almost nothing about any other magic, however he is also REALLY good with his own fire magic and can use it for long periods of time or fire massive blasts. It does have a limit, and most likely he would forget about that limit and just use it all.
Phoenix- Abdvial is unharmed by his own fire or any effects from it

Weaknesses:
Anger toward freeing Fairfax
Bad at understanding most peoples feeling
Hotheaded
Would easily jump into a fight he can’t win
Forgets about his own limits and could get himself killed for it
Knows basically nothing about other magic, its very hard to fight other people like that should he need to understand what their magic is doing instead of just blowing them up
Wins so much in his life that should he start to loss he wouldn’t know how to handle it
Lacks movement other than fire blasts to make him fly or move quickly, if you faster than his fire you just win
A significant amount of animagic, or water magic would make him at a disadvantage
1 trick pony
There’s more just keep looking
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[div class="contentArea auxiliaryContent"][div class=scroll]Hobbies: Blowing things up, killing people, idk(think of the most basic and overused hobby) uhhh READING, AND UHHHH STUDYING…..MAGIC YEAH…..
Quote\s: “Fairfax shall be free” “I pledge—to be number 1”
Theme: (Musical theme.)

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  • Name: Maeda Zu-Kanen
    Aliases: Cowgirl, Shaman, Mae
    Age: 22 years
    Gender: Female
    Race: Minotaur
    Class: Barbarian
 
BASIC INFORMATION
Name
: Naoki Todo
Aliases: Eyepatch, Hannya
Age: 18
Gender: Male
Race: Human/Witch Hybrid
Class: Warlord/Gang Leader

PERSONAL
Sexuality
: Depends on the person
High Concept: Mad Dog
Character Alignment: True Neutral
Organizations\Affiliations:
Todo Clan: Naoki was once next in line to lead the Todo Clan. Then one day, he got tired of how dull they were and killed them all. He sold their corpses to cannibals and stole everything they owned.
Black Cats: This band of thieves and assassins once counted Naoki among their ranks. He was their rising star who killed with style, flair and efficiency. Then one of their leaders tried to kill Naoki out of jealousy. Killing her with a rusty spoon, Naoki burnt down their base and left them all to die. He still keeps contact with them, to use them as he pleases.
Todo Family: Gang of miscreants led by Naoki.
Guild of Heroes: Naoki only joined because he was bored.

Personality: (Make sure the character has its strengths and flaws.)
Naoki is a psycho. He exaggerates almost every action he takes in an almost comical fashion. From his goofy strut to his chesire grin, he unsettles a lot of people. If he takes an interest in someone, he'll stalk them relentlessly. If anyone tries to kill them, he goes feral. He rarely acts seriously, scoffing at the overly serious. That isn't to say he HATES it, it can be quite attractive. Naoki LOVES hurting people, the feeling of fist hitting bone is HEAVENLY to him. Naoki's entire personality is flawed, he doesn't work well with others, he's overly violent and acts like nothing matters.

Backstory: (Keep it relevant.)
Naoki was born from the Todo Clan Matriarch raping a man from the Eastern Provinces. From his earliest memory, everything was a joke. People died around him in spades. Good and Evil were things he learned to laugh at. Killing his first person at nine, Naoki developed a taste for violence. Every maid sent to care for him was beaten to the brink of death by a smiling Naoki. When it came time to succeed his witch of a mother, he opted to poison her and the other Todo. Free at last, Naoki sold the bodies to cannibals and left to adventure. He made quite the name for himself as a vicious thug who would beat on people regardless of who they were. When he was fifteen, he lost his eye to a mysterious swordswoman. Falling in love, he pursued her across the continent. However she beat him up and left him to die. This only increased the love he felt towards her. He also joined and brought down the Black Cats guild because they "wronged him". Still a callous and crazy brute to this day, Naoki hopes to meet his love again.

PHYSICAL
Appearance
:
Eyepatch.jpg
Weapons & Armor:
Eyepatch: An Eyepatch that covers his scarred eye. It was a trinket he stole from a wizard after threatening his youngest daughter with a hot knife.
Stabby Stu: A cursed knife wielded by Naoki on a regular basis. Wounds inflicted by it become rotten and sickly. Naoki swears it speaks to him.
Kanabobo: A studded club used by Naoki to break peoples legs and spines. Its made from a tree he liked.
Lightning Nunchaku: A pair of nunchaku/kali sticks which have a shock enchantment
Pistol, the Pistol: It used to belong to the leader of the Black Cats~
Blackwyrm Coat: A coat strictly made from baby dragons, its sturdy AND stylish
Items & Personal Belongings: (Any other items that the character has, or belong to them.)
Baggy the Wonder Bag: He can hold so many things in it!
Alchemy Kit: Potion-Making on the go
Repair-Kit: An all in one repair kit for many types of weapons, armor or magical artefacts
Powdered Vampire Blood: Don't judge me, I KILL YOU...... or maybe not~
Cooking Materials: Just because you're on the road doesn't mean you can't eat nice food
Camping Gear: Won this from a dwarf in a staring contest
Journal the Journally Journal: A leather-bound tome filled with Naoki's knowledge and experiences, it has an etching of a kitty on the back
Assortment of Instruments: For entertaining others
Odd-Baubles: Random stuff he chucked into Baggy because why not?

Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket.)
Fighting: Every day of his life is fighting, he's pretty good at it. Without a weapons, he focuses on unpredictability and targeting weaknesses. While holding a weapon, he just whacks away until he sees enough blood. With Stabby Stu in hand, he becomes a ferocious demon, slicing and dicing.
Sneaking: Naoki is pretty good at hiding, he perfected this art so he could surprise his maids for their scheduled beat downs.
Cooking: Surprisingly, Naoki is a good cook. He likes learning and creating new dishes to give himself tender feelings.
Stealing: While Naoki CAN pick pockets, he'd rather just stab you. Stealing big treasures from guarded areas is one of his specialties.
Urban Exploration: Naoki is skilled at climbing and traversing urban landscapes.
Alchemy: Naoki likes making potions to poison people
Knowledge: While crazy, Naoki is actually quite smart. He is well versed on a variety of topics, from magic to myth, Naoki knows a lot.
Performing: Hell, everything Naoki does is just him putting on an act because nothing matters. He also sings and dances, though you may already know that. It was he who wrote the tragic play "Why Is My Beatrix Still Alive?". Which was banned after its first night for graphic violence and language.
Spells & Magic: (Magical. Spells and magical abilities that the character has.)
Reinforcement Magic: The signature magic of Naoki Todo. It allows him to reinforce and strengthen either his body or an object he makes contact with. Naoki becomes faster, stronger and sharper. He uses this to hurt people, which should be obvious. Its simple, effective and enjoyable, why wouldn't Naoki love it?
Summoning: Naoki can summon demons to aid him in combat, a skill he inherited through his mothers bloodline. He can offer the blood of his victims to pact with these demons. He likes using it to either drive people psychotic or have them eaten alive.
Teleportation: Naoki Teleports, its fun to poof in and spook people
Evasion Magic: Naoki uses this to predict the pattern of his opponents attack. Combining its buffs with his Reinforcement allows him to Flash-Step over short distances in the blink of an eye. He considers this magic a gift from his one true love...

Weaknesses: (Weak sides of a character. Anything that can be exploited to grant victory.)
Distracted: As he is crazy, random thngs will distract him. He once stopped a fight between his gang and a rival gang because one of them had a loose thread on their sleeve.
Psychotic: He really doesn't give a damn about much other than eating, hurting, murdering and magic. Safety isn't his thing. Naoki once let an arrow pierce his chest because the archer was aiming at a rival, that rival was NAOKI'S!!!
Anti-Magic Weapons: His witch blood makes him especially weak against magic negating weapons.
Demons: They're demons.... sometimes they won't show
Drain: Some of his spells can drain him dry, leaving Naoki open for the attack... though this is rare
Mortality: One day he will die... it may even be tomorrow!!!

FLUFF (Optional)
Hobbies: Naoki enjoys baking, physically abusing his underlings and reading magic tomes
Quote\s:
"AKAKAKAKA"
"I just love killin!"
"Good. Bad. The world doesn't give a damn either way"
"YOU CAN'T KILL HIM/HER.... HE/SHE IS MINE TO FIGHT!!!"
"Hannya-man~"
"Hoy... did you sass me (Insert Underling Name Here)?"
"Yo.... (Insert Name Here)-CHAN!!!"
"I can't wait to fight you again!!!"
Theme: (Musical theme.)










 

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