• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.
G
Created at
Index progress
Incomplete

Welcome to Götterdämmerung , where the cutthroat race to write your name in the annals of history has never been so marketable! Act as a hero on TV to earn the crowd's affection by day and engage in faction wars by night as you unveil the roots of a supernatural threat spurring World War III into motion.
Lore
Here
Other
Here
Welcome to the Velvet Room.
  • Haz.

    Mask? I wear no mask.
    It was a thundering like percussion and a sizzle of hot iron shocked in ice; of azure smoke billowing high, knotting serpentine; of darkness creeping close, then wincing with the castoff of sparks from each strike.
    But most notably, there was that ambient aria - an elegant soprano knifing through the harsh sounds that surrounded. For each pounding of molten metal, the woman’s voice grew, telescoping out to unseen lengths, never cracking or grating, accompanied only by the wistful chords.

    The electric-blue candle-glow shone dimly across the mead hall and where it rarely couldn’t reach the furnaces would light with the pulsing of their flames. The centerpiece table, a long stretch of bronze and lacquer-shot wood lined on all sides with velvet chairs, was furnished with many a manner of fruits and roasts - yet, despite all the fish and fermented honey, waft only a scent that was vaguely nostalgic.

    Then there was the lord, sat hunchback at the far end, hands interlocked, bearing a great, rictus grin like the naked blade of a guillotine; sickle-nosed, eyes of veined light bulbs, hair a wispy, slicked-back streak of silver. His suit and gloves were silken, without wrinkle and far too modern for this longhouse, yet moreso still a contrast to his raggedy, doll-like figure. For a second, one could question if he was even alive and not just a lifelike prop set where it didn’t belong.

    But he furrowed his brows, untangled his fingers and looked ahead with that smile unflinching.
    Directly at you.
    “Welcome to the Velvet Room.” Nasally. High-pitched. So why did he sound so soothing? His tone was almost fatherly, unbridled with sincere, eccentric warmth.
    “My name is Igor. I am delighted to make your acquaintance. This place exists between mind and matter - it is the realm which separates dream and reality. You have been brought here upon the waves of a most unusual fate, along with many others like you.”

    The room fell with tension as the pounding quieted. The man, who spoke so eloquently yet appeared so otherworldly, remained utterly at ease. His body never shifted, his grin never wavered.

    “Though you may not be aware of it, a remarkable ordeal awaits you. The potential to enact your ultimate beliefs is now within reach. Should you choose to pursue it, death may await. When confronted by this decision, please keep my words in mind.”

    Beyond a pause, Igor continued unbothered, “... That being said, perhaps it may be too early to present you with ultimatums. I believe introductions are in order.”

    Wordlessly, he took a hand to the air. With a snap of his fingers, that ambient hammering ceased fully and innumerable footsteps began to fill the room. Youthful figures fell into rows on each side, silver-haired with braids and unblinkingly golden-eyed, then halted with a single, sweeping stomp. 10 on the left, 11 on the right - each seemed identical to the last, equally androgynous, but different in the subtlest of ways. Some bore scars, others burn marks, few had stitches on their gloves or aprons, yet all moved like cogs in a machine, a platoon trained to perfection.

    “These are my Attendants, fellow residents of this Room. They are to observe and aid you in your campaign, no matter your standing. Whether you are to succeed is to be seen, but so long as you remain vehement in your ideology, they will assist you unquestioningly.”

    The blacksmiths bowed out promptly and dispersed without word.

    “Ah,” Igor blinked suddenly and shook his head - for a moment, it seemed as though his smile grew impossibly broader, “pardon my rudeness. Why don’t you introduce yourself?”

    * means a field is optional.

    Human

    Name:
    Kanji, hiragana and romaji are all allowed for Japanese names. Use either katakana or their native alphabet for foreign names.
    Age: The character’s age and/or date of birth.
    Gender: Their assigned/preferred gender.
    *Sexuality: Their sexual/romantic orientation.
    Physical Appearance: Written descriptions, drawings and face-claims are allowed.

    Biography: The character’s backstory and all relevant events up to their appearance in the story. Persona awakenings are strictly optional and should only be attempted with proper context - otherwise, assume your character has yet to awaken their Persona.
    Nationality: Status of citizenship and/or place of birth.
    Occupation: ‘Student’ or ‘Unemployed’ if none.
    *Place of Residence: Where they currently live. Suggested, but not mandatory. If you don’t know any locations in or around Osaka, use Google Maps or a tourist guide.
    Anti-Shadow Weapon

    Codename:
    Anti-Shadows are given codenames after words, objects or figures of Greek mythology - ‘Aigis’, ‘Labrys’, ‘Metis’, besides their standard three-digit Unit Designation number.
    *True Name: The original name of the person whose consciousness was transferred into the Anti-Shadow’s frame.
    Date of Creation: The Anti-Shadow’s production date. For reference, the Memento Mori program has existed since 2021.
    *Age: The host’s age upon death.
    *Gender: Their assigned/preferred gender. This will more often than not mimic the original host’s gender, but exceptions do exist.
    *Sexuality: Their sexual/romantic orientation. As impulses are transferred with the psyche, sexual/romantic preferences will remain despite the lack of any biological functions or pheromones.
    Physical Appearance: Written descriptions, drawings and face-claims are allowed. For reference, the standard body type of an Anti-Shadow.

    Biography: The circumstances detailing the host of the Anti-Shadow and all relevant events up to their death and transferral.
    *Nationality: Host’s prior status of citizenship and/or place of birth.
    *Occupation: Anti-Shadows are allowed to have occupations relevant to their field of work and, if necessary, to enroll in schools when their education is lacking.
    *Place of Residence: Anti-Shadows may occupy retrofitted apartment quarters if requested to, but will otherwise remain in one of the Kirijo Metropolitan Justice Department’s operating bases.
    Cognitive Entity

    Name:
    CEs will often identify themselves with single words or names they relate to on an emotional level.
    *Age: Their age and/or date of manifestation.
    *Gender: Likewise, CEs can assume gender/s and alter their external appearances to match this.
    *Sexuality: Their sexual/romantic orientation.
    Cognitive Appearance: The physical form of a CE will reflect the circumstances of its creation, such as the emotions/concepts it was born of and how it desires to be perceived.
    Real-World Appearance: Without the influence of the cognitive world, CEs will be forced to assume a mundane form that can feasibly exist in reality. This is typically a human or animal body which closely resembles their cognitive form.

    Biography: The circumstances of their manifestation.
    *Occupation: If applicable.
    *Place of Residence: CEs can remain in the Frontier for extended periods of time without anything to anchor them to the reality, allowing them to reside there. If they choose not to, fill as normal.


    Personality: A general description of the character’s personality. The stat ranks shown below can be renamed freely depending on how you wish to convey your character’s facets.
    • Intelligence: 0 (N/A), 1 (Oblivious), 2 (Learned), 3 (Scholarly), 4 (Encyclopedic), 5 (Erudite)
    • Wisdom: 0 (N/A), 1 (Imperceptive), 2 (Keen), 3 (Deductive), 4 (Hawk-eyed), 5 (Clairvoyant)
    • Guts: 0 (N/A), 1 (Milquetoast), 2 (Bold), 3 (Staunch), 4 (Dauntless), 5 (Lionhearted)
    • Kindness: 0 (N/A), 1 (Inoffensive), 2 (Considerate), 3 (Empathetic), 4 (Selfless), 5 (Angelic)
    • Charm: 0 (N/A), 1 (Existent), 2 (Head-turning), 3 (Suave), 4 (Charismatic), 5 (Debonair)
    Alignment: Lawful/Neutral/Chaotic-Good/Neutral/Evil. Their ethical alignment will determine their faction.
    Motivation(s): Their goals, objective and reason for participating in the Frontier War.
    *Likes:
    *Dislikes:
    *Clothing/Style:
    Relationships: Their interactions with NPCs and pre-established relationships with other PCs.


    The hook-nosed proprietor nodded with yet more satisfaction.
    “Are you aware of the concept of the ‘Collective Unconscious’? It was part of a complex system of psychology originally penned by Carl Gustav Jung, but its roots trace back farther than that. Beyond the scope of man, there exists a continuously-expanding realm of thought and emotion, where the souls of humanity reside unconsciously. Everyone is interconnected through this reality, memetically inheriting and developing their most intrinsic ideas, values and archetypes - culture as we know it is the direct result of this ‘Collective Unconscious’, as it has come to be known by the few aware of its existence.”

    With a deft flourish across the tabletop, Igor conjured a Tarot card and slid it across the surface. It shimmered and flickered with a dainty glow, but held firm upon the touch. It bore a man of a pentacled crown riding a chariot driven by two steeds, one black and one white. Above him was inscribed the Roman ‘VII’, and below, in French, ‘LE●CHARIOT’.

    “It’s said that the Major Arcana of Tarot each represent the fundamental archetypes all inherit upon their birth, making it the most widely-understood system of personality categorization. Figures of history, fiction and religion alike often fall under the Arcana, even if only in ephemeral aspects or states of their existence. And so, it would stand to reason that we as well would find root in the Arcana, but more crucially, in the figures and facts that shaped our personality development. This is the fundamental basis behind a ‘Persona’ - the culmination of all elements and borrowed ideas that forge a person’s character. Gods and demons of primordial tales, heroes of folklore and fiction, even remarkable individuals of ancient history who shaped the world as we know it.”

    Devoid of sarcasm in his tone, the man briskly added: “Do you wish to see your own Persona?”


    Note: Anti-Shadows cannot possess summoning conduits or Frontier Armors.
    Arcana: One of the 21 Major Arcana (Fool-Judgement) which best reflects your character, symbolically.
    Contract: A sworn oath taken upon a Persona awakening which reflects the user’s beliefs. To break it is to forsake one’s ideology and face absolute destruction.
    Alter-Ego: The pseudonym your character will assume in combat to hide their identity.
    Frontier Armor: The supernatural garb which manifests around them in the ‘other-world’ upon their Persona’s awakening. A costume not dissimilar to the ones worn by superheroes of modern fiction.
    Bladed Ideal: The conduit for their Persona Summoning - a weapon, accessory or other tool which can be conjured to invoke one’s Persona.
    Equipment: Any tools of the character’s possession which they can use in combat. Includes any in-built Anti-Shadow equipment.
    Abilities: Any personal talents or supernaturally-augmented skills known to the character.


    Persona: An aspect of one’s personality conjured into battle as an ethereal familiar to fight alongside its user. Personas will manifest in the likeness of either a hero/demigod of mythology/folklore and/or an entity of Germanic history/mythology/literature. The only exception is for the Personas of Anti-Shadow Weapons, which are to strictly be of Greek mythology. When choosing a figure which is already in use as a Persona, use an alternate title (‘Mercurius’ rather than ‘Hermes’) or add a suffix/prefix (‘Kamu’ Susano-o) to distinguish it.
    Source: A brief description of who or what the Persona is based on and how it reflects the user.
    Appearance: Personas manifest as inhuman familiars regardless of their inspiration, though they may be humanoid in some regards. Their skin (if any is visible) will often be discolored or of an odd hue, their height and proportions will be distorted and unrealistic, and they will incorporate cultural elements relevant to the user even if the Persona’s source material has no such symbolism or motif. Robin Hood may manifest as a barrel-chested Superman-lookalike clad in medieval armor, the Necronomicon may be a gothic flying saucer kitted with eldritch tentacles while Pope Joan may just be a nuclear motorcycle. The sky is the limit and also the floor.
    Stats: A set of combat parameters shared between the character and their Persona. Stats are to be listed by their numerical values, between 1 to 99.
    • Strength: Lifting strength, striking force and attack potency of all kinetic abilities.
    • Magic: Aptitude with magic and attack potency of all non-kinetic abilities.
    • Endurance: Physical durability and resistance to assault.
    • Agility: Movement speed, reaction time and dexterity.
    • Luck: Monetary fortune and resistance to metaphysical assault (mental, temporal, spatial, causal, etc.).
    Trait: A single, powerful passive or semi-automatic ability unique to their Persona which determines the character’s combat role.
    Skills: A set of (eight) powers carried by the Persona. Of them, six are to be handpicked from the following lists (P5/P4/P3), while the remaining two may be unique to the Persona.
    When describing the effects of a skill, refer to the character's own applications of it or their modifications to it. Feel free to include any miscellaneous changes such as the appearance of the ability or the conditions of its activation.







    Igor dispelled the familiar with a flick of his wrist and began to speak again.
    “Your Persona will be the guiding light with which you navigate through the haze of fury that has overtaken the masses. It is in your best interest to nurture this power and, more crucially, trust in it,” he spoke with a voice yet softer, then nodded to his Attendants in the shadows.

    “It seems we no longer have the luxury of time. But, please do return if ever you require our assistance. Should you choose to, the doors of this Room will make themselves known to you.”
    Upon his word, the card of The Chariot pulsed and contorted, twisting upon itself into the shape of an ethereal key.
    “With that said, until next time.”
    The lights began to flicker and fade, one at a time, sinking the Velvet Room into darkness. The furnaces, the candles, the gleam of the cutlery and the luminesce of Igor’s eyes; each vanished as with the sounds, and the dream dissolved back into reality.
     
    Last edited:
    Back
    Top