MrReaves
Steamlord
This the thread for those interested in the Godsword RP to post their biographies!
I'll also post the collective lore here.
BIO TEMPLATE
Name:
Gender:
Place Of Origin:
Age: (Probably 15-17!)
Height:
Physique: (Build, complexion, etc.)
Hair:
Eyes:
Clothing: (They’ll be in their white-blue Artifice Knight gear when fighting, but what might they wear in their off time?)
Identifying Marks: (Scars, accessoires, magitech prosthetics?)
Personality:
Fragment: (Which weapon? How’s it look?)
Skills: (What magic do they specialize in? How proficient are they with the type of weapon they chose?)
Past:
I'll also post the collective lore here.
The year 27 NE (New Era) is an exciting time in the realm of Naedria and its many composite nations. After the continent-spanning Totality Wars between old Naedrian kingdoms, which brought about unprecedented destruction and loss of life, a period of rebuild followed under the banners of those who had ended the wars; the Arcanist Assembly. This Assembly was a gathering of mages of many different disciplines and kingdoms, rebelling against their employers after forced participation in the wars, where their magic caused many innocent casualties.
With their combined power, the Assembly eventually overthrew every regent and dissolved their armies. Borders were redrawn to divide the Naedrian continent into various magocracies, or nations led by conclaves of mages, and the populace was given the opportunity to rebuild their homes and lives in peace.
An important role in both the war and the rebuild was played by the Artificers, mages committed to the craft of machines; their squadrons of brass automatons (dubbed “stiffs” by the common folk) were instrumental in ending the war, and other magi-technical inventions like streetlights, factories, airships and skytrams allowed cities to be built back greater than ever before.
By far the most imposing and relevant of these cities is Godsword, named after its most prominent feature; the two-thousand-foot-tall sword of grey stone that protrudes from the valley floor at an angle, dwarfing the city- a relic of the Titan’s Age, when gods of monstrous size and shapes still roamed the half-realized, half-dreamed world, according to lore. The city is the Naedria’s greatest repository of mage’s guilds, schools and archives, and thereby serves as the headquarters of the Arcanist Assembly and centre for cutting-edge arcane research.
Not all is well across the nations. Some still support the old ways of kings who have gone into hiding, vying for power from the shadows (mostly those who reveled in or benefitted from the war). Others protest the absolute power that the arcanist conclaves hold over the realm, some going as far as to suggest they orchestrated the outbreak of the Totality Wars so they could play hero and put themselves in charge, and campaign for nations to be ruled democratically by their people.
Many families who had their farms or shops ruined in the wars turned to the cities and factories to eke out a living, finding poor working conditions and poorer pay in some; this has caused some workers to form their own guilds and unions who campaign before the conclaves. Alongside these civil unrests, magical beasts and rogue arcanists with dark powers still pose a threat, especially in rural areas, though walls of stone and patrolling mages abate those fears to a degree.
With their combined power, the Assembly eventually overthrew every regent and dissolved their armies. Borders were redrawn to divide the Naedrian continent into various magocracies, or nations led by conclaves of mages, and the populace was given the opportunity to rebuild their homes and lives in peace.
An important role in both the war and the rebuild was played by the Artificers, mages committed to the craft of machines; their squadrons of brass automatons (dubbed “stiffs” by the common folk) were instrumental in ending the war, and other magi-technical inventions like streetlights, factories, airships and skytrams allowed cities to be built back greater than ever before.
By far the most imposing and relevant of these cities is Godsword, named after its most prominent feature; the two-thousand-foot-tall sword of grey stone that protrudes from the valley floor at an angle, dwarfing the city- a relic of the Titan’s Age, when gods of monstrous size and shapes still roamed the half-realized, half-dreamed world, according to lore. The city is the Naedria’s greatest repository of mage’s guilds, schools and archives, and thereby serves as the headquarters of the Arcanist Assembly and centre for cutting-edge arcane research.
Not all is well across the nations. Some still support the old ways of kings who have gone into hiding, vying for power from the shadows (mostly those who reveled in or benefitted from the war). Others protest the absolute power that the arcanist conclaves hold over the realm, some going as far as to suggest they orchestrated the outbreak of the Totality Wars so they could play hero and put themselves in charge, and campaign for nations to be ruled democratically by their people.
Many families who had their farms or shops ruined in the wars turned to the cities and factories to eke out a living, finding poor working conditions and poorer pay in some; this has caused some workers to form their own guilds and unions who campaign before the conclaves. Alongside these civil unrests, magical beasts and rogue arcanists with dark powers still pose a threat, especially in rural areas, though walls of stone and patrolling mages abate those fears to a degree.
BIO TEMPLATE
Name:
Gender:
Place Of Origin:
Age: (Probably 15-17!)
Height:
Physique: (Build, complexion, etc.)
Hair:
Eyes:
Clothing: (They’ll be in their white-blue Artifice Knight gear when fighting, but what might they wear in their off time?)
Identifying Marks: (Scars, accessoires, magitech prosthetics?)
Personality:
Fragment: (Which weapon? How’s it look?)
Skills: (What magic do they specialize in? How proficient are they with the type of weapon they chose?)
Past: