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Fantasy Gods and Monsters (Open! Sign Ups)

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Sunsmiter

And RNGesus said: "On the Seventh roll, death."
Roleplay Availability
Roleplay Type(s)
Name(technically has five names, each for every head): Kalvador, Melkorath, Ysildra, Torreil, Ashkaur. Together all five of them are called Takhrasis or Theátistrélas.
Nickname: Kalvador the Calamitous(m), Melkorath the Magnificent(nb), Ysildra the Unburnt(f), Torreil the Voiceless(f), Ashkaur the King of Embers(m)
Gender: Shifting(normally male since Kalvador is in control most of the time)
Sexuality: Pansexual/Shifting
Creature: Chaldean Dragon
Who they hate the most: Aeterna
Appearance: 1655817789916.png
Personality: Shifting from each "form" to another, the Takhrasis can manifest up to three heads at each time, or five heads during an extreme emergency. Capable of speaking to each different head as a different entity, each head is controlled by a single mind, and sometimes the minds' personalities may clash with one another. Instead of being capable of having all heads present, the Takhrasis' main body is mostly piloted by the central head, with one or two other heads hanging around, conscious but unable to move the body. Each head is aligned to a single personality, consciousness, mind and element. More than three heads place a heavy strain on the body, and even now the Takhrasis devotes many of its resources to simply gathering enough to fuel itself. When one head is in control, the head takes the place of the central head, jostling the former central head to the side and rearranging the body's scales and control as they see fit.
Kalvador, the dominant and most often central head: Kalvador is easily the most cunning of the five heads and personalities and the one most commonly in control. Perhaps the most malicious of the heads, Kalvador is cunning and violent, willing to manipulate and deceive. Ashkaur might have the greatest temper, Torreil might have more ambition to deceive and control, but not a single head shares the cruelty of Kalvador. He fights not simply for hunger or protection, but also for the sheer joy of the hunt. Kalvador cares not whether his victims are helpless or hazardous, weak or powerful. Violence brings satisfaction. He the most calculating one, both in combat and out of it. Often the "mastermind" or the "brain" behind the five, Kalvador is quick to react in combat and fast to strike, preferring ambushes and sneak attacks. His element is Acid and shadow and he is also one of the amphibious heads, preferring water to earth. Paranoid and cautious, Kalvador's schemes are often mistaken for cowardice. When he pilots the body, the scale colors change to black and gills appear on all five necks as well as webs between the claws. When he is in control(most of the time), the Takhrasis is known for its cruelty and foul mood.

Melkorath, the Second: Covered in gold and white scales, and the oldest head, Melkorath is the wisest and most judgemental of the five. Graceful and sullen, they are a standing pillar of justice among the Underworld. Standing just to the left of Kalvador, Melkorath is the second in line for control. While respected for their unerring sense of justice, they are also grim and reserved. They are quiet and calm, not easily swayed nor moved to anger unlike their younger brother Kalvador. They argue in favor of the greater good and the rule of order, often seen as arrogant and stubborn. Philosophical to the end, Melkorath holds the highest number of titles among the heads, being named Melkorath the Golden, the Philosopher, Melkorath the Shining, the King of Justice, His Resplendence. When they are in control, the Takhrasis is almost never inactive, often exploring and attempting to advocate in favor of good. Sometimes Kalvador agrees with Melkorath, if only to advance his own influence. Melkorath's element is lightning and light, and is the best flier out of all the heads. When Melkorath pilots the body, the Takhrasis gains a second pair of beautiful, feathered wings and golden scales.

Ysildra, the leftmost head: With scales the color of bleached bones and mirrors, Ysildra is often seen as the weakest of the heads, and the most dull, bestial one. Sitting to the far right, she's often shunted away in favor of more ferocious heads. She does not deserve this reputation. In reality, she cares not for Torreil's intricate schemes or Melkorath's political power, all she wants is to live a comfortable life worshipped by the Takhrasis' servants and hoard her treasure. She relies more on instinct than intellect, with the peculiar gift of sometimes being able to glimpse flashes of the future. Given her gift, she cares little about the possibilities and unknowns, far more carelss than her siblings. When she hunts, she attacks brutally and as swiftly as a hurricane, killing with a single brutally efficient strike, only attacking when she is sure that she can win. Ysildra lacks Ashkaur's ferocity or Kalvador's cruelty, also lacking Torreil's inclination to manipulate or deceive. Ysildra is more kill first, eat later and ask questions never. Animalistic and pragmatic, Ysildra is sometimes noted to be prideful, almost vain in the fact she has not a single blemish upon her. She delays not and is the fastest of the heads, wasting no time or pride to run or fight. She can be brided by fast-talking intruders offering gifts of gems and promises of more gems to come, or even better, promises of offering with more meat than the intruders themselves would provide if eaten. When Ysildra is in control the Takhrasis is swift and silent, hunting only for food and attacking only for defense. She is seen as the weakest of the heads given her lack of ambition, but ironically enough has amassed the largest hoard among all five of them, besting even Melkorath in her collection of diamonds and gems given the fact she never spends them. Ysildra's element is ice and is the fastest of all the heads. She can swim fairly well, but not as good as Kalvador. When she pilots the body, the Takhrasis' claws sharpen and its scales change to white.

Torreil, the second last: On the far right side, just ahead of Ysildra. Torreil's scales are the color of poison. She may not be as fast as Ysildra or as ferocious as Ashkaur, but her innate urge to deceive and control makes up for her lack of combat power. Utterly reviled even by the other heads, Torreil lie as easily as she speaks...and she's good at it. A lover of intrigue and guile, Torreil never hesitates to backstap or betray to get her means. Ysildra the brute can hunt, but Torreil's schemes require skull and intellect, preferring to let her own prey offer itself up on a silver platter. She is a loathsome, conniving beast, loving to play with her food before she eats it. She wants power, wielding a silver tongue that even Kalvador's cunningness cannot surpass. Torreil holds a deep bitter grudge towards Kalvador, narcissistic to the end and believing herself worthy of Kalvador's title. Torreil is the fastest runner, almost an even match for Ysildra. When she pilots the body, the Takhrasis' scales change to green and all five heads can hold their breath for hours on end. Torreil's element is poison and nature.

Ashkaur: Often jostling for position with the central head, Ashkaur is known for his titanic wingspan and even larger temper. He believes himself to be the strongest, the pinnacle of all five heads and sees all others as impure. Vengeful, rapacious, full of avarice, pride and ferocity, he is a solitary beast who cares little for the other heads. He does, however, look for news of the other head's achievements and other dragons, if only so that he could use it as a measuring stick for any potential challengers. If Ashkaur believed his own achievements and possessions were greater than the other heads or dragons, he would smugly sit upon his hoard, confidently congratulating himself. However, if the achievements or possessions of others were greater than his, he would fly into a vengeful rage, flying out and decimating the nearby area until he believed that he had outdone his "rivals". During this time Ashkaur is much stronger yet much less cautious, even more likely to overestimate himself than he is usually. Ashkaur was willing to go to extreme lengths simply to ensure he was the most superior of the heads, often only beating opponents half an inch to death's door simply so they could spread rumors of his strength throughout the land, careless of the consequences. Ashkaur is easily the most aggressive, impulsive and most territorial of the heads, arguably even more feral than the "brute" Ysildra. Merely entering his lair is asking for an attack, and Ashkaur is paranoid to a fault, even more aggressive than Kalvador to any attempt to undermine his authority. Ashkaur is the strongest of the heads, and easily the best fighter, in air or on land.
Ashkaur hated authority other than his own. Never asking Melkorath or any of the other heads for advice, even if doing so would save the Takhrasis from grave danger or injury, firmly believing that doing so would place himself under their authority or debt. While all the heads are greedy, Ashkaur is voracious and avaricious, consuming and hoarding as much as he can acquire. While all the heads are prideful, Ashkaur is arrogant to the extreme. He will never forgive even the slightest of insults, killing without remorse or the tiniest infraction, or simply because he wants to and believes he needs to prove his superiority to every single other head or dragon. If he finds himself unable to slay or slaugther his way, he often unleashes a rampage, wrecking havoc and destruction until the other heads manage to usurp him. Only enormous treasures can sate the legendary rage of the King of Embers; only blood can cool and drown that rage.
However, he is not necessarily mindlessly violent. Easily the best in combat, Ashkaur spends his time developing vast arrays and collections of combats, even in niche and practically impossible situations. While he will back down from a fight he obviously cannot win, doing so will wound his pride to the bone. He relishes in melee combat, but will not hesitate to use his devastating breath weapon. In this case, his pride and aggression overpower his greed. While Ashkaur will not provoke fights he cannot win, once either combatant sheds blood Ashkaur will never retreat nor back down. Due to his hubris, Ashkaur would rather die than back away even in a fight to the death, not even when he has the option of escape. He would rather take death over defeat.
Ashkaur's element is fire, and when he's in control the Takhrasis is volatile and wrathful, with red scales and terrifying wingspan, known for its legendary strength and anger.

Backstory: The Takhrasis' past is mostly unknown, although many do know it was found as a half-dead egg by the Tarrasque who would raise the little abomination till it grew into the Takhrasis, a five-headed beast whose moods shifts as swiftly as the tides. Ashkaur mentions something about respecting the ancient titan, almost uncharacteristically respectful of the Tarrasque.

Likes: Depends on each head
Dislikes: Giving up control(all the heads)
Fears: All differ on the heads
Other: They aren't a hydra, and anyone suggesting they are is to be immediately roasted on the spot and eaten.
 
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Derealization

Conductor of the crazy train
Roleplay Availability
Roleplay Type(s)
God Name- Auster
God Nickname- Aus
*Mortal Name- Jordyn
*Mortal Nickname- JJ
*Mortal Age- 19
Gender- Female
Sexuality- Bisexual
Role- God of life
*Mortal Appearance- View attachment 993977
God Appearance- View attachment 993979
Personality-she swings just like the wind. She is continuously on the move looking for something different to keep their interest going. Also, she is very intelligent and seem to have natural instincts about what may overcome. She can adapt, adjust or change to different situations.
Weapon- butterfly knife
Symbol- View attachment 993981

Likes-
People
Puppys
cats
food

Dislikes-
she see's beauty in everything
Fears- death
Best Friends- none
Other- her hair changes color 24/7

Over 2000 years ago, there was a war between the gods and monsters. Beneath their war the humans suffered, suffering through an onslaught of hardships. The gods knew that this could not go on, so they gave their lives to seal the monsters into the underworld, hoping that one day a new set of gods would return to protect the earth.
Soon after, the humans lost magic. In denial a few took up the mantles of magicians, priests, alchemists, and fortune tellers, though none bore the spark of magic save one fortune teller who, at the steps of a great gothic church, spoke the first prophecy in a hundred years: "From the roots of the ancient woodland life shall return"

- She was created from roots of an old willow tree and the softness of the clouds...(i think more up)
Just noticed this was edited, so sorry it took me so long to look over this again. Hop in whenever you're ready
 

Derealization

Conductor of the crazy train
Roleplay Availability
Roleplay Type(s)
Name- Dennison
Nickname- Devil of the Sea
Gender- Male (He/It)
Sexuality- Ace/Aro
Creature- Nuckelavee
Who they hate the most- Thraika, God of Knowledge (We don't know why. Probably something to do with the goddamn seaweed)
Appearance- Dennison appears as a grotesque man-human hybrid. He's skinless and hairless, its entire surface appearing like raw and living flesh. It is said that his thick, black blood can be seen coursing through his veins, as his sinewy muscles writhe with every movement he makes. His long ape-like arms hang down to the ground and from his gaping mouth spews a foul, black reek.

All in all, not a pleasant sight to encounter on some lonely stretch of coastline.
1656512929261.png
Personality- Dennison is a vicious thing, able to be blamed for any number of natural disasters. He appears to have a certain amount of OCD as well, with certain things able to send him into a blind fury. Once, for instance, he destroyed an island with a plague called Mortasheen for they were the first to burn seaweed. However he seems to take defeat quite well, which often happens when he fights with the God of Magick.
Backstory?- Of all the supernatural beings once believed to roam Orkney, none was as feared as the creature known as the Nuckelavee.
The Nuckelavee was a creature of abject terror, and spoken of with bated breath until comparatively recent times. His sole purpose was to plague the islanders - a task from which he rarely rested.
According to the old Orcadians, who lived in constant fear of the Nuckelavee, only the power of the old God of Magic and God of Skies kept the beast in check. Were it not for the fact that they restrained him in the summer, and that his terror of fresh rainwater kept him hiding in the winter, they were sure that the Nuckelavee would have driven mankind from the Northern Isles long ago.
Despite the fact that his home was considered to be the sea, the Nuckelavee was known to wander freely on land. It was during these landward excursions that he was most often encountered by mortals - usually seen riding a steed as monstrous as himself.
This was, of course, before the creation of the barrier. He never felt hatred for the old God of Magic however, but for some reason his ire turned towards Knowledge.
Likes- Coastlines, windy days, horses
Dislikes- Burning seaweed and just seaweed in general. Also rain. He also doesn't like life too much.
Fears- Rain. We don't know why.
Other- You'll see eventually
 

Sunsmiter

And RNGesus said: "On the Seventh roll, death."
Roleplay Availability
Roleplay Type(s)
God of Wisdom
God Name: Aeterna
God Nickname: Light, the Oracle, the Eternal, the Watchman
*Mortal Name: Vincentius Lux
*Mortal Nickname: (None that they would accept)
*Mortal Age: Unknown, changes. Often appears elderly.
Gender: Changes each century, from gender neutral to female to male and then repeat.
Sexuality: Ace
Role: God of Wisdom
*Mortal Appearance: 1656549641246.png
God Appearance:
1656549683629.png
1656549702003.png
(close up of face)
Personality: Stern and brutally honest, the God of Wisdom is known as a cold yet fair deity. Wise and an eternal pillar of justice, it is not uncommon for mortals or even deities to call upon the Watchman as a judge. Neutral and apathetic, he is solemn and serious in demeanour, but appears to care for his fellow deities. Aeterna mourned the loss of his predecessors quite a bit more than his fellow gods. Judgemental but honest, Aeterna is controlling but not strangling, cold but not heartless.
The God of Wisdom is the third oldest of the deities, bearing a wisdom far beyond their years and commanding an aura of cold respect. Aeterna is an incredibly stoic, stern and grandiose deity that appeared to be fully devoted to his position in the pantheon and as the law keeper of the deities who remained calm through nearly every situation they were found in. Viewed as a humbled deity who only wanted judgement to be served, Aeterna is willing to do anything to rid the world of the "darkness" they saw within it. Sometimes their sense of justice can cloud their mercy, leading to cold cases closed without even a moment of regret. They can be colder than even Thraika, not losing a second of sleep to what they deem was "just" and "deserved". There are no truly innocent lambs, only varying degrees of guilt.

However, one of their most glaring flaws is their obsession with perfection and nothing else. Their creations must all bare perfection, and when their creation the Takhrasis failed to meet Aeterna's impossible standards, they cast away into the Underworld to rot. Even Thraika was not spared from his wrath. The fourth oldest deity of knowledge was met with cold indifference from what Thraika had considered one of their only allies, Aeterna seeing him as themselves except worse, except more insane, more obsessed and more broken. They saw only Thraika's flaws and how little their apprentice resembled them.
Aeterna strives for perfection and nothing else, arrogant to their own flaws and coldly impervious to any insult. Anything for the greater good and justice, anything to fuel their endless philosophical debates. Once his favor is lost, it is lost forever. If you do them an injury, they will crush you, ruin your name, and salt your fields.

Weapon: Executioner's sword
Symbol: Executioner's sword, halo of sun, white animal skull that blinds the wearer
Likes: Justice, keeping things in order
Dislikes: People messing around too much, debts
Fears: Secretly, they fear becoming what his predecessor the God of Justice, Judgement, became.
Best Friends: They consider everyone an ally, and yet no one at all
Other: They have the best eyesight out of all the deities, but wears their mask which blinds them.
Return.
The Watchman does not meddle with mortal affairs. It was simply the injustice and the screams that drew them here.
An ancient library in ruins where Aeterna had made their temple held a sundial. It would track the time, held aloft by a statue of the god. One day when the sun shone bright enough t blind, the sunbeams stretched over the molten gold, and the statue simply stepped off its pedestal. Aeterna awoke in the ancient ruins, and the god of wisdom was reborn.
 
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Rcticwolf

Leader of the Tiberium Military
Supporter
Sure! Ask away

How literate is expected? Like would you have issues with me dropping a 1-2 sentence? As a busy person the most I can do in one go is a paragraph, maybe more depending on the level of information I’m given. And how often do I need to reply?
 

Derealization

Conductor of the crazy train
Roleplay Availability
Roleplay Type(s)
Literacy: 3 sentence minimum, but I won't zap you if you post two. Just no one liners
Speed: Just whenever you can
 

Derealization

Conductor of the crazy train
Roleplay Availability
Roleplay Type(s)
I'm getting bulldog vibes. Everyone thinks they're vicious but they are actually just the absolute sweetest dogs
 

Derealization

Conductor of the crazy train
Roleplay Availability
Roleplay Type(s)
Yeah that's what I'm saying. A lot of people are scared of bulldogs cause they get a bad rap. I mean yeah they'll be terrifying if they need to be but otherwise they tend to be pretty sweet dogs. At least that's my experience
 

Rcticwolf

Leader of the Tiberium Military
Supporter
Yeah that's what I'm saying. A lot of people are scared of bulldogs cause they get a bad rap. I mean yeah they'll be terrifying if they need to be but otherwise they tend to be pretty sweet dogs. At least that's my experience

I’ll work on my character, will try to have her ready by the weekend, and I hope I’m not the only hellhound
 

Rcticwolf

Leader of the Tiberium Military
Supporter
Name: Holo

Nickname: she has chosen the human name ‘Jenny’

Gender: Female

Sexuality: straight

Creature: Hellhound, Fenris/Cerberus hybrid

Hates: the gods of old and their offspring

Appearance: View attachment 1000395

Personality: friendly and extremely curious, but if pushed to far she can get very vicious

Backstory: daughter to Fenris and Cerberus, her true form is actually larger then both her parents, she did however retain the 3 headed genes from her mother.

Likes: having fun, seeing new things, meeting new creatures, hunting

Dislikes: hunters, cabbage, priests, the smell of Tartarus

Fears: losing her parents, her home being destroyed by the gods

Other: holo being born of the Norse wolf Fenris, who is destined to devour a particular god to avenge his father who had traveled from Helheim to the real of Tartarus and meeting the mother of his pup, Cerberus the 3 headed guard dog of the monster realm. After several years, 16 human years to be exact Holo found a way out of the under realms as her curiosity led her astray into the humans world.
 

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