Go Tell Aunt Rhody (Multi-Fandom Crossover RP)

thatguyinthestore

Off to a Better Place


A house sits upon a hill...


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Darkness was the last thing you remember seeing. It didn't really matter what you'd been doing, you all had met the same fate. Pure darkness, to the point where it almost felt suffocating. And then, just before you thought it was over...

You saw light. And in that light, there was a house atop a hill.

***

This roleplay is officially a part of The Chronology Series: a multi-fandom RP series that has been ongoing for about a year now! Though, don't let that discourage you. We're always happy to see new faces! Join our Discord for more info!

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1. Naturally, all of RPNation's rules apply here.

2. Please be respectful of me, the gm. If I feel the need to remove you from my RP for whatever reason, I will not hesitate to do so. That being said, I’m sure that it won’t come to that!

3. No OOC talk in the IC, please. A Discord has been made for this RP as well as an OOC chat here on the site which will be made for OOC chatter, so please keep it out of the RP!

4. That being said, please no OOC drama in the RP. If you have an issue with someone, please take it to PMs and discuss it in a civil manner.

5. However, if I find out anyone is bullying/harassing someone in my rp, I will not hesitate to remove you from my rp. We’re all here to have fun, guys.

6. This should be a given, but no godmodding/meta-gaming!

7. Players of all posting types welcome! Whether you’re a one-liner, para, multi-para, novella, first-person, third-person, or second person rper, you’re more than welcome to post here! That being said, please no text speak in your posts (“u” instead of “you”, etc.), and please try and be as grammatically correct as possible! I understand a few mistakes here and there but please at least put some effort into your posting.

8. Due to the intended speed of the rp, it is almost a requirement to seek out “posting partners.” These are people you will interact with in the rp so you don’t get lost in all the action that’s happening. As the gm, I intend to make several posts a day. It’s encouraged to only keep up with your characters and who you’re interacting with so you don’t get lost!

9. Duos (two characters per player) will be allowed, but they are limited to ten.

10. Please post at least once per chapter! Chapters will be updated every week-few weeks depending on how smoothly things go. If something comes up, dm me personally either on here or on Discord so we can work something out. Your character will be removed from the rp if inactive for extended periods of time.

11. A bit cliche, but have fun!

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Appearance: Self-explanatory. Just a picture is fine.

Name: What is your character's name? Do they generally go by an alias / nickname?

Age: Chronologically, how old is your character?

Canon: What does your character originate from? If your character is an OC, just say "OC". If your character is an OC specifically from an established canon, put the name of the canon and "OC" next to it.

Powers / Abilities / Equipment: What is your character capable of, and if they have notable items they carry around, like weapons, is there anything special about them? While I’ll be lenient with what to nerf and what not to, naturally, you know the drill. In any case, even just a Wiki link is fine.

Personality: What does your character act like, typically? Again, just a Wiki link is acceptable.

Short Bio: What is your character's backstory in a nutshell leading up to how they came to come here? Once again, pretty much just a Wiki link is acceptable.

Other Info: Optional. Just basically any extra info you feel is necessary that the GM should know about.

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CocoaMarshmallow CocoaMarshmallow as Eric (Pokemon Mystery Dungeon OC) and Leopard (First Person Zombies)
Lazaro1505 Lazaro1505 as Cleon Starborn (OC)
quadraxis201 quadraxis201 as Sir Daniel "Dan" Fortesque (MediEvil)
ConnorOfficials ConnorOfficials as Lilith Audrey (OC)
Jeremiah Jeremiah as Zagreus (Hades)
DerpyCarp DerpyCarp as Lealan Deathweed (Starbound OC) and Fluffington the Mighty (Pokemon OC)
Necessity4Fun Necessity4Fun as Toayî (OC)
Yamperzzz Yamperzzz as Tektite (OC) and Fall Guy (Fall Guys)​
 
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"No, no, I know it's comically large, but it's STILL just a spoonful, Lapis!"

ERIC
LORE HUNTER

AGE
23

CANON


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WEAPONS

N/A. FOR NOW.

POWERS
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THE PSYCHIC-TYPE
"You are the connection between mind and reality. Tell the world to bend to your imagination and it will obey."


As a Psychic-type, Eric is capable of using Psychic-type moves. These include applications of telekinesis, hypnosis, and precognition. Due to specialized training created by the move specialists at his guild, Eric has broken the limit of movesets and legal moves- he is now able to learn any Psychic-type move (as well as any move that are related to those Psychic-type powers such as Protect), though ones an Espeon cannot normally learn take much training to obtain.

His current moves related to this category are Psychic, Protect (despite Protect being Normal-type, Eric uses Psychic energy to use it), Miracle Eye, Agility, Barrier, Meditate, Light Screen, and Calm Mind.
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THE WATER-TYPE
"If ever you doubt the power of water, look to the story of the Great Flood and fear it once more."


The same specialized training Eric undergoes was built off of the theory that inside every Pokemon is a hidden ability to use otherwise unlearnable moves that are the same type as a move they can learn. In this case, Eric's ability to use Rainy Day has, with training, enabled him to use Water-type moves. However, forgetting Rainy Day would also mean forgetting all of these moves, so keeping Rain Dance on his moveset is crucial.

His current moves related to this category are Rain Dance, Water Gun, Bubble, and Water Pledge.
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THE FIRE-TYPE
"The universe was born out of heat. As long as the flame within you burns, so will everything else."


The aforementioned training also allows Eric to use Fire-type moves as well, as long as he knows Sunny Day.

His current moves related to this category are Sunny Day, Fire Punch, Fire Pledge, and Flame Wheel.
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THE GHOST-TYPE
"Some creatures thrive in the dark. Learn to control what they so desperately cling to and they will have nothing."


The aforementioned training also allows Eric to use Ghost-type moves as well, as long as he knows Shadow Ball.

His current moves related to this category are Shadow Ball, Shadow Sneak, and Ominous Wind.

He knows 19 moves in total.
ABILITIES

Enhanced Capabilties:

He's a Pokémon, so of course he's naturally stronger and faster than normal humans. He's pretty much enhanced in every possible way; most Pokémon are basically superhumans!

Magnetic Paws:
His paws can grip things even if they don't wrap around an object entirely and would therefore logically have no actual grip on it. It's weird.


PERSONALITY

After you see the world almost end twice followed by ALMOST the end of the whole multiverse, you really stop being surprised by anything. Eric's mostly really laid back nowadays, taking his job seriously only when others' lives are at stake. His self-doubts and nervousness have been heavily numbed by everything that's been going on around him, and he's long since accepted the fact that he'll get roped into another adventure sooner or later.

Really, he just wants this to be like all the other times: a victory with minimal losses. And then he'll go home, relax for a while, and then we'll repeat this whole process again.

BIO

You probably already know.

His story follows the story of Super Mystery Dungeon. Spoilers for it ahead.

After settling down with his Riolu partner at the guild, Lapis, the two evolved, and while Lapis focused on training, Eric simply wanted to write stories and practice art in peace, though he occasionally did partake in training sessions with his friends at times. He really just wanted to be lazy and spend the rest of his days relaxing, helping out in the Society where he could and acting as a medic more often than an explorer.

Then, the Expedition Society gave him an assignment concerning the investigation of a group of outlaws that pulled him right back into the action.

By some miracle, Eric survived this, rusty with fighting as he was, thanks to the intervention of several other explorers including his partner. His team discovered a dozen outlaw rings all over the Water Continent, and at the end of it all, they were faced with their leader: a Zoroark that threatened to continue taking from them unless they killed her. The end result... wasn't pretty.

Regardless, Eric survived. Now faced with the reality of ever-present dangers, he was unfortunately led to replace more of his relaxed life with training- which, to be quite honest, was a sad demonstration of his clumsiness.

Two years later, he was given another assignment: a visit to the Vast Continent, where a fellow Society member was reporting strange happenings. Believing that the other member was powerful enough and that a large presence from the guild was unneeded, the Society agreed to have Eric sent alone.

But what he found was something he couldn't anticipate. Shadow Pokémon stronger individually than whole teams were, a Marshadow creating these Pokémon infected by 'Shadow Syndrome' and his boss, Necrozma, a cult by the name of the Eternal Eye seeking to awaken a beast long since kept under the earth in a slumber... the Vast Continent was a mess. If it were not for the other Pokémon there and the group he ended up joining- the Lore Hunters, who were devoted to revealing the truth of the Vast Continent and stopping the cult- he would have likely died, much like the various others who were killed by the Eye. A combination of the Lore Hunters' efforts and the other Pokémon from across the Vast Continent combined stopped the Eternal Beast, Eternatus, and the leader of the Eye from destroying the world once and for all.

Damage to his brain left Eric unable to write and draw as well as he used to, but at the time, he really didn't care. For the second time, the world had been saved, and everyone, including him, could finally rest. He had decided that he'd devote himself to becoming stronger from then on, whether it be with the Lore Hunters, the Expedition Society, or anyone else he had met. It was time to take the world seriously.

Now, he's faced with something else. Not Dark Matter, not Elise the Zoroark, not Eternatus... but shadows in the dark and a house filled with horrors unimaginable...

OTHER INFO

Brain Damage:

An unfortunate training incident (as Eric calls it) left him with a bit of a messed up head. Though he was treated afterwards by a very skilled healer, Eric still shows sign of damage: constant headaches and nausea, loss of some memories, and impaired hand-eye coordination and motor skills. That last one was especially discouraging, as to this day, he still has trouble writing and drawing.

Eric art was done by DragoShift17 on dA.​
 
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Name:
Cleon Starborn

Age:
14

Universe of Origin:
OC

Abilities:
Magic:
Like many other fantasy universes, Magic also exists in his own world like any other. Cleon has the following elements in his Arsenal, each of which comes from his family bloodline, but unlike most magic, instead of having spell, it is instead based on the user’s imagination and how flexible they can be with using their mind to create new combinations and ‘spells’ to use against opponents.

Acid:
Using a highly acidic form of a strange and black liquid, it is capable of burning through most common materials and metals, and when used upon normal and unprotected skin, would mildly to severely burn it depending on how tough it is. Useful in the ways of water ‘spells’, since both are in a way, liquid and can be used similar, except for different effects, the acid can also be used to create permanent marks on surfaces, this not being commonly used but has a purpose of marking areas. This ‘magic’ is not a commonly learnt one considering its destructive capabilities, and is often related to ‘Death’ with its purpose only being that of to destroy.

Water:
One of the more pure elements and regarded as the most holy and beneficial to humanoid kind, it requires both grace to direct the flow of water to your command, but force and energy in order to turn it into other states or bring it fast enough to even cut through steel, but the more advance techniques are usually kept for high ranking members of the ‘Order’. It’s main purpose, is the purify the wounds of any point of damage, whether it’s bleeding or poisoned, it will remove all such illnesses and diseases, but it’s not strong enough to fully heal wounds, often leaving scars or scabs in its place. Some forms of water can even ward off the unholy and vengeful spirits, and this element is most regarded as the most protective of humanoid kind and holy.

Gemstone:
One of the more rarer elements in the spectrum, the gemstone magic is capable of creating large temporary walls of jewels and minerals, along with creating sharp edges and even manipulating the earth itself. In its strongest form, it allows someone to naturally find rare permanent gemstones, fire off storms of sharpened gemstone shrapnel, and even create permanent jewels and ratites in its highest and most hardest to achieve form. This is usually paired with the sin ‘Greed’, for it can easily be abused to create gemstones for profit, and is only gifted to trusted members of the ‘Order’.

Equipment:
Blasphemy:
A seemingly normal sword that seems a bit too large for its wielder to use, it’s surprisingly light weight, but to those with a keen eye for sensing the paranormal, the sword would be in fact, being a host for a lost soul within, a talkative one in fact, that can respond to others if spoken to. But this is not the only strange property the sword has, for it is able to transform into another weapon if their owner wills it, such as into a spear or a musket, and is capable of working along with the ‘magical’ spells of Cleon in order to deal devastating attacks to foes. It is mostly sarcastic at times, but it tries it’s best to keep its owner out of his gloomy state, especially in times of need, and tries it’s best to be useful, even when in the afterlife and implanted into a sword.

Personality:
If there isn’t anything ‘unique’ about this kid, it’s the fact that he acts so damn normal all the time, waking up on the exact number of sleep needed, having a schedule to do, even routines to do on the daily, if you name it, it’s probably already on his ‘to-do-list’. But he still retain some features, such as the natural curiosity of the felinid humanoids, exploring and adventuring being one of the main things he enjoy other than doing chores, and has a taste for music, especially one in the piano category.

But his greatest downfall is being a pessimist, always assuming the worst in things and people, along with having a generally gloomy aura follow him. Nothing stops him form having other emotions tho, especially with the help of his talking blade, and gains enough confidence to go through the day as according to plan.... with some detours as well within.

Backstory:


On a unnamed Desert planet, one which is only a couple of thousands old.... laid a multitude of different tribes and two large factions, each having multiple humanoid species that are given different traits and physical attributes depending on who they are, like the common canine humanoids, who are loyal to their friends, and are mostly the main characters workforce in common jobs like mining and scavenging, while the more rare species called ‘homo-sapient’, a much more fragile species with little ‘fur’ to block bludgeoning and sharpened attacks, but given the gift of producing ‘salt water’ from their skin, allowing them to refresh themselves on the fly, and having the gift of being either wise scholars in studying objects and shaping history with their intellect by inventing new things.

There lies two main factions, the ‘The Order of the Light’, a kingdom of religious but powerful ‘magic’ casters whose goal is to unite the all the civilizations on the planet under the ‘Light’, one of the greatest holy and light based beings that blessed the humanoids on the planet with ‘Magic’, but a tad bit strict on their laws and count technology as taboo. While the second is called ‘United Mechanicus of the Desert’, a Faction mostly made up of those who relies on technology rather than magic in order to do daily tasks, using machines and engineering alone to survive the deserts, and while there are some hints of magic, it’s mostly used along with tools, so not a lot is present. The faction had lighter laws and the punishments are not as bad, even magic is allowed here, but like many good things, they all have a bad side, for this illusion hides a war mongering faction, wanting to take over the lands of the desert as their own, and their main focus, taking down the ‘Order’ to stop any point of resistance.

Cleon just happened to be one of the many tribes to be in the middle of the carnage, and the reason for their targeting, the other factions heard rumors of a powerful weapon, one that can shape into anything that the user perceived it as, and is capable of flowing magic through its blade, and it’s wielder....? One of the newer generations in the bloodline, aka Cleon. Now, what happened after, us forever kept within the mind of Cleon, now wandering the desert lands to try and get as far away as possible from the enduring war, hoping to find peace at last.​
 
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"It has risen again - Sir Daniel Fortesque. See? The Hero of Gallowmere who fell at the first charge!"

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Sir Daniel "Dan" Fortesque
(Color Hex Code #43F0EE)



Age
132 (32 at death)

Canon
MediEvil

Powers / Abilities, Personality, and Short Bio
Sir Daniel Fortesque

Equipment
Sir Daniel has access to a wide array of weapons (and a Gold Shield which can be repaired) that were given to him by the Heroes of the Hall during his quest to slay Zarok, along with his suit of armor. Aside from being able to remove his left Arm and use it like an impromptu club (which can also be tossed like a boomerang), he has access to:

- Small, Broad, and Magic Swords

- Throwing Daggers

- A rapid-fire Crossbow

- A wooden Club, handy as a large makeshift torch

- A Hammer

- Spears

- Longbows with Standard, Fire, and Magic Arrows

- An Axe which can be swung or tossed like a boomerang (though much stronger than his Arm)

On top of this, Sir Daniel also has access to more unique weaponry such as enchanted Chicken Drumsticks which transform nearby enemies into Roast Chickens when tossed, magical Lightning bolts, and a Dragon Potion which changes his armor into a more draconic form. While using this Dragon Armor, Dan gains the ability to breathe fire and is impervious to heat and fire (but not lava), but he cannot use other weapons with it, only his Shield.

In a pinch, Sir Daniel can also use what's called "Good Lightning". This alternative form of Lightning does not harm its target, but instead transfers part of Dan's life energy into them, which can be useful for emergency healing (even if it does indeed hurt Sir Dan).

Other Info
There is a friendly purple earthworm named Morten who lives in Dan's skull. Also, Dan is noticeably lacking his jawbone (which fell off), and as a result he mumbles all of his words. It's usually simple enough to tell what he's saying, however.
 
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...







"Let's saddle up."
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CORPORAL FREEMAN
ALSO KNOWN AS
LEOPARD

AGE
Likely mid-20s at most.

CANON

FIRST PERSON ZOMBIES
(and a lot of headcanon from me)

POWERS


N/A

ABILITIES

Survival Skill:
Freeman is equipped with all the know-how he needs to survive on his own in the midst of an apocalypse. Though he is better with a team, as anyone would be, he still thrives when on his own, which has landed him his nickname, 'Leopard.'

Combat Training:
Freeman has extensive training when it comes to fighting zombies and other armed forces. There are very few weapons platforms he can't use.

Durability and/or Luck:
He has easily walked off a two story fall through a glass pane before, all while being grappled by a zombie. Freeman woke up an unknown amount of time later and immediately began killing zombies without sign of injury, snapping the neck of one and beating in the skull of another.

EQUIPMENT

N/A

PERSONALITY

Freeman has never been known as a talker. What goes on inside his head is largely a mystery; most squadmates see him as professional, and most would even call him a little cold. He is, deep down, pretty antisocial, and never really makes small talk because he's unsure of what to say when orders don't need to be barked. Having had to contain his world's zombie outbreak and subsequently dying in action has left him numb to anything the world can throw at him- except when it comes to civilian life, in which case he's completely lost.

After being killed due to a lack of situational awareness, Freeman now has a habit of looking over his shoulder obsessively when talking with someone.

BIO

Freeman was one of many in the military tasked with the containment of the zombie outbreak his world suffered, evacuation of survivors, and termination of all infected. However, a later mission that required insertion in the middle of a hot zone (the purpose of which remained undisclosed) ended with the deaths of Freeman and the rest of his team. Now he's been revived into a world not unlike his own.

At least he'll feel at home shooting the infected here.

OTHER INFO

This character was named after the animator who created the source material. Check it, and the updated tribute made by Bloody Animations (where I got the gif used above from), out here:



 
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Name:
Lilith Audrey
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Universe of Origin:
OC

Age:
17

Abilities:
Lilith uses her spiritual magic to attack any foes.

Spirit Bullets:
Lilith shoots the target with spirits that cause a small burst of white fire on impact, they also leave a a small fire trail as they travel.

Spirit Spike:
Lilith summons a spike that will quickly protrude from up to five to ten feet, she is also able to summon multiple in quick succession.

Spirit Shield:
Lilith summons a shield that will protect from any attacks but can break if it takes too much damage witch will leave her vulnerable to attacks.

Spirit Heal:
Lilith uses her spiritual magic to heal any wounds anyone has, although she is not able to heal any amputated inquires.

Lilith also brings her diary with her almost anywhere she goes, using it to write down any thoughts.


Personality:
Lilith is often pretty shy and introverted but isn't too afraid to open up to people she trusts once she gets to know them more, she's also highly self-conscious about herself due to her past.

Backstory:
Lilith used to live with her only father and often drew a lot at home but started to get bullied more at school, she tried to transfer to other schools but it never worked, this caused her to get more depressed over time until she took her own life. Many years later she came back as one of her drawings witch was a stick figure like ghost.

Other:
She has Zuigerphobia (Fear of Vacuums)
 
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"Time to go get killed again,"

Name: Zagreus, Prince of the Underworld, God of Blood

Age: Unknown - Immortal

Canon: Hades (Supergiant Games)
Powers / Abilities / Equipment:

God of Blood: Inheriting divine power from his father Hades, Zagreus possesses a unique power over the immortal bonds of love and friendship. Through his Bloodstone, Zagreus is capable of turning the bonds he forges into palpable power unique to everyone he encounters. Naturally this makes Zagreus a versatile combatant, able to incorporate the strengths of his friends and loved ones alongside his learned martial prowess.


Bloodstone: A chunk of crystallized blood, and the catalyst of Zagreus' power. Through it he is able to cast a variety of spells unique to the bonds which grant him strength. Bonding with a soldier could turn it into a rapid-fire shot, or a wrestler could turn it into a shockwave, etc.

Stygius: The Chthonic Blade, and Zagreus' Infernal Arm of choice. He deftly wields this lightweight shortsword once used to slay the Titans, able to unleash a flurry of slashes and lunges, and to channel its unholy power into a devastating short-range shockwave.

Scrawny but Slippery: Unusually short and lithe of build for a a god descended from Olympus, especially compared to his father Hades, Zagreus makes up for his diminutive stature with fast feet and quick reflexes. Opting to outmaneuver rather than overpower, Zagreus is also capable of two lightning-fast dashes in quick succession, making him a difficult fighter to pin down.

Personality:
One word: cheeky. Belonging to one of the most troubled families in all of world mythology, Zagreus shirks his father's dour and brooding facade, opting instead to make fun of the absurdity and hardship of immortal life with sarcastic quips and a quick wit. But behind his smirking eyes is a truly compassionate man with a heart filled with hope. Eager to hear the woes of the denizens of the underworld, and more than willing to aid them, Zagreus can't help but do his best to extend a helping hand to any weary soul on his way out of his father's domain.

Short Bio:
Born to sole heir to his domain, Hades tried throughout his upbringing to groom Zagreus into a vigilant ruler of the underworld just like him, but the Fates always had other plans. Ever since he was a boy, Zagreus was a free-spirit, always shirking his responsibilities of filing the contracts of the damned and managing house affairs. And as her grew into a young man, he dreamed of leaving the underworld behind forever, to forge himself the life he wanted to lead up on the surface. It wasn't until he learned his mother - whom Hades always claimed had left the underworld behind - longed to see her son. Driven by both his rebellious spirit, and a deep yearning to at last meet his missing mother, Zagreus stormed out of the House of Hades with Stygius in hand, ready to climb his way out of hell with the help of the Olympians, his stepmother Nyx, stepbrother Thanatos, and mentor Achilles.

 

  • Appearance:
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    Name: Lealan Deathweed. (Protector, Fatal Circuit}

    Age: Unknown, appears mid 20s

    Canon: Starbound OC

    Powers: Cybernetic Enhancements (Enhanced Skeletal Framework, Internal Generators, Computerized Brain, Dash Tech, Spiked Morph Ball Tech, Multi-jump Tech, Illegal Blink Tech), Plant Physiology, Enhances Senses, Enhanced Reflexes, Enhanced Durability, Flora Manipulation, Enhanced Digestion/Metabolism.

    Abilities: Skilled Mechanic/Crafter, Master of Weapons (Even Alien and/or Exotic), Expert Hunter, can track prey during night or deep in caves. Can read Binary, and is adept with computers. Also a talented musician.

    Equipment: (I'm sorry) Lealan has an extensive collection of weapons on her person. Sadly she tends to forget exactly what she has at the moment.
    Solus Katana* - A katana infused with Solarium. Able to coat the blade with plasma to enhance cutting power, as well as launch 'kunai' of plasma, which will explode upon contact with an organic being.
    Grappling Hook x2 - A grappling hook, able to catch and hold Lealan's entire weight, even when falling at Terminal Velocity.
    Adaptable Crossbow* - A crossbow able to change the 'element' of it's bolts for a variety of situations. It launches it's bolts via Magnetic Force. Elements include Fire (Explosion), Ice, Lightning, Poison, Gravity (Attract), Gravity (Repel) and None.
    Kluex Staff* - A staff stolen from a Temple of Kluex. It works through some unknown means. It can either spawn a series of crystals in the air, which will rain down upon where ever Lealan targets, or it can create a large field of energy, filling the occupants with rage and strength.
    Claw Gauntlet* x2 - A pair of Gauntlets salvaged from one of the Apex's failed Fatal Circuit projects. Able to rend through Titanium. Though unwieldy to most, Lealan can swing these weapons with ease.
    Alien Worm Gun* - A 'gun' that contains a mass of squirming, mutated alien worms. They reach out like tentacles, bludgeoning the target, or can swarm out in mass, giving Lealan room as they push anyone and everyone away.
    Oculus Reaver* - A blade with a long strait edge, and an eye in the hilt. Lealan can see through the eye's perspective, and even launch the eye for scouting ahead. It will disappear and return to the blade in a few seconds.
    Time Pierce* - A blade shaped like a decorative clock hand. Lealan can use the blade to freeze any struck with it in time for a couple seconds, through while frozen in time they are immune to any damage that may occur.
    Erchius Eye* - The Eye of the Erchius horror. There are crystals growing from it, and it's pulsing eye show that it is still alive. Lealan uses it to shoot Plasma lasers and a crystal bomb that explodes into sharp shrapnel.
    Cartilage Gun* - A pistol made out of bone. It fires sharpened finger bones that can bounce off of walls, and that poison the target upon contact. It generates it's own ammo. Ew.
    Intestine Whip* - It is exactly what it sounds like. A long whip made out of treated alien intestines, it still splatters blood when cracked.
    Ray Gun* - An odd pistol that shoots green laser orbs in an oscillating wave pattern.
    Ex Machina - A rocket launcher with a laser sight attached. It can fire fast moving rockets in a strait line, or a slower rocket guided by the laser point.
    Doomcannon
    - A Plasma shotgun. It can also launch 'Doom Grenades' that do no actual damage on their own. They do make the victim more vulnerable to damage from followup attacks, like a volley of plasma from the Doomcannon.
    Protector's Broadsword - Lealan's first weapon, salvaged when the Earth was being destroyed by The Ruin, and repaired to it's former glory by The Baron. It can be coated in energy to enhance it's attacks, as well as launch a blade beam for an attack at range.
    Drill Spear - A Rocket Powered Mining Drill. It generates enough force to cut through rock with ease, and can be used by Lealan to maneuver when she jumps, or fly through space.
    Asuterosaberu DX - The 'Astro Saber Deluxe' is Lealan's preferred weapon. This rainbow blade can tear a hole in space with it's 'Astral Tear'. While the whole will restitch itself after several seconds, whatever is 'cut' by the Astral Tear will remain cut after the hole is sealed.
    Magnorbs - A bracer that Lealan wears, along side three metal orbs of unknown makeup. Lealan can 'throw' the orbs with enough force to pierce through an armored body, and retract them from several meters. Lealan can also form a large shield (Enough to near completely shield her body), but required all three orbs to do so.
    Neo Magnum-ZZZ - A plasma Pistol, Kind of underwhelming considering all the other weapons.
    Plasma Assault Rifle - A Plasma Rifle. It's shots can either be in a three round burst, able to ricochet once or twice, or a shotgun spread of three orbs of plasma, that stick to surfaces and provide light, before they burst.
    Lazercaster - A massive, shoulder mounted Laser cannon, resembling a Bazooka. It shoots a strait, wide beam of pink energy.
    Molotov Cocktail x 1000 - Cheap fuel, a bottle, a rag and some flame. A classic Riot and crowd control tool.

    Royal Throne - The golden throne of a King. Lealan has stolen it and uses it as a chair whenever she feels like it. The guy was a jerk anyway.

    Synthesizer's Armor Set
    - A set of Black armor forged from Impervnium Compound. As well as augmenting her Defense, the armor also boost's her energy output and physical power.
    Spare Clothes - Lealan has several outfits with her. Because she can.
    Overdrive Guitar - One of Lealan's spare Overdrive Guitars. She forgot the last one in New Donk City.
    Harmonica - A normal, noisy Harmonica. Lealan will play this to help set the mood, ruin the mood, or just annoy her comrades.
    Red Stim Pack x 1000 - Syringe's filled with a Red liquid. It prompts rapid Regeneration when injected, but it's effects fade fast.
    Liquid Erchius Fuel - A purple liquid, used by Lealan's universe as a fuel source for Space faring vehicles.
    Healing Water - Special water. Soaking in or drinking it will heal your wounds. Can also be used to make dye remover.
    Lava - Lava taken from the surface of a Primordial World of Magma, circling close to a burning star. It's very hot.
    Water - Regular Dihydrogen Monoxide. 100% of people who have drunk it have died later in life.
    Stone - Some sort of Metamorphic Rock. Sturdy.
    Dirt - Regular Dirt, good for making piles, and making messes.
    Mater Manipulator - A device gifted to Lealan upon her graduation of the Protectorate. It can be used to break down, alter, and help with storing solids and liquids.
    Space Ship (Condor Class) - Lealan's home ship and base of operations. FTL capable, and probably not appearing in this RP.
    Space Hog - A Customized SpazFrag666. It boasts a miniaturized 17-liter power-plant with 3x Turbo and full HandsOff facility. Zero to 60 is instantaneous, and top speed is a cool several million kays per minute. It normally runs on Unleaded. Lealan Salvaged it from after the fight with Lobo, and repaired it on her own. She has converted it to run on Erchius Fuel, like her Space ship.
    *Weapon has been enhanced with Ancient Essence
    Personality: Lealan is normally carefree and somewhat bloodthirsty, this Floran is inclined to follow the beat of her own drum, only helping others as the mood suits her. Fortunately, she is used to acting the hero, and finds doing so a comfortable routine.

    Short Bio: Lealan is recently unretired, leaving her simple farm life and taking to the stars again. She is the last active member of the Protectorate, a high ranking member of the Peacekeepers, and Slayer of the Ruin. She has been spending the past few months after returning to her home universe challenging Ancient Vaults, and salvaging Ancient Tech to try and enable Multiversal Travel for her own people. Her friends, not the Floran Race as a whole. That would be bad.

    Other Info: She likes snakes. Her personal pet, known as Sir Vine, is her second favorite snake.

 
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Appearance:
6', reddish brown hair and cappuccino-brown eyes, a completely normal-looking teen with a rather casual, college-like dressing style. As Toayî the eyes are a saturated vivid blue with dancing flames inside them; As Sage, the color is instead a warm fiery-orange. This is also the respective colors of their flames, constructs and auras.

Name:
Sage Kaelber Toayî, The Entity of Fire

Age:
21 as Sage, has existed at least 100 years as an Entity and is as old as Saraiiho's Universe as a Concept.

Canon:
OC

Weapons/Powers/Abilities:
--Empathic Pyrokinesis--
It's hard to consider the 'Empathic' caveat when it comes to Toayî since It seems to be only capable of showing a reduced amount of emotions, mostly boredom and rage. As with Sage, It still has the ability to control and create fire at will and the capacity to shape it into any form It wants, either 'soft' constructs or solid constructs. However, there is no limitation as to the complexity or number of them and It can theoretically keep going continuously spawning attack after attack without feeling tired at all. What works as a 'limiter' now is how much Sage's body can take before being forced to shut-down or simply burn inside out to death over channelling a power that is way too strong for it to contain.
This also includes the ability of flight by burning a fire-aura around Itself.

--Control over Combustion--
The Concept of Fire IS combustion itself. It is composed of everything that can be even as remotely taken as 'combustion' including the way a body breaks down ATP into energy. However, we're not dealing with that so don't worry, what may happen is that Toayî may will guns and explosions to simply not work as intended, even going as far as to prank their wielder and set them off with a delay. It is perfectly comfortable inside of infernal blazing environments and if It wasn't for the mundane weakness of the body It's borrowing, would be completely immune to the energy and heat of detonations.

--Phoenix's Rebirth--
As a Phoenix Descendant, Sage has the ability to heal himself in the presence of fire, any fire as long as the source is a mild one (candles, lighters, oil lamps etc...). If Toayî ever cares to heal, It can use of this Facet as well. There's also a box of matches for this purpose since Sage can't use his own fire for it and the Entity's blue variety is more harmful than anything.

Personality:
The Entity of Fire is well, about what one would expect to see personality-wise. Its sole purpose is to consume everything until there’s nothing more to burn. As such, Fire sees people and objects alike as fuel and nothing more in a clear sociopathic-edge. It doesn’t burn and destroy for pleasure though, it’s just what It was designed to do unless angered, then It will have a petty dispute to settle. Fire thinks It is unstoppable and will not hold back to prove it. Those who value their own lives should know not to get in Its way. Those that channel It are under risk of being burned inside and outside as the Entity has no regard for the body It’s occupying. If anything, the fact that It cannot feel tiredness or pain only seems to enable this behavior further.

On the opposite end, Sage is well, the complete opposite really. His personality has a touch of comic-book superhero and romantic comedy protagonist. He's righteous, moralistic, cares a lot about doing what's right over what's the most convenient and is altruistic and empathetic to a fault. Sometimes he can come across as naive and idealistic, though it tends to be a lot more nuanced than that. He's had a lonely, sheltered life of repentance for most of it and as a result, may have low views of himself and internalize guilt a bit too much. Lately, he's been trying to separate what's his inner child speaking and what should be his actual reaction as an adult, but it might still slip here and there. With this past adventure, he's become more self-aware, less of a martyr and has come to understand some complex never before experienced emotions and notions such as being legitimately loved, gestures of physical affection and friendship. Despite all the struggles and lack of experience, Sage is always trying his very best even when it doesn't seem like it.

Bios (that are not short):
Considered the building blocks of the Universe itself, the Concepts of Nature are a bit paradoxical in a way. At the same time that they have existed forever, they have only become the Concepts as we know it after humanity had bestowed them their own definitions. These 14 Concepts, 3 of them Pseudos, aren't alive at all, they're simply the name several physical phenomena are given in Saraiiho. For example, The Concept of Lightning represents all forms of energy itself, though it's mostly associated with electrical energy. For the Concept of Fire, as already mentioned above, it is each and every combustion and anything even as remotely related to combustion and fire itself. When the Deities showed up, or started making themselves known, each of them had an Ability tied to one of these Concepts, the Phoenix being the one tied to Fire and able to channel and use it to Its will.

As such, once the world of Saraiiho had been created by the joined forces of these powerful creatures, it was still plunged into darkness, existing in a barren Universe with nothing but stars in it. Fire had been the first source of warmth and light that the planet had come to know, introduced to humanity by the Phoenix itself, that initially had just lit up several bonfires, but eventually came to show them how to harbor it so It would be left alone. The Sun is created later on by a different Deity, but the existence of fire helped society to survive and eventually progress by using combustion to many many things. And this is all that was ever supposed to come out of that, all of the Concepts were meant to just be these phenomena that made part of the world.

Except the Deities had gotten a bit too close to the humans they were watching over, they mingled with the worshippers and allowed for the existence of Descendants, humans of mixed blood that are able to channel their respective Concepts through their own body like the Deities can, essentially using Magic albeit in a limited and risky way. Then in the event that caused the Closure of the Skies, the Phoenix Itself, despite having been the second more distant of the Deities and somewhat contemptuous towards humanity, had come to fall in love during Its stay on the planet for an evaluation task. The birth of a Phoenix Descendant and the Fire Deity's alleged 'betrayal' of Its duty, gave rise to a world-ending prophecy, the Deities retracted themselves from the planet and everything pertaining to Magic was hidden away by the Clans spawned from the religions left behind.

Now, why am I telling all of this? Well, you see, there's a little thing called the Take-Over that came into existence together with these Descendants. By effectively breaking the order of the Universe Itself and possessing a power much bigger than themselves, they can get overshadowed by their own Abilities and consequentially the Concepts they channel Themselves. If the Concept of Fire, Toayî in the language of the Clans, could have felt concerned or dread or any sort of apprehension, It would have certainly be weirded out by the fact It was suddenly alive for the first time. Certainly, it would have been jarring each new time it happened and even more confusing when it kept happening as the bloodline and generations progressed. It even got to be twins at one point. Oh yes, when the Concept takes over a Descendant in a very backwards defence mechanism, It is essentially bestowed a personality matching of that Concept. It's hard to say that they're truly 'alive' for that span of time, but they're surely more Entity than just as a Concept.

This is what Toayî is.

Sage has been used to isolation and marginalization all his life. Not granted any talent for his inherent magic, he was always considered more of a thing they had to contain than a person by his fellow clan members, and had this world-ending prophecy hanging over his head for as long as he can remember. Raised in the main temple for the Phoenix, Deity of Fire and Transitions of his world, all in-clan teachings were focused in two big points: restraint and pretending to be normal. He wasn't expected to do anything with this power as it was too dangerous, he was just supposed to live through life without setting too many objects on fire on the way and that was it. That should have been it, but self-righteousness spoke too loud.

A phone call from an unknown number came like a call for rescue, or perhaps, perhaps just a goodbye. Sage had met Lucy again during his first week of college, in a huge coincidence, instantly recalling the time they ended up doing a school project together. Turns out she still had the number after all this time and felt like he was the only one that would listen to what she had to say. Following her directions, the pyromancer would meet his acquaintance by the edge of the rooftop of the History building, second tallest one after the cafeteria. It was a suicide attempt.

The next thing he knew, he was jumping after her, throwing the bracelet aside. So selfishly Sage had decided to save her instead, easing the fall into a glide with his fiery wings. Everything would be fine if it had been just the two of them, but from the third party that had caught the scene came a villain and a very intricated plan to force the young man to reveal his existence, an old discredited teacher wanting to prove the old tales of the Deities and magic true. He got what he wanted, but at the cost of a raized down auditory, a result of the first ever Take-Over. Needless to say, it had been a wrench thrown into the established order of the world. The legends were supposed to remain legends, but now those students in the incident had seen that the Phoenix Descendant actually existed, even if most adults would not believe them.

Ever since, it has been as if Sage had subscribed his number in some kind of multiverse distress call list. A door to a classroom was sudden an interdimensional hotel which then got destroyed by an employee; A dimensional witch got him to sign a contract of borderline slavery acting as a dimensional escort; Fighting off GIANT SPIDERS after being summoned by a talking cat and almost dying at one point. The adventures just didn't stop and his college year did not progress as intended at all. And this time, it was the MPF, a message he had gotten and ignored, only for divine forces to lead him there anyway. Apparently, there was no choice. What was that called again? Oh, the Good Bad Luck curse.

The inherent mechanics of the Take-Over were altered by the Time Wish during Sage's past adventure, no longer being inevitable and triggered after the strain/stress reaches a certain point, but a quick switch at the sight of mortal danger. Twilight had been such mortal danger, a corrosive terrifying substance that working a bit like anti-matter can inflict both physical and mental damage on those exposed to it. Something definitely went wrong, the body was put in constant alert, as if it had been poisoned and was trying to desperately fight off this unseen damage...

They can't seem to switch back now, even after getting the body knocked out.

Other Info:
Sage will be keeping the Entity from acting as It wants and being harmful to the group, his conscience is still there, watching everything. This includes him taking control of the fire instead, sometimes even to communicate with it.
They might become able to switch back at some point but it's going to be a long while.

Sage's Theme Song: Apostrophe - *Luna feat. Kagamine Len
 
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(Cough) Both drawings made by me (cough)


  • TekTekTek.png
    "..."

    Name:
    Tektite

    Age:
    ???

    Canon:
    OC

    Weapons/Powers/Abilities:

    Reflective Star:

    Unlike the majority of its body, Tektite's star on its belly is hard and shiny. It is able to reflect not only light off it but also objects such as bullets. Its head is also hard and shiny, but it doesn't exhibit the same reflective abilities its star has.

    Ball up:
    However, Tektite is able to tuck its head inside its soft body and cover it with the stumpy tentacles around its neck to form itself into a ball. This allows it to roll around while protecting/cushioning its head.

    Like a Headless Chicken:
    Additionally, it's head can detach from its body and be launched towards a specific target. With the help of the point at the top of its head, it can anchor itself on said target. While its head is separated from its body, Tektite can still control both its head and its body as if nothing happened. Tektite can choose to return its head to its body.

    Asteroidea:
    But, Tektite also has the choice to grow another copy of itself from its detached head like a starfish. Its independent head would grow a body while its original body would grow a replacement head. These clones of Tektite are genetically similar to each other and share the same memories up to before Tektite's duplication, but the clone that grew a new noggin will have a new unique personality as well as a different level of intelligence as the other. On top of that, these clones can be disposable, as Tektite can always reproduce if it wanted to.

    Anaerobic:
    Tektite doesn't require oxygen to live.

    Space Is My Home:
    Tektite is able to float about in the vacuum of space without ever having to worry about having gases ripped out of their body. Not only do they not need to breathe, but Tektite makes sure not to trap too much air inside its body. It is unusually agile in space as it maneuvers around like a jellyfish. Space is its natural habitat and that's where it's most comfortable.

    Controlled Acids:
    In its native habitat, Tektite would make homes in an asteroid belt by hollowing out one. They do this with the help of a strong organic acid that they produce through the opening in the middle of their star. Strangely, the acid won't horribly disfigure an organic lifeform. At most, life such as on Earth would likely only suffer minor burns. However, the acid is incredibly effective at corroding most rocks and metals, even iron.

    Personality:
    Just like most of its kind, Tektite is very timid and quick to run away. However, Tektite does exhibit some form of bravery occasionally. It's not much, but it'll maybe gather the strength to help you during not-so-scary missions.

    Bio:
    Tektite is of a species of small, timid aliens that stand just below 3 feet. They reproduce asexually on meteors out in space and do so by launching their heads onto other meteors. These heads then grow a body with them and the parent alien grows a new head. They reproduce at a high rate, making their populations through the roof.

    Their high population wouldn't normally become a problem to the whole universe, but Tektite's species can very easily spread to other galaxies, making them extremely common. Because of this, Tektite's species are considered to be pests to most intelligent life forms. They have a tendency to accidentally damage spaceships, destroy crops, and just generally take up too much space. Their planet of origin is unknown.

    Tektite's behavior specifically can just be described as typical. It is somewhat intelligent (though not as intelligent as humans) and is very anxious. However, what makes it unique is that it recently had a chance encounter with humans along with other miscellaneous alien species. These humans were astronauts kidnapped by these aliens lead by outlaws. Tektite's meteor home collided with the outlaws' ship, destroying its home, and resulting in the alien crew in the ship to become hostile towards Tektite. Thankfully, the human hostages convinced their captors to spare Tektite's life, as long as they make sure Tektite doesn't damage anything else or reproduce further.

    Now Tektite lives with the humans in the ship, surviving various assassination attempts from alien crew members who don't want to keep their promise, as well as the outlaw leaders various violent missions throughout the universe. Gradually, Tektite learned to control its nervous behaviors and become unusually brave for its species. It often tags along with the humans when they are taken along with the outlaws, happily helping them whenever they encounter a problem.

    Other Info:
    Weaknesses:


    Mute:

    Since it has no mouth, Tektite cannot scream. Or talk. Or make any kind of noise, really. To make up for this, Tektite uses body language or even writing to get its point across. Although, Tektite's grammar isn't the greatest...

    Selective Acid:
    Tektite's acids aren't very damaging to life, despite wreaking havoc on inorganic compounds. This means that, unless the target is a robot or somehow comprised of rock or metal, its acid would be ineffective in battle.

    Timid Nature:
    Tektite, like most of its kind, is generally nervous and passive. It dislikes fighting unless it becomes huddled in a corner. Otherwise, it chooses to hide or run away.

    Soft Skin:
    Tektite's head and star are hard, but the rest of its body is very vulnerable. It is squishy and acts more like blubber than organic armor.

    Random Clones:
    Tektite is unable to select what personalities and levels of intelligence its clone gets. It is usually just a game of Spin-the-Wheel-and-Hope-For-the-Best. Also, Tektite has the tendency to get too attached to its clones, even if they end up being particularly useless.

    Poor Eyesight:
    As a common issue with its kind, Tektite can't see very well. More specifically, Tektite has a severe case of near-sightedness. Just like me. This makes it very clumsy by nature.
 
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Appearance: 4330A4D8-0FBF-495B-B2F8-9311C825A265.jpeg


Name: Elsa

Age: 28

Canon: Terminator OC - T-1000

Powers / Abilities / Equipment: Shapeshifting. Shotgun.

Personality: Reserved and stoic if not cold.

Short Bio: Reprogrammed T-1000, enough said.

Other Info: Other than her powers - this character is street level and not that OP.
 
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Name: Weiss Schnee

Age: 17

Canon: RWBY

Powers/Abilities/Equipment: Protective aura, glyphs, summoning the Armas Gigas and summoning Grimm-like creatures, rapier with dust ammunition (Mrytenmaster).

Personality: Cold and lady-like.

Short Bio:

Other: This is my first time playing a RWBY character so she may not be accurate or in-character. She will be taken roughly around season 1-3, though precisely when is not certain perhaps when she’s back at Atlas when the team was separated.
 
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"Duusuu, spread my feathers!"
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Name:
Nathalie Sancoeur/Mayura

Age
Unknown

Canon
latest


Powers / Abilities / Equipment
Nathalie's Abilities

Personality
Nathalie's Personality

Short Bio

Nathalie's History

Other Info:
This Nathalie will be taken after season 3, a short time skip after Miracle Queen. I don't know what happens in season 4 because it's not out in the US as of right now, so if I end up making any choices here that actively contradict what happens then, not my fault. Going off of the synopsis alone, it probably will heavily contradict season 4.

A solid lawful evil, if I do say so myself.

The colors #4a2eaa and
#686868 are used for this sheet.
 
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Name:
Mr. Violet
aka
Purple Guy
The Imposter

Age:
2 Years old

Canon:
5ED794FB-2E3E-47A9-8039-7EBEC4CB752E.jpeg

Powers / Abilities / Equipment:

Imposter weaponry:

Being an Imposter has its benefits after all, and while not having the shape shifting abilities of the parasitic Imposter type, he does have a couple of tools on him that keeps him doesn’t make him entering vulnerable in battle, such as having a m1911 pistol with what seems to be an infinite amount of mags, and a classic kitchen knife for in case something enters melee range. But in order for maximum potential, he needs to use his Kill ability.

Venting:
When near vents and holes that has a possible exit, the Imposter is capable of hiding within the vent and going between either hole/vent to the other side, before exiting it into a completely new area. While inside, the cooldown for both his Kill attack and Sabotage moves completely stops, requiring him to exit the vent/hole once more in order to continue the countdown.


‘Kill’ Attack:
One of the most powerful and dangerous moves in the Imposter’s arsenal, he is capable of instantly killing someone back home, but here, if they are more stronger than a weak enemy, it would just deal a great amount of damage towards the individual. The Kill attack can come in a large variety of ways, ranging from a pistol shot to the head, a simple snap of the neck with the twist of his wrists, or even summoning a woodchipper called ‘Brazil’ to throw foes inside of, the possibilities are nearly endless, but a few weaknesses of this, is that he is unable to do moves and such that requires him to greatly change his body other than his hands, and after completing a Kill, he has to wait 50 seconds until being able to use this move once again, a situational move that should only be use in the most dire situations. He can also dash forwards a few feet in order to complete this move.

Sabotage:
One of the other well known moves of the Imposter, he is capable of shutting off any electrical or mechanical device or making them malfunction within his field of view, whether it is a run away car, a running chainsaw, or a small lightbulb, if it runs on mechanical parts or electricity, he can shut it off for 15 seconds, or depending on what it is, requires a manual restart for it to work again. This move requires 20 seconds after the sabotage has ended in order to work once more.

Dark Vision:
One of the main advantages he has is that he is completely able to see within dark areas, reasoning for this is unknown, but he makes use of this by attacking those not used to the darkness or knowing where to navigate within the dark halls of a place.

Item and Intractable things:
Like the Crewmates of the space station that the Imposter was once stationed on, he can interact with things, such as machinery or electrical machines like any other, although much slower due to him no longer being that of an Crewmate, but still has common knowledge on how to keep a spacecraft floating in space.

Seal-tight Spacesuit:
Wearing a sealed spacesuit with its own oxygen supply, he is generally well protected from any outside hazards such as fire or poison gas that may otherwise prove harmful to those exposed to it, it’s also the reason why he survived long enough in space to be teleported to a new world.

High Endurance:
The Imposter is capable of running for an indefinite amount of time, able to keep a steady pace without ever stopping, maybe it has to due with the Imposter’s home planet having much more gravity, or some other reasoning behind it, but generally, he knows how to continue his pace for as long as possible.

Personality:

On the outside, the Imposter outs himself out as a generally chill and friendly individual that is actually quite well at doing his own tasks and killing foes as well. In fact, the Imposter is an great actor at keeping this fake shell of himself out for all to see, but the inner mechanisms within the mind of this Purple suited astronaut holds a far worse tale. He is truly a cold and calculating killer, often thinking about the best course of plan during each situation, killing anything that comes to stop his adventure of returning back to the space ship he was ejected from, friend or foe alike. He knows when and how to plan out his moves, whether he would go into the fray at the right moment or let someone else to do all the heavy lifting for him, whether he is around, expect many dirty tricks to be played into the field. But for some reason, he actually seems to enjoy petting small creatures, once owning a small blue dog like creature, now gone, but maybe, if maybe, he has a chance of changing his vile ways, and instead, go on a path of redemption for what he has done. Well, maybe not now, but later it’s a possibility.

Short Bio:

Once a Crewmate of an unnamed space craft, he used to work with his colleagues every single day every since he had arrived months ago for his first assignment, and the for most part, it was peaceful, like everything he ever wanted was here at his own fingertips. Of course, this was boring to the Crewmate, who wanted a life full of excitement and experiences he hadn’t done before, the feeling of doing something new and different than what he has done for the past months.

Unfortunately, that newfound experience was found in the most brutal way, as a short series of events later, he found himself working with an parasitic ‘Imposter’ impersonating as the Red fez wearing person he rarely spoke to, but seeing the opportunity, he agreed to working with the alien in taking over the entire space craft, and from there, their work had truly started. From there, they had worked together and killed the six other Crewmates of the ten that were on the ship, including theirselves, but before they could continue on with their plans, a small little trap involving them getting stuck in the airlock, and one push of an button, they were then thrown into the void of space, never to be seen again.

And that would be the truth, if it weren’t for what happened out in space, as an couple hours of being launched into space, the two were approaching a large ocean like planet in the distance, the kinetic energy they had pushing the two all the way there, but before the Imposter could react, he had blacked out from nowhere, and now woke up in a completely different spot, definitely not near his ally any bit.... but he does have a plan, a plan of getting back to space, and finding his way towards that planet, where the other may lie, after all, he couldn’t have an brother in arms sitting there for a while and killing without him.

Other Info:
  • The Imposter stands at the height of 3 feet tall, pretty short for a human.​
  • The Imposter was once a Crewmate, before the temptations from the dark sides of space called out to him and influenced him to silently rebel against his own team in the most brutal way.​
  • Unlike the Majority of Imposters, instead of being of the same parasitic race, the Imposter is instead part of the Crewmate’s race, but is mostly notable for using technology to kill his foes.​
  • The Imposter also has hands that are not attached to his body in any shape or form, always seemingly like it’s floating in mid-air​
 
"I'm not just any ranger, not by a long shot. I'm the quantum ranger."
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Name: Eric Myers

Age: 29

Canon: Power Rangers: Time Force

Weapons/Abilities/Equipment:

Abilities - Eric is pro marksman always able to land his targets; however in the case, he doesn’t have a gun on him, he’s also well taught in karate, making him a great fighter in hand to hand combat.

Weapons/Equipment -


Quantum Controller: "QUANTUM POWER!"
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With this, Eric has the ability to change into a suit that gives him incredible power. Or, “the quantum ranger!”

Quantum Defender:
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The quantum powers not only give Eric something to defend himself with, but gives him a default weapon when becoming the quantum ranger, he has no problem handling the gun, due to him already being a skillful marksman. But there’s more to the Quantum Defender then meets the eye.


Standard: This mode functions like a normal pistol. One pulled trigger = one shot. the more times you pull it, the more it fires.

"Quantum Defender. Blaster mode."
Blaster Mode: In this mode, the Quantum Defender can fire rapid shots at a quick rate.
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"Hyper Charge!"
Charge Blast: This allows Eric to shoot a full screen blast energy, capable of dealing massive damage if needs be. But the setback is that it's very slow.
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"Quantum Defender, blade mode."
Blade Mode: As the name suggests, this mode gives Eric the option to switch the Quantum Defender from a gun, to a sword.
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"Quantum Defender. Freeze Strike mode."
Freeze Strike Mode: By tapping into more quantum energy, this coats the blade of the Quantum Defender in a light blue glow, for extra damage and is usually used near the end of a battle when it’s time to finish an opponent off; but the only catch to Freeze Strike is that it's only accessible in blade mode.
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"I need more quantum power!"
Quantum Acceleration: With this Eric can move at an incredibly fast speed so much that he leaves blue strands and squares and in his place, in fact you could consider them as little pieces of data. Sometimes he’ll move so fast it’ll look like he’s teleporting. He can't keep doing it and after enough time, the Quantum Controller will take some time to recharge. This does not take Eric out of Ranger form but it will be awhile before he can use Acceleration again.
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TF Eagle:
A aircraft vehicle Eric can call upon for fast travel.
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Mega Battle:
A set of special armor Eric can access, giving a flight pack, twin swords that’s also a pair of blasters, and two roller skates for constant movement while still dishing out attacks. There’s also an Aerial Mode, but there’s not much difference between that and the default mode other then in Aerial Mode, Eric’s skates grow bigger for better air control, and a clear visor appears. lastly, Eric can put the two swords together to make a giant red beam sword!
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Quantasaurus Rex:
A gigantic robotic T-Rex that can only be commanded by the quantum ranger’s demands via a voice control in the morpher. Anyone with authorization in the Quantum Controller can command the Q-Rex. It's default mode is Dinosaur Mode, and as the name sates, the Q-Rex acts like a generic dinosaur that has red lasers and rocket missiles.
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Megazord mode:
This is essentially a battle mode that transforms the Q-Rex into a giant fighting robot. It still has the missiles from dinosaur mode, and now has “Thunder Fist” a skill exclusive to megazord mode that allows the Q-Rex to launch it’s fist at the nearest enemy and comes back once it lands, or returns to the Q-Rex over time if it hasn’t landed a target yet. And to cap it off, it has a final attack named, “Max Blizzard” that harnesses the energy lasers it already has and fires green beams out of the two green pads from it’s shoulders.
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Personality:
Eric started out as someone who always wanted the best and most out of life, and prove himself. He was never one to accept a helping hand, wanted to be dependent on, rather then being relying on someone else. But later on he’d learn to grow a heart, drop his pride and understand the bigger picture. Eric may have grown from his selfishness, but one thing that remains is his stubbornness. Once Eric is given a task, he’s determined to finish it, no matter what.

Short Bio:
Eric was introduced as a rival to Wes, his polar opposite, showing a bit of disliking towards him. He was also introduced as the leader of the Sliver Guardians, a peace keeping force who would answer the call.. for a price.​


Soon he would find the Quantum Morpher that would give him his powers and would become not just a bigger rival to Wes, but to his team of Rangers and even tried to split them apart with the help of Wes’s father, Mr. Collins. Eric was nothing but loyal to Collins who’s also commander of the Sliver Guardians, no matter what the commands and the contents of their actions were. But Eric would warm up to Wes and the others overtime, even helping defend the town from the mutant, Ransik in the three part season finale, “The End Of Time”.


Ransik turned himself in, and went back to the year 3000 where he and Wes’s team came from, and remained the rest of his years in prison along with the rangers from 3000 to accompany him. This left the year 2001 in the hands of the Sliver Guardians and eventually would do what they do for free with Wes becoming the new leader with Eric as his partner, leaving the present in good hands.



Other Info:

Eric would get his professional fight skills by also taking part in Karate classes to try and prove himself to be better then West but still found himself dissatisfied, leaving him to quit and go higher in life, which would led him to joining the Sliver Guardians.

Thanks to his time in the Sliver Guardians, Eric was well trained in firearms, always getting near perfect to entirely perfect bullseyes. Eric has always preferred to use a pistol, easy to carry and easy to preform a multitude of gun related tricks.

Eric taps his gun on the front side of his hand sometimes as a means for him to get in his element and focus his shots.

When Eric says the morphing command to transform, his Morpher lights up and says the word “FIRE” on it.

When in ranger form, Eric has a computer AI companion that gives him battle strategies and a search mode that scans for important items.

When Eric or any power ranger for a fact, gets hit enough times in morphed form, tiny sparks begin to fly from them. This is because of their powers protecting the user from fatal blows, that would otherwise kill. Eventually the wearer will de-morph by force and will be have to try to morph again to return to ranger form.

Eric likes to keep an eye on things that peek his interest.

Eric is capable of keeping a cool head, but let’s his mission cloud his judgment and can get caught up in the moment sometimes.

Eric prefers to let people help if they know what they’re dealing with.

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"I've got a mission, and anyone that gets in my way is gonna be sorry!"
 
I am so sorry to anyone who hasn't played Persona 4!


hide[/ spoiler]
"Sorry. But I don't play nice."
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Name: Tohru Adachi

Age: 28

Canon: The Persona 4 Series]


Powers/Abilities/Equipment:

Equipment -
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Adachi always carries a revolver he has from the police academy, and knows how to use to it to it’s full extent. Adachi is a marksman not to be trifled with.

Powers - Magatsu-Izanagi:
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A Persona is person’s inner thoughts and feeling manifested into a being they can control, and this is Adachi’s persona that he obtained when he first arrived in Inaba. Adachi’s version of Magatsu-Izanagi has a wide variety of abilities exclusive to him and him alone.


Abilities -
Nullify Light & Dark based skills: Self explanatory. Any skills revolving around light or darkness won’t work.

Atom Smasher: Deals medium physical damage to all foes around him 1x to 2x with a chance of “Fear”

Vorpal Blade: Deals heavy physical damage to all foes around him.

Ziodyne: Deals heavy electric damage to one foe.

Maziodyne: Deals heavy electric damage to all foes.

Garudyne: Deals heavy wind damage to one foe.

Magarudyne: Deals heavy wind damage to all foes.

Power Charge: Next major physical attack will be greater powerful.

Hear Riser: Increases his or an ally’s attack, defense and hit/evasion rate for awhile.

Rising Slash: Magatsu-Izanagi plunges his sword into the ground and ripping it out, uprising fire at the foe for medium fire damage.

Dekaja: Nullifies stat bonuses on all foes.

Dekunda: Nullifies stat penalties on party.

Evil Smile: A chance to instills Fear in foes that prevents them from doing barely anything.

Ghastly Wail: A chance to silence all foes from using their special abilities, magic, etc.

Megidola: A skill that deals in (heavy) Almighty damage that essentially can’t be blocked, but take a lot of power/SP out of the user.

Magatsu Mandala: Deals heavy Curse damage.



Personality: Adachi views the world in a very dark manner, bored with it, and absolutely hates it. He can be outright, dickish in a nonchalant way due to his outlook on the world and the isolation he endured; however he’s not entirely heartless, Adachi has his own set of rules he sticks with until the end, and is the basis for his life. Adachi still hates the world, but thanks to the time in jail mellowing him out, and the bonds he’s made in the past, he’s grown to care a little bit, even if he doesn’t show it.



Short Bio: Adachi didn’t have the most exciting life, he was isolated for the majority of his life, and his parents didn’t care for him that much as long as he got good grades. Adachi did well in school but eventually joined the Japanese police force.

One day at a gas station he has an encounter with a worker who tells him rumors about a “midnight channel”. Soon he would find the powers of his Persona in the tv world, and tried to fuse the tv world and the real world together. He would be stopped by the Investigation Team and continue living his life and abide by the rules of the real world fair and square.

A few months later, he’d get dragged into a fighting tournament and had to help the Investigation Team and S.E.E.S. save the world from someone who had similar intentions as he once did.


Other Info:

Adachi only joined the police so he could legally carry a gun.

Adachi is well organized in the police academy handbook, knowing all the ins and outs from it as a means to get away with some things and to be a smartass. But that hardly means much with him being an ex, cop.

Adachi likes to annoy and mess with people for a quick laugh that only he enjoys.

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"I hate looking after brats, y'know?"
 

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