VALEN T.
Member
im someone whos only ever gm-ed 2 roleplays in their life:
- a zombie apocalypse one that was going fantastic until the app creators decided to take the app off the market :/
- a modern slice of life one that sadly didnt make it past the first ic page due to me disappearing bc of irl reasons
i also may be starting a new one very soon assuming nothing goes awry (im a bit of a pessimist when it comes to these things)
what i've noticed on rpn so far is that the grps that typically go on for 50+ are the fantasy ones; the slice of life ones ? not so much
and that made me think well if you want ur grp to last, how in-depth do you have to plot the arcs ?
(bc in sol [slice of life] grps, the gm typically provide a sandbox setting with time skips and "events")
so my question is to the people who've gm-ed any time of grp before (one that lasted a while in particular), & to the people who've taken part in said grps: how was the grp structured ?
how much room for character-lead arcs was there ?
did you have rigid chapters with strict quests and tasks the ocs had to complete, and how long did each quest / task typically last ?
how far ahead did you plan for your rp & how much of said plan were you able to follow through with ?
how strict of a gm were you, & why exactly do you think you were "strict" ?
e.g. for my zombie apocalypse rp, i didn't have any idea what i was doing at first but the obvious objective was to find a "cure"; i came up with events (not arcs) on the spot, and it was easy to run the rp bc every character had their own sub-plot going on too; some of the players started their own spin off series to explore alternate / past character relationships in the same world as well.
then for my sol rp, i gave the players a setting to rp their characters in & had little "events" planned; for this one, there was no "end goal".
and finally for the new grp, i wanted to go a new route that i thought guaranteed higher chances of rp survival: there's a goal the ocs are meant to achieve even if they arent aware what it exactly is at the start; there are quests and tasks and rewards and mysteries. basically it's a lot more plot-driven than my last 2 rps, and a lot of it is already pre-planned
- a zombie apocalypse one that was going fantastic until the app creators decided to take the app off the market :/
- a modern slice of life one that sadly didnt make it past the first ic page due to me disappearing bc of irl reasons
i also may be starting a new one very soon assuming nothing goes awry (im a bit of a pessimist when it comes to these things)
what i've noticed on rpn so far is that the grps that typically go on for 50+ are the fantasy ones; the slice of life ones ? not so much
and that made me think well if you want ur grp to last, how in-depth do you have to plot the arcs ?
(bc in sol [slice of life] grps, the gm typically provide a sandbox setting with time skips and "events")
so my question is to the people who've gm-ed any time of grp before (one that lasted a while in particular), & to the people who've taken part in said grps: how was the grp structured ?
how much room for character-lead arcs was there ?
did you have rigid chapters with strict quests and tasks the ocs had to complete, and how long did each quest / task typically last ?
how far ahead did you plan for your rp & how much of said plan were you able to follow through with ?
how strict of a gm were you, & why exactly do you think you were "strict" ?
e.g. for my zombie apocalypse rp, i didn't have any idea what i was doing at first but the obvious objective was to find a "cure"; i came up with events (not arcs) on the spot, and it was easy to run the rp bc every character had their own sub-plot going on too; some of the players started their own spin off series to explore alternate / past character relationships in the same world as well.
then for my sol rp, i gave the players a setting to rp their characters in & had little "events" planned; for this one, there was no "end goal".
and finally for the new grp, i wanted to go a new route that i thought guaranteed higher chances of rp survival: there's a goal the ocs are meant to achieve even if they arent aware what it exactly is at the start; there are quests and tasks and rewards and mysteries. basically it's a lot more plot-driven than my last 2 rps, and a lot of it is already pre-planned
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