Yunalescaa
Hamlet III.iii.87
Back in the day when I was much younger, I used to run a fair share of group roleplays. As I got older I notice a lot fizzle out almost right away even if the plot itself is good and the players are moving things along.
I’ve had an idea rattling around for a relatively small group of no more than 10 based off Supermassive’s game The Quarry. The only probably is I haven’t run a group in a VERY long time.
Maybe I’m overthinking things and trying to think around roadblocks, but I genuinely worry I’ll put in all this effort and after a few posts it’ll die. Does anyone have any advice for getting back into the GM scene? How do you keep RPs from dying before they’ve reached their potential?
I’ve had an idea rattling around for a relatively small group of no more than 10 based off Supermassive’s game The Quarry. The only probably is I haven’t run a group in a VERY long time.
Maybe I’m overthinking things and trying to think around roadblocks, but I genuinely worry I’ll put in all this effort and after a few posts it’ll die. Does anyone have any advice for getting back into the GM scene? How do you keep RPs from dying before they’ve reached their potential?