Blackadder
Inquisitor Ordo Hereticus
General Information
Name: Sergeant Gharkia
Circle: Brute
Resonance: 2
Epithets: The Wandering Sergeant
History
Gharkia is known as the Wandering Sergeant because... well, he was once a sergeant in the ranks of the Demon Count Monastorio. While not the brightest, Gharkia served and earned his experience over decades and decades of wars and guard duty. But one gets tired of being a common grunt, and would like wealth, guaranteed fine food and respect. Thus, Gharkia broke off and left for Pandemonium.
Except, the Wandering Sergeant took a left turn at Alvarkurque, and thus wound up lost off his track through the twisted chimerical routes. At last, he stumbled onto a certain monastery...
Attributes
Strength 5, Dexterity 2, Fitness 5
Intellect 2, Intuition 2, Willpower 2
Bearing 2, Guile 1, Composure 2
Skills
Physical
Awareness 3
Athletics 3
Melee 3 [Focus: Axe 5]
Unarmed 3 [Focus: Striking 5]
Defense 3 [Focus: Parry 6]
Stealth 1
Thievery 1
Mental
Academics 1
Administration 1
Craft 2
Medicine 1
Survival 3
Social
Beasthandling 2
Persuasion 2
Empathy 2
Mingling 2
Subterfuge 2
Advantages
Familiarity: Demonic Soldiery
+1 to Persuasion, Mingling and Empathy with demonic soldiers.
Knowledge: Soldier's Life Lessons
+1 to [Administration - Tactics], [Survival - Foraging] and Craft [Field Repairs].
Training: Demonic Soldiery
Access to Upstanding Soldier Style.
Upstanding Soldier Style
Linked Skills: Melee, Dodge, Parry.
Unlocked Ranks
Rank 1: Fighting Stance
The Upstanding Soldier is prepared for any opponent. Adds +1 to Parry and Dodge, and an additional +1 up to Rank 3.
Rank 2: Reprisal
Job one is not getting stabbed. Job two is stabbing the other bugger while he's recovering. After any successful Dodge or Parry, the Upstanding Soldier can counterattack at +2 Dice.
Rank 3: Disarm
A disarmed enemy isn't quite out of the fight, but can probably be persuaded to quit while he's still got actual arms. Roll an attack which will deal no damage, but can disarm a foe if successful. If used following a Parry, this maneuver gains +2 Dice.
Rank 4: Withdrawal
It's sometimes necessary to buy yourself some breathing space. The Upstanding Soldier can take up to [Fitness] Dodge actions per Turn which allow him to move beyond his free movement Range without spending Combat Pool.
Rank 5: The Dirty Work
People die when you kill them. The Upstanding Soldier gets three automatic successes against an opponent with no Combat Pool left instead of the usual one.
Infernal Power
Expressions
Coal-Hard Skin – Gharkia's coal-black skin has the durability of mighty rock. Gharkia receives a +2 Soak boost.
Blasphemies
Resurgence – Regenerate (Resonance) Condition per turn. 5 Essence per point.
Rage – Boost Physical Attributes by (Resonance) for two turns. Can be divided between multiple Attributes, 10 Essence per use.
Retribution – On taking a hit, spend 5 Essence to deal a fiery burst of damage equal to the severity of the wound to anyone within three feet of the wound.
Steelburn – Conjure fire and molten steel, at a rate of 1 Essence to each 2 Condition damage you intend to do, or 2 points of Condition in terms of raw material created.
Vitals
Health: 10
Condition: 20
Essence: 10
Derived Stats
Speed: 8
Initiative: 10
Combat Pool: 10
Offense - Melee: 7
Offense - Ranged: 2
Offense - Unarmed: 7
Dodge: 8
Parry: 11
Soak: 7
Magic Resist: 2
Inventory
Battle Axes x2 [Damage 3 / Pen 3]
Name: Sergeant Gharkia
Circle: Brute
Resonance: 2
Epithets: The Wandering Sergeant
History
Gharkia is known as the Wandering Sergeant because... well, he was once a sergeant in the ranks of the Demon Count Monastorio. While not the brightest, Gharkia served and earned his experience over decades and decades of wars and guard duty. But one gets tired of being a common grunt, and would like wealth, guaranteed fine food and respect. Thus, Gharkia broke off and left for Pandemonium.
Except, the Wandering Sergeant took a left turn at Alvarkurque, and thus wound up lost off his track through the twisted chimerical routes. At last, he stumbled onto a certain monastery...
Attributes
Strength 5, Dexterity 2, Fitness 5
Intellect 2, Intuition 2, Willpower 2
Bearing 2, Guile 1, Composure 2
Skills
Physical
Awareness 3
Athletics 3
Melee 3 [Focus: Axe 5]
Unarmed 3 [Focus: Striking 5]
Defense 3 [Focus: Parry 6]
Stealth 1
Thievery 1
Mental
Academics 1
Administration 1
Craft 2
Medicine 1
Survival 3
Social
Beasthandling 2
Persuasion 2
Empathy 2
Mingling 2
Subterfuge 2
Advantages
Familiarity: Demonic Soldiery
+1 to Persuasion, Mingling and Empathy with demonic soldiers.
Knowledge: Soldier's Life Lessons
+1 to [Administration - Tactics], [Survival - Foraging] and Craft [Field Repairs].
Training: Demonic Soldiery
Access to Upstanding Soldier Style.
Upstanding Soldier Style
Linked Skills: Melee, Dodge, Parry.
Unlocked Ranks
Rank 1: Fighting Stance
The Upstanding Soldier is prepared for any opponent. Adds +1 to Parry and Dodge, and an additional +1 up to Rank 3.
Rank 2: Reprisal
Job one is not getting stabbed. Job two is stabbing the other bugger while he's recovering. After any successful Dodge or Parry, the Upstanding Soldier can counterattack at +2 Dice.
Rank 3: Disarm
A disarmed enemy isn't quite out of the fight, but can probably be persuaded to quit while he's still got actual arms. Roll an attack which will deal no damage, but can disarm a foe if successful. If used following a Parry, this maneuver gains +2 Dice.
Rank 4: Withdrawal
It's sometimes necessary to buy yourself some breathing space. The Upstanding Soldier can take up to [Fitness] Dodge actions per Turn which allow him to move beyond his free movement Range without spending Combat Pool.
Rank 5: The Dirty Work
People die when you kill them. The Upstanding Soldier gets three automatic successes against an opponent with no Combat Pool left instead of the usual one.
Infernal Power
Expressions
Coal-Hard Skin – Gharkia's coal-black skin has the durability of mighty rock. Gharkia receives a +2 Soak boost.
Blasphemies
Resurgence – Regenerate (Resonance) Condition per turn. 5 Essence per point.
Rage – Boost Physical Attributes by (Resonance) for two turns. Can be divided between multiple Attributes, 10 Essence per use.
Retribution – On taking a hit, spend 5 Essence to deal a fiery burst of damage equal to the severity of the wound to anyone within three feet of the wound.
Steelburn – Conjure fire and molten steel, at a rate of 1 Essence to each 2 Condition damage you intend to do, or 2 points of Condition in terms of raw material created.
Vitals
Health: 10
Condition: 20
Essence: 10
Derived Stats
Speed: 8
Initiative: 10
Combat Pool: 10
Offense - Melee: 7
Offense - Ranged: 2
Offense - Unarmed: 7
Dodge: 8
Parry: 11
Soak: 7
Magic Resist: 2
Inventory
Battle Axes x2 [Damage 3 / Pen 3]
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