StorybookParagon
Mattering Not
Gaia, the Lonely Skies
Games
Welcome to the high fantasy adventure world of Gaia. Dragons are gone, people are preparing for doomsday, and that night sky looks very pretty for something that is saying that the world will end. It's silly, it's fun, and it's meant for new players for D&D 5th Edition. If this seems interesting, feel free to ask questions and put up interest here. Currently each group is 4 at a maximum (for my sanity). Below are the groups that I'm running.
- You are adventurers meeting a Foolhardy Elf in Brookvale to raid a tiny hoard deep in the woodlands. "A chance for fun and profit," He says, fancying himself an opportunistic expedition leader. Others know him better as a chronic tax evader assembling a motely crew of... any he can find really to delve into the woods and pay for his crippling debt.
Oh yes, he has heard about the giant monster roaming through the woods ever since the dragons left, but that's not going to stop him and his plucky crew from going in anyways. What's an adventure without danger anyways?
Bonus: The Foolhardy Elf has paid you in advance, giving you 10gp extra to spend when creating your character. Where he got the gold, he won't tell you.
Slots (4/4):
- Ilikepie , a Free-Spirited and Prideful Liar.
- Felis , a Forthright and Frugal Fist-fighter.
- Ian Temero , an Anxious and Shy Pacifist.
- Ness , an Impulsive and Self-Assured Gentleman.
- You are adventurers called to a desperate(?) plea for help by a Lazy Alchemist at her homestead. At least that's what you can make out from the awful handwriting. Strange beasts have begun assaulting the borders of Kinesberg and there has been a rally of any that have the will and guts to help defend the town and its precious turnip farms.
Ever since the disappearance of the dragons, the mountains have grown uneasy. There are shadows moving along the snow from the mouth of the old dragon den. And right to the turnip farms nonetheless, the scoundrels.
Bonus: The Sleepy Alchemist gives all that help the defense of Kinesberg a bottle of alchemist fire and vial of acid. It's amazing that she even does that much.
Slots (4/4)
Basic Rules
Player's Handbook. We'll be only using the 5e Player's Handbook for character options. This is to not make it overwhelming as there is a lot of 5e content out there for new players. This restriction may be lifted for groups more experienced with D&D. Otherwise, there are no other restrictions on race, class, or background (but I do ask for non-evil characters that refuse to work with the party). If you want to brainstorm with me a custom background or want to learn more about something in the setting, feel free to leave a message here on the thread or in my messages. Homebrew will be done on a case-by-case basis.
Point Buy. Use point buy or standard array for stats.
Advancement. You start with XP dependent on the group. When you have enough XP to advance to the next level, you must take a long rest to do so. You gain average Hit Points when you level up and can choose a feat instead of choosing to increase your ability scores.
Death. When you die, your XP drops to the lowest possible XP value that doesn't lower your level. For example: if a level 2 character with 500XP dies, they are dropped down to 300XP which is the advancement point for level 2.
House Rules
Pitch. Give your character two adjectives and a single word descriptor. This way you can be a blind and ferocious politician, a crazy and heartfelt janitor, or a daydreaming and childish guardsman.
Integrities. Your character must have two beliefs that they hold true and dear to them, something they want to show others very much. The following are examples:
- I hate feeling like I'm being trapped inside small places.
- I love the thrill of a competition, maybe a bit too much.
- I always try to live up to the reputation my father created.
- I never pass an opportunity to show just how great I am.
Questions? Interested? Feel free to post in this thread.
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