Irishthorn
New Member
In another universe, in another time, lies the country of Freyacre. This one portion of land in a world unrelated to ours, has been at peace for the last hundred years. Once, long ago, they were one nation, under one ruler, until civil war broke out and divided the land into four countries and a peace treaty was signed after the fifty-six year war. For decades, the people fought, died, and raised children who fought and died, and the circle continued. When it became evident that there would never be an end to the suffering and death, the four leaders – Hishmal, Dinara, Tusket, and Lornea – came together and signed the truce that ended it.
In the signed upon agreement, the residents of their future countries would be confined to where they live, never to traverse to the other countries again without a pass issued by their leaders deeming approval was granted. For the sake of peace, they left one area – Basinmoor – unclaimed as it touched all four lands and provided a sort of neutral ground for each country to be able to conduct business. To live in Basinmoor meant you belonged nowhere. It was little more then a trade center, most folks traveling out with fresh wares from their own countries, spending a few weeks in a tent or lean too shack, selling everything they had brought before heading home.
And so, the next hundred years continued. Lightfalls, the richest kingdom (they are not a democracy here) in the land, retained the north and all the coal mines. The luxury of being wealthy has given them the ability to cultivate several villages around their central town, which house miners and sea farers, hunters and peasants. Their main specialty is steam power, using the coal to convex the steam into energy for an unimaginable assortment of developments and inventions.
Embermount, a city of middle-class folks, is surrounded by walls of mountains. The natural barriers protect the city from outside intrusion, with a single road leading through the perilous mountains. Unfortunately for them, this land has no lakes or rivers, so the city is centered around the coast, and thrives on clocks, gears, and springs.
Sungrave is just that. The desert is hot, the sun hotter. Traveling across the sands has claimed its fair share of lives, and only the most experienced pass it with any regularity. Due to this, the country itself has little do with the rest of the world. They have developed solar power, but have kept this secret close to their hearts for a number of decades. Some of the other countries have seen, but do not own, any of this technology. The people here thrive, but to all outsiders they are a mystery.
Lastly, we have Blackwich, a junker town to the south. Many items end up in Basinmoor’s brackish waters, rushed down the continent by the swift flowing currents. Centuries ago, it was a dump ground for the united country, but when war broke out, many who wished not to participate moved there. Over time, a city evolved. They have a combination of technology from the other countries, as they have reverse engineered much of the broken tools, appliances and other technology they found there. Now, two cities have evolved. Blackwich is the capital, with Rustpond being built on the other side of the junkyard. Originally, it was just on the land, bumping up against the waters edge, but as populations grew, the need for more houses did as well, and soon the city found ways to build stilted houses on the water. Now, half the town resides over open water.
All of the cities, except for Lightfall, have some form of democracy. Sungrave is ruled by a council, Embermount is ruled by a King and Queen that use a system of democracy when making decisions – you might think of them as figureheads who break ties. Lastly, Blackwich is full democracy, with mayors and senators, though its very lax and has very little rules outside of those needed to move between country to country.
Now that you know about the towns, and some of the history, lets jump to the background of our story.
Lightfalls may sound like a cheery town, but the truth is they have been building an army. For the last fifty years they have worked in quiet fierceness to build an army bigger, and more advance, then the rest of the continent. Their current ruler (name here) has promised his people that before he dies, the country will be under one leader again. A revolution has began under his nose, with people starting to spread rumors to the other countries that they need to be prepared.
In Basinmoor, a group of rebels has started to form, a combination of people trying to convince their personal governments to listen, and if not the government, the people. A revolution and a war is coming. Its time to tear down the walls, break through the prejudice, and protect those you love, because before long, black smoke from coal burning and stacks of steam may be filling the air, as those around you fall, never to rise again.
Which side will you be on?
In the signed upon agreement, the residents of their future countries would be confined to where they live, never to traverse to the other countries again without a pass issued by their leaders deeming approval was granted. For the sake of peace, they left one area – Basinmoor – unclaimed as it touched all four lands and provided a sort of neutral ground for each country to be able to conduct business. To live in Basinmoor meant you belonged nowhere. It was little more then a trade center, most folks traveling out with fresh wares from their own countries, spending a few weeks in a tent or lean too shack, selling everything they had brought before heading home.
And so, the next hundred years continued. Lightfalls, the richest kingdom (they are not a democracy here) in the land, retained the north and all the coal mines. The luxury of being wealthy has given them the ability to cultivate several villages around their central town, which house miners and sea farers, hunters and peasants. Their main specialty is steam power, using the coal to convex the steam into energy for an unimaginable assortment of developments and inventions.
Embermount, a city of middle-class folks, is surrounded by walls of mountains. The natural barriers protect the city from outside intrusion, with a single road leading through the perilous mountains. Unfortunately for them, this land has no lakes or rivers, so the city is centered around the coast, and thrives on clocks, gears, and springs.
Sungrave is just that. The desert is hot, the sun hotter. Traveling across the sands has claimed its fair share of lives, and only the most experienced pass it with any regularity. Due to this, the country itself has little do with the rest of the world. They have developed solar power, but have kept this secret close to their hearts for a number of decades. Some of the other countries have seen, but do not own, any of this technology. The people here thrive, but to all outsiders they are a mystery.
Lastly, we have Blackwich, a junker town to the south. Many items end up in Basinmoor’s brackish waters, rushed down the continent by the swift flowing currents. Centuries ago, it was a dump ground for the united country, but when war broke out, many who wished not to participate moved there. Over time, a city evolved. They have a combination of technology from the other countries, as they have reverse engineered much of the broken tools, appliances and other technology they found there. Now, two cities have evolved. Blackwich is the capital, with Rustpond being built on the other side of the junkyard. Originally, it was just on the land, bumping up against the waters edge, but as populations grew, the need for more houses did as well, and soon the city found ways to build stilted houses on the water. Now, half the town resides over open water.
All of the cities, except for Lightfall, have some form of democracy. Sungrave is ruled by a council, Embermount is ruled by a King and Queen that use a system of democracy when making decisions – you might think of them as figureheads who break ties. Lastly, Blackwich is full democracy, with mayors and senators, though its very lax and has very little rules outside of those needed to move between country to country.
Now that you know about the towns, and some of the history, lets jump to the background of our story.
Lightfalls may sound like a cheery town, but the truth is they have been building an army. For the last fifty years they have worked in quiet fierceness to build an army bigger, and more advance, then the rest of the continent. Their current ruler (name here) has promised his people that before he dies, the country will be under one leader again. A revolution has began under his nose, with people starting to spread rumors to the other countries that they need to be prepared.
In Basinmoor, a group of rebels has started to form, a combination of people trying to convince their personal governments to listen, and if not the government, the people. A revolution and a war is coming. Its time to tear down the walls, break through the prejudice, and protect those you love, because before long, black smoke from coal burning and stacks of steam may be filling the air, as those around you fall, never to rise again.
Which side will you be on?