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Fantasy Freecasters: Arcane compendium

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AtlannianSpy

Alarmed and Strangerous
This thread is a compendium of extra spells for Freecasters, if you have extra spell points but are out of ideas you can learn any of the spells from this list. If you come up with any ideas for fun spells that you don't want to keep to yourself for whatever reason, you are encouraged to submit them to the arcane workshop where they can be tuned for balance and then added here for other players to use.


One tome spells

  • Name: Zap
    Branch: Red
    Description: The user generates a small amount of electricity in their hand, discharging it by tough to cause a painful, jolting touch but no serious damage.

  • Name: Snap
    Branch: Red
    Description: The user snaps their fingers, producing a loud snapping noise. The sound is loud enough to be painful if performed right next to someone's ear but is otherwise little more than a distraction

  • Name: Flash
    Branch: Red
    Description: The user releases a flash of bright light from their hand, in low light conditions or when used at very close range it can be temporarily blinding.

  • Name: Yoink
    Branch: red
    Description: the user generates kinetic energy to pull a small object to their hand from a distance, the range is limited to 25 metres and while the object moves fairly quickly it can be intercepted and held onto by a quick witted enemy.

  • Name: Owl sight
    Branch: Blue
    Description: The user enhances their eyes ability to absorb light, making their sight better in low light conditions like night or a cave, at the cost of increasing their sensitivity to sudden, bright lights.

  • Name: Knock
    Branch: Blue
    Description: The user creates an illusory knocking sound that originates from a point some distance from the caster that they designate, often used as a distraction by someone trying to pass by a guard.

  • Name: Lookyloo
    Branch: Blue
    Description: The user places their hand on a surface, leaving behind a glowing, blue handprint. For the next hour, the caster may place a hand over one eye to see through the handprint they left behind as if looking through a peephole. After one hour the spell dissipates.

  • Name: Mirage
    Branch: Blue
    Description: The user creates a two dimensional illusion, covering a maximum of two metres by two metres. The illusion can show anything the caster can imagine, but it becomes drastically less convincing if viewed closeup, or from the wrong angle. The reverse side appears as a flat, grey cloud or mist, though the user can see through it. The illusion can last up to five minutes, but can only play a looping twenty seconds of movement.

  • Name: Nourish
    Branch: Green
    Description: The user feeds mana into a single plant, accelerating its growth. The larger and longer lived the plant the less it will be effected by the spell, with the best results showing in small shrubs or bushes.

  • Name: Chomp
    Branch: Green
    Description: The user hardens and sharpens their teeth, allowing them to function as an effective and surprising weapon, though not more so than an ordinary sword or dagger.

  • Name: Yeetle
    Branch: Green
    Description: The user creates a simple living a creature, a fist sized beetle. The beetle instinctively curls up into a ball that can be thrown at enemies. After being thrown the beetle unfurls itself and attempts to cling to the opponent it was aimed at, biting their flesh with sharp, painful pincers.

  • Name: Flex
    Branch: Green
    Description: The user energizes the muscles in a single limb or body part, providing a modest increase in strength for one action.

  • Name: Summon Impling
    Branch: White
    Description: The user summons a minor sprit known as an impling, squat little demon the size of a guinea pig or so. The impling is bound to follow the casters instructions for an hour and is smart enough to speak and interact with intelligent beings or carry out multi step plans. The impling is only as strong and mobile as its small form would suggest however and is a coward, it wont sacrifice itself to complete its instructions though it will take risks.

  • Name: Spiritgift
    Branch: White
    Description: A spell that functions as a ritualized method to offer a spirit a portion of the casters mana as a gift. The main purpose of this spell is to show respect to a spirit and get off on the right foot with them, it is by no means a charming magical effect, merely a courtesy that may grease the wheels of diplomacy somewhat.

  • Name: Summon lesser slime
    Branch: White
    Description: The user summons a magical slime, an alchemical creature that resembles a head sized ball of elastic goo. Slimes are extremely bouncy and can reform if splattered or cut. By compressing itself the slime can launch itself aggressively at people to body slam them, dealing extremely modest blunt damage. Slimes are also sticky and can exert some level of grip through compression so they can hold things in place fairly effectively, though not enough to restrain someone.

  • Name: Sprite-B-Gone
    Branch: White
    Description: The user charges up mana in the palm of their hand, allowing them to overwhelm and banish very minor spirits, of the sort that might be summoned by a one tome spell and no greater, with a mere touch.

  • Name: Smokescreen
    Branch: Black
    Description: The user issues a jet of thick, black smoke from their hand, quickly forming a sizable smokescreen which can obfuscate the area around the caster. THe smoke has no particularly harmful or magical properties.

  • Name: Harden
    Branch: Black
    Description: This spell can be temporarily used to make an object modestly heavier and more durable for about a minute.

  • Name: Slick
    Branch: Black
    Description: The user creates a pool of black, oily liquid that is extremely slippery. The liquid produced is not flammable or otherwise dangerous in any way, though it does taste bad.

  • Name: Griptape
    Branch: Black
    Description: THe user secretes a gel like substance on the palm of their hands that can be made sticky or non stick as the user wishes, making this spell useful for holding onto things or climbing
 
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