Vudukudu
Farseer to the Warsong Clan
https://www.rpnation.com/threads/free-merchant-blues.348695/
Character Sheet:
If I like your post, you're in.
Name:
Age:
Role (Need a Pilot, Engineer):
Appearance (Image or lengthy description will do):
Personality: Paragraph or so.
Background: Couple paragraphs of personal history, should ideally explain here your character's skill-set comes from.
Name: Jack Rollins
Age: 30
Role: Captain
Appearance:
Personality:
Jack is a bad man trying to be a better one. His personal transformation coincides with his first time leaving Station Twelve ten years ago, and he's struggled to create a new identity for himself ever since. Having been raised on Station Twelve, he's primarily concerned with his own survival, and is hesitant to trust others, though once its done, its an intense loyalty. Despite his attempts to be a kinder person, he is still extremely susceptible to his old vices - gambling and drugs in particular. He keeps these troubles locked away, and his crew is entirely unaware of them, an illusion he struggles to uphold. He's crafty, and lives like tomorrow is going to go horribly.
Background:
Jack grew up on Station Twelve, a veritable hell for anyone, let alone a parent-less child. He made his way through life as a kid stealing from food carts, carrying messages between gangers, and stripping copper wire by the ounce from maintenance shafts for a day's meal. By adolescence, he had survived a bout of Red Fever, a stab wound, and numerous back alley fistfights with kids like him. Eventually, as a matter of survival, he found his way into a minor gang, the Spitfires, who dealt almost exclusively in drugs.
Jack became a "chemist" and produced buckets of a powder drug called Jumper. Its an amphetamine, mostly used by workers to stay awake during long shifts, but frequent use can also result in minor visual and auditory hallucinations. Jack sampled quite a bit himself, and developed an addiction which plagues him to this day. Though he often manages to go months at a time without it, he occasionally is overwhelmed by the aches and takes a dose.
After several years making drugs, getting in minor shootouts, and stealing, Jack got a chance at a different life. A small ship, carrying a mercenary outfit, was looking for new recruits. To this day, Jack isn't certain why he signed up, but he did. The next three years saw him digging trenches, eating protein rations, and shooting at strangers on almost every world in the sector, at least, when he wasn't standing guard outside the ship, playing cards, or hitting bars.
Once the soldier-of-fortune life proved to be a poor way to make a fortune, he got into smuggling. His seedier skills got him a place aboard a shipping vessel, and he spent his time manufacturing more drugs, taking them, and helping sell stolen goods or trafficking in other illegal items. The pay was significantly better, the risks were enough to keep him from boredom, and he had his own quarters. Things were starting to feel like home, up until "The Cattle Job."
Jack keeps the details a secret, though he has occasionally referenced it only as the start of his career. The Cattle Job, depending on whether or not Jack trusts you enough to explain it, goes one of two ways. The story almost everyone else hears is this - the crew he was working with staged a daring raid on a Korusian Ranch Heads herd, made off with eighty prize cattle, and with his take, he bought the rust-bucket now known as The Revelation.
The truth is something else entirely. Jack's captain took a job offer from the Star Talons to "pick up" a "shipment" of "volunteers." He was forced to help kidnap nearly four dozen young women from Lotari, then ship them like animals to the Talons loading bay. He never heard what happened to them, and he never wants to. His pay, however, was enough for him to step off and do his own thing. Once again on Station Twelve, he wandered for a bit before coming across a junker in possession of a totally worthless wreck, a battered Hopper class vessel called The Revelation.
That was four years ago. It took him a year to get the vessel in anything resembling working condition, and he's been fixing it up more ever since. Now, he has a half-way decent reputation as a Captain - the only problem left is staffing.
Character Sheet:
If I like your post, you're in.
Name:
Age:
Role (Need a Pilot, Engineer):
Appearance (Image or lengthy description will do):
Personality: Paragraph or so.
Background: Couple paragraphs of personal history, should ideally explain here your character's skill-set comes from.
Name: Jack Rollins
Age: 30
Role: Captain
Appearance:
Personality:
Jack is a bad man trying to be a better one. His personal transformation coincides with his first time leaving Station Twelve ten years ago, and he's struggled to create a new identity for himself ever since. Having been raised on Station Twelve, he's primarily concerned with his own survival, and is hesitant to trust others, though once its done, its an intense loyalty. Despite his attempts to be a kinder person, he is still extremely susceptible to his old vices - gambling and drugs in particular. He keeps these troubles locked away, and his crew is entirely unaware of them, an illusion he struggles to uphold. He's crafty, and lives like tomorrow is going to go horribly.
Background:
Jack grew up on Station Twelve, a veritable hell for anyone, let alone a parent-less child. He made his way through life as a kid stealing from food carts, carrying messages between gangers, and stripping copper wire by the ounce from maintenance shafts for a day's meal. By adolescence, he had survived a bout of Red Fever, a stab wound, and numerous back alley fistfights with kids like him. Eventually, as a matter of survival, he found his way into a minor gang, the Spitfires, who dealt almost exclusively in drugs.
Jack became a "chemist" and produced buckets of a powder drug called Jumper. Its an amphetamine, mostly used by workers to stay awake during long shifts, but frequent use can also result in minor visual and auditory hallucinations. Jack sampled quite a bit himself, and developed an addiction which plagues him to this day. Though he often manages to go months at a time without it, he occasionally is overwhelmed by the aches and takes a dose.
After several years making drugs, getting in minor shootouts, and stealing, Jack got a chance at a different life. A small ship, carrying a mercenary outfit, was looking for new recruits. To this day, Jack isn't certain why he signed up, but he did. The next three years saw him digging trenches, eating protein rations, and shooting at strangers on almost every world in the sector, at least, when he wasn't standing guard outside the ship, playing cards, or hitting bars.
Once the soldier-of-fortune life proved to be a poor way to make a fortune, he got into smuggling. His seedier skills got him a place aboard a shipping vessel, and he spent his time manufacturing more drugs, taking them, and helping sell stolen goods or trafficking in other illegal items. The pay was significantly better, the risks were enough to keep him from boredom, and he had his own quarters. Things were starting to feel like home, up until "The Cattle Job."
Jack keeps the details a secret, though he has occasionally referenced it only as the start of his career. The Cattle Job, depending on whether or not Jack trusts you enough to explain it, goes one of two ways. The story almost everyone else hears is this - the crew he was working with staged a daring raid on a Korusian Ranch Heads herd, made off with eighty prize cattle, and with his take, he bought the rust-bucket now known as The Revelation.
The truth is something else entirely. Jack's captain took a job offer from the Star Talons to "pick up" a "shipment" of "volunteers." He was forced to help kidnap nearly four dozen young women from Lotari, then ship them like animals to the Talons loading bay. He never heard what happened to them, and he never wants to. His pay, however, was enough for him to step off and do his own thing. Once again on Station Twelve, he wandered for a bit before coming across a junker in possession of a totally worthless wreck, a battered Hopper class vessel called The Revelation.
That was four years ago. It took him a year to get the vessel in anything resembling working condition, and he's been fixing it up more ever since. Now, he has a half-way decent reputation as a Captain - the only problem left is staffing.
Last edited: