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Lithia Lace

The Restless One
Name:
Age:
Gender:
Sexuality:
Race:
Appearance: [Description and or Pictures are welcome]
Personality: [This is optional, you can do something simple like naming off trait, like/dislikes, negatives and positive if it helps but I know sometimes people may write down one thing but when they get to roleplaying they're characters acts totally different so don't feel obligated to fill it out]
Bio: [This is also optional. Your backstory doesn't have to be extraordinary, you can just be a regular person that has lead a normal life until now, that being said you can wait to share your character's story and reveal it in the RP if you would like to keep it a surprise or you can share a general bit here and save the juicy parts for later it's up to you]
Magic: [Please state the type of magic you will be starting out with]
Weapon(s): [Please state the weapon(s) you will be starting with, keep in mind you are a beginner who is at best average]
Item(s): [Please state the items you will be starting out with for items you can have multiple of like potions you can only start out with up to 5]
Miscellaneous: [Anything Extra you would like to add or mention]

Name:
Age:
Gender:
Sexuality:
Race:
Appearance:
Personality:
Bio:
Magic:
Weapon(s):
Item(s):
Miscellaneous:
 
Name: Phos Flynn
Age: 20
Gender: Male
Sexuality: Bisexual
Race: Human?
Appearance: Everything about him would be normal; his parents are both human, so why does he look the way he does? Royal violet skin, black sclera, white hair; by all accounts it doesn't make sense. Especially considering that--physiologically--he is still fully human outside of his colour variation. While rare, this is also not an unheard of condition, nor does it seem to have any harmful effects on the body. He just looks like a walking highlighter. Scholars have put together theories: nothing concrete yet.
Magic: Evocation (Ice and Lighting), Abjuration
Allows for the user to build a form of magic within a non-magical item overtime by converting impact energy into magic energy. Only one element can be hosted in an item at a time and while residual magic can leak out from over capacity, it can only be intentionally dispelled all at once; the cascade of magic flow creates a siphoning effect that vacuums all remaining magic out of the object.
Imbues an inorganic item with the ability to redirect kinetic energy. With a low threshold, force that would impact the object instead billows outward. This is an unrefined technique, as the energy redirected is converted into potential energy before being reconverted into kinetic energy in a different direction. As such, the slow conversion speed acts as a natural threshold that prevents the negation of massive attacks. Also, the inability to convert energy other than kinetic makes it effectively useless against the school of evocation.
Weapon: The Charge Blade - a sword and shield of Phos' own design, made to be a vessel for his magic until he can better control it. The sword and shield can combine to create a long axe. As this vessel is designed for Phos' Phial Charge spell, when he activates the elemental discharge the damage can be devastating; however, the weapon requires constant maintenance: mechanically and magically. The parts are complex, and natural wear through the extreme conditions of evocation magic can make its parts deteriorate quickly. And magically, any extreme amounts of energy must be dealt with immediately or they will be lost to the natural degradation of the Phial Charge spell.
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Items: Demondrug - a potion brewed into a fast-acting steroid. A serum that thickens acids in the muscles, allowing them to deliver more force when flexed. Only lasts a handful of minutes, as the acids break down to their normal consistency as they're crunched between the muscles.
Element Phials - Glass vials filled to the brim with elemental energy infused in them through Phos' Phial Charge spell. They detonate with an elemental explosion on impact, but as the magic is infused in the object itself, opening the vials don't actually do anything.
Lux Stone - a special stone he received as a gift: increases his affinity with lightning magic, allowing him to charge items faster with lightning specifically.
Miscellaneous: Phos has never skipped leg day and it shows.​
 
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Name: Phos Flynn
Age: 20
Gender: Male
Sexuality: Bisexual
Race: Human?
Appearance: Everything about him would be normal; his parents are both human, so why does he look the way he does? Royal violet skin, black sclera, white hair; by all accounts it doesn't make sense. Especially considering that--physiologically--he is still fully human outside of his colour variation. While rare, this is also not an unheard of condition, nor does it seem to have any harmful effects on the body. He just looks like a walking highlighter. Scholars have put together theories: nothing concrete yet.
Magic: Evocation, Abjuration
Weapon: The Charge Blade - a sword and shield of Phos' own design, made to be a vessel for his magic until he can better control it. The sword and shield can combine to create a long axe.
Items: Demondrug - a potion brewed into a fast-acting steroid. A serum that thickens acids in the muscles, allowing them to deliver more force when flexed. Only lasts a handful of minutes, as the acids break down to their normal consistency as they're crunched between the muscles.​
Seems fine to me, approved.
 
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Name: Zael Grigor

Age: 21

Gender: Male

Sexuality: Bisexual

Race: Human

Personality:
Zael is a man of daring and courage, striving toward every endeavor with passion and humility. He dreams of things men have never thought of and hopes for things unseen. Nothing is considered impossible to Zael and he constantly seeks to overwhelm those boundaries. Once he sets his sights on something, he pursues it with a feverish tenacity. While he can think quickly on his feet and bend against the changing tides — at times acting impulsively to protect and defend — it always leads to the original goal. If he wants something, he will do his damnedest to get it no matter what obstacles inhibit his advance; these are viewed as nothing more than diversions or nuisances. He sincerely believes that nothing is impossible, everything is feasible, and has often overwhelmed the inconceivable on many occasions which is why those who know him aren't surprised when he comes up with a plan that is entirely off the wall.

A crude and undignified person, Zael is a brash individual with more than a few rough edges. If it works it works, is one of his many philosophies towards life. He is not the sort of person to care much for aesthetics, efficiency is more so his game. His room would look like a disorganized mess to most, but he knows where every single little thing is hidden. That being said he is quite an accepting person, not really caring much where people are from or how they look, he'll always meet respect with respect. Nothing is half-assed with him. His passion and enthusiasm could convince someone the sky is red when it is, in fact, blue. He emanates a sort of energy that makes him difficult to hate and easy to trust.

Zael is a very open person, sharing embarrassing details of his own life with others around him, even if completely unprompted. It may include the details stomach bug he had caught a few weeks ago, or even something more unpleasant. This sort of openness and lack of secrecy has made him a very poor liar, he will weave very silly and consulted lies when he has to. It's gotten to the point where he is quite well-know for being a poor keeper of secrets. If you need a shoulder to cry on, it is better to look elsewhere as he will let your secrets hang out to dry without thinking much of it. It is not something that he does for revenge or to be spiteful, but he often just can not help himself. The pressure of withholding a secret is too much for his frail mind to handle.

Bio: As the oldest son in a large family, Zael has felt the burden of responsibility from the moment he came into this world. At home, there was always something to do or someone he had to take care of. Although Zael understood why this was the case, it was hard not to become scornful of his parents for how strenuous his home life was. He had to be a caretaker, a chef, a bodyguard, and a teacher simultaneously; he had little time to explore his own interests due to the constant catering of his younger siblings. In the brief moments that he had to himself, he would watch a party of adventurers come in and out of town. Each time they carried with them heavier pockets and new treasures. With time, his mind became covetous of the adventurers who crossed oceans, unearthed treasurers and explored forests-- because Zael was stuck changing soiled diapers.

After cooling his nerves, he managed to approach one of the members of the aforementioned party. Between their trips he was able to pick up on a few tips and tricks between their journeys. As he grew closer to the adventuring party, he also began to receive gifts in the form of texts that detailed both survival tips and magics. Each journey too and fro, Zael had managed to gain just a little bit of tutelage-- nothing formal, but just enough to sate his interests. One day, the party just never came back. Perhaps they set their hearts on pursuing better opportunities elsewhere. The thought set his mind at ease, but he could not shake the possibility that they may have succumb to a nefarious fate. He has his mind set on either finding out where they went... or unraveling their fate.

After his father sustained an injury, Zael became the primary source of income for his family. This provided a valid reasoning as to why he would join a guild. He conveyed that the money would be worth it; despite the long stretches of time that may pass in-between his visits. A source of income was part of his cogitation, but his main motivation for joining was obvious-- he wanted an opportunity to see the world and meet new people.

Magic: Transmutation

By touch, Zael can turn one inorganic source of matter into another, albeit temporarily. The object does not immediately change shape, but all physical qualities; including texture and hardness will. Any deformation performed on the object will be retained when it transforms to its standard form. The transformed object has to retain the same state of matter; liquids must remain liquids and solids must remain solids. The time it takes to transfer back depends on the amount of matter being transformed. This can vary from a few minutes, to several hours.

By touch, any source of inorganic matter can be transformed into the shape of a spear. Zael is also able to briefly control its trajectory and velocity; allowing this spell to be used as a ranged offensive spell when required. It is often used in conjunction with transmute to turn nearly anything in his vicinity into a possible weapon.

On touch, turns a creature into a new form. An unwilling creature can resist depending on a few factors: Mana Pool, Magic Resistance, and intelligence. The transformation lasts until broken by the caster or should the target be injured. When it reverts to its rudimentary form, the creature assumes the same level of vitality held before the transformation. The user can only transform the target into a creature they have seen before. Furthermore, the creature is limited by the nature of its new form; it cannot speak, cast spells, or take any other action that requires hand or speech. The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.
Weapon(s): FISTS

Item(s): 3x Health Potions, 1 "Lucky" Coin.
 
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Name: Zael Grigor

Age: 21

Gender: Male

Sexuality: Bisexual

Race: Human

Personality:
Zael is a man of daring and courage, striving toward every endeavor with passion and humility. He dreams of things men have never thought of and hopes for things unseen. Nothing is considered impossible to Zael and he constantly seeks to overwhelm those boundaries. Once he sets his sights on something, he pursues it with a feverish tenacity. While he can think quickly on his feet and bend against the changing tides — at times acting impulsively to protect and defend — it always leads to the original goal. If he wants something, he will do his damnedest to get it no matter what obstacles inhibit his advance; these are viewed as nothing more than diversions or nuisances. He sincerely believes that nothing is impossible, everything is feasible, and has often overwhelmed the inconceivable on many occasions which is why those who know him aren't surprised when he comes up with a plan that is entirely off the wall.

A crude and undignified person, Zael is a brash individual with more than a few rough edges. If it works it works, is one of his many philosophies towards life. He is not the sort of person to care much for aesthetics, efficiency is more so his game. His room would look like a disorganized mess to most, but he knows where every single little thing is hidden. That being said he is quite an accepting person, not really caring much where people are from or how they look, he'll always meet respect with respect. Nothing is half-assed with him. His passion and enthusiasm could convince someone the sky is red when it is, in fact, blue. He emanates a sort of energy that makes him difficult to hate and easy to trust.

Zael is a very open person, sharing embarrassing details of his own life with others around him, even if completely unprompted. It may include the details stomach bug he had caught a few weeks ago, or even something more unpleasant. This sort of openness and lack of secrecy has made him a very poor liar, he will weave very silly and consulted lies when he has to. It's gotten to the point where he is quite well-know for being a poor keeper of secrets. If you need a shoulder to cry on, it is better to look elsewhere as he will let your secrets hang out to dry without thinking much of it. It is not something that he does for revenge or to be spiteful, but he often just can not help himself. The pressure of withholding a secret is too much for his frail mind to handle.

Bio: As the oldest son in a large family, Zael has felt the burden of responsibility from the moment he came into this world. At home, there was always something to do or someone he had to take care of. Although Zael understood why this was the case, it was hard not to become scornful of his parents for how strenuous his home life was. He had to be a caretaker, a chef, a bodyguard, and a teacher simultaneously; he had little time to explore his own interests due to the constant catering of his younger siblings. In the brief moments that he had to himself, he would watch a party of adventurers come in and out of town. Each time they carried with them heavier pockets and new treasures. With time, his mind became covetous of the adventurers who crossed oceans, unearthed treasurers and explored forests-- because Zael was stuck changing soiled diapers.

After cooling his nerves, he managed to approach one of the members of the aforementioned party. Between their trips he was able to pick up on a few tips and tricks between their journeys. As he grew closer to the adventuring party, he also began to receive gifts in the form of texts that detailed both survival tips and magics. Each journey too and fro, Zael had managed to gain just a little bit of tutelage-- nothing formal, but just enough to sate his interests. One day, the party just never came back. Perhaps they set their hearts on pursuing better opportunities elsewhere. The thought set his mind at ease, but he could not shake the possibility that they may have succumb to a nefarious fate. He has his mind set on either finding out where they went... or unraveling their fate.

After his father sustained an injury, Zael became the primary source of income for his family. This provided a valid reasoning as to why he would join a guild. He conveyed that the money would be worth it; despite the long stretches of time that may pass in-between his visits. A source of income was part of his cogitation, but his main motivation for joining was obvious-- he wanted an opportunity to see the world and meet new people.

Magic: Transmutation

By touch, Zael can turn one inorganic source of matter into another, albeit temporarily. The object does not immediately change shape, but all physical qualities; including texture and hardness will. Any deformation performed on the object will be retained when it transforms to its standard form. The transformed object has to retain the same state of matter; liquids must remain liquids and solids must remain solids. The time it takes to transfer back depends on the amount of matter being transformed. This can vary from a few minutes, to several hours.

By touch, any source of inorganic matter can be transformed into the shape of a spear. Zael is also able to briefly control its trajectory and velocity; allowing this spell to be used as a ranged offensive spell when required. It is often used in conjunction with transmute to turn nearly anything in his vicinity into a possible weapon.

Weapon(s): FISTS

Item(s): 3x Health Potions, 1 "Lucky" Coin.
Interesting, looks good to me, approved.
 
Scarlet Mortem
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Skin tone, eyes, ears:
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Age: Human equivalent of 25

Height: 5'4

Weight: 115

Gender: Female

Sexuality: Heterosexual

Race: Dark Elf (Mostly...)

Bio: Scarlet is a dark elf who was cursed as a child and then abandoned. While on the brink of death, she found by an old mage living in the woods. Due to the state in which she was found, Scarlet is especially sensitive to spirits and has and easy time sensing and summoning them. The mage, Marcus, taught Scarlet the art of necromancy to an extent, as well as a few other things such as herbal remedies, potions, and crystals. Growing up, the dead (Ghosts that wondered about their small cabin) and the old mage were her main source of socialization. There was never a reason for her to venture beyond their little home in the Madwoods.

Personality: (Might change or add more later). Scarlet for the most part keeps her cards close to her chest, rarely opening up to people. Due to this she can tend to get flustered when in a crowd and sometimes even have a slight panic attack on occasion. She has a dark side to her due to her species/race of elf; and in larger part due to her curse. She does her best to ignore and stuff down that darkness but it still finds a way to the surface from time to time.

Magic:
  • Necromancy -
    The ability to conjure up the souls or corpses of the dead. Currently, Scarlet can only conjure up souls for a few minutes at a time. She hopes to improve upon this and even reach the point of being able to conjure a corpse if necessary.
  • Enchantment -
    This ability allows the user to reduce a condition (or conditions) of oneself and others. Scarlet only has some skill in this and uses it on herself to suppress the the dark side of her being. Unfortunately, this renders her a little weaker because she is constantly expending her energy to keep this ability going. When her energy is completely spent the Reduction enchantment wears off, allowing the parts of herself she fears, to seep in.
  • Conjuration -
    The ability to heal others using her own energy. The greater the affliction the more energy it expends. This does not extend to curses.
Weapon(s): Scarlet favors two black claw knives with black leather handles, embroidered with silver and with a fluorite crystal embedded in each one. She also has a sword custom made for her size and strength that matches her two knives. Scarlet wishes to enchant these one day as she progresses within enchantment magic.
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Item(s): Scarlet keeps a small pouch strapped to her thigh that usually carries a few essentials for her, such as a small amount of coll, a necklace with a fluorite crystal, and a few "tea" bags containing a mixture to help boost her magical energy when need be, due to her tendency of overexerting herself. Scarlet will occasionally store her enchantment in the necklace when going into battle.
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Miscellaneous:
  • Scarlet's original lastname was Mordai. She was named Mortem by Marcus when he took her in.
  • Marcus knows that Scarlet was from the Mordai family.
  • Mordai means "death"/"Dead" and Mortem means "Death"
  • When Marcus found Scarlet she was the equivalent of dead, hanging on just enough for him to nurse her back to health. Because of this and her natural affinity for necromancy as a dark elf, she has a strong connection to spirits both living and departed from the earthly plane.
  • Scarlet is a quarter Water Fairy. This is unknown to her and others as she looks to be full dark elf. Her mother's fairy half was kept a well hidden secret.
  • Has angel like wings from the fairy side of her but does not know about them or how to summon them.
As a child, a rival group of Dark Elves cursed Scarlet using Psychosis Inducement. This Illusion spell causes the victim to display psychotic behavior. Scarlet is unaware of the curse on her and chalks the behavior up to being a dark elf. A side effect of this curse is that she has no memory prior to being cursed. Her earliest memory is that of being found by Marcus.
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Akar Mercurius
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Age: Human equivalent of 28

Height: 6'2

Weight: 170

Gender: Male

Sexuality: Bisexual

Race: Dark Elf

Personality: Akar can be quite the charmer. But that's only because in actuality he is cold, calculating and manipulative. He uses charm as a means of getting what he needs from those around him, whether its a free meal or information to help him towards his goals.

Bio: Akar is the son of the family that cursed Scarlet. Aware of who she is, he joins the adventures guild to keep an eye on her. Akar is also looking to improve his magic in order to continue his family's legacy as well as ensure Scarlet won't be a hinderance to his family's future plans.

Magic:
  • Necromancy -
    Akar has the ability to summon corpses but can't seem to call forth any souls; they seem to be afraid of him... at least that's what he tells himself.
  • Necromancy -
    The ability to create and project needles/spikes of blood to impale targets; doing large amounts of damage within a large proximity of where it was cast. The blood must be Akar's own and expends an extreme amount of energy, leaving him in a state close to death until he recovers.
  • Illusion -
    Akar has the ability to cause targets to see and hear things that aren't really there. When focused on a singular person it is easier for Akar to create a stronger and more realistic illusion; the more people he includes in this the weaker his illusion becomes.
Weapon(s):
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Item(s): Coming from a wealthy and powerful family, Akar usually has a decent amount of coll on him as well as a few amplification potions.

Miscellaneous:
  • The Dark Elves tend to have a hierarchy within their own species. Akar is from the Madwood where his family currently sits at the top of the hierarchy because they are the most powerful.
  • Akar's Blood Spike Projection is actually a carefully crafted curse placed on Akar by his family for the sake of increasing his power.
 

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Name: Khione (Kai for short)
Age: 22
Gender: Female
Sexuality: Bisexual
Race: Yuki-Onna
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Back View
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Personality: Khione has what would be considered a mellow personality, she is quiet but she isn't shy, just reserved around people she doesn't know. She displays a cool, reserved, and serious personality most of the time but does not lack a humorous side, which is usually in the form of dry wit and sarcasm. She tends to distance herself from most conversations by doing some sort of activity, like reading or messing with her equipment, this does not mean she isn't paying attention but it might mean she isn't interested in talking for very long if at all or maybe she is uncomfortable or flustered and trying not to show it. Despite this, she is very outspoken and isn't afraid to speak her mind. When Khione gets to know people and starts to consider them friends she will become more facetious and friendly with them and will absolutely despise anyone that tries to harm or discriminate against them in any way. Khioneis very intelligent, creative, and tends to be a lot more ferocious in battle than she is in everyday life to the point some might even question if she's the same person, but the truth is she has a lot of pent up aggression she just knows how to channel it and when to let it out… most of the time, but she has her moments where can be emotional and irrational just like anyone else. She is the type of friend who will always have your back, the type that will run into a fire for you and ride into hell with you. That being said she will be the first one to tell you if you're being rash or stupid. She is the type of person that will physically stop you if she has to keep you safe from your own dumb choices even if that results in a fight. The closer she grows to someone the more she will open up to them, the more personal things she shares with you, the closer you are to her. The more vulnerable she is the stronger her feelings may be for you. Khionesurprisingly eats a lot and enjoys good food. It's actually probably her only weakness and you can bride, bargain or negotiate with her using it, remember food is Kai currency. That being said she can be emotional about her food like she might actually cry if you knock over, make her drop or eat her food without asking...or she may attempt to remove your head from four shoulders as they are fightin words.

Bio: Khione was born in the Wayfinder Tundra, naturally her people typically prefer to live in isolation and seclusion not even in the cities of Redwall or the Sigil of the Elements, making them rare to see even in their homeland. Khione's mother gave birth traditionally meaning Asexually so she does not have a father because of this and the fact that no men live amongst her clan she does not really understand the nature of men or men in general, she has learned some things when she decided to venture out into the world but some things are still a mystery to her. That being said she isn't fully clear on the nature of women either, as Yuki-Onna tend to be cold and more reserved in nature. Once she visited the City of Glass out of curiosity, she was fascinated by it and read books about the world outside the tundra. From that day forward she couldn't stop thinking about it. However, her clan greatly disapproved as they felt the outside world was too dangerous for a Yuki-Onna who were sometimes hunted, enslaved tortured and even bred for their precious tears and that she should stay in the tundra where it was easier for them to live in isolation and peace, where her people where at their strong best due to the climate. However, she refused and chose to venture out into the world she so desperately wanted to see and be a part of and maybe one day make it safe enough for others of her kind to take part in it too.

Magic: Evocation, specifically ice magic.

  • Frazil: Creates a zone of cold around the caster which may freeze enemies - on release, Frazil can create a blast of cold that damages and freezes.
  • Frost Dance: Khione creates blue crystal ice shuriken in the shape of snowflakes to launch at the target. She can make them spin to increase their lethal power, and can break them off into multiple shards to catch an opponent off guard.
Weapon(s):
  • Platinum Ring: it channels and focuses her ice magic allowing her to make special ice swords.
  • Mother Gem: When a Yuki-Onna is born their mother cries a special tear gem, that gem is then gifted to the child it was shed for. The Gem has the power to amplify ice magic in general but works best for the one it was made for.
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Item(s):
  • Journal: Khione carries around a journal where she keeps important information or at least things she thinks are important, this journal sports a storage crystal which acts as a bag of sorts that can hold up to 100 items, currently she only has Elixir x 5 Antidote x 5 and a coin purse.
[Just the book from this picture it's typically strapped to her hip]
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Miscellaneous:

  • As a Yuki-Onna, the cold doesn't bother Khione, she could walk through a blizzard in a bikini and would not be bothered.
  • Khione can see in the dark and bad weather this is attributed to both her being a Yuki-Onna and the conditions of where she was born and raised.
  • Khione's tears also freeze over into precious gems made of unmeltable ice.
  • As a Yuki-Onna she can reproduce sexually or asexually. However, if she reproduces asexually the child will always be female and she will only have one, the only way she can have multiple children or even male children is to reproduce with a male.
  • Khione is also 5'3 and 103lbs.


Name: Lilira Luminara
Age: 27
Gender: Female
Sexuality: Heterosexual
Race: Half-Elf (High Elf to be exact)
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Back View
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Personality: Lilira is kind, generous and loving, she can be silly and a bit of a dork, but she has a mysterious side to her. She will try her best to make sure that everyone else is alright, thinking of others first and herself last if at all. However, her kindness is not weakness, she is actually very intelligent despite her typical attitude and she is actually quite skilled. She has a strong sense of moral justice and is willing to help and protect those who need it, that being said she can have quite the terrifying temper. She also isn't above smacking someone with a frying pan.

Bio: Lilira was born Lithia de Rune to two noble families, one human the de Rune's, one elven the Luminara, she was raised by her father's family in the once great Lantern Tower trained by her father Lord Edward de Rune. When she was young, 15 to be exact she left to visit her elven family in Greenheart, she had visited a few times before but this time she wanted to do some training as she once had dreams to be a knight, to become Lady de Rune and lead her family when her father stepped down and protect the people of the Shadow Marches. However, while she was away tragedy struck and every keep in the Shadow Marches had been laid to waste, the noble families that once defended them...all dead. No one knows what happened, some thought it to be a curse and awful sort, some thought it to be monsters or dark mages. Either way...someone or something was responsible. From then on Lilira was taken in by her Elven family and adopted the name Luminara, changing her name to Lilira for safety reasons. While the Luminara were kind she could not let this injustice stand so when she came of age she decided to set out and become an adventurer and start a guild. In the years since she had left the Shadow Marches had fallen into chaos, now a cesspool for criminals of all kinds…one day she'd fix that...one day.
Magic: Illusion, Conjuration, Enchantment
  • Shadow: allows her to create clones of herself, which push her in whichever direction she wants, even in mid-air. These clones are solid but can be dispelled easily if hit or if Lilira moves too far away from them. They can also be used to distract foes or take hits for Lilira. Lilira can also use her clones in tandem with other forms of magic to give her shadow clones offensive capability allowing the clones to copy the properties of said magic, with her afterimages becoming completely solid or even completely intangible depending on the chosen form of magic. Fire allows her to create fiery clones that explode on contact, Ice allows her to create solid ice copies of herself. There are other ways it can be applied but these are just examples.
  • Draw: Lilira summons cards made of magical energy each with a different ability. She can only draw four at a time and the type of card comes at random.
  1. Red: Cause an explosion
  2. Black: slows a target's movements upon impact
  3. Blue: Restore health and stamina to self or nearby allies.
  4. Gold: Raises attack, defense, and movement speed of self or nearby allies.
  • Suit: its a lot like draw but with different abilities. Like draw she can only draw four at a time and they come at random.
  1. Wand: Summons rods that explode with fire
  2. Sword: Summons blades of wind.
  3. Cups: Summons large chalices that shoot water
  4. Pentacles: Summons shields of earth.
Weapon(s): Ring of Blades (Broad Sword) Ring of Blades (Saber) : two magical rings that rummoin swords.
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Saber
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Item(s): Bag, storage crystal, lantern, herbal powder x 5, life powder x 5 coin purpose.
[The Blue one]
5de0d75d63c07f79db40715b-large.jpg
Miscellaneous:
  • Because of her elvan blood, she looks younger than she is and ages slower than a normal human.
  • she is also very light being 5'2 and weighing 92lbs
  • Lilira knows how to fight with Long Swords, Saber's and can tight using both nor either hands.
  • She's a really good cook.
 
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  • Name: Cyndoka
    Alias: Woman In White
    Age: 21
    Gender: Female
    Sexuality: Bisexual
    Race: Nymph (Aurai to be specific)
    Appearance:
    1619044799931.png
    Height: 5'7
    Weight: 140

    Personality:
    - Easygoing
    - Carefree
    - Headstrong
    - Impulsive
    - Reckless
    - Intelligent
    - Optimistic
    - Fun-Loving
    - Sauve
    - Flexible
    - Deceptive
    - Extravagant
    - Destructive
    - Crazy (Well some would call her that when the fight her.)
    - Tough
    - Cynical
    - Whimsical
    - Tomboyish
    - Amoral

    Bio: Not much is known about Cyndoka, but it is said that she hails from the Continent of Xen'Drik, most likely somewhere near The Ash Cauldrons, still not much information is know about despite her having a good reputation there. What is known is that her parents were the ones to introduce them to Renaque as a sort of play date for when they were younger, both of their parents hoped they got along but that was in vain as the both constantly got into fights with one another and the constant bickering between one another being very common. Despite this they did occasionally team up against those who got in their way, usually coming to a mutual agreement that only they can mess with each other and anyone who got in their way would be crushed. When they were finally old enough though, her parents gave her their own family heirloom which was her white cloak, after getting that cloak she no longer told people her name and left the island with Reunaque by her side.

    Magic:
    Primary: Evocation (Primarily Wind)
    Sonic Wind - They can create a huge burst of wind with enough power to send back just about anything away from them or back towards whatever direction they were aiming at. (Though if enough power and/or precision is put behind it, it could even turn out to be lethal.)
    Shielding Whirlwind - They can create a burst of wind that will whirl around them sending about anything near or that tries to get near them.

    Secondary: Enchantment
    Strength Enhancement - This can significantly increases their strength and durability

    Weapon(s):
    Maple Leaf Fan - This is a unbreakable Maple Leaf that has the ability to turn into a powerful nearly unbreakable steel. (It can also be used to help in making precise strikes with their wind magic.
    Bow and Arrow - A regular bow and arrow (It's not on her all the time though)

    Item(s):
    x2 Orbs Of Relevance (When active the orbs explode when a creature in a human form gets near it, and forces them out of their human form and into their true form for a few hours.)
    Pouch full of Coll
    Miscellaneous:
    - Due to their training they have quite a lot of strength and durability.
    - Their relationship with Renaque is a love hate sort of rivalry.
    - Their always seems to a be a breeze of wind blowing close to them they aren't bothered much by the wind and their foot steps also seem to be dead silent due to their nature as a Aurai
    - Their cloak is enchanted to be near untearable, and to be able to handle the wind decently well.
    - They can jump high and doesn't take fall damage since their a Aurai
    - They can move faster than normal humans, though stamina is still a issue.
    - Having lived in the The Ash Cauldrons, they are quite use to hot weather.
 
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  • Name: Cyndoka
    Alias: Woman In White
    Age: 21
    Gender: Female
    Sexuality: Bisexual
    Race: Nymph (Aurai to be specific)
    Appearance:
    View attachment 875030
    Height: 5'7
    Weight: 140

    Personality:
    - Easygoing
    - Carefree
    - Headstrong
    - Impulsive
    - Reckless
    - Intelligent
    - Optimistic
    - Fun-Loving
    - Sauve
    - Flexible
    - Deceptive
    - Extravagant
    - Destructive
    - Crazy (Well some would call her that when the fight her.)
    - Tough
    - Cynical
    - Whimsical
    - Amoral

    Bio: Not much is known about Cyndoka, but it is said that she hails from the Continent of Xen'Drik, most likely somewhere near The Ash Cauldrons, still not much information is know about despite her having a good reputation there. What is known is that her parents were the ones to introduce them to Renaque as a sort of play date for when they were younger, both of their parents hoped they got along but that was in vain as the both constantly got into fights with one another and the constant bickering between one another being very common. Despite this they did occasionally team up against those who got in their way, usually coming to a mutual agreement that only they can mess with each other and anyone who got in their way would be crushed. When they were finally old enough though, her parents gave her their own family heirloom which was her white cloak, after getting that cloak she no longer told people her name and left the island with Reunaque by her side.

    Magic:
    Primary: Evocation (Primarily Wind)
    Sonic Wind - They can create a huge burst of wind with enough power to send back just about anything away from them or back towards whatever direction they were aiming at. (Though if enough power and/or precision is put behind it, it could even turn out to be lethal.)

    Secondary: Enchantment
    Strength Enhancement - This can significantly increases their strength and durability

    Weapon(s):
    Maple Leaf Fan - This is a unbreakable Maple Leaf that has the ability to turn into a powerful nearly unbreakable steel. (It can also be used to help in making precise strikes with their wind magic.
    Bow and Arrow - A regular bow and arrow (It's not on her all the time though)

    Item(s):
    Pouch full of Coll
    Miscellaneous:
    - Their relationship with Renaque is a love hate sort of rivalry.
    - Their always seems to a be a breeze of wind blowing close to them, their foot steps also seem to be dead silent due to their nature as a Aurai.
    - Their cloak is enchanted to be near untearable, and to be able to handle the wind decently well.
    - They don't take fall damage since their a Aurai
    - They can move faster than normal humans, though stamina is still a issue.
Interesting Approved.
 
Scarlet Mortem
View attachment 875078

Age: 25

Height: 5'5

Weight: 115

Gender: Female

Sexuality: Heterosexual

Race: Dark Elf

Bio: Scarlet is a dark elf who was cursed as an infant and then abandoned. She was found by an old mage living in the woods who practiced necromancy, conjuration, and illusion magic. Growing up, the dead (Ghosts that wondered about their small cabin) and the old mage were her main source of socialization.

Personality: (Might change or add more later). Scarlet for the most part keeps her cards close to her chest, rarely opening up to people. However, she has no issues socializing despite her lack of friends. She has a dark side to her due to her species/race of elf; and in larger part due to her curse. She does her best to ignore and stuff down that darkness but it still finds a way to the surface from time to time.

Magic:
  • Necromancy -
    The ability to conjure up the souls or corpses of the dead. Currently, Scarlet can only conjure up souls for a few minutes at a time. She hopes to improve upon this and even reach the point of being able to conjure a corpse if necessary.
  • Enchantment -
    This ability allows the user to reduce a condition (or conditions) of oneself and others. Scarlet only has some skill in this and uses it on herself to suppress the the dark side of her being. Unfortunately, this renders her a little weaker because she is constantly expending her energy to keep this ability going. When her energy is completely spent the Reduction enchantment wears off, allowing the parts of herself she fears, to seep in.
Weapon(s): Scarlet favors two black claw knives with black leather handles, embroidered with silver and with a fluorite crystal embedded in each one. She also has a sword custom made for her size and strength that matches her two knives. Scarlet wishes to enchant these one day as she progresses within enchantment magic.

Item(s): Scarlet keeps a small pouch strapped to her thigh that usually carries a few essentials for her, such as a small amount of coll, and a few "tea" bags containing a mixture to help boost her magical energy when need be, due to her tendency to overexerting herself.

Miscellaneous:
As an infant, a rival group of Dark Elves cursed Scarlet using Psychosis Inducement. This Illusion spell causes the victim to display psychotic behavior. Scarlet is unaware of the curse on her and chalks the behavior up to being a dark elf.






Akar Mercurius
View attachment 875083
Age: 28

Height: 6'2

Weight: 170

Gender: Male

Sexuality: Bisexual

Race: Dark Elf

Personality: Akar can be quite the charmer. But that's only because in actuality he is cold, calculating and manipulative. He uses charm as a means of getting what he needs from those around him, whether its a free meal or information to help him towards his goals.

Bio: Akar is the son of the elf who cursed Scarlet. Aware of who she is he joins the adventures guild to keep an eye on her. His family viewed her as a threat because she showed a strong affinity for magic, so they cursed her to prevent the likely hood that she would surpass them. Akar is also looking to improve his magic in order to continue his family's legacy

Magic:
  • Necromancy
    Akar has the ability to summon corpses but can't seem to call forth any souls; they seem to be afraid of him... at least that's what he tells himself.
  • Illusion
    Akar has the ability to cause targets to see and hear things that aren't really there. When focused on a singular person it is easier for Akar to create a stronger and more realistic illusion; the more people he includes in this the weaker his illusion becomes.

Weapon(s):

Item(s): Coming from a wealthy and powerful family, Akar usually has a decent amount of coll on him as well as a few amplification potions.

Miscellaneous:
(If its okay with everyone and the original thread creator): The Dark Elves tend to have a hierarchy within their own species. Akar is from the Madwood where his family currently sits at the top of the hierarchy because they are the most powerful.
Ooh I smell drama, also approved.
 
download20210404143504.png

Name: Arcturus Matthews
Age: 30
Gender: Male
Sexuality: Heterosexual
Race: Human
Appearance: Arcturus is 6'8 and 210 pounds, his casual attire is as above, for combat he would be wearing medium armor

Personality: Arcturus has a very fatherly attitude, often providing the moral support for groups he is in. His kind and uplifting attitude to others always seems to lighten the mood. His curiosity may at time come off as prying and annoying, however he has no ill intentions with it. He is incredibly interested in oddities and things he is not familiar with. Wiser than he is smart in some aspects of life, as he has made more mistakes than he should have, and had no formal schooling due to his rural upbringing (He can still read and write at an elementary level). He makes a ton of awful puns and has a very hearty and noticeable laugh that echoes the walls of building he is in.

When he does get angry it is loud, often devolving into shouting, but he would never behave violently to one of his allies, unless it were to be to break up a fight amongst them. He enjoys alcohol but knows his limits and doesn't go to far or overindulge. He loves to bake for his companions.



Bio: Arcturus had a very quiet upbringing, in the rural outskirts of Sharn. He grew up doing manual labor and eventually became a Baker using funds he had saved up. While he was working as a baker, he kept hearing stories of adventurers and their travels. He would often sit with them for hours just listening to their stories and achievements. He looked up to them and desired to be one of them. So, late into the night he would practice some of his magic that he learned from purchasing the books in the nearby City. He was slow to learn it, due to his decision of learning it at a much older age than most people who use magic start at. He decided to join the guild to see the stories and vast horizons of the world for himself. Selling his bakery to provide funds to guild and for his travels.


Magic: Abjuration: Arcturus' primary magical focus was on abjuration and he knows how to make simple to intermediate barriers

Evocation: Arcturus knows minor healing and fire evocation magic.

Weapon(s): Arcturus wield an big warhammer

Item(s): A suit of medium armor, a map of the world, a compass, a bag to hold items and oddities. Books to study magic. pouch of funds. basic tools. 1 Healing potion just in case

Miscellaneous: Yes he is quite tall. He also has callused hands and above average strength for a human, below body builder but still more than average.

-------------------------------------------
Edit: made space between bio and personality more apparent
Edit 2: Change to spells
 
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View attachment 875349

Name: Arcturus Matthews
Age: 30
Gender: Male
Sexuality: Heterosexual
Race: Human
Appearance: Arcturus is 6'8 and 210 pounds, his casual attire is as above, for combat he would be wearing medium armor

Personality: Arcturus has a very fatherly attitude, often providing the moral support for groups he is in. His kind and uplifting attitude to others always seems to lighten the mood. His curiosity may at time come off as prying and annoying, however he has no ill intentions with it. He is incredibly interested in oddities and things he is not familiar with. Wiser than he is smart in some aspects of life, as he has made more mistakes than he should have, and had no formal schooling due to his rural upbringing (He can still read and write at an elementary level). He makes a ton of awful puns and has a very hearty and noticeable laugh that echoes the walls of building he is in.

When he does get angry it is loud, often devolving into shouting, but he would never behave violently to one of his allies, unless it were to be to break up a fight amongst them. He enjoys alcohol but knows his limits and doesn't go to far or overindulge. He loves to bake for his companions.



Bio: Arcturus had a very quiet upbringing, in the rural outskirts of Sharn. He grew up doing manual labor and eventually became a Baker using funds he had saved up. While he was working as a baker, he kept hearing stories of adventurers and their travels. He would often sit with them for hours just listening to their stories and achievements. He looked up to them and desired to be one of them. So, late into the night he would practice some of his magic that he learned from purchasing the books in the nearby City. He was slow to learn it, due to his decision of learning it at a much older age than most people who use magic start at. He decided to join the guild to see the stories and vast horizons of the world for himself. Selling his bakery to provide funds to guild and for his travels.


Magic: Abjuration: Arcturus' primary magical focus was on abjuration and he knows how to make simple to intermediate barriers and dispel intermediate magic.

Evocation: Arcturus knows minor healing and fire evocation magic.

Weapon(s): Arcturus wield an big warhammer

Item(s): A suit of medium armor, a map of the world, a compass, a bag to hold items and oddities. Books to study magic. pouch of funds. basic tools. 1 Healing potion just in case

Miscellaneous: Yes he is quite tall. He also has callused hands and above average strength for a human, below body builder but still more than average.

-------------------------------------------
Edit: made space between bio and personality more apparent
Okay, so he looks good for the most part except for the dispelling magic part. Make no mistake as I said before I'm not banning any powers so I'm not saying you can't have it at all, but it may be a little early for anyone to be negating magic so you can have him learn it later. Other than that he looks great.
 
Okay, so he looks good for the most part except for the dispelling magic part. Make no mistake as I said before I'm not banning any powers so I'm not saying you can't have it at all, but it may be a little early for anyone to be negating magic so you can have him learn it later. Other than that he looks great.
Got it
 
Name: Luce Flynn
Age: 23
Gender: Male
Sexuality: Heterosexual
Race: Human
Appearance: Luce is the stock kind of attractive attractive; he's good looking, but often forgone simply because there are so many people equally attractive, with less abrasive personalities. Coiff, copper; goatee; deep, hooded, brown eyes; essentially just a pallet swap of his brother in need of an attitude adjustment.
Magic: Illusion, Conjuration
Creates bright blades of light of varying sizes and shapes. These blades can move independently of their caster, but must be conjured within one metre of the caster. Summoned Swords have the structural stability of glass, and are better suited for piercing as opposed to slashing.
Can create a perfect copy of any inorganic object smaller than two square metres. Can be casted multiple times simultaneously, but only one object maybe copied in this way, and all copies must be created within one metre of their parent object.. Object copies are incorporeal and dissipate with any real impact.
Weapon(s): Roulette - A rapier with a curved handle and a rotating cylinder. You're goddamn right, it's also a gun.
Item(s): Snap Peas - three peas in a pod that pop like bubble wrap, breaks passive illusions.
.500 Phials - bullets filled to the brim with elemental magic, a birthday present from Phos
Manifest - a small crystal of unknown composition, allows Luce to use magic without somatics.
Miscellaneous: Luce is responsible for Phos' legs, Luce too has a couple of hams.​
 
Name: Luce Flynn
Age: 23
Gender: Male
Sexuality: Heterosexual
Race: Human
Appearance: Luce is the stock kind of attractive attractive; he's good looking, but often forgone simply because there are so many people equally attractive, with less abrasive personalities. Coiff, copper; goatee; deep, hooded, brown eyes; essentially just a pallet swap of his brother in need of an attitude adjustment.
Magic: Illusion, Conjuration
Creates bright blades of light of varying sizes and shapes. These blades can move independently of their caster, but must be conjured within one metre of the caster. Summoned Swords have the structural stability of glass, and are better suited for piercing as opposed to slashing.
Can create a perfect copy of any inorganic object smaller than two square metres. Can be casted multiple times simultaneously, but only one object maybe copied in this way, and all copies must be created within one metre of their parent object.. Object copies are incorporeal and dissipate with any real impact.
Weapon(s): Roulette - A rapier with a curved handle and a rotating cylinder. You're goddamn right, it's also a gun.
Item(s): Snap Peas - three peas in a pod that pop like bubble wrap, breaks passive illusions.
.500 Phials - bullets filled to the brim with elemental magic, a birthday present from Phos
Manifest - a small crystal of unknown composition, allows Luce to use magic without somatics.
Miscellaneous: Luce is responsible for Phos' legs, Luce too has a couple of hams.​
Okay approved.
 
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Rhys Whitlock
Age
: 28
Gender: Male
Sexuality: Hetero
Race: Human (Undead)​

Personality: Rhys is honest, placing little value in deception. He can appear distant and stand offish though its mostly a result of either being preoccupied by his own wandering thoughts. While often trying to hide his innate curiosity, Rhys enjoys learning new things or solving puzzles. Perhaps due to his condition and life with the Mercurius family; few things are able to shake his composure or appear objectionable to his withered sense of morals.

Bio: Rhys cannot recall his life before he came into the service of the Mercurius family during his return to the world of the living, but it rarely appears to trouble him. He takes the task of safeguarding the members seriously though even he himself cannot rightly tell if it is out of a sense of duty or lack of other concrete ambitions. For the past years he has stood guard over several members when required, allowing him the chance to rediscover some inherit talents. Rhys feels most at ease in large cities and has little experience with the wilds. He has of late developed a fascination with finely crafted jewelry and heights, often finding himself wandering aimlessly atop the spires and balconies of the Madwood. When Akar joined the guild, Rhys decided to accompany the man; perhaps an unconscious urge to finally find a purpose beyond the existence of an eternal guard dog for dark elf nobility. Officially shedding himself of the duty to pursue this new path unburdened.

Magic:
Divination:
Danger Sense - While more complex forms of divination still elude him, he has a natural talent allowing him to often sense danger or incoming attacks even if he doesn't have the skill to avoid them. When inactive for too long, unbidden scrying or prophetic visions haunt Rhys; though they are anything but useful.

Abjuration:
Grounding – While not able to fully negate spells, Rhys unique physiology allows him to absorb a bit of a spells power and feed it into the core that keeps him alive, softening the sting of harmful magic.

Necromancy:
Strength beyond Death - Rhys undead body is imbued with strength and stamina that has nothing to do with his muscles or training and is a direct result of his body merging with the artifact which bound his soul. This allows him to perform physical feats beyond the usual human scope.

Weapon(s): A long worn blade forged from dark steel, it isn't particularly sharp. A large dagger made of similar material.

Item(s): - Simple iron ring enchanted to keep his body from decaying.
- 3 failed potions of healing; cheap, buzzing with latent magic and nearly inedible
- An aged amulet on a torn silver chain

Miscellaneous: Rhys is a soul trapped in a body which he can only assume is his own. He is no longer alive in the traditional sense and indeed retains no memories beyond his return facilitated by a magically powered artifact humming in his chest. As an undead he requires neither food nor rest and possesses reduced tactile sensations.
Before becoming the undead guardian of ruling family within the Madwood, Rhys lived an entirely different life who's memories are buried somewhere deep within the artifact known as the guardian core which steadily hums in the center of his chest. He was once a burglar of some repute, having grown from humble beginning to hold some sway over the local underground. Using his natural talent at divination he was able to scout potential marks and evade traps before even setting them off. It was only when an unknown group hired him to steal an artifact know as the guardian core that his successful streak came to an abrupt end. The core itself was an item used by a ancient temple cult to create legions of undead guardians by bringing back the dead to serve the one bound to the core. When Rhys attempted to steal the core he bound his own soul to the artifact becoming its master but without following the proper rituals, lost his life in the process. As luck would have it the core raised his own body, now enslaved to the core to fulfill the wishes of its bound master.
 
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aaaa.png

Rhys Whitlock
Age
: 28
Gender: Male
Sexuality: Hetero
Race: Human (Undead)​

Personality: Rhys is honest, placing little value in deception. He can appear distant and stand offish though its mostly a result of either being preoccupied by his own wandering thoughts. While often trying to hide his innate curiosity, Rhys enjoys learning new things or solving puzzles. Perhaps due to his condition and life with the Mercurius family; few things are able to shake his composure or appear objectionable to his withered sense of morals.

Bio: Rhys cannot recall his life before he came into the service of the Mercurius family during his return to the world of the living, but it rarely appears to trouble him. He takes the task of safeguarding the members seriously though even he himself cannot rightly tell if it is out of a sense of duty or lack of other concrete ambitions. For the past years he has stood guard over several members when required, allowing him the chance to rediscover some inherit talents. Rhys feels most at ease in large cities and has little experience with the wilds. He has of late developed a fascination with finely crafted jewelry and heights, often finding himself wandering aimlessly atop the spires and balconies of the Madwood. When Akar joined the guild, Rhys decided to accompany the man; perhaps an unconscious urge to finally find a purpose beyond the existence of an eternal guard dog for dark elf nobility. Officially shedding himself of the duty to pursue this new path unburdened.

Magic:
Divination:
Danger Sense - While more complex forms of divination still elude him, he has a natural talent allowing him to often sense danger or incoming attacks even if he doesn't have the skill to avoid them. When inactive for too long, unbidden scrying or prophetic visions haunt Rhys; though they are anything but useful.

Abjuration:
Grounding – While not able to fully negate spells, Rhys unique physiology allows him to absorb a bit of a spells power and feed it into the core that keeps him alive, softening the sting of harmful magic.

Weapon(s): A long worn blade forged from dark steel, it isn't particularly sharp. A large dagger made of similar material.

Item(s): - Simple iron ring enchanted to keep his body from decaying.
- 3 failed potions of healing; cheap, buzzing with latent magic and nearly inedible
- An aged amulet on a torn silver chain

Miscellaneous: Rhys is a soul trapped in a body which he can only assume is his own. He is no longer alive in the traditional sense and indeed retains no memories beyond his return facilitated by a magically powered artifact humming in his chest. As an undead he requires neither food nor rest and possesses reduced tactile sensations.
Sound interesting and Approved
 


u6QSvU8.png


  • Name: Stynger

    Age: 23

    Gender: Female

    Sexuality: Heterosexual

    Race: Cnidarian (Jellyfish)

    Appearance:
    Stynger possesses ruffled heather hair with a wave bobcut that hid her bandaged left eye. Her visible right eye reflected the cold depths of the Lhazaar Sea, void of emotions. Stynger sports an Aerenalian outfit with black and white schemes of the Tundra, complemented by royal blue ribbons and linings akin to her eye color. Her attire is reminiscent of the Principality's Holy Sepulchers.


 


u6QSvU8.png


  • Name: Stynger

    Age: 23

    Gender: Female

    Sexuality: Heterosexual

    Race: Cnidarian (Jellyfish)

    Appearance:
    Stynger possesses ruffled heather hair with a wave bobcut that hid her bandaged left eye. Her visible right eye reflected the cold depths of the Lhazaar Sea, void of emotions. Stynger sports an Aerenalian outfit with black and white schemes of the Tundra, complemented by royal blue ribbons and linings akin to her eye color. Her attire is reminiscent of the Principality's Holy Sepulchers.



Alright I already approved this so you're good to go.
 
Name:
Olivier de Lyonesse

Age:
19

Gender:
Male

Sexuality:
Homosexual

Race:
FRENCH Human

Appearance:
Olivier is widely regarded as a fair and beautiful man. Blond of hair, lithe of build, and fair of face, Olivier is of average height and is style of dress is best described as ‘severe’. Long sleeved, high necked ensembles befitting an aristocrat of the court.

Personality:
Olivier’s appearance is the least significant thing about him to those who know him well. Olivier is well suited to life at court. He is cold-blooded, cunning, and precise. He is famous for his self-control and his practiced distance from those who would try to befriend him. Olivier prefers to draw in black-and-white the many lines and barriers that separate him from those around him.

Bio:
Born to a life at court among lords, nobles, and various other aristocrats, Olivier learned from a young age that, behind the gilding, the courtiers were serpents one and all. In his brief tenure in that palace, Olivier witnessed backstabbing and scheming obfuscated by pleasantries and balls and finery. He knew that this was a place where only the worst could survive. But he meant to do more than just survive. He would thrive, and in the process leave in his wake the wrecked houses of those who’d dare oppose him. And he did... For a time. Until he was caught in one of his rival’s many nets, snares made to entrap and do away with. With the blessing of the King, Olivier was shipped from court and conscripted into the ranks of some backwater guild. Billed as a chance for the young courtier to see the world, Olivier knew this move’s true purpose: to humiliate, sequester, and eventually, eliminate. Surely no one would bat an eye to hear that he’d been stabbed to death in some back alley thatched bar by whatever type of brigand stalked those streets. But Olivier would not be put away. Already he’d begun to plan his return to court, and the hell he would raise once he did.

Magic:
Conjuration - Golden Lions of Lyonesse
• Olivier can summon two majestic lions under his command.

Divination - Ébranler insuffisance
• Olivier can uncover the weakpoints, vulnerabilities, or insufficiencies in a target's defenses. Olivier touts that this spell that has allowed him to survive countless battles and escape innumerable snares set before him by various social and political rivals. With it, he is capable of highly precise perception of details. It is because of this spell that he has the ability to read and predict practically any move his opponent could make as well as the minute details and movements of his general surroundings.

Evocation - Couronne du Soleil
• Olivier creates three motes of pure sunlight which begin orbiting the space over his head. He may then will them to streak towards an enemy of his choosing, burning like fire and possibly blinding their target. Likewise, he may imbue his blade with one of the motes, adding the spell’s damage and light effects to his sword temporarily.

Weapon(s):
An ornate silversteel sabre

Item(s):
N/A (for now)

Miscellaneous:
N/A (for now)

Courtly Life:
Olivier is the nephew of the ruling lord at the Court of Flamekeep in the country of Thrane. Olivier’s uncle ascended to his station following the conspicuous death of Olivier’s parents; in official terms, he is merely stewarding the throne while Olivier trains for lordship at court. However... Should some tragedy befall Olivier, it is an almost certainty that his uncle would claim the title in a more... Permanent capacity.

The court at Flamekeep is a nest of vipers. Olivier was the worst of them.
 
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Name:
Olivier de Lyonesse

Age:
18

Gender:
Male

Sexuality:
Homosexual

Race:
FRENCH Human

Appearance:
Olivier is widely regarded as a fair and beautiful man. Blond of hair, lithe of build, and fair of face, Olivier is of average height and is style of dress is best described as ‘severe’. Long sleeved, high necked ensembles befitting an aristocrat of the court.

Personality:
Olivier’s appearance is the least significant thing about him to those who know him well. Olivier is well suited to life at court. He is cold-blooded, cunning, and precise. He is famous for his self-control and his practiced distance from those who would try to befriend him. Olivier prefers to draw in black-and-white the many lines and barriers that separate him from those around him.

Bio:
Born to a life at court among lords, nobles, and various other aristocrats, Olivier learned from a young age that, behind the gilding, the courtiers were serpents one and all. In his brief tenure in that palace, Olivier witnessed backstabbing and scheming obfuscated by pleasantries and balls and finery. He knew that this was a place where only the worst could survive. But he meant to do more than just survive. He would thrive, and in the process leave in his wake the wrecked houses of those who’d dare oppose him. And he did... For a time. Until he was caught in one of his rival’s many nets, snares made to entrap and do away with. With the blessing of the King, Olivier was shipped from court and conscripted into the ranks of some backwater guild. Billed as a chance for the young courtier to see the world, Olivier knew this move’s true purpose: to humiliate, sequester, and eventually, eliminate. Surely no one would bat an eye to hear that he’d been stabbed to death in some back alley thatched bar by whatever type of brigand stalked those streets. But Olivier would not be put away. Already he’d begun to plan his return to court, and the hell he would raise once he did.

Magic:
Conjuration - Golden Lions of Lyonesse
• Olivier can summon two majestic lions under his command.

Evocation - Exort du Soleil
• Olivier can will golden flames to sprout from his fingertips or engulf the length of his blade.

Weapon(s):
An ornate silversteel sabre

Item(s):
N/A (for now)

Miscellaneous:
N/A (for now)​
He sounds really interesting approved.
 
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Name: Gul
Race: Skeleton
Age: 20? He doesn't really know
Gender: Male he thinks
Sexuality: Hetro
Appearance: Hes a 7ft'6inch tall skeleton with a gold tooth and a killer suit.
Magic: Primary-Necromancy-Rot bolt he can fire a bolt out of his finger that rots anything it hits.
Scream of the deathless: He lets lose a scream that damages anything in front of him up to six feet away. The damage radiates out from him in a cone. This may cause weak willed enemies to become terrified of the caster.
Secondary-Evocation- Earth evocation: He can shape the earth five feet around him.
Weapons-a five foot long chain with a large metal ball at the end. The balls about bowling ball size.
Items-a silver locket with a picture of an elven woman and a half elven girl. A small note book filled with recipes for food. A flask filled with weak poison.
 
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Name: Aliyah Henderson

Age: Twenty - One (21)

Gender: Female

Sexuality:
Heterosexual

Race: Druid - Elf

Personality:
Aliyah is seen to be quite energetic and uplifting, usually withholding a cold shoulder to only those that upset her. As a woman of varied interests, her main focus would be further growing her healing magic and exploring nature. Though she would like to avoid conflict, Aliyah recognizes the unrealistic expectations and will offer confrontations if the situation calls

Biography:
Fairing from a frontier human village, Aliyah comes from a relative abnormal upbringing. Her mother being of the forest folk and her father an elf, Aliyah was considered an abnormality to many of the village but was eventually accepted through her steadfast determination in helping the village through her healing magic. Learning her magic from her mother, Aliyah has come to better broaden her horizons and do some good in the world by joining the guild.

Magic: Conjuration; healing

[Regrowth]: A standard spell that is channeled via mental concentration which hastens the speed of recovery of an injury.

Weapon(s): An enchanted oak wand and slightly rusted dagger.

Item(s):
N/A

Miscellaneous: N/A​
 
View attachment 876478
Name: Gul
Race: Skeleton
Age: 20? He doesn't really know
Gender: Male he thinks
Sexuality: Hetro
Appearance: Hes a 7ft'6inch tall skeleton with a gold tooth and a killer suit.
Magic: Primary-Necromancy-Rot bolt he can fire a bolt out of his finger that rots anything it hits.
Secondary-Evocation-minor earth evocation.
Weapons-a five foot long chain with a large metal ball at the end. The balls about bowling ball size.
Items-a silver locket with a picture of an elven woman and a half elven girl. A small note book filled with recipes for food. A flask filled with weak poison.
Approved
 

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