Formulas for Calculations

a simpler name

Ultimate Hope Bagel
All values will be rounded to the nearest decimal unless stated otherwise.


1) Dexterity (Dex) x 7 = Initial Health


2) 2+Strength (Str) x 5 = Mass of Heaviest thing that can be carried without any help(kg)


3) 5+Str*2 + Random Number from 0 to 30 * Luck Percentage/2= Hit Strength (Damage would be rounded)


4) 10+ Intelligence (Int) x 3 =Percentage Chance of clue detected


5) (75%/Int) +( Int-30) = Percentage Chance of truth to be interpreted as lies


6)100%/ Finesse(Fin) +1 = Careless Mistake generated.


7)  Attacks for Hand-to-Hand combat (Ignored if the other person does not know that they are being attacked):

  • Punch: Base 5% chance of dodging from it. 100% damage
  • Slap: Base 3% chance of dodging. 50%  damage (Bitch Slap as much as you can for no reason :P)
  • Grab : Base 90% chance of dodging. No damage
  • Disarm: 70% chance of dodging. No damage. Opponent loses weapon
  • Kick: 10% chance of dodging. 125% damage. 25% chance of stunning.
  • Tackle: 25% chance of dodging. 25% damage. Makes opponent fall
  • Pin : 99% chance of dodging . Opponent immobilised unless Opponent strength is 5 more than everyone pinning them.



8 ) 10 + ((Own Int-Opo Fin)/2)= Chance of lie being detected if a statement is examined


9) Base chance of dodging +( 3%*(Own Agility(Agi) - Opo Speed(Spd))= Real chance of dodging.


10) Total Health/ 10 = Near Death State


11) (Dex/5) + 0.1(Luck(Luc) 2 ) -1.75(Luck +4)= Chance of surviving Near Death State


12) ( 5% +((Percentage of Health Remaining/5+Own Spd) - (Percentage of Opponent's health remaining/4 + Opo Spd))) * Luck percentage = Chance of getting away without opponent getting a free hit.


13) (50%/(Own Int + ((25-Int)/25)))+((Int-30)/20))= Percentage chance of Truth to be suspected


14) 5+ Spd*0.6= Maximum movement speed(m/minute)


15)1 + (Str/Object weight*0.5) = Maximum throw distance ( metres)


16) Object weight*4 = Damage done if blunt object is thrown at person


17) Chance of throw hitting target= 100%/ (Distance thrown*4) + Str/3 +Fin/2.5


18) Pick pocketing chance= 2% +Own Agi/6+ Own Fin/3 - Opo Int/1.5


18) Luck Chart:


0 Luck=15%


1 Luck=25%


2 Luck=30%


3 Luck= 35%


4 Luck=40%


5 Luck= 50%


6 Luck=55%


7 Luck= 60%


8 Luck= 65%


9 Luck= 70%


10 Luck = 75%


11 Luck = 80%


12 Luck = 85%


13 Luck = 90%


14 Luck = 95%


15 Luck= 100%


16 Luck= 110%


17 Luck = 120%


18 Luck = 130%


19 Luck= 150%


20 Luck=160%


21 Luck = 165%


22 Luck = 180%


23 Luck = 200%


24 Luck= 220%


25 Luck =240%


26 Luck = 250%


27 Luck = 275%


28 Luck = 300%


29 Luck = 310%


30 Luck = 320%
 
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