a simpler name
Ultimate Hope Bagel
All values will be rounded to the nearest decimal unless stated otherwise.
1) Dexterity (Dex) x 7 = Initial Health
2) 2+Strength (Str) x 5 = Mass of Heaviest thing that can be carried without any help(kg)
3) 5+Str*2 + Random Number from 0 to 30 * Luck Percentage/2= Hit Strength (Damage would be rounded)
4) 10+ Intelligence (Int) x 3 =Percentage Chance of clue detected
5) (75%/Int) +( Int-30) = Percentage Chance of truth to be interpreted as lies
6)100%/ Finesse(Fin) +1 = Careless Mistake generated.
7) Attacks for Hand-to-Hand combat (Ignored if the other person does not know that they are being attacked):
8 ) 10 + ((Own Int-Opo Fin)/2)= Chance of lie being detected if a statement is examined
9) Base chance of dodging +( 3%*(Own Agility(Agi) - Opo Speed(Spd))= Real chance of dodging.
10) Total Health/ 10 = Near Death State
11) (Dex/5) + 0.1(Luck(Luc) 2 ) -1.75(Luck +4)= Chance of surviving Near Death State
12) ( 5% +((Percentage of Health Remaining/5+Own Spd) - (Percentage of Opponent's health remaining/4 + Opo Spd))) * Luck percentage = Chance of getting away without opponent getting a free hit.
13) (50%/(Own Int + ((25-Int)/25)))+((Int-30)/20))= Percentage chance of Truth to be suspected
14) 5+ Spd*0.6= Maximum movement speed(m/minute)
15)1 + (Str/Object weight*0.5) = Maximum throw distance ( metres)
16) Object weight*4 = Damage done if blunt object is thrown at person
17) Chance of throw hitting target= 100%/ (Distance thrown*4) + Str/3 +Fin/2.5
18) Pick pocketing chance= 2% +Own Agi/6+ Own Fin/3 - Opo Int/1.5
18) Luck Chart:
0 Luck=15%
1 Luck=25%
2 Luck=30%
3 Luck= 35%
4 Luck=40%
5 Luck= 50%
6 Luck=55%
7 Luck= 60%
8 Luck= 65%
9 Luck= 70%
10 Luck = 75%
11 Luck = 80%
12 Luck = 85%
13 Luck = 90%
14 Luck = 95%
15 Luck= 100%
16 Luck= 110%
17 Luck = 120%
18 Luck = 130%
19 Luck= 150%
20 Luck=160%
21 Luck = 165%
22 Luck = 180%
23 Luck = 200%
24 Luck= 220%
25 Luck =240%
26 Luck = 250%
27 Luck = 275%
28 Luck = 300%
29 Luck = 310%
30 Luck = 320%
1) Dexterity (Dex) x 7 = Initial Health
2) 2+Strength (Str) x 5 = Mass of Heaviest thing that can be carried without any help(kg)
3) 5+Str*2 + Random Number from 0 to 30 * Luck Percentage/2= Hit Strength (Damage would be rounded)
4) 10+ Intelligence (Int) x 3 =Percentage Chance of clue detected
5) (75%/Int) +( Int-30) = Percentage Chance of truth to be interpreted as lies
6)100%/ Finesse(Fin) +1 = Careless Mistake generated.
7) Attacks for Hand-to-Hand combat (Ignored if the other person does not know that they are being attacked):
- Punch: Base 5% chance of dodging from it. 100% damage
- Slap: Base 3% chance of dodging. 50% damage (Bitch Slap as much as you can for no reason )
- Grab : Base 90% chance of dodging. No damage
- Disarm: 70% chance of dodging. No damage. Opponent loses weapon
- Kick: 10% chance of dodging. 125% damage. 25% chance of stunning.
- Tackle: 25% chance of dodging. 25% damage. Makes opponent fall
- Pin : 99% chance of dodging . Opponent immobilised unless Opponent strength is 5 more than everyone pinning them.
8 ) 10 + ((Own Int-Opo Fin)/2)= Chance of lie being detected if a statement is examined
9) Base chance of dodging +( 3%*(Own Agility(Agi) - Opo Speed(Spd))= Real chance of dodging.
10) Total Health/ 10 = Near Death State
11) (Dex/5) + 0.1(Luck(Luc) 2 ) -1.75(Luck +4)= Chance of surviving Near Death State
12) ( 5% +((Percentage of Health Remaining/5+Own Spd) - (Percentage of Opponent's health remaining/4 + Opo Spd))) * Luck percentage = Chance of getting away without opponent getting a free hit.
13) (50%/(Own Int + ((25-Int)/25)))+((Int-30)/20))= Percentage chance of Truth to be suspected
14) 5+ Spd*0.6= Maximum movement speed(m/minute)
15)1 + (Str/Object weight*0.5) = Maximum throw distance ( metres)
16) Object weight*4 = Damage done if blunt object is thrown at person
17) Chance of throw hitting target= 100%/ (Distance thrown*4) + Str/3 +Fin/2.5
18) Pick pocketing chance= 2% +Own Agi/6+ Own Fin/3 - Opo Int/1.5
18) Luck Chart:
0 Luck=15%
1 Luck=25%
2 Luck=30%
3 Luck= 35%
4 Luck=40%
5 Luck= 50%
6 Luck=55%
7 Luck= 60%
8 Luck= 65%
9 Luck= 70%
10 Luck = 75%
11 Luck = 80%
12 Luck = 85%
13 Luck = 90%
14 Luck = 95%
15 Luck= 100%
16 Luck= 110%
17 Luck = 120%
18 Luck = 130%
19 Luck= 150%
20 Luck=160%
21 Luck = 165%
22 Luck = 180%
23 Luck = 200%
24 Luck= 220%
25 Luck =240%
26 Luck = 250%
27 Luck = 275%
28 Luck = 300%
29 Luck = 310%
30 Luck = 320%
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