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Realistic or Modern ▸firdaus◂ — [lore]

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sox

awful, awful taste in everything
F I R D A U S.
LOCATIONS.

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1 — SHATI AGRICULTURAL LANDS: for crops and horticulture on the island, use the andaman and nicobar islands as reference
2 — SHAJARAN HUNTING LANDS: for wild game available on the island, use the andaman and nicobar islands as reference
3 — THE ROAMING HILLS: a shajaran-owned range of steep hills that are difficult to scale, used as a storage area for the shajarans as well as any clandestine operations by the warriors
4 — "THE FALLS": a large waterfall and campsite for hunters that have been travelling long distances or need to stake out during nighttime
5 — TLS RIVER: the largest river that crosses the island, and the primary source of dispute between the two clans
6 — SHAJARA TOWN CENTER: home to residences, the shajaran conference point, and all specializations
7 — REGIONAL TOWN CENTER: home to trade shops, a bonfire site, and the meeting point for the leaders of both clans
8 — LAKE TALAAB: a shared freshwater lake/pond used for all purposes by both clans
9 — MAHJUL: an uncharted island that neither clan lays claim to, due to the abundance of lethal predators and swamp-like conditions of the terrain. while it is not barren of human life, mahjuul is somewhere that neither shatis nor shajarans care to visit without a necessary purpose.
10 — SHATI TOWN CENTER: home to residences, the shati conference point, and all specializations
11 — THARWA: shati-owned island for storage and agricultural purposes, as well as any operations wished to be kept secret from the shajarans

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1 — SHAJARA RESIDENCES: shajarans that do not live outside of the town center, such as families or the elderly, have homes in this densely populated area
2 — SHAJARAN MINES: entrances to the underground cave system under shajaran jurisdiction. for unique ores available on the island, use the andaman and nicobar islands as reference
3 — SHAJARA BONFIRE CLEARING: an open space for the clan to gather during assemblies and festivities
4 — SHAJARAN CAPITAL: the district of commerce and home to the clan's leadership, where specialized merchants, laborers, and warriors work and coordinate within the tribe
5 — MINES: communal entrances to the underground cave system. for unique ores available on the island, use the andaman and nicobar islands as reference
6 — SHAJARAN SHOPS: home to many shopkeepers' businesses and homes, such as barbers, builders, herbalists, and blacksmiths
7 — COMMUNAL TRAINING GROUNDS: a marked stretch of jungle for warriors and hunters to spar, train, and hone their skills.
8 — REGIONAL BONFIRE CLEARING: a shared open space for both clans to gather during assemblies and festivities
9 — SHATI SHOPS: home to many shopkeepers' businesses and homes, such as fishermen, seamstresses, tattoo artists, and butchers
10 — REGIONAL CAPITAL: school buildings, daycares, sick bays, and all types of faiths can be found in this family-oriented sector
11 — HORSE STABLES: a large stable where islanders can keep their horses when they're in the town center if they live outside of it, or lease a horse if needed
12 — PRISON AND GRAVEYARD: an underground cave acts as a prison for both clans, directly next to a large, marked graveyard
13 — SHATI CAPITAL: the district of commerce and home to the clan's leadership, where specialized merchants, laborers, and warriors work and coordinate within the tribe
14 — SHATI RESIDENCES: shatis that do not live outside of the town center, such as families or the elderly, have homes in this densely populated area
15 — SHATI BONFIRE CLEARING: an open space for the clan to gather during assemblies and festivities
16 — HARBOR: docks along the entire coast under shati jurisdiction, where one can lease a boat for fishing or arrange transportation around the island by sea. for fish available on the island, use the andaman and nicobar islands as reference



LAWS AND REGULATIONS.
GENERAL REGULATIONS
- All able-bodied adults must hold an occupation.
- All persons who choose to come to Firdaus are strictly forbidden from leaving.
- All foreign entities attempting to enter Firdaus must have the appropriate seal displayed.
- Clans may not push the boundaries of each other's territories.
- Clans must delegate a set number of laborers to the regional town settlement.
- Regional laborers must remain impartial in their service of either clan.


WARTIME REGULATIONS
- Targeting of marked medics is strictly prohibited.
- Targeting of regional facilities is strictly prohibited.
- Targeting of the isolationists on Mahjul is strictly prohibited.
- Arson is strictly prohibited.
- Soliciting foreign aid is strictly prohibited.
- Violation of fundamental regulations in the case of self-defense may be weighed accordingly by the clan's leaders.


MANDATORY ARE THE FOLLOWING
- Self-quarantine for one week upon arrival on the island.
- Vaccinations for all children.
- Education for all children below the age of 16.
- Mental health evaluations for all prospective parents.
- Bi-annual census of all mainland islanders. The isolationists on Mahjul may opt out.


PROHIBITED ARE THE FOLLOWING
- Murder/assault of residents on the island outside of wartime or self-defense.
- Thievery outside of wartime. All natural resources are to be allocated by jurisdiction.
- Destruction of property or resources outside of wartime.
- All categories of firearms and the use of gunpowder. Crossbows are limited to two per clan.
- Hunting of elephants for sport or food.


CLAN LEADERSHIP
- The leaders of each clan must be elected democratically by tribe members 16 years of age and older.
- The leader must be at least 20 years of age.
- Each leader may serve up to 3 terms, each for 5 years.
- The leader may appoint the adviser and lead warrior or opt to hold elections at their own discetion.
- Should the leader pass away, the adviser will be promoted to leader until the next election.
- Should the leader prove to not have the best interests of the people at heart, the clan may directly vote to oust them from their position. In such cases, a new election must occur within 48 hours.


CLAN ADVISERS
- The adviser may be appointed by the leader or elected democratically.
- The adviser must be at least 20 years of age.
- There is no limit to how many terms an adviser can serve, each for 3 years.
- The advisers are responsible for the census, inter-clan events, and negotiation meetings, as well as any other internal organization that needs to be done.
- Should the adviser pass away, the leader may appoint a new one.
- Should the adviser prove to be incompetent, the leader may appoint a new one.
- Upon change of leadership, a new adviser may be appointed.


LEAD WARRIORS
- The lead warrior may be appointed by the leader or elected democratically.
- The lead warrior must be at least 16 years of age.
- There is no limit to how many terms a lead warrior can serve, each for 3 years.
- The lead warrior is responsible for organizing hunts, mapping construction plans, and leading troops into battle.
- Should the lead warrior pass away, the leader may appoint a new one.
- Should the lead warrior prove to be incapable, the leader may appoint a new one.
- Upon change of leadership, a new lead warrior may be appointed.

If any of the above regulations are found to have been violated, the offender may be subject to punishment as determined by their clan's leaders. If the secrecy of Firdaus' identity is at jeopardy, the offender may be executed without trial.




SHATI JUSTICE SYSTEM.
All persons charged with a crime will be given a trial in front of the leader, adviser, head warrior, and three appointed adult members of the clan. The defendant may bring one person to represent their case. All witnesses, victims, and defendants must be present and give their testimonies, after which the heads of the clan and appointed jury will vote on a decision. The leader of the clan determines the details of each sentence.


[1ST DEGREE]
North-end lookout graveyard shift and no meat rations from hunts or fishing (duration dependent on severity of crime).

[2ND DEGREE]
Solitary confinement (duration dependent on severity of crime) and a ration of one fish per day.

[3RD DEGREE]
Solitary confinement and torture, possibly execution (should the crime be unforgivable).



SHAJARA JUSTICE SYSTEM.
All persons charged with a crime will be given a trial in front of the leader, adviser, and head warrior. The defendant may not speak unless asked a question during an interrogation by the adviser. All witnesses and victims must be present and give their testimonies, after which the leader will determine a ruling. The head warrior determines the details of each sentence.


[1ST DEGREE]
Acting as bait for large-scale hunts (duration dependent on severity of crime).

[2ND DEGREE]
Lashes from a whip (quantity dependent on severity of crime).

[3RD DEGREE]
Removal of tongue/genitals/nose or execution (dependent on nature of crime).



AN IMPORTANT NOTE.
While these laws and justice systems are in place and enforced to a degree, each clan has its own tendencies to overlook certain parts of this document. The Shajarans have been known for their tendency to use unnecessary brutality and authoritarian approaches to societal hierarchies, while the Shatis specialize in manipulation through shady dealings under the table. The dwindling trust between the two clans which the leaders claim is due to a dispute over territory is largely due to how far they bend the laws in different directions. Corruption, bribery, and a missing face with no explanation are slowly, but surely, becoming the norm.

 
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