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Fantasy Fate of the Obsidian Throne - Lore

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Viper Actual

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Here you can post lore related to Houses, minor characters, nations, cities etc. Feel free to go wild as long as it doesn't collide with other existing lore and as long as you don't go and lay claim to the entirety of Tarkesia. A suggestion would be to start small with a city and/or House.

Useful links:

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Examples:

House Pallisti

One of the many minor Houses, Pallisti has a long tradition of training their sons and daughters in the art of royal politics. Most members of the house serve in the capital city of Dawncliff in one way or another. A notable member of House Pallisti is Sir Calistan who is the fourth and latest member of the house to serve as the Royal Advisor.

House Pallisti hail from the small coastal village of Rendaar to the south of the capital.

Dawncliff
A monument to Tarkesian ingenuity, greed and determination the capital city of Dawncliff was built by a king with a name long lost. This sprawling city is home to a massive royal palace of the same name, rich residential districts, markets parks and disgusting slums. Despite its many flaws the city is still the crown jewel of Tarkesia and its keep home to the infamous Obsidian Throne.
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Throneblades
Sworn to protect the crowned rulers of Tarkesia the Throneblades is an old order of warriors dedicated to protecting both King and Queen at all costs. These days the Throneblades often work, much to their own dispraise, alongside the King's- and Queen's Guard of the House which control the throne.
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Royal Council
Consisting of fifteen members the Royal Council work directly under the King to aid with domestic matters and, in the rare case that they cannot do so themselves or if there is no crowned King or Queen, handle all royal businesses (including external and diplomatic) until a new ruler can be appointed. Members of the Royal Council can have a variety of occupations including both military and non-military ones. No two members can hail from the same House.

King Haedric of House Jyrkan
Often referred to as the "King of Sins". Haedric was the youngest son of House Jyrkan and the most recent king of Tarkesia. He earned his title after both of his two older brothers died in combat against rebels of the Golden Coast. After destroying the rebellion his succumbed to his grief and (according to a variety of sources) lost his mind. When he was not busy sleeping with whores, drinking or abusing his loyal wife and Queen he preferred to sleep or wander the great halls of Dawncliff Keep aimlessly. At the same time he left no orders or directions for the Royal Council- causing the nation to fall into turmoil.

When Haedric died he left such a shameful legacy that some people believe that the damage caused cannot ever be repaired or forgiven.

House Jyrkan
Once a prestigious and wealthy House the tale of House Jyrkan is a sad one. After decades of prosperity it would seem that the Holy Three choose this House to die. One by one its members either died in battle, tragedies or to their own weaknesses. When King Haedric died his Queen, Rina, retreated home to House Jyrkan in order to gather strength and plan the future of the House to prevent their bloodline from ending.

House Jyrkan own the once-fertile lands of Ardin. Back during its golden age the wheat farms of Ardin managed to supply half of the kingdom with more than enough food. Now it struggles to supply its own peasants.
 

The House of Lutheir
Duchy of Gethelon
"Let It Be Perpetual"
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Overview

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Intro: The House of Lutheir overseees the Duchy of Gethelon, its capital, Edin Cair, and all other important domains therein. They are largely a financial and mercantile family, creating and maintaining Tarkesia's oldest, most widespread banking business. The Bank of Lutheir is simultaneously renowned and reviled as it has both saved and condemned many a spend-happy noble. However, the Lutheirs are known to be firm believers in modesty, charity, and equality in all ways save financial ones. They make no concessions to any who would dare rival their banks, their trade routes, or their mercantile endeavors. Aside from their famed bank, the Lutheirs also boasts a healthy exotic exportation operation, spreading their goods throughout all ports in Tarkesia.

Members:
  • His Grace the Duke of Gethelon, Elion Lutheir II
  • (To be continued)

Seat: Edin Cair (rhymes with 'fire'; does not sound like 'care'): The port of Edin Cair straddles the mouth of the Donwyn river, reaching wide from its waters to embrace the coast upon which it sits. Trailing behind it is miles and miles of farmland that hug the river to take advantage of its fertile floodplain, all of which is rigorously organized to feed the behemoth of a city. As one of the oldest cities in the province, Edin Cair has developed into a labyrinthine mess of streets and structures, zigzagging between the open forums and columned arches and marble-sheathed apartments crammed together beneath the blistering sun. Indoor markets provide shelter from the heat, though they're even more cramped than the streets beyond. Only the harbor escapes this claustrophobia, upon whose docks one can see to the crystal blue horizon on every sunny day, past the forest of masts that frequently fills the harbors, creaking in the slow lapping of easy tides.
Geography
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Culture
Military: The Lutheirs alone can raise up to thirty-thousand soldiers and five hundred warships. The numbers fluctuate in size depending on the circumstance in which it is brought to bear, but despite this, they have a command structure that can make use of every last soldier.

Local Dialect: I decided to give the people here Scottish accents for funsies. High-born folk often put on posh accents like this whereas a lot of other people will speak broad Scots like this
 
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Magic
Existing in many shapes and forms, magic is the ability to manipulate matter, reality and time. This is of course a very simplified explanation. Anyone can try to learn magic although it takes true skill and determination to become proficient at it. In Tarkesia there exist several forms of magic such as battle magic, illusionary magic, weather magic and several types of elemental magic. Outside of Tarkesia there exist smaller groups dedicated to more dangerous forms of magic such as necromancy and while such forms of magic are frowned upon they are difficult to regulate and control within the realm.

Guilds

Throughout Tarkesia and many of its neighboring nations there are plenty of Guilds- essentially collectives dedicated to a single goal. In most cases these guilds exist not only to unite like-minded individuals but also to ensure the integrity and security of special occupations. One of the best examples is the Mage's Guild which actively provides the Tarkesian government with support on magical matters and help regulate more dangerous forms of magic.

Dragons

Few but extremely respected the dragons of Tarkesia and beyond are solitary creatures. Some are known to amass riches while others hunt for knowledge. Highly intelligent these beasts always have ulterior motives and are never to be trusted. Dragons cannot be tamed though there are ancient stories depicting one of the first kings as a warlord who rode a dragon into battle.

Wyverns

Much smaller than their dragon cousins these beasts are commonly found soaring through valleys or along the coasts. Because of their tendency to hunt domesticated animals and cattle they are popular targets for hunters. It is not uncommon for the lords of Tarkesia to own at least one Wyvern-hide to showcase their proficiency with ranged weapons.

Eastern Seas

Dangerous and largely unexplored the Eastern Seas are home to both many island kingdoms and pirate warbands. Trade is often limited to the largest or most trustworthy islands as pirate raids are frequent and very, very, expensive.

Golden Coast

Named after its riches this large riverine territory remains contested after its latest Lord was hanged during a worker rebellion. A beautiful area it is also the main source for rare metals within Tarkesia. It is currently under the influence of several rebel warlords fighting each other and anyone sent to represent the Obsidian Throne.

During his years on the throne King Haedric did little to quell the growing unrest nor did he answer the call for better rights. Because of this ignorance the Golden Coast once again reverted into chaos.
 



House Baldrey
Rulers of the Duchy of Keles

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Overview
House Baldrey has a lineage that goes back almost a thousand years and is one of the oldest houses within Tarkesia as well as one of the most prestigious. Legend says that before becoming a part of Tarkesia, the ancient ancestors of House Baldrey ruled Keles as Storm Kings of the Highlands before being conquered by the first king of Tarkesia. And although defeated, House Baldrey was allowed to retain their titles as a means to employ stability in the region for their newly conquered populaces of the highlands, and thus helped Tarkesia maintain its hold onto Keles for all this time.

The coat of arms for House Baldrey shows a red gauntlet upon a field of white, representing the power of the rulers of Keles, while flanked upon two fields of black populated with ermines, representing the prestige of House Baldrey as a whole. The motto for House Baldrey is simple: 'Eternal and Just', as are their members.



Notable Members
Lord Medwin, Duke of Keles
The current holder of the highlands and self proclaimed claimant to the Obsidian Throne.

Lady Mera
Medwin's mother and sister to the late King Haedric. Having raised Medwin on stories of the Obsidian Throne and of his inherent greatness, she has fanned the flames of ambition within the young duke and has spurred him to press his claim onto the throne and the kingdom as a whole.

Lady Lanaya
Medwin's sister and current regent of the Duchy of Keles while Medwin is absent.

Captain Jorys
Medwin's house bannerman and loyal companion, Jorys serves House Baldrey faithfully as his forefathers did before him and spares no effort to help his lord and friend to achieve whatever it is he wants.



Fangdor Citadel
Fangdor Citadel is the seat of power for House Baldrey within Keles, an ancient and massive fortress situated upon a small mountain near Lake Argwen to give it not only a massive defensive advantage, but also massive strategic value. For nearly a thousand years has this citadel served as the home for its noble house, and its crypt below houses the remains of all its members from centuries past in remembrance. The Citadel itself has four layers, each one higher up than the last and each with formidable defenses.

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Strathgarde
Situated only a few miles away from Fangdor Citadel lies the largest city within Keles, Strathgarde. The city itself is the most populous within the region and serves as the regional and economic capital for its surroundings. With the mountains and hills nearby providing ample amounts of ore and material from the earth, Strathgarde is easily one of the largest producers of ore and metal within Tarkesia.

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Geography of Keles
The region of Keles is dotted with many hills, lakes, and mountains and thus gives the region the nickname of 'the Highlands'. A region with mild summers and harsh winters, its lands have little to offer in terms of farmland, but makes up for it with mining and fishing with its geography being more than suitable for both. Keles is notable for the extremely good quality of its ores as well as how large their lake fish are with some being rumored to be able to feed an entire village with only one catch. With its ores as well, it makes Kelesian iron and minerals highly sought after for craftsmen of all kinds in order to ensure the best build quality possible.

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House D'shem (WIP)
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Caliphate of Thessiria.
"From the Grave Springs New Life."

History


Culture


Geography


Idis; God of Eventuality


 

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